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DesignDocumentfor

Lastknownsurvivor
SurvivethebiggestZombieFall

Story:
Plaguevirushaskilledsomanyhumansandtheofdeathtollisincreasingdaily.Our
Governmentgatheredalltheintelligentscientistsandaskedthemtofindcurefortheplague.In
theyear1947,theyfoundtheZoomViruswhichcouldbegoodforHumankind.World'sfamous
scientistsalltogetherworkingonthecureofRunningvirusPlague.ButtheZoomreactionWith
plagueturnedoutintoBadreactionandVirusSpreadoutinwholecity{Zoomvirus}.All
becameZombies.
PlayerisaArmyofficerwhoisappointedbythegovernmentforthesociety.Heiswellskilled
andhecansurviveintheextremelybadsituations.Playerneedsurvivethesituationandkillall
thezombiesfromtheAreaandcollectallthecollectiblestoformtheLaboratorysothescientists
cancomeandendupfinishingthecureofZoomvirusaswellasplague.

Characters:
Heroes
InitiallyintheGamethereisonly2officersoneisFemaleandotherisMale.Butthereareso
manydifferentoutfitswithappearance,weapon,Gadgets,Backpacksandmanymore.Initially
theyhaveweakoutfitsbutasplayerprogressinthegameleveledoutfitalsomakesplayertuff
againstthezombies.
Figure1

1stplayerhastochoosebetweenmaleandfemalethenHe'llbehavingtheoptionsofchoosing
differentoutfitsaccordingtotheirarmordurability.Inthisgameplayercanstartplayingtherole
ofmaleaswellasfemalesurvivor.AccordingtothegamebothMaleandFemaleareEqually
skilledintheirperformanceasthelastknowsurvivor.GameisbasedonRTS(Realtime
strategy)sothewholegameisbasedontheplayer'showtheyupgradethemselvesinthe
game.

Figure2
TheDifferentoutfitsintheGameissoawesomeanditishelpfultoplayerinthebattle.These
outfitsarefullycustomizableandwehaveofferedsomanyoutfitspreloadedwithweapons,
differentkindofbombslikelongrangegrenade,illuminategranade,Healthpotion,Backpack,
Handgun,Shotgun,AK102,andsomewillbetheveryrareinwhichplayercanhaveswords
orchainsawwithquitgoodanimationofcuttingtearingzombies.
Attheendoftheeveryinfectedareaorlevelplayerwillgetanyoneramdomdropsfromoutfits
orfromweaponsorfromgadgets.

BodyArmor

Statsofarmor
ArmorName=ProtectorCaseArmor

Armor=+2

ItemHp=8%

Pearcingdamageblock=3%

Resistancemonstordamage=
boblockfrommonster.

Bonousdamage=nobonous
damage

Critdamage=2*actualdamage
oftheweapons

Statsofthearmor
ArmorName=Ancoragebodyarmor

Armor=+3

Bonushealth=10%

PearcingDamageblockFrom
Zombies=5%

ResistancefromZombiesboss
damage=7%

Bonousdamage=everyhit
givesadditional3%

StatsoftheArmor
ArmorName=Battleproofarmor

Armor=+3.5

BonusHealth=15%

PearcingDamageblock=10%

ResistanceZombiesboss
damage=10%

bonousdamage=everyhitgives
additional5%

Statsofarmor
ArmorName=Lycan'sPridearmor

BonusArmor=+5

BonousHealth=25%

PearcingDamageBlock=20%

ResistanceZombiesboss
damage=13%

Bonusdamage=10%

Statsofarmor15
ArmorName=TokugawaBody
armor

BonusArmor=+6

BonousHealth=30%

PearcingDamageBlock=25%

ResistanceZombiesboss
damage=17%

Bonusdamage=12%

ArmorName=Royalsoldierbody
armor

BonusArmor=+7.5

BonousHealth=30%

PearcingDamageBlock=25%

ResistanceZombiesboss
damage=20%

Bonusdamage=16%

ArmorName=ProtectorCaseArmor

BonusArmor=8

BonousHealth=30%

PearcingDamageBlock=20%

ResistanceZombiesboss
damage=15%.

