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Medabots: Metabee Version: FAQ/Walkthrough by Kenshin Xtreme

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MEDABOTS METABEE/ROKUSHO RPG WALKTHROUGH BY KENSHIN XTREME (DANIEL LOW)
-----------------------------------------------------------------------

GameFAQs Contributor Page


<http://www.gamefaqs.com/features/recognition/27352.html>

Stuart Mitchell (Su'Ratt) Medabots Workshop


<suratt.sytes.net/medabots/index.htm>

-----------------------------------------------------------------------
Game Info: Medabots RPG (GBA Version)
-----------------------------------------------------------------------
Game : Medabots RPG (Rokusho/Metabee Version)
Genre : Role Playing Game (RPG)
Console : Gameboy Advance only
Year : 2002
Language : English
-----------------------------------------------------------------------

----------------
Table Of Content
----------------
1. INTRODUCTION
2. HISTORY
3. DISCLAIMER
4. CONTROLS

5. BATTLE TACTICS
- Team Building
- Attack Type
- Robattle Fields
- Leveling Up Skills
- Evolving Medals
- Understanding Aim Attribute

6. MEDAL FAQ
7. MEDAPARTS LISTING
8. TIPS AND HINTS

9. WALKTHROUGH
- Prologue
- A New Beginning
- School's A Disaster
- Outdoor Hunt
- Trouble In School Again
- Outdoor Hunt 2
- Preparations For Mt. Odoro
- Road To Mt. Odoro
- Swept Away By The Currents
- Back On Track
- In The Heart Of Odoro Marsh
- Fresh Air At Last
- Homeward Bound
- Sailing To Medabot Island
- Medabot Island A.K.A Isle Of Pain
- Witch's Castle
- The Dark Side Of Witch's Castle
- Back Home At Last
- Off To Medaropolis
- Mom, I'm Home
- Rubberobos Here We Come
- Into The Sewage System
- Rubberobos Here We Come 2
- Phew, This Sticks
- The Ancient Ruins
- Into A New World
- Massive Trouble
- Wings Of The Skies
- Grand Finale For Dr Meta-Evil

10. AFTER ENDING QUEST


- Ninja Theme Park
- Partsun Rally
- Spedabot
- Collector's Items
- Devil Or Angel Medal
- Botro Medal

11. ELEMENTAL SERIES


12. TINPET LOCATIONS
13. VEHICLE
14. CONTACT INFO
15. CREDITS

=======================================================================
---------------
1. INTRODUCTION
---------------
Medabots RPG games is based on a Japanese anime called Medabots in
the US or Medarot in Japan. In this game, you will play as Ikki and
engage different Medabot Battles or Robattles to help Ikki achieve
his dreams - to be the best Medatrainer.

Medabots RPG has now been released in UK and it is a ported from


Medarot 2 to Gameboy Advance. It is now translated (in English !!!)
and enhance with cool graphics and musics. However, the gameplay and
story will still follow Medarot 2. The game had also been released in
North America and Japan too. The Japanese GBA version is called
Medarot 2 Core, according to Medarot's official webpage.

+ Information +

Medabots is same like any other RPG games (Pokemon, etc). The
difference is you could use a maximum of 3 medabots in a battle. You
will also get to collect different medaparts and put them into your
own medabot, customizing them, etc.

Just like Pokemon, the game has two different versions. The Kabuto
version lets you control a medabot called Kabuto (Metabee in the US),
while the Kuwagata version lets you have Kuwagata (Rokusho in the US)
as your first medabot. Both medabots have their pros and cons, so
choose wisely or better still, get both of them.

========================================================================
----------
2. HISTORY
----------
GBA REV 1.00 - The very first GBA walkthrough. Revised from the old
walkthrough. Everything has been rewritten. (27/3/2003)

GBA REV 1.50 - Mostly filling up medabots' stats, revised half of it


and part of the battle tactics have been rewrite from
scratch.
Still have much to be done on it. (12/5/2003)

GBA REV 2.00 - Walkthrough has been revised. Time to rewrite the Battle
Tactics section and After Ending Quest. (20/6/2003)

GBA REV 2.10 - Battle Tactics and Vehicle section is completed at last.
Now time to change the After Ending Section. Might take
some time too. (24/6/2003)

GBA REV 2.30 - Added some tips into the walkthrough. Thank to the
people e-mailing me and offering me help. Refurnish the
After Ending Section.(26/6/2003)

GBA REV 2.40 - Removed a few mistakes. Added another more teams and
tips into the Battle Tactics section. Also added the
Ninja Theme Park which I have missed. Look forward for
a medal FAQ in the next update. (27/6/2003)

GBA REV 2.50 - Added a lot of things, I could barely remember. The
After Ending Section is once again updated. Medal FAQ
have to come in later. (31/7/2003)

GBA REV 2.60 - Updated the Karin/Erika sidequest section. (2/8/2003)

GBA REV 2.70 - Added tinpet locations after getting hundreds of


request. Removed the Secrets Section. (15/8/2003)

GBA REV 3.00 - Mega updates! Added more new sections, teams and battle
strategies. Medal FAQ completed at last!!! Redid the
Table of Contents for easier navigation. More secrets
and after ending quest has been added too. (8/9/2003)

GBA REV 3.10 - Fix a few minor typos. Added a few strategies for
bosses. Also more after ending quest added thanks to
Thomas Bryan and others who helped. (10/1/2004)

GBA REV 3.50 - Added medaparts list!!! Big thanks to Stuart Mitchell
(Su'Ratt). Now, I don't think there will be any other
things to be added in this FAQ/Walkthrough. Please
visit his Medabots Workshop using the link above.
(15/1/2004)

=======================================================================
-------------
3. DISCLAIMER
-------------
I wrote this walkthrough as there aren't any walkthroughs of the
Medabot game in the net. I was inspired to play the game after
watching the Medabots anime and found out how hard is it to play the
game without any guides. The guides are mostly self-discovery with a
little help from my brother. Most of the walkthrough is done by
memory. Some of the sections were written with help from certain
people. Credits are given to them at the credits section.

This walkthrough is free for all to use. Please do not plagiarize


any part of this walkthrough. If anybody wanted to use any parts of
this walkthrough please notify me through e-mail. Please e-mail me if
you wanted to add this walkthrough in your website. This is just to
ensure nobody tries to abuse it. Currently this websites are allowed to
host this walkthrough:

www.gamefaqs.com - updated versions are always posted here


faqs.ign.com
www.cheat.de
www.gbaworld.net
www.neoseekers.com
suratt.sytes.net/medabots/index.htm

As I am playing the GBA version of Medabots, most of my walkthrough


will be deeply following the GBA version. However, Medarot 2 is
basically the same as the GBA version with less graphics and music,
while Medarot 2 Core is basically the Japanese version of Medabots.

=======================================================================
-----------
4. CONTROLS
------------
-----------
+Overworld+
-----------
D-pad : - Move Ikki
- Change parts/medals in menu screen

A button : - Talk/Confirm/Run when hold

B button : - Cancel/Open main menu

L/R button: - Change between menus

Start : - Start/Cancel Robattle

Select : - Nothing

----------
+Robattle+
----------
D-pad : - UP - Use head
DOWN - Charge medaforce gauge
LEFT - Change between options/Use right hand
RIGHT - change between options/Use left hand

A button: - Confirm

B button: - Cancel

Start : - Starts Robattle immediately

Select : - Nothing

=======================================================================
------------------
5. BATTLE TACTICS
------------------
In any Robattles, you may need to pay attention to different things
to gain easy victory. This section shall brief you with the major
things you may need to consider in each Robattle.

-----------------
+ Team Building +
-----------------
This section tells you on what team to use when Robattling. As you
could only use three medabots per battle, you will need to choose
your team of medabots wisely. It is not a must to use this same team
of medabots to Robattle as each Robattle can be different from the
others.

=====================
* Recommended Teams *
=====================

1) Mixture Type - This type of team is a mixture of both defensive


and offensive medabot. This one is my favourite.
Equip any medabots with defensive (armor) medaparts
to protect the weaker medabots from being destroyed.
Medabots in this team are also equipped with
short range weopens to increase their offensive.

2) Allrounder Type- This team features a female tinpet equipped


with healing medaparts and armor. The other two
medabots will be equipped with short range
attacks. This is one of the best to use as you
could heal and attack at the same time. Not to
mention your healer gets to protect herself
when being attacked.

3) Healer Type - This team is build almost same as the allrounder


type, except that the healer is equipped only with
healing medaparts (without any defensive medaparts).
Though this is a great team, but the healer will be
easily destroyed as healers HP are small.

4) Mischieve Type - This team consists of two assault medabots and a


male tinpet equipped with DEFEND - FORMATION (trap)
attacks. This way a medabot could set a trap for
either grapplers or shooters depending on the
battle. Highly offensive team. One of my favourites
too.

5) Offensive Type - This team consists of two grapplers and a shooter


equipped with AIM SHOT - BOMB medaparts. This team
is a high offensive team. While it lacks of a
healer or defender, this team could deal a lot of
damage to an enemy. This team is the least I favour
but sometimes I win the hard Robattles with this.

6) Play Weakness - This team uses the oppenent's weakness to win.


Therefore, chances of winning is high for this
team. For exmaple, you use ANTI-AIR medaparts in a
place filled with flying medabots or ANTI-SEA
medaparts when you are in undersea.

=======================
* Fan Submitted Teams *
=======================
The team which are fan submitted generally have to go through multiple
tests for quality control. Anyone who wants to submit any teams to me
please e-mail me, stating clearly your strategy, medaparts equipped and
medals used. Please take note that I might modify your team to make it
better. If you do not want your team to be modified just e-mail me.

-----------------------------------------------------------------------

Submitted by Dwight Anderson


Leader - Kabuto or medals with shooting attribute
- Head - Missile
- Hands- Aim rifle and Battle Rifle
- Legs - default is Ochitsuka, but could be changed according
to terrain
Partner 1- Rabbit medal / Bear medal
- Head - Tank Missile / Spyder Trap
- Hands- Snipe Rifle and Rise Up / Burning Pin and Burst
Needle
- Legs - Kinta Legs / Any type of tank legs

Partner 2- Mermaid medal


- Head - Hat Trick
- Hands- Cure Hand and New Arm
- Legs - Sacrifice Fin

Comments - This team is basically a very offensive team but yet has a
healer standby for healing purposes. The healer has a high
evasive legs to avoid being damage. The tank legs is great
for taking damages too. What is bad about this team is it
might have some speed troubles on barren or desert terrain.
However, for other Robattles this is a great team.

-----------------------------------------------------------------------

Submitted by Thomas Bryan (modified)


Leader - Kuwagata or Devil medal is recommended
- Equipping with all of Gill Girl's Stone Mirror parts is
highly recommended
- Head - Helmet
- Hands- Dondon Punch or any other berserk destroy parts
- Legs - depend on terrain

Partner 1- Ninja or Jellyfish medal


- Head - Charm Point or Appealsound
- Hands- Bomb or any other aim shot or berserk medaparts
- Legs - depend on terrain

Partner 2- Spider or Knight medal


- Head - Spydertrap
- Hands- Rightarmor and Sweatcloak
- Legs - depend on terrain

Comments - This team is an excellent attacking and defensive team. You


could have a partner defend or counterattack while the
others attacking with great damage. With this team, I could
even destroy Babbyblu easily. Having all of Gill Girl's
parts in your leader will make this team even easier to
defeat Babbyblu (Thomas only took two turns to defeat
Babbyblu!!!). With Appealsound equipped you could absorb
MEGA-EMPEROR and Babbyblu medaforce making them useless.
This team is recommended for the final battle.

-----------------------------------------------------------------------

Submitted by bjacson83604@yahoo.com (modified)


Leader - Kuwagata or Kabuto medal
- Head - Default head of Rokusho or Metabee
- Hands- Hand Shutter and any other break parts
- Legs - Any high evasive legs

Partner 1- Unicorn medal


- Head - Eagle Belt or any other forcedrain medaparts
- Hands- Deathbomb and Bee-Bee Hammer
- Legs - Any high evasive legs

Partner 2- Mermaid medal


- Head - Shotclear
- Hands- Homing and Cheaptrap
- Legs - Any high evasive legs

Comments - Not a bad team. With this team, your medabots will most
probably have no problem in defense since bombs and grapple
attacks are render useless. Enemies might have a hard time
trying to hit you. However, healing have to rely heavily on
MERMAID's medaforce, but I don't think you will need healing
much with this team. While battling with ROBO-EMPEROR, I
found out that it could not even lay any damage on this
team. With Babbyblu, this team too quickly sweeps his
medabots into the bins. This team could erase Babbyblu's
attacks and render their medaforce useless. Excellent team!

-----------------------------------------------------------------------

=========================
* Not Recommended Teams *
=========================

1) All Defense - This team consists of medabots equip with only


defensive medaparts. Since they can't attck they
will be ended up getting swipe by the enemy.

2) All Healer - This team only consists of medabots with healing


medaparts. Though good in recovering, this team
will be easy for the enemy to destroy.

3) Hard Shooters - This team is almost same as the beserker type team
except that they are equipped with only shooting
medaparts. This team will be slow on agility and
might have a low success rate (except for Metabee
of course)

4) Berserker Type - This type of team consists of three male medabots


equipped with short range techs (beserk, etc, etc).
While this team is really offensive, but it lacks
of healing and defensive techs. Besides, it might
have a low success rate for certain types of
medabots.

5) Interrupters - This type of team consists of tinpets equipped


only with interrupt medaparts (like Cafe Ole's).
This team is really irritating and could be
quickly immobalize by offensive teams. Although
it could be funny to watch your oppenent's team
confused and attacking each other, chances of
winning is low as most of this medaparts don't
come with a high armor or HP.
---------------
+ Attack Type +
---------------
This section shall discuss about the different attacking types in
this game. Each attacking type has its pros and cons.

-----------------------------------------------------------------------
* Strike *
-----------------------------------------------------------------------
A short range technique which only hits the nearest medabot. It is not
very powerfull and doesn't cause a Chain Reaction. But is has quite a
high success rate.

BIND - Lousy, but able to slows down a medabot.


FLOW - Causes burns on a medabot, damaging them during CRG/RAD.
MOVEMENT - Decreases a medabot's speed, or hit rate.
GRAPPLE - A really quick attack
STOP - Stops a medabot for some time.

-----------------------------------------------------------------------
* Berserk *
-----------------------------------------------------------------------
A powerfull devastating shot range attack. It will inflict a heavy
blow on the nearest enemy. Although most of medaparts with this attack
has a short HP, but it is the most powerfull attack.

DESTROY - Completely detroy a medapart. Sometimes it might fail.


GRAPPLE - A fast and powerfull hit.
FLOW - Causes burns on a medabot, damaging them while CRG/RAD.

-----------------------------------------------------------------------
* Aim Shot *
-----------------------------------------------------------------------
An overall attack which is quite powerfull and has a high hit rate. Its
target depends on the default aim attribute of a medal.

ANTI-AIR - Damages air medabots greatly


ANTI-SEA - Damages sea medabot greatly.
BOMB - Exactly the same as DESTROY. Only thing this shoots out bomb
and doesn't destroy your own medaparts
DESTROY - 100% hit rate and chain reaction. Powerfull, but you might
have to sacrifice your own medaparts to damage others
GRAVITY - Has a high success rate
SHOOT - A fast aim shot attack.

-----------------------------------------------------------------------
* Shoot *
-----------------------------------------------------------------------
Long range attacks that has a high chance to miss. However, these
attacks let you choose which medabot you would want to attack although
it still depends on the medal's aim attribute. The attacks are:

ANTI-AIR- Damages air medabots greatly


ANTI-SEA- Damages sea medabot greatly.
BOMB - 100% hit rate and causes a Chain Reaction. This attack is
definitely the one you would want in your medabots.
GRAVITY - Has a high success rate to hit but they are quite weak
OPTIC - Has the highest damage but their success rate are low.
SHOOT - Not the best as it couldn't deal a lot of damage to enemies,
but it is not bad either. Doesn't create Chain Reaction.

-----------------------------------------------------------------------
* Heal *
-----------------------------------------------------------------------
Heal medaparts could be very helpfull if your medabot is damage or
ceased function. Healing attacks are

HEAL - Heals HP of your medabot only


DESTROY - Repairs your destroyed medapart
RELEASE - Protect from status change
REVIVE - Revives a destroyed medabot.
REGENERATE - Restores a deactivated medapart.

-----------------------------------------------------------------------
* Defend *
-----------------------------------------------------------------------
Defend medaparts have a high HP or armor. FORMATION medaparts however
has quite a low HP. The defense attack are

ARMOR - Protects other medabots from being attacked, but the


damage inflicted shall minus your defending medabot HP
DEFENSE - Defend other medabots in your team and render any weak
attacks useless
COUNTERATTACK - Reflects any attack back to the attacking enemies.
FORMATION - Set a trap for a certain attack (grapple/shoot). A good
defensive but yet offensive style.
TEAM FORM - Create a team formation. Must go with TEAMWORK to use
it.
TEAM WORK - A team based attack. Powerfull, but needs TEAM FORM to
work.

-----------------------------------------------------------------------
* Support *
-----------------------------------------------------------------------
Support techs could increase a medabots stats in battle only. The list
of support type is listed below.

TIME - Speeds up certain types of medabots. Some medaparts let you to


drain an enemy's speed into your own medabot.
SCOUT - Raises allies chance of hitting
CONCEAL- Highers up evasion

-----------------------------------------------------------------------
* Interrupt *
-----------------------------------------------------------------------
Interrupt techs could be really irritating. They could change your
oppenent's stats when battle. The list is below.

CANCEL - Renders a certain attack (bomb,etc) useless


REGENERATE - Drains HP/Medaforce from enemy
INTERRUPT - Confuse enemies
TRANSFORM - Change medapart into a certain type of part
RELEASE - Binds an attack or medaforce

-----------------------------------------------------------------------

-------------------
+ Robattle Fields +
-------------------
Medabots are affected by the different terrain you Robattle in. To get
the most optimised speed in a terrain you might have to change your
leg medaparts to get the most speed out of it. This is especially
important when you (are force to) join the Medaroad Race. Here is the
list of terrain and its best leg medaparts to use in. The leg medapart
terrain mode can be seen at the side of a medabot when Robattling (the
coloured box at the side a medabot in Robattle).

TIP: You might want to equip leg medaparts that fit your medabots
attack type (shoot,grapple,interrupt,etc). This way you would have
better hit rate and CRG/RAD.

Terrain : Plain
Leg part: Red (Two-Legged medaparts), Light blue (Medaparts with wings)

Terrain : Woods
Leg part: Red (Two legged medaparts)

Terrain : Rock
Leg part: Yellow (Many-Legged medaparts)

Terrain : Seashore
Leg part: Dark blue (Medaparts with flippers)

Terrain : Wilderness
Leg part: Light blue (Medaparts with wings)

Terrain : Street/Inside
Leg part: Pink (Medaparts with wheels)

Terrain : Desert
Leg part: Light blue (Medaparts with wings)

Terrain : Valley
Leg part: Yellow (Many-legged medaparts)

Terrain : Saibar
Leg part: Almost any legs will be great on this terrain. It depends
on your attack too. Grapple medaparts are the fastest in this
terrain.

Terrain : Water
Leg part: Dark blue (Medaparts with flippers)

-----------------------------------------------------------------------
TIPS : An all-rounder leg medapart is the green one (floating
medaparts). Although its speed won't be as great as the listed
above.
-----------------------------------------------------------------------

----------------------
+ Leveling Up Skills +
----------------------
Here is the tricky part. Each medal has a different set of skills.
Of course to get the best out of a medal, use medaparts which has
the same skills as the highest skill value in your medal. You could
check your medal skills at the medals menu and selecting a medal.
The skills page will look like this:

STRIKE SHOOT
---------- -----------
BERSERK AIM SHOT
---------- -----------
DEFEND SUPPORT
---------- -----------
HEAL INTERRUPT
---------- -----------

Note that you might see small boxes below them. The boxes indicate
the amount of usage of your skills and how close it is to level up.
The numbers at the side indicate the level of a skill.

By using a skill (eg. SHOOT) more often, you will level it up more
quickly.The maximum level of a skill is 100.

-------------------
+ Evolving Medals +
-------------------
Many of you have e-mail me asking me about this. Most medals will
change its form at level 10, 30 and 60. After a medal evolves, it will
master a new medaforce.

Kabuto and Kuwagata medal however will evolve at level 10, 30, 60 and
100. At level 100, both the medals will not master any new medaforce
but instead, its stats will increase terrifically, making them the most
powerful medal you will ever possess.

Evolving medals is a must for anybody who wants to win this game (who
doesn't?). You will need to train and gain more EXP points to level up
and gain enough levels to change form or evolve.

-------------------------------
+ Understanding Aim Attribute +
-------------------------------
In Medabots GBA, the developers have introduce a new element in the
game's battle system, unique by itself. It is the aim attribute of the
medals. Based on the number of e-mails I have been receiving, I have
wrote this section in order to enlighten people about how it functions.

Firstly, aiming could ONLY be done by equipping any medaparts which


shoots or heals. So, berserk and strike medaparts could never get to
use this AIM ATTRIBUTE as they will only damage nearby enemies.

The AIM ATTRIBUTE of a medal determines the medaparts your medabot is


going to shoot or damage or heal first. Think of it as an artificial
intelligence of a medal. Take example the KABUTO medal. Its AIM is on
strike medaparts. Therefore, it will tend to destroy any strike
medaparts of an enemy first before randomly dealing damage to others.

This game is the first Medabots game which uses this unique battle
system. Old Medarot fans will remember the day when aiming was all
totally on luck. The new AIM ATTRIBUTE now changes the battle system
giving gamers opportunity to seek for any type of medaparts they want
to disfunction first.

=======================================================================
------------
6. Medal FAQ
------------
The medals will be enlisted according in aphalbetical order according
to the aphalbet on the medal. The numbers in the bracket is the amount
of medaforce need to be comsumed to execute the technique.

-----------------------------------------------------------------------
These are the list of medals which has an aphalbet on it.
-----------
A) KUWAGATA
-----------
Attribute - Grapple
Aim - Shoot
Compatibility- +4
Location - Starts with it in Rokusho Version

<= Medaforce =>


1. Spiral Bolt- Berserk - damages all parts (80)
2. Side Bolt - Strike - damages 1 part (60)
3. PROX Up - Support - increase PRX of leg parts (40)

---------
B) KABUTO
---------
Attribute - Shoot
Aim - Strike
Compatibility- +4
Location - Starts with it in Medabee Version

<= Medaforce =>


1. Ultra shot - Aim Shot- Uses all the power of shooting parts to
attack (80)
2. Damage Ball - Shoot - Inflicts the amount of damage you have
to enemy (60)
3. Cancel Formation- Defend - Protect from formation status (30)

-----------
C) TORTOISE
-----------
Attribute - Optic
Aim - Defend
Compatibility- +1
Location - Hidden in the boxes in the abandoned factory (Medabee)

<= Medaforce =>


1. Optic Form - Shoot - Increases attack power by 2x (40)
2. Absorb Optic - Aim Shot- Absorbs optical attacks to recover damage
(70)
3. Status Restore- Heal - Heals any status symptom (40)

------------
D) JELLYFISH
------------
Attribute - Bomb
Aim - Heal
Compatibility- +1
Location - In the chest at Mt. Odoro's small river island (Medabee)

<= Medaforce =>


1. Bomb Form - Shoot - 100% chance of hit with chain reaction
damage (40)
2. Absorb Bomb - Aim Shot- Absorbs bomb attacks to recover damage (70)
3. Remoteness Up- Support - Increases REM of leg parts (40)

-------
E) BEAR
-------
Attribute - Gravity
Aim - Support
Compatibility- +1
Location - Given by the ninja at Ninja Theme Park's entrance
(Medabee)

<= Medaforce =>


1. Gravity Form - Shoot - Increases attack rate of success by 2x
(40)
2. Absorb Gravity- Aim Shot- Absorbs gravity attacks to recover damage
(70)
3. Leg Crash - Defend - Destroys leg parts (70)

---------
F) SPIDER
---------
Attribute - Formation
Aim - Interrupt
Compatibility- +1
Location - Received after defeating Squidguts the first time
(Medabee)

<= Medaforce =>


1. Anti Attk Trap - Defend- Set a trap to reflect any attacks (60)
2. Cancel Formation- Defend- Protect from formation status (30)
3. Side Bolt - Strike- Damages 1 part (60)

--------
G) SNAKE
--------
Attribute - Movement
Aim - Defend
Compatibility- +1
Location - Hidden in the boxes in the abandoned factory (Rokusho)

<= Medaforce =>


1. Movement - Strike - Inflict movement status upon enemy (50)
2. Cancel Movement - Berserk- Protect from movement status (60)
3. Unbreakable Will- Heal - Attack power up based on number of
broken parts of allies (50)

--------
H) QUEEN
--------
Attribute - Stop
Aim - Heal
Compatibility- +1
Location - In the chest at Mt. Odoro's small river island (Rokusho)

<= Medaforce =>


1. Stop - Strike - Inflict stop status upon enemy (50)
2. Cancel Stop - Berserk - Protect from stop status (60)
3. Propulsion Up- Aim Shot- Increase propulsion on leg parts (40)

--------
I) SQUID
--------
Attribute - Bind
Aim - Support
Compatibility- +1
Location - Given by the ninja at Ninja Theme Park's entrance
(Rokusho)

<= Medaforce =>


1. Bind - Strike - Inflict bind status upon enemy (50)
2. Cancel Bind - Berserk- Protect from bind status (60)
3. Pushover Attack- Support- Push over an enemy and erase orders
as well (60)

----------
J) PHOENIX
----------
Attribute - Flow
Aim - Interrupt
Compatibility- +1
Location - Received after defeating Squidguts the first time
(Rokusho)

<= Medaforce =>


1. Flow - Strike - Inflict flow status on enemy (50)
2. Cancel Flow - Berserk- Protect from flow status (60)
3. Anti-Protection- Defend - Protects against counterattacks (70)

----------
K) UNICORN
----------
Attribute - Release
Aim - Interrupt
Compatibility- +5
Location - Received at the Kodine's Kingdom Secret Garden (Medabee)

<= Medaforce =>


1. Life Drain - Heal - Damage enemy and restore self (70)
2. Status Restore- Heal - Heals any symptoms (40)
3. Useless - Interrupt - Inflicts useless status upon enemy (50)

--------
L) GHOST
--------
Attribute - Cancel
Aim - Shoot
Compatibility- +10
Location - Received at the Kodine's Kingdom Secret Garden (Rokusho)

<= Medaforce =>


1. Full Body Up - Interrupt- Increase amount of times head parts can
be used (40)
2. Full Body RAD - Interrupt- Force enemy into RAD phase (50)
3. Shrapnel Attack- Heal - Halve own armor to attack enemy (80)

---------
M) KNIGHT
---------
Attribute - Defense
Aim - Strike
Compatibility- +5
Location - Received from Dr Armond at the Surprise Site after
winning the Medabots Tournament

<= Medaforce =>


1. Iron Wall - Defend - Reduce damage from enemy (40)
2. Power Up - Defend - Increases power of attack (40)
3. Cancel Stop- Berserk- Protect from stop status (60)

----------
N) MERMAID
----------
Attribute - Heal
Aim - Aim Shot
Compatibility- +5
Location - Received from Dr Armond after being saved by Kirara in
Medaropolis

<= Medaforce =>


1. Total Recovery - Heal - Repairs damages parts (60)
2. Shrapnel Attack- Heal - Halve own armor to attack enemy (80)
3. Absorb Gravity - Aim Shot- Absorbs gravity attackto recover damage
(70)
----------
O) PENGUIN
----------
Attribute - Revive
Aim - Berserk
Compatibility- +5
Location - Received after chasing Dr. Meta-Evil in the Flying
Fortress

<= Medaforce =>


1. Full Body Repair- Heal - Restores any deactivated parts (70)
2. Ubreakable Will - Heal - Attack power up based on number of
broken parts of allies (50)
3. Absorb Bomb - Aim Shot- Absorb bomb attacks to recover damage
(70)

------
P) BAT
------
Attribute - Anti-Air
Aim - Berserk
Compatibility- +1
Location - Received from Miss Nae

<= Medaforce =>


1. Anti Air - Shoot - Inflicts a random status onto Air Medabot
(50)
2. Propulsion Up- Aim Shot - Increase propulsion of leg parts (40)
3. Type Crash - Interrupt- Inflicts huge damage to a Medabot with the
same legs (70)

--------
Q) KAPPA
--------
Attribute - Anti-Sea
Aim - Aim Shot
Compatibility- +1
Location - Received from Miss Nae

<= Medaforce =>


1. Anti Sea - Shoot - Inflicts a random status onto Sea Medabot
(50)
2. Mobility Up - Shoot - Inflicts mobility of leg parts (40)
3. Medaforce Up- Interrupt- Raises Medaforce stock by 2x (50)

--------
R) MOUSE
--------
Attribute - Scout
Aim - Interrupt
Compatibility- +6
Location - Received from Miss Nae

<= Medaforce =>


1. Spy Game - Support - Reduce an enemy's scout to increase your
own (30)
2. PROX Up - Support - Increase PRX of leg parts (40)
3. Structureless- Aim Shot- Destroys the parts that makeup
counterattacks or defense (70)

------------
S) CHAMELEON
------------
Attribute - Conceal
Aim - Heal
Compatibility- +10
Location - Received from Miss Nae

<= Medaofrce =>


1. Hide n Seek - Support- Reduce an enemy's conceal to increase your
own (30)
2. Remoteness Up- Support- Increases REM of leg parts (40)
3. Damage Ball - Shoot - Inflicts the amount of damage you have to
enemy (60)

---------
T) RABBIT
---------
Attribute - Time
Aim - Defend
Compatibility- +1
Location - Received from Miss Nae

<= Medaforce =>


1. Charge - Support- Inflicts extra charge status upon enemy
(40)
2. Pushover Attack- Support- Push over an enemy and erase orders as
well (60)
3. Cancel Bind - Berserk- Protect from bind status (60)

---------
U) MONKEY
---------
Attribute - Interrupt
Aim - Support
Compatibility- +8
Location - Received from Miss Nae

<= Medaforce =>


1. Chaos - Interrupt- Inflicts chaos status upon enemy (50)
2. Useless - Interrupt- Inflicts useless status upon enemy (50)
3. Cancel Flow- Berserk - Protect from flow status (60)

--------
V) DEVIL
--------
Attribute - Destroy
Aim - Berserk
Compatibility- +10
Location - Received after returning the Fiyun Stone back to Kodine
Kingdom (Medabee)

<= Medaforce =>


1. Destroyer - Berserk - Destroy attack (70)
2. Structureless- Aim Shot - Destroys the parts that makeup
counterattack or defense (70)
3. Full Body RAD- Interrupt- Force enemy into RAD phase (50)

--------
W) ANGEL
--------
Attribute - Regenerate
Aim - Aim Shot
Compatibility- +10
Location - Received after returning the Fiyun Stone back to Kodine
Kingdom (Rokusho)

<= Medaforce =>


1. Crazy Medaforce- Interrupt- Drains Medaforce to 0 then attacks by
same amount (60)
2. Medaforce Up - Interrupt- Raises Medaforce stock by 2x (50)
3. Power Up - Defend - Increases power of attack (40)

---------
X) DRAGON
---------
Attribute - Teamwork
Aim - Shoot
Compatibility- +1
Location - Found in the Soda Pool in the Rubberobos' Hideout in
Witch's Castle (Medabee)

<= Medaforce =>


1. Formation Order- Defend - Raises the power of formation action (40)
2. Leg Crash - Defend - Destroys leg parts (70)
3. Absorb Optic - Aim Shot- Absorbs optical attacks to recover damage
(70)

--------
Y) NINJA
--------
Attribute - Counterattack
Aim - Strike
Compatibility- +1
Location - Found in the Soda Pool in the Rubberobos' Hideout in
Witch's Castle (Rokusho)

<= Medaforce =>


1. Protector - Defend- Using this will sometimes do a
counterattack (50)
2. Anti-Protection- Defend - Protects against counterattacks (70)
3. Mobility Up - Aim Shot- Increases mobility of leg parts (40)

--------
Z) ALIEN
--------
Attribtue - Transform
Aim - Support
Compatibility- +9
Location - Received if you choose to rebalance the Fiyun Flying
Fortress

<= Medaforce =>


1. Dice Attack - Interrupt- The attack power will vary according to
dice (60)
2. Type Crash - Interrupt- Inflict huge damage to a Medabot with
the same legs (70)
3. Cancel Movement- Berserk - Protect from movement status (60)

-----------------------------------------------------------------------
Here are list of unknown medals which does not have any attributes and
compatibility bonus.
---------
CAT medal
---------
Attribute- n/a
Aim - Defend
Location - Received from Erika if you did the Erika's sidequest

<= Medaforce =>


1. Total Recovery- Heal - Repairs damaged parts (60)
2. Anti Attk Trap- Defend - set a trap to reflect any attack (60)
3. Dice Attack - Interrupt- The attack power will vary according to
the dice (60)

-------
? medal
-------
Attribute- n/a
Aim - Heal
Location - Received from Karin if you did the Karin's sidequest

<= Medaforce =>


1. Full Body Repair- Heal - Restores any deactivated parts (70)
2. Destroyer - Berserk- Destroy attack (70)
3. Protector - Defend - Using this will sometimes do a
counterattack (50)

-----------
BOTRO medal
-----------
Attribute- n/a
Aim - Strike
Location - Received from Dr Aki after having all 29 medals.

<= Medaforce =>


1. Spiral Bolt - Berserk - Damages all parts (80)
2. Crazy Medaforce - Interrupt- Drains Medaforce to 0 then attack by
same amount (60)
3. Stop - Strike - Inflict stop status upon enemy (50)

-------
! medal
-------
Attribute- n/a
Aim - Interrupt
Location - Receieved after completing the Partsun Rally

<= Medaforce =>


1. Ultra Shot- Aim Shot - Uses the power of shooting parts to
attack (80)
2. Chaos - Interrupt- Inflicts chaos status upon enemy (50)
3. Life Drain- Heal - Damage enemy and restore self (70)
-----------------------------------------------------------------------
=======================================================================
---------------------------------------
7. Medaparts Listing By Stuart Mitchell
---------------------------------------
This medaparts listing is fully done by Stuart Mitchell (Su'Ratt). I
only helped him a little by filling up his missing parts. He has kindly
offered his medaparts listing FAQ to be added in this walkthrough. A
million thanks to Stuart Mitchell (Su'Ratt) for his kind offer and his
hardwork to compile this list. His original work is still at his
website:

http://suratt.sytes.net/medabots/index.htm

So, please pay a visit to his website. His website is really cool.

