Lastknownsurvivor
SurvivethebiggestZombieFall
Story:
Plaguevirushaskilledsomanyhumansandtheofdeathtollisincreasingdaily.Our
Governmentgatheredalltheintelligentscientistsandaskedthemtofindcurefortheplague.In
theyear1947,theyfoundtheZoomViruswhichcouldbegoodforHumankind.World'sfamous
scientistsalltogetherworkingonthecureofRunningvirusPlague.ButtheZoomreactionWith
plagueturnedoutintoBadreactionandVirusSpreadoutinwholecity{Zoomvirus}.All
becameZombies.
PlayerisaArmyofficerwhoisappointedbythegovernmentforthesociety.Heiswellskilled
andhecansurviveintheextremelybadsituations.Playerneedsurvivethesituationandkillall
thezombiesfromtheAreaandcollectallthecollectiblestoformtheLaboratorysothescientists
cancomeandendupfinishingthecureofZoomvirusaswellasplague.
Characters:
Heroes
InitiallyintheGamethereisonly2officersoneisFemaleandotherisMale.Butthereareso
manydifferentoutfitswithappearance,weapon,Gadgets,Backpacksandmanymore.Initially
theyhaveweakoutfitsbutasplayerprogressinthegameleveledoutfitalsomakesplayertuff
againstthezombies.
Figure1
1stplayerhastochoosebetweenmaleandfemalethenHe'llbehavingtheoptionsofchoosing
differentoutfitsaccordingtotheirarmordurability.Inthisgameplayercanstartplayingtherole
ofmaleaswellasfemalesurvivor.AccordingtothegamebothMaleandFemaleareEqually
skilledintheirperformanceasthelastknowsurvivor.GameisbasedonRTS(Realtime
strategy)sothewholegameisbasedontheplayer'showtheyupgradethemselvesinthe
game.
Figure2
TheDifferentoutfitsintheGameissoawesomeanditishelpfultoplayerinthebattle.These
outfitsarefullycustomizableandwehaveofferedsomanyoutfitspreloadedwithweapons,
differentkindofbombslikelongrangegrenade,illuminategranade,Healthpotion,Backpack,
Handgun,Shotgun,AK102,andsomewillbetheveryrareinwhichplayercanhaveswords
orchainsawwithquitgoodanimationofcuttingtearingzombies.
Attheendoftheeveryinfectedareaorlevelplayerwillgetanyoneramdomdropsfromoutfits
orfromweaponsorfromgadgets.
BodyArmor
Statsofarmor
ArmorName=ProtectorCaseArmor
Armor=+2
ItemHp=8%
Pearcingdamageblock=3%
Resistancemonstordamage=
boblockfrommonster.
Bonousdamage=nobonous
damage
Critdamage=2*actualdamage
oftheweapons
Statsofthearmor
ArmorName=Ancoragebodyarmor
Armor=+3
Bonushealth=10%
PearcingDamageblockFrom
Zombies=5%
ResistancefromZombiesboss
damage=7%
Bonousdamage=everyhit
givesadditional3%
StatsoftheArmor
ArmorName=Battleproofarmor
Armor=+3.5
BonusHealth=15%
PearcingDamageblock=10%
ResistanceZombiesboss
damage=10%
bonousdamage=everyhitgives
additional5%
Statsofarmor
ArmorName=Lycan'sPridearmor
BonusArmor=+5
BonousHealth=25%
PearcingDamageBlock=20%
ResistanceZombiesboss
damage=13%
Bonusdamage=10%
Statsofarmor15
ArmorName=TokugawaBody
armor
BonusArmor=+6
BonousHealth=30%
PearcingDamageBlock=25%
ResistanceZombiesboss
damage=17%
Bonusdamage=12%
ArmorName=Royalsoldierbody
armor
BonusArmor=+7.5
BonousHealth=30%
PearcingDamageBlock=25%
ResistanceZombiesboss
damage=20%
Bonusdamage=16%
ArmorName=ProtectorCaseArmor
BonusArmor=8
BonousHealth=30%
PearcingDamageBlock=20%
ResistanceZombiesboss
damage=15%.
Bonusdamage=20%
ArmorName=underVirus
Camoflage
BonusArmor=9.5
BonousHealth=40%
PearcingDamageBlock=30%
ResistanceZombiesboss
damage=17%.
Bonusdamage=23%
ArmorName=ScorpianArmor
BonusArmor=8
BonousHealth=30%
PearcingDamageBlock=30%
ResistanceZombiesboss
damage=20%.