Bonusdamage=20%

ArmorName=underVirus
Camoflage

BonusArmor=9.5

BonousHealth=40%

PearcingDamageBlock=30%

ResistanceZombiesboss
damage=17%.

Bonusdamage=23%

ArmorName=ScorpianArmor

BonusArmor=8

BonousHealth=30%

PearcingDamageBlock=30%

ResistanceZombiesboss
damage=20%.

Bonusdamage=25%
NanotechbodyArmor

ArmorName=ParacelleteBody
armor

BonusArmor=15

BonousHealth=60%

PearcingDamageBlock=40%

ResistanceZombiesboss
damage=35%.

Bonusdamage=35%

HalmetsandMasks

Torquemask

1.Maskstats
ItemHp=15
Virusfilter=2
Armor=1

SimplehalmetradiationMask

2.SimplehalmetradiationMask
MaskStats
Maskstats
ItemHp=30
Virusfilter==+3
Armor=2

Tufftaskforcemask

3.USN95Militarymask

Maskstats
ItemHp=45
Virusfilter==+5
Armor=3.5

RockheadMask

4.Maskstats
ItemHp=60
Virusfilter=+6
Armor=5

TitaniumMask

5.Maskstats
ItemHp=90
Virusfilter=+7
Armor=7

BackPacks

1.
BackpacksBlue,Between110lvl

Extraammo=Gunammo*1.5
ExtraHealthRestore=20%
Maximumbombcarry=nobombsininitial

Backpacksgreen
Extraammo=Gunammo*3
Extrahealth=23%
Upgradefor1stbombandthen2nd

2.BackpacksBlue,Between1020Lvl
Extraammo=Gunammo*2.5
ExtraHealthRestore=23%
Maximumbombcarry=2

Backpacksgreen
Extraammo=Gunammo*5
ExtraHealthRestore=25%
Maximumbombcarry=3

3.BackpacksBlue,between2030
Extraammo=Gunammo*3.5
ExtraHealthRestore=27%
Maximumbombcarry=4

Backpacksgreen
Extraammo=Gunammo*4.5
ExtraHealthRestore=30%
Maximumbombcarry=5

4.BackpackBlue,between3040
Extraammo=Gunammo*5
ExtraHealthRestore=32%
Maximumbombcarry=5

1.

BackpacksGreen
Extraammo=Gunammo*5.5
ExtraHealthRestore=33%
Maximumbombcarry=6

5.BackpacksBlue,Between4050
Extraammo=Gunammo*6
ExtraHealthRestore=35%
Maximumbombcarry=6

1.

BackpacksBlue,green
Extraammo=Gunammo*
ExtraHealthRestore=40%
Maximumbombcarry8

Kneepads

1.Bluekneepad,Between110lvl
Health=5
Damage=4

Greenkneepads
Health=7
Damage=7

2.Bluekneepad,Between110lvl
Health=7
Damage=8

Greenkneepads
Health=9
Damage=12

3.Bluekneepad,Between110lvl
Health=10
Damage=12

Greenkneepads
Health=14
Damage=17

4.Bluekneepad,Between110lvl
Health=15
Damage=18

Greenkneepads
Health=20
Damage=25

5.Bluekneepad,Between110lvl
Health=22
Damage=25

Greenkneepads
Health=25
Damage=30

Gunsandbombs

Bombs

Molotovcocktailorfirebottle.

Playercanthrowthebottlestothe
zombies

50Damagepersec
Radiuscovered=2m
Lastfor3sec

ElectricShockfromthewire.