-----------------------------------------------------------------------

01-1. Noctobat
Head Psycho Missile
Right Arm Electro Missile
Left Arm Sonic Missile
Legs Grave
01-2. Wonder-Angel
Head Cherub Body
Right Arm Cherub Hand
Left Arm Cherub Arm
Legs Cherub Leg
01-3. Air Ptera
Head Hidden Brake
Right Arm Pocket Sword
Left Arm Micro Sword
Legs Skyleg
01-4. Paradiver
Head Eagle Belt
Right Arm Hawk Hand
Left Arm Swan Arm
Legs Turkey Leg
02-1. Dragonfly
Head Hardweighter
Right Arm Heavyweighter
Left Arm Veryweighter
Legs Flyfly
02-2. Crimson King
Head Peck Strike
Right Arm Dondon Punch
Left Arm Dona Punch
Legs Wanafly
02-3. Utopian
Head Phanta
Right Arm Obstruct
Left Arm Disruptor
Legs Dreamer
02-4. Wind Sail (Rokusho Only)
Head Changa-Head
Right Arm Changa-Hand
Left Arm Changa-Arm
Legs Changa-Fly
03-1. Draken
Head Appealsound
Right Arm Side Muffler
Left Arm Silencer
Legs Singer
03-2. Propolis
Head Hexadon
Right Arm Mistouch
Left Arm Stinger
Legs Insecto-Wings
03-3. Phoenix - PHX-16824
Head Blastgun
Right Arm Fire Gun
Left Arm Flame Gun
Legs Red Tail
03-4. Femjet - PLA-161214
Head Cockpit
Right Arm Stabilizer
Left Arm Wing
Legs Jet Engine
04-1. Rappy
Head Fame Mascot
Right Arm Bubble Blow
Left Arm Balloon Blow
Legs Airline
04-2. Churlybear - BER-2518
Head Spreader
Right Arm Smasher
Left Arm Splasher
Legs Anti-Grav
04-3. Haniwa
Head Clay Flash
Right Arm Hand Flash
Left Arm Arm Flash
Legs Tea Cup
04-4. Gorem
Head Head Shutter
Right Arm Hand Shutter
Left Arm Arm Shutter
Legs Blow Up
05-1. Spitfire
Head Drago Crystal
Right Arm Curewater
Left Arm Repair Spring
Legs Dragonbed
05-2. Specter
Head White Cap
Right Arm White Long Arm
Left Arm White Whale
Legs White Belt
05-3. Moai
Head Stonecluster
Right Arm Handcluster
Left Arm Armcluster
Legs Tripod
05-4. Jorat
Head Full Moused
Right Arm Scout
Left Arm Spotter
Legs Mover
06-1. Sunwitch
Head Majoram
Right Arm Two Cotton
Left Arm Boomerang
Legs Clean Box
06-2. Saldron
Head Sala-Head
Right Arm Sala-Hand
Left Arm Sala-Arm
Legs Sala-Tail
06-3. Redlace
Head Hat Trick
Right Arm Globe Trick
Left Arm Bangle Trick
Legs Floater
06-4. Mistyghost
Head Void
Right Arm Avoid
Left Arm Exit
Legs Panic
07-1. Volume 10
Head Larynx
Right Arm Sound Copy
Left Arm Return Sound
Legs Pipe Organ
07-2. Botafly
Head Field Barrier
Right Arm Energy Barrier
Left Arm Force Barrier
Legs Flower Barrier
07-3. Rockflower
Head Blank Look
Right Arm Leave
Left Arm Stem
Legs Fiyn Ball
07-4. Babbyblu
Head Fracture
Right Arm Past Touch
Left Arm Past Feel
Legs Umbilical
08-1. Spidar - SPI-19169
Head Spydertrap
Right Arm Cheapertrap
Left Arm Cheaptrap
Legs Multi-Leg
08-2. Octoclam
Head Hatchin
Right Arm Catch
Left Arm Twist
Legs Swick
08-3. Magdosnake
Head Cobrara
Right Arm Changer
Left Arm Snakebite
Legs Slither
08-4. Floro
Head Sun Beam
Right Arm Go-Up
Left Arm Rise-Up
Legs Stem-Up
09-1. Mega-Emperor - WEA-2351-2
Head Deathbreak
Right Arm Deathmissile
Left Arm Deathlaser
Legs Deathcrawler
09-2. Chimerator (Rokusho Only)
Head Lion Attack
Right Arm Dragon Attack
Left Arm Goatattack
Legs Triple Thread
09-3. Manta Prey
Head Kataki
Right Arm Kamakubi
Left Arm Kubikiri
Legs Kamaki
09-4. Poison Copy
Head Scorpion Dog
Right Arm Scorpion Cat
Left Arm Scorpion Rat
Legs Zigzag
10-1. Robo-Emperor - WEA-2351
Head Deathblast
Right Arm Deathbomb
Left Arm Deathbeam
Legs Spaghetti
10-2. Redmatador
Head Body Attack
Right Arm Saber
Left Arm Mant Shield
Legs Dash Attack
10-3. Tentaclam - CLA-3121
Head Headband
Right Arm Wire
Left Arm Net
Legs Octoleg
10-4. Acehorn - UNI-21149
Head Guardian
Right Arm Cancellor
Left Arm Recovery
Legs Ace Hooves
11-1. Multikolor - CMO-31315
Head Invisi Body
Right Arm Invisi Hand
Left Arm Invisi Arm
Legs Twirl
11-2. Kuraba
Head Gun Krab
Right Arm Decoy Krab
Left Arm Real Krab
Legs Sidejump
11-3. Rokusho - KWG-11237
Head Antenna
Right Arm Sword
Left Arm Pipo Hammer
Legs Tatacker
11-4. Metabee - KBT-11220
Head Missile
Right Arm Revolver
Left Arm Submachingun
Legs Ochitsuka
12-1. Krosserdog
Head Head Cannon
Right Arm Aim Rifle
Left Arm Battle Rifle
Legs Howzer
12-2. Turn Monkey
Head Downstream
Right Arm Countfall
Left Arm Timefall
Legs Pita Pata
12-3. Zorin
Head Broad Antenna
Right Arm Shin-Sword
Left Arm Bee-Bee Hammer
Legs Tatakawa
12-4. Bayonet
Head Reaction Bomb
Right Arm Revolver
Left Arm Sumachingun
Legs Ochitsukan
13-1. Belzelga - DVL-42212-2
Head Helmet
Right Arm Helmight
Left Arm Helming
Legs Helcaos
13-2. Peppercat - CAT-3120
Head Lightcircuit
Right Arm Lightjump
Left Arm Light Blow
Legs Quick Alert
13-3. Neutranurse - NAS-14119
Head Holy Helm
Right Arm Donor
Left Arm Translate
Legs Petticoat
13-4. Sailor-Multi
Head Variable Hair
Right Arm Pateri Vulcan
Left Arm Short Shot
Legs Flaregather
14-1. Sumilidon (Metabee Only) - STG19207
Head Hunter
Right Arm Flexsorsword
Left Arm Straw Hammer
Legs Sharpedge
14-2. Warbandit (Rokusho Only) - KLN-111214
Head Tension Up
Right Arm Shoot Barrel
Left Arm Range Shooter
Legs Abductor
14-3. Attack-Tyrano
Head Breath Fire
Right Arm Crab-Hit
Left Arm Strike-Hit
Legs Attach Leg
14-4. Banisher - BAN-2114
Head Sweat Mantle
Right Arm Sweat Cape
Left Arm Sweat Cloak
Legs Klip Klop
15-1. Stone Mirror (Metabee Only)
Head Death Grin
Right Arm Death Beckon
Left Arm Death Curl
Legs Tail End
15-2. Circulis (Rokusho Only)
Head Charmee
Right Arm Charmy Hand
Left Arm Charmy Arm
Legs Charmy Leg
15-3. Pretty Prime
Head Reflect Mirror
Right Arm Don't Move
Left Arm Shine Shield
Legs Temple Master
15-4. Nin-Ninja - NIN-14914
Head Cover-Up
Right Arm Ninja Dagger
Left Arm Ninja Sword
Legs Tip Toe
16-1. Foxuno - KTN-11914
Head Foxarmor
Right Arm Fencing
Left Arm Rapier
Legs Hakama
16-2. Kintaro
Head Sumo Press
Right Arm Light Axe
Left Arm Great Axe
Legs Kinta Leg
16-3. Agadama
Head Air Bag
Right Arm Spin Knuckle
Left Arm Megaton Punch
Legs Chi Leg
16-4. Samurai - SAM-19113
Head Samurai Blast
Right Arm Beam Saber
Left Arm Samurai Saber
Legs Samurai Kick
17-1. Cyandog - DOG-4157
Head Linear Cannon
Right Arm Snipe Rifle
Left Arm Assault
Legs Gunner
17-2. Wigwamo
Head Acid Con
Right Arm Acid Bomb
Left Arm Acid Rain
Legs Repeatastep
17-3. Rabudo
Head Aircon
Right Arm Stop Watch
Left Arm Fan
Legs Hop
17-4. Cosmo-Alien
Head Mute Body
Right Arm Mute Hand
Left Arm Mute Arm
Legs Mute Leg
18-1. Blackram - DVL-42212
Head Devil Body
Right Arm Devil Hand
Left Arm Devil Arm
Legs Devil Leg
18-2. Sailormate
Head Fight Oneshot
Right Arm Machine Gun
Left Arm Magnum
Legs Mini-Scout
18-3. Auroraqueen
Head Blizzard
Right Arm Ice
Left Arm Freeze
Legs Sled
18-4. Icknite
Head Charm Point
Right Arm Explosive Ball
Left Arm Hand Grenade
Legs Tabi
19-1. Hopstar
Head Body Con
Right Arm Hand Whip
Left Arm Arm Candy
Legs High Leg
19-2. Papyrak
Head Feeler
Right Arm Metakiller
Left Arm Thudarm
Legs Tatakick
19-3. Ambiguous
Head Mis-sile
Right Arm Thunder Hit
Left Arm Gato Ring
Legs Fallndow
19-4. Greatmotha
Head Great Con
Right Arm Zeta Complete
Left Arm Zeta Perfect
Legs Zeta Entire
20-1. Twinkle
Head Beauty Mask
Right Arm C-Right
Left Arm C-Left
Legs Tamofoot
20-2. Armorparadeen
Head Clear Armor
Right Arm Right Armor
Left Arm Left Armor
Legs Rocking Horse
20-3. Sabotina (Metabee Only)
Head Sombrero
Right Arm Spiky Gun
Left Arm Needle Gun
Legs Right-A-Way
20-4. Spiralle (Rokusho Only)
Head Maxima Pouch
Right Arm Maxima Sword
Left Arm Maxima Drill
Legs First Wave
21-1. Rollerman
Head Arma-Head
Right Arm Arma-Hand
Left Arm Arma-Arm
Legs Side Winder
21-2. Antacker
Head Batori Stand
Right Arm Cannon Shell
Left Arm Cannon Ball
Legs Fortress
21-3. Antldier
Head Marcus
Right Arm Shooter
Left Arm Archer
Legs Sagittari Base
21-4. Toybox (Metabee Only)
Head Toymander
Right Arm Blast Rod
Left Arm Yo-yo
Legs Kendama
22-1. Face Lantern
Head Pan
Right Arm Pun
Left Arm Keen
Legs Squashbasher
22-2. Landmotor - CAR-3118
Head Bodshot
Right Arm Anti-Missle
Left Arm Long Cannon
Legs Plasma Dash
22-3. Stingray - RAY-18125
Head Plasma Laser
Right Arm Track Laser
Left Arm Chase Laser
Legs Shadow
22-4. Komandog
Head Morning Call
Right Arm Right Beam
Left Arm Left Beam
Legs Dog Race
23-1. Magiclown
Head Finale
Right Arm Carnival
Left Arm Festival
Legs Balance-Ball
23-2. Tankar
Head Victory Armor
Right Arm Vulcan
Left Arm Gatling Gun
Legs Armor Car
23-3. Dr. Bokchoy - BOK-21511
Head Search Radar
Right Arm Point Radar
Left Arm Cut Radar
Legs Chairly
23-4. Snailoader
Head Bat-Charge
Right Arm Charger
Left Arm Generator
Legs Snail
24-1. Cordy
Head Mushroom
Right Arm Shite
Left Arm Maitake
Legs Fungoton
24-2. Totalizer - TOT-201520
Head Tyranolaser
Right Arm Megalaser
Left Arm Gigalaser
Legs Rollertank
24-3. Gentle Heart
Head Shotclear
Right Arm Grade Hammer
Left Arm Gold Hammer
Legs Big Boots
24-4. Landbrachio
Head Anti-Skyer
Right Arm Rave-Luster
Left Arm Ray-Masher
Legs Land-Leg
25-1. Dashbutton (Metabee Only)
Head Switching
Right Arm Right-ing
Left Arm Left Up
Legs Burly
25-2. Snowbro
Head Flip
Right Arm Flap
Left Arm Flop
Legs Flavour
25-3. Soniktank
Head Blasto
Right Arm Burning Pin
Left Arm Burst Needle
Legs Block Tread
25-4. Giggle Jelly
Head Missile Base
Right Arm Intermissile
Left Arm Guidemissile
Legs Limptank
26-1. Shamen (Metabee Only)
Head Misstep
Right Arm Slipstart
Left Arm Slipend
Legs Slipped
26-2. Earthkrono
Head Spare Head
Right Arm Spare Hand
Left Arm Spare Arm
Legs Spare Tank
26-3. Gloomeg - GLM-71213
Head Tank Missile
Right Arm Homing
Left Arm Grenade
Legs Block Tank
26-4. Megaphant - ELF-5126
Head Trample
Right Arm Right Guard
Left Arm Great Shield
Legs Chauffeur
27-1. Digmole
Head Cover Up
Right Arm Trapbuster
Left Arm Barrierbuster
Legs Shovel
27-2. Kingpharaoh
Head Grand Bomb
Right Arm Black Hall
Left Arm Dark Hall
Legs Sit Down
27-3. Eggy
Head Omelette
Right Arm Hamlette
Left Arm Ham-Egg
Legs Half-Egg
27-4. Aquamar
Head Scope Head
Right Arm Scope Hand
Left Arm Scope Arm
Legs Scope Leg
28-1. Kappalord
Head Plate Beam
Right Arm Underwater Flo
Left Arm Undersea Flo
Legs Anti-Stand
28-2. Flatstick
Head Slipper
Right Arm Accident
Left Arm Troubler
Legs Speartail
28-3. Fligflag
Head Pop-N-Eye
Right Arm Amphibi-Hand
Left Arm Amphibi-Arm
Legs Amphibi-Leg
28-4. Orkamar
Head New Wave
Right Arm Clinch Wave
Left Arm Nibble Wave
Legs Fish Tail
29-1. Aviking (Rokusho Only)
Head Enticed
Right Arm Burst
Left Arm Pro-Fence
Legs Depth-Sole
29-2. Starpeda (Rokusho Only)
Head Hamster Bite
Right Arm Starnet
Left Arm Blaze Shield
Legs Starfish
29-3. Fireflash
Head Watergun
Right Arm Shower
Left Arm Klench
Legs Luminous
29-4. Aquacrown (Metabee Only)
Head Sacrifice Head
Right Arm Sacrifice Hand
Left Arm Sacrifice Arm
Legs Sacrifice Fin
30-1. Sharkkan - SAK-19111
Head Power Driver
Right Arm Plus Driver
Left Arm Minus Driver
Legs Smacker
30-2. Oceana
Head Allrepair
Right Arm Cure Hand
Left Arm Repair Arm
Legs Purple Fins
30-3. Pingen - PEN-16514
Head Reza-Rector
Right Arm Free Arm
Left Arm New Arm
Legs Fin
30-4. Wolfeel
Head Concealing
Right Arm Konpinch
Left Arm Konplier
Legs Duck Under

-----------------------------------------------------------------------

Medaparts listing compiled by Stuart Mitchell (Su'Ratt) 2002-2004.


The medaparts listing is copyrighted under the original author's name,
Stuart Mitchell (Su'Ratt). Please do not plagiarize his work in any
ways as this is done through his hardwork and love for Medabots.
-----------------------------------------------------------------------
=======================================================================
-----------------
8. TIPS AND HINTS
-----------------
1) Winning in Robattles sometimes let you grap some medaparts for
your medabot. However the same happens to you if you lose. So,
reset your game by pressing START+SELECT+A+B if you lose in any
Robattle.

2) Save often especially before every important Robattle.

3) To have a quick victory, kill the leader medabot, which will


always be the uppest most medabot.

4) Train a lot and level up your medals' skills.

=======================================================================
--------------
9. WALKTHROUGH
--------------
9.1 Prologue

As usual I will be listing the medabots I have encountered (random


battles) and the landscape you will Robattle on. Recommended
medabots/medaparts shall have a star beside it. Here is the legend of
it.

Legend
* Not bad
** Recommended to have
*** A must have

Note that I will only list the stats of the leader medabot in any
important Robattles.

----------------------
9.2 * A New Begining *
----------------------
You will start at a Science Labatory. After the conversation ended,
go up and enter the door to another room. Then, head left to another
room and talk to Professor Aki and name your character. After that,
exit this room and head up to the above door. As you reach the door
you will be punched by a scientistguarding the door. Then, Dr.Aki's
granddaughter, Nae will come out. Follow her and talk to her.
Nothing much around this lab, so exit down three times to get outside
from this lab. Head far down and enter the most bottom house, which
is your home.

You will talk with your mom and go to your bedroom. Now, go watch
TV and Medabots Weekly will go on air!!! Your mom will come up and
switch off the TV and hand you some money to buy Spice-A-Rhoni.

Time to use it "REAL" wisely. Exit your house. Go north a little and
enter the Hopmart. It is the building with number 24 on its
sign.

Talk to Henry. Buy the Medabot and Tinpet (medabot skeleton) from
him. Name it and run back home with your treasure!!!

You will be caught by your mom for buying a medabot and you will be
going up to your bedroom to test your medabot. However, you found
out that there is no medal!!! Just when things look really bad, Phantom
Renegade will come to give a medal to Ikki's father who will pass it to
you with a new (latest) medawatch which supports medaforce (you have to
train though to get the medaforce ability)!

Now, we are back in business.

---------------------------
9.3 * School's A Disaster *
---------------------------
Terrain Type : Woods, Plain
Medabots : Churlybear, Kintaro*

After you obtain your first medal, you will automatically put the
medal into your medabot. Now you can access the main menu by
pressing B. As you exit your house you will be engage in a Robattle
with Erika. This battle is simple and easy.

~~~~~~~~~~~
Robattle #1
~~~~~~~~~~~
Type : BRASS
Medatrainer: Erika
Head HP : 45
Comments : Keep hitting her and you will win. She is easy.

After that, Erika will walk to the school. Follow her by going
north and then west. You will see a big white school. Enter it.
There will be a group of three standing in the middle of the school's
field. Talk to them and prepare to Robattle for three times.

~~~~~~~~~~~
Robattle #2
~~~~~~~~~~~
Type : TOTALIZER
Medatrainer: Sloan
Head HP : 55
Comments : His slow speed makes him useless against your attack.

~~~~~~~~~~~
Robattle #3
~~~~~~~~~~~
Type : CYANDOG
Medatrainer: Spyke
Head HP : 45
Comments : He is really fast. So, be careful. Other than that he
is easy to beat.

~~~~~~~~~~~
Robattle #4
~~~~~~~~~~~
Type : PEPPERCAT
Medatrainer: Sammantha
Head HP : 30
Comments : Be careful of this one too. She may be east to beat,
but she IS a little tough. She could paralyze you with
her attacks too.

Tough! Three Robattles in one time. This time they will get really
heat up and attack you together, but your medabot just made a clean
kill in just one attack. Check out the animated scene.

Now you could enter the school. Be sure to train your medabot too.
Level it up to level 5 and above. I do recommend level 10, though.
This way you could evolve your medal and gain access to your very
first Medaforce. Don't forget to talk to everyone. Some will even
Robattle with you.

When you are ready, go upstairs and go to the right bottom most
classroom. Enter and talk to Erika. Then, exit the school.

--------------------
9.4 * Outdoor Hunt *
--------------------
Outside, you will be greeted by a girl named Karin and your dog, Salty.
Eventually they will go away and you are free to explore around. The
shop you went before is a nice place to stop by. Though, not much
medaparts are sold there, but this is a good place to sell parts
and gain some money since this game doesn't let you gain money
through each battle. However, I advice you to not to sell
anything yet as the next journey requires a few medaparts to continue
on.

Nothing much you can still do. So, go to the most northeast building
which is a factory/warehouse. Try entering it and Erika will come and
call you back to school again. Sigh, more troubles. Go back to the
school again.

-------------------------------
9.5 * Trouble In School Again *
-------------------------------
Terrain Type : Woods, Plain
Medabots : Churlybear, Kintaro*, Cyandog*

As you enter the school, you will watch a robattle against a boy
named Koji with Sloan, Spyke and Sammantha. Koji will win this battle
and he will go into the school's building. You may enter the
school's building, but watch out, Koji will be upstairs and he is
tough, believe me.

Make sure you are really prepared for this. Training to level 10 or
above is highly recommended.

When you are ready, go upstairs and then down. You will be approached
by Koji and a Robattle will begin. This Robattle is different with
each Medarot version.

~~~~~~~~~~~
Robattle #5
~~~~~~~~~~~
Type : SUMILODON/WARBANDIT
Medatrainer: Koji
Head HP : 50
Comments : This guy is a real pain. His slashes could inflict a lot
(Metabee) of damage. Never mind if you lose. Just reset the game,
load your save and try again till you win. Careful of
his medabot's speed too.
Comments : His speed is fast, but not as fast as you. Take
(Rokusho) advantage of that. Be careful of his shooting attacks.
It could inflict a lot of damage sometimes. Still, he
won't be a problem for your medabot. Not to forget, his
head medapart is equipped with healing ability.

----------------------
9.6 * Outdoor Hunt 2 *
----------------------
Once the battle is over, there will be more conversations. Then, exit
the school again. You may want to do a little training in the school
but I doubt it. Level 10 is fine already for this one. Remember to
do a little shopping if needed to.

Go to Erika's house (located just above your own house) and talk to
Erika. Beacause you wanted to catch the harrassing medabot, you will
change into girl's clothes. Follow her as she exits her house. A
medabot will approach Erika and she will chase after it.

When you get control of Ikki, go northwest and talk to Erika again.
Then enter the factory/warehouse beside her. Go up and you will
overheard a conversation. Karen will come into the scene, and you
will Robattle with the Rubberrobo.

~~~~~~~~~~~
Robattle #6
~~~~~~~~~~~
Type : FOXUNO
Medatrainer: Rubberobo
Head HP : 35
Comments : Pummel with everything you got. He is real easy.

After the battle and conversation, search the box at the northwest.
There is a medal waiting to be owned by you. You will receive a
tortoise medal in Metabee version or a snake medal in the Rokusho
version.

Return to Erika's house and talk to her. That's get rid of the
clothes. Now, we are back to normal.

Be sure to train your new medal if you want to use it. I didn't
use it though since you are going to get a new medal which will be
better than it. It is a Tortoise medal in Metabee and snake medal in
Rokusho.

Do any shopping when needed to.

----------------------------------
9.7 * Preparations for Mt. Odoro *
----------------------------------
Once you are ready, visit Erika in the school. After talking to her,
exit the school's building and you will see Spyke announcing at the
school's grounds. After this, everything will go back to normal
again and Erika will meet you. Exit the school.

Alright, time is to get ourselves a new Tinpet. Go back home


and you will have a conversation with your mom. Then, you will go
upstairs. Check the shelves to receive a penlight. Attempt to go
downstairs and Ikki's father will come and hand you a new tinpet and
a lunchbox!!! Now, you could use two medabots in any Robattle. Woohoo!
Make sure you equip your medabot with your new medal and parts or it
couldn't be use in Robattles.

Also, don't forget to check out the science lab. Go to the northern
most room and talk the scientist lady there. Then enter the left room
and get a new medal!!! There are six medals altogether, so choose
wisely. Please check the Medal FAQ section for more infos on the
medals.
Here are the listing of medals.
Starting from the upper left ones to the upper right ones are:

Bat - compatible with medaparts that target Air type Medabots

Kappa - compatible with medaparts that target Sea type Medabots

Mouse - compatible with medaparts that assist an ally's attack

Starting from the lower left ones to the lower right ones are:

Chameleon - compatible with medaparts that hinder enemy's attack

Rabbit - compatible with medaparts that controls medabot's


speed

Monkey - compatible with medaparts that confuse enemies

Now is time to go to new area. Exit your house and head north and
you will notice that the road above is open. Go through it into a
new area.

---------------------------
9.8 * Road To Mount Odoro *
---------------------------
Terrain Type : Rock (Mt. Odoro), Plain (Ninja's Theme Park)
Medabots : Floro, Kintaro*, Dr. Bokchoy, Octoclam, Sharkkan,
(Mt. Odoro) Poison Copy, Churlybear, Oceana, Dragonfly,
Noctobat
Medabots : Nin-Ninja***, Spitfire**, Noctobat, Icknite***
(Ninja's Park)

You will be greeted by Erika. She will Robbattle with you.

~~~~~~~~~~~
Robbatle #7
~~~~~~~~~~~
Type : BRASS
Medatrainer: Erika
Head HP : 45
Comments : Wouldn't be hard to beat. Use two medabots and she will
be pulverised.

Then, she will follow you as a Non-Playable-Character (NPC) after


some conversations. There are a lot of new and tough medabots here
so get collecting and training.
When you are ready, head up (you will see a bridge at your left,
remember it) and then right. A boy will stop you and robattle with
you. Rokusho players beware as your medabot will have frequent misses.
Use aim shot or medaforce to kill 'im. After the short Robattle, keep
heading right. You will read the sign between the two bushes and a
medabot will appear from the water and talk to you. It will then take
you to an island filled with treasure. Among the things you will get
are:

Psycho Missile
A ninja??! Search it again for a medal (Jellyfish/Queen)
Money (1.00)

Talk to the medabot again. It will bring you back to the mainland.
The medabot will then walk away and you are back on track again with
Erika. Keep going right and go far down. Then go left to meet Koji
and Karin again. Don't talk to them just yet! There is a sidequest to
be done in order to receive a CAT or ? medal. Note that you cannot do
both sidequest or you will receive nothing from either one of them.
Be sure to choose carefully which medal you want.

----------------------------------------------------------------------

Talk to Koji only if you wanted to receive a CAT medal from Erika
later in the game. Do NOT talk to Karin.

-OR-

Talk to Karin if you wanted to receive a ? medal from Karin later in


the game.

----------------------------------------------------------------------

Now, backtrack to the bridge you seen and go down through the bushes.
There will be another bridge. Go through it to enter a new area. There
will be a lot of medatrainers here to battle. Just keep Robattling
them until you reach the end. There will be a small space enclose by
cliffs. Head to that small space to uncover a ninja who will give you
a medal. (Squid medal in Rokusho and Bear medal in Metabee). Remember
this place as you could enter Ninja Theme Park at this very spot later
in the game.

After that, backtrack to the first bridge and go through it. Walk left
till you meet a red colored shirt girl. Talk to her and Robattle her.
This Robattle will be easy. Then, head up and left. Go down the bridge
as soon as you reach it. Talk to the three person guarding the house.
Be sure to train your medabot till level 20 and above. The next
Robattle isn't easy to achieve victory. Using the new medals you
receive is a plus to win this one.

When you are ready, enter the house and talk to the guy at the right.
Prepare for a Robattle.
~~~~~~~~~~~
Robattle #8
~~~~~~~~~~~
Type : ATTACK-TYRANO
Medatrainer: Select Corps
Head HP : 45
Comments : This guy IS super hard. Believe me. Not only his battle
(Metabee) tactics are offensive, but they are also defensive.
Keep trying to defeat him and load your last save if you
can't. Train a lot too if you want to defeat him. With
only two medabots you really need luck and a high level.
Also, use medaforce whenever possible.
Comments : Equipped fish leg medaparts or CHURLY BEAR medaparts and
(Rokusho) his attack will keep missing. Attack normally.

After the really hard battle, talk to the people in the house and
exit the house. Now, head up, over the bridge and read the sign board
in front of the bridge. A medabot will swim up to you and a guy will
come out and Robattle with you.

~~~~~~~~~~~
Robattle #9
~~~~~~~~~~~
Type : MANTAPREY
Medatrainer: Rubberobo
Head HP : 35
Comments : His medabots use short range techniques which has a high
agility. Other than that, his medabots doesn't have
anything special.

He will then attempt to run away, and Ikki will try to stop him. He
will dodge and Ikki will fall into a river.

----------------------------------
9.9 * Swept Away By The Currents *
----------------------------------
Terrain Type : Seashore
Medabots : Dragonfly, Noctobat, Flatstick, Kappalord, Octoclam,
Sharkkan, Firflash, Pingen

A medabot will then come and ask you if you enjoy swimming. After that,
you will fall unconcious. When you wake up, you will find yourself in
an old lady's house. She ask for your help to retrieve back a stolen
letter.
You will then automatically exit the house. They are new medabots here.
So,
don't forget to collect medaparts for your medabots.

Go one screen up and keep going up till you see a fork leading down.
Head down the fork. Talk to the medabot there for a medapart
(HEAVYWEIGHTER). Now, go far up. Talk to the medabot between a cliff
and a tree, and prepare for a robattle. It is easy and same as those
random medabot encounter.

After that, go right and cross the bridge. Then, walk all the way
down and exit to another screen. You will budge into a conversation.
After that, you will Robattle with the guy who made you fall into the
river.

~~~~~~~~~~~~
Robattle #10
~~~~~~~~~~~~
Type : FLATSTICK
Medatrainer: Rubberobo
Head HP : 45
Comments : His medabots attacks could be a headache. Besides if you
are playing the Metabee version, you will find out that
you will keep missing your target. Use aim shot to him 'em
hard!!! Rokusho users follow the same.

Now, more of the Rubberobos will come and surround you. Then, the
Phantom will come and save you from trouble. The Rubberobo gang will
then run away. After that, the Phantom's medabot will come and pick
him up and fly away. Talk to the medabot in front of you before
picking up the letter which look like a file on the right. Now, talk
to the medabot again to get a free ride back to the old lady's area.
Walk left and return the letter to the medabot. Then, enter the house
and talk to Grandma for a prize!!!

You will receive a new Tinpet as your prize. Note that you could only
take one of the two prizes. The left one is a skeleton of a male
medabot while the right box is a skeleton of a female medabot. Choose
wisely on which you want as it will determine the easiness of the next
areas you going to visit after this. I chose a male Tinpet as I have
many medaparts for the male Tinpet. You will also receive money. Take
note also that she will present you with BRASS medaparts if you pick
the female skeleton medabot, and some money!!!

Exit the house and talk to the flying medabot. It will bring you back
on track again.

----------------------
9.10 * Back On Track *
----------------------
Terrain Type : Rock
Medabots : Floro, Kintaro*, Dr. Bokchoy, Octoclam, Sharkkan,
Poison Copy, Churlybear, Oceana, Dragonfly,
Noctobat

Go up and talk to Karin. Prepare for a Robattle.


~~~~~~~~~~~~
Robattle #11
~~~~~~~~~~~~
Type : NEUTRANURSE
Medatrainer: Karin
Head HP : 45
Comments : Her medabots ain't powerful. Just keep shooting/hitting
them and they will lose. Her medabots have healing
and defensive ability though.

She will give you a medapart RIGHT ARMOR if you win.

-----------------------------------------------------------------------
NOTE : Hopefully you didn't sell any medaparts as the part ahead needs
certain medaparts to carry on or you might need to restart your
game. I will be listing them below so just make sure you have
them

1. BATTLE RIFLE (left arm medapart)


2. PSYCHO MISSILE (head medapart)
3. HEAVYWEIGHTER (right arm medapart)

If you do not have anyone of them than please collect the


through random Robattles.
-----------------------------------------------------------------------

Now, go left and read the sign board. A medabot will turn up from the
river and give you a ride to a cave just below the guarded house.

-----------------------------------
9.11 * In The Heart Of Odoro Marsh *
-----------------------------------
Terrain Type : Rock
Medabots : Poison Copy, Spidar*, Kintaro*, Dr. Bokchoy, Dragonfly,
Noctobat, Magdosnake, Gorem, Haniwa

Head far up and you will see a treasure box. Open it and you will get
a medapart BATTLE RIFLE. Now go down a little and then go right. You
see Sloan blocking you from going further ahead to the right. Talk to
him and prepare for a Robattle.

~~~~~~~~~~~~
Robattle #12
~~~~~~~~~~~~
Type : TOTALIZER
Medatrainer: Sloan
Head HP : 55
Comments : He is harder to beat now. So be careful and plan your
move carefully. He is still slow and speed is his
medabot's disadvantage.
Keep walking right and you will feel a earthquake (Sloan must have
push the rock to stop you). Go up (whichever lane you take ends up at
the same place). Turn right and then down until you see a rock blocking
your path. You need to use certain medaparts to break this rock. For
now you need to use CYANDOG's BATTLE RIFLE to break the rock. Just
equip it on any of your medabot and "search" the rock. You will
automatically call your medabot out to break the rock.

Head down and you will see another rock. Use PSYCHO MISSILE to break
the rock. Head down and follow the wall down-right. You will come to
another boulder blocking your path. This time use HEAVYWEIGHTER to
break the boulder.

Go around the walls and down the stairs which you can already see.
Now, head up and then northwest. You will meet Sloan again. Talk to
him and prepare for a Robattle.

~~~~~~~~~~~~
Robattle #13
~~~~~~~~~~~~
Type : TOTALIZER
Medatrainer: Sloan
Head HP : 55
Comments : Same as before.

After winning the battle, Sloan will walk away and your path will be
open. Head up a little and walk left. There will be broken medaparts
scattered. Pick it up. They can be fix by Dr Aki. Now go left till you
hit the wall and down until you see a treasure chest at your right.
Open it and you will receive 10.00 pounds.

Go left again till you hit the wall and then all the way down. Walk
to the left and you will see Spyke blocking the path above you. Talk
to him and Robattle him.

~~~~~~~~~~~~
Robattle #14
~~~~~~~~~~~~
Type : CYANDOG
Medatrainer: Spyke
Head HP : 45
Comments : His medabots have a high agility. Careful of his MANTAPREY
too as its slashing techniques could really damage your
medabot. Still you couldn't lose this Robattle.

After Spyke lost he will walk away. Head up and follow the right hand
path when you come upon a junction. This time, you will see Sammantha
blocking the path at your right. Just talk to her and she will walk
away without even having a Robattle with you. Continue right and up
the stairs. Take the broken medapart blocking your path.
Then head up, left a little and then down. Before going to the right
let me warn you the dangers you going to meet. The next Robattle will
be a pain, so train up before going to the left. I recommend level 25
and above. Don't forget to save too! It is important in case you lose
in the next Robattles which are SUPER hard.

When you are ready head left and Yanagi will spring on you as you pass
by a cave. Koji will suddenly come and talk to you. Then, a Robattle
will begin.

~~~~~~~~~~~~
Robattle #15
~~~~~~~~~~~~
Type : SUMILODON/WARBANDIT
Medatrainer: Koji
Head HP : 50
Comments : As usual he is superbly tough. Speed seems to be his
(Metabee) medabots advantage. With a high level and medaparts with
missile launchers will let you win this battle.
Comments : Slashing techniques shall do well against his medabot. No
(Rokusho) problems here.

