CONNOR GILHULY
NICHOLAS PHAN
PY BOULERICE
SWEAT
Postmortem
Other problems that we ran into included printing problems and health issues.
All of which our team communicated extensively and eectively to resolve and
because of this, our games quality did not suer.
NEXT STEPS
Also, we would introduce specific characters that the players could play as. We
initially had an idea for each player to have a character card. With this card the
player would essentially have 2 ways to ignite other peoples fifth fuse. If the
player drew a card that pertained to their character card, they were given the
option to use it instead of a fire card. This gave more ways to get other players
out as well as include more cards in the deck that would prolong the game. This
feature was abandoned since during playlists, the testers felt that adding any
more mechanics would make it too complex. However we believe that by
making this feature optional, it would open up the game to those who were
experienced while keeping it simple for beginners.
The things that we can take into future projects are the organizational
techniques we used during the development of SWEAT and the problem solving
and teamwork that was used during SWEATs development.
When we had meetings, everybody was always present and on time, and the
assigned tasks for each individual member were completed punctually and did
not hinder the other team members. This is mostly due to each member being
focused and enthusiastic about the project, but also because each member
was willing to carry their own weight and chose a task that they could
handle well. Also, we chose the initial concept for a game partly due
to the fact that we could fix problems rather easily. With a card
game, we could easily remove a or add a certain type of card so that
we could remove or add a feature of the game. If it needed to be
rebalanced, we could of simply increase or decrease the amount of
cards. This line of thinking greatly helped us choose this type of game
as well as made obstacles that occurred during the games production
to be solved easily.