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DAFTAR ISI

Halaman
PERNYATAAN

LEMBARAN PERSETUJUAN

ii

LEMBARAN PENGESAHAN

iii

ABSTRACK

iv

ABSTRAK

KATA PENGANTAR .....................................................................................

vi

DAFTAR ISI ....................................................................................................

ix

DAFTAR GAMBAR .......................................................................................

xii

DAFTAR TABEL ...........................................................................................

xiv

BAB I PENDAHULUAN
1.1 Latar Belakang Masalah ............................................................................

1.2 Ruang Lingkup Masalah............................................................................

1.3 Perumusan Masalah....................................................................................

1.4 Hipotesa......................................................................................................

1.5 Tujuan dan Manfaat Penelitian...................................................................

1.6 Metode Penelitian ......................................................................................

1.7 Tinjauan Umum .........................................................................................

1.7.1 Sejarah Ringkas Berdirinya TK Aisyiyah Bustanul Athfal Tapan..

1.7.2 Visi dan Misi TK Aisyiyah Bustanul Athfal Tapan.........................

1.7.3 Struktur Organisasi...........................................................................

1.7.4 Tugas Masing Masing Bagian.......................................................

10

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BAB III LANDASAN TEORI


2.1 Defenisi Game ............................................................................................

14

2.2 Jenis-jenis Game .........................................................................................

14

2.2.1 Shooting (tembak-tembakan) ............................................................

14

2.2.2 Fighting (Pertarungan) ......................................................................

14

2.2.3 Petualangan (Adventure) ..................................................................

15

2.2.4 Simulasi, Konstruksi, Manajemen ....................................................

15

2.2.5 Strategi .............................................................................................

15

2.2.6 Olahraga (Sport) ...............................................................................

15

2.2.7 Puzzle ...............................................................................................

15

2.2.8 Edugames (Edukasi) ........................................................................

15

2.3 Peranan Multimedia Dalam Pendidikan .....................................................

16

2.4 Langkah-langkah Mengembangkan Multimedia ........................................

16

2.5 Macromedia Flash 8 ...................................................................................

17

2.5.1 Riwayat Produk Sampai Awal 2010 .................................................

20

2.5.2 Script .................................................................................................

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BAB III ANALISA DAN HASIL


3.1 Gambaran Umum .........................................................................................

24

3.2 Disain Global ...............................................................................................

25

3.2.1 Aliran Sistem Informasi ....................................................................

25

3.2.2 Context Diagram ...............................................................................

27

3.2.3 Data Flow Diagram (DFD) ...............................................................

27

3.2.4 Struktur Aplikasi ...............................................................................

28

3.3 Desain Terinci ............................................................................................

28

3.3.1 Disain Output ...................................................................................

28

3.3.2 Disain Input ......................................................................................

31

3.3.3 Logika Program (Program Flowchart) ..............................................

37

BAB IV IMPLEMENTASI DAN PENGUJIAN SISTEM


4.1 Implementasi Sistem ...................................................................................

38

4.2 Instalasi Macromedia Flash 8 ......................................................................

39

4.3 Pengujian Sistem ..........................................................................................

43

4.3.1 Pembuka .............................................................................................

43

4.3.2 Pilih Permainan ..................................................................................

44

4.3.3 Game Berhitung .................................................................................

45

4.3.4 Game Tebak Gambar .........................................................................

48

4.3.5 Game Mengenal Hewan ....................................................................

49

4.3.6 Game Logika .....................................................................................

50

BAB V PENUTUP
5.1 Kesimpulan ..................................................................................................

51

5.2 Saran ............................................................................................................

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DAFTAR PUSTAKA
LAMPIRAN

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DAFTAR GAMBAR
9
Gambar 1.1. Susunan Personalia Pimpinan Cabang Aisyiyah BAB Tapan..........
17
Gambar 2.1. Langkah-langkah Mengembangkan Aplikasi Multimedi.................
21
Gambar 2.2. Tampilan Macromedia Flash 8.........................................................
26
Gambar 3.1. Rancangan Aliran Sistem Informasi (ASI) .....................................
27
Gambar 3.2. Rancangan Context Diagram...........................................................
27
Gambar 3.3 Rancangan Data Flow Diagram........................................................
28
Gambar 3.4 Rancangan Struktur Aplikasi Multimedia Permainan Edukatif.......
29
Gambar 3.5 Rancangan Desain Frame Hasil Permainan Berhitung.....................
29
Gambar 3.6 Rancangan Desain Frame Hasil Permainan Tebak Gambar.............
30
Gambar 3.7 Rancangan Desain Frame Hasil Permainan Mengenal Hewan........
30
Gambar 3.8 Rancangan Desain Frame Hasil Permainan Logika.........................
31
Gambar 3.9 Rancangan Desain Frame Pembuka.................................................
31
Gambar 3.10 Rancangan Desain Frame Menu Pilih Permainan..........................
33
Gambar 3.11 Rancangan Desain Frame Permainan Berhitung............................
34
Gambar 3.12 Rancangan Desain Frame Permainan Tebak Gambar....................
35
Gambar 3.13 Rancangan Desain Frame Permainan Mengenal Hewan ....................

36
Gambar 3.14 Rancangan Desain Frame Permainan Logika.................................
37
Gambar 3.16 Rancangan Flowchart Program Permainan

40
Multimedia Edukatif.......

40
Gambar 4.1 Langkah Pertama Instalasi Macromedia Flash 8.............................
41
Gambar 4.2 Langkah Kedua Instalasi Macromedia Flash 8................................
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Gambar 4.3 Langkah Ketiga Instalasi Macromedia Flash 8................................

41

Gambar 4.4 Langkah Keempat Instalasi Macromedia Flash 8............................

42

Gambar 4.5 Langkah Kelima Instalasi Macromedia Flash 8..............................

42

Gambar 4.6 Langkah Keenam Instalasi Macromedia Flash 8............................

43

Gambar 4.7 Langkah Ketujuh Instalasi Macromedia Flash 8.............................

44

Gambar 4.8 Pembuka...........................................................................................

45

Gambar 4.9 Pilih Permainan................................................................................

46

Gambar 4.10 Tampilan Game Penjumlahan........................................................

46

Gambar 4.11 Tampilan Game Pengurangan........................................................

47

Gambar 4.12 Tampilan Game Perkalian..............................................................

47

Gambar 4.13 Tampilan Game Pembagian...........................................................

48

Gambar 4.14 Tampilan Game Tebak Gambar.....................................................

49

Gambar 4.15 Tampilan Game Mengenal hewan.................................................

50

Gambar 4.16 Tampilan Game Logika.................................................................

xiii

DAFTAR TABEL

Tabel 1.1 Alat Bantu...........................................................................................

xiv

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