Now, the rubberrobo gang will come out from the cave and Robattle
you.

~~~~~~~~~~~~
Robattle #16
~~~~~~~~~~~~
Type : AVIKING
Medatrainer: Squidguts
Head HP : 35
Comments : His medabot may be slow but they are still great in
(Metabee) shooting. Speed attacks such as beserk works best. Charge
Metabee's medaforce while the other partner attacks. Then,
blast him.
Comments : This guy is really a pain in the ass. His Sacrifice
(Rokusho) techs are both annoying and destructive. Not to forget his
missile attacks which are really powerfull. Charge your
medaforce gauge and give him a full blast of it. You could
also use ANTI-SEA medaparts to finish him easily.

After the battle is over you will receive a medal (Phoenix/Spider) and
some medaparts. The Phantom will appear. After having a conversation
with you, he will just walk away, followed by Koji behind him.

When you gain control again, head up to enter the cave. Pick up any
broken medaparts and exit out of this cave. Oh yeah, just to remind
you again, you will have a medal (Phoenix in Rokusho Version and
Spider in Metabee Version) after the two Robattles you went through
before. This medal is the best you will ever have. So train it up
since it will start at level 13.

Now, exit left and you will change back into your normal clothes.

--------------------------
9.12 * Fresh Air At Last *
--------------------------
Terrain Type : Rock
Medabots : Floro, Kintaro*, Dr. Bokchoy, Octoclam, Sharkkan,
Poison Copy, Churlybear, Oceana, Dragonfly,
Noctobat

You will find yourself outside the cave. Head up and talk to Erika.
She will be surprise, but glad to see you again. Now you are free to
enter or exit the cave anytime.

Head up and then cross the bridge. Then one screen right. You will see
Karin and Koji at the bottom of your screen. Talk to them. They will
walk away, followed by Erika. Head down and exit completely this area
for good.

-----------------------
9.13 * Homeward Bound *
-----------------------
Head into the Science Lab. Talk with Professor Aki to give him the
broken medaparts you collected. Now exit right and go a screen up.
Talk to Aki's niece and enter the room at your right. Now, you are
able to pick any medal you want again.

After that, exit the Science Lab and Erika will call you. You will
automatically meet up with her. After the conversation, she will
walk away. Then you will skip into a scene of the Rubberobo gang.

When you gain control of Ikki again, go back to your house and
attempt to enter your house. A medabot will give you a letter to enter
the amusement park.You will automatically enter your house. Talk to
everyone in your house, including your dog upstairs.

Now exit your house and head up to enter Erika's house. Talk to
Erika and her mother and Erika again. Then, exit her house. Go back to
your house and speak to everyone in your house again (this time you
don't have to talk to Salty (the dog). Exit your house. Now from your
house, head all the way left and exit left to the dock.
----------------------------------
9.14 * Sailing To Medabot Island *
----------------------------------
Terrain Type : Beach
Medabots : Pingen, Fireflash, Orkamar, Giggly Jelly**, Flatstick,
Kappalord

This is just a small port, so don't expect much from it. However, the
medabots here are tough. So get training and collecting new parts.
I highly recommend level 30 and above. Be sure to use the new medal
(Phoenix/Spider) you just grab. Both the medals are really strong and
could deal some really bad damage and powerful medaforce on enemies.

When you are ready, head towards the ship below and Erika will meet
you. She will give you a ticket to sail on the ship. You will deport
into Medabot Island. The random encounters at the port of Medabot
Island are the same as the dock before this.

When you arrive, you will be greeted by an odd looking man. Walk up
and enter the door.

-------------------------------------------
9.15 * Medabot Island a.k.a. Isle Of Pain *
-------------------------------------------
Terrain Type : Wilderness, Rock (North screen), Street (West screen),
Plain (East screen)
Medabots : Flatstick, Gorem, Haniwa, Pingen, Snowbro, Spidar**,
Phoenix*, Megaphant**, Tentaclam, Rollerman*,
Landbrachio, Air-Ptera**, Attack-Tyrano**, Tankar**,
Sailormate*

This is not quite a vacation destination as you have suspected.


Robattles here are not as easy as they were before. So, train up and
get collecting. Modify or change your medaparts when needed to. Save
often and test your medaparts to see their speed, ability and
effectiveness. I recommend level 30 as all your medals will evolve
at this level with NEW medaforce.

You will automatically walk a few steps into the park, followed by
Erika. Then, she will leave you and you are on your own now. Walk up
until you see a pond or water fountain. Take the left lane and follow
it up and to the left at the junction. Exit at the left (upper left of
this screen).

Enter the tall building or arena. Hug the right wall and you will
notice there is a stairs to your right. If you want to trade medaparts
just talk to these people. Otherwise exit from where you came from.

Talk to the lady at the counter to register for the tournament. Now,
go down the stairs at the left. You will see Erika in this locker room.
Be prepared though, once you enter the stairs at the upper right
corner, you will have a Robattle with Erika. The terrain will change
into Inside for this Robattle. So change you leg medapart if you need
to gain some propulsion and attack success.

~~~~~~~~~~~~
Robattle #17
~~~~~~~~~~~~
Type : BRASS
Medatrainer: Erika
Head HP : 45
Comments : This time her medabots will be harder to destroy. She
will have a PRETTY PRIME to protect her weak ones, so
destroy the "protector" first. The other two medabot will
keep attacking. She will also have a medabot which could
counter any attacks. Having a beserker at your team will
with a high number of HP will give you a better chance to
win. Spidar medaparts will be great to trap her two PRETTY
PRIME which will act as beserkers.

After the Robattle you will reenter the locker room again. This time
you have to prepare for another Robattle with Karin. When you are
ready (after changing your medaparts), talk to the man at the upper
right corner. Now, lets Robattle.

~~~~~~~~~~~~
Robattle #18
~~~~~~~~~~~~
Type : NEUTRANURSE
Medatrainer: Karin
Head HP : 45
Comments : This Robattle will be slightly easier than the battle
with Erika. Her attacks are focus more on healing and
supporting techniques. So just keep hitting her with your
best attacks and you will win. However, her NEUTRANURSE
has a protect technique which could block almost any
attacks.

~~~~~~~~~~~~
Robattle #19
~~~~~~~~~~~~
Type : TOTALIZER
Medatrainer: Sloan
Head HP : 55
Comments : As usual his laser beams will kill you quickly. Has a slow
agility, so equipped the fastest legs you got and give 'em
all you got.

~~~~~~~~~~~~
Robattle #20
~~~~~~~~~~~~
Type : CYANDOG
Medatrainer: Spyke
Head HP : 45
Comments : He has two beserkers as his partners which has a very high
agility. Use spidar medaparts to trap these two and blast
them with everything you got since his medabots has a low
HP.

~~~~~~~~~~~~
Robattle #21
~~~~~~~~~~~~
Type : PEPPERCAT
Medatrainer: Sammantha
Head HP : 30
Comments : Do NOT equip any AIM SHOT or SHOOT medaparts. She will
start of by releasing a trap to trap shooting techs. Use
BESERK or STRIKE techs to win. Don't worry about her two
partners whom will not attack except keeping the trap
fortified.

After this long Robattles, exit the locker room and talk enter any of
the blue doors. Erika will call you and Dr. Armond will give some
speech. When you gain control, exit the building to see a Rubberobo
stealing a medal. Time to catch him. Talk to the kid and exit right.
A crazy guy will come and Robattle you.

~~~~~~~~~~~~
Robattle #22
~~~~~~~~~~~~
Type : SPIRALLE
Medatrainer: Ryo
Head HP : 60
Comments : His medabots has really cool slashing techniques. I won
him by using ATTACK-TYRANO hand medaparts and AIR-PTERA
leg medapart. Really easy for me.

He will be arrested and you are safe for the time being. If you
observe your surrounding you will notice you are cornered by people.
(it's a parade now). At this time being you are pretty much stuck at
the place you are standing. Walk a little left and attempt to walk
through the narrow lane between the wall and a building.

The Rubberobo henchman will run into you and then flee. Walk down the
lane and wholla you are out at last. Actually, not quite yet. All the
roads or exits around you are block except one, which is the opening
to your left. Go through it and talk to the Rubberobo.

~~~~~~~~~~~~
Robattle #23
~~~~~~~~~~~~
Type : MAGICLOWN
Medatrainer: Rubberobo
HP : 55
Comments : Attack with AIM SHOT and SHOOT medaparts to destroy
MAGICLOWN leg medapart. Then, attack with BESERK or STRIKE
attacks to put GOREM (partner) and MAGICLOWN to waste.

As he attempt to escape again, follow him. Koji will come after you
and try to do some heroism. He will be caught by more Rubberobo
henchmen. The Phantom will suddenly appear out of the bushes,
frightening all the Rubberobo guys. They will left two medals, but
Koji will take one of them. Take the other one.

Exit through where you come from and head up and through the left
opening. Talk to the girl there and you will return the medal to her.
Erika will come into the scene and talk to you. The girl will give
a DONOR medapart in return since "you are SO nice".

Now, everything will return back to normal. Walk all the way right
and enter the pathway at the right. You will have two options to do
this side quest. One is to help Erika and the other is to help Karin.
I prefer Karin's sidequest as it is more challenging and hard. But, if
you want the CAT medal, then take Erika's quest.

-----------------------------------------------------------------------
--------------------
I. Erika's Sidequest
--------------------
Then, go down a little and enter the arcade building. Walk up and
talk to Erika. Talk to the lower left boy. He will walk away, so take
over his place and game on.

Your goal is to toss or throw the balls and hit the Rubberobo guy.

Press A to use your right hand to catch the ball and toss it
Press B to use your left hand to catch the ball and toss it

Beware that the Rubberobo guy will also toss the ball to you to
defeat you.

-----------------------------------------------------------------------
---------------------
II. Karin's Sidequest
---------------------
You will see Karin standing near some bushes. Talk to her and she
will follow you. Now, enter the haunted house above you.

This place is a little tricky. There are medabots hidden in the


bushes and you will have to find all of them. To find all of them,
go one step up, two steps right and one step down. Turn right and
search the bush. The medabot will then Robattle you. Just as a
reminder. the terrain here is Woods.
After that, go one step up and five steps left. Go one step up and
search the left bush for another medabot. Then, walk two steps up and
four steps right. Take one step down and two steps right. Search the
bottom bush. Now, just head up and enter the door.

Follow the winding road and a medabot will appear and try to hide.
Talk with it for another Robattle. Then, exit through the right door.

The next room will be a pitch black room. To exit this room, just
take three steps right, two steps down, three steps right, two steps
up and a step right. You will be knock away from the door. So, just
take two steps right. You will see two Karins in the next room, you
will automatically find out which is the real one and Robattle with
the imposter. Follow the runaway imposter and you will enter another
dark room.

Take four steps down, two steps left, four steps up, two steps left,
four steps down and four steps left to another room.

Now, just move to Karin and talk with her. She will runaway into
another room. Follow her and you fall into a hole. Then, talk to the
medabot blocking your way and Robattle it. After that, go up the
stairs at the lower left corner of the room. Head down and exit down
another time.

Now, enter the arcade below you. Head up and talk to Erika. Exit the
arcade after this.

-----------------------------------------------------------------------

You are still not quite finish here yet. Head back to the arena and
to the locker room to continue the second part of the tournament. Talk
to the guy at the upper right corner of the locker room. Prepare for a
Robattle.

~~~~~~~~~~~~
Robattle #24
~~~~~~~~~~~~
Type : REDMATADOR
Medatrainer: Prince Kir
Head HP : 50
Comments : Put any two medabots to attack while the other one with
SPIDAR medaparts to set a trap for his medabots.

~~~~~~~~~~~~
Robattle #25
~~~~~~~~~~~~
Type : KINGPHARAOH
Medatrainer: Shandy
Head HP : 45
Comments : She is quite slow, but her HP is long and her attacks
packs a low of whollap. Her attacks are more on long range
techs. Beserk techs work ell against her. Use medaforce
whenever you are able to.

~~~~~~~~~~~~
Robattle #26
~~~~~~~~~~~~
Type : AURORAQUEEN
Medatrainer: Spumoni
Head HP : 30
Comments : This guy's medabots are really annoying. They could freeze
your medabots with their STRIKE hits. Use SPIDAR medaparts
to set a trap and use any beserk or aim shot techs to put
his medabots to a stop. Oh yeah, his medabots have a
really low HP. Anything which can do a chain reaction will
be great.

~~~~~~~~~~~~
Robattle #27
~~~~~~~~~~~~
Type : WIGWAMO
Medatrainer: Joe Swihan
Head HP : 35
Comments : His medabots have annoying FLOW strikes. They could give
one of those insane status damage. Hit him with speed and
having a medabot with healing techs will be great. Once
again this guy's medabots have a low HP so anything which
could do a chain reaction will work fine.

Once you finish this Robattle, you will be with Ryo again. Talk to him
if you want a Robattle outside the stage.

~~~~~~~~~~~~
Robattle #28
~~~~~~~~~~~~
Type : SPIRALLE
Medatrainer: Ryo (again?!!)
Head HP : 60
Comments : His medabots has really cool slashing techniques. Use
ATTACK-TYRANO hand medaparts with SPIDAR medaparts and he
will be down.

You will Robattle Ryo again in the arena, which will be the same as
the previous Robattle.

~~~~~~~~~~~~
Robattle #29
~~~~~~~~~~~~
Type : SUMILODON/WARBANDIT
Medatrainer: Koji
Head HP : 50
Comments : Won't be too hard to beat if you use the same strategy
as before.

After this you will receive prizes. Woohoo! All that hard work really
pays off. You will get the whole set of SPIRALLE medaparts. Oh yeah,
you will also receive a new medal (KNIGHT in Rokusho). Please save as
the Robattle ahead might be hard and I don't think you want to go
through those mad Robattles again. Exit the locker room and talk to
Dr. Armond in front of the counter. Then prepare for a Robattle.

~~~~~~~~~~~~
Robattle #30
~~~~~~~~~~~~
Type : BAYONET*** (Superb medaparts)
Medatrainer: Dr. Armond
Head HP : 45
Comments : I must admit, his medabots are really cool. I mean it. He
has modified versions of Rokusho and Metabee which are
really destructive and have a longer HP than Metabee or
Rokusho. I still don't have a good strategy, but you
could try using SPIDAR to set a trap for his beserkers and
focus in taking off the leader. If you have a better
strategy than this, please e-mail me.

He will ask you whether you wanted to be his assistant or not. It


does not really matter which one you answer. He won't want to accept
you anyway.

Exit the arena to meet with Erika. After a little bit of conversation
she will follow you. Exit right and keep walking down. Then enter the
left opening. Enter the Meda Coaster building.

Head up and you will have a fun roller coster ride. Now, exit the
building and then head left to talk to the boy. Head up and search the
middle bush. A Rubberobo henchman will come out of it. He will run
away again.

Exit right. Head to the middle of the park (the fountain is the
middle of the park) and then head up. Exit up. You will see Karin
and other people heading into the castle. Erika will give you 3.00
pound and ask you to buy some drinks before entering the castle. Exit
down and head right till you see a counter lady standing in front of
a small booth.

Talk to the counter lady. You will pay her 3.00 pounds whichever you
buy. I'm not sure whether it will affect the game in anyway, but I
bought orange juice. There are lemon packs and oil for sale too.
Backtrack to Erika and talk to her to give her the drinks or if you
bought others she ask you to keep it ????? Anyway, you will enter the
Witch's Castle with Erika.

-----------------------
9.16 * Witch's Castle *
-----------------------
Terrain Type : Valley (1F/2F Milky Way, 2F Moonlight Chamber), Desert
(2F Sunlight Chamber)
Medabots : Phoenix*, Paradiver, Dragonfly, Komandog, Magiclown,
Snailoader, Flatstick, Orkamar, Kappalord, Face Lantern,
Floro, Gloomeg

NOTE : The Terrain Type listed above does not apply to Medaroad Race
later in this castle.

You will enter a lift and enter a new room. Welcome to the Witch's
Castle. Do please refer to the Battle Tactics as you need to know
what type of legs shall fit for each terrain. There will be a lot of
race and leg types which will affect your speed when racing.

Go down and talk to Erika. She will then walk above and disappear.
Here's some briefing before you try to do something else. The star
tiles on the floor shall teleport you into different parts of the
room.

To get out of this mess, just take the left most star you can get to.
Now take the down most star tile you can get to. Then, take the left
star tile and wholla you are out of here. Now, just head up and enter
the door. You shall meet back Erika. Go around to the right and try
to get pass him. He will stop you and ask you if you wanted to race
him. Say yes to his question.

The terrain will vary (change) each time you enter the Medaroad Race.
If you win it will let you pass through. Please look at the Terrain
Mode in the Battle Tactics section in this walkthrough to get tips on
how to win. Tap A as fast as you could in the race. After that, exit
right. Again try to go around the medabot. It will ask you for another
Medaroad Race.

The medabot will then let you pass through. Head right and then down.
Talk to the girl and answer No for a Robattle. Exit down. Now follow
the path back to the lift and talk to the witch. You will enter the
lift. In the lift, there will be a blackout and some voice from the
Dark Master. Time to swipe the Rubberobo army(?) for good although this
is just an act *hint*. You will receive a cool looking warrior suit
after you exit the elevator.
Head down and talk to the Rubberobo henchman. Then, Robattle him. As
usual he will run away after losing the battle. Follow him and talk
to Robattle him. Follow him again as he runs away, and again Robattle
him.

Then, follow the witch into the next room. Now, head up and Robattle
the Rubberobo henchman. Go around to the right and prepare for
another Robattle with the Rubberobo henchman. Then go down and talk
to yet another Rubberobo henchman. This time you are gonna race with
him. After the race, follow the witch to another room and talk to
another Rubberobo henchman for a Robattle. You will exit into the
Moonlight Chamber.

Head up to the Rubberobo henchman who will be blocking your path.


Robattle him and show no mercy. Then, follow the path to Robattle the
same Rubberobo guy. Now head into the elevator. You will go to 1F.
Ahain, follow the Milky Way path at your left and enter the door at the
end.

Head up and the witch will talk to the Dark Master. Dark Master will
then Robattle you.

~~~~~~~~~~~~
Robattle #31
~~~~~~~~~~~~
Type : FLIGFLAG
Medatrainer: Dark Master
Head HP : 50
Comments : Its medabots aren't easy to destroy. Fligflag has a high
evasion. It could hide itself too. It has two CRIMSON
KING partners as attackers (beserkers). Their DESTROY
attacks could put some heavy damage to your medabots.
Start off by charging your Metabee or Rokusho medaforce.
Keep one medabot for healing and another one for attacks.
Then blast him with your medaforce.

Exit right after the Robattle. Head to the middle of the room and
attempt to talk with the witch. She will give you back your normal
clothes. After that, exit down twice. You will be out from the castle.

----------------------------------------
9.17 * The Dark Side Of Witch's Castle *
----------------------------------------
Head down and a woman will tell you that Karin is missing. Exit
up back to the castle grounds again. Talk to the man at the left of
the entrance of the castle. Yes, you are going to enter the castle
the second time.
This time talk to Erika again to get into the castle. Now, slip through
the the door at the upper right. Follow the path at the right to be
caught by Milky, the witch of this castle.

~~~~~~~~~~~~
Robattle #32
~~~~~~~~~~~~
Type : SUNWITCH
Medatrainer: Milky
Head HP : 35
Comments : Her medabots speed are incredibly fast. Remember the
terrain here is Valley. Start off by setting a trap with
SPIDAR medaparts. This will put a stop to the two
partners. Destroy the partners before destroying the
leader.

The witch will push you down into the stairs and down into a duengon.
Now, we are really in a jam. Talk to every kid in the duengon and
they will plan a escape for you. The guard medabots will come in and
it's up to you to deal with them.

After the Robattle, go up the stairs and some kid will come running
into you. However, that kid turns up to be part of the Rubberobo
gang. You will Robattle with his henchman first.

~~~~~~~~~~~~
Robattle #33
~~~~~~~~~~~~
Type : MAGDOSNAKE
Medatrainer: Rubberobo gang
Head HP : 35
Comments : Wouldn't be too hard to defeat.

~~~~~~~~~~~~
Robattle #34
~~~~~~~~~~~~
Type : GENTLEHEART
Medatrainer: Shrimplips
Head HP : 30
Comments : He will start off by laying an ERASE trap. So, start off
by laying a GRAPPLE trap. Then charge your medaforce gauge
while having the others to attack and blast your medaforce
whenever possible. Keep repeating this way to win.

You will receive a full set of GENTLEHEART medaparts which are pretty
good. Now, all the prisoners will run away. Follow them. Now, exit left
and talk to Karin. She will give you a new medabot skeleton. Yeah!
Bactrack right and then down. Head down all the way and exit down
again. You will be out from the castle.
Backtrack to the port and enter the ship. We are heading home at
last!!!

--------------------------
9.18 * Back Home At Last *
--------------------------
Backtrack to your home and talk to your mom. You will have a night
rest before going for more adventuring. After that, go to the science
lab and talk to the Dr. Aki for INVISI BODY, INVISI HAND, INVISI ARM
and TWIRL. Head into Miss Nae's office and talk to her. Agree to
Robattle with her.

~~~~~~~~~~~~
Robattle #35
~~~~~~~~~~~~
Type : WINDSAIL
Medatrainer: Nae
Head HP : 45
Comments : Do not use shoot attacks. She will start by laying a trap
for shooters. Use berserk and strike techs. Her attacks
consist of mostly interrupt techs which are really
annoying. She will suck your medaforce gauge and switch
your speed with her medabot's. She won't usually attack :)

After the battle, you are given a choice to select any Elemental series
you wanted. Cool! Take a look at the Elemental Series section for info.
Now, you are ready to head for Medaropolis. Exit right.

---------------------------
9.19 * Off To Medaropolis *
---------------------------
Tearrin Type : Street,
Medabots : Attack-Tyrano**, Air-Ptera*, Landbrachio, Spidar**,
Phoenix*, Megaphant*, Cordy, Komandog*, Magiclown*,
Kuraba, Mistyghost, Sailormate*, Starpeda, Tentaclam,
Rollerman, Pingen, Snowbro, Rappy, Twinkle*

You have a choice to enter the medashop at the bottom left of this
screen to join Medalink Robattles. That is optional though. However,
I advice you to do so because you will Robattle with Miss Nae and she
will ask you go back to her for a medal!!!

Head east across the railway to the next screen. Head right and talk to
Erika. Walk to the pink house at the bottom left and use the intercom
at the wall. You will be reunite with Koji. Go to his house (left of
Karin's house) and speak to the intercom. Enter the house and go
upstairs to speak to Koji. Exit the house. Head up and enter Rosewood
Private School. A rude guy will push you away. Time to teach him a
lesson. Head all the way left and up. Talk to him for a Robattle.
~~~~~~~~~~~~
Robattle #36
~~~~~~~~~~~~
Type : STINGARAY
Medatrainer: Hachiro
Head HP : 40
Comments : He will have two medabots defending while the leader
attacking. Lay a trap for shooters and attack the two
defending medabots. Then, take out the leader for good.

Exit the school and talk to Erika. She will walk away and you will
regain control of Ikki again. Exit down. Head into the southeast
building which is Medabots Corporation. Enter the room at your right.
Head up all the way and talk to Erika. Then walk right and down a
little. Talk to the yellow hair girl, Kirara. Then, head two rooms
left and walk up. Talk to the scientist in front of the science
facility. He will give you a complete set of medaparts for you to test.
This medaparts could be transform into a car for you to ride around
this big town. Cool!!! Check the Vehicle section in this walkthrough
for details.

Now, head down and Erika will be jealous of you. Exit the building and
try out your new vehicle.

You will need to do some sidequest for now.

-----------------------------------------------------------------------
------------------------------
I. Karin's Sidequest (? medal)
------------------------------
Exit left and exit down.

Enter the tall building at the southwest building (medamall) of this


area.

Head upstairs.

Head to the last rack at the right and search the RIGHT side of the
rack. Searching at the other side will only give you lousy food.

Take it and talk to the counter lady to pay up.

Head downstairs and talk to the counter at your right to deliver the
present to Karin.

The gift would be send to her house pronto.

-----------------------------------------------------------------------
---------------------------------
II. Erika's Sidequest (CAT medal)
---------------------------------
Exit left and exit down.

Enter the southwest building (medamall)

Head upstairs.

Search the second rack at the left. Search the left side of the rack.

Take it and talk to the counter lady to pay up.

Head downstairs and talk to the counter at your right to deliver the
present to Erika.

Put the gift at the counter.

-----------------------------------------------------------------------

Attempt to exit up and you will see a Rubberobo kid coming out from the
restaurant at your right. Head right till you see the Rubberobo kid.
Talk to him and Robattle him.

~~~~~~~~~~~~
Robattle #37
~~~~~~~~~~~~
Type : TURNMONKEY
Medatrainer: Rubberobo kid
Head HP : 50
Comments : You won't have trouble defeating this kid. He is really
easy.

You will find out that he is actually a kid in that Rubberobo suit.
You will automatically wear the suit and the Select Corp. will surround
you thinking that you are the Rubberobo kid. Prepare for another
Robattle.

~~~~~~~~~~~~
Robattle #38
~~~~~~~~~~~~
Type : ATTACK-TYRANO
Medatrainer: Select 3
Head HP : 35
Comments : Won't be too difficult to defeat.

More Select Corp people will come and surround you. However, a masked
woman (she is actually Kirara) will come and save you. She will destroy
the police medabots with ease and they will run away. The masked woman
will then walk away and you will change back into your correct clothes.

Exit left and then up. Head into the southwest building. Go upstairs
and walk down and head right after you pass the first row of computers.
Talk to Erika. Now, move yourself around the second row of computers
and talk to Dr. Armond. Use the computer at the left of him to
Robattle him.

After the Robattle, Rubberobo Gang will be at mischief again. Erika


will run out to see what happen (as usual). Looks like you will need to
catch up with her again. Go downstairs first and talk to the Dr. Armond
He will give you a new medal (Mermaid). Exit the building after talking
to everyone.

Head up to meet Sloan, Spyke and Sammantha. You know what is coming.
The Robattles shall be listed as once only as the same strategy is
needed to defeat them.

~~~~~~~~~~~~
Robattle #39
~~~~~~~~~~~~
Type : TOTALIZER
Medatrainer: Sloan
Head HP : 55
Comments : The same sets of medabots will be used in the previous
battle. He should be easy for you now.

~~~~~~~~~~~~
Robattle #40
~~~~~~~~~~~~
Type : CYANDOG
Medatranier: Spyke
Head HP : 45
Comments : Extremely easy to defeat.

Another fat cape guy will come in and then Robattle you.

~~~~~~~~~~~~
Robattle #41
~~~~~~~~~~~~
Type : BANISHER
Medatrainer: Baron
HP : 65
Comments : This guy is superbly defensive. His medabots has a
counter technique which could reflect all your attacks.
The best way to defeat him is using medaforce since he
doen't attack at all. So, charge your medaforce gauge and
let him have it.

After the Robattle, they will walk away (as usual). Exit right and
head back to the Rosewood Private School. Talk to Erika. A Rubberobo
kid will suddenly run out from the school. Go to the house on the
right of the school. Talk to the intercom and enter the house.
After some conversation, head up and read the document on the table.
Then, head a little down and left and search the tank medabot. The
medabot is actually a stolen one from Medashop. Something is fishy
here. Attempt to go back to the entrance of the house and the strange
butler will appear again. Exit the house and enter Rosewood Private
School.

You will meet Erika and talk to her. She will then walk to the left.
As for you, head right and then up all the way. Erika will distract
the guy blocking the stairs. Head upstairs and talk to girl standing at
the door of the classroom. Then, head to the southern part and enter
the meeting room. Talk to the teachers here. Now, exit and you will see
Professor Siraf. Talk to him and he will move away. Head back to where
the girl was standing and enter the classroom. The pupils here will
Robattle with you, but don't worry, they are same as those random
encounters. After the Robattle, they will tell you about Awano Hachiro.
You will realize that Hachiro was the Rubberobo kid which disappeared.
Exit school.

Talk to Erika. She will reenter the school again. Exit left and head
into the northwest building which is the Select Corps HQ. Talk to the
policeman at the counter. Then talk to the policeman at the southwest
part of the room. Prepare to Robattle!

~~~~~~~~~~~~
Robattle #42
~~~~~~~~~~~~
Type : ATTACK-TYRANO
Medatrainer: Select Corps
Head HP : 35
Comments : Just same like the usual encounters before this.

After the Robattle, the alarm will go wild and they will move out. Exit
the building. Backtrack to Rosewood School. Attempt to attack the
Rubberobo henchman standing at the entrance of the school. Koji will
come and give you a hand. The hanchman will be tricked by Koji. Follow
Koji into the school. Head right and then up to meet up with Koji. He
will chase after the fat Slect Corps guy while you have to take care of
the Select 3. It is an easy Robattle.

After the Robattle, they will let you pass. Go up the stairs above.
Don't worry about the Rubberobo here. Just head down all the way and
turn left. The Select Corps guys will come and talk to you. Enter the
Teacher's Lounge above you. He will have two keys and he will only
give you one key. Choose the key base on the sidequest you have done in
the Medabot Island. Here will determine the whether or not you will
receive the medal. If you took Erika's sidequest, please skip the right
key and go take the left one.

-----------------------------------------------------------------------
----------------------------------------
I. Right Key (Karin's Sidequest/? medal)
----------------------------------------
Choose the right key (B Class).
Head up all the way and enter the classroom in the middle.
Head down and Robattle those Rubberobo scums surrounding Karin.

-----------------------------------------------------------------------
------------------------------------------
II. Left Key (Erika's Sidequest/CAT medal)
------------------------------------------
Say no when you Koji ask you to take the right key. You will receive
the left key (A Class).
Head up all the way and enter the classroom at the left end.
Head left to see Erika trapped by Rubberobos and Robattle them.

-----------------------------------------------------------------------

Depending on which key you chose, Gillgirl or Squidguts will come in


to Robattle you.

~~~~~~~~~~~~
Robattle #43
~~~~~~~~~~~~
Type : CIRCULIS/AVIKING
Medatrainer: Gillgirl/Squidguts
Head HP : 45/35
Comments : Lay a shoot trap and attack. They are not hard to defeat.
CIRCULIS only has interrupt techs which deals small
amount of damage on your medabots. For AVIKING just use
anti air missiles and he will be down.

She will drop Big Key and some medaparts for you. After some
conversation with Karin, she will walk away. Exit the classroom. Walk
right along the balcony and down all the way. Head left and use the
key to enter the Headmaster's room on your left. Head up and Robattle
Hachiro, the spoilt brat.

~~~~~~~~~~~~
Robattle #44
~~~~~~~~~~~~
Type : STINGARAY
Medatrainer: Hachiro
Head HP : 40
Comments : He is faster this time and more sleekier too. His wheels
give his medabots great agility so my advice is to have
wheel type legs. His STINGARAY is a killer to your
medabots. Don't use medaforce too as your medabots will be
destroyed before you can even charge up and unleash it.
Put a medabot partner on defend to protect your berserkers
from STINGARAY's attack. Have the leader and another
partner for attacking.
Hachiro will tell you that he was tricked by the (fake) Principal.
After the crybaby run away, head up and Ikki will hear a struggling
voice. Go up and search the left rack and you will find the Principal
lock inside a rack??! Now head right and search the wall between
the flower pots. You will enter a secret room where a Rubberobo is
trying to steal medals in that room. He will be surprised to see you
and you will hear Erika's distress call. She is caught by some
Rubberobo henchman. Time to Robattle the thief.

~~~~~~~~~~~~
Robattle #45
~~~~~~~~~~~~
Type : CHIMERATOR
Medatrainer: Seaslug
Head HP : 45
Comments : His medabots speed IS slow plus with a low HP. Start off
by setting a Grapple trap. Then, use any attack with a
high success rate. His medabots have attacks which
consisted of flow damage, bind and some wicked stats
changing attack.

After the battle, you will receive a DRAGONATTACK right arm medapart.
They will leave the scene. Search the rack again to find the Principal
again -_-;. He got caught again. The Principal will give you
APPEALSOUND for saving him. Exit the school entirely. Koji and Karin
will come to tell you that Erika has been chasing Seaslug. Koji will
walk away to seek revenge. Head right into Hachiro's house. Head
upstairs after Koji left. Go around the room to meet back with Hachiro.
Robattle him. Teach him a lesson he will never forget.

~~~~~~~~~~~~
Robattle #46
~~~~~~~~~~~~
Type : STINGARAY
Medatrainer: Hachiro
Head HP : 40
Comments : Same as the Robattle before this.

He will drop into a hole, but you will pull the rascal up (I wish Ikki
would just throw him down). He will apologize and walk away. Head
downstairs and you will see some Rubberobos walking out of the house.
Exit the mansion. You will meet Koji and Hachiro. Hachiro will become
your friend. Then, Erika will come with an annoying look and run away.
Walk left and talk to the Select duos. They will be taken to the HQ.
Enter Karin's house again. Talk to her dad then Koji and Karin.

Exit the building and head back home. Don't forget to save too.
----------------------
9.20 * Mom, I'm Home *
----------------------
Head back to Erika's house. Talk to Erika and she will be scolding
herself for not getting the scoop. She figured out that you have been
running aorund Robattling Rubberobos. Then, prepare for a Robattle.

~~~~~~~~~~~~
Robattle #47
~~~~~~~~~~~~
Type : BRASS
Medatrainer: Erika
Head HP : 45
Comments : The terrain type you will be battling with her is plain.
So change your legs before battling with her as her
medabots are quick on this terrain type. Her partner
medabot will also have a reflect technique. Use
medaforce on it whenever possible (if it uses the reflect
technique).

Head into the science lab and enter the Professor Aki's room. There
will be a conversation between the Phantom and Dr. Aki. Talk to
Dr. Aki. Then, talk to Miss Nae. Prepare for a Robattle. She will be
using the same devastating team as last time. If you win her, she will
give you another Elemental Series.

--------------------------------
9.21 * Rubberobos Here We Come *
--------------------------------
Tearrin Type : Street,
Medabots : Attack-Tyrano**, Air-Ptera*, Landbrachio, Spidar**,
Phoenix*, Megaphant*, Cordy, Komandog*, Magiclown*,
Kuraba, Mistyghost, Sailormate*, Starpeda, Tentaclam,
Rollerman, Pingen, Snowbro, Rappy, Twinkle*

Exit right and enter the southwest house (speak to the intercom in
front of the house first). Go upstairs and talk to Koji. He will tell
you how to make up with Erika. Exit the house. Head back to Select HQ.
Talk to the Select guy blocking the meeting room. He will go out for
patrol duty. Talk to the Select in the meeting room. Then, exit the HQ.
Exit down. Search the dog statue at your right and Ikki will realize
the statue is out of place. A rubberobo will come. You know what is
coming.

~~~~~~~~~~~~
Robattle #48
~~~~~~~~~~~~
Type : TURNMONKEY
Medatrainer: Rubberobo kid
Head HP : 50
Comments : His TURNMONKEY is aboslutely nothing, but his partner
could either defend or attack with missiles. Just put all
your medabot to attack and you will win easily.