Bonusdamage=25%
NanotechbodyArmor
ArmorName=ParacelleteBody
armor
BonusArmor=15
BonousHealth=60%
PearcingDamageBlock=40%
ResistanceZombiesboss
damage=35%.
Bonusdamage=35%
HalmetsandMasks
Torquemask
1.Maskstats
ItemHp=15
Virusfilter=2
Armor=1
SimplehalmetradiationMask
2.SimplehalmetradiationMask
MaskStats
Maskstats
ItemHp=30
Virusfilter==+3
Armor=2
Tufftaskforcemask
3.USN95Militarymask
Maskstats
ItemHp=45
Virusfilter==+5
Armor=3.5
RockheadMask
4.Maskstats
ItemHp=60
Virusfilter=+6
Armor=5
TitaniumMask
5.Maskstats
ItemHp=90
Virusfilter=+7
Armor=7
BackPacks
1.
BackpacksBlue,Between110lvl
Extraammo=Gunammo*1.5
ExtraHealthRestore=20%
Maximumbombcarry=nobombsininitial
Backpacksgreen
Extraammo=Gunammo*3
Extrahealth=23%
Upgradefor1stbombandthen2nd
2.BackpacksBlue,Between1020Lvl
Extraammo=Gunammo*2.5
ExtraHealthRestore=23%
Maximumbombcarry=2
Backpacksgreen
Extraammo=Gunammo*5
ExtraHealthRestore=25%
Maximumbombcarry=3
3.BackpacksBlue,between2030
Extraammo=Gunammo*3.5
ExtraHealthRestore=27%
Maximumbombcarry=4
Backpacksgreen
Extraammo=Gunammo*4.5
ExtraHealthRestore=30%
Maximumbombcarry=5
4.BackpackBlue,between3040
Extraammo=Gunammo*5
ExtraHealthRestore=32%
Maximumbombcarry=5
1.
BackpacksGreen
Extraammo=Gunammo*5.5
ExtraHealthRestore=33%
Maximumbombcarry=6
5.BackpacksBlue,Between4050
Extraammo=Gunammo*6
ExtraHealthRestore=35%
Maximumbombcarry=6
1.
BackpacksBlue,green
Extraammo=Gunammo*
ExtraHealthRestore=40%
Maximumbombcarry8
Kneepads
1.Bluekneepad,Between110lvl
Health=5
Damage=4
Greenkneepads
Health=7
Damage=7
2.Bluekneepad,Between110lvl
Health=7
Damage=8
Greenkneepads
Health=9
Damage=12
3.Bluekneepad,Between110lvl
Health=10
Damage=12
Greenkneepads
Health=14
Damage=17
4.Bluekneepad,Between110lvl
Health=15
Damage=18
Greenkneepads
Health=20
Damage=25
5.Bluekneepad,Between110lvl
Health=22
Damage=25
Greenkneepads
Health=25
Damage=30
Gunsandbombs
Bombs
Molotovcocktailorfirebottle.
Playercanthrowthebottlestothe
zombies
50Damagepersec
Radiuscovered=2m
Lastfor3sec
ElectricShockfromthewire.
