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Production Schedule: The adventures of Henry: The no batteries shrinker

Last Revised: 12/1/2015


Executive Summary...............................................................................2
Production Timeline................................................................................2
Budget....................................................................................................3
Key Personnel.........................................................................................4

Production Schedule: The adventures of Henry: The no batteries shrinker


Last Revised: 12/1/2015

Executive Summary
This is an adventure game, in which a young nerdy (and incredibly smart) guy gets
shrunken by accident while playing in his lab-basement. So, in order to return to his
regular size you must make him travel along the rooms of the house trying to find a
useful pair of batteries with the final purpose to turn on your un-shrinker. In this journey
you must battle with lots of enemies, like roaches and mice, and face the terrible Mittens;
using as weapons all the objects you can find.

This game tries to make us see the normal things from an other point of view. Walking
through a regular house might be boring,but if you do it like a really small been it is quite
different, you start paying attention to small things and find dangers in places you would
not expect. We will use virtual reality so you can really explore with detail the world,
thats why this game will only be available in PC and Android using Oculus Rift or
Google Cardboard.

Production Timeline
Task Name

Assignment

Duration

Model first room

3D artist

2 week

Create
multiplatform
firstperson
controller

Developer 1 and 2

3 weeks

Create VR camera
functionality

Developer 3

3 weeks

Model second room

3D artist

2 week

Develop character
Developer 1
functionalities
(jump, run, die, etc.)

2 weeks

Create sound effects Sound artis

8 weeks

Model third room

2 week

3D artist

Production Schedule: The adventures of Henry: The no batteries shrinker


Last Revised: 12/1/2015
Develop first room
functionalities.

Developer 1

4 weeks

Develop second
room funcionalities

Developer 2

4 weeks

Model fourth room

3D artist

2 week

Develop third room Developer 3


funcionalities

4 weeks

Develop fourth
room funcionalities

Developer 1

4 weeks

Apply sound effects

Developer 2 and
Sound artist

2 weeks

Test game

Developer 1,2,3,
Sound artist and 3D
artis

2 weeks

Lift observations

Developer 1,2,3,
Sound artist and 3D
artis

4 weeks

Budget
Expense Name

Cost (throughout the


project) USD

Units

Total

Payment to Developer

12000

36000

Payment to Artists

10000

20000

Office Rent

14000

14000

Utilities (water,
electricity, etc.)

500

500

Buy computer

1200

6000

Buy Oculus rift

1000

2000

Buy Google Cardboard

15

30

Buy Cellphone

400

800

Production Schedule: The adventures of Henry: The no batteries shrinker


Last Revised: 12/1/2015
Pay the accountant

5000

Key Personnel
Team Member

Role

Jose Oviedo

Developer 1

Miguel Flores

Developer 2

Martin Calderon

Developer 3

Rosa Herrera

3D artist

Julio Smith

Sound artist

Santiago Lovon

Project Management, design

5000

Total

84330

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