STUDENT NAME:
NAME OF INVENTION:
Requirements:
Each student must turn in the title page and a patent application with their invention.
Students must complete a science project log. A student may either choose to complete the
research plan log pages provided or keep a log book that includes all necessary components of the
TABLE OF CONTENTS
Patent Application
Page 1
Planning Page
Page 2
Invention Sketch
Page 3
Research
Page 4
Bibliography
Page 5
Page 6
Page 7
Page 8
Page 9
Project Summary
Page 10-11
Abstract
Page 12-13
Display Information
Page 14-15
Page 15-16
EXHIBIT GUIDELINES
(See Student Young Inventors Guidebook).
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2.
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4.
5.
6.
7.
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9.
EXHIBIT SPACE: Maximum size is: Width: (side to side) 36 inches Depth: (front to back) 30 inches
Height: Table Exhibit 36 inches.
Elementary Safety Display Guidelines
1.
Anything that is hazardous or dangerous to the public, the exhibitor, or other exhibitors should NOT be
used and is PROHIBITED.
2. Nothing sharp or pointed
3. Organisms: No organisms may be displayed, no vertebrates, invertebrates, fungi, bacteria, or plants.
a. No owl pellets
b. No skeletons
c. No fish, alive or dead
d. No Microbial cultures, fungi alive or dead
e. No bread molds, bacteria, viruses, viroids, prions, rickettsia, live or dead.
f. No parasites, human or other, alive or dead
g. No insects alive or dead
4. Chemicals: No chemicals may be displayed.
a.
b.
c.
d.
e.
f.
g.
No gasses
No solid rocket fuel
No flammable liquids
No fumes
Alternative solutions for displaying the above items: Take photographs. No identifiable humans or their parts may
be displayed in the photographs.
All projects will be inspected for adherence to The Young Inventors Celebration and Rube Goldberg Challenge.
Projects that are found in violation of the rules will be immediately disqualified by the committee.
WHAT is an INVENTION?
An invention is defined in the dictionary as: A New scientific or technical idea, and the means of its embodiment or
accomplishment. To be patentable, an invention must be novel, have utility, and be non-obvious. To be called an
invention, an idea only needs to be proven as workable. But to be called an innovation, it must also be replicable at
an economical cost, and must satisfy a specific need. That's why only a few inventions leadto innovations because
not all of them are economically feasible.
The Invention Process requires the use of the creative problem solving process for finding workable solutions to
problems.
SCAMPER
Another way to generate ideas and to modify ideas is the SCAMPER technique. Choose a common object like a
paper clip or a piece of paper. Use each of the techniques on the common object in order to change it. Then
SACMPER with ideas instead of objects.
- How can you adapt the bag to another situation? Is it similar to other objects?
M- What if you made the bag bigger, smaller or change it in some way?
P
E - What part could you take away? Can you rearrange the parts?
R - Can you turn it upside down, backwards or inside out?
2016 17 Student Plan and Forms
Find a Problem
Focus on a problem that you may have noticed during your daily life, i.e., opening a can of dog food,
reaching the top shelf in your closet, having a place to sit as you wait in line.
Consider the Situation
What do you already know? Focus on originality. If an inventor has an idea, it is important to know what
already exists so the inventor does not waste his time reinventing the wheel. Call around to stores to
find out if the invention already exists. Your parents may have to help you call the stores because they
will be taken more seriously. You may also consult the internet to help you. Be certain to take notes and
record this information in your log book.
Research and Planning
Before an invention can be successful, you have to make a plan. Your plan should include all the steps you
can think of, from beginning to end. When writing your plan, ask yourself questions like these.
Do not be surprised if you have to change your plans along the way. Sometimes a plan will not work as well
as you thought it would. So keep an open mind for change. You may even discover a better way of
completing a certain task.
Developing and Testing
Now the wok begins. Follow your plan step-by-step. If you have difficulty with a certain part of your
invention, find an expert to ask questions. Try different things until you overcome the difficulty. Most
of all, do not give up! As Henry Ford, one of the inventors of the automobile once said. Failure is only an
catcher.
Be creative. Brand names that use rhyming or alliteration will grab peoples attention. For
PATENT APPLICATION
______________________________________________________________Date:___________________________
Leeds Patent Officer/Teacher Signature:
2016 17 Student Plan and Forms
_______________________________________________________________Date: _______________________
APPROVEDA
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2016 17 Student Plan and Forms
PLANNING PAGE
Developing a plan is an important step in solving a problem or designing a new product. Scientists and
inventors use a problem solving plan know as the Scientific Method. In the plan you need to work through
the following steps:
1).What do I want to find out or develop? (State the Problem)
2).What do I think will happen or how can I solve my problem? (Hypothesis: If ..Then.)
3). How can I test what I think will happen with my new idea? (Design product or experiment)
4).What kind of data can I collect? How will I collect and display the data?
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2016 17 Student Plan and Forms
RESEARCH