WENGERAN GROUPS
MINI INSTRUCTIONAL PROJECT
By
ANNIKA LEWINSON-MORGAN
ID# 90206140
SARIAH ROBIN
ID# 308004214
SHANICA ROBIN
ID# 308206773
FARLEYJOSEPH
ID # 806000778
Emails:
annika.lewinsonmorgan@my.open.uwi.edu
sariah.robin@my.open.uwi.edu
shanica.robin@my.open.uwi.edu
farley.joseph@my.open.uwi.edu
University:
Date:
24 August 2015
TABLE OF CONTENTS
The instructional strategies used in this programme were based on the Constructivist approach to learning
and also the online modality of the course. Assessment approaches based on Blooms taxonomy and
Gagn featured heavily in the decision making process. This project thus seeks to explain the process of
how learning, instructional and assessment approaches aid in the creation of the online instruction for the
Marketing Your Business Online course.
2. NEEDS ASSESSMENT
According to McCawley (2009) a needs assessment is a systematic approach to studying the state of
knowledge, ability, interest or attitude of a defined audience involving a particular subject. A needs
assessment is thus an identifying, harvesting, justifying and selecting of gaps (or needs) to be closed
(Kaufman & English, 1979).
The purpose of this assessment is to determine what instruction is needed to enable home based
entrepreneurs to widen their market place from physical to virtual on a limited budget. At the end of the
assessment the Instructional Designer will be able to determine vital performance issues, analyse the
effectiveness of an online training programme, and develop an online training programme that offers
maximum Return On Investment.
Selected Audience
The instruction is aimed at persons who are entrepreneurs and small business owners who are interested
in expanding their home-based entrepreneurship activities to online platforms. The participants are
computer literate and are familiar with modular internet-based courses platforms as they have already
taken courses in Money and Management. These small business owners / entrepreneurs have experience
and skills in creating a small business and marketing it to their local populations. The participants will
differ in age range, sex, type of business, scope and size of business as well as number of years in
operating their businesses.
Topic of Instruction
The topic of instruction is Marketing Your Business Online and the unit of instruction will focus on
small business owners and entrepreneurs ability to solve problems in their online marketing strategies,
meet challenges in creating an online presence, and build beneficial products for their businesses. This
will be part of a project to make small business owners proficient in the use of online tools and
technology in their everyday work environment.
Formats
In choosing a delivery system for the programme, many factors must be weighed. Choosing a delivery
system requires balancing the learners and organizations delivery needs and constraints with the
delivery methods and technologies that would be most suitable for the instructional goals and course
content. Media Selection Models can be used to select the delivery system and are all based on parameters
and constraints. Consideration of those factors included:
Learner Characteristics: Who are the online learners and how fluently can they use computers
and the Internet? The students learning styles should also be examined. Are they visual, print,
aural, or interactive learners?
How many learners are there? Are the learners located at more than one site?
Media Characteristics
Task Characteristics: How long will the learner take to master the new skill and knowledge?
Practical factors
The selection of delivery system indicates a general preference for emphasizing certain instruments to
accomplish instructional events. The selection of the delivery system is closely tied to resources and
constraints, and there is great flexibility in working media into a selected delivery system. Based on the
learner context and the analysis of the above noted, the training will be held using the online mode of
instruction with both synchronous and asynchronous sessions. Each unit of instruction will be broken
down into three sessions with each session containing a 1-3 hour lesson. Participants will be using
technological tools such as computers, Internet and Web 2.0 tools as the main goal of the programme is to
integrate such tool usage into their daily lives to grow and expand their businesses online. The training
will be held in the modular internet-based course platform Moodle Cloud and all technological tools
necessary in the training are present at the workplaces or homes of the participants.
Making the delivery system choice early has practical advantages in that all components of the system can
be jointly planned for in advance. The media selection choices are made later during the lesson design,
thus avoiding force fitting of lessons to pre-selected and possible unsuitable media (Martin & Briggs,
1986).
Information needed
Optimals:
Participants have working knowledge of online marketing strategies that can help grow their
small businesses.
Participants can create advertising / online marketing campaigns to help improve their businesses.
Participants have the knowledge of networking to help build a solid customer base that can be
reached via online platforms such as Facebook and Tumblr.
Participants are well versed in e-commerce / web marketing and can apply these to their small
businesses.
Participants can create a website and utilise website optimisation to help in marketing their small
businesses online.