Playercanshootsomeelectric
ExamplelikeRooflights,Hanging
lightsandEtc

SmokeFlashGrenade

Nodamage
Radiuscovered=5m
Lastsfor7sec

Illuminategrenade(LightGrenade)

5damagePersecunderthe
radius
Radiuscovered=5m
Lastfor10sec

Heavygrenade

300ormorethan400Damage
onceundertheradius
Radiuscovered=5m
Lastsfor1sec

Guns
GunsStats
Guntype=SemiAutomaticHandgun
MagazineCapacity=7

Rateoffire=50Rpm
Reloadtime=2Sec
Accuracyrange=35m
Damage=10
Criticalchance=20

DuelPistols

GunsStats
Guntype=SemiAutomatic,
Handgun
MagazineCapacity=7

Rateoffire=100Rpm
Reloadtime=3.5sec
Accuracyrange=25m
Damage=18
(50/100Leg/Chest/headshots)
Criticalchance=15%

P2000pistols

Gunstats
Guntype=SemiAutomatic,
Handgun
MagazineCapacity=13/52

Rateoffire=200Rpm
Reloadtime=2sec
Accuracyrange=31m
Damage=35
Criticalchance=7%

Revolver
Vision686

GunStats
GunType=Semiautomatic,
Handgun
MagazineCapacity=8

Rateoffire=60Rpm
Reloadtime=3sec
Accuracy=30m
Damage=50
Critical=15%

Tech09
Pistol

GunStats
GunType=Semiautomatic,
Handgun
MagazineCapacity=24

Rateoffire=300Rpm
Reloadtime=2sec
Accuracy=19m
Damage=25
Critical=15%

Pistols

USPS

GunStats
GunType=Semiautomatic,
Handgun
MagazineCapacity=12

Rateoffire=350Rpm

Reloadtime=2.2sec
Accuracy=29m
Damage=30
Critical=15%

Mp09
SMG

GunStats
GunType=Semiautomatic,
Handgun
MagazineCapacity=30

Rateoffire=500Rpm
Reloadtime=2.5sec
Accuracy=22m
Damage=26
Critical=12%

Bigguns
Ak47

GunStats
GunType=Automatic
MagazineCapacity=30

Rateoffire=400Rpm
Reloadtime=2.5sec
Accuracy=35m
Damage=40
Critical=5%
Zombiebossdamage=30

AUGFE88
Or
Bullpub

GunStats
GunType=Automatic,
MagazineCapacity=30

Rateoffire=540Rpm
Reloadtime=3.8sec
Accuracy=50m
Damage=28
Critical=2%
Zombiebossdamage=18

ColtM4A1Carbine

GunStats
GunType=Automatic,Rifles,
assault

MagazineCapacity=30

Rateoffire=420Rpm
Reloadtime=3sec
Accuracy=40m
Damage=30
Critical=7%
Zombiebossdamage=20
Sawedoff

GunStats
GunType=pumpaction,
shotgun
MagazineCapacity=4

Rateoffire=71Rpm
Reloadtime=4sec
Accuracy=50m
Damage=40and100under
accuracyrange.
Critical=1.5%
Zombiebossdamage=35

Machinegun

GunStats
GunType=Automatic,heavy
machinegun
MagazineCapacity=100

Rateoffire=500Rpm
Reloadtime=5sec
Accuracy=22m
Damage=35
Critical=10%
Critdamage=35*2=70

HK416Hecklerandcoach

GunStats
GunType=Automatic,Rifles
MagazineCapacity=30

Rateoffire=700Rpm
Reloadtime=3sec
Accuracy=70m
Damage=45
Critical=8%

Critdamage=90

Type64

GunStats
GunType=SemiAutomatic,
Rifles
MagazineCapacity=20

Rateoffire=400Rpm
Reloadtime=10sec
Accuracy=m
Damage=40
Critical=7%
Critdamage=80