The Rubberobo henchman will turn out to be a kid. Select Corp will come
to claim the boy. Man, they got the credit for your hard work! Head
back to the Select HQ and you will see a scene of the mother reunite
with her son. Her son will tip you to search the dog statue. Head back
to the dog statue and talk to the guy beside it. His girlfriend will
come and he will move away. Now, talk to Dr. Armond for a Robattle.
His medaparts may come in handy. He will remove the statue to reveal a
staircase. Before you enter it, backtrack to the candy bar and Robattle
with the waitress twice. After doing so, enter the sewage.

-------------------------------
9.22 * Into The Sewage System *
-------------------------------
Terrain Type : Saibar
Medabots : Soniktank, Megaphant, Antacker**, Antldier**, Rollerman,
Flatstick, Haniwa, Gorem

Head down and go across the second junction to the right. Go right
along the path and search the manholes. Robattle all of the kids hiding
there. After that, follow the path right, up and right again. Then,
head down. Exit right.

Follow the pathway and attempt to go into the Rubberobos secret


hideout. He will stop you and ask you for the password. Of course you
wouldn't know it so Ikki will just step back. Exit left and talk to
the guard there who will Robattle you. He will give you the password
although the password sounds stupid.

Exit right and talk to the guard to give him the password. Now, just
go to the racks and search the books at the right end. Phantom Renegade
will pop out and give you some encouragement. Now exit up. Talk to the
Rubberobo at the upper right of this room. He will tell you about the
latest evil invention of the Rubberobos, which is carbon-dioxide soda.
A medabot will come in to run the test, but it does not affect
medabots. So, the Rubberobo will go in to test it on himself. Then,
talk to the Rubberobo at the left. He will go in and blow himself up.

Okay, now the path to your left is open. Seacrh the box with a green
line to receive 100 pounds!!! Then search the above box to receive
20 pounds. Then, search the box near the boy below to receive another
50 punds. Now, you are rich. Before that make sure you save as there
will be a Robattle ahead. Attempt to exit the store room and the
Rubberobo will take back 100 pounds. Now exit down and right to see a
graduation ceremony. The Rubberobos are up to mischieve again. Time to
stop them. So, follow them up the ladder.
----------------------------------
9.23 * Rubberobos Here We Come 2 *
----------------------------------
Tearrin Type : Street,
Medabots : Attack-Tyrano**, Air-Ptera*, Landbrachio, Spidar**,
Phoenix*, Megaphant*, Cordy, Komandog*, Magiclown*,
Kuraba, Mistyghost, Sailormate*, Starpeda, Tentaclam,
Rollerman, Pingen, Snowbro, Rappy, Twinkle*

Alright, your mission is to swipe out all the Rubberobo kids for good
in Medaropolis. Hard work!!!

Start off by heading to the southwest section of this area. You will
find a Rubberobo kid and a Select Cop. Talk to the kid and Robattle
him. Once he loses, he will run away. As usual, you need to chase
after him *sigh*. Exit left and talk to Erika. She will tell you about
the secret hideout of the Rubberobos which you already knew. Now, there
will be a scene of the Rubberobo kid, Select Cop and Phantom Renegade.
Follow them to the left and up. Talk to the Rubberobo kid for another
Robattle. He will run away again once he lost the battle.

Exit up and head to where the Select HQ is. You will see the Rubberobo
kid. Talk to the Select Cop holding the guy and he will unpurposely
release the Rubberobo rascal. More Select will come out. Seems there is
trouble at the Medaropolis Square. Exit down.

Head all the way down to the Medamall and you will see the group of
Rubberobo kids. Squidguts had betrayed them by reporting the incident
to the Select Corps. Now, you will have to lead them to safety with the
help of Phantom Renegade. Prepare yourself for the Robattle ahead.

Then, head up and talk to the boss of Select Corps. Robattle with his
lackey. Exit up and Robattle the Select Cop blocking the way at your
right. Exit right.

Now, the kids will be caught by some Select guys. Well, you need to
save them by Robattling those Select guys. Once you win, Hachiro will
send his medabot to push the Select guy away. He was not bad after all.
Not only that, he will generously give you a UNICORN medal!!! Hachiro
is really Ikki's friend now ; ). It starts off with a high level.

Attempt to enter Rosewood Private School and Phantom Renegade will


appear into the scene. He will change the name of the school plate to
fool the Select Cops. Mission accomplished. The kids are safe and sound
for the time being.

Enter the school to receive a manhole key from the ex-Rubberobo kid.
Exit the school. Exit left and then down. Once again, you need to go
into the sewers to get rid of the Rubberobos for good in Medaropolis.
Face the front of the statue and wholla the stairs will be revealed.
Enter it again.

--------------------------
9.24 * Phew, This Stinks *
--------------------------
Terrain Type : Saibar
Medabots : Soniktank, Megaphant, Antacker**, Antldier**, Rollerman,
Flatstick, Haniwa, Gorem

Walk down and across the second junction. Walk along the path and
search the last manhole to open another new set of stairways. Enter
it. Head up and talk to everybody twice. Robattle those who wish to
challenge you. Attempt to go out from the room and the whole
Rubberobo gang will arrive and push you away. Take your seat and a
Rubberobo will be angry of you for taking his seat. Just go up the
stage and Robattle him.

~~~~~~~~~~~~
Robattle #49
~~~~~~~~~~~~
Type : FOXUNO
Medatrainer: Rubberobo Gang
Head HP : 35
Comments : He is quicker this time on this terrain. But, he can be
stop by setting a grapple trap first and have the others
attacking.

Talk to Seaslug and he will have you as the sub-leader of Rubberobo.


Another Rubberobo will be ordered to challenge you. Smack his medabots
hard. They will give you the title but found out that you ARE Ikki, not
a Rubberobo. Seaslug will Robattle you.

~~~~~~~~~~~~
Robattle #50
~~~~~~~~~~~~
Type : CHIMERATOR
Medatrainer: Seaslug
Head HP : 45
Comments : Seaslug's medabots are now faster than the previous
battle. again set a grapple trap and have all your medabot
attacking.

You will be captured, but a Rubberobo will come to tell that their
hideout has been busted by Select. Search the front of the weird statue
to reveal a hidden passage. Ikki will enter it anyway. Follow the
passage while Robattling any ANTACKERs blocking your way. Talking to
the children here will let you know that the ANTACKERS feed and play
with them. Of course the kids actually serves as food for the Queen.
Keep robattling any ANTACKERS which block your way and keep following
the path. Then, enter the door to find out that the "Queen" is actually
another of those Rubberobos. After Robattling the ANTACKERS for the
last time, open all the chest for some money and a new female tinpet!!!

Now, equip a SCORPION DOG head medapart to melt the statue. If you
don't have it, just head back to where the kids were and buy one from
the convenient store there. Beware that it is gonna cost you. You will
reveal a door and a Rubberobo after melting the statue. The ANTACKERs
will realize that they were manipulated by the Rubberobos all this
time. Enter the door ahead twice.

--------------------------
9.25 * The Ancient Ruins *
--------------------------
Head up the stairs and search the hole. Dr. Armond will come to tell
you his plans of searching the Ancient Ruins for the Fuyin Stone. He
will have Ikki to search for it seeing that Ikki would want to know the
secret of Medabots hidden in the Ancient Ruins. He will also have the
Rubberobos whom he sponsored to race with you (nevermind they won't
find anything). Exit down and right.

Just follow the straight forward path nabbing a BLASTO on the way. Use
it to blast the rock blocking your path. Keep following the path while
the Rubberobos chase you. Nab the ARMA-HEAD on the way and use it to
remove the rock ahead. Keep following the path and step on the star
tile to be begin a Robattle with those Rubberobos.

After the Robattle, the earth will begin to shake and you will be
warped to the a new world.

-------------------------
9.26 * Into a New World *
-------------------------
Terrain Type : Seashore, Water
Medabots : Pingen, Kappalord, Flatstick, Fireflash, Sharkkan,
Kuraba, Moai, Papyrak, Ambiguous, Oceana, Redlace

Search the door below and you will change into your best warrior
costume. Head around the star tile and search the medabot above. Then
head to the star tile and the Gillgirl with some Rubberobos will be
warped to this area too *sigh*. More trouble for Ikki. They will touch
the medabot while Ikki tries to stop them. Again, you will be warped
into a new place, Kodine Kingdom. Seems that you have to play the
Great Hero for the people of Kodine Kingdom.

Exit up and head to the middle of the room. The old man will call you
and then walk away. Now, eat the food on the table. The scene will
move to Gillgirl and Co. whom were thrown into the sea.

Exit the Kodine Temple for good. Head down to be brief about the Blue
Hawaii. Attempt to exit left and you will see a Rubberobo bribing the
villagers for candy. Yes, they are the ones behind the Blue Hawaii.
Robattle with his FLATSTICK. Once he lose, take the Rubberobo to the
prison (located at the right of the temple. Lock him up and exit the
prison.

Okay, time to get permission from the Princess. Exit right. walk to the
right and nab the female tinpet before talking to the Princess. Prepare
for a Robattle.

~~~~~~~~~~~~
Robattle #51
~~~~~~~~~~~~
Type : UTOPIAN
Medatrainer: Margarita
Head HP : 25
Comments : Be sure to equip and legs with flippers to your medabots.
Her chaos effect could be annoying. It will make your
medabots confuse and begin to attack just anyone including
themselves. If you have any strategy for this please tell
me.

After the Robattle, she will kindly give you a flower necklace with
a GHOST medal. Ikki will tell her about the Rubberobos and here a comes
a Rubberobo. Well, attack him of course. After he loses the Robattle
talk to Margarita to explain about the Rubberobos. Then send him into
the prison.

Head back to the temple and talk to Margarita. She will explain to you
about the Fiyun Stone and the origin of medabots. Follow her to the
door to talk with the chancellor. Enter and take a seat opposite him.
He will tell you that the Blue Hawaii was actually the Princess medabot
and not Rubberobos. Looks like Ikki have mistaken all the time. Enter
the room above only to find the princess missing. Talk to the
Chamberlain once again. Exit down twice. Now, search the medabot to
find Maragrita, Princess of Kodine Kingdom.

Exit Kodine Temple and head down. Ikki will be approached by the
Oracle. Now exit left and talk to Margarita. She will be angry that
Ikki will be going back after he finishes his duty. Follow her when she
runs away. At the junction, head left and follow the path. Robattle any
Rubberobos who try to stop you. Keep following the path until you meet
two Rubberobos surrounding Margarita. Talk to them and Robattle them.

Backtrack to the junction and head up instead. Follow the path at the
right once you reach an island. Robattle any Rubberobos who try to
stop you. Keep following the path and exit up. You will see more
Rubberobos in the next screen. You will see a Rubberobo suck into
a fish mouth. Agree to dive in to save him.

Ironically, the fish will turn into an island. It is just an illusion


created by Cafe Ole, Margarita's medabot. Head up and battle with him.

~~~~~~~~~~~~
Robattle #52
~~~~~~~~~~~~
Type : UTOPIAN
Medatrainer: Cafe Ole
Head HP : 25
Comments : The leader medabot will have a high evade rate. It also
have a confuse attack. Use medaforce on it whenever
possible.

After the battle, the medabot will take you back to the mainland.
Exit right and enter Kodine Temple. Head to Margarita's room and talk
to her. Ikki will tip her about Cafe Ole. Exit the temple and go one
screen right into the Flower Garden. Head up and talk to Cafe Ole to
convince him to see Margarita. There will be a cool picture of Ikki in
the warrior suit and Margarita hugging her long lost medabot.

Follow them back to the temple. Head up to talk to the Oracle. The
Rubberobos will come in and kidnap the medabots here. However, Cafe Ole
and crew will create an illusion to trick them. Now it is your turn to
go home. Margarita will give you a silver locket (for a NEW vehicle,
but you can't use it yet) and Cafe Ole's medaparts.

There will be a cutscene of Dr. Armond trying to steal the Fiyun Stone
in Kodine Kingdom. You will be warped back to where you belong.

------------------------
9.27 * Massive Trouble *
------------------------
Tearrin Type : Street, Saibar
Medabots : Attack-Tyrano**, Air-Ptera*, Landbrachio, Spidar**,
Phoenix*, Megaphant*, Cordy, Komandog*, Magiclown*,
Kuraba, Mistyghost, Sailormate*, Starpeda, Tentaclam,
Rollerman, Pingen, Snowbro, Rappy, Twinkle*

Exit the sewers and talk to Erika. She will be jealous of you since
you could enter the Rubberobo's hideout. She will complain about how
smelly you are too. Well, go get some new clothes.

Backtrack back to your home and talk to your mom. Head upstairs into
your room and search the rack above your bed. Talk to your mom again
before getting out from your house. Now, head into Erika's house and
talk to her mom. You will find out that someone has been using your
name to take Erika as your date. You have to get to the bottom of this.
Exit into the city again.

Exit right and talk to the intercom at the southeast house (Karin's
house). You will be told that Karin was out and that she is going to
meet you at the train station *sigh*. Now, exit down and then left.
Talk to Koji. Something juge will fly over their heads and it appears
to be the Flying Fortress Fuyin. Dr Armond will announce his world
domination and the kidnapped of Karin or Erika (depending on the
sidequest you done). Time to ask Dr. Aki for some advice. Head back to
the science lab. Robattle any medabots trying to stop you.

In the science lab, talk to Dr. Aki. He will tell you that you need the
WINGS OF THE WIND to make your medabot fly. Go to Miss Nae and she will
She will give you a full set of medaparts plus a female tinpet and a
medal.

EXit the science lab and Ikki will bring out his new vehicle and off
he goes to the flying fortress.

---------------------------
9.28 * Wings Of The Skies *
---------------------------
Terrain Type : Wilderness, Desert
Medabots : No random Robattles

Exit down and follow the path around to the bottom of the room. Don't
forget to change your leg medapart to fit the terrain here. Robattle
any medabot who is in your path. Talk to the last medabot you meet in
this room. It will give you a LEMON. Exit down.

Head into the the middle of the room and talk to the medabot. Now,
search the oil cans in front of it to receive a new male tinpet. Exit
right and you will be greeted by a medabot called Harvey. Talk to the
medabots in this room if you wanted a fight. The terrain here is
Desert. Exit right again once you are done.

Here you would want to walk a little down and right into a room with a
computer in it. Search the middle book rack to receive a LEMON BATTERY.
Head up after that and speak to the medabot between the two cans of
oil. He will tell you to speak to Harvey for oil.

Well, you are at a loss of clues, so backtrack to Harvey and talk to


him. Once you talk to him, an emergency signal will ring and Harvey
will fly away after warning you about the dangers of the Fiyun grounds.
For your information, the medabots here has lost their mind because
they were controlled by someone or something. Talking to the medabots
in here will engage you into a Robattle.

Exit right. Eliminate all the medabots here. Talk to the medabot
opposite of the computer (beside the rack where you got your lemon
battery). Then, talk to the medabot guarding the door above and
eliminate him as well.

Enter the door above. Follow the straight forward path, eliminating
insane medabots on the way. Go up the stairs (you could unlock the
door above the stairs with your lemon battery to be back at the
entrance of the ship. You will have a cutscene of Dr. Armond talking
about his plans and telling about the Limiter in medabots.

Once you gain control of Ikki, follow the path as it twists around the
room. Robattle with any medabots blocking your way. Don't forget to nab
the treasure box containing a HAT TRICK head medapart. Exit to the next
room.

In this room, head right and face Dr. Armond. You know what is coming.
The terrain you will fight on is Desert.

~~~~~~~~~~~~
Robattle #53
~~~~~~~~~~~~
Type : ROBO-EMPEROR
Medatrainer: Dr. Armond
Head HP : 70
Comments : This Robattle is extremely tough if you don't have enough
speed. Start of destroying his grapple medabot. I won by
using a shooter and two grapplers to win Dr. Armond.
Hopefully you could win the same way too.

Dr. Armond will call up your medabot friend, Harvey. Prepare another
Robattle.

~~~~~~~~~~~~
Robattle #54
~~~~~~~~~~~~
Type : PROPOLIS
Medatrainer: Insane Medabot
Head HP : 35
Comments : His CRIMSON KING is really dangerous. Their DESTROY techs
could eliminate your medabots in a short time. Even your
grapple trap doesn't affect him. Use Anti-Air missiles to
win against them since they consists of flying medabots.
Have one medabot to use SCOUT to increase your hit rate.

Talk to either Karin or Erika. Then talk to Harvey. Follow him as he


unlocks the Engine Room where Dr. Meta-Evil is hiding. Nab the head
medapart SPYDERTRAP. Go down the stairs. Then exit down and right.
Exit down another time. Go around the room and attempt to enter the
through the door.

Koji will come and talk to you before entering the room. Follow him.
Go up to the Fiyun Stone and there will be a thud sound. Go up to find
Dr. Armond and Robattle him. The fight is the same as the previous one.
After the fight Fiyun will lose control and Koji will give you a choice
of rebalancing the ship or chase after Dr. Armond.

-----------------------------------------------------------------------
#1 Go After The Doctor
-----------------------------------------------------------------------
Exit up, left, and up again to the Landing Room.

Search the door in the middle and it will open up revealing an


airplane. Ikki will run after it and there will be a Robattle against
Dr. Armond again.

Dr. Armond will try to escape so catch him up. Ikki will trick the
medabots to catch Dr. Armond. You will receive a Penguin medal.

Head back to the Control Room (where Erika or Karin was tied up)

Talk to Koji and take the empty control seat. The equilibrium will be
rebalanced but it is losing altitude.

-----------------------------------------------------------------------
#2 Rebalance The Equilibrium
-----------------------------------------------------------------------
Go back to the Control Room (where Erika or Karin was tied up)

Talk to the pilot medabot to rceive an ALIEN medal.

Then head down to talk to Erika and Karin who will help you to
rebalance the ship.

Exit left and down the stairs. Exit up. Talk to Koji and another
medabot will come to help you with the controls.

Backtrack to the Control Room and take the empty control seat. The ship
will be near to crashing.

-----------------------------------------------------------------------

Now exit left and down the stairs again. Exit down and right. Talk to
the middle medabot, Harvey. They will lend you a hand. Then, attempt to
exit right and the Select Trios will come to give you some trouble. You
will receive a POLAROID if you win.

At last the passengers Fiyun will be saved. Exit this flying fortress
for good. You are done here already.

------------------------
9.29 * Home Sweet Home *
------------------------
You will exit the ship completely and enter the woods. Head to the
middle of the woods to see Dr. Armond getting caught by the Select
force. Just head up to be reunite with Koji, Karin and Erika again.
Then, you will automatically exit up. Head back home and talk to your
mom. Head upstairs and go to your bed to have a good night sleep. Watch
TV when you wake up. There will be a news flash about Dr. Meta-Evil
escaping from jail to Medabot's Island. Head downstirs and you will
receive an invitation from Shrimplips. Once you exit your house,
Erika's mother will tell you that Erika has run off again for some
scoop.

Attempt to exit left and a scientist will come and tell you that Dr.
Aki wanted to see you. Head into the science lab and attempt to enter
Dr. Aki's room. You will overheard a conversation of Aki, Phantom Lady
and Phantom Renegade. Talk to Dr. Aki. Talk to Miss Nae for another
Elemental Series. Take a medal too. Exit the building and head into
the medashop. Talk to Henry and he will give you a medapart TRANSLATE.

Exit right and down. Enter the Medabot's Corporation. Enter the left
room. Then, walk up and talk to the scientist there to receive a
full set of SCOPE medaparts and a periscope. Finally, a vehicle which
could swim.

Backtrack to Riverview City (where Ikki live).

Exit left and head to the ship dock. The Selects will come after you.
Robattle them. One of them will quickly swim to the sea. More Selects
will come after you. So, just Robattle them to the end and Mr. Tokkuri
will come to help you. You will hand him the Polaroid to explain things
up.

Use your vehicle on the sea and swim left and up the port of Medabot's
Island. Exit up twice.

--------------------------------------
9.30 * Grand Finale For Dr Meta-Evil *
--------------------------------------
Terrain Type : Valley

You will meet more Select troops. Prepare for a Robattle. After that,
the Phantom will help you hold up the Select troops. Ikki will enter
the Witch's Castle.
Exit through the northeast door and talk to the stuffed animal. You will
have a Medaroad Race with it. If you don't want to race with it, use
PERISCOPE to tranform your medabot and swim across the small pond to
the stairs. Head down the stairs. Talk to Hachiro and Milky the witch
will appear. Time for a Robattle. The Robattle field is Valley.

~~~~~~~~~~~~
Robattle #55
~~~~~~~~~~~~
Type : SUNWITCH
Medatrainer: Milky
Head HP : 35
Comments : Wouldn't be a problem now.

Milky will see the error of her ways. Exit the prison. Talk to Rappy
and it will cause the Select troop to chase it. Exit through the upper
left opening. Talk to the Dark Master for another battle.

~~~~~~~~~~~~
Robattle #56
~~~~~~~~~~~~
Type : FLIGAFLAG
Medatrainer: Dark Master
Head HP : 50
Comments : This guy's medabot still have a really high evasion. Use
medaforce whenever possible. His CRIMSON KING are
powerful too.

Terrain Type: Desert


Medabots : Gentleheart**, Aviking**, Phoenix*, Paradiver, Dragonfly,
Noctobat, Haniwa, Gorem

Head down the stairs and you will change into your Rubberobo suit.
Hug along the right wall and enter the room at the right. Open the
chest for a SLIPPER. Now head left and up. Take a seat at the upper
right. Then, you will Robattle with Gillgirl.

~~~~~~~~~~~~
Robattle #57
~~~~~~~~~~~~
Type : CIRCULIS
Medatrainer: Gillgirl
Head HP : 45
Comments : Don't worry about this Robattle. You are sure to win as
her medabots aren't great on dessert terrain. Her slow
speed shall kill her.

Once they know who you are, they will attempt to run. Time to chase
after them. Head left and down all the way. Head right and talk to
the Phantom Lady. Follow the path right again and up. Head down the
stairs. Before you enter down the stairs I would advice you to have
your top fighting medals trained up to level 60 to unlock a new
medaforce.

Terrain Type : Woods


Medabots : Haniwa, Foxuno, Gorem, Krosserdog*, Agadama*, Rabudo,
Sailormate*, Hapstar, Greatmotha**, Gentleheart**,
Aviking**

Head down and talk to Sammantha. Then to the medabot. Robattle it.
After the Robattle follow Sammantha and talk to her. Spyke will give
you a WALKIE TALKIE. Head into the room at your left to solve a puzzle.
Basically, it is just a mathematics challenge.

Here's a simple map of it:

A B C D
E F G H I
X X

To solve it just search D, H, A, B, I, and C.

Then Search G. Answer No and then Yes.


Search F. Answer No, No and Yes.
Search E. Answer No. You will get the password which is 2,4,6,8

Now, talk to Sammantha and the door shall be unlock. Follow the Screws
Gang to meet with the Rubberobos. Robattle them.

~~~~~~~~~~~~
Robattle #58
~~~~~~~~~~~~
Type : AVIKING
Medatrainer: Squidguts
Head HP : 35
Comments : His death slashing techs could deal some heavy damage
over medabots. But, don't worry as his medabots techs
could also damage his own medabots.

This time they will run away and lock the door so that you couldn't
pass. Now, search the door. Spyke will tell you that he couldn't open
it. He adds that there is a ventilation pipe around this room. Search
the book shelf on the left. You will head into a air vent. Head all the
way around to exit it into the Rubberobos dorm. Talk to all the
sleeping Rubberobos for a Robattle. Search the door to open it. Then,
head up and fight with Squidguts another time.

~~~~~~~~~~~~
Robattle #59
~~~~~~~~~~~~
Type : AVIKING
Medatrainer: Squidguts
Head HP : 35
Comments : Though slow in speed but his medabots still could deal
a lot of damage just like the Robattle before.

You will receive a KEYWORD 2. The cowards will run away. Take the
letter on the table for KEYWORD 1. Then, follow Sammantha and search
the door. You input the 2 KEYWORDs you have. Alright two more of it
to go. Search the door at the right to open it. Then head right and up
the stairs. Prepare for a Robattle with Gillgirl in disguise.

Terrain Type : Desert

~~~~~~~~~~~~
Robattle #60
~~~~~~~~~~~~
Type : CURCULIS
Medatrainer: Gillgirl
Head HP : Around 200
Comments : Her medabot will be SLOW on this terrain. So make sure
you change your leg type and she wouldn't stand a
chance.

Take the KEYWORD 3 on the table and exit downstairs. Head left and
input the third key. A medabot will come out and stop you. Robattle it.
It will drop another key. Insert the last key and another medabot will
come out. At last the door will open. Head down the stairs.

Terrain Type : Water

You will come into another puzzle. To get out of this puzzle, press
up, right, down, left, down, left and use SLIPPER (head) to hack the
door. Then press left and right to exit the room of puzzles. Then,
use PLATE BEAM (head) to hack the next door. If you don't have the
PLATE BEAM just walk around for random Robattle encounters. You will
sure to get one. Head down for another puzzle.

To get to Seaslug, from the door press down, down, down, up, down, and
talk to Seaslug. Robattle his henchman.

Then walk up, left, up, up, up, up, left, left, and talk to Seaslug.
Another Robattle is ahead.

Now, go left, down, down, right, right, up and open the chest for some
moeny. Then, go left, up, left, left, left, right, down, down (to face
Seaslug). Talk to him. Another Robattle is coming.
Go down, up, right, down, down, down, left, down, up, left, down,
right and up. Talk to Seaslug again. Koji will come and give you a
hand. He will destroy the door so go through it by pressing right, up
and the down. Head up for another Robattle. Keep Robattling till Koji
comes in to help you to distract all of the Rubberobos. Then you will
Robattle with Shrimlips..

~~~~~~~~~~~~
Robattle #61
~~~~~~~~~~~~
Type : GENTLEHEART
Medatrainer: Shrimplips
Head HP : 30
Comments : Speed aren't his medabots advantage. Use any leg medapart
with flippers and he will lose.

Open all the chests to receive money, a male tinpet and a medapart.
Head down to meet with Seaslug. The Phantom will come and give him
a push into the soda water. Then a Robattle will begin.

~~~~~~~~~~~~
Robattle #62
~~~~~~~~~~~~
Type : CHIMERATOR
Medatrainer: Seaslug
Head HP : 45
Comments : Not too great in agility so any legs with flippers and you
will be fine. Careful of his attacks as they could do FLOW
damage.

You will receive some medaparts and a SWITCH. Transform your medabot to
swim in the soda water below. Swim around to pick up rusted parts, a
NINJA medal and Erika's medal. Head back up and talk to Erika. Then
head up till you hit the box. Walk to the right till you hit the
wall. Face up and press A. You will open switch on the conveyor belts.
Head up to the uppest chain escalator and walk into it.

Terrain Type : Saibar

You will be in a labotary. Talk to the scientist opposite the machine


with a tube. He will give you medapart SINGER. Head down and talk to
the Phantom Lady. The Phantom Renegade will come into the scene and
trigger more conversation. There will be an earthquake and Dr Meta-Evil
runs to tend his secret-most-powerfull medabot. Phantom Renegade will
follow along to stop him.

Before you move any way equip your medabots with with the best
medaparts you have and SAVE your game. This will probably be the
hardest fight ever in this game. Have a defender or healer in your
team. You are gonna need one.
After that, head up and you will see Robo-Emperor emerged. Luckily,
Phantom Renegade shall take care of them. But the modified version of
Robo-Emperor will blast the Phantom away, revealing his secret identity
and Kirara's too. Henry will tell Ikki that if the Limiter is removed,
the medabots will go insane. Then, you will see Robo-Emperor blasting
Dr Meta-Evil.

It will corner you and replicate. Looks like you have to Robattle
your way out and it is not going to be easy.

~~~~~~~~~~~~~~~~~
Robattle Finale 1
~~~~~~~~~~~~~~~~~
Type : MEGA-EMPEROR
Medatrainer: Mega-Emperor
HP : 70
Comments : They start with full medaforce tank ready to blast you
anytime. Their medaforce also are a real pain in the
ass. You wouldn't have time to charge for medaforce so
keep attacking and have a medabot to defend.
Strategy : 1 - Equipped all your medabots with high evasion legs.
Have a medabot as a healer and FORCE BIND tech. Have
another medabot equipped with BOMB medaparts.
- Quickly use FORCE BIND to bind their medaforce and
attack insanely. Heal whenever you need to.
2 - Have a medabot with DEFEND/COUNTER medaparts. Put a
healer and an offensive attacker in your team.
- Place a medabot to counter any attacks. Then, have
the others completing the work.
3 - This strategy is submitted by DustinD1791@aol.com
"- Have two male tinpets and a female tinpet
- Equipped Stoneclusters on the male tinpets and the
right arm of that medabot that stops missiles from
effecting, the left arm of the medabot that stops
laser and beam attacks from effecting. Put flying
legs on the medabots.
- For the female tinpet, equipped Hat Trick and any
other medaparts which are fast for the hands and legs.
- The key in winning this battle is to set up a trap
while the other two male medabots attack using
medaforce. Damage of Robo-Emperor will be minimum as
you could block them with your male tinpets."

The battle is not over yet. It will Robattle you another time.

~~~~~~~~~~~~~~~~~
Robattle Finale 2
~~~~~~~~~~~~~~~~~
Type : MEGA EMPEROR
Medatrainer: Mega-Emperor
HP : 70
Comments : Just use the same strategy as before. However, they will
be more detructive than before.

Dr Meta-Evil will be disappointed of his failed experiments. Head up


and talk to Kirara or Phantom Lady. She will ask you to run as Dr
Armond has release the self destruct mechanism.

Head up and search the tubes for another lunatic Robattle. Please SAVE
before this because this IS the hardest Robattle in the game.

**Special Note: You could fight with BABBYBLU later too if you feel
that you are not ready. Just skip this part and
continue on with the walkthrough. Once the credits
roll over, head back to the science lab to have a
match with BABBYBLU. **End of Note

~~~~~~~~~~~~~~~~~
Robattle Finale 3
~~~~~~~~~~~~~~~~~
Type : BABBYBLU
Medatrainer: Babbyblu
HP : 60
Comments : This battle will be almost the same as the battle
before. So use the same strategy as before. Note that
their medaforce could suck your HP and regenerate their
HP. Use medaforce if your medaparts are destroyed. Don't
forget to put a healer in your team. Basically, BABBYBLU
does not attack much but MEGA-EMPEROR, his partner will
not show you any mercy. Please look at the team building
section to build a better team if you do not have one.

You will receive a full set of his medaparts once you win. Now, exit
left using the lowest escalator. Backtrack to Sammantha and talk to her
to tell her that this place is going to blow up. Head up the stairs
above. Go around this room and talk to the Select troops. You will
exit from the Rubberobos hideout. Exit the castle completely.

You will have a cutscene of firecrackers blowing up instead of REAL


bombs. After some conversation with Erika, Karin and Dr. Aki, attempt
to exit down and you will see the credits roll. There is a cool music
and flashy medal moving around too.

THE END

Of course there is an after ending quest which is covered in the next


section of the walkthrough.

=======================================================================
--------------------------
10. * AFTER ENDING QUEST *
--------------------------
These sidequests could only be access after you finish the game or
defeat ROBO-EMPEROR. These sidequests are completely optional and does
not affect the game by any means. They are only for collecting medals
and completing what is missing.

----------------
Ninja Theme Park
----------------
This is totally a sidequest. It doesn't affect the storyline in any
means. The entrance is at the place where you find a hidden ninja who
stops you and give you a medal (Head into Mt Odoro and take the lowest
left bridge where there are a lot of monks. Walk till the end and step
into the closing gap). There are a few cool medaparts in Ninja Theme
Park. There is also an old man who has Metabee or Rokusho (depending
on your game version) who will Robattle you. Of course this means that
you could receive his medaparts.

-------------
Partsun Rally
-------------
There will be a Partsun Rally Race after you finish the game. The goal
is to search for 12 different medaparts in order to win the race. To
join it you would have to talk to Dr. Aki in the Science Lab and fly or
go to the Medamall. Go to the most top floor of the Medashop in
Medaropolis. You will meet Miss Nae and she will give you the Partsun
Rally Race badge. Here are the list of the locations of medaparts.

1. Search on the podium where Mr. Referee announced the competition.

2. At Rosewood School you have to search for Karin. You need to fight
several people including Koji.

3. In the Kodine Kingdom you need to find one of the medabots (Cafe
Ole) that the. It is on the same island as before. You need to
fight Hachiro too.

4. In the Rubberrobo's sewer hideout, you need to fight several Select


Corps. Then fight the Screws in the underground part. You must win
5 robattles in a row. Then try and leave and Koji will fight you.

5. In the medabot island hideout follow the scientist to the acid


bath, then search inside.

6. Go to the surprise site on medabot island, then win 2 races.

7. Go to the abandoned factory to eavesdrop on the Screws. Go back to


your room your mum will ask to watch a shopping channel on it. They
will advertise Mega Emporer's legs. Then go to the Medamall, fight
your way to it and buy it. Then, beat the Baron when you leave.

8. Visit the old lady in the mountains. She wants you to send a
message to her grandaughter working at the Medabots Corp. After
delivering a couple of mesages, take the medapart from her flying
medabot.
9. Go to Ninja Theme Park and finish the 3 rooms (opening all the
chest and drawers to find the Rubberobo and ninjas to unlock the
doors in the large house. Note that some treasure boxes can only
be open after defeating a Rubberobo hiding in a chest. All chests
should can be open. Once you finish the Ninja house exit and talk
to Koji. Robattle with him to receive the next medapart.

10. Enter the Flying Fortress Fuyin and head into the center of the oil
making factory. Fight with the medabot and he will trade you a
stonecluster.

11. You have go to your school at the second floor, there should be 2
girls standing beside a classroom door. Go in and fight, then go to
the office. Talk to the guy on the left (forgot, if not, talk to
both). He should run away, then go to the boy's washroom for a
fight.

12. Go back to Medashop. The Screws will come as you enter the Medashop.
Fight with Baron to receive the final medapart. Note that you might
not get the medapart this way. If you couldn't, skip this part and
continue to the next one.

-OR-

12. Take Salty for a walk. Salty will lead you to the museum. There
you will find a medapart without a fight. Note that this way does
not always work for all people. This way only serves as an
alternative way to receive the ROBO-EMPEROR medapart.

Enter the Medashop and head all the way to the highest floor. You will
return all the collected medaparts to Miss Nae and a Robattle will
begin. The Robattle consists of the medaparts you collected. You will
receive all the medaparts back and will a ! medal. This medal has all
three medaforce mastered. Sweet!

Time to finish up the rest if the sidequest and receive the final
medal.

-----------------------------------------------------------------------
--------------------
I. Karin's Sidequest
--------------------
Go back to Ikki's house and bedroom. Talk to Koji. Then, go to Karin's
house and talk to her. Some Rubberobos will steal her medal. Seek the
Rubberobo and take the medal back from him. Return the medal to Karin
and she will give it to Ikki.

-----------------------------------------------------------------------
---------------------
II. Erika's Sidequest
---------------------
Once you win the Partsun Rally, go back to your house and go up into
your bedroom. Talk to Erika.
Then, go to the dock and talk to Erika again. You will receive a CAT
medal.

