anna.l.whitley@gmail.com
Skills
Primary Languages: C/C++
Other Languages: UnrealScript, C#, Java, ActionScript 3.0, Lua, JavaScript, HTML, HLSL, Assembly
Software: Visual Studio, Unreal Engine (3, 4), Unity3D, Havok Vision Engine, DirectX, Perforce, Eclipse,
Awesomium, SWIG, XNA, Adobe Photoshop, NUnit
Experience
Software Engineer Army Game Studio, SAIC, Redstone Arsenal
Implemented foundational systems in Unreal Engine 4 for use in upcoming projects
Maintained and developed additional features for networked multiplayer software
in Unreal Engine 3, including both gameplay and UI features.
Telemon Android game prototype in which pet grows based on out-of-app phone usage
Sole programmer on the 5-person team
Authored extensive Java plugin which tracks other apps usage and the phones sent
and received SMS messages
Wrote C++ JNI bridge between Java and C# code to pass data between Unity C# and Java
Escherreal A 3D Puzzle Platformer in C++ using Havok Vision Engine and NVIDIA PhysX
Worked on an interdisciplinary team of 15 developers
Authored a robust UI architecture to facilitate communication between Lua and Awesomium
through SWIG
Leveraged Awesomium middleware to implement menus and HUD
Implemented mechanic allowing player to flip gravity to any orientation along three major axes
Education
University of Central Florida
Florida Interactive Entertainment Academy
M.S. in Interactive Entertainment, 3.85 GPA
University of Mississippi
B.S. in Computer Science, Summa cum Laude, 4.0 GPA
Member of the Sally McDonnell Barksdale Honors College
Member of Phi Kappa Phi, Upsilon Pi Epsilon
Additional Education
Heinrich-Heine School
Became fluent in German