During crit it was suggested that I focus on the lightswitch room because of its interactivity and
originality (the other rooms were all pretty heavily
based on the struggle to wake up and get to work in
the morning).
The light-switch room has walls tiled in switches of
all sorts and a good deal of pull strings hanging
from the ceiling. Guests are let into this room in
small 2-5 person groups (like escape rooms). They
are not allowed to leave through the same door they
entered through, but no other door is immediately
noticeable. In dim lighting they would all try different
switches looking for the one that reviles the exit.
Each switch or pull would have various results:
no effect
strobe lights
some string pulls being
retracted or dropped into reach
different colored spot lights
sounds or voices
2
In the draft above, I looked at a pyramid shaped
room and a cylindrical room with a rounded ceiling,
wondering which would mess with perspective and
depth the most when reaching for light pulls.
I had guests entering over a story tall ramp (for no
apparent reason) and through a curtain that would
take up the whole width of the Tate. This was
supposed to make the exit a mystery, but as you see
below, was deemed (by me) to be far over the top.
9
Try Me
TRY
try
Me Me
TRY
Try Me
T RMe
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10
t ry
t ry me
T R YM e
me
11
t ry
me t r y
t ry
me
me
T RY
t ry me
ME
t ry
t ry
me
me
t ry
t ry
me
me t ry
t ry
me
me
try
t ry
me
me
Next Steps:
1. Choose a logo. Spend 30 minutes refining it.
2. Refine the brand board to go with that logo. 30
minutes.
3. Sketch poster, invitation, catologue and website. 1
hour total.
4. Vectorize architectural images. 2 hours (I will
probably need more time, but am trying to work
faster, so Ill give myself harsh timeframes).
5. Spend 30 min refining each piece of the collateral.
6. Put images into presentation and on blog. 20
minutes.
7. Wright bullet pointed script for presentation. 1
hour.
8. Practice presentation. 1 hour.
See late blog post count continued in my blog about the senior
show concept development.