ALEJANDRO HITTI
TOOLS PROGRAMMER « SOFTWARE ENGINEER
407-968-2335
alejandrohitti.com
alejandrohitti@gmail.com
Shipped Title
Producer - PR/Marketing May 2015 Aug 2015
INK ZackBellGames
Produced for 3 team of 4 people (1 Producer, 1 Programmer, 1 Artist, 1 Composer) to create 2
PC, Mac and Linux game using GameMaker Studio, released on Steam on August Sth, 2015.
B Sold over 11,000 copies in the first month, grossing $55,000. Continued to sell more than
90,000 copies, arossing over $130,000 as of April, 2016.
B Marketed the game by contacting 1200+ journalists, Youtubers and streamers, increasing
awareness to top outlets, such as Kotaku, Destructoid, Markiplier and Rock, Paper, Shotgun,
B. Designed and edited the game trailer using Cyberlink PowerDirector, in order to introduce the
game into Steam Greenlight, getting it accepted in 18 days.
Implemented achievements, stats and leaderboards using the Steam API, as well as set up the
store page and configured the Steamworks settings.
DigiPen Project
Tools Programmer - Producer Sep 2014- Apr 2015
Trouble in Toy Town - Team 360 Overscope
B Implemented a C++ Reflection system, using macros and template metaprogramming, which
allowed For type inspection at runtime, making serialization and property inspection trivial.
B Designed and programmed a 30 level editor using ImGUI, which greatly reduced time spent
designing levels while also allowing modification of object properties at runtime.
Produced for a team of 8 people (1 Producer, 6 Programmers, 1 Composer) to create 3 3D PC
student game using a C++ custom-built component-based engine and DirectX11 graphics,
Tools Programmer - Producer Jan 2014 - Apr 2014
Mini-Metal - Team Bonfire
Produced for a team of 6 people (1 Producer, 3 Programmer, 1 Designer, 1 Composer) to create
3 2D PC student game using a custom C++ component-based engine and DirectX11 graphics.
Created a robust in-game editor using AntTweakar, which allowed the team to manage scenes,
entities, components, properties and archetypes at runtime.
Programmed and designed our menu and Ul systems, which allowed us to quickly create and
call menus while have proper callback, thanks to its internal stack implementation.
Work Experience
Spanish-English Localization Jul2011 -Sep 2011
‘My Straight Son (Orig. ttle: “Azul y no tan Rosa’) - Plenilunio Film & Arts
B. Localized the movie's script From Spanish to English which was then used to create subtitles for
the film, allowing it to participate in international Festivals.
Winner of the Goya Award for best Ibero-American Film and 15 other international awards in
Festivals in USA, Canada, Germany, Switzerland, Japan and Netherlands.
Education
DigiPen Institute of Technology (Redmond, WA) ‘Aug 2012- Apr 2016
BS in Computer Science in Real-Time Interactive Simulation
B. Worked and produced for 6 student projects in teams of 3to 13 people.
Universidad Simén Bolivar (Caracas, Venezuela) ‘Aug 2008- May 2012
Computer Engineering
B Transitioned to DigiPen after 85 credits completed.
Skills
Languages
c
cH
C# (Familiar)
Python (Familiar)
HTML/CSS (Familiar)
Javascript (Familiar)
APIs & Tools
SteamSDK
ImGuI
AntTweakBar
TortoiseHG/Mercurial
Valgrind/Codeguard
Doxygen
‘WPF (Familiar)
Juce (Familiar)
Technical Skills
Editor/Tools
Meta/Reflection
ul
Input/XInput
Localization
Software
Visual Studio
Unreal Engine 4
Microsoft Office Suite
Photoshop
PowerDirector (Familiar)
Unity3D (Familiar)
Maya (Familiar)
Zbrush (Familiar)
Spoken Languages
English
Spanish