-----------------------------------------------------------------------

--------
Spedabot
--------
This is an amazingly expensive item. You could sell it for 100 pounds!
However, there aren't any use for this item though. To get it, go to
Medabot's Island and search the middle of the fountain. A man will come
and ask you something. Answer yes, and he will Robattle you. Defeat
him and there will be a funny scene. Then, you will receive a SPEDABOT.
Answering no will let you have an AUTOGRAPH which could be sold for
100 pounds without any battle. Thanks to Thomas Bryan for this info.

-----------------
Collector's Items
-----------------
The collector's items are mainly just for fun collection. They don't
play an important role in the game. Anybody who have the full location
of the Collector's items, please e-mail me.

Blue Capsule - In Kiara's apartment (Medaropolis)


Gold Line - Go to the west of the kodine kingdom to the box bridge
pathway and find one of Cafe Ole's look alikes and talk
with them robattle (Kodine Kingdom)
Flower - Talk to Margurite (Kodine Kingdom)
Costume Six - Go to the diner in Medaropilis located south east of
Select Corps Headquarters. Talk to the waitresses one
of them will robattle with you and then give you a new
costume.

--------------------
Devil or Angel Medal
--------------------
Return the Fiyun Stone in the Flying Fortress back to its original
place in Kodine Kingdom. You will receive a Devil medal (Metabee) or
Angel medal (Angel). Thanks to Thomas Bryan for this info.

-----------
Botro Medal
-----------
To receive Botro medal which is the last medal in the game, you will
need to own all 29 medals from both Metabee and Rokusho version. You
will need to trade medals to do so. Once you have all 29, go to Dr. Aki
and talk to him. He will give you the Botro medal. This will complete
your medal collection. Thanks to Thomas Bryan for this info.

---------------
Hidden Medapart
---------------
As I haven't tested myself yet I shall copy and paste directly what
Thomas Bryan said.

"The first regards that rubberrobo that you see when you get to that
air shaft as you get closer to the fight with the Mega-Emperor (when
you start going below the medabot Island area). I found that by
following the wall as you go through the air shaft (comes up just after
the corner you can find a secret passage leading to the stray
rubberrobo. When you get to him, tlak to him and fight him and when
you win, you get the leg part block tread (I think is what it's
called)."

---------
Bar Fight
---------
Remember the candy bar at Medaropolis. Go there again and Robattle the
waitress one last time. After this she will never Robattle again.

=======================================================================
--------------------
11. ELEMENTAL SERIES
--------------------
You could transform your medabot into different transport unit. All
you need is the key item for it and the full medapart of it. Although
the medaparts are sold by scientists in the science lab, but it is
better to get them for free by finishing certain quest. Here is the list
of them with the specialty it has after transforming its medaparts.

Earthkrona - Specialty : Protect allies. Its attacks consist of traps.


(Tank) A good choice to take.

Saldron - Specialty : Attack enemies "bravely". Powerfull attacks!!!


(Floater)

Windsail - Specialty : Lower abilites. It has annoying interrupt


(Air) techs. Quite lousy anyway.

Aquacrown - Specialty : Help out allies. You can't receive this until
(Sea) later in the game.

=======================================================================
--------------------
12. TINPET LOCATIONS
--------------------
Here is list of the tinpets' locations and their gender. Remember to
collect all of them as they are important in your quest.

1. You can't go wrong with this since you will receive Rokusho or
Metabee early in the game.
(Male)

2. Received from Dad after solving the Mystery of the Girl Tickler
(Male)

3. Received from the Grandma in Mt. Odoro.


(Male/Female)

4. Received in Medabots Island in the Witch's Castle from Karin.


(Male)

5. In Underground, below Rubberobos hideout. It is inside a chest.


(Female)

6. At Kodine Kingdom's forbidden garden. Also inside a chest.


(Female)

7. After Erika or Karin is kidnapped, Miss Nae will give you a tinpet.
(Female)

8. In Fuyin Flying Fortress, hidden in the oil cans.


(Male)

9. In Medabot's Island at the Rubberobo's Hideout. It is inside the


chest in the room you fought with Shrimplips.
(Male)

=======================================================================
-----------
13. VEHICLE
-----------
In the GBA version you have full access to your vehicles in your
vehicle menu. However, Medarot 2 players have to access their Key
menu to use them. Note that you will need to equip your medabot with
the full vehicle medapart to be able to transform into a car, ship,
etc. Any medals will do with the vehicle medapart.

MINI - To transform into a car, equip one of your tinpets (male)


S. with BODSHOT (head), ANTI-MISSILE (right), LONG CANNON (left)
WHEEL and PLASMA DASH (legs). These medaparts could be get when you
visit Medaropolis the first time. Use vehicle item MINI S.
WHEEL to transform your medabot into a car.

WINGS - To transform into a bird, equip your tinpet (female) with


OF COCKPIT (head), STABILZER (right), WING (left), and JET ENGINE
WIND (legs). Use Wings of Wind to transform it into a flying
vehicle.

PERISCOPE - To transform into a water transport, equip your tinpet with


SCOPE HEAD, SCOPE ARM, SCOPE HAND, and SCOPE LEGS. Then use
Periscope to transform its parts into a vehicle.

SILVER - This is a rocket which could bring you to the famous star tile
LOCKET in Kodine Kingdom. You don't need any medaparts to use this.
Note that it could only be use after you finish the game.

=======================================================================
----------------
14. CONTACT INFO
----------------
If you found any mistakes in this walkthrough or there is something
you wanted to add such as cheats, secrets or battle strategy just
e-mail me or post messages at GameFAQs message board.

My e-mail is <sichiro_X@yahoo.com>
-or-
Post your messages at GameFAQs Medabots message board

Please do not e-mail me any other things beside about the game. I will
not reply to any other e-mails. Do not send me any attachments or your
e-mail might be filtered into the trash. No chain mails please.

=======================================================================
-----------
15. CREDITS
-----------
Thanks go to:

Imagineer for making this game

Natsume for translating the game- <www.natsume.com>

Nintendo for making it into a gameboy advance game- <www.nintendo.com>

Gamefaqs for hosting a great amount of walkthroughs- <www.gamefaqs.com>

Medarot (Japan) for making a great medarot website- <www.medarot.co.jp>

Medarot Guide Webring for infos- <www3.to/medarot>

"Thomas Bryan" <soniciniceage@yahoo.com> for giving me countless


strategies on bosses. He has been a great help in giving comments and
pointing my errors. He also has been tipping me all the locations of my
missing medals. Most of the After Ending Section is done with his help.
He had been searching for a lot of secrets in the game of Medabots
which is now typed in the After Ending Section. Thomas, if you are ever
reading this, thanks for the great help. This walkthrough won't be
better without your help.

Stuart Mitchell (su'Ratt) of Medabots Workshop for kindly offering me


to use his medaparts listing in my walkthrough. A million thanks to this
person. He has worked hard to compile a superb full medapart listing.
He has also made a super-cool website on medabots so help him by
visiting his site.
<http://suratt.sytes.net/medabots/index.htm>

xagor2 and "HFH" <hfhreimar@yahoo.com> for giving me a fantastic help


in my After Ending Section.

"Megaman X" <cool_blue_pang2@hotmail.com> for telling me the errors in


my After Ending Section.

"Vasilis Bouzoukos" <vbouzoukos@hotmail.com> and Jade for helping me


a lot and correcting me in the Karin and Erika sidequest section.
Vasilis Bouzoukos also wrote a very informative walkthrough of Medabots
on his own. So please check it out.

"Taylor Renchard" <inspector_enigma@yahoo.com.au> for few of the


collectors' items location.

<DustinD1791@aol.com> for strategies on how to defeat Mega-Emperor.

"wesley brouwer" <wesleybrouwer@hotmail.com> for tipping me that one of


the Medaroad Race which could be avoided

"Lo's Family" <kclo10@freemail.absa.co.za> for tipping me on the after


ending quest

People in GameFAQs Medabots/Medarot 2 message board for info, tips and


constructive comments

The many, many people whom submitted their strategies and team
building.

My brother for helping

Me for typing

You for reading it

Anyone else I forget

=======================================================================
Medarot or Medabots, Nintendo, Natsume and Gameboy are registered
trademarks of their respective companies. I am no where affliated or
associated with them.
=======================================================================

Medabots: Metabee Version: FAQ/Walkthrough by Kenshin Xtreme


Version 3.50, Last Updated 2004-01-15 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides

Medabots: Metabee Version: FAQ/Walkthrough by Tails333


Version 1.15, Last Updated 2004-11-20 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides

Liked this FAQ? Click to recommend it to other GameFAQs users.


Metabots: Metabee Version (GameBoy Advance)
FAQ/Walkthrough
Version 1.14
30-10-04
Written by Tails333
Table of Contents
--------------------------
1. Introduction
2. Version History
3. Story
4. Walkthrough
A. Section 1: Riverview City
B. Section 2: Mount Odoro
C. Section 3: Riverview City
D. Section 4: Medabot Island
E. Section 5: Riverview City
F. Section 6: Medaropolis
G. Section 7: Riverview City
H. Section 8: Medaropolis
I. Section 9: Ancient Ruins
J. Section 10: Kodine Kingdom
K. Section 11: Riverview City
L. Section 12: Medaropolis
M. Section 13: Riverview City
N. Section 14: Fiyun Battleship
O. Section 15: Riverview City
P. Section 16: Medaropolis
Q. Section 17: Riverview City
R. Section 18: Medabot Island
S. Section 19: Partsun Rally
5. Secrets
6. Medaparts List
A. Head
B. Right Arm
C. Left Arm
D. Legs
7. Frequently Asked Questions
8. Credits
9. Copyright Information

#######################################################################
#######
1) Introduction
#######################################################################
#######

After I completed a walkthrough for 007: Everything or Nothing on the


Game Boy
Advance, I decided to do a walkthrough for the Metabee version of
Medabots
since there was no walkthrough for it on GameFaqs at the time of
writing.
This FAQ/Walkthrough only covers Medabots: Metabee version.

#######################################################################
#######
2) Version History
#######################################################################
#######

Version 0.30, 26th July 2004:


Completed Walkthrough up to Section 5.
Version 0.40, 31st July 2004:
Completed Walkthrough up to Section 7.

Version 0.70, 1st August 2004:


Completed Walkthrough up to Section 14.

Version 0.80, 2nd August 2004:


Completed Walkthrough up to Section 15.

Version 1.0, 7th August 2004:


Completed Walkthrough.

Version 1.2, 14th August 2004:


Updated FAQ.

Version 1.10, 21st August 2004:


Updated FAQ, added Gamer Dude’s strategy for defeating Mega-Emperor and
started making a list of all the Medaparts in the game.

Version 1.12, 4th September 2004:


Updated FAQ and added Kelvin Polanco’s method for obtaining the
eleventh
Partsun Rally Medapart.

Version 1.13, 30th October 2004:


Removed the Medaparts List and Contact Information.

Version 1.14, 13th November 2004:


Updated FAQ and the Medaparts List is back by popular demand.

#######################################################################
#######
3) Story
#######################################################################
#######

You play a boy named Ikki Tenryo who lives in the 22nd Century, the
year 2122
to be exact. While shopping for his mother, Ikki purchases a Medabot
by
mistake, and he has no choice but to take it. However, Ikki is now
ready to
fight Medafighters from the anime like Erika, Samantha and Koji. Not
only
will he want to become the world’s greatest Medafighter but he will
also have
to contend with the notorious Rubberobo Gang, who plan to steal all the
rare
medals in the world.

#######################################################################
#######
4) Walkthrough
#######################################################################
#######

***********************************************************************
*******
A. Section 1: Riverview City
***********************************************************************
*******

You start the game inside Dr. Aki’s laboratory. Once the scientist
stops
talking, head north and enter the door. Now go left to Dr. Aki’s
workplace.
You will prompted to name yourself. Once that’s done, leave the room,
and
proceed to enter the door to the north. A scientist will stop you in
your
tracks. Dr. Aki’s granddaughter named Nae will appear. Talk to her
before
leaving the laboratory.

Walk into your house. After your mother stops talking, go upstairs to
watch
Medabots Weekly on the television. Your mother will appear, and tell
you to
purchase a spice-a-roni. Now leave your house.

Walk into the Medashop, and talk to the shopkeeper named Henry.
Purchase the
Medabot and Tinpet. Now return to your house. Your mother finds out
that you
used her money to buy a Medabot. She is annoyed, and orders Ikki to go
to his
bedroom. While in your bedroom, you’ll discover that the Medabot has
no
medal, meaning you can’t use it. However, Ikki’s father receives a
medal from
the Phantom Renegade, and decides to give it to you.

Now leave your house. Erika will challenge you to a Robattle. Time to
fight.

-----------------------------------------------------------------------
-------
TRAINER BATTLE: Medafighter Erika
-----------------------------------------------------------------------
-------
Like all the first battles in RPGs, this one is easy. Just keep
attacking her
Medabot until she loses.
-----------------------------------------------------------------------
-------

Once you defeat Erika, she enters the school. Follow her. There will
be
three Medafighters, known as The Screws, outside the school’s playing
field.
Talk to The Screws. You’ll have the battle each member of The Screws
with no
saving in between.

-----------------------------------------------------------------------
-------
TRAINER BATTLE: Screw Member Sloan
-----------------------------------------------------------------------
-------

The first member of The Screws is easy to defeat. His Medabot’s slow
speed
prevents him attacking for a while. Keep attacking it until you win
the
Robattle.

-----------------------------------------------------------------------
-------
TRAINER BATTLE: Screw Member Spyke
-----------------------------------------------------------------------
-------

Spyke’s Medabot, Cyandog, is very fast. However, you can still win
easily by
attacking constantly.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Samantha
-----------------------------------------------------------------------
----

The final member of The Screws isn’t too difficult to defeat.


Peppercat’s attacks might paralyse you, so be prepared.

The Screws don’t play fairly. They prove this statement by


attacking you with all their Medabots. Fortunately, your
Medabot sends them packing immediately.

Now walk into the school. Train your Medabot until it is


Level 10. You’ll then have access to a powerful Medaforce
attack. The Medaforce helps to win Robattles, but you must
charge it up before you can use it. Now go upstairs, and find
Erika in one of the classrooms. After talking to her, leave the
school.

As you leave the school, Karin will appear with your dog
named Salty. Once they leave, head for the warehouse.
Proceed to enter it, and Erika will ask you to return to the
school.

Once you arrive at the school, you will see Koji Robattling
against The Screws. After he defeats them, he walks into the
school. Follow Koji upstairs, and head downstairs again to
challenge him to a Robattle.
-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Koji
-----------------------------------------------------------------------
----

Koji’s Medabot, Sumilodon, is powerful. If you lose, reset


your game and try again. You don’t want to lose a Medapart
to him.

Once you defeat Koji, leave the school. Walk into Erika’s
house, and talk to her. Erika informs you that a Medabot is
harassing girls, and wants you to catch it by disguising
yourself as a girl. Leave the house, and enter the warehouse.
You’ll discover that a Rubberobo Grunt has been harassing
the girls. Teach him a lesson by Robattling him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Your first battle with the Rubberobo Gang is easy. Keep


attacking his Medabot until it falls.

After defeating the Rubberobo Grunt, you will receive the


tortoise medal. Now return to Erika’s house, and talk with
her to change back into your normal clothes.

Now talk to Erika at the school. After hearing Spyke’s


announcement, leave the school.

Return to your house, and check the shelves of your bedroom


to obtain a penlight. Proceed to go upstairs, and Ikki’s father
will give you a Tinpet and a lunchbox. Equip your second
Medabot with a medal. You can now use two Medabots in a
Robattle.

Walk into Dr. Aki’s laboratory, and talk to the female


scientist in one of the rooms. Now go into the room to the
left to obtain a new medal. Just chose anyone of them.
That’s what I did. Now leave the laboratory, and head north
to enter Mount Odoro.

**************************************************
Section 2: Mount Odoro
**************************************************

As you arrive at Mount Odoro, Erika will appear and


challenge you to a Robattle.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Erika
-----------------------------------------------------------------------
----

Erika still only has one Medabot named Brass. Attack with
your two Medabots to defeat her after a few turns.

After Erika decides to join you, head north and then right. A
boy stops you in your tracks, and challenges you to a Robattle.
Use the Medaforce to defeat him easily. After you defeat the
boy, continue to go right.

A Medabot will appear, and take you to an island. After


grabbing the items, talk to the Medabot to return to the
mainland.

Go right and then south. Next go left to see Koji and Karin.
Now return to the bridge, and walk through the bushes.
Walk along another bridge to reach the next area.

Robattle all the Medafighters until you reach the end of the
path. Obtain a hidden medal from a small space surrounded
by cliffs.

Now walk along the first bridge, and go left until you meet a
girl. Challenge her to a Robattle. After defeating her, head
south and then left. Head south along the bridge. Make sure
your Medabot is Level 20 or more before talking to the Select
Corps guarding a house. Now talk to a member of the Select
Corps inside the house. He will challenge you to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Select 3
-----------------------------------------------------------------------
----

Select 3’s Medabot is very powerful. It excels in defence and


offence. Keep attacking it, and use the Medaforce when you
can. Restart from your save point if he wins. Try again until
you win.

After defeating Select 3, talk to everyone and then leave the


house. Head north along the bridge, and read the sign. A
Rubberobo Grunt will appear to challenge you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Like the previous fight with the Rubberobo Gang, this


Robattle is easy. Attack his Medabot until it falls.
The Rubberobo Grunt will try to escape. Ikki will attempt to
stop him, and fall down the river in the process.

After a Medabot talks to you, you will faint and find yourself
in a house. An old woman asks you to retrieve a stolen letter.
After leaving the house, fight the wild Medabots to obtain
new Metaparts.

Go north until you see a path going down. Walk down the
path, and receive a Medapart from a Medabot. Now head
north, and talk to the Medabot to Robattle it.

After defeating it, head right and go along the bridge. Head
south to meet up with the Rubberobo Grunt again.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

You’ll notice that some of your attacks fail to hit his Medabot.
Use aim shot and the Medaforce to defeat him.

Once you defeat the Rubberobo Grunt, you’ll be surrounded


by more Grunts. The Phantom Renegade arrives to save the
day, and the Grunts decide to retreat. Once the Phantom
Renegade leaves, talk to the Medabot. Now pick up the letter,
and talk to the Medabot again to fly to the old woman’s house.
Give the letter to the Medabot before walking into the house.

The woman will give you a Tinpet for helping her find the
letter. You can choose one of two Tinpets. Choose the female
Tinpet if you’re low on money because you receive some
money and BRASS Medaparts if you take it. Now leave the
house.

Talk to the Medabot to fly back to the Select Corp’s house.


Head north, and talk to Karin to Robattle her.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Karin
-----------------------------------------------------------------------
----

Karin’s Medabots can heal themselves, but they aren’t too


tough. Keep attacking them to win.

Go north and read the sign. A Medabot will appear, and help
you get to a cave.

Head north through the cave, and obtain the Battle Rifle from
a treasure chest. Go south and then go right. Sloan is
blocking the path to the right. Talk to him to start a Robattle.
-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Sloan
-----------------------------------------------------------------------
----

Sloan’s Medabot, Totalizer, is more challenging this time.


Plan your strategy, and use your Medabots’ high speed to
your advantage.

Continue going right, and an earthquake will occur. Go


north. Head right, and then south. You’ll see a rock blocking
your path. Equip the Battle Rifle to one of your Medabots
before using it to destroy the rock. Head south to find another
rock. Use Psycho Missile to destroy the rock. Head south and
follow the path. You’ll come across another rock blocking
your path. Use Heavy Weighter to destroy the rock. If you
don’t have the above Medaparts, you’ll have to Robattle wild
Medabots until you get them.

After getting past the above obstacles, walk around the walls
and go downstairs. Head north and then northwest. Talk to
Sloan to Robattle him again.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Sloan
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat him.

After defeating Sloan again, head north and go left. Pick up


the broken Medaparts for Dr. Aki to examine and repair. Go
left and then south to find a treasure chest containing some
money.

Head left and then south. Go left to meet Spyke. Talk to him
to Robattle him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Spyke
-----------------------------------------------------------------------
----

Spyke’s Medabot have high speed. Keep attacking and use


the Medaforce to defeat him.

After Spyke is defeated, he will allow you to pass. Head north


and follow the right path until you come across Samantha.
Talk to her to continue. Head right and go upstairs.
Head north, left and south. Make sure you’re Medabots are
Level 25 or above. The next Robattles are going to be
difficult. Save your game before heading left. Koji will
appear to challenge you.

-----------------------------------------------------------------------
----
BOSS BATTLE: Medafighter Koji
-----------------------------------------------------------------------
----

Keep attacking and use the Medaforce to win this battle.


Reset your game if you lose.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Squidguts
-----------------------------------------------------------------------
----

You’ll have no time to save before this battle, so make sure


your battle with the Rubberobo Leader counts. Use the
Medaforce and powerful attacks to finish him.

Once you defeat Squidguts, he will give you a spider medal


and some Medaparts. The Phantom Renegade appears, and
talks to you. Once the Phantom and Koji leave, head north.
Grab the broken Medaparts before exiting the cave.

You are now outside the cave. After talking to Erika, head
north and cross the bridge. Go right to find Karen and Koji.
After talking to them, head south and leave Mount Odoro.

**************************************************
Section 3: Riverview City
**************************************************

Return to Dr. Aki’s laboratory, and give Dr. Aki the broken
Medaparts you have obtained. Now go right and north to talk
to the female scientist. You now have an opportunity to
obtain another medal from her.

After collecting the medal, leave the laboratory and you will
hear Erika calling you. After talking to her, you will see the
Rubberobo Gang planning another scheme.

After the scene ends, proceed to enter your house. A Medabot


will hand you a letter to the amusement park on Medabot
Island. Talk to everyone in your house before visiting Erika.
Talk to her and her mother for a while. Return to your house,
and talk to everyone again. Now leave your house, and head
left to the harbour.

**************************************************
Section 4: Medabot Island
**************************************************
The wild Medabots in the ocean are strong. Train your
Medabots up to Level 30 and collect some useful Metaparts.
Start using the spider medal you received recently.

Now walk to the submarine, and Erika will give a ticket to


allow you to travel in the submarine to Metabot Island. Once
you enter the submarine, drive it left and then north to reach
Metabot Island.

After the old man welcomes you to the Metabot Island, head
north and enter the door.

From now on, Robattles are going to be a lot tougher. I


advise you to Save your game before Robattling anyone.
You don’t want to lose a valuable Medapart, do you? Since
your Medabots are at Level 30, they should have learned a
more powerful Medaforce. The Medaforce is essential to win
some Robattles here.

After Erika walks off, head north until you see a fountain. Go
left and follow the path. Exit to the upper left.

Walk into the building. Go talk to the woman at the counter


in order to register for the tournament. Head downstairs, and
you’ll find Erika. Go up the stairs to the right, and Erika will
challenge you to a Robattle.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Erika
-----------------------------------------------------------------------
----

Erika now has a Medabot called Pretty Prime to protect her


other Medabots. Take out Pretty Prime first, and next dispose
of her other Medabots. Use the Medaforce to end this
Robattle quickly.

After defeating Erika, talk to the man nearby. Karin will


appear and challenge you.

-----------------------------------------------------------------------
-----
TRAINER BATTLE: Medafighter Karin
-----------------------------------------------------------------------
-----

Karin’s Robattle strategy is to heal her Medabots while


attacking. Just keep attacking her Medabots, and show her no
mercy.

The Screws will arrive on the scene and challenge you to a


Robattle.
-----------------------------------------------------------------------
---
TRAINER BATTLE: Screw Member Sloan
-----------------------------------------------------------------------
---

Totalizer’s laser can take down your Medabots in a flash.


However, he still has low speed, so keep attacking and you’ll
win.

-----------------------------------------------------------------------
---
TRAINER BATTLE: Screw Member Spyke
-----------------------------------------------------------------------
---

Although Spyke has two berserk Medabots, they have low Hit
Points. Attack with the Medaforce to easily defeat him.

-----------------------------------------------------------------------
---
TRAINER BATTLE: Screw Member Samantha
-----------------------------------------------------------------------
---

Two out of three of Samantha’s Medabots will not attack.


Concentrate on destroying Peppercat since you automatically
win if you destroy the Medabot leader.

Now leave the room, and walk into one of the blue doors.
Erika will ask you to come, as Dr. Armond makes a speech.
Leave the building to notice a Rubberobo Grunt stealing a
medal. Chase after him and talk to him before heading to the
right. An insane person will appear to Robattle you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Ryo
-----------------------------------------------------------------------
----

Attack using the Medaforce and powerful Medaparts to send


him packing.

The Select Corps will arrest Ryo, and take him away. Now
walk to the left. The Rubberobo Grunt will crash into you
and run away afterwards. Follow him, and enter the exit to
the left to find the Grunt. Talk to him to Robattle him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----
Use Aim Shot and Shoot Medaparts to destroy Magiclown’s
leg Medapart. Next attack with Strike attacks and the
Medaforce to take the Medabots down.

The Rubberobo Grunt will run away again. Chase after him.
Koji will decide to help you. Unfortunately, the Rubberobo
Grunts will capture him. The Phantom Renegade emerges
from the bushes, and relieves the Grunts of their rare medals.
The Grunts will retreat, and leave behind their medals. Take
the one Koji didn’t grab.

Now leave the room, and go through the left entrance. Talk
to the girl to return the medal to her. The girl hands you a
donor Metapart in return, as Erika arrives.

Now walk to the right, and enter the pathway. You now have
to choose weather you want to go on Erika’s quest or Karin’s
quest. If you want the cat medal and want an easy quest, take
Erika’s quest. I will only be covering Erika’s quest for now.
I might have Karin’s done soon.

============================================
Erika’s Quest
============================================

Go south and walk into the arcade. Head north and talk to
Erika. Next talk to the boy to make him move away from the
console. Activate the console to play a computer game.

To beat this game, you hit the Rubberobo Grunt with balls.
Watch out for the Grunt attacking you with a ball.

============================================

Now head back to the playing field and enter the locker room
to compete in the second round of the tournament. Talk to
the boy in the locker room. It’s time for another Robattle!

-----------------------------------------------------------------------
-----
TRAINER BATTLE: Prince Kir
-----------------------------------------------------------------------
-----

Attack his Medabots with the Medaforce and powerful


Medaparts to defeat him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Shandy
-----------------------------------------------------------------------
----

Shandy’s Medabots are slow. However, she makes up for this


by having Medabots will loads of Hit Points and powerful
attacks. Use your Medabots’ speed to your advantage in order
to defeat her.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Spumoni
-----------------------------------------------------------------------
----

Spunomi’s Medabots have the ability to freeze your Medabots


on the spot. Use the Medaforce and powerful attacks to
defeat him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Joe Swihan
-----------------------------------------------------------------------
----

Attack his Medabots quickly and use the Medaforce. Use


healing Metaparts as well.

After defeating Swihan, talk to Ryo to Robattle him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Ryo
-----------------------------------------------------------------------
----

Use powerful attacks and the Medaforce to defeat him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Koji
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat Koji.

After defeating all the Medafighters, you will receive some


Medaparts and a medal. Now Save your game. Next leave the
room, and talk to Dr. Armond to Robattle him.

-----------------------------------------------------------------------
----
BOSS BATTLE: Dr. Armond
-----------------------------------------------------------------------
----

Use the Medaforce and powerful attacks. Destroy the


Medabot leader to automatically win this Robattle.

After Dr. Armond loses, he will ask you to become his


assistant. It’s a false offer, even if you chose yes.
Now leave the playing field, and meet up with Erika. Now
head right and go south. Walk into the Meda Coaster
building.

After riding the roller coaster, leave the building and talk to
the boy. Now head north and search the bushes. A
Rubberobo Grunt will emerge from the bushes and retreat
afterwards.

Head east and go north past the fountain to reach the entrance
to a castle. Erika will give you some money for purchasing
some drinks before going inside. Head south and talk to the
woman at the cash register to get the drinks.

Return to the entrance, and give Erika the drinks. Ikki and
Erika walk into the Witch’s Castle.

The Witch’s Castle is the toughest dungeon you will have to


complete so far. The Medaroad Races will be hard, but if you
have the right Medaparts you’ll be through this place in no
time.

Go south and talk to Erika. She walks off and suddenly


disappears! It seems Erika was teleported to another location
after she stepped on a star. If you’re familiar with Sabrina’s
Gym from the Pokemon games, you’ll realise you must enter
these stars in a certain combination in order to escape from
this room.

Enter the western star first, next the southern star and finally
the eastern star. Go north and through the door.

After finding Erika, go right and attempt to get past a


Medabot. The Medabot asks you if you want to race with
him. Agree. The Medarod Race is like the International
Track & Field games, but it isn’t too difficult. Press the A
button as fast as you can to win the race. If you’re having
trouble winning the race, play the game on the GameBoy
Player. I think the GameCube controller is better than the
GBA for winning the race.

After winning the race, follow the path. Another Medabot


will challenge you to a Medaroad Race.
After the winning the race, head east and south. Speak with
the girl, and say no to Robattle her. After that, go downstairs
and return to the elevator. Talk to the Witch. You will
automatically enter the elevator. After hearing the Dark
Master talking, the elevator will arrive at its destination. The
Witch explains that the goal of the game is to challenge and
defeat the people pretending to be members of the Rubberobo
Gang.

Now head south and talk to the Rubberobo Grunt to Robattle


him. The Grunt will run off. Follow him and Robattle him
two times.
Follow the Witch into the next room, and Robattle the
Rubberobo Grunt. Head east and Robattle another Grunt.
Now go south and challenge another Grunt to a Medaroad
Race. After beating him, follow the Witch into the next
room. Robattle another Grunt before leaving the Moonlight
Chamber.

Robattle the Rubberobo Grunt, and follow him to Robattle


him again. Enter the elevator to arrive at the first floor. Go
up the Milky Way pathway, and enter the door. You will see
the Witch talking to the Dark Master, who decides to Robattle
you.

-----------------------------------------------------------------------
----
BOSS BATTLE: Dark Master
-----------------------------------------------------------------------
----

The Dark Master is difficult to defeat. Use healing Medaparts


to repair the Medaparts. Keep charging up and using the
Medaforce. The Medaforce is essential to win this Robattle.
Try to take out the Medabot leader with powerful attacks and
Medaforce if you can. The Medaforce might hit the leader’s
head and KO it if you’re lucky. In my opinion, the Dark
Master is the hardest boss to defeat, even harder than the final
boss.

After defeating the Dark Master, head east. Talk to the Witch
before leaving the castle.

Head south. A woman tells you that Karin is missing. Return


to the entrance to the castle. Talk to the man before speaking
with Erika to enter the castle again. Go through the eastern
door, and follow the eastern path. Milky, the Witch of the
Castle, notices you and decides to Robattle you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Witch Milky
-----------------------------------------------------------------------
----

Milky’s Medabots have high agility, but thankfully she isn’t


too difficult to defeat. Dispose of the her partners before
destroying the Medabot leader.

Milky, angry that she has lost, pushes you down the stairs and
traps you in a dungeon. Talk to the children, and they will
concoct an escape plan. Take out the Medabots that arrive
before going upstairs.

Shrimplips, one of the leaders of the Rubberobo Gang, bumps


into you. Shrimplips orders a Rubberobo Grunt to Robattle
you.
-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Use powerful attacks to end this Robattle quickly.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Shrimplips
-----------------------------------------------------------------------
----

Shrimplips will begin the Robattle by placing an eraser trap


on the field. Place a grapple trap on the field to counter this.
Use powerful attacks and the Medaforce to win this Robattle.

After defeating Shrimplips, you will receive some Medaparts


and the children will escape. Follow them and talk to Karin.
She will hand you a new Medabot skeleton. Now leave the
castle and return to the submarine to head back to Riverview
City.

**************************************************
Section 5: Riverview City
**************************************************

Return to your house, and talk to your mother. After


sleeping, head for Dr. Aki’s laboratory. Speak with Dr. Aki.
He mentions that he was able to repair the broken Medaparts,
which were a Invisi Body, an Invisi Hand, a Invisi Arm and a
Twirl. He allows you to take them. Now enter the female
scientist’s office. Her name is Mae, and she is Dr. Aki’s
granddaughter. Talk to her to Robattle her.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Scientist Mae
-----------------------------------------------------------------------
----

Mae begins the Robattle by setting a trap. Don’t use the


Medaforce. Her Medabots will steal your Medaforce energy
for themselves. Use powerful attacks to win.

After defeating Mae, you will have the chance to choose


another Medal from the laboratory. Once you choose a medal,
leave the laboratory and head east towards Medaropolis.

**************************************************
Section 6: Medaropolis
**************************************************
You have the option of entering the Medashop to participate
in Medalink Robattles. You Robattle different opponents
each time you Robattle. Powerful Medafighters that show up
include the Dark Master. Mae will be your first opponent.
After you defeat her, you will have another chance to obtain
another medal from her.

Now leave the Medashop, and enter the next area. After
talking to Erika, walk to Karin’s house and activate the
intercom. Now go to Koji’s house and activate another
intercom. Walk into the house and visit Koji. Now leave the
house and enter the Rosewood Private School. You’ll be
pushed out of the way by a boy. Chase after him, and
challenge him to a Robattle.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rich Boy Hachiro
-----------------------------------------------------------------------
----

Although Hiracho’s Medabot, Stingray, has a laser attack,


there is a way to counter it. If you have Medaparts that can
reflect attacks, use them. The laser will be reflected back at
Stingray, and Hachiro will be defeated.

Now leave the school, and speak with Erika. Now go to the
Medabots Corporation. Head east and talk to Erika. Now
talk to the girl with the yellow hair named Kirara. Go west
twice and then north. Talk to the scientist to obtain
Medaparts for building a car to drive around in. While you
are in the car, wild Medabots won’t attack you. Use it if you
are getting tired of wild Medabot battles.

Leave the building, and proceed to enter the northern exit.


You will notice a Rubberobo Grunt running out of a
restaurant. However, this Rubberobo Grunt is a child.
Approach him and Robattle him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Compared to the Dark Master, this Rubberobo Grunt is easy.


Just use powerful attacks and the Medaforce to finish him.

You’ll discover that the child was dressed up as a Rubberobo


Grunt. You’ll decide to wear the Rubberobo suit, as the Select
Corps appear. The Select Corps mistakenly believe that you
are the Rubberobo Grunt and decide to Robattle you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Select 3
-----------------------------------------------------------------------
----

Select 3 aren’t as hard to defeat as last time. Just attack to


win this Robattle.

The Select Corps will completely surround you. Fortunately


for you, the Phantom Lady appears and attacks the Select
Corp’s Medabots. The Select Corps retreat. The Phantom
leaves, as you change back into your normal clothes.

Head west and then north. Enter the building to the


southwest. Head upstairs, and talk to Erika. Now talk to Dr.
Armond to Robattle him.

As you defeat him, the Rubberobo Gang will be concocting


another scheme. Erika leaves to investigate. Go downstairs
and talk to Dr. Armond to obtain a new medal before
following Erika.

Head north and you’ll find The Screws. You’ll have to


Robattle the three Screw members once again.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Sloan
-----------------------------------------------------------------------
---
Use the same strategy as before to defeat him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Spyke
-----------------------------------------------------------------------
----

Just attack to easily defeat him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Baron
-----------------------------------------------------------------------
----

Baron’s Medaots can reflect any of your attacks. Use the


Medaforce since he can’t reflect that. Baron’s Medaparts will
be useful, so use them.