Actuals:
Participants have marketing strategies for their physical business but lack the knowledge in
transferring it to online contexts.
Participants know how to advertise in print media as well as television and radio but are not
aware how social and online media can be used to advertise and market their products.
Participants have phone numbers as well as physical addresses of their customers, but do not have
the knowledge of how to use online tools such as email, Facebook and Tumblr for networking.
Participants have little to no knowledge of e-commerce and web marketing.
Participants have the knowledge of creating websites from previous course module and but will in
this unit use these skills to build an optimised website to create online traffic.
6
Causes:
Limited IT skills in using Web 2.0 tools (creating websites, producing videos and linking
promotion to social media sites).
Lack of resources (human and monetary) to grow business using an online platform.
Lack of motivation to pursue new challenges in marketing business.
Lack of proper knowledge of online marketing strategies.
Feelings:
Solutions:
Provide incentives such as 5% increase in funding to participants who perform at the expert level
during the course.
Provide training and assistance in areas that most fit the context of the environment that the
participants will most likely face.
Produce knowledge and skill sets that are straightforward and aimed at the adult learner, to
increase intrinsic motivation.
Terminal objective
By the end of the course and in an online learning community, participants will independently define and
apply knowledge of key marketing concepts to create a marketing plan on a limited budget, optimise
websites as a marketing tool, and create advertisements and promotions for expanding their business
online.
Given readings with a main idea and supporting details, participants will explain the major steps
involved in developing an advertising campaign when given a prompt.
In the learning community participants will create a positioning strategy and promotional
message for their business, during a thirty minute activity, at a level judged satisfactory by the
facilitator.
With minimal assistance in a small group setting, participants will select the best marketing
media for a campaign for their business within ten minutes.
Given a WebQuest and technological tools, participants will create a print or audiovisual
advertisement, in groups, with no more than two errors.
Given technological tools participants will create independently a print or audiovisual
advertisement for their business with no more than two errors.
Given a rubric participants will independently evaluate and measure their peers advertising
results during the evaluation period of the lesson.
Given social media tools participants will independently create a promotion for their business
during the course of the lesson.
5. Assessment
Alignment is the connection between learning objectives, learning activities and assessment. An aligned
course means that your learning objectives, activities and assessments match up so students learn what
you intend and you accurately assess what students are learning. When learning activities relate directly to
learning objectives and assessments accurately measure what students are learning, it is easier to hit your
target. If objectives, activities and assessments are not in alignment; the course may be fragmented and
ineffective; students receive mixed messages about what they should learn; students spend time on
activities that do not lead to intended goals; and you may overestimate or underestimate the effectiveness
of instruction.
For this project, Blooms (1956) original taxonomy for classifying learning objectives was applied due to
the familiarity and current use of the taxonomy for designing and delivering instruction. However, we
recognize a number of viable taxonomies for classifying learning outcomes, including but not necessarily
limited to the newer version of Blooms taxonomy published by Anderson & Krathwohl (2001) as well as
Gagnes (1985) Taxonomy of Learning Outcomes. A variety of performance assessments were used to
ensure quality online instruction. The assessments should be aligned with course objectives and subject
aims, and should enhance students vocational and disciplinary skills (Morgan & OReilly, 1999 as cited
in Zheng & Smaldino, 2003). An assignment is one of the major assessment tools used to measure
students performance. To ensure the quality of assignments in the online learning environment, the
instructor could design collaborative assignments, also include exemplary student work, permit revision
of students work, and encourage students to initiate course-related discussion topics (Deubel, 2003 as
cited in Yang & Cornelious, 2005).
9
Best practice recommendations for the assessment of student learning in an online environment include:
Assessment through an evaluation process that uses several methods and applies specific
standards for student learning.
The regular review of intended learning outcomes to ensure clarity, utility, and appropriateness.
The assurance that monitoring / proctoring policies are in place during assessments of student
learning.
Assessment strategies are integral to the learning experience, enabling learners to assess their
progress, identify areas for review, and re-establish immediate learning or lessons goals.
Strategies are varied (self-tests, quizzes, journals, writing assignments, projects, exams, etc.) and
aligned to instructional goals.
Assessment criteria are clearly articulated See Appendix 7 for Assessment items and Rubrics and
LMS for examples of Assessments.
10
In considering the instructional strategies to be used for the programme, the Constructivist approach
featured heavily in the decision making process. Constructivism views learning as people constructing
their own understanding and knowledge of the world, through experiencing things and reflecting on those
experiences. Noted below are the implications for online learning that was considered during the design
process:
1.