Playercanshootsomeelectric
ExamplelikeRooflights,Hanging
lightsandEtc
SmokeFlashGrenade
Nodamage
Radiuscovered=5m
Lastsfor7sec
Illuminategrenade(LightGrenade)
5damagePersecunderthe
radius
Radiuscovered=5m
Lastfor10sec
Heavygrenade
300ormorethan400Damage
onceundertheradius
Radiuscovered=5m
Lastsfor1sec
Guns
GunsStats
Guntype=SemiAutomaticHandgun
MagazineCapacity=7
Rateoffire=50Rpm
Reloadtime=2Sec
Accuracyrange=35m
Damage=10
Criticalchance=20
DuelPistols
GunsStats
Guntype=SemiAutomatic,
Handgun
MagazineCapacity=7
Rateoffire=100Rpm
Reloadtime=3.5sec
Accuracyrange=25m
Damage=18
(50/100Leg/Chest/headshots)
Criticalchance=15%
P2000pistols
Gunstats
Guntype=SemiAutomatic,
Handgun
MagazineCapacity=13/52
Rateoffire=200Rpm
Reloadtime=2sec
Accuracyrange=31m
Damage=35
Criticalchance=7%
Revolver
Vision686
GunStats
GunType=Semiautomatic,
Handgun
MagazineCapacity=8
Rateoffire=60Rpm
Reloadtime=3sec
Accuracy=30m
Damage=50
Critical=15%
Tech09
Pistol
GunStats
GunType=Semiautomatic,
Handgun
MagazineCapacity=24
Rateoffire=300Rpm
Reloadtime=2sec
Accuracy=19m
Damage=25
Critical=15%
Pistols
USPS
GunStats
GunType=Semiautomatic,
Handgun
MagazineCapacity=12
Rateoffire=350Rpm
Reloadtime=2.2sec
Accuracy=29m
Damage=30
Critical=15%
Mp09
SMG
GunStats
GunType=Semiautomatic,
Handgun
MagazineCapacity=30
Rateoffire=500Rpm
Reloadtime=2.5sec
Accuracy=22m
Damage=26
Critical=12%
Bigguns
Ak47
GunStats
GunType=Automatic
MagazineCapacity=30
Rateoffire=400Rpm
Reloadtime=2.5sec
Accuracy=35m
Damage=40
Critical=5%
Zombiebossdamage=30
AUGFE88
Or
Bullpub
GunStats
GunType=Automatic,
MagazineCapacity=30
Rateoffire=540Rpm
Reloadtime=3.8sec
Accuracy=50m
Damage=28
Critical=2%
Zombiebossdamage=18
ColtM4A1Carbine
GunStats
GunType=Automatic,Rifles,
assault
MagazineCapacity=30
Rateoffire=420Rpm
Reloadtime=3sec
Accuracy=40m
Damage=30
Critical=7%
Zombiebossdamage=20
Sawedoff
GunStats
GunType=pumpaction,
shotgun
MagazineCapacity=4
Rateoffire=71Rpm
Reloadtime=4sec
Accuracy=50m
Damage=40and100under
accuracyrange.
Critical=1.5%
Zombiebossdamage=35
Machinegun
GunStats
GunType=Automatic,heavy
machinegun
MagazineCapacity=100
Rateoffire=500Rpm
Reloadtime=5sec
Accuracy=22m
Damage=35
Critical=10%
Critdamage=35*2=70
HK416Hecklerandcoach
GunStats
GunType=Automatic,Rifles
MagazineCapacity=30
Rateoffire=700Rpm
Reloadtime=3sec
Accuracy=70m
Damage=45
Critical=8%
Critdamage=90
Type64
GunStats
GunType=SemiAutomatic,
Rifles
MagazineCapacity=20
Rateoffire=400Rpm
Reloadtime=10sec
Accuracy=m
Damage=40
Critical=7%
Critdamage=80
Scar20,
GunStats
GunType=Automatic,sniper
Rifles
MagazineCapacity=20
Rateoffire=200Rpm
Reloadtime=3.1sec
Accuracy=100m
Damage=80
Criticalchance=7%
Critdamage=160
SSG08,
Gunstats
GunType=Automatic,sniper
Rifles
MagazineCapacity=10/90
Rateoffire=200Rpm
Reloadtime=3sec
Accuracy=102m
Damage=90
Criticalchance=5%
Critdamage=200
Famasgo/Clarian
GunStats
GunType=Automatic,
Submachinegun
MagazineCapacity=25
Rateoffire=600Rpm
Reloadtime=3.4sec
Accuracy=21m
Damage=30
Criticalchance=5%
Critdamage=2*damage
Nova
GunStats
GunType=Pumpaction,
Shotgun
MagazineCapacity=8
Rateoffire=68Rpm
Reloadtime=1for1bulletsec
Accuracy=4.5m
Damage=30
Criticalchance=5%
Critdamage=2*damage
Shotgun
ShotgunMag7
GunStats
GunType=Pumpaction,
Shotgun
MagazineCapacity=5
Rateoffire=70Rpm
Reloadtime=3.5sec
Accuracy=4.6m
Damage=40and100inthe
Accuracyrange
Criticalchance=3.5%
Critdamage=2*damage
GameEnemies
TherearezoomvirusInfectedpersonandPlaguevirusinfectedperson,Infectedstreetsdogs.
SomeZombieswillbetheCiviliansandSomeofficersalsobecomezombiesbecauseofthe
Massacrehappenedinthecity.Thesetypesofzombiesisdoubleinhealthincomparisonsof
Civilianzombies.Incivilianstherewillbesomekidszombiesandsomeladyzombies.