After you defeat the Screws, they will retreat. Now return to
the Rosewood Private School. A child dressed as a
Rubberobo Grunt will leave the school. Now talk to the
intercom by a house near the school.

After talking to the butler, head north and look at the paper
on the table. Now search the Medabot nearby. It seems this
Medabot was stolen from the Medashop. Leave the house
and enter the Rosewood Private School.

After talking to Erika, go east and then north. While Erika


distracts the boy, go upstairs and talk to the girl. Now head
south and enter the teacher’s meeting room. After speaking
with the teachers, leave the room. Talk to Professor Siraf.
Now enter the classroom to the north. The students will
Robattle you before revealing some information about
Hachiro. Leave the school.

Erika suggests that you go inform the Select Corps, while she
enters the school. Once Erika goes into the school, head for
the Select Corps Headquarters. Speak with the policeman at
the counter before talking to the other policeman.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Select Corps
-----------------------------------------------------------------------
----

Use powerful attacks and the Medaforce to easily win this


Robattle.

Now leave the building, and return to the Rosewood Private


School. Proceed to Robattle the Rubberobo Grunt at the
entrance. Koji appears and tricks the Grunt. Follow Koji into
the school. Robattle Select 3 again.

Go upstairs, head south and then west. Enter the Teacher’s


Lounge, and obtain the right key if you are doing Karin’s
quest or take the left key if you are doing Erika’s quest.

============================================
Karin’s Quest
============================================

Head north and enter the centre classroom. Head south and
Robattle the Rubberobo Grunts to save Karin.

============================================
Erika’s Quest
============================================

Head north and enter the western classroom. Robattle the


Rubberobo Grunts to save Erika.

============================================

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Gillgirl
-----------------------------------------------------------------------
----
Use powerful attacks and the Medaforce to win this Robattle.

Once you defeat Gillgirl, she will drop the Big Key before
leaving. Leave the classroom, head right, next south and then
left. Use the Big Key to unlock the door to the Principal’s
office. Head north and Robattle Hachiro.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rich Boy Hachiro
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat him.

After Hachiro runs off, head north and search the left
cupboard to find the Principal. You realise that the other
Principal is an impostor. Now search the wall between the
flowers to find a secret room. After you see the Rubberobo
Grunt attempting to steal some medals, you hear Erika
shouting. Seaslug, the fake Principal and one of the leaders
of the Rubberobo Gang, appears and decides to Robattle you.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Seaslug
-----------------------------------------------------------------------
----

Start the Robattle by placing a grapple trap on the field. Now


use powerful attacks with a good success rate to defeat him.

You will receive the Dragonattack Medapart from the


Rubberobo Gang before they decide to retreat. Search the
cupboard again to obtain the Appealsound Medapart from the
Principal. Now leave the school. Walk into Hachiro’s house,
and head upstairs. Robattle him.

After you defeat Hachiro, he will fall down a hole but Ikki
will save him. Go downstairs, and leave the house. Talk to
the Select Corps before visiting Karin. Talk to her and her
father before talking Koji and Karin again.

============================================
Karin’s Quest
============================================

Walk into the Medamall, and go upstairs. Go to the last shelf


on the right and search the right side. Take the present, and
talk to the lady at the counter to pay for it. Head downstairs,
and talk to the lady at the counter to deliver the present to
Karin’s house.
============================================
Erika’s Quest
============================================

Walk into the Medamall, and go upstairs. Go to the second


shelf on the left, and search the left side. Take the present,
and talk to the lady at the counter to pay for it. Head
downstairs, and talk to the lady at the counter to deliver the
present to Erika’s house.

============================================

**************************************************
Section 7: Riverview City
**************************************************

Walk into Erika’s house, and talk to Erika. She is annoyed


that you have been Robattling the Rubberobo Gang without
her help. Time to fight.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Erika
-----------------------------------------------------------------------
----

Erika’s other Medabot can reflect your attacks, so use the


Medaforce on it. Alternatively, attack Brass to end this
Robattle quickly.

Enter Dr. Aki’s laboratory, and speak with Dr. Aki. Talk to
Mae to Robattle her again. After defeating her, you will get
another chance to obtain another medal from her.

**************************************************
Section 8: Medaropolis
**************************************************

Return to Medaropolis, and walk into Koji’s house. After


Koji stops talking, leave the house and enter the Select Corps
Headquarters. Talk to the two members of the Select Corps
before leaving the building. Head south, and look at the
statue. A child dressed as a Rubberobo Grunt will appear to
Robattle you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Use powerful attacks and the Medaforce to win this Robattle.

The Select Corps will arrest the boy and take him away.
Return to the Select Corps Headquarters. The boy will
suggest that you search the statue. Do so. Talk to the man.
After he leaves with his girlfriend, Save your game and talk to
Dr. Armond to Robattle him. After defeating Dr. Armond, go
down the staircase.

Head south and Robattle the children dressed as Rubberobo


Grunts. Continue along the path until you reach the
Headquarters of the Rubberobo Gang. A Rubberobo Grunt
asks for the secret password. Ikki obviously doesn’t know it,
and decides to walk away. Head west, and Robattle the
Rubberobo Grunt to learn the password.

Inform the other Rubberobo Grunt of the password. Now


search the books to the right. After the Phantom Renegade
talks to you, head north. Speak with the Rubberobo Grunt to
find out about the Rubberobo Gang’s latest invention. Now
talk to the Grunt nearby.

Search the treasure chests nearby to get a huge amount of


money. Head south and then east to see the Rubberobo Gang
hosting a graduation ceremony. The Rubberobo Grunts will
leave. Follow them.

Go southwest to see a child dressed as a Rubberobo Grunt and


a member of the Select Corps talking to each other. Robattle
the Rubberobo Grunt, next go left and talk to Erika. Follow
the Phantom Renegade, the child and the Select Corps
member. Robattle the child again.

Head into the Select Corps Headquarters to find the child.


After talking to the Select Corps member, go to the Medamall.
It seems Squidguts, one of the leaders of the Rubberobo Gang,
has reported a group of children dressed as Rubberobo Grunts
to the Select Corps.

Go north, and talk to the leader of the Select Corps. Robattle


his second-in-command before Robattling another Select
Corps member and going east. Robattle more Select Corps
members to save the children. Hachiro will appear to help
you, and give you a unicorn medal.

Proceed to enter the Rosewood Private School. Phantom


Renegade appears to help you by altering the name of the
school plate. Walk into the school to receive a key from the
child. Leave the school, and enter the Headquarters of the
Rubberobo Gang again.

Head south, and search the last manhole. Walk down the
stairs. Go north, and Robattle the people. Proceed to leave
the room, and the Rubberobo Gang will push you away. Go
to a seat, and then Robattle a Rubberobo Grunt.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----
Begin the Robattle by setting a grapple trap. Now use
powerful attacks to defeat him.

Speak with Seaslug to become one of the new leaders of the


Rubberobo Gang. They will discover that you are the person
that has been foiling all of their schemes. Seaslug
immediately challenges you to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Seaslug
-----------------------------------------------------------------------
----

On this terrain, Seaslug’s Medabots are fast. Place a grapple


trap on the field before attacking his Medabots.

The Rubberobo Gang captures you, but they decide to leave


when one of their members informs them that the Select
Corps are coming. Search the statue to uncover a secret
pathway leading to the Ancient Ruins.

**************************************************
Section 9: Ancient Ruins
**************************************************

Robattle the Medabots to get past them, and follow the path.
It seems that the Antacker Medabots are feeding and playing
with the children here. Eventually, you’ll find the “Queen”
of the Antackers, who is better known as Gillgirl, one of the
leaders of the Rubberobo Gang. Search the treasure chest
nearby to receive some money and a Tinpet.

Equip a Scorpion Dog Medapart to dissolve the statue. A


secret door will be revealed. Go through the door twice.

Go up the stairs, and look at the hole. Dr. Armond arrives on


the scene to inform you that he is searching for the Fiyun
Stone, which is hidden somewhere in the Ancient Ruins. Dr.
Armond instructs Ikki to search for it, while racing with the
Rubberobo Gang. Head south and go east.

Head along the path, and grab the Blasto Medapart. Equip it
on one of your Medabots, and use it to destroy the rock
blocking your path. Continue onward, and grab the
Arma-Head Metapart to destroy the rock nearby. Follow the
path until you find a star. Step on it to start another Robattle
with the Rubberobo Gang.

Search the door below to change into a warrior costume.


Search the Medabot nearby before stepping on the star.
Gillgirl and the Rubberobo Grunts attempt to steal the Fiyun
Stone, but as Ikki orders them to stop, everyone is transported
to the Kodine Kingdom.
**************************************************
Section 10: Kodine Kingdom
**************************************************

It seems you are now playing the role of the Great Hero of
Kodine Kingdom. Head north, and eat the food at the table.

Meanwhile, Gillgirl and the Rubberobo Grunts have appeared


in the ocean. They immediately swim to the west.

Leave the temple. Proceed to go left, and a Rubberobo Grunt


will be seen bribing people for some candy. Robattle the
Grunt, and take him to the prison. Close the prison cell, and
head back upstairs.

Head east and grab the Tinpet before talking to the Princess
of Kodine Kingdom, Margarita. Time to fight.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Margarita
-----------------------------------------------------------------------
----

Margarita’s Medabots can confuse yours, making them


vulnerable to their own attacks. Just watch as your Medabots
attack. If you’re lucky, your Medabots will attack the
Medabot leader and win the Robattle.

Once you defeat Margarita, she will give you a necklace and a
ghost medal. Ikki will explain to Margarita that the
Rubberobo Gang were transported to this world as well.
Speaking of the Rubberobo Gang, here comes a Rubberobo
Grunt now. Robattle him, and take him to the prison.

Return to the temple, and talk to Margarita. She tells Ikki


information about the Fiyun Stone and the origin of
Medabots. Follow the Chancellor, and take a seat. The
Chancellor explains that the Blue Hawaii is really
Margarita’s Medabot and that the Rubberobo Gang are not
responsible for this.

Head into the room to the north to discover that the Princess
is missing. Talk to the Chancellor again before going south
twice. Search the Medabot to find Margarita.

Leave the temple. Head west to talk to Margarita. After she


runs off, head left and follow the path. Robattle the
Rubberobo Grunts until you find Margarita, who has been
captured by two Grunts. Robattle them to free her.

Return to the junction, and go north. Go east until you reach


an island. Follow the path while Robattling all the
Rubberobo Grunts. Head north to see a Grunt being
swallowed by a giant fish. Attempt to save him.
The fish will transform into an island, and you will notice
that Gillgirl and the other Rubberobo Grunts are here as well.
Margarita’s Medabot, Café Ole, is behind this. Time for
another Robattle!

-----------------------------------------------------------------------
----
BOSS BATTLE: Café Ole
-----------------------------------------------------------------------
----

The Medabot leader can evade your attacks easily and it can
confuse your Medabots as well. Use the Medaforce when you
have a chance.

Once you defeat Café Ole, the Medabot will take you back to
the mainland. Go into the temple, and visit Margarita. Now
leave the temple, and enter the garden. Talk to Café Ole to
convince him to talk to Margarita.

Return to the temple, and talk to the Oracle. The Rubberobo


Gang will arrive to steal the Medabots, but Café Ole and his
partners create an illusion to trick them. The members of the
Rubberobo Gang are sent back to the real world. Margarita
gives you a Silver Locket and some Medaparts. If you want
to return to this place, use the locket once you have
completed the game.

Ikki and the Rubberobo Gang appear outside the entrance to


the Ancient Ruins, just as the Select Corps arrive. Gillgirl
and the Rubberobo Grunts are arrested, but there’s still
trouble ahead. Dr. Armond has succeeded in stealing the
Fiyun Stone and now plans to use it as a power source for his
Fiyun battleship.

**************************************************
Section 11: Riverview City
**************************************************

Leave the sewers, and talk to Erika. Now return to your


house, and talk to Ikki’s mother. Go upstairs afterwards, and
search the cupboard by your bed. Visit Erika, and talk to her
mother. Apparently an impostor has been using your name to
go out with Erika. Head for Medaropolis.

**************************************************
Section 12: Medaropolis
**************************************************

Activate the intercom at Karin’s house. It seems Karin is


going to meet the impostor at the train station. Head south,
and talk to Koji. They cannot believe their own eyes when
they see the Fiyun battleship fly over them. Dr. Armond
announces his plans for world domination, and reveals that he
has kidnapped Karin and Erika.
**************************************************
Section 13: Riverview City
**************************************************

Robattle the Medabots in your way, and enter Dr. Aki’s


laboratory. Talk to Dr. Aki. He informs you that you need
the Wings of the Wind in order to fly to the Fiyun battleship.
Talk to Mae to receive the Medaparts required, a Tinpet and a
new medal. Now leave the laboratory. Ikki will use the
Wings of the Wind to fly to the battleship.

**************************************************
Section 14: Fiyun Battleship
**************************************************

Head south, and go to the southern part of the room. Robattle


the Medabots in your way, and talk to the last Medabot to
receive a lemon.

Go south, and talk to the Medabot in the centre of the room.


Search the oil cans nearby to obtain a Tinpet. Head east to
meet a Medabot named Harvey. Now go east to the next
room.

Walk south and then east to find a room containing a


computer. Search the middle cupboard to obtain a lemon
battery. Go north, and talk to the Medabot by the two oil
cans.

Talk to Harvey again before going east. Robattle all the


Medabots here until you find a Medabot near the computer.
Talk to him before Robattling the Medabot guarding the door.

Head north through the door and follow the path while
Robattling the Medabots in your way. Unlock the northern
door with the lemon battery if you want to leave this place for
a while. If you want to finish this business as soon as
possible, go upstairs.

Now follow the path while Robattling any Medabots in your


way. Search the treasure chest to obtain a Hat Trick
Medapart before leaving the room. Save your game before
confronting Dr. Armond. Talk to him to begin a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Dr. Armond
-----------------------------------------------------------------------
----

The Robo-Emperor is powerful. If your Medabots are faster


than it, use powerful attacks against it. After that, use the
Medaforce to finish it off.

-----------------------------------------------------------------------
----
BOSS BATTLE: Insane Medabot
-----------------------------------------------------------------------
----

This Robattle is difficult. Use your healing Medaparts every


turn, and use the Medaforce. Attack the Medabot leader only
to have a better chance at defeating him.

Dr. Armond will escape down a hole. Talk to Erika or Karin


(depending on which quest you are doing) before talking to
Harvey. Grab the Spydertrap Medapart before going
downstairs. Head south, right and south again. Proceed to
enter the door.

Follow Koji into the room. Walk up to the Fiyun Stone to see
Dr. Armond fall onto the floor. Save your game before
Robattling him. After defeating Dr. Armond, he will run off
and the Fiyun battleship will begin to fall out of the sky. Koji
asks you if you want to stabilise the battleship or chase after
Dr. Armond. Stabilising the ship gives you the opportunity to
obtain the alien medal, while chasing after Dr. Armond gives
you the chance to get the penguin medal. If you both of them,
you’ll have to trade for them.

============================================
Stabilising the Battleship
============================================

Return to the control room, and talk to the Medabot piloting


the ship to obtain the alien medal. Now talk to Erika and
Karin. Head west, and go downstairs. Head north. Talk to
Koji before returning to the control room. Take the empty
seat.

============================================
Chasing after Dr. Armond
============================================

Head north, west, and north to the battleship’s runways.


Search the door in the centre to see Dr. Armond attempting to
leave in his escape pod. Robattle him to stop him.

Once you defeat Dr. Armond, his escape pod will explode and
he will be furious. Follow him. The Medabots will stop Dr.
Armond in his tracks, and give you the penguin meal. Now
return to the control room. Talk to Koji before taking the
empty seat.

============================================

Go west, and head downstairs. Go south and then right. Talk


to Harvey before heading to the right. The Select Corps will
arrive. Robattle them to receive a polaroid Medapart. The
Fiyun battleship lands in a forest. Leave the battleship. The
Select Corps arrest Dr. Armond, and take him away. Now
return to Riverview City.
**************************************************
Section 15: Riverview City
**************************************************

Walk into your house, and talk to your mother. Go upstairs,


and start sleeping. Once you wake up, turn on the television
to discover that Dr. Armond and the Rubberobo Gang have
escaped from prison. Go downstairs. Shrimplips has sent
you an invitation to the new Headquarters of the Rubberobo
Gang on Medabot Island. As you leave the house, Erika’s
mother will inform you that her daughter has gone searching
for another scoop.

Proceed to head for Medabot Island. A scientist will walk


towards you, and ask you to speak with Dr. Aki. Enter Dr.
Aki’s laboratory, and head for his workplace. After talking to
Dr. Aki, talk to Mae to receive another medal from her. Now
leave the laboratory, and walk into the Medashop. Talk to
Henry to receive the Translate Medapart.

**************************************************
Section 16: Medaropolis
**************************************************

Head for Medaropolis, and walk into the Medabots


Corporation. Walk into the western room, and talk to the
scientist to receive the Scope Medaparts and a Periscope. The
Periscope is basically a submarine for Ikki to use to travel to
Medabot Island. Return to Riverview City.

**************************************************
Section 17: Riverview City
**************************************************

Once you head for Medabot Island, you won’t be able to


return for a while. Robattle the Baron to obtain some
Medaparts that will help defeat the final boss. Once you are
ready, head for the harbour of Riverview City. Robattle the
Select Corps that arrive. Keep Robattling them until Mr.
Tokkuri, the second-in-command of the Select Corps, appears
to help you. Now use the submarine to travel to Medabot
Island.

**************************************************
Section 18: Medabot Island
**************************************************

Head for the Witch’s Castle. The Select Corps attempt to


stop you, but the Phantom Renegade holds them off while
Ikki walks into the Castle. Go northeast, and talk to the
Medabot to race with it. Now go downstairs, and talk to
Hachiro. Milky appears to challenge you to a Robattle.

-----------------------------------------------------------------------
---
TRAINER BATTLE: Witch Milky
-----------------------------------------------------------------------
---

Milky’s Medabots should be easy to destroy by now. Attack


the Medabot leader to end this Robattle quickly.

Leave the room, and talk to Pappy. The Medabot will distract
the Select Corps. Go northwest, and Save your game before
talking to the Dark Master.

-----------------------------------------------------------------------
----
BOSS BATTLE: Dark Master
-----------------------------------------------------------------------
----

The Dark Master is still difficult to defeat. Use the same


strategy as before to defeat him.

Go downstairs, and enter the eastern room. Search the


treasure chest for a Slipper Medapart. Go west, and then
north. It seems the Rubberobo Gang are having a meeting at
a table. Take the empty seat to start a Robattle with Gillgirl.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Gillgirl
-----------------------------------------------------------------------
----

On this terrain, Gillgirl’s Medabots have low agility. Use


powerful attacks and the Medaforce to defeat her.

The Rubberobo Gang decide to retreat. Follow the path, and


talk to the Phantom Lady. Continue onward. Train your
Medabots until they are at Level 60 before you go downstairs.

Head south, and Robattle Samantha. Follow her afterwards,


and talk to her. Once you receive the Walkie Talkie from
Spyke, enter the western room and solve the maths puzzle.
After learning the password, talk to Samantha to unlock the
door. Follow the Screws until you meet up with the
Rubberobo Gang. Time to fight.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Squidguts
-----------------------------------------------------------------------
----

His Medabots could cause some serious damage, but keep


attacking and you will win.
The Rubberobo Gang retreat, and lock themselves inside a
room. Search the door before searching the western book
shelf. Go around the air vent until you find the Rubberobo
Gang. Robattle all the Rubberobo Grunts before searching
the door. Go north, and Robattle Squidguts again.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Squidguts
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat him.

After receiving the Keyword 2, the Rubberobo Gang will


retreat. Grab the letter to obtain the Keyword 1 before
following Samantha. Use the two Keywords to unlock the
doors. Go east, and next upstairs. Gillgirl will challenge you
to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Gillgirl
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat her.

Grab the Keyword 3 before going downstairs. Go west, and


use the third Keyword. A Medabot will attempt to stop you.
Robattle it to obtain a key. Use the key to open the door.
Robattle the Medabot, and go downstairs.

The room you are now in is a nightmare to get through


without the proper directions. Fortunately, I know exactly
how did get through this labyrinth. Simply press up, right,
down, left, down, and left on the D-Pad. Use the Slipper
Medapart to unlock the door. Now press left and right to
leave this room.

Use the Plate Beam Medapart to unlock the next door. Go


south to find another labyrinth. Press down three times, up
once, and finally down. Talk to Seaslug to begin a Robattle
with a Rubberobo Grunt. After defeating the Grunt, press up
once, left once, up four times, and left two times. Talk to
Seaslug to Robattle another Grunt. Press left once, down
twice, right twice, and up once. Search the treasure chest for
some money. Now press left once, up once, left three times,
right once, and down twice. Talk to Seaslug to Robattle
another Grunt. Press down once, up once, right once, down
three times, left once, down once, up once, left once, down
once, right once, and up once. Talk to Seaslug once more.

An angry Koji appears, and sends Seaslug flying into the next
room. Once Koji demolishes the door, go through it and
Robattle the Rubberobo Grunts until Koji manages to distract
them. Shrimplips arrives to challenge you.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Shrimplips
-----------------------------------------------------------------------
----

Shrimplips’ Medabots have low agility. Just keep attacking


until you win.

Search all the treasure chests to get some money, a Tinpet and
a Medapart. Go south to find Seaslug. The Phantom
Renegade will push him into the water before leaving. Since
it was only soda, Seaslug challenges you to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Seaslug
-----------------------------------------------------------------------
----

Seaslug’s Medabots have low agility. Use powerful attacks


and the Medaforce to defeat him.

After receiving your prizes, use the submarine to collect the


ninja medal and Erika’s medal from the water. Talk to Erika
before heading east. Press the A button to activate the
conveyor belts. Walk onto the northern conveyor belt to enter
the next room.

Talk to the scientists to obtain the Singer Medapart. Go


south, and talk to the Phantom Lady. The Phantom Renegade
arrives on the scene, just as an earthquake occurs and Dr.
Armond runs to his most powerful Medabot.

Now equip your Medabots with Medaparts that can reflect a


Medabot’s attacks and prevent the Medaforce from being
used in Robattles. Save your game. You are about to fight
the final boss.

Head north to see the Mega-Emperor break into the


laboratory. The Phantom Renegade orders Metabee to attack
the Mega-Emperor, but the Mega-Emperor attacks the
Phantom and sends him crashing into the wall. Dr. Armond
orders the Mega-Emperor to obey him, but it defies his
commands and attacks him. Ikki challenges the
Mega-Emperor to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Mega-Emperor, Round 1
-----------------------------------------------------------------------
----
The Mega-Emperor is ready to attack you with the Medaforce
on the first turn! However, if you shut down the Medaforce,
it won’t be able to use it. Reflect its own attacks to easily
destroy it.

-----------------------------------------------------------------------
----
BOSS BATTLE: Mega-Emperor, Round 2
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat it.

Update: Gamer Dude wrote another battle strategy for


defeating the Mega-Emperor. Read it if you can’t reflect the
Emperor’s attacks.

Gamer Dude’s Battle Strategy:


if you use those medabots that they use as partners one and
two on Mega-Emperor then he can barely hurt you! All you
have to do is equip one Medapart from those two Medabots
(Except the legs) and equip one attack part, fight
Mega-Emperor and he can`t hurt you! One of the parts block
lasers and one part blocks missiles! (Just hope he doesn`t use
his head which isn`t block able I think...)

However, there is one major problem with Gamer Dude’s


strategy. The Mega-Emperor can also use the Medaforce, so
shut it down before attempting to attack it.

Dr. Armond runs off, and activates the self destruct


programme. Go north, and talk to the Phantom Lady. Now
Save your game before searching the tubes. Babbyblu
challenges you to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Babbyblu
-----------------------------------------------------------------------
----

Use the same strategy to win this Robattle.

After receiving your prizes, use the southern conveyor belt to


leave the room. Inform the Screws that this base is going to
explode. Go upstairs, and talk to the Select Corps. Leave the
Headquarters, and walk out of the castle. Congratulations!
You have completed the game! However, you must now
participate in the Partsun Rally to fully complete the game.

***********************************************************************
*******
S. Section 19: Partsun Rally
***********************************************************************
*******

Continue the game, and you’ll find yourself in your house. Talk to
Ikki’s
mother and father before heading upstairs to go to sleep. Now head for
Medaropolis.

Walk into the Medashop, and head for the third floor. After you
receive the
Partsun Rally badge from Nae, Mr. Referee will announce the rules of
the
competition. You must obtain 13 powerful Medaparts in order to win the
Partsun Rally.

Infiltrate the old Headquarters of the Rubberobo Gang. Go into the


laboratory
to be confronted by the Select Corps. Robattle them, and talk to the
scientist to discover that the Screws have the first Medapart. Now
head for
the entrance to the Ancient Ruins. Robattle the Screws to discover
that Koji
has taken the Medapart. Proceed to leave the sewers, and Koji will
challenge
you to a Robattle. After defeating him, you’re receive the Medapart.

Return to Riverview City, and walk into the warehouse. After hearing
the
Screws’ conversation, enter your house. Head upstairs, and turn on the
television to discover that the second Medapart is on sale at the
Medamall of
Medaropolis. Enter the Medamall, and Robattle everyone in your way.
Purchase
the Medapart.

Walk into Ikki’s school, and go to the second floor. Go through the
doors
near the two girls. Robattle the music teacher before going to the
first
floor and entering the Teacher’s Lounge. Talk to the teacher to the
left.
Now leave the room, and go to the bathroom. Search the doors until you
find a
Rubberobo Grunt. Robattle him to receive the third Medapart. Leave
the
school to be confronted by the Screws. Defeat them in a Medaroad Race
to get
past them.

Head for Medabot Island. Compete in the Medaroad Race there to receive
the
fourth Medapart. Now walk into the Witch’s Castle. Follow the
scientist to
the pool of water. Robattle him before using your submarine to obtain
the
fifth Medapart from the pool.
Return to your house, and talk to your dog. Take it for a walk, and
follow it
to the museum. Check the treasure chest to receive the sixth Medapart.

Now purchase a Stonecluster Medapart from the Medamall before heading


for the
Fiyun battleship. Go into the oil factory, and Robattle the Medabot in
the
centre of the room. After defeating it, exchange the Stonecluster for
the
seventh Medapart.

Use the Silver Locket to travel to the Kodine Kingdom. Go to the


garden, and
talk to Margarita. The Princess informs you that Mockingbird has the
eighth
Medapart. Go to the island where you Robattled Café Ole to find
Hachiro.
Robattle him to obtain the Medapart. Leave the Kodine Kingdom
afterwards.

Enter the Medashop of Medaropolis, and head for the third floor. Walk
onto
the stage, and search the wall to find the ninth Medapart.

Now use the Medalink machines to Robattle different Medafighters. Once


you
defeat all of them, the lady at the counter will give you the tenth
Medapart.

Now fly to Mount Odoro (right side). Use your submarine to go down the
waterfall to the old woman’s house. Talk to her to receive a letter
addressed
to Natsuko. Go to the Medabots Corporation. Enter the western room,
and give
Natsuko the letter. Talk to the old woman again to discover that her
Medabot
has the eleventh Medapart. Talk to the Medabot outside. Race with it
to
obtain the Medapart.

Update: Kelvin Polanco has written another way to get the eleventh
Medapart.
Read it if you can’t win the Medaroad Race.

Kelvin Polanco’s Method:


Since you already have the submarine, all you have to do is use it in
the pond
right next to the race medabot and you won’t have to race him.

Return to Ninja Park. Walk into the house. Talk to the girl to the
left, and
choose yes. Go through the western door to the next room. Robattle
the
Rubberobo Grunt. Now walk into the western room, and search the
crates. A
Rubberobo Grunt will jump out of one of the crates. Robattle him.
Head into
the northern room, and search the crates. Robattle the Grunt and the
Ninja.
Enter the eastern room, and search the crates and shelves to Robattle a
Grunt
and a Ninja. Search the southern crate to Robattle the Ninja brothers.
Follow the eastern path, and use the submarine to get to the western
platform.
Robattle the Ninja brothers. Go to the next platform, and Robattle
them
again. Go west, and downstairs. Robattle the Ninja brothers. Leave
the
house. Save your game before attempting to leave Ninja Park. Koji
will
appear and challenge you to a Robattle. Defeat him to obtain the
twelfth
Medapart.

Now fly to Medaropolis. Walk into the Rosewood Private School. Talk
to the
schoolboys before going to the first floor and talking to the boy in
the
middle room. After Robattling him, head for the second floor and talk
to the
girl to the east. Now go downstairs, and enter the music room. Talk
to the
girls before Robattling the girl in the centre of the room. Go to the
second
floor and enter the eastern classroom. Go south, and talk to the boy.
Robattle him before going downstairs to Robattle Hachiro. Go the
second floor
again, and enter the western classroom. Robattle the girl before
entering the
eastern classroom. Save your game. Talk to Koji. Leave the classroom
to
start a Robattle with Koji. Defeat him to obtain the final Medapart.

Return to the Medashop of Medaropolis, and head for the second floor.
Koji
will appear to Robattle for the final time. After defeating him, go to
the
third floor and allow your Partsun Rally Medaparts to be examined. Mr.
Referee and Shiritama will arrive. Robattle Shiritama to obtain a
medal and
retrieve the Medaparts. Congratulations! You have won the Partsun
Rally!
Now trade with people who have Medabots: Rokusho Version to obtain all
the
medals and Medaparts.

#######################################################################
#######
5) Secrets
#######################################################################
#######
Press the Start and Select button at the title screen to listen to
music from the game.

#######################################################################
#######
6) Medaparts List
#######################################################################
#######

=======================================================================
=======
A. Head Medaparts
=======================================================================
=======
Name | Description
-----------------------------------------------------------------------
-------
1. Psycho Missile | Damages Air Medabots greatly.
2. Cherub Body | Steals Medaforce from its target.
3. Hidden Brake | Raises an allies chance of hitting.
4. Eagle Belt | Steals Medaforce from its target.
5. Hardweighter | Doubles your success rate.
6. Peck Strike | Destroys an enemy during RAD.
7. Phanta | Makes it unable to select a target for an
attack.
8. ?????? | ?????????????????????????????????????????????
9. Appealsound | Renders Medaforce useless.
10. ?????????? | ???????????????????????????
11. Blastgun | Inflicts damage during CRG/RAD.
12. Cockpit | Damages Air Medabots greatly.
13. ??????? | ?????????????????????????????
14. Spreader | Doubles your success rate.
15. Clay Flash | Renders Laser and Beam weapons useless.
16. Head Shutter | Renders Missile and Napalm weapons useless.
17. Drago Crystal | Recovers parts that have been damaged.
18. ????????????? | ?????????????????????????????
19. Stonecluster | Renders Break and Press weapons useless.
20. ???????????? | ?????????????????????????????
21. Majoram | Damages target while erasing orders.
22. ??????? | ?????????????????????????????
23. Hat Trick | Inflicts damage to an enemy shooting.
24. ????????? | ?????????????????????????????
25. Larynx | 100% hit rate and chain reaction damage.
26. ?????? | ?????????????????????????????
27. Blank Look | Speeds up the rate of CRG/RAD.
28. Fracture | Renders Medaforce useless.
29. Spydertrap | Inflicts damage to an enemy grappling.
30. Hatchin | Slows down CRG/RAD.
31. ??????? | ?????????????????????????????
32. ??????? | ?????????????????????????????
33. Deathbreak | Doubles your success rate.
34. ?????????? | ?????????????????????????????
35. ?????????? | ?????????????????????????????
36. Scorpion Dog | Inflicts damage during CRG/RAD.
37. Deathblast | Doubles your success rate.
38. Body Attack | Renders an attack on an ally ineffective.
39. Headband | Slows down CRG/RAD.
40. Guardian | Immune to status change.
41. Invisi Body | Increases ability to evade.
42. Gun Krab | A quick CRG/RAD grappling attack.
43. ???????? | ?????????????????????????????
44. Missile | 100% hit rate and chain reaction damage.
45. Head Cannon | A quick CRG/RAD shooting attack.
46. Downstream | Steals part usage from target.
47. Broad Antenna | Raises an allies chance of hitting.
48. Reaction Bomb | 100% hit rate and chain reaction damage.
49. Helmet | Restores parts that have been deactivated.
50. Lightcircuit | Stops CRG/RAD.
51. Holy Helm | Renders an attack on an ally ineffective.
52. Variablehair | Raises an allies chance of hitting.
53. Hunter | Inflicts damage to an enemy shooting.
54. ?????? | ?????????????????????????????
55. Breathfire | Inflicts damage during CRG/RAD.
56. Sweat Mantle | Reflects a strong attack.
57. Death Grin | Destroys an enemy during RAD.
58. ?????????? | ?????????????????????????????
59. Reflect Mirror | Reflects a strong attack.
60. ?????????????? | ?????????????????????????????
61. Foxarmor | Doubles your success rate.
62. Sumo Press | Doubles your success rate.
63. ????????????? | ?????????????????????????????
64. Samurai Blast | A quick CRG/RAD grabbling attack.
65. Linear Cannon | A quick CRG/RAD shooting attack.
66. Acid Con | Inflicts damage during CRG/RAD.
67. ???????? | ?????????????????????????????
68. ???????? | ?????????????????????????????
69. Devil Body | A quick CRG/RAD grappling attack.
70. Fight Oneshot | Raises an allies chance of hitting.
71. Blizzard | Stops CRG/RAD.
72. ???????? | ?????????????????????????????
73. ???????????? | ?????????????????????????????
74. ?????????? | ?????????????????????????????
75. ??????????? | ?????????????????????????????
76. ????????? | ?????????????????????????????
77. ????????? | ?????????????????????????????
78. Clear Armor | Protects an ally from attack.
79. Sombrero | A quick CRG/RAD shooting attack.
80. ??????????? | ?????????????????????????????
81. Arma-Head | Renders a weak attack on an ally ineffective.
82. Batori Stand | Enters into team attack formation.
83. Marcus | Enacts a team based attack.
84. ?????????????? | ?????????????????????????????
85. ????????????? | ?????????????????????????????
86. Bodshot | Raises an allies chance of hitting.
87. Plamsma Laser | Doubles your power.
88. Morningcall | Immune to status change.
89. Finale | Immune to status change.
90. Victory Armor | Immune to status change.
91. Search Radar | Raises an allies chance of hitting.
92. ???????????? | ?????????????????????????????
93. ?????????? | ?????????????????????????????
94. Tyranolaser | Doubles your power.
95. Shotclear | Clears an attack.
96. Anti-Skyer | Damages Air Medabots greatly.
97. Switching | Renders an attack on an ally ineffective.
98. Flip | Stops CRG/RAD.
99. Blasto | 100% hit rate and chain reaction damage.
100. Missile Base | 100% hit rate and chain reaction damage.
101. Misstep | Makes it impossible to use parts.
102. ???????????? | ?????????????????????????????
103. Tank Missile | 100% hit rate and chain reaction damage.
104. Trample | A quick CRG/RAD grappling attack.
105. ????????????? | ?????????????????????????????
106. ????????????? | ?????????????????????????????
107. Omelette | Transform into a random part.
108. Scope Head | Damages Sea Medabots greatly.
109. Plate Beam | Doubles your power.
110. Slipper | Decreases an enemy's chance of success.
111. ????????????? | ?????????????????????????????
112. New Wave | Slows down CRG/RAD.
113. ????????????? | ?????????????????????????????
114. ???????????? | ?????????????????????????????
115. Watergun | Damages Sea Medabots greatly.
116. ????????????? | ?????????????????????????????
117. Power Driver | Doubles your success rate.
118. ????????????? | ?????????????????????????????
119. Reza-Rector | Restores parts that have been deactivated.
120. Concealing | Increases an attacks power and success rate.
=======================================================================
=======