2.
3.
4.
5.
6.
7.
In summary of the above, the learner is the centre of the learning, with the instructor playing an advising
and facilitating role. Content is often thought of coming from the instructor, however in the online
environment it is pertinent that the presentation involve the learner so that their role is one of actively
11
processing rather than passively receiving. Incorporating active learning techniques once or twice during
a 50-minute class (twice to or thrice for a 75-minute class) will encourage learner engagement. Active
learning also reinforces important material, concepts, and skills; provides more frequent and immediate
feedback to students; addresses different student learning styles; provides students with an opportunity to
think about, talk about, and process course material; creates personal connections to the material for
students, which increases their motivation to learn; allows students to practice important skills, such as
collaboration through pair and group work; builds self-esteem through conversations with other students;
and creates a sense of community in the classroom through increased student-student and instructorstudent interaction.
A well designed instructional strategy prompts or motivates the learner to actively make connections
between what the learner already knows with new information. The design approach took into
consideration the prior knowledge that the learners already have (as a result of completing prior modules
of experience from real world application). People come into learning programmes with knowledge and
skills to build on, can be a source of information for each other. In most cases, by sharing the information
that they have, learners can put together a portion of the content themselves. Also in considering the
instructional strategies to be used for structuring the lesson, contextual analysis data was reviewed and
considerations were made regarding the needs of the targeted learner population. Several key factors
considered included motivation, comfort with method, degree of self-direction, ability to follow
instructions and learning styles.
Lesson outlines were developed using Merrills First Principles which categorizes learning into four
activities surrounding the problem:
1.
2.
3.
4.
5.
The unit of instruction was designed in a bottom-up manner starting with the designing of the lesson
unit application conclusion and introduction. See Addendum (PowerPoint file) for Lesson Outline.
Designing Lessons
1.
2.
3.
4.
12
13
well as how the lessons were placed on the site. She was also impressed by the number of assessment
rubrics we created.
Beta testing reviews computer-based instruction where the LMS is released in real settings to users who
are expected to report back any problems they find with the programme. For our beta test we used a
retired Jamaican graphic designer and small business entrepreneur from Annikas community. He gave us
very insightful critiques about our course structure and the design elements of our LMS. As a first time
user of any LMS, testing the beta version of our course was done without the opportunity to participate in
a LMS orientation session, which would normally be the case for new student. This resulted in some
initial uncertainty in navigating the LMS interface, and he suggested that navigation could simplified in
certain places by adding directives. However, he felt that if he had been properly prepared with an
introduction to the LMS, this would not been an issue. He found it useful that on returning to a lesson
page, the interface would ask if he wanted to start over again. A couple of times he found the response
time to clicking on a button being slow, but this may have been due to an unreliable Internet connection.
Regarding the content, he found that the course seemed to have good depth and a variety of interesting,
relevant resources. He was particularly pleased that all the readings and resources he was being directed
to were only one click away. He liked interacting with the quiz and suggested there should be more
quizzes, in various formats. Based on the list of objectives at the beginning of the unit, it seemed to him
that the instruction presented met those targets. However, considering that this is the last unit of a threeunit course it is clear that Unit 3 instruction does assume that a student would have completed the
prerequisite units and this would have affected his performance as a student. Overall, the retiree felt the
course was well built.
Lastly we used the group presentations of our Blackboard Collaborate session as a small group
evaluation. The questions and queries gleaned from our course tutor as well as peers helped us in editing
and reformatting our lessons and overall design of our webpage.
Since we are not content-specific experts, we are sure that there may be some much-needed details we left
out in the lesson. We hope that our lessons and their presentation on the LMS were satisfactorily done so
that anyone who reads our Project or visits our course site at https://uwiocwengerans.moodlecloud.com
will have a general idea of the instruction we have created. We worked very hard developing these
instructional materials and, after much iteration, we believe our lessons and LMS meet the standard.
b. Design Process
Our group, the Wengerans, started the design process with a synchronous Skype meeting. We reviewed
each of our previous mini projects and quickly saw that we did not have a project that met the criteria
stipulated by our assignment outline. We began brainstorming ideas and came up with a small business
idea. We then developed the Marketing of Your Business Online course which would be used by small
business owners and entrepreneurs located around the Caribbean region in an online environment. After
writing out a skeleton of our course, our group leader Annika created a Google Drive file so that we could
work synchronously and asynchronously on the different sections of the project. We started with the
bigger idea and from this created three units that would meet the criteria for the course. From this we
created our needs assessment, and learner and context analysis so we would have a better idea of our
target audience. We then developed a task selection worksheet, procedural and hierarchical analysis for
the entire course so we could get a broader view of the tasks and prerequisite skills the learners would
have before they attempted Unit 3 the unit we wanted to develop our instruction on.
