Anda di halaman 1dari 2

1 3 9 6 5 L O N G R I D G E R D .

• L O S G AT O S , C A 9 5 0 3 3
P H O N E ( 4 0 8 ) 8 2 8 - 2 4 5 1 • E - M A I L D AV I D _ M C C A L L _ F O S T E R @ H O T M A I L . C O M

D AV I D M C C A L L F O S T E R

SUMMARY

Professional computer graphics artist in charge of preproduction, production,


and postproduction of architectural visualizations and animations, including
all modeling, texturing, rendering, lighting, filming, compositing, and
animating.

EDUCATION

Santa Clara University, Santa Clara, CA


Bachelor of Arts, June 2006
Major: Studio Art
Minor: English

PROFESSIONAL EXPERIENCE

June 2006 – Present DES Architects & Engineers, Redwood


City, CA
Graphic Artist
• Translate architectural documents and
designs into 3D models, working in all
aspects of an environment from a shot’s
conception through to post production
• Organize and maintain very complex,
detailed files of 3D models for quick revisions
and adaptations of building designs
• Utilize Photoshop to create textures and
materials and for postproduction on still
images
• Animate camera passes, surrounding objects,
and people to give context or perspective to
the design
• Storyboard animation project including shot
description, camera movement, sketches of
camera movement, and lighting
• Film and composite live action footage into
3D environments
• Render architectural visualizations,
managing a myriad of controls and settings
while rendering, and diagnosing and fixing
problems that arise while rendering
• Photograph building sites to document
projects and to build a portfolio of reference
pictures for the recreation of sites in 3D

COMPUTER SKILLS

• 3D Studio Max
• Vray
• Photoshop
• After Effects
• Illustrator
• Premiere

PHOTOGRAPHY SKILLS

• Trained in the principles of black and white


photography
• Self-trained in the zone system
• Medium format camera, manual
• One degree spot meter
• Developing film and prints
• Darkroom techniques

• Found new and better ways for team to do


things….digital elevation model, team wasn’t
using it which affected previous animations
whose background looked just like a flat plain
except the site….better way = DEM, made it
look like terrain, was able to assemble actual
topography complied from government
• Architectural aesthetics….architecture (long
line of architectural renderings) small niche
of ….there is a style to these renderings, he
had to learn this, and he had to pick up on
it…