=======================================================================
=======
B. Right Arm
=======================================================================
=======
Name | Description
-----------------------------------------------------------------------
-------
1. Electro Missile |
2. Cherub Hand
3. Pocket Sword
4. Hawk Hand
5. Heavyweighter
6. ?????????????
7. Obstruct
8. ?????????????
9. ?????????????
10. ?????????????
11. Fire Gun
12. Stabilizer
13. ?????????????
14. Smasher
15. Hand Flash
16. Hand Shutter
17. Curewater
18. ?????????????
19. Handcluster
20. Scout
21. ?????????????
22. Sala-Hand
23. Globe Trick
24. ?????????????
25. ?????????????
26. ?????????????
27. Leaves
28. Past Touch
29. Cheapertrap
30. Catch
31. Changer
32. ????????????
33. Deathmissile
34. ????????????
35. Kamakubi
36. Scorpion Cat
37. ????????????
38. Saber
39. Wire
40. Cancellor
41. Invisi Hand
42. Decoy Krab
43. ????????????
44. Revolver
45. Aim Rifle
46. ????????????
47. Shin-Sword
48. Revolven
49. Helmight
50. Lightjump
51. Donor
52. Pateri Vulcan
53. ????????????
54. ????????????
55. Crab-Hit
56. Sweat Cape
57. Death Beckon
58. ????????????
59. Don't Move
60. Ninja Dagger
61. Fencing
62. Light Axe
63. Spin Knuckle
64. ????????????
65. Snipe Rifle
66. Acid Bomb
67. ????????????
68. Mute Hand
69. ????????????
70. Machinegun
71. ????????????
72. Explosive Ball
73. Hand Whip
74. ????????????
75. Thunder Hit
76. Zeta Complete
77. ????????????
78. ????????????
79. Spiky Gun
80. ????????????
81. Arma-Hand
82. Cannonshell
83. Shooter
84. Blast Rod
85. ????????????
86. Anti-Missile
87. Track Laser
88. Right Beam
89. Carnival
90. ????????????
91. Point Radar
92. ????????????
93. ????????????
94. ????????????
95. Grade Hammer
96. Rave-Luster
97. Right-Ing
98. Flap
99. Burning Pin
100. ????????????
101. Slipstart
102. ????????????
103. Homing
104. Right Guard |
105. ???????????? |
106. ???????????? |
107. Hamlette | Transforms into a random part.
108. Scope Hand | Damages Sea Medabots greatly.
109. Underwater Flo | Damages Sea Medabots greatly.
110. Accident | Decreases an enemy's chance of success.
111. Amphibi-Hand | Increases ability to evade.
112. Clinch Wave | Slows down CRG/RAD.
113. ???????????? | ??????????????????????
114. ???????????? | ??????????????????????
115. Shower | Damages Sea Medabots greatly.
116. ???????????? | ??????????????????????
117. Plus Driver | Doubles your success rate.
118. ???????????? | ??????????????????????
119. Free Arm | Restores parts that have been deactivated.
120. Konpinch | Stops CRG/RAD.
=======================================================================
=======

=======================================================================
=======
C. Left Arm
=======================================================================
=======
Name | Description
-----------------------------------------------------------------------
-------
1. Sonic Missile
2. Cherub Arm
3. Microsword
4. Swan Arm
5. Veryweighter
6. Dopa Punch
7. Disruptor
8. ????????????
9. Silencer
10. ????????????
11. Flame Gun
12. Wing
13. ????????????
14. Splasher
15. Arm Flash
16. Arm Shutter
17. Repair Spring
18. White Whale
19. Armcluster
20. ????????????
21. ????????????
22. ????????????
23. ????????????
24. ????????????
25. ????????????
26. Force Barrier
27. Stem
28. Past Feel
29. Cheaptrap
30. Twist
31. Snakebite
32. Rise-Up
33. ????????????
34. ????????????
35. Kubikiri
36. ????????????
37. ????????????
38. ????????????
39. Net
40. Recovery
41. ????????????
42. Real Krab
43. ????????????
44. Submachine Gun
45. Battle Rifle
46. Timefall
47. ????????????
48. Sumachine Gun
49. Helming
50. ????????????
51. Translate
52. Short Shot
53. Straw Hammer
54. ????????????
55. Strike-Hit
56. Sweat Cloak
57. Death Curl
58. ????????????
59. Shine Shield
60. Ninja Sword
61. Rapier
62. Great Axe
63. Megaton Punch
64. ????????????
65. Assault
66. ????????????
67. Fan
68. ????????????
69. ????????????
70. Magnum
71. Freeze
72. ????????????
73. Arm Candy
74. ????????????
75. ????????????
76. ????????????
77. C-Left
78. Left Armor
79. Needle Gun
80. ????????????
81. Arma-Arm
82. ????????????
83. ????????????
84. Yo-Yo
85. ????????????
86. Long Cannon
87. Chase Laser
88. Left Beam
89. Festival
90. ????????????
91. Cut Radar
92. ????????????
93. ????????????
94. ????????????
95. Gold Hammer
96. Ray-Masher
97. Leftup
98. ????????????
99. Burst Needle
100. ????????????
101. Slipend
102. ????????????
103. ????????????
104. ????????????
105. Barrierbuster
106. Dark Hall
107. Ham-Egg
108. Scope Arm
109. Undersea Flow
110. Troubler
111. ????????????
112. ????????????
113. ????????????
114. ????????????
115. Klench
116. ????????????
117. Minus Driver
118. Repair Arm
119. New Arm
120. ????????????
=======================================================================
=======

=======================================================================
=======
D. Legs
=======================================================================
=======
Name | Description
-----------------------------------------------------------------------
-------
1. Grave
2. Cherub Leg
3. Skyleg
4. Turkey Leg
5. Flyfly
6. Wanafly
7. Dreamer
8. ???????????
9. Singer
10. ???????????
11. Red Tail
12. Jet Engine
13. ???????????
14. Anti-Grav
15. Teacup
16. Blow Up
17. Dragonbed
18. White Belt
19. Tripod
20. ???????????
21. ???????????
22. ???????????
23. ???????????
24. ???????????
25. ???????????
26. ???????????
27. ???????????
28. Umbilical
29. Multi-Leg
30. Swick
31. ???????????
32. ???????????
33. Deathcrawler
34. ???????????
35. ???????????
36. Zigzag
37. Spaghetti
38. ???????????
39. Octoleg
40. Ace Hooves
41. ???????????
42. ???????????
43. ???????????
44. Ochitsuka
45. Howzer
46. Pita Pata
47. ???????????
48. Ochitsukan
49. Helcaos
50. Quick Alert
51. Petticoat
52. Flaregather
53. Sharpedge
54. ???????????
55. Attach Leg
56. Klip Klop
57. Tail End
58. ???????????
59. ???????????
60. Tiptoe
61. Hakama
62. Kinta Leg
63. Chi Leg
64. ???????????
65. Gunner
66. ???????????
67. ???????????
68. ???????????
69. ???????????
70. Mini-Scout
71. ???????????
72. Tabi
73. ???????????
74. ???????????
75. ???????????
76. ???????????
77. Tamofoot
78. ???????????
79. Right-A-Way
80. ???????????
81. Side Winder
82. ???????????
83. Sagittari Base
84. Kendama
85. ???????????
86. Plasma Dash
87. Shadow
88. Dog Race
89. Balance-Ball
90. Armor Car
91. Chairly
92. Snail
93. ???????????
94. Rollertank
95. Big Boots
96. ???????????
97. Burly
98. Flavor
99. Block Tread
100. Limptank
101. Slipped
102. Spare Tank
103. Block Tank
104. Chauffeur
105. ???????????
106. Sit Down
107. Half-Egg
108. Scope Leg
109. Anti-Stand
110. Speartail
111. ???????????
112. Fishtail
113. ???????????
114. ???????????
115. Luminous
116. ???????????
117. Smacker
118. Purple Fins
119. ???????????
120. ???????????
=======================================================================
=======

#######################################################################
#######
6) FAQ
#######################################################################
#######

Q: How old is this game?


A: It has been out in Europe since December 2002.

Q: Is it worth it to buy this game?


A: Yes, but only if you enjoy the Medabots anime and have 30 hours of
free
time to complete the game.

Q: The battle scenes are fantastic. Why aren’t they that good in the
Pokemon
games?
A: Well, that could all change soon. Pokemon Emerald will allow
players to
see their Pokemon in battle scenes.

Q: Do you have any other tips for winning the Medaroad races?
A: The terrain changes each time you race. If your Medabots’ leg
Medaparts
are fast on that terrain, winning the race will be easier. Keep
participating
in the race and eventually you will win.

Q: Where can I find the Partsun Rally Medaparts?


A: Check my walkthrough.

Q: Where can I find Ninja Park?


A: Head to the end of the left side of Mount Odoro. Swim over to the
other
side where some old ninjas are. Go through the opening to the
southwest to
find Ninja Park.

Q: What Medabots are on your team?


A: The Medabots I currently use are Metabee, Penguin and Spider.
Metabee’s
Medaparts are Missile (head), Cheapertrap (left arm), Arm Shutter
(right arm),
and Big Boots (legs). Penguin’s Medaparts are Head Shutter (head),
Deathmissile (left arm), Arm Flash (right arm), and Big Boots (legs).
Spider’s Medaparts are Reflect Mirror (head), Globe Trick (left arm),
Silencer (right arm), and Spare Tank (legs).

Q: How can I defeat Squidguts at Mount Odoro?


A: Use Metabee’s Medaforce attack while using Rokusho to heal your team.

Q: How can I get the Medaparts for Robo-Emperor?


A: You must win them from Dr. Armond (AKA Dr. Meta-Evil). You only
Robattle
him three times though, so reset your game each time you Robattle him
if you
didn’t get a powerful Robo-Emperor Medapart.

Q: I have got a problem with equipping tinpen with a medal, (At the
part where
I just got a medal from the lady at the laboratory) I equipped it (Or
so I
think) but I only get to send in Medabee into battle, and not the one
my dad
gave me :"(Could you tell me why this is happening...? Or am I doing
something
wrong?
A: Have you equipped Medaparts and a Tinpet to the Medabot? If you
haven’t,
you won’t be able to send it into battle. Once you acquire some
Medaparts and
a Tinpet, equip them and you should be able to use it in battle.

Q: I was just wondering if you could give me a list of medaparts


organized by
parts?
A: There is a list of the Medaparts in the game, so I decided to remove
the
Medaparts List section. Update: I have decided to do the Medaparts
List after
all.

Q: What Medaparts should I use?


A: Try using my Medaparts.

Q: How can I get the ? and Cat Medals?


A: You have to do Karin's quest to get the ? Medal and you have to do
Erika's
quest to get the Cat Medal.

Q: Do you have any advice on typing FAQs?


A: Well, it depends on the game you want to type a FAQ for it. Popular
games
such as the Pokemon series, the Legend of Zelda series, the Mario
series and
the Golden Sun series probably aren't the best games to write for,
cosidering
there are loads of FAQs for them at GameFAQs at the moment. I suggest
writing
FAQs for the less popular games such as the Yu-Gi-Oh series, the
Medabots
series and the Sonic the Hedgehog series. Since I only started FAQ
writing
myself a few months ago, I'm not an expert at writing FAQs but I think
they
are good, especially my Yu-Gi-Oh: Reshef of Destruction
FAQ/Walkthrough. If
you're wondering how to start your FAQ, I suggest looking at the FAQs
GameFAQs
has of the game first. Read the Contributor Central of GameFAQs for
more
important details.

Q: Where can I get the Ninja Medal?


A: Before you face the final boss, use the submarine to enter the water
and
collect the Ninja Medal.

Q: Where can I get the Angel Medal?


A: I think the Angel Medal is one of the Partsun Rally Medaparts. If
anyone
knows the names of the Partsun Rally Medaparts, make a topic at the
GameFAQs
message boards.

#######################################################################
#######
6) Credits
#######################################################################
#######

Me: For writing this FAQ/Walkthrough


You: For reading this FAQ/Walkthrough
KenshinXtreme: For giving me useful information
GameFAQs: For hosting my FAQ/Walkthrough
Strawhat: I used his FAQ/Walkthrough as a basis for mine
Vasilios Bouzoukos:
For giving me the locations of the Partsun Rally Medaparts.
Gamer Dude: For the battle strategy for defeating Mega-Emperor.
Kelvin Polanco:
For his method on obtaining the eleventh Partsun Rally Medapart.

#######################################################################
#######
7) Copyright Information
#######################################################################
#######

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise
distributed
publicly without advance written permission. Use of this guide on any
other
web site or as a part of any public display is strictly prohibited, and
a
violation of copyright.

All trademarks and copyrights contained in this document are owned by


their
respective trademark and copyright holders.

Copyright 2004 David Lucey

Medabots: Metabee Version: FAQ/Walkthrough by Tails333


Version 1.15, Last Updated 2004-11-20 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides
Medabots: Metabee Version: FAQ/Walkthrough by Yami Shuryou
Version Final, Last Updated 2005-08-16 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides

Liked this FAQ? Click to recommend it to other GameFAQs users.


This FAQ is written for Medabots: Metabee Version, but can
be applied to most points in Medabots: Rokusho Version.

_.'._
_.' '._
_.' '._
_.' /'._
_.'\ / '._
. . ; \ _._ / ;
|\ /| | \ _.' '._ / |
| ', ,' |______ __|_ \ ; ___;____ _,.,_ _____
_._
| ', ,' | ____|| _ \ |/\ | ___ ", .' _ '. |_
_|,' ',
| '.' | | ___ | | \ \ / \ | .' ," ; .' ," ", '. | |
| ,''./
| | || || | \ \ / /\ \ | "'' ,' | | | | |
| . |
| |\ /| | ||___|| | \ \ / /__\ \ | |\ ; | | | | | |
", ',
| | \./ | | | | | / / / ______ \| | \ `, | | | | |
| /',', "
| | | | |____ | |_/ / / / | \ \ |__\ ;", ",_," ," | |
", " ,
\ | | /_______||____/ \/ | \/________" "._ _." |_|
'-;-'
\.| |./ | ;_ _; "."
| /'._ _.' |
;_ / ' \ _;
'._ / \ _.'
'._/ /\ /\ \ _.'
'._/ \/ \ _.'
'._ | _.' ,'
'.' _,'.'
________;__.'____________
________
_________________________
________
|\ /|__ ____ ___
__ __
| \/ | _||_ _|/\| "'
_|| _|
||\/|||_ || //\\ ,'||
_ ||_
|| |||_ ||/ __ \ \||
_ ||_
\| |/__| ||\/ \/__;|
__||__|

-- ASCII by LivingNightMare185

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~
T A B L E O F C O N T E N T S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~
Introduction INTR
1. Walkthrough WLKT
1a. Foxuno FXNO
1b. Dashbutton DSBT
1c. Gentleheart GNTH
1d. Stonemirror STMR
1e. Utopian UTPN
1f. Robo-Emperor RBEM
1g. Babbyblu BBBU
2. Parts/Tinpet Locations/Medals PTLM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~

+++++++++++++++
An Introduction
INTR
+++++++++++++++
Forgive my excess use of the term "Holy Medaroli!" Now that I'm back
into the
game, it's become second nature once more to me <_<.

Anyways, where do I start? Back in the days of yore (aka when the only
oil
around to fuel the FAQing machine I am was regular), I created an FAQ
for this
game in summer of 2003. Bluntly put, it sucked, only went past the first
chapter, and was a blemish on my profile.

2 years later, after doing countless other stuff, I finally came back
to this
FAQ, the last of my incomplete and unedited pre-premium days. I started
reworking what I had after refamilizaring myself, and then finally
built on it
up to this final build.

Now, just note; this FAQ is NOT, I repeat, NOT dealing with much
technical
stuff. I deal mainly with walkthrough and equipment data. If you want
that
technical stuff, then I suggest that you would be better off using
Autocon's
FAQs for this game as a supplement (they're pretty good), here;

http://db.gamefaqs.com/portable/gbadvance/file/medabots_e.txt
http://db.gamefaqs.com/portable/gbadvance/file/medabots_sidequest.txt

___________________________________________________________________
____
/ \ /
\
/ \ /
\
| | Foxuno |
|
| | FXNO |
|
\ / \
/
\_____/___________________________________________________________\_
____/

After your conversation with the secretary, go up the top room to the
right. In
this next room, head left and go through the doorway here and into Dr.
Aki's
laboratory. In here, go and talk to Dr. Aki, and you'll name yourself.
Default
name is Ikki, and I'll be referring to him as such for the rest of the
game.
Afterwards, Dr. Aki recommends Ikki goes to meet his granddaughter Nae.
Head
outside Dr. Aki's room now.
Back out here, go up to the top door, and the scientist will knock you
away.
However, Nae comes out and invites you in. After, head up through the
door. In
here, go up to Nae and she'll show you the Elemental Series Medabots.
Go examine
them if you want, then head into the room to your right to look at the
medals
here, then head out to the lobby of the building and outside.

Outside the lab, run straight downwards until you see a blue and brown
building
with a red roof to your right. Enter this place, which is Ikki's house.
Inside,
head up the stairs after talking to your mom, and upstairs, examine the
TV to
watch a helpful episode of Medabots Weekly. Afterwards, your mom comes
up and
orders you to head down to the Hopmart and pick up some Spice-A-Roni,
cash in
hand. After, head downstairs and go outside.

Out here in town again, head up and to the right and enter the store
with 24-
Hour on it's front. In here, after overhearing the conversation, talk
to the man
the boss was yelling at. His name is Henry, he's somebody most anime
fans will
know who he is, and he'll push a Medabot on Ikki for $49.80. Before we
know it,
we have our very own Medabot, but no Spice-A-Roni. Head home now from
here, and
your mother will send you upstairs.

Up here, Ikki will decide to open his Medabot box. He constructs his
Medabot,
only to realize he's missing a medal. Outside, Ikki's father will meet
up with
the Phantom Renegade (The Phantom Who?), whom will give Ikki's dad a
medal for
Ikki and his new Medabot. Upstairs, Ikki's dad will come in and insert
the Medal
into the Medabot, and Ikki gets his required Medawatch. Default name is
"Metabee". Save now on the menu if you wish, then head downstairs and go
outside.

Outside here, Ikki will meet up with reporter-wannabe friend Erika, who
notices
he has a Medabot now.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Brass (Variable Hair, Pateri Vulcan, Short Shot, Flaregather)
Erika
This is your first fight here, so take the time to get used to the
controls.
Toggle to Medaparts, and use the Missile twice to disable Brass' arms.
From
there, you can either choose to use your Missile once more, or you can
take the
time to use the two weapons equipped on your arms to destroy Brass'
head; once
you defeat the head of the Medabot, that Medabot is out for the rest of
the
Robattle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, Erika reveals a Robattle is occuring at the school, and


runs off.
Head up and left to the big building in the center of the town, and
enter this
building, which is the school. In here, the tournament is over, and
Samantha of
the Screws is the winner. Go up to the pedestal in front of Erika and
talk to
the person there, whom is Samantha, and after a conversation, Ikki will
face off
against Sloan of the Screws.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Totalizer (Tyranolaser, Megalaser, Gigalaser, Rollertank)
Sloan

As your second Medabot fight, Totalizer may look a bit tough at first,
and with
good reason; your first shots will usually hit his Legs, which have a
whopping
120 HP. However, take into consideration the fact that you can move
twice as
fast as Totalizer and thus get four turns before he can even attack
once, and
you can cause him a major amount of damage before he gets the chance.
If worse
comes to worse, use your Missile attack to deal with him as it'll cause
a chain
reaction, possibly taking out several parts in one attack.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After winning against Sloan, your next opponent will be Spyke.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Cyandog (Linear Cannon, Snipe Rifle, Assault, Gunner)
Spyke
Cyandog will make your third opponent in this game. However, he's
really on the
meh side of things. While it may seem he boasts a pretty strong attack,
his
entire body falls easily to your Submachinegun, so continuously use your
Submachinegun until either Cyandog is destroyed or your Submachinegun is
destroyed. In the case of the loss of your Submachinegun, use your
Missile
attack. Nevertheless, the Submachinegun should prove to take out
Cyandog easily,
especially if you're lucky and your first attack is at Cyandog's head.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Samantha then decides to take on you herself, disgusted at how her


fellow Screws
lost.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Peppercat (Light Circuit, Light Jump, Light Blow, Quick Alert)
Samantha

Rounding off the Screws is the slightly stronger Peppercat. She can be
a real
pain if you let her be with her legs, so don't use the Submachinegun -
she'll
just stop your attacks. Instead, use the Rifle which is still strong,
or, if it
doesn't work well enough, switch to Missiles as your last resort to
take her
parts out quickly enough, and she'll fall soon.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, the Screws will gang up 3 on 1 on Metabee, but Metabee will


deflect
them with a mysterious technique, and the Screws will disperse. Erika
will then
run off as well.

NOTE 1
¯¯¯¯¯¯
From now on, walking around, you will fight random battles against both
Medafighters and stray Medabots. The normal rules apply; winner takes a
Medapart. Save often, lest you lose a part you like.

NOTE 2
¯¯¯¯¯¯
In a later chapter, you will need the following three parts. If you gain
possession of them, DO NOT LOSE THEM! They are;
BATTLE RIFLE (LEFT ARM)
PSYCHO MISSILE (HEAD)
HEAVYWEIGHTER (RIGHT ARM)

Psycho Missile can be found at the Hop-A-Mart, and all three parts can
be found
without having to fight before you need it. Nevertheless, keep your eye
out for
them and don't sell them if you get them.

It is recommended that you level up your Kabuto Medal to about Level 10


right
now. Afterwards, head on behind the pedestal and go into the actual
school.
Inside here, explore around if you want, then head upstairs to the
second floor
of the school. Up here, take the door to your bottom right, and inside
here, go
and talk to Erika. She'll reveal that there is a Medabot around
tickling girls.
She then cons Ikki into finding the Medabot's operator's hideout.
Afterwards,
head downstairs and exit the school.

Out here, Ikki's dog Salty will run up, along with a girl who
introduces herself
as Karin. She'll ask around for a boy named Koji, and then leaves. Now,
from the
school, walk west, and head up to a ditry grey and blue building. Ikki
will note
it as suspicious, when Erika comes in and says a boy from Rosewood
Private
School is picking fights at the school. However, before you go off to
the
school, head back to the Medabots Laboratory and go find Miss Nae
again. Once
you find her and talk to her, she'll offer you a free medal for finally
getting
a Medabot. Head on into the room to your right. At this point in time,
I highly
recommend the Kappa Medal, merely because of the fact that the next
chapter will
see you pitted against Sea-Type Medabots.

Afterwards, head off to the school. In here, we'll see the student from
Rosewood
Private School as he demolishes the Screws Medabots, and accuses them
of doing
something. The Screws then run off deeper into the school, and the
Rosewood
student and Erika follow. Head to the second floor of the school, and
you'll
confront the mysterious student - and you learn his name is Koji.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Sumilidon (Cat Medal, Hunter, Flexsorsword, Straw Hammer, Sharpedge)
Koji

At this point in time, you'll probably still be relying on long-range


parts, and
thus, Sumilidon's Shot Trap will hurt. The effects of this Trap means
that if
you fire any long-range attack at Sumilidon, you will first take damage.
However, there is one window of opportunity available if you've leveled
up your
Medal to at least Level 10; the Medaforce. Wait first until Sumilidon
lays the
Shot Trap first to start charging; you might be able to take a part or
two out
first. Charging up the Medaforce with your legs, once the bar at the
bottom hits
80, use the Aim Shot against Sumilidon, which should take him out.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After some mutual respect is paid, Karin shows up and we learn she got
tickled
by the tickling Medabot. Afterwards, Koji says he'll investigate more
when he
learns the culprit isn't a student, and he and Karin leave. After,
Erika tells
Ikki to come to her house. Right now, a note is that you should try to
fight the
random Krosserdog battles outside the school in the school park, as
Krosserdog
will randomly give you the Battle Rifle that you will need for later
on. Head
outside the school now. Outside, head down and right and go into the
pink house
with a blue roof; Erika's house. In here, go and talk to Erika, and
she'll con
you into making you wear...a skirt?! OK...Head outside now, and Erika
will get
caught by a tickling Medabot, and runs after it. After the scene, head
up to the
dirty warehouse. Investigate the door, and then head inside.

In here, save, then walk forward, and Ikki will eavesdrop on a


Rubberobo. Karin
will then walk in, note Ikki and his skirt, and Ikki will realize that
it's the
Rubberobo gang involved. The Rubberobo will then send his Medabot after
Ikki,
believing he's a 'cute' girl, but we'll end up fighting instead.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Foxuno (Cat Medal, Foxarmor, Fencing, Rapier, Hakama)
Rubberobo

Foxuno isn't pretty strong at all. Get two arms that have pretty strong
armor,
as that's where he'll be aiming the most. With this in hand, start
firing at him
with your arms, and repeat this until one of two things happens; either
Foxuno's
head is destroyed, or both of your arm parts are destroyed. In the case
of the
latter, you should at this point in time have charged the Medaforce up
enough to
use it against Foxuno. If in the (unlikely) case you haven't, go and
fire at
Foxuno with your head part instead.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, Ikki runs away as the Select Corps. come in. The Select
Corps.
commander will reveal himself to be corrupt, as he takes Ikki's credit
for
defeating the Rubberobos and leaves. After the next officer comes in,
Ikki
decides to go return Erika's skirt. Now head up to the northern-most
left box in
the center here, and you'll obtain the Tortoise Medal. Afterwards, exit
the
Warehouse, and head to Erika's house; you won't be able to go into any
other
buildings. Inside, Ikki will change, but Erika forces him to keep the
skirt.
Erika then mentions that the Selects Corp. SUPPOSEDLY beat the
Rubberobo gang
and arrested them, then heads off to the school.

___________________________________________________________________
____
/ \ /
\
/ \ /
\
| | Dashbutton |
|
| | DSBT |
|
\ / \
/
\_____/___________________________________________________________\_
____/

In the schoolyard, head into the actual school building and then go
upstairs to
the top floor. Now go down and into the first door to the right, which
is where
Erika was earlier. Talk to her, and she'll mention that a ghost is
appearning at
Mountain Odoro, which is north of the town. Afterwards, head
downstairs, and
leave the building and back into the schoolyard. Out here, Spyke and
the Screws
will try to rouse the students to get their stolen stuff from the ghost
at Mt.
Odoro, but they refuse to, as it's a _ghost_. Afterwards, the Screws
leave,
claiming they'll get all the Medaparts back and take them all for
themselves.
After, Erika comes around and forces Ikki into going to Mt. Odoro, and
she'll
give you the Town 1 Map. Afterwards, exit the building, and then go
home.

Here, Ikki will cover up for his trip and ask for a picnic lunch, and
his mother
will take it that he's dating Erika. Upstairs, examine the chest beside
Ikki's
bed for a Penlight, then head back downstairs. Your dad will bring you
up your
Lunchbox, and then he will give you a Male Tinpet. If you equip this
Medabot
with a Head Medapart and Medal, you can now use two Medabots in battle!
Be sure
to equip it up fully, then head outside, and go to the northern exit of
town.
The lady that was here beforehand guarding the exit is gone, so go
through and
out of town now.

Out here, we'll meet up with Erika. Before we can move on, though,
she'll
challenge us to a little 'warm-up'.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Brass LEADER (? Medal,Variable Hair, Pateri Vulcan, Short Shot,
Flaregather)
Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield,
Temple
Master)
Erika

You'll finally have your first two on two Medabot battle here,
supposing you
remember to equip your new Medabot tinpet. However, this battle will be
tougher
than you might expect it to be depending on how easy you've made it for
yourself; in other words, have you started levelling up your second
Medal? If
you haven't, then you have a possiblity of being crushed here. If you
did, then
things should progress much smoother.
Otherwise, your objectives are still the same; destroy the enemy's Head
Medapart. In this case, you have to destroy Brass' Head Part, since she
is the
leader of Erika's Medabots team. Because you now have two Medabots
instead of
one, and the enemy has two Medabots instead of one, it makes more
tactical sense
now to focus on one enemy first. However, this has some repercussions
because if
both of your Medaparts target the exact same Medapart, and the first
attack
destroys said Part, the second attack won't work. So you'll have to
devise new
strategies wisely.

Anyways, focus on Pretty Prime first, so that you can garner as much
experience
as you can instead of taking out Brass quickly and gaining very little
experience. Once Pretty Prime's life is ended, start on Brass, and if
you by
this time have a Medaforce ready, use it against her to end the match.
Otherwise, take her out by the normal means of attacking with your
regular
Medaparts.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, Koji and Karin will show up, and reveal that they are out
for a
stroll, with the former guarding the latter. Erika reveals her
objective as
defeating the ghost and capturing it's identity on film, and after a
bit of a
brief war of words, Koji storms off, having challenged Ikki to find and
defeat
the ghost first. Karin will then leave with him, and Erika tells Ikki
that the
ghost is rumored to show up at Odoro Pond. Afterwards, head up to the
top of the
path, and then start going right. On your way, you'll be challenged by
a boy.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Toybox (Bear Medal, Toymander, Blast Rod, Yo-Yo, Kendama)
Boy

I highly doubt the validity of this fight as an actual boss fight.


Nevertheless,
it's pre-scripted and not random, so for all sakes, I'm counting this
as a boss
fight.
Anyways, Toybox isn't a very fast Medabot. You should have a good
chance of
taking him out with ease. Start off by sneaking in some quick attacks,
then fall
back with the more heavy-duty Medaparts, until he eventually falls. In
the off-
chance that your Medabots are somehow sluggish enough to move after
Toybox,
ignore your quick attacks and go straight to the high-power stuff, and
focus on
different Medaparts when attacking Toybox by having one Medabot use an
arm and
the other use either his head or the other arm. Sooner or later, Toybox
should
fall without a problem.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Now, before you continue on your way just head, consider talking to
that other
boy that's around. He'll mention something about something being in a
tree. Go
to the left side and at the river, go up, and examine the green tree
next to the
river and above the rocks, from the bottom-left side. Choose to kick
it, and a
Rubberobo will come out to duel you in a mini-boss fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Magdosnake (Snake Medal, Cobrara, Changer, Snakebite, Slither)
Rubberobo

This is a pretty easy fight. Most of the Medaparts that Magdosnake use,
while
see an advantage on the type of field you'll be fighting on, are
overall weak
and will be destroyed quickly. Start off as strong as you can, however;
Magdosnake is strill pretty darn strong even in a two on one battle,
and he's
fast as well. Don't let him take a quick advantage, and use high-
accuracy
attacks to quickly disable his legs or one of his other parts. Once
he's down a
few parts, you should be able to follow up from there, and take him out
for once
and for all.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, head past the boy you fought earlier, and Ikki will
automatically examine
the sign. A water-taxi Medabot will pop up, and reveal that the
Rubberobos are
here. Ikki will then get his ride paid for by Erika, and you'll be
popped over
to a small island with four chests. The left most box is empty, while
the chest
to your bottom-right contains 1.00$. The middle chest will contain a
Psycho
Missile Head Part, and the upper-right chest...well, a ninja will pop
out of the
chest. After he vanishes, examine the chest again to obtain a Jellyfish
Medal.

Afterwards, head back to the mainland, and Erika will be disappointed


at the
lack of clues. After the Medabot leaves, continue your way on right. DO
NOT TALK
TO KOJI AND KARIN WHEN YOU ENCOUNTER THEM! With that out of the way, go
down the
bridge, past the two boys, talking to them if you want, and you'll run
into Koji
and Karin. DO NOT TALK TO THEM!

____ ___ _______ __ _____ _ _ ____ ____ _ __


__ _____
/ ___| / \ \ / / ____| \ \ / / _ \| | | | _ \ / ___| / \ | \/
| ____|
\___ \ / _ \ \ / /| _| \ V / | | | | | | |_) | | | _ / _ \ | |\/|
| _|
___) / ___ \ V / | |___ | || |_| | |_| | _ < | |_| |/ ___ \| | |
| |___
|____/_/ \_\_/ |_____| |_| \___/ \___/|_| \_\ \____/_/ \_\_| |
_|_____|

Depending on who you talk to here, in what order, and how often, you'll
set off
a sidequest later on in the game, where you can either get a Cat Medal,
a ?
Medal, or nothing at all. Since you obviously don't want the latter
choice to
happen, saving your game would be a wise choice in the case that you
screw up
majorly and have to reset your game, and you wouldn't want to have to
go back
any farther than you have to.

If you want the CAT Medal.....Talk to Koji, but NEVAR talk to Karin!
(yes,
deliberate spelling error) If you talk to Karin, you get NOTHING in the
end.

If you want the ? Medal.....Talk to Karin TWICE, then talk to Koji


ONCE. If you
do not do it in that order and that amount of times, you get NOTHING in
the end.
Afterwards, leave the premises of this small area (you need to talk to
Koji
first though), and Erika suggests heading off to Odoro Marsh. Head back
into the
central part of this area, and go down the bridge south of where the
Rubberobo
was hiding out in the tree. Go left, and down, and over the second
lower-most
bridge and into the Odoro Marsh.

In this area, you'll see a bunch of old men training. If you don't,
then you
took the wrong bridge, so exit and go down and left. Walk past the
first two
hermits, and go try to walk past the third hermit, and he'll stop you to
challenge you to a Robattle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Dragonfly LEADER (Bear Medal, Hardweighter, Heavyweighter,
Veryweighter, Flyfly)
Noctobat (Bat Medal, Psycho Missile, Electomissile, Sonic Missile,
Grave)
Hermit

Before I say anything else, note the parts of the Dragonfly. Yep,
that's right;
the Heavyweighter is something you'll need for later on, as well as the
Psycho
Missile, combined with Krosserdog's Battle Rifle from the school
parkgrounds.
Anyways, Noctobat and Dragonfly both have Air-type Medaparts, so if you
have any
of Noctobat's parts on you at the moment from random battles or the
store, now
is the time to equip it. With this in mind, charge up the Kabuto Medal's
Medaforce so that you can avoid the pain of your enemies dodging
attacks, and
have your other Medabot attack with sure-fire or otherwise high-accuracy
attacks. When Kabuto Medabot charges up it's Medaforce, let loose, and
then
start battling regularly if you still haven't won your battle. Continue
on until
you win. This shouldn't be too hard, as you'll also have to fight these
two
Medabots in random battles.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Repeat this strategy twice more as you fight two more Hermits with the
exact
same Medabots. Once you pass the final dude, go down into the small
gathering of
rocks, and the Ninja that you encountered earlier will appear once
more. When he
realizes that he's been caught, he'll give you the Bear Medal and
leave. Now,
head back into the central area of Mt. Odoro, and this time, take the
upper-left
area into a Select Corps. camping area. Here, talk to the Girl to have
a mini-
boss fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Churlybear LEADER (Bear Medal, Spreader, Smasher, Splasher, Anti-Grav)
Oceana (Mermaid Medal, All Repair, Cure Hand, Repair Arm, Purple Fins)
Girl

Ugh. Now this is one of the more annoying battles of what you've faced
so far,
and it'll also appear as a random battle throughout the Odoro area.
What makes
it frustrating is that Churlybear has high defenses, and Oceana's
Medaparts can
instantly completely heal one of Churlybear's Medaparts at random. It's
not so
much difficult, however, than it is really annoying. That, and you
can't use the
Oceana's Medaparts until you get a female Tinpet, though that's coming
up pretty
soon.