14
We chose to develop Unit 3 as it contained many higher order learning objectives with complex tasks to
complete. Using the general procedural analysis, we then broke down Unit 3 tasks to create a more
specific procedural analysis of the subtasks of the unit. This gave us the much needed information of how
to develop our enabling objectives. We wrote out objectives for each unit so that we could link the units
together. Then we wrote the enabling objectives for Unit 3. The creation of this perspective helped us in
writing our assessment and lessons for instruction. At this point we were very concerned about time
constraints, as creating a broader picture ate up most of our time.
The design process we chose was long and tedious because none of us were subject matter experts in
marketing, but we wanted to see if we were proficient IS designers. We held the belief that as long as we
were knowledgeable about the elements of ISD and the theories behind creating instruction, we should be
able to move past our hang-ups and develop and design the instruction in the LMS space. This
emphasises the need for a content specific and subject matter experts on the ISD team. We would have
iterated our project a few more times, to further de-bug it as well as get more feedback from our formative
evaluation.
We felt that we did not give enough of our time in the construction of the lessons. From the formative
evaluation feedback we did get very good advice in how to make our activities more learner-centred.
There is always room for improvement when designing instructional material for learners with different
socioeconomic backgrounds, a wide range in age, differing IT skills and educational backgrounds, as well
as experiences in running their businesses. We believe that we did our best within the time frame. This
project was a case study in discovery learning, cooperative learning and problem solving. The race is not
for the swift but for those who can endure long sleepless nights!
Location in lesson
Citation in readings
1. Graphic
Organizer
(maze, concept
map)
Activation
(Introduction) slide
17, 19
Demonstration slide
5
2. Narrative
organizer
(scenario)
Pre-Instruction slide
16
3. Problem
solving
Application slide 22
Problem-solving is an authentic
context in which learners learn how
to apply their knowledge under
appropriate conditions and are able
to retrieve the newly acquired
knowledge in a similar, real-world,
problem-based situation (Wilson &
Cole, 1996).
15
Instructional
Strategy
Location in lesson
Citation in readings
4. Cooperative
learning
Application slide 22
Integration slide 23
5. Scaffolding
Demonstration slide
7
6. Synthesis
Integration slide 9,
23
Application slide 30
7. Discussions
Activation slide 4, 28
Integration slide 23,
30
8. Student
Presentation
Integration slide 23
9. Anchoring
Ideas
Application slide 30
10. Advance
Organizer
(KWL chart)
Pre- Instruction
Activation
(Introduction) slide
28
16
Instructional
Strategy
Location in lesson
Citation in readings
11. Chunking
Throughout the
lessons
12. Discovery
Learning
Application slide 8
Activation slide 18
13. Reflection
Integration slide 23
Evaluation slide 39
14. Self-directed
Learning
Application slide 8,
30
Evaluation slide 35
15. Brainstorming
Activation slide 17
Evaluation slide 35
Evaluation slide 39
Application Slide 8
17. Role-playing
Application slide 22
17
Instructional
Strategy
Location in lesson
Citation in readings
18.Focused
browsing
Demonstration slide
20
Application slide 30
Evaluation slide 37
19. Analogy
Pre-Instruction
(LMS)
Demonstration slide
6
21. Sequencing of
content
Throughout the
entire lesson
22. Video or
Multi-Media
Demonstration
Demonstration slide
20, 21, 29
Integration slide 23
Evaluation slide 37
18
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APPENDICES
APPENDIX 1: Learner and Contextual Analysis
Orienting Context
Learner Factors: Typical participants are entrepreneurs and small business owners with an interest in
expanding their home-based entrepreneurship activities across online platforms. They view the training as
highly relevant as it is a compulsory condition attached to their small business loan approval.
Immediate Environment Factor: The online learning environment must make participants feel
comfortable and supported. Whereas, the Learning Management System (LMS) ought to facilitate
interaction and collaboration among participants during the course.
Organizational Factors: The online environment should provide opportunities for cognitive and
motivational orientation to learning.