Scar20,

GunStats
GunType=Automatic,sniper
Rifles
MagazineCapacity=20

Rateoffire=200Rpm
Reloadtime=3.1sec
Accuracy=100m
Damage=80
Criticalchance=7%
Critdamage=160

SSG08,

Gunstats
GunType=Automatic,sniper
Rifles
MagazineCapacity=10/90

Rateoffire=200Rpm
Reloadtime=3sec
Accuracy=102m
Damage=90
Criticalchance=5%
Critdamage=200

Famasgo/Clarian

GunStats
GunType=Automatic,
Submachinegun

MagazineCapacity=25

Rateoffire=600Rpm
Reloadtime=3.4sec
Accuracy=21m
Damage=30
Criticalchance=5%
Critdamage=2*damage

Nova

GunStats
GunType=Pumpaction,
Shotgun
MagazineCapacity=8

Rateoffire=68Rpm
Reloadtime=1for1bulletsec
Accuracy=4.5m
Damage=30
Criticalchance=5%
Critdamage=2*damage

Shotgun

ShotgunMag7

GunStats
GunType=Pumpaction,
Shotgun
MagazineCapacity=5

Rateoffire=70Rpm
Reloadtime=3.5sec
Accuracy=4.6m
Damage=40and100inthe
Accuracyrange
Criticalchance=3.5%
Critdamage=2*damage

GameEnemies
TherearezoomvirusInfectedpersonandPlaguevirusinfectedperson,Infectedstreetsdogs.
SomeZombieswillbetheCiviliansandSomeofficersalsobecomezombiesbecauseofthe
Massacrehappenedinthecity.Thesetypesofzombiesisdoubleinhealthincomparisonsof
Civilianzombies.Incivilianstherewillbesomekidszombiesandsomeladyzombies.

Allthesezombieshastheirownbossplayerneedtokillthemall.Thereare10typesofZombie
bosseswhoareverydifficulttofight.Everyzombieswillbehavingthehealthbarbetween
200400.
Thesearethebossesoftheareaorlevelanddoesn'tallowhumantoenterintheirarea.player
hastokilltheeverybossfromtheareaandcollectthecollectibleswhichwillformthenew
laboratory.

huntergrodd

Rottenblood

Chaindisaster

Dumbhand
Grapplehand
trunkstrike

Gameplayofthegame.
Intheareaselectionpageplayerwillfindapproximately15Infectedareas.Intheseareas
playerwillbehavingthe3typesofmissionand1typeofsubmissionifplayercan'tcollectthe
particularamountofachievementtoprogressinnextlevelthenhewillbehavingtheoptionof
doingthesidemissionstoo.
Missionsareasfollows:
1.Research&medicalrelated

ResearchrelatedmissionarethemostimportantmissionsinthegameInwhichplayerhasto
collectallthenecessarythingsfromthehospitalsareaandresearchareassothecrewcanform
thenewlaboratorytofinishthefinalExperimentofPlaguevirusandZombievirusandbring
backthelifetotown.
TasksExample

Getintotheresearchlab.

Somanyzombiesinthehospital.

Cleanthemtoday.

Getyourwaythroughthezombiesinthecorridor.

collectplaguevirussample.

CollectZoomvirusfromthelab.

Eliminatebigzombiesbeforetheycometoyou.

EliminateFatzombies.

Eliminatequickzombiesquick.

TaketheReactionInstrument.

savehumanfromthelab.

Savealivecomingpeoplefromzombies.

Beforezombietouchthem.

Beatthezombiesfromthehospitals.

leavetheresearchcentrewithnozombies.

primaryreliefpeoplewhojustattackedbythezombiesandsavethem.

Everybodyknowstheplayerisatthetopofthebuildingandplayerhavetoassure
thatnozombiecancomeneartohim.

