Cloistered Scholar
Alyndra
CHARACTER NAME
BACKGROUND
Randi
PLAYER NAME
Half-Elf
Lawful Neutral
2700
RACE
ALIGNMENT
EXPERIENCE POINTS
INSPIRATION
STRENGTH
17
+3
ARMOR
CLASS
PROFICIENCY BONUS
+4
45 ft.
INITIATIVE
SPEED
-1
DEXTERITY
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
18
+4
CONSTITUTION
INTELLIGENCE
14
Acrobatics (Dex)
Arcana (Int)
-1
Athletics (Str)
Deception (Cha)
History (Int)
+2
Insight (Wis)
Intimidation (Cha)
WISDOM
Investigation (Int)
16
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Stealth (Dex)
Survival (Wis)
CHARISMA
10
0
Total
1d8s
NAME
S Q.Staff
+9
1d6+4 (B)
Darts
+7
1d4+4 (P)
SP
EP
GP
PP
175
1d6+4 (B)
CP
BONDS
DEATH SAVES
+7
FAILURES
Unarmed
SKILLS
13
SUCCESSES
HIT DICE
+3
IDEALS
10
SAVING THROWS
14
Quarterstaff
Explorer's Pack
- Backpack
- Bedroll
- Mess Kit
- Tinderbox
- 10 Torches
- 10 Days Rations
- Waterskin
- 50ft Hempen Rope
Darts (10)
Long Death Monk Attire
Writing Kit
- Quill
- Ink
- Folded Parchment
- Penknife
Anatomy Book (Borrowed)
Healer's Kit (9)
Blank Book
"Tarp"
Surgeon's Kit
Shroud of the Order: +2 Medicine checks, I
guaranteed crit a day, must be called before roll
Darkvision (60)
Fey Ancestry: Advantage on saving throws
against being charmed, immune to sleep by
magic
Library Access: Free and easy access to
majority of libraries, preferential treatment in
libraries
Deflect Arrows: Can use reaction when hit by
ranged attack to reduce damage by 1d10
+dex mod+monk level. If reduced to 0, can
catch it if its small enough to be held in 1
hand and have a hand free and spend a ki
point to make an attack with prof.
Touch of Death: Gain temp hit points equal to
Wis mod+Monk level when I reduce creature
within 5 ft of me to 0 HP
Slow Fall: reaction when fall to reduce falling
damage by monk levelx5
Stunning Strike: Spend 1 ki point, con saving
throw or stunned until the end of my next turn
Ki-Empowered Strikes: Unarmed strikes
count as magical for the purpose of
overcoming resistance and immunity to
nonmagical attacks and damage
Hour of Reaping: When taking action, each
creature within 30 ft that can see you must
succeed on a wis saving throw or be
frightened of you until the end of your next
turn
Evasion: on dex saving throws, no damage
on save, half on fail
Stillness of Mind: Can use action to end one
effect on self that is causing me to be
charmed or frightened
EQUIPMENT
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