Instructional Context
Learner Factors: The learners perception of their learning role aligns closely with the facilitators and
tasks are viewed as challenging but doable and relevant.
Immediate Environment Factors: The User Experience design of the Learning Management System
must assist participants in maintaining sensory conditions for focus on completing learning tasks. The
instructors perception of his role matches that of the participant and learning sessions are of sufficient
length and frequency.
Organizational Factors: The learning environments culture ought to facilitate rewards, with the
necessary learning and teaching supports that promote instructors and students behaviours in the
environment.
Transfer Context
Learner Factors: Participants must be motivated to use their learned capabilities. Additionally, they
ought to have the physical resources to accomplish their tasks and be equipped with necessary coping
skills to maintain new skills when returning to their own businesses?
Immediate Environment Factors: There must be sufficient opportunities for participants to apply what
they have learned.They must be supported in applying their new skills by partners when returning to their
business environment. Similarly, feedback systems need to be instituted to remind and instruct
participants to apply new capabilities.
Organizational Factors: Upon return to their businesses, there must be a culture of supporting the
application of the new capabilities of the participant with, recognition for the quality of their new online
marketing skills.
21
Criticality
40 pts
Universality
10 pts
Frequency
10 pts
Standardiza
tion
10 pts
Difficulty
30 pts
Total
100 pts
Notes
Priority
#1
#2
#3
#4
#5
#6
#7
#8
30
10
30
78
20
25
53
20
20
52
10
10
27
5. Analyse different
marketing plans
25
25
63
40
30
92
TASKS
Relatively
easy task.
6
3
Among the
learners there
will be those
who are not
proficient in
using creating
marketing
plans
22
Criticality
40 pts
Universality
10 pts
Frequency
10 pts
Standardiza
tion
10 pts
Difficulty
30 pts
Total
100 pts
Notes
Priority
#1
#2
#3
#4
#5
#6
#7
#8
1. Define positioning
10
24
Relatively easy
task.
15
15
38
30
20
69
35
30
81
5.
40
10
30
90
Among the
learners there
will be those
who are not
proficient in
using design
tools
6.
30
30
78
Among the
learners there
will be those
who are not
proficient in
using website
development
tools
7.
Evaluate created
website
25
25
70
TASKS
23
Criticality
Universality
Frequency
40 pts
10 pts
10 pts
Standardiza
tion
Difficulty
Total
30 pts
100 pts
Notes
Priority
#7
#8
10 pts
TASKS
#1
#2
#3
#4
#5
#6
10
15
38
2. Create a positioning
strategy and promotional
message for their business
30
25
78
30
10
60
40
10
30
98
5. Evaluate advertisements
created
30
20
72
6.
40
10
30
96
7.
Evaluate promotions
created
30
20
71
Relatively
easy task.
Among the
learners there
will be those
who are not
proficient in
using
technological
tools
Among the
learners there
will be those
who are not
proficient in
using social
media tools
24
Unit 1:
2.3
2.4
3. Host an event
3.1 Host an online event on social media sites
3.2 Create an online contest
2.4
25
4. Collect and utilise email lists
4.1
Collect emails from customers
4.2
4.3
2.
3.
4.
5.
2.3
3.3
3.4
Unit 2:
1.3
26
Session 2: Develop website
1. Decide on a website development service
1.1
Search online apps for building website
1.2
1.3
2.3
Create style
2.4
Ensure readability
3. Create website
3.1
Create website apps for tablets and smartphones
3.2
Test website
3.3
1.3
1.4
2. Evaluate website
2.1
Ensure that website is optimised to meet modified marketing plan needs
Unit 3:
2.2
Evaluate website
2.3
Session 1: Evaluate Your Advertising Plan Positioning and Message You Want to Create
1. Research online advertising
1.1
Research online directories and pay-per-click services
1.2
27
2.1
2.2
Formulate a plot
1.3
1.4
1.5
Finalise script
2. Create a storyboard
2.1
Create a story
2.2
Design a storyboard
2.3
Edit video
5. Share advertisement
5.1
Upload audio-visual advertisement on YouTube
5.2
5.3
1.3
1.4
2. Design layout
2.1.
Create a hierarchy of information.
28
2.2
Create design.
2.3
3. Share advertisement
3.1
Embed advertisement on business website
3.2
3.3
1.3
2. Design promotion
2.1
Develop promotion
2.2
1.3
2.3
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LEVEL 1
A. Create an audio-visual advertisement
1.