2.Defenserelated

Defendingmissionsaretheassignedtaskfortheplayer.Playerwillgetthesetaskinthe
searchingoflifeandcollectibles.Intheseareasplayerhastodefendstructures,monuments,
building,hospitalsandthosepeoplewhoarestillaliveorrunningforlives.
Intheseplayerwillbehavingsnipingmissionbombingmissionsetc.
TaskExamples

EliminatethezombiesfromtheSchoolcorridor.

ProtecttheBabyGirl.

Defendtheboytrappedbythezombiesinthepark.

Don'tshootanypersonwhoisalive.

HelptheChildrenfrombuilding.

TheChopperhasdroppedyourfoodpackageDefenditandtakeit.

DefendtheChurch.

saveSchoolsfromthezombies.

Defendtheserums.

defendingsuppliesfor100sec.

Defendthedatastations

HelpothersurvivorinthegameanddefeatalltheZombieswithhim.

Don'tLetAnyonetouchtheRemainingCivilians.

ProtecttheBuildingfor150sec.

3.Electronicsrelated

Electricityrelatedmissionsarenothingbutthemissionsforacquiringpoints,Switchonthearea
light,distractzombiesfromthelightandkilltheminbulk.cleaningtheradiostation,airbase
station,Datastationtorescue.stoppingzombiestoclimbonthefamoustower.

AllzombiesarecomingtowardstheDatastation.

SaveDatastationroomfromtheZombiessoheCanTransmitsignalstotheothercountry
forhelp.

turnontheLightofmuseum.

savetheLastzombologistforallthesurvivor.

savethedoctorofplaguefromthebuilding.

Usebraintoovercomefrombraineaters.Givethemshock.

Throwlightbombstodistractzombies.

Don'tletthemdestroythechopper.

Don'tletAnyonebitfromthezombiesotherwiseplayerlosethepoints.

killtheMechanicalzombietodotheBlast.

zombiesarecomingon4wheelsKilltheZombiedrivertokillthemall.
Iftheywillhityouplayerwilllose85%oftheHealth.

KillallthecomingontheCartzombiesontheCart.

destroytheexperimentlabbeforeallzombiescameout.

Destroybuildingbeforezombiescomeoutandhitall.

Helpcanbeasinsomanywaysasapowerup.IfhisHelpbarisfullhecanActivateitand
hewillgetthehelplikemissiles,Somesoldiersfromcountry.bombsandExtrahealthsupplies.

SavethefreshsuppliesofAlivepeoplefor120secfromtheZombies.

ThisisthePlacewhereeverythingstartedandEverythinsShouldStayinsideAliveordead.

NotEnoughSuppliesforthepeople.SendmessagetogovernmentforSuppliesneeded.

4.Sidemissions

Sidemissionsarethemissionwhichwillboostthescoreoftheplayer.Hecanplayitagainand
againfromanyareatoIncreasetheXpandgold.Someareaswillbehavingrepeatmission.

Somezombiesarecomingoutfromtheprisondoyourshootingpractice.

Zombieneedtodiedeservetodieiftheydon'tyou'lldie.

Shitzombiesarecomingfromallthe4side.

let'scheckthisgunontheZombiesout.

Killquickmovingzombiesveryquick.

Needtosecurethesampleofviruses.

someminiBossareWaitingforyougivethematreatbuddy.

WhytheseZombiesRunningforthebloodbag?LetmemakethemRottenbloodbag.

Prisonoutbreak.zombiesareout.

ZombiesRunningintobuilding.

VerylesspeopleareoutwhoarenotZombies.

Zombiesaresomuchneedtotryoutsomethingelse.

Anyminibossesinsidethere.Onlyfewaretherekillthem.

Allzombiesattackedonthepatrolpumptheyaredestroyeverythingdestroythembefore
theydestroyeverything.

Don'trunmakethemrunfromyou.

Thisstylishweaponishouldtryoutnow.

HeroXppool=

Researchandmedical

Researchand
medicalmission

Defensemission

Electronics
Related
mission

Sidemission

Get
intothe
research
lab.