Allthesezombieshastheirownbossplayerneedtokillthemall.Thereare10typesofZombie
bosseswhoareverydifficulttofight.Everyzombieswillbehavingthehealthbarbetween
200400.
Thesearethebossesoftheareaorlevelanddoesn'tallowhumantoenterintheirarea.player
hastokilltheeverybossfromtheareaandcollectthecollectibleswhichwillformthenew
laboratory.
huntergrodd
Rottenblood
Chaindisaster
Dumbhand
Grapplehand
trunkstrike
Gameplayofthegame.
Intheareaselectionpageplayerwillfindapproximately15Infectedareas.Intheseareas
playerwillbehavingthe3typesofmissionand1typeofsubmissionifplayercan'tcollectthe
particularamountofachievementtoprogressinnextlevelthenhewillbehavingtheoptionof
doingthesidemissionstoo.
Missionsareasfollows:
1.Research&medicalrelated
ResearchrelatedmissionarethemostimportantmissionsinthegameInwhichplayerhasto
collectallthenecessarythingsfromthehospitalsareaandresearchareassothecrewcanform
thenewlaboratorytofinishthefinalExperimentofPlaguevirusandZombievirusandbring
backthelifetotown.
TasksExample
Getintotheresearchlab.
Somanyzombiesinthehospital.
Cleanthemtoday.
Getyourwaythroughthezombiesinthecorridor.
collectplaguevirussample.
CollectZoomvirusfromthelab.
Eliminatebigzombiesbeforetheycometoyou.
EliminateFatzombies.
Eliminatequickzombiesquick.
TaketheReactionInstrument.
savehumanfromthelab.
Savealivecomingpeoplefromzombies.
Beforezombietouchthem.
Beatthezombiesfromthehospitals.
leavetheresearchcentrewithnozombies.
primaryreliefpeoplewhojustattackedbythezombiesandsavethem.
Everybodyknowstheplayerisatthetopofthebuildingandplayerhavetoassure
thatnozombiecancomeneartohim.
2.Defenserelated
Defendingmissionsaretheassignedtaskfortheplayer.Playerwillgetthesetaskinthe
searchingoflifeandcollectibles.Intheseareasplayerhastodefendstructures,monuments,
building,hospitalsandthosepeoplewhoarestillaliveorrunningforlives.
Intheseplayerwillbehavingsnipingmissionbombingmissionsetc.
TaskExamples
EliminatethezombiesfromtheSchoolcorridor.
ProtecttheBabyGirl.
Defendtheboytrappedbythezombiesinthepark.
Don'tshootanypersonwhoisalive.
HelptheChildrenfrombuilding.
TheChopperhasdroppedyourfoodpackageDefenditandtakeit.
DefendtheChurch.
saveSchoolsfromthezombies.
Defendtheserums.
defendingsuppliesfor100sec.
Defendthedatastations
HelpothersurvivorinthegameanddefeatalltheZombieswithhim.
Don'tLetAnyonetouchtheRemainingCivilians.
ProtecttheBuildingfor150sec.
3.Electronicsrelated
Electricityrelatedmissionsarenothingbutthemissionsforacquiringpoints,Switchonthearea
light,distractzombiesfromthelightandkilltheminbulk.cleaningtheradiostation,airbase
station,Datastationtorescue.stoppingzombiestoclimbonthefamoustower.
AllzombiesarecomingtowardstheDatastation.
SaveDatastationroomfromtheZombiessoheCanTransmitsignalstotheothercountry
forhelp.
turnontheLightofmuseum.
savetheLastzombologistforallthesurvivor.
savethedoctorofplaguefromthebuilding.
Usebraintoovercomefrombraineaters.Givethemshock.
Throwlightbombstodistractzombies.
Don'tletthemdestroythechopper.
Don'tletAnyonebitfromthezombiesotherwiseplayerlosethepoints.
killtheMechanicalzombietodotheBlast.
zombiesarecomingon4wheelsKilltheZombiedrivertokillthemall.
Iftheywillhityouplayerwilllose85%oftheHealth.
KillallthecomingontheCartzombiesontheCart.
destroytheexperimentlabbeforeallzombiescameout.
Destroybuildingbeforezombiescomeoutandhitall.
Helpcanbeasinsomanywaysasapowerup.IfhisHelpbarisfullhecanActivateitand
hewillgetthehelplikemissiles,Somesoldiersfromcountry.bombsandExtrahealthsupplies.