Write a script
2.
Create a storyboard
3.
Create music or audio for advertisement
4.
Create and edit video
5.
Share advertisement
B. Create a print advertisement
1.
Create photo collage
2.
Design layout
3.
Share advertisement
LEVEL 2
A.
Create an audio-visual advertisement
1.
Write a script
1.1
List details of settings and characters
1.2
Formulate a plot
1.3
Write a detailed story in script format
1.4
Edit and make changes
1.5
Finalise script
2.
Create a storyboard
2.1
Create a story
2.2
Design storyboard
2.3
Edit and finalize the storyboard
3.
Create music or audio for advertisement
3. 1 Find and download music and sounds
3.2 Create an audio for advertisement
4.
Create and edit video
4.1
Create video
4.2
Edit video
5.
Share advertisement
5.1
Upload audio-visual advertisement on YouTube
5.2
Embed audio-visual advertisement on business website
5.3
Share links to audio-visual advertisement via social media and email list
B.
Create a print advertisement
1.
Create photo collage
1.1
Use search engine to find images
1.2
Store images in a folder on your computer
1.3
Use a collage maker software to design a photo collage
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2.
3.
1.4
Save photo collage on your computer
Design layout
2.1.
Create an hierarchy of information
2.2
Create design
2.3
Edit and finalise the design. Go to step 7
Share advertisement
3.1
Embed advertisement on business website
3.2
Send advertisement to mailing list
LEVEL 3
A.
Create an audio-visual advertisement
1. Write a script
1.2
Formulate a plot
1.2.1 Create an outline or treatment
1.2.2 Flesh out the story
1.2.3 Trim down the story
1.3
Write a detailed story in script format
1.3.1 Set the scene
1.3.2 Briefly describe action
1.3.3 Write extensive dialogue
1.4
Edit and make changes
1.4.1 Peer evaluation of script
1.4.2 Edit script
2.
Create a storyboard
2.1
Create a story
2.1.1 Import script created in step 1
2.1.2
Identify key scenes in the story
2.1.3 Write a description of what each frame will show
2.2
Design
2.1.1 Create a storyboard frame
2.1.2 Organise narration into frame
2.1.3 Organise images/ photos/ drawings into frame
3. Create music or audio for advertisement
3. 1
Find and download music and sounds
3.1.1 Search Creative Commons for royalty-free music
3.1.2 Download and save royalty-free music into folder on
computer.
3.2
Create an audio for advertisement
3.2.1 Download digital audio software
3.2.2 Record audio (sound bites)
3.2.3 Save audio files in mp3 format
3.2.4 Edit, mix and adjust volumes using software
4.
Create and edit video
4.1
Create video
4.1.1 Learn camera angles
4.1.2 Shoot video with story created from storyboard
4.1.3 Use online video software or download video software
4.1.4 Import and arrange pictures from step 4.1.2
4.1.5 Import audio from step 3
4.2
Edit video
4.2.1 Customize motion
4.2.2 Preview video
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4.2.3
B.
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PROCEDURAL ANALYSIS for Task: Using Social Media to Promote Your Website
Assumptions
1.
2.
3.
4.
LEVEL 1
A. Create promotion
1. Develop a strategic plan
2. Design promotion
B. Create social media accounts
1. Research different social media
33
C.
LEVEL 2
A. Create promotion
1. Develop a strategic plan
1.1
Develop a promotional filing system
1.2
Evaluate and brainstorm
1.3
Create new strategic plan
2. Design promotion
2.1
Develop promotion
2.2
Plan advertising campaign
B. Create social media accounts
1. Research different social media
1.1
Find different social media sites
1.2
Research on the services they provide
1.3
Choose the appropriate sites for your business
2. Create social media accounts
2.1
Sign-up for different social media accounts
2.2
Design page of social media accounts
2.3
Create content that is to be displayed on page
C. Link promotion to social media account
1. Create social media links on business website
1.1
Create social media buttons on website
1.2
Create real-time feeds on website
2. Coordinate social media account with website
2.1
Integrate social media feeds on webpage
2.2
Create share buttons on webpage
LEVEL 3
A. Create promotion
1.