Eliminatethe
zombiesfromthe
yourwaytoget
intodatastation.

Allzombies
arecoming
towardsthe
Datastation.

Somezombiesare
stillleftkillthemall.

So

saveaman
many
fromthezombies
zombies

guardsin
thelabs.

SaveData
stationroom
fromthe
Zombiessowe
CanTransmit
signalstothe
othercountry
forhelp.

Somezombiesare
comingoutfromthe
prisondoyourshooting
practice.

Area1

Cashgold=
Area2

Area3

Get
yourway
through
the

TheChopper

Usebrain
hasdroppedyour toovercome
foodpackage
frombrain

Shitzombiesare
comingfromallthe4
side.

zombies
inthe
corridor.

Defenditand
takeit.

eaters.Give
themshock.

Area4

collect
plague
virus
sample
Fromthe
zombies
andthere
mini
bosses.

Defendthe
boytrappedby
thezombiesin
thepark.

Destroy
buildingbefore
zombiescome
outandhit.

someminiBossare
Waitingforyougive
thematreatbuddy.

Area5

collect
plague
virus
sample.

savetheLast
zombologistfor
allthesurvivor.

Themini
mechanical
bossof
zombiesare
comingwith
theirchildren
whatdoyou
think.

Zombiesareso
muchneedtotryout
somethingelse.

Ahugewave
iscomingfrom
thehospitalkeep
trytokeepthem
awayfromyou.

Save
alive
coming
people
from
zombies.

destroythe
experimentlab
fullofzombies
beforeall
zombiescame
out.

WhytheseZombies
Runningfortheblood
bag?Letmemakethem
Rottenbloodbag.

Defend
your
supplies
before
zombies
tearitall.

Killallthe
comingonthe
Cartzombies
ontheCart

Prisonoutbreak.
zombiesareout

Area6

Area7

Killsome
plague
virus
person
and
collect
their
sample
for
research.

Area8

Area9

Moreandmore
acquire
zombiesshooting
the
isthemission.
experime
nt
machine
fromthe
lab.
Somany
zombies
are
protecting
ityou
needto
killand
steal.
Zombiesare
comingfromall
thewaynoRun
onlyGun.

Save
living
beings
Running
fromthe
zombies
.

NotEnough

ZombiesRunning
Suppliesforthe intobuilding.
people.Send

messageto
governmentfor
Supplies
needed.

Zombiesinthe Killthosezombiesfast
carswillhityou whohasquickmoving
andgiveyou
speed.
almost85%so
destroythe
carsassoonas
possible.

Area
10

Everybod
yknows
theplayer
isatthe
topofthe
building
and
player
haveto
assure
thatno
zombie
cancome
nearto
him.

Defendthe
datastationstill
theselfmessage
deliveredto
government.

Destroy
buildingbefore
zombiescome
outandhitall.

Youshouldcheckfrom
somestylishweapons.


Area
11

Killfatzombie
scientist.andhis
walkingdead.

Allzombies
attackedonthe
patrolpumpthey
aredestroying
everything
destroythem
beforethey
destroy
everything.

Zombiesare
roamingonthe
streetsinthe
nightkillthem
silently.

Whythese
ZombiesRunningforthe
bloodbag?Letme
makethemRottenblood
bag.

Area
12

Thereareso
manyhigh
damaged
Minibosesinthe
areasave
yourselffromthat
.

Don'tLetAnyone
touchthe
Remaining
Civilians.

Thevirusis
spreadinto
wholemilitary
basecamp.all
thesoldiers
became
Powerful
zombies.
Difficulttokill
difficulttoresist
.

Zombieneedto
diedeservetodieifthey
don'tyou'lldie.

Shitzombiesare
comingfromallthe4
side

Area
13

Thewaveof
upcoming
zombiesisvery
high.

DefendPrimary
Usesniperand
schoolOfkids
getthemall.
fromzombies
kidsandcivilians.

