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Alexander Wilkinson

(360)918-1198
wilkiale@gmail.com
alexjohnwilkinson.weebly.com
www.linkedin.com/in/alexanderjwilkinson

GAMEPLAY PROGRAMMER

Undergraduate at DigiPen Institute of Technology trained extensively in C++ programming.


Specializes in gameplay and physics programming through multiple team based student game projects.
Known as a self-motived and enthusiastic team player; consistently striving for improvement of skills.

SKILLS

Physics Programming : 2D and 3D physics impulse engine, collision detection algorithms (SAT, GJK, EPA)
AI Programming : Finite State Machines, Behavior Trees, A* Pathfinding
Languages : C/C++ (Intermediate), Lua Scripting (Basic), C# (Basic)
Source Code Control : Visual Studios 2010-2015 (Intermediate), GNU compiler (Basic)

Software Tools : Microsoft Office Suite (Intermediate)

STUDENT GAME PROJECTS

WORK EXPERIENCE
January 2016 Present

Guy with Gun in Space


Adjusted and iterated on various player controls and enemy
behaviors
Designed and populated the layouts of every level

September 2014 December 2015


Crystallite
Coded a custom 3D physics impulse engine using GJK and EPA
Coded behaviors for multiple enemies, mechanics for player
abilities, and various other gameplay elements
Designed and populated the layouts of multiple levels
September 2013 August 2014
Lucha Or Lose It
Coded a custom 2D physics impulse engine using SAT collision
detection
Created art assets for character and objects
Designed and populated levels
January 2013 May 2013
Super Box Man
Coded gameplay enemy movement patterns and AI
Designed basics of gameplay
Created art assets and simple animations

DigiPen ProjectFUN Summer Workshop


Position: Teacher
Employment Dates:
June 2013 August 2015
New Market Skills Center
Position: Teaching Assistant
Employment Dates:
June 2012 August 2012

EDUCATION
DigiPen Institute of Technology
Undergraduate for B.S. in Computer
Science in Real Time Interactive Simulation

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