Develop a strategic plan
1.1
Develop a promotional filing system
1.1.1 Create a promotional folder with emails of customers
1.1.2 Create an advertisement folder
1.1.3 Create a folder containing marketing strategies
1.2
Evaluate and brainstorm
1.2.1 Evaluate past advertisements created
1.2.2 Brainstorm on new ideas to create new promotion
1.3
Create new strategic plan
1.3.1 Plan out details of new strategic plan
2.
Design promotion
2.1
Develop promotion
2.1.1 Create a theme for promotion
2.1.2
Create advertisement based on theme
2.2
Plan advertising campaign
2.2.1
Send a press release to online newspapers
2.2.2 Create and send promotional email to customers
B.
Create social media accounts
2. Create social media accounts
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2.2
C.
35
36
37
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By the end of the session, given information on how marketing activities are conducted in a small
business, participants will craft a strategic plan to help create buzz for their business at a level
judged satisfactory by the facilitator.
In a sharing routine, participants will choose the right marketing tools for their message and to
complete this exercise independently give reasons for their choice of marketing tools.
By the end of the session and through the use of marketing strategies, participants will
independently create a marketing plan.
In small groups, given a website model, participants will define positioning and explain how it
works as a communications tool in marketing in a thirty-minute session at a level judged
satisfactory by the facilitator.
By the end of the session, given information on product, price, place & promotion, participants
will apply them to marketing to edit the created marketing plan at a level judged satisfactory by
the facilitator.
With website developer tools, participants will design and create a website for their business
during the course of one week with no more than two redirections.
Given a rubric participants will independently evaluate and measure their created website during
the evaluation period of the session.
39
Performance Objective
1
Novice
2
Apprentice
3
Practitioner
4
Expert
Marketing
concept
Organizatio
n
The information is
disorganized.
Information is
organized, but
paragraphs are not well
constructed.
Information is organized
with well-constructed
paragraphs.
Information is very
organized with wellconstructed paragraphs and
subheadings.
Quality of
information
Information clearly
relates to the main topic.
No details and/or
examples are given.
Information clearly
relates to the main topic.
It provides 1-2 supporting
details and/or examples.
Mechanics
7 or more grammatical,
spelling, or punctuation
errors
No grammatical, spelling or
punctuation errors.
Product
idea
Idea is somewhat
realistic, partially well
planned, and 3-4
sections of the business
plan are NOT fully
developed.
Sources
Some sources
(information and
graphics) are
documented.
40
Performance Objective
Assessment Items
Peer Feedback:
1
Novice
2
Apprentice
3
Practitioner
4
Expert
Organizatio
n of Content
No logical
sequence of
information;
menus and paths
to information
are not evident
Logical sequence of
information. Menus
and paths to more
information are clear
and direct.
Originality
The work is a
minimal
collection or
rehash of other
peoples ideas,
products, images
and inventions.
There is no
evident of new
thought.
The work is an
extensive collection and
rehash of other peoples
ideas, products, images
and inventions. There is
no evidence of new
thought or
inventiveness.
Layout and
Design
Pages are
unattractive; site
is not organized
41
Mechanics
or consists of a
single page.
Graphic
elements are not
appropriate or
not used or are
of such poor
quality that they
detract from the
content
Presentation has
four or more
spelling errors
and or
grammatical
errors.
Presentation has
fewer than two
misspellings and or
grammatical errors
Presentation has no
misspellings or
grammatical errors.
42
Performance Objective
Assessment Item
Think-Pair-Share Activity
Learners will work on creating a positioning
strategy and promotional message individually,
then share answers with a partner and incorporate
feedback into work. The revised strategy will be
posted under the discussion forum for the week by
the specified date & time.
1
Novice
2
Apprentice
3
Practitioner
4
Expert
Advertising
Objective
No
communication
task or clear
target audience
mentioned.
Communication task
or target audience is
not clear. Does not
use appropriate
marketing
terminology
States a general
communication task or
general target audience,
uses appropriate
marketing terminology
Identifies specific
communication task to be
accomplished with
specific target audience
and uses appropriate
marketing terminology
Use of
Enhancements
No video, audio
or other
enhancements
are present or
use of these
tools is
inappropriate on
web page
43
Quality of
Advertisement
Basically copies
other ads. Does
not grab
attention or have
a clear message.
Does not include
a call to action.
Technical
Elements
Three or more
broken links are
present.
Graphics used
on page causes
user to wait for
page to
download
images that do
not contain
acceptable
content.
Mechanics
Presentation has
four or more
spelling errors
and or
grammatical
errors.
Presentation has no
misspellings or
grammatical errors.