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Anna Whitley

anna.l.whitley@gmail.com

Other contact info available


upon request via email.

Skills
Primary Languages: C/C++
Other Languages: UnrealScript, C#, Java, ActionScript 3.0, Lua, JavaScript, HTML, HLSL, Assembly
Software: Visual Studio, Unreal Engine (3, 4), Unity3D, Havok Vision Engine, DirectX, Perforce, Eclipse,
Awesomium, SWIG, XNA, Adobe Photoshop, NUnit

Experience
Software Engineer Army Game Studio, SAIC, Redstone Arsenal
Implemented foundational systems in Unreal Engine 4 for use in upcoming projects
Maintained and developed additional features for networked multiplayer software
in Unreal Engine 3, including both gameplay and UI features.

May 2014 Present

Telemon Android game prototype in which pet grows based on out-of-app phone usage
Sole programmer on the 5-person team
Authored extensive Java plugin which tracks other apps usage and the phones sent
and received SMS messages
Wrote C++ JNI bridge between Java and C# code to pass data between Unity C# and Java

Aug Dec 2013

Escherreal A 3D Puzzle Platformer in C++ using Havok Vision Engine and NVIDIA PhysX
Worked on an interdisciplinary team of 15 developers
Authored a robust UI architecture to facilitate communication between Lua and Awesomium
through SWIG
Leveraged Awesomium middleware to implement menus and HUD
Implemented mechanic allowing player to flip gravity to any orientation along three major axes

Jan July 2013

Game Framework Entity-based, data-driven framework in C++


Facilitated extension of entity class for easy integration of new, custom types
Created an event-driven system allowing entities to trigger reactions by other entities
Provided ability to create new entities from XML script using factory pattern
Implemented rendering engine and material system in DirectX 11

Jan July 2013

Cross-Platform Xbox and PC Game Two-programmer C++ project


Experience with Xbox development kit
Supported rendering in OpenGL on PC and DirectX 9 on Xbox
Simultaneously supports up to four players

Nov - Dec 2012

Rapid Prototype Production Two-week 5-Man projects at UCF-FIEA


Irene the Iron Dust Bunny A puzzle game (Flash)
Cart Crasher A score attack-oriented stunt-racer (Unity3D)
Dampheim A top-down action-adventure game (Flash with Wiimote controls)
Typo Master An asynchronous multiplayer competitive typing game (Android SDK/SQLite)
Shadows A top-down survival-horror game (Unity3D)

Aug Dec 2012

Education
University of Central Florida
Florida Interactive Entertainment Academy
M.S. in Interactive Entertainment, 3.85 GPA

Aug 2012 Dec 2013


Orlando, FL

University of Mississippi
B.S. in Computer Science, Summa cum Laude, 4.0 GPA
Member of the Sally McDonnell Barksdale Honors College
Member of Phi Kappa Phi, Upsilon Pi Epsilon

Aug 2007 May 2012


Oxford, MS

Additional Education
Heinrich-Heine School
Became fluent in German

Aug 2006 July 2007


Munich, Germany

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