Thewaveofminibosses
only.

Area
14

Zombiesareon
thewheel.

Shootthe
zombieswhoare
cruel.

Burnthe
zombiesto
finishthemfast
.

Onlyfatbossestryingto
breakyourprotection
barrackskillthembefore
thebreakitall.

Area
15

Youneedtosave
thebuilding
beforetheyenter
inthebuilding.

only
some
powerful
mini
bossesin
therebe
careful.
Theyare
the

Thewaveis
hugeShooting
isnotjust
enoughfor
them.
Usesomething
moreusefulto
killthemin
bucks.

UseStrongguntocreate
Strongscore.

strong
hybridof
Plague
and
zoom
virus.

Xppoolplayer
Level1=1405

1,405

4,220

1,700

5,625

2,025

7,325

2,380

9,350

2,765

11,730

3,180

14,495

3,625

17,675

4,100

21,300

10

4,605

25,400

11

5,140

30,005

12

5,705

35,145

13

6,300

40,850

14

6,925

47,150

15

7,580

54,075

16

8,265

61,655

17

8,980

69,920

18

9,725

78,900

19

10,500

88,625

20

11,305

99,125

21

12,140

110,430

22

13,005

122,570

23

13,900

135,575

24

14,825

149,475

25

15,780

164,300

26

16,765

180,080

27

17,780

196,845

28

18,825

214,625

29

19,900

233,450

30

21,005

253,350

31

22,140

274,355

32

23,305

296,495

33

24,500

319,800

34

25,725

344,300

35

26,980

370,025

36

28,265

397,005

37

29,580

425,270

38

30,925

454,850

39

32,300

485,775

40

33,705

518,075

41

35,140

551,780

42

36,605

586,920

43

38,100

623,525

44

39,625

661,625

45

41,180

701,250

46

42,765

742,430

47

44,380

785,195

48

46,025

829,575

49

47,700

875,600

50

49,405

923,300

51,140

972,705

52,905

Areas
goldand
Cash

Research
and
medical
mission

Defense
mission

Electronic
sRelated
mission

Side
mission

Boss
mission

Area1
5000

Level
complete
Cash=
1000

Cash=
1000

Cash
=1000

Cash=
500

Cash=
1500
Gold=1/3

Area2
7000

Level
complete
Cash=
1400
=

Level
complete
Cash=
1300
Xpearned
=

Level
complete
Cash=
1300
Xpearned
=

Level
complete
Cash=
700
Xp
earned=

Cash=
2300
Gold=2/5

Area3
10000

Level
complete
Cash=
1800
Xpearned
=

Level
complete
Cash=
2100
Xpearned
=

Level
complete
Cash=
2100
Xpearned
=

Level
complete
Cash
=1000
Xp
earned=

Cash
=2500
Gold=3/5

Area4
14000

Level
complete
Cash=
2800
Xpearned
=

Level
complete
Cash=
2800
Xpearned
=

Level
complete
Cash=
2800
Xpearned
=

Level
complete
Cash=
100016
00
Xp
earned=

Cash4000
Gold=3/8

Area5
19000

Level
complete
Cash=
3500
Xpearned
=

Level
complete
Cash=
3500
Xpearned
=

Level
complete
Cash=
3500
Xpearned
=

Level
complete
Cash=
1500
Xp
earned=

Cash=
7000
Gold=3/14

Area6
25000

Level
complete
Cash=
5000
Xpearned
=

Level
complete
Cash=
4000
Xpearned
=

Level
complete
Cash=
6000
Xpearned
=

Level
complete
Cash=
2000
Xp
earned=

Cash=
8000
Gold=
4/16

Area7
32000

Level
complete
Cash=
6000
Xpearned
=

Level
complete
Cash=
6000
Xpearned
=

Level