SavethefreshsuppliesofAlivepeoplefor120secfromtheZombies.
ThisisthePlacewhereeverythingstartedandEverythinsShouldStayinsideAliveordead.
NotEnoughSuppliesforthepeople.SendmessagetogovernmentforSuppliesneeded.
4.Sidemissions
Sidemissionsarethemissionwhichwillboostthescoreoftheplayer.Hecanplayitagainand
againfromanyareatoIncreasetheXpandgold.Someareaswillbehavingrepeatmission.
Somezombiesarecomingoutfromtheprisondoyourshootingpractice.
Zombieneedtodiedeservetodieiftheydon'tyou'lldie.
Shitzombiesarecomingfromallthe4side.
let'scheckthisgunontheZombiesout.
Killquickmovingzombiesveryquick.
Needtosecurethesampleofviruses.
someminiBossareWaitingforyougivethematreatbuddy.
WhytheseZombiesRunningforthebloodbag?LetmemakethemRottenbloodbag.
Prisonoutbreak.zombiesareout.
ZombiesRunningintobuilding.
VerylesspeopleareoutwhoarenotZombies.
Zombiesaresomuchneedtotryoutsomethingelse.
Anyminibossesinsidethere.Onlyfewaretherekillthem.
Allzombiesattackedonthepatrolpumptheyaredestroyeverythingdestroythembefore
theydestroyeverything.
Don'trunmakethemrunfromyou.
Thisstylishweaponishouldtryoutnow.
HeroXppool=
Researchandmedical
Researchand
medicalmission
Defensemission
Electronics
Related
mission
Sidemission
Get
intothe
research
lab.
Eliminatethe
zombiesfromthe
yourwaytoget
intodatastation.
Allzombies
arecoming
towardsthe
Datastation.
Somezombiesare
stillleftkillthemall.
So
saveaman
many
fromthezombies
zombies
guardsin
thelabs.
SaveData
stationroom
fromthe
Zombiessowe
CanTransmit
signalstothe
othercountry
forhelp.
Somezombiesare
comingoutfromthe
prisondoyourshooting
practice.
Area1
Cashgold=
Area2
Area3
Get
yourway
through
the
TheChopper
Usebrain
hasdroppedyour toovercome
foodpackage
frombrain
Shitzombiesare
comingfromallthe4
side.
zombies
inthe
corridor.
Defenditand
takeit.
eaters.Give
themshock.
Area4
collect
plague
virus
sample
Fromthe
zombies
andthere
mini
bosses.
Defendthe
boytrappedby
thezombiesin
thepark.
Destroy
buildingbefore
zombiescome
outandhit.
someminiBossare
Waitingforyougive
thematreatbuddy.
Area5
collect
plague
virus
sample.
savetheLast
zombologistfor
allthesurvivor.
Themini
mechanical
bossof
zombiesare
comingwith
theirchildren
whatdoyou
think.
Zombiesareso
muchneedtotryout
somethingelse.
Ahugewave
iscomingfrom
thehospitalkeep
trytokeepthem
awayfromyou.
Save
alive
coming
people
from
zombies.
destroythe
experimentlab
fullofzombies
beforeall
zombiescame
out.
WhytheseZombies
Runningfortheblood
bag?Letmemakethem
Rottenbloodbag.
Defend
your
supplies
before
zombies
tearitall.
Killallthe
comingonthe
Cartzombies
ontheCart
Prisonoutbreak.
zombiesareout
Area6
Area7
Killsome
plague
virus
person
and
collect
their
sample
for
research.
Area8
Area9
Moreandmore
acquire
zombiesshooting
the
isthemission.
experime
nt
machine
fromthe
lab.
Somany
zombies
are
protecting
ityou
needto
killand
steal.
Zombiesare
comingfromall
thewaynoRun
onlyGun.
Save
living
beings
Running
fromthe
zombies
.
NotEnough
ZombiesRunning
Suppliesforthe intobuilding.
people.Send
messageto
governmentfor
Supplies
needed.
Zombiesinthe Killthosezombiesfast
carswillhityou whohasquickmoving
andgiveyou
speed.
almost85%so
destroythe
carsassoonas
possible.
Area
10
Everybod
yknows
theplayer
isatthe
topofthe
building
and
player
haveto
assure
thatno
zombie
cancome
nearto
him.
Defendthe
datastationstill
theselfmessage
deliveredto
government.
