Martinez
Interactive
Websites
Interactive
Devices
turtlediary.com
INTERACTIVE LEARNING
WEBSITES & DEVICES IN USE
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PROGRESS REPORTS
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HAYLIE
ABCsSp
Signing eaking &
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Recogn unting &
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* Comm
unicatio
n
Skills
RESEARCH
INTERNET
PCS
TABLETS
WAIT
WHAT
?
DESIGN
research
tively
design effec
ulations
games, sim
& apps
SCHOO
L USE
K-12 ed
ucation
school
c
urriculu
m
custom
ize
academ d for
ia
HOM
EU
SE
sma
r
table tphones
ts
or
man
y
reso other
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unn rces go
otice
d
DESIGN
Research in
instructional
technology to design
the best, most
effective games and
simulations that will
go into games, apps
and websites.
Seriously Considering
Play by Lloyd P. Rieber
SCHOOL USE
K-12 education
systems are using
interactive learning
techniques in schools
with structured
curriculum aligned
with customized
programs &
applications.
HOME USE
More parents are
using applications
on their
smartphones or
tablets but so many
more (often free)
resources go
unnoticed!
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iary.com
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www
www.nickjr.com
www.abcmouse.com *
WORKS CITED
Rieber, Lloyd P. "Seriously considering play: Designing interactive
learning environments based on the blending of microworlds, simulations,
and games." Educational technology research and development 44.2
(1996): 43-58.
Steinweg, Sue Byrd, Sarah Carver Williams, and Joy Neal Stapleton.
"Faculty use of tablet PCs in teacher education and K-12 settings."
TechTrends 54.3 (2010): 54-61.
Falloon, Garry. "Young students using iPads: App design and content
influences on their learning pathways." Computers & Education 68 (2013):
505-521.
Online Kids Educational Games. Kids Games. Web. 7 Oct. 2015.
Even Techies Limit Their Childrens Screen Time. NPR. NPR.
Web. 2 Dec. 2015.