Lesson Plan
Unit/Topic:
Year Level:
Lesson Duration:
ENGAGE:
Watch Episodes 1 to 5 titled #Game On from
https://www.esafety.gov.au/education-resources/classroom-resources/gameon
EXPLORE:
The scenarios on the five episodes and how closely related we are to the
characters in those videos. Students need to look very closely at themselves and
analyse on:
the digital devices that each member of the class owns and/or uses
what they use the device for (e.g. email, playing games, taking photos)
what social networking sites they use
what type of information they share on their social networking sites
The amount of time they spend online.
EXPLAIN:
To teach students how to be regional and global citizens capable of actively and
ethically communicating and collaborating. It is important that students can
apply protocols and practices that support safe, ethical and respectful
communications and collaboration with known and unknown audiences. They
need to discuss how they can protect the privacy of personal data and
information.
Teaching Strategies/Approaches
10
min
10
min
https://www.esafety.gov.au/education
-resources/classroomresources/gameon
Major Content:
Brainstorming with the students
on the key questions and noting
down key aspects like:
Gaming Addiction
Sharing Passwords
Putting defaming pictures of
friends on the internet as a joke.
https://www.esafety.gov.au/education
-resources/classroomresources/gameon
10
min
https://www.esafety.gov.au/education
-resources/classroomresources/gameon
10
min
https://www.esafety.gov.au/education
-resources/classroomresources/gameon
dangerous.
video?
Who are the characters and what Think carefully about sharing
passwords with friends.
can we learn from them
10
min
20
min
https://www.esafety.gov.au/education
-resources/classroomresources/gameon
did
about
his
friends
or
http://www.makebeliefscomix.com/Comix/ anything.
Selfies and Posting
photographs
Online friendships
30
min
Free Downloads
Students will then move to the In the IT lab students will work on
computer lab and start working on their presentations and save it on
the Student Home drives.
their PowerPoint presentation.
Lesson Pre-requisites
Students need to have a sound understanding of cyber safety while using the
internet. The pre-requisites for this lesson is that students need to gain an
understanding of Internet protocols and strategies for exchanging information,
which enables them to share and challenge their own and other peoples ideas
and solutions with a global audience. ICT supports knowledge-building among
teams and enables team members to collaborate, enquire, interact and integrate
prior knowledge with new understanding. Protocols for receiving, transferring and
Evaluate
For the successful completion of this lesson, the teacher needs a few
resources that include:
A Projector
6 Tips for a Balanced Media Diet
Worksheet on Cyber Bullying Multiple Choice
https://www.esafety.gov.au/education-resources/classroom-resources/gameon
http://www.makebeliefscomix.com/Comix/
Microsoft Power Point for creating student presentations on Cyber Smart Topics
Mentor Evaluation
BE INVOLVED
Join in! Play, watch and listen with your children. Discuss issues with them and
encourage critical thinking. Look at what they are looking at and get them talking rather
than consuming media passively. Plan activities and then do the one activity such as play
one game or watch a show and then turn it off.
QUESTION
Make sure your children understand that what they may read online may not be the
truth but just opinion. Discuss issues with them and encourage them to question and
analyse the messages in the media.
VALUES
The messages your child is absorbing from media sources may not be in line with your
own family values. Observe and if necessary moderate so that you can help them to
make better choices. Help them to learn responsible behaviour by modelling great media
behaviour yourself.
KEEP A LOG
It can be pretty confronting but by keeping a log you will be able see just how balanced
your childs media diet really is. List all screen time, outside play, sport, time spent with
friends and family (without media), indoor play and reading then help your child to make
wise choices with their allocated screen time.
Cyberbullying is:
a. Using online technology to deliberately and repeatedly bully someone.
b. Using online technology to make someone feel insecure and miserable.
c.
Trouble makers.
d. Anyone, including my friends or I, if we arent careful about how we treat others online.
c.
Reports the behaviour to someone who can help, like a trusted adult.