Destroy
buildingbefore
zombiescome
outandhitall.
Youshouldcheckfrom
somestylishweapons.
Area
11
Killfatzombie
scientist.andhis
walkingdead.
Allzombies
attackedonthe
patrolpumpthey
aredestroying
everything
destroythem
beforethey
destroy
everything.
Zombiesare
roamingonthe
streetsinthe
nightkillthem
silently.
Whythese
ZombiesRunningforthe
bloodbag?Letme
makethemRottenblood
bag.
Area
12
Thereareso
manyhigh
damaged
Minibosesinthe
areasave
yourselffromthat
.
Don'tLetAnyone
touchthe
Remaining
Civilians.
Thevirusis
spreadinto
wholemilitary
basecamp.all
thesoldiers
became
Powerful
zombies.
Difficulttokill
difficulttoresist
.
Zombieneedto
diedeservetodieifthey
don'tyou'lldie.
Shitzombiesare
comingfromallthe4
side
Area
13
Thewaveof
upcoming
zombiesisvery
high.
DefendPrimary
Usesniperand
schoolOfkids
getthemall.
fromzombies
kidsandcivilians.
Thewaveofminibosses
only.
Area
14
Zombiesareon
thewheel.
Shootthe
zombieswhoare
cruel.
Burnthe
zombiesto
finishthemfast
.
Onlyfatbossestryingto
breakyourprotection
barrackskillthembefore
thebreakitall.
Area
15
Youneedtosave
thebuilding
beforetheyenter
inthebuilding.
only
some
powerful
mini
bossesin
therebe
careful.
Theyare
the
Thewaveis
hugeShooting
isnotjust
enoughfor
them.
Usesomething
moreusefulto
killthemin
bucks.
UseStrongguntocreate
Strongscore.
strong
hybridof
Plague
and
zoom
virus.
Xppoolplayer
Level1=1405
1,405
4,220
1,700
5,625
2,025
7,325
2,380
9,350
2,765
11,730
3,180
14,495
3,625
17,675
4,100
21,300
10
4,605
25,400
11
5,140
30,005
12
5,705
35,145
13
6,300
40,850
14
6,925
47,150
15
7,580
54,075
16
8,265
61,655
17
8,980
69,920
18
9,725
78,900
19
10,500
88,625
20
11,305
99,125
21
12,140
110,430
22
13,005
122,570
23
13,900
135,575
24
14,825
149,475
25
15,780
164,300
26
16,765
180,080
27
17,780
196,845
28
18,825
214,625
29
19,900
233,450
30
21,005
253,350
31
22,140
274,355
32
23,305
296,495
33
24,500
319,800
34
25,725
344,300
35
26,980
370,025
36
28,265
397,005
37
29,580
425,270
38
30,925
454,850
39
32,300
485,775
40
33,705
518,075
41
35,140
551,780
42
36,605
586,920
43
38,100
623,525
44
39,625
661,625
45
41,180
701,250
46
42,765
742,430
47
44,380
785,195
48
46,025
829,575
49
47,700
875,600
50
49,405
923,300
51,140
972,705
52,905
Areas
goldand
Cash
Research
and
medical
mission
Defense
mission
Electronic
sRelated
mission
Side
mission
Boss
mission
Area1
5000
Level
complete
Cash=
1000
Cash=
1000
Cash
=1000
Cash=
500
Cash=
1500
Gold=1/3
Area2
7000
Level
complete
Cash=
1400
=
Level
complete
Cash=
1300
Xpearned
=
Level
complete
Cash=
1300
Xpearned
=
Level
complete
Cash=
700
Xp
earned=
Cash=
2300
Gold=2/5
Area3
10000
Level
complete
Cash=
1800
Xpearned
=
Level
complete
Cash=
2100
Xpearned
=
Level
complete
Cash=
2100
Xpearned
=
Level
complete
Cash
=1000
Xp
earned=
Cash
=2500
Gold=3/5
Area4
14000
Level
complete
Cash=
2800
Xpearned
=
Level
complete
Cash=
2800
Xpearned
=
Level
complete
Cash=
2800
Xpearned
=
Level
complete
Cash=
100016
00
Xp
earned=
Cash4000
Gold=3/8
Area5
19000
Level
complete
Cash=
3500
Xpearned
=
