The following is a brief synopsis of the basic elements of theatre (or
performance) according to the Greek philosopher Aristotle.
According to the Encyclopedia Britannica,
“Aristotle b. 384 BC, Stagira, Chalcidice, Greece d. 322, Chalcis,
Euboea
Greek ARISTOTELES, ancient Greek philosopher and scientist, one of
the two greatest intellectual figures produced by the Greeks (the other
being Plato). He surveyed the whole of human knowledge as it was
known in the Mediterranean world in his day.
More than any other thinker, Aristotle determined the orientation and
the content of Western intellectual history. He was the author of a
philosophical and scientific system that through the centuries became
the support and vehicle for both medieval Christian and Islamic
scholastic thought: until the end of the 17th century, Western culture
was Aristotelian. Even after the intellectual revolutions of centuries to
follow, Aristotelian concepts and ideas remained embedded in
Western."
Aristotle's ideas on theatre are a theoretical system that most dramatists
use today to explore and study theatre. According to Aristotle,
successful theatre is composed of six primary elements:
Aristotle's Six Parts of a Theatre
1, Plot
Character
thought (theme, idea)
4, Diction (Language)
5, Music (sound)
6. Spectacle
1. Plot:
1. Exposition
Everything the audience needs to know to understand the
play.
“antecedent action" (everything that has happened before
the play begins)? and how is it revealed?"point of attack" The point in the play in which things
change.
2. Conflict — the clash of opposing forces man vs. self, man,
environment, natural forces, group, God, or group vs. group.
"Inciting incident" (or "initiating incident"): the event that
occurs to begin the conflict,
"Complications" --
Discoveries, reversals (peripety)
‘Sub-plots / parallel plots major and minor conflicts
3. Climax -- (Wilson, p. 276) the point at which one or the other of the
forces is favored; the point at which events must turn in one direction
or another. Not necessarily the "high point"
Falling Action
4, Resolution / Denouement -- whatever comes after the climax.
Not always resolved satisfactorily: the "deus ex machina"
(Wilson, p. 4, 285): -- god of the machine -- a contrived or
unrealistic or unbelievable ending / resolution.
2. CHARACTER: the essences of human behavior.
Physical, social, and psychological traits.
Protagonist - "agon" = struggle; the pro side of the
struggle -- often used to refer to the lead character in a
tragedy (Wilson, p. 271).
Antagonist — the anti side of the struggle — often the bad
guy, but could be anyone / thing that struggles against the
protagonist.
Foil: (Wilson, p. 322) reveals some aspects of the main
characters by having similar or different circumstances or
by behaving similarly or differently
Stock characters -- (Wilson, p. 316). exemplify one
particular characteristic, as in commedia dell’ arte (Wilson,
p. 316).Type -- a character who is larger than life —- as opposed to a
real" or life-like individual [Sporre, 95].
3. THOUGHT:
The idea, theme ("the me") of the play.
Itis often allegorical or symbolic sometimes direct,
sometimes indirect.
Plays may often be written about an idea, but the playwright
will probably focus more on plot and character to get idea
across ~- plays are seldom about an idea.
In production, directors seldom try to direct the idea--it is
the other values that will get the idea across (tho' sometimes
the idea will not be obvious / overt).
4. DICTION / LANGUAGE:
Language is used to:
depart information, reveal characters,
characterize, direct attention, reveal
themes and ideas establish mood /
tone, establish tempo / rhythm
appropriate to character (again,
"decorum" had nobility speak poetry,
peasants speaking prose).
5. MUSIC / SON
The sound of the dialog, etc. musicality, rhythm, pace, etc.
helps establish mood, characterize, lend variety, pleasurable.
6. SPECTACLE
The most immediate element
--appropriate and distinctive (but perhaps least important for
the "drama / play").