complete
Cash=
6000
Xpearned
=

Level
complete
Cash=
3000
Xp
earned=

Cash
=11000
Gold=
4/22

Area8
40000

Level
complete
Cash=
8000
Xpearned
=

Level
complete
Cash=
7000
Xpearned
=

Level
complete
Cash=
8000
Xpearned
=

Level
complete
Cash=
4000
Xp
earned=

Cash=
13000
Gold=
4/26

Area9
49000

Level
complete
Cash=
9000
Xpearned
=

Level
complete
Cash=
9000
Xpearned
=

Level
complete
Cash=
9000
Xpearned
=

Level
complete
2
missions
Cash=
each

Cash=
16000
Gold=5
/32

3000
cash
Xp
earned=
Area10
59000

Level
complete
Cash=
12000
Xpearned
=

Level
complete
Cash=
12000
Xpearned
=

Level
complete
Cash=
12000
Xpearned
=

Level
complete
2
missions
Cash=
each
3000
cash
Xp
earned=

Cash=
17000
Gold=
6/34

Area11
70000

Level
complete
Cash=
14000
Xpearned
=

Level
complete
Cash=
15000
Xpearned
=

Level
complete
Cash=
13000
Xpearned
=

Level
complete
Cash=2
mission
5000
Xp
earned=

Cash
=18000
Gold=7/36

Area12
81000

Level
complete
Cash=
16200
Xpearned
=

Level
complete
Cash=
16200
Xpearned
=

Level
complete
Cash=
16200
Xpearned
=

Level
complete
Cash4
times=
12000
Xp
earned=

Cash=
20400
Gold=
8/36

Area13
93000

Level
complete
Cash=
18600
Xpearned
=

Level
complete
Cash=
18600
Xpearned
=

Level
complete
Cash=
18600
Xpearned
=

Level
complete
Cash=
15000
Xp
earned=

Cash=
22000
Gold=9/36

Area14
96000

Level
complete
Cash=
19000

Level
complete
Cash=
19000

Level
complete
Cash=
19000

Level
complete
Cash=
16000

Cash=
23000
Gold=9/36


Area15
100000

Xpearned
=

Xpearned
=

Xpearned
=

Xp
earned=

Level
complete
Cash=
20000
Xpearned
=

Level
complete
Cash=
20000
Xpearned
=

Level
complete
Cash=
20000
Xpearned
=

Level
complete
Cash=
15000
Xp
earned=

LevelupExperience
1.
Area1=0to1400
2.

Area2=0to1700
3.

Area3=0to2050
4.

Area4=0to2380
5.

Area5=0to2765
6.

Area6=0to3180
7.

Area7=0to3625
8.

Area8=0to4100
9.

Area9=0to4600
10.

Area10=0to5100
11.

Area11=0to5700
12.

Area12=0to6300
13.

Area13=0to6900
14.

Area14=0to7500
15.

Area15=0to8265
16.

Area16=0to8980
17.

Area17=0to9725
18.

Area18=0to10500
19.

Area19=0to11305
20.

Area20=0to12140
21.

Area21=0to13000
22.

Area22=0to13900
23.

Area23=0to14825
24.

Area24=0to15780
25.

Area25=0to16765
26.

Area26=0to17780
27.

Area27=0to18825

Cash=
25000
Gold
=10/40

28.

Area28=0to19900
29.

Area29=0to21000
30.

Area30=0to22140
31.

Area31=0to23305
32.

Area32=0to24500
33.

Area33=0to25700
34.

Area34=0to26980
35.

Area35=0to28265
36.

Area36=0to29580
37.

Area37=0to30925
38.

Area38=0to32300
39.

Area39=0to35140
40.

Area40=36605
41.

Area41=38100
42.

Area42=39625
43.

Area43=41180
44.

Area44=42765
45.

Area45=44380
46.

Area46=46025
47.

Area47=47700
48.

Area48=49405
49.

Area49=51140
50.

Area50=52000

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