Level
complete
Cash=
3500
Xpearned
=
Level
complete
Cash=
3500
Xpearned
=
Level
complete
Cash=
1500
Xp
earned=
Cash=
7000
Gold=3/14
Area6
25000
Level
complete
Cash=
5000
Xpearned
=
Level
complete
Cash=
4000
Xpearned
=
Level
complete
Cash=
6000
Xpearned
=
Level
complete
Cash=
2000
Xp
earned=
Cash=
8000
Gold=
4/16
Area7
32000
Level
complete
Cash=
6000
Xpearned
=
Level
complete
Cash=
6000
Xpearned
=
Level
complete
Cash=
6000
Xpearned
=
Level
complete
Cash=
3000
Xp
earned=
Cash
=11000
Gold=
4/22
Area8
40000
Level
complete
Cash=
8000
Xpearned
=
Level
complete
Cash=
7000
Xpearned
=
Level
complete
Cash=
8000
Xpearned
=
Level
complete
Cash=
4000
Xp
earned=
Cash=
13000
Gold=
4/26
Area9
49000
Level
complete
Cash=
9000
Xpearned
=
Level
complete
Cash=
9000
Xpearned
=
Level
complete
Cash=
9000
Xpearned
=
Level
complete
2
missions
Cash=
each
Cash=
16000
Gold=5
/32
3000
cash
Xp
earned=
Area10
59000
Level
complete
Cash=
12000
Xpearned
=
Level
complete
Cash=
12000
Xpearned
=
Level
complete
Cash=
12000
Xpearned
=
Level
complete
2
missions
Cash=
each
3000
cash
Xp
earned=
Cash=
17000
Gold=
6/34
Area11
70000
Level
complete
Cash=
14000
Xpearned
=
Level
complete
Cash=
15000
Xpearned
=
Level
complete
Cash=
13000
Xpearned
=
Level
complete
Cash=2
mission
5000
Xp
earned=
Cash
=18000
Gold=7/36
Area12
81000
Level
complete
Cash=
16200
Xpearned
=
Level
complete
Cash=
16200
Xpearned
=
Level
complete
Cash=
16200
Xpearned
=
Level
complete
Cash4
times=
12000
Xp
earned=
Cash=
20400
Gold=
8/36
Area13
93000
Level
complete
Cash=
18600
Xpearned
=
Level
complete
Cash=
18600
Xpearned
=
Level
complete
Cash=
18600
Xpearned
=
Level
complete
Cash=
15000
Xp
earned=
Cash=
22000
Gold=9/36
Area14
96000
Level
complete
Cash=
19000
Level
complete
Cash=
19000
Level
complete
Cash=
19000
Level
complete
Cash=
16000
Cash=
23000
Gold=9/36
Area15
100000
Xpearned
=
Xpearned
=
Xpearned
=
Xp
earned=
Level
complete
Cash=
20000
Xpearned
=
Level
complete
Cash=
20000
Xpearned
=
Level
complete
Cash=
20000
Xpearned
=
Level
complete
Cash=
15000
Xp
earned=
LevelupExperience
1.
Area1=0to1400
2.
Area2=0to1700
3.
Area3=0to2050
4.
Area4=0to2380
5.
Area5=0to2765
6.
Area6=0to3180
7.
Area7=0to3625
8.
Area8=0to4100
9.
Area9=0to4600
10.
Area10=0to5100
11.
Area11=0to5700
12.
Area12=0to6300
13.
Area13=0to6900
14.
Area14=0to7500
15.
Area15=0to8265
16.
Area16=0to8980
17.
Area17=0to9725
18.
Area18=0to10500
19.
Area19=0to11305
20.
Area20=0to12140
21.
Area21=0to13000
22.
Area22=0to13900
23.
Area23=0to14825
24.
Area24=0to15780
25.
Area25=0to16765
26.
Area26=0to17780
27.
Area27=0to18825
Cash=
25000
Gold
=10/40
28.
Area28=0to19900
29.
Area29=0to21000
30.
Area30=0to22140
31.
Area31=0to23305
32.
Area32=0to24500
33.
Area33=0to25700
34.
Area34=0to26980
35.
Area35=0to28265
36.
Area36=0to29580
37.
Area37=0to30925
38.
Area38=0to32300
39.
Area39=0to35140
40.
Area40=36605
41.
Area41=38100
42.
Area42=39625
43.
Area43=41180
44.
Area44=42765
45.
Area45=44380
46.
Area46=46025
47.
Area47=47700
48.
Area48=49405
49.
Area49=51140
50.
Area50=52000