Desain Antarmuka
Mata Kuliah : Rekayasa Perangkat Lunak 1
Kode MK : AK - 045226
UI vs UX
UI
Prinsip Dasar UI
Learnability.
User
familiarity
Consistency.
Minimalsurprise
Recoverability.
User guidance
User diversity
Bab 10. Desain Antarmuka
Learnability
Perangkat
User familiarity
Antarmuka
Consistency
Sistem
Minimalsurprise
UI
Recoverability
Sistem
User guidance
Beberapa
User diversity
Fasilitas
TheDesignofUser
InteractionModalities
Question-answer
Direct
manipulation
Menu selection
Form fill-in
Command language
Natural language
Question-answer
Interaksi
Direct manipulation
Pengguna
Menu selection
Pengguna
perintah.
Form fill-in
Pengguna
Command language
Pengguna
Natural language
Pengguna
Main advantages
Main disadvantages
Menu
selection
Form fill-in
May be hard to
implement
Only suitable where
there is a visual
metaphor for tasks
and objects
Slow for experienced
users
Can become complex
if many menu options
Takes up a lot of
screen space
Command
language
Powerful and
flexible
Natural
language
Accessible to
casual users
Easily extended
Hard to learn
Poor error
management
Requires more typing
Natural language
understanding
systems are unreliable
Bab 10. Desain Antarmuka
Application
examples
Video games
CAD systems
Informasi
Statis
Dinamis
Alternative information
presentations
Jan
2 84 2
Feb
2 85 1
Jan
Feb
Mar
3 16 4
Ap ri l
2 78 9
May
1 27 3
Ju ne
2 83 5
May
Ju ne
4 00 0
3 00 0
2 00 0
1 00 0
Mar
Ap ri l
presentation
Analogue
presentation
Localizationand
Internationalization
UserInterfaceDesignProcess
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