What you want to do is start out by having the Kabuto Medal charge up,
and your
other Medabot using 100% accuracy attacks against Oceana, if it's
possible.
Since she can't heal herself, and the attack hits her every time,
she'll pretty
soon lose her Medaparts. With the Ultimate Shot Medapart ready, it can
take out
at least two Medaparts from either enemy Medabot. If it takes care of
Churlybear, then Churlybear is either down or close to being down, and
if it
takes out Oceana, then that's all good and very well. If it hits Oceana
but
doesn't take her out, start charging up the Kabuto Medal again, and
don't fire
until you're 100% sure it will hit the Churlybear (or alternatively,
destroy
Oceana in the meantime so Churlybear is the only remaining target).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, head left and go down the bridge, and then go into the
building
here. MAKE SURE THAT YOU HAVE THE Psycho Missle, Battle Rifle, AND
Heavyweighter
BEFORE YOU PROGRESS! In here, SAVE, then talk to the non-custom Select
Corps.
sprite. He'll challenge you to a Robattle, which you need to fight to
progress.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Attack-Tyrano LEADER (Cat Medal, Breathfire, Crab-Hit, Strike-Hit,
Attach Leg)
Air-Ptera (Cat Medal, Hidden Brake, Pocket Sword, Microsword, Skyleg)
Landbrachio (Bat Medal, Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg)
Select Corps

Now you do see why you should have wanted to save beforehand? Not only
are all
three of these Medabots well-powered, with the latter Medabot being
compatible
with the Bat Medal, but it's also a 2 on 3 fight. On the other hand,
they're a
bit shoddy at defense, and if you can get a lucky hit in, you can take
them out
very fast.

Start off by charging the Kabuto Medal to use the Medaforce, and the
other
Medabot should start taking on Landbrachio, and it should also have
superior
speed. While your support Medabot works on disabling Landbrachio, the
Kabuto
Medal bearer should use the Ultimate Shot against either Air-Ptera or
Attack-
Tyrano. If you have luck enough, the Ultimate Shot will take out
Attack-Tyrano's
head right away, ending the match relatively bloodlessly. Failing that,
you'll
have at least destroyed a few Medaparts permanently, making your life a
bit
easier. Repeat the use of the Ultimate Shot, while your Support Medabot
makes
life difficult for Landbrachio, and then moves on to Air-Ptera once the
former
has been taken out of the running for once and for all. This is a
difficult
fight, but with luck and some good Medaparts, you can still dodge most
of the
enemy attacks and get a few lucky Ultimate Shots in at vital Medaparts.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Outside once again, head past the lone Select Corps. member that's
guarding the
way through the path. Ikki will accidentally break one of his contact
lenses as
the guard drops another one, but he still cannot pass. Afterwards, head
back up
to the bridge, and we'll encounter a Rubberobo who will fight Ikki.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Magdosnake LEADER (Snake Medal, Cobrara, Changer, Snakebite, Slither)
Gorem (Ghost Medal, Head Shutter, Hand Shutter, Arm Shutter, Blow Up)
Rubberobo

You're in a lot of hot water here. Although you've faced the Magdosnake
before
and you should have a bit of an easier time now that you've got some
stronger
parts and your Medals have leveled up, the Rubberobo now has a Gorem.
With the
Ghost Medal in it, the Gorem has a +10 status boost on all it's
Medaparts.
Certainly something to pause and hesitate about, to say the least....

Or so they say. Gorem will usually start off by powering up his


Medaforce, which
at this point in time won't work for him. You can take the golden
opportunity to
charge up the Medaforce for the Kabuto medal, and all the time beat the
living
crap out of Magdosnake with your second Medabot. Once the Medaforce is
charged
up, you can disable either Magdosnake or Gorem, and if you don't get
Magdosnake's head, then charge things up again. Repeat this pattern
until
Magdosnake finally falls, and don't bother to concentrate your fire on
Gorem
unless you can't attack Magdosnake in any particular turn with your
second
Medabot.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, the Rubberobo will dart off, leaving Ikki to accidentally


fall down
into the stream, and to wash out to sea.....Oh come now, they wouldn't
single-
handedly kill the main character this far into the game! Or WOULD THEY?
Actually, no, they wouldn't.

Ikki will then wake up in a kimono in an old lady's house, who explains
he fell
from the waterfall. She introduces herself as Kannie, and the Medabot
that saved
Ikki will say something weird. Ikki then runs outside, thinking that
old lady is
the rumored old witch to live around Mountain Odoro. After, walk back
inside and
talk to Kannie, and she'll ask you to drive off the wild Medabots that
might
have a base around here.
Now, this area is mainly Sea fields. What do you think you should equip
for
legs? That's right. Once you are outside again, go down and talk to
both of the
Medabots that are around here. Afterwards, head north through the small
path
between at the end into the next area. In here, talk to all the
Medabots if you
wish to do so, but when you see the first Medabot hiding behind a small
cliff,
move left and go down the path of trees. Talk to the Medabot at the end
and
offer to have lunch with it. It'll reveal afterwards that the
Rubberobos are
around, and then will give you the HEAVYWEIGHTER part you'll need for
later.

After that, head up and talk to the lone Medabot that's in between the
tree and
the cliff. It'll challenge you to a fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Flatstick (Snake Medal, Slipper, Accident, Troubler, Speartail)
Sea Medabot

This is a reasonably easy fight here. Although the enemy Medabot has
some
Medapart advantages thanks to compatability with it's Snake Medal, your
Medabots
should have Legs that work best on Seashores, which is the better
advantage
here. Let's not forget also the fact that it's a 2 on 1 fight, which
makes it
even better. Nevertheless, let's not forget that the Flatstick can be
fast when
it wants to and can dodge attacks, so instead of trying to squander your
advantage and firing off low-accuracy hits and end up getting
demolished, use
higher-accuracy attacks to take out Flatstick over a short period of
time. That
way, Flatstick doesn't have a chance of eliminating one of your
Medabots while
you're still trying to throw high-attack but low-accuracy attacks at
him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After you win the battle, head down and go right and across the bridge.
Talk to
the taxi Medabot here and you'll learn that although you cannot get a
ride, the
Rubberobos are around (as if you didn't already know). Now, head down
from here,
talk to the lone Medabot who reveals that he lost a letter of Kannie's,
then
continue on your way down. If you take the left side, you'll see the
Rubberobos.
If you take the right side, you'll both see the Rubberobos and run into
them,
who are trying to force a Medabot into working for them. After Ikki
spots them,
they'll prepare to fight him.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Flatstick LEADER (Snake Medal, Slipper, Accident, Troubler, Speartail)
Haniwa (Ghost Medal, Clay Flash, Hand Flash, Arm Flash, Teacup)
Rubberobo

Things are pretty much the same as your earlier fight with a Flatstick.
Although
the presence of the Haniwa evens the odds out and makes things a bit
harder,
your target should still be the Flatstick. Have one Medabot equipped
with the
Kabuto Medal charge up it's Medaforce, and the other should start using
Aim Shot
attacks against either of the enemy Medabots. With some luck, you
should take
out a few parts, making your life easier. When Kabuto gets it's
Medaforce
charged up, let loose as soon as possible to take out one of the
Medabots. If
it's the Haniwa you took out, don't bother charging up your Medaforce
again, and
instead start concentrating your high-accuracy attacks on Flatstick
until
Flatstick falls in turn with Haniwa. Of course, if your Medaforce
doesn't
destroy EITHER of the enemy Medabots, start charging the Medaforce
again and
fire off another Ultimate Shot to destroy one of the Medabots for good.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, the Rubberobos will distract Ikki long enough for two more
Rubberobos to come in and surround Ikki. However, the Phantom Renegade
will then
come in with his dramatic introduction, and he scares off the
Rubberobos with
his finesse. Ikki says he's OK and the Phantom Renegade tells Ikki that
evil
cannot always be seen or felt. He then flys off with a Medabot.
Afterwards, go
and examine the letter to your right and Ikki will realize that it's a
letter
from Kannie. Now go and talk to the Medabot that the Rubberobos tried to
'convert', and it'll offer you a ride over to Kannie's house. Accept
it's offer.

Back at the ranch, talk to the Medabot and Ikki will give it the letter
from
Kannie so that it can leave. Now head back inside. In here, talk to
Kannie
who'll explain that Natsuko is her daughter and Yanagi is her ghost
Medabot and
that they both left elsewhere. Things will begin to click into place
for Ikki.
She then offers the use of her Medabot for Ikki to leave. Kannie's
Medabot will
then lay out two boxes for Ikki; a small one and a large one. If you
choose the
small box, you'll get a male tinpet. If you choose the large box,
you'll get a
female tinpet, the BRASS Medaparts, and $1.00. Don't forget to equip
your new
tinpet to use in battle later on. Afterwards, head outside, and talk to
the
Medabot in front of the house to head back to the main part of Mt.
Odoro. Ikki
will decide to find Erika.

Back here, head straight up from where you are until you spot Karin.
Karin
doesn't know where either Erika or Koji is, and explains that she has a
lack of
sense of direction, and thus gets lost all the time even with an
escort. She
then challenges Ikki. You don't have to accept, but here's a boss
strategy just
because.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Neutranurse LEADER (Mermaid Medal, Holy Helm, Donor, Translate,
Petticoat)
Sailormate (? Medal, Fight Oneshot, Machinegun, Magnum, Mini-Scout)
Karin

This is easily a fight that's nigh upon impossible to lose unless you
try to
actually lose. For one, you now have three Medabots vs. Karin's two,
which makes
the odds vastly in your favor. Secondly, Neutranurse doesn't so much
attack as
she will constantly try to heal Sailormate.

Because Neutranurse is much like Oceana in that she completely heals


one of
Sailormate's Medaparts, you'll need to use attacks that will destroy a
Medapart
in one hit. This should not be too hard, however; many of the Medaparts
you've
picked up so far are strong enough to take out any of Sailormate's weak
defenses, and a carefully placed Ultimate Shot can take out Sailormate
for good.
Once Sailormate is down for the running, and all fire is concentrated on
Neutranurse, she will be unable to heal herself, and her attacking
capabilities
are very weak. Use this to wipe her out as soon as possible. Her
dodging rates
are poor also, so you don't have to refrain from using low-accuracy
attacks that
have a high power rate.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, if you won, Karin will give you the Medapart Right Armor,
and Ikki
will thank her for it. IF YOU WANT THE CAT MEDAL, DO NOT TALK TO HER
AGAIN! With
that done, go left from here and head up to the sign. Examine it, and
the water
taxi Medabot will pop up and offer a 1$ ride to Odoro Marsh. Take it to
head off
to the marshlands. IF YOU DO NOT HAVE EITHER THE HEAVYWEIGHTER OR PSYCHO
MISSILE, DO NOT LEAVE THE PREMISES.

Once you've been deposited in the Marshes, Ikki realizes he needs to


find Erika
and needs to locate Yanagi before Koji does. Once that's done, head up.
Once you
go through the small hole in the wall, continue up and go around the
water to
open a chest for a Battle Rifle, which you'll be needing pretty soon.
Head back
down, and then go right and talk to Sloan, who's guarding the path. In
his
egomaniac mode, he'll stop you from passing, and force you into a
Robattle in
order to pass.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Totalizer LEADER (Tortoise Medal, Tyranolaser, Megalaser, Gigalaser,
Rollertank)
Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)
Sloan

Sloan is back in action with a second Medabot to back him up. However,
you have
not just one, but TWO more Medabots to help your own team out, so the
odds are
now against Sloan. On the other hand, Fireflash is another one of those
annoying
dodge-everything Medabots, so in this battle, it'll be useful to have
both the
Kabuto and Bear Medal. Whereas the Kabuto Medal should be charged up to
use it's
Ultimate Shot, the Bear Medal should be used to use it's Shot, where
your
success rate at hitting the enemy is doubled. With this, Fireflash will
be
vastly easier to hit, and should fall soon enough under attack after
attack or
Kabuto's Ultimate Shot.

Should the Ultimate Shot instead hit Totalizer, Totalizer will lose
either his
legs or some of his other Medaparts, and if you're lucky enough, his
head. If
the Ultimate Shot destroys Totalizer's legs, then start concentrating
your fire
on Totalizer so that both his arms are destroyed. The choice of whether
you wish
to finish this match up quickly, or take out Firefly first and then
finish off
Totalizer for more experience, is entirely up to you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, Sloan will run off, so chase him, and you'll hear a rock
falling
down. Continue on until you see a gray rock. In order to pass, you must
equip
one of your Medabots with the Battle Rifle that you picked up earlier,
so do
that, and then you can destroy the rock. Continue down on and repeat the
destroying of rocks in the same fashion using your Psycho Missile, and
then your
Heavyweighter. Once you hit the end of the rocks, continue down and
left, then
go up and right down the staircase. On the bottom floor, walk up
through the
maze until you hit Sloan; you'll have to battle him again, so use the
same
strategy as you did with the earlier fight with Sloan's Totalizer and
Firefly.

After you win, head into the small room to the right of where Sloan was
standing
to find some broken Medaparts. Examine the greenish-yellow Medapart and
Ikki
will pick up Broken Parts to fix later. Now head left and go down the
new path,
making sure to pick up the treasure chest in a crevasse to your right
while
going down for 10.00$. Head left once you hit the bottom to run into
Spyke.
Spyke will laugh at Ikki for wearing a kimono, comments on how Erika
will be
interested in this type of news, and then gets us into another Robattle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Cyandog LEADER (? Medal, Linear Cannon, Snipe Rifle, Assault, Gunner)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Spyke

As if things weren't progressing smoothly enough. Cyandog will prove to


be just
as big a joke as ever, and if you still have something like your
Submachinegun
around, the mutt itself will fall quickly. Mantaprey is what makes me
venture
off to say that this is one of the, if not the single most easiest
scripted
battle in the game. Because you see, Mantaprey not only has very weak
armor on
his Medaparts, but he also has a terrible evasion rating. Combine the
two, and
you can take him out in only a few turns, leaving Cyandog to tame and
bring to
heel.

With Mantaprey out of the way, Cyandog will be easy meat, so I recommend
defeating Mantaprey and then Cyandog to garner as much experience as
you can
before finishing the battle off.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, Spyke will run away, and Ikki realizes that Samantha must be up
ahead.
Once you get onto the rocks in the pool, go right and then up, and then
head
left and up back onto dry land again. Talk to Samantha, and she'll say
that
she's tired of hanging around this place, and leaves the premises
without even
bothering to fight. Well, that was rather easy....Continue on up the
stairs. On
the second floor, examine the parts that is blocking your way to get
another
Broken Part, and SAVE YOUR GAME! Now head up, left, down and left along
the path
until you're in front of a cave, and Yanagi the ghost Medabot will
appear. Ikki
realizes that it's out of shape as Yanagi reveals he needs 100
Medaparts for
Natsuko to come back. Koji then comes onto the scene and tries to fight
Yanagi,
but Ikki stops him. After Koji briefly laughs at Ikki in his kimono, we
will
once again have to Robattle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Sumilidon LEADER (Cat Medal, Hunter, Flexsorsword, Straw Hammer,
Sharpedge)
Rockflower (Rabbit Medal, Blank Look, Leaves, Stem, Fiyun Ball)
Koji

Remember in the days of yore, when your newfound Metabee constantly got
destroyed by the Shot Traps that Sumilidon would lay, in our ol' public
school?
Yeah, Sumilidon still uses it. In other words, equip close-combat
Medaparts,
dummy. In the case of your female tinpet, you should get some healing
Medaparts
onto her instead so that you don't lose any Medaparts in this battle.
While your
Kabuto Medabot should be charging up the Medaforce for use of the
Ultimate Shot,
your second male Medabot should be harassing Koji's Medabots with a
constant
barrage of close-range attacks and should have something equipped for
legs that
moves fast on Rocky fields.

When Kabuto Medabot finally charges up the Medaforce, let loose. If you
have
Damage Ball by now, meaning you've gotten to Level 30, don't use it, as
it's not
as useful at this point as the Ultimate Shot is. If the first Ultimate
Shot
doesn't take care of Koji, start charging up again, and continue your
tactics of
guerilla warfare: close-combat with one, healing with another, Ultimate
Shot
with the last. Eventually, Sumilidon should finally fall to you, giving
you the
win in this battle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Koji and Ikki will pay each other some mutual respect of words, when a
leading
Rubberobo comes in with some of his subordinates. The leading Rubberobo
will
make fun of Yanagi, and as Koji takes on the subordinates, Ikki takes
on the
leader.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Dashbutton LEADER (Knight Medal, Switching, Right-Ing, Leftup, Burly)
Giggy Jelly (Jellyfish Medal, Missile Base, Intermissile, Guidemissile,
Limptank)
Squidguts
Time to send the Rubberobos packing away for good in the Mountain
Odoro. This is
it. Unfortunately for you, both Dashbutton and Giggy Jelly have a Medal
compatibility advantage with their Medaparts, and Dashbutton much more
dangerously so than Giggy Jelly. They both also have some very strong
Medaparts,
particularly Dashbutton and Giggy Jelly's Legs, respectively 140 and
120 HP
each. Seeing as Dashbutton's arms are also 100 HP each, you're going to
have to
slug your way through this to win.

However, Dashbutton has a very big sacrifice to make for his Full Block
technique, and that is the vast slowing down that he must go through
once he
uses it. To take advantage of this, I suggest you immediately focus all
your
fire on Giggy Jelly until he is more or less either partially or
completely
disabled and out of the fight, with at least one Medaforce used on him.
With
Giggy Jelly out of your way and your female Medabot taking care of any
wounds,
you can then start focusing open fire on Dashbutton. Use Ultimate Shot
nonstop,
and use your second Medabot to continue with the close-range combat
attacks, and
use his Head Medapart if it's a shooting Medapart. Sooner or later,
although
Dashbutton will hit hard, he will fall to the steady barrage of close-
shot
attacks, Ultimate Shots, and the fact that he cannot deal permanent
damage to
you.

Or, you could just equip Gorem parts on.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, you'll get the Head and Leg Parts of Dashbutton - Switching
and
Burly, respectively. You'll also receive a Spider Medal. The Rubberobos
will
retreat just as the Phantom Renegade appears, and tells Ikki that he'll
take
Yanagi to one who knows the most about Medabots. After the Phantom
Renegade runs
off with Yanagi, Koji will follow. Once all that melodrama is done,
enter the
cave that Squidguts came out of earlier.

Ikki will use his Penlight to light up the cave, so grab the two Broken
Parts in
here, then exit the cave. Ikki will run and hide as the Select Corps.
(The same
two people as when you fought Foxuno) come in, and the commander will
decide to
once more take the credit for catching the Rubberobos and getting all
the stolen
Medaparts back. Tokkuri, his assistant, doesn't quite like that, but
goes along
with the plan. Afterwards, exit the cavern, then go left, and Ikki will
change
back into his normal clothes.

Outside of the cavern, go and talk to Erika, who's fretted her head
over Ikki.
She also believes the Select Corps. solved this mystery too and found
the ghost.
If only she knew <_<. Afterwards, head to the center of Mt. Odoro, and
try to
leave back to town, to find yourself blocked by Koji and Karin. Talk to
Koji,
and after he makes a joke about Ikki in his kimono, is frustrated that
Squidguts
and Phantom Renegade got away. Karin will leave with him after wishing
for a
reunion again. After ducking Erika's question about Koji's joke, Erika
reminds
him it's Medabots Weekly day, and the new Medawatch goes on sale...he
already
has one of those new Medawatches!?

Anyways, head back into town, then hang a right and go into the Medabots
laboratory. Go and see Dr. Akki, and he'll reveal that Ikki's Medawatch
is able
to use the Medaforce - and with the new Medawatches, so will everyone
else! Oh
noes~! After explaining it's functions, Ikki suspects something of
Akki, then
gives him the broken parts. However, it'll take a while to fix it, so
go and
visit Nae now.

Talking to Nae, it appears that she knows of some of the deeds that
Ikki has
performed, and offers him another Medal. After you get whichever Medal
you
choose (Bat might be useful for the next chapter, seeing as it's for
Anti-Air
Bots), exit the laboratory, and Erika will come up and talk to Ikki.
Seems she
got the new Medawatch, but she's astonished Ikki has his already, and
Ikki will
wonder why he has a new Medawatch. In a scene at Rubberobo
HeadQuarters, Seaslug
will be ticked off that Squidguts lost to a kid and lost some of his
favorite
parts. Shrimplip then comes in and suggests that they recruit children
to the
Rubberobo Gang by using the Medabots Island amusement park.
Hmmm......At the
same time, another Rubberobo comes in and gives Seaslug the new
Medawatch, but
does not know of any of it's new features.

Head home now to start the next chapter.

___________________________________________________________________
____
/ \ /
\
/ \ /
\
| | Gentleheart |
|
| | GNTH |
|
\ / \
/
\_____/___________________________________________________________\_
____/

Just as Ikki reaches the front door of his house, a Medabot will come
in and
give him a free ticket for a free pass to Medabot Island in celebration
of it's
sixth anniversary. Once inside, talk to your Mom and Dad (no need to
talk to
Salty the dog). Seems they're too busy to take Ikki, so head out, and
Ikki will
wonder if Erika is going. Outside, head up and left and go into Erika's
house.
In here, it seems Erika and both her parents are going to Medabot
Island, so
leave their house, and Ikki decides to consult his parents once more.

Going back into your own house, talk to your two parents, and once
again Ikki
will find out his parents cannot take him. Head outside, and Ikki will
decide to
go to the dock where the ship leaves to Medabot Island. Head straight
left from
where you are to go into a now unguarded exit and into a dock. Try to
move onto
the boat, and Erika and her mother will come in. Erika reveals that
they're
short one person and up one ticket since her dad couldn't come, and in
exchange
for being a bodyguard, Ikki can come along with them. Cool beans.

Once on the ship, talk to the two people around you, and then try to
leave the
deck. Erika will come on deck, and Ikki reveals that he is a bit
depressed about
how his parents could not be able to take him. Erika cheers him up by
saying
that his parents were probably just too busy, not that they don't love
him.
Afterwards, they'll reach Medabot Island and everyone on board will get
off.

On the Island, we'll see a cameo from Dr. Meta-Evil, and afterwards,
continue
up. An attendant tells us that a tournament is going on, and anyone who
wants to
register needs to go to the left. There'll also be a parade after.
After, head
inside. Here, Erika asks Ikki to come with her to the parade. You
cannot refuse,
so say 'Yes' to advance the plot. Afterwards, she'll leave. I would
recommend
equipping your Medabots with Air-Attribute Legs, so long as you decide
to run
away from all Select Corps. battles (one of their Medabots is Anti-Air).

Before we head off to the tournament, hang a right from the sign. You
should see
a building with a spinning 24 Hours sign next to it. This indicates
that it is a
shop, so head in and purchase whatever you wish (not that there's
really much
there that's worth it, if anything at all). You can also talk to the
upper
cashier to change your Medal names for a fee. After, exit the store.
Now go up
above the sign, but ignore the first fork in the path going left.
Instead,
continue on up until you see a second path headed left, and go past the
Select
Corps. Headquarters and into the next area.

In here, go up straight into the building. Head up to the front counter


and talk
to the attendant to register for B Block, then go left and through the
exit (not
the red door). Inside, save and talk to Erika to learn that she's your
first
opponent, and then go up and right into the battling arena.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Brass LEADER (? Medal,Variable Hair, Pateri Vulcan, Short Shot,
Flaregather)
Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield,
Temple
Master)
Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield,
Temple
Master)
Erika
If you've got a good memory, you'll remember my last strategy for an
Erika fight
was long, but that was merely because of explanations for two on two
fights.
This time around, there's no such complications, so I can get straight
to the
fight.

Anyways, ignore Brass at first, as her firepower won't make much of a


difference
to the fight. Instead, get your trusty Kabuto Medabot to start charging
up,
while your other two Medabots start focusing on one Pretty Prime. When
the
Medaforce is charged up, don't unleash the Ultra Shot just yet -
rather, make
sure the first Pretty Prime you focused on is down for the count first,
then let
your fire go. If it hits the second Pretty Prime, then all is well
anyways,
since you should still have all three of your Medabots. From here, just
focus
your fire on Brass, and she should fall soon as well.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Once you win and are deposited back into the locker room, you'll notice
Karin.
She's your next opponent. Get one of your Medabots decked out in the
Psycho
Missile/Sonic Missile/Electro Missile equipment, but instead of
finishing with
Grave, put on a Leg Medapart that adapts to Room, and put the Bat Medal
on him
for extra cause, and trade one of the arms for an Aim Shot or Rifle
part. Save,
then head back into the battle arena to take on Karin this time.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Neutranurse LEADER (Mermaid Medal, Holy Helm, Donor, Translate,
Petticoat)
Sailormate (? Medal, Fight Oneshot, Machinegun, Magnum, Mini-Scout)
Draken (Unicorn Medal, Appealsound, Sidemuffler, Silencer, Singer)
Karin

Karin's new Medabot is highly compatible with it's Unicorn Medal.


However, it's
an Air-Type Medabot, and guess what your Psycho-Missile Medabot is?
Start off by
throwing whatever Anti-Air attacks you can at Draken while the Kabuto
Medabot
charges up the Medaforce, and your third Medabot can take care of either
Sailormate or Neutranurse for the time being.
Of course, Neutranurse can use Defend to guard other Medabots, and if
you didn't
have something for the Psycho Missile Medabot to adapt to Room easily,
Neutranurse can get her shield up before you fire at Draken. So make
sure you
have an adaptable Leg Medapart to get the upper edge on Draken.

By the end of the first turn, Draken should be permanently out, due to
his
extremely weak Medaparts (I'm talking in the 10s and 20s here), and
either
Neutranurse or Sailormate should be somewhat damaged. Start the second
turn by
having Kabuto again charge up the Medaforce, the Psycho Missile bot
using his
non Anti-Air arm to fight, and your third Medabot once again fighting
with
whatever.

The third turn should see the use of the Medaforce, with the two support
Medabots once again mopping up Karin's bots. If this does not defeat
her, she
should only have one Medabot left anyways, so it won't take long before
she
finally bows to your superior might.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Back outside, we'll see our next opponent, Sloan. Save again, enter
once more.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Totalizer LEADER (Tortoise Medal, Tyranolaser, Megalaser, Gigalaser,
Rollertank)
Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)
Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)
Sloan

Sloan is once again back in action and ready to fight you. Once again,
his
Medabots are also incredibly slow, with the radiation on one of
Fireflash's
attacks enough to allow you to attack several times before it gets it's
own
attack in. Take advantage of this and make sure you have Room-adaptable
Leg
Medaparts on, and some more powerful attack parts. If you have any 100%
accurate
Medaparts, such as Missile, make sure to equip them; Fireflash is still
as
evasive as ever.

Start off by charging up Medaforce for Kabuto, and start inflicting


pain on
Totalizer with your other two Medabots. The Kabuto bearer should use the
Medaforce twice in this battle (unless Totalizer is hit by the first
Medaforce),
the first to hit a Fireflash and knock it out permanently, and the
second to hit
either the other Fireflash or take out Totalizer. If the second Ultra
Shot hits
the second Fireflash, then at this point in time, there isn't really
much room
left for Totalizer; you can just take all three of your Medabots and
harass him
with attacks until his eventual downfall.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Another win, another opponent. This time it's Spyke, but remember, he's
a lot
easier. Save, and then head in.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Cyandog LEADER (? Medal, Linear Cannon, Snipe Rifle, Assault, Gunner)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Spyke

While Cyandog actually has some pretty decent parts along with his
semi-twin
Krosserdog, somehow he's always a joke when you actually have to face
him. Once
again, he's subpar, and when you put him face to face with one of your
male
Medabots fully equipped with good parts, that alone could take him out,
though
with a bit of tension. However, take the fact that his two accomplices
are once
again jokes (seriously, there's not a single part on the Mantaprey over
20 HP)
and have poor evasion factor, and your other two Medabots are also
fully decked
in battle equipment, and Cyandog will find the fight going against him
with a 1
vs 3 disadvantage.

In other words, start off by assigning one Medabot to each of the other
Medabots. The Mantaprey will fall quickly enough, so when one of them
falls,
take their assailant and assign him/her to help your first Medabot with
taking
out Cyandog. The second Mantaprey will fall in a similar fashion, so
Cyandog
will be partially disabled, with no support units. With that in hand,
finish him
off for once and for all.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

There's one more battle, and this time, it's Samantha. Save, and enter
the
battle arena one more time.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Peppercat LEADER (Queen Medal, Light Circuit, Light Jump, Light Blow,
Quick
Alert)
Redlace (Spider Medal, Hat Trick, Globe Trick, Bangle Trick, Floater)
Redlace (Spider Medal, Hat Trick, Globe Trick, Bangle Trick, Floater)
Samantha

It's been a while since you fought Samantha - your last battle with her
was in
the school yard. Anyways. It is imperative that you do not equip any
Shooting
Medaparts, as the Redlace will set Anti-Shooting Traps. That means that
you will
have to stick to Grappling and Striking Medaparts, whereas your female
Medabot,
if she does not have any of those Medaparts, should take the Kabuto
Medal. This
way, she can charge up the Medaforce while your two male Medabots take
the
opportunity to constantly batter Samantha's Medabots.

While it may look like it, no, the Redlace don't have Air Medaparts at
all.
Instead, stick solely to males attacking and the female using Ultra
Shot, and
try to take out the Redlace before they get the opportunity to use
their special
Medaforce technique; Anti-Attack Trap, which lays a trap for any
attack. If you
get this, it'll hurt, so try not to let them get the chance. Instead,
use your
Medaparts with the least radiation to get in as many attacks as
possible, and
sooner or later, the Redlace and/or Peppercat will fall to a constant
barrage of
attacks, arsenal of traps or no.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Defeating Samantha gives you the B Block championship. After you step
out into
the locker room, go down and exit to your right into the main area,
then go up
through one of the red doors into the spectator area. Erika will call
you over,
and we'll see that small old man from earlier, whose name is Dr.
Armond. Armond
gives a scientific speech about Medabots, and after, Erika leaves to
the Arcade
Building. Exit the building.

Outside, we'll oversee a Rubberobo stealing a little girl's Medal. Talk


to the
girl afterwards. Ikki decides that he needs to catch up with the
Rubberobo and
stop him, so head right. In the main area, a weird dude with red hair
will come
and challenge Ikki to a Robattle. When Ikki refuses, he'll try to harm
Ikki with
his Medabot until Ikki relents to having a Robattle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Sabotina LEADER (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Tequonic

Yes, this dude has only one type of Medabot. No, they aren't psycho
super-
powerful Medabots that can take you out in one hit.

The easiest way to put an end to Tequonic's trio of Sabotinas is if you


have any
Medapart that can lay down a Shot Trap, seeing as all three Sabotinas
can only
shoot but not strike or grapple. Nevertheless, if you don't have a Shot
Trap
Medapart, there's not really too much to regret, because all of
Sabotina's parts
are very weak. Heck, you could probably destroy any one of them in a
single
shot, and if you have one of the many high-armored legs that you've no
doubt
been collecting as of late, they won't be able to harm you quickly
enough.

As such, you don't really need to bother using the Medaforce at all in
this
battle. Just make sure you have Medaparts that are compatible with the
current
environment, and attack, attack, and attack without letting up. Sooner
or later,
the pressure of all your warring should make the three Sabotinas cave
in and
fall.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Afterwards, some Select Corps. will come and arrest Tequonic, who tells
Ikki
he'll see him later at the tournament. Since the parade is about to
start, head
down to your left to the left of the eatery, and Ikki will run into the
Rubberobo. Despite his promise to Erika, follow. At the bottom, head
left.

In here, go talk to the Rubberobo, who's trying to steal another little


girl's
Medal. Ikki will interrupt his crime, and we'll be thrust into another
Robattle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Magiclown LEADER (Jellyfish Medal, Finale, Carnival, Festival, Balance-
Ball)
Gorem (Ghost Medal, Head Shutter, Hand Shutter, Arm Shutter, Blow Up)
Rubberobo

Hurrah for a two-Medabot opponent. It only makes an already easy match


easier.

Start off by having whomever bears your Kabuto medal charge up the
Medaforce,
while the other two Medabots take their turns at taking chunks of HP
off of
Gorem's Medaparts. When Kabuto-Bot finishes charging up, let loose the
Ultra
Shot. If it hits Magiclown, it'll destroy at least two of Magiclown's
Medaparts
if not altogether, and if it hits Gorem, it should take out at least
one.

Should it hit Gorem, ignore using the Medaforce and batter down
whatever is left
of Gorem. If it hits Magiclown, ignore Gorem and finish off the match
quickly.
If the former happens, once Gorem is down for the count, take on
Magiclown.
Magiclown is in itself a pretty easy opponent, all of his Medaparts
easily
destroyable in just one hit, so the fight should not be very much of a
problem
to you if you've got good Medaparts.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, the Rubberobo will run off to the left and up. Follow at
him, and
Koji will enter, unsurprised that Ikki is around. Koji reveals a
Rubberobo made
off with a girl's Medal, and the two realize it's the same person
they're
chasing that's just ahead. Continuing up, the Rubberobos will come out
and
surround Koji, but then Phantom Renegade will come in and scare the
Rubberobos.
They'll drop the Medal and then run away. Ikki asks the Phantom
Renegade who he
is, but the Phantom Renegade says Ikki doesn't need to know it before
running
off again. Koji then realizes Ikki is in trouble now that the parade is
over and
he didn't see it with Erika. Koji reveals Karin is at the First Aid
Station,
then leaves.

Now, head back up to the girl the Rubberobo stole the Medal from, and
give it
back to her. Erika will then come in, miscomprehend the situation
thinking that
Ikki broke their supposed date for a girl, and storms out. The little
girl will
thank Ikki now that she realizes what sacrifice he made, and gives him
a Donor
Medapart.

Now, remember the Cat Medal and ? Medal Quest I was talking about
earlier when
you talked to Koji and Karin in Odoro Mountain? Depending on whether
you try to
go and make up with Erika (Cat Medal) or find Karin and go through a
Haunted
House (? Medal) determines if you'll get a Medal at all, so make sure it
complements what you said earlier in Mt. Odoro.

-CAT MEDAL QUEST-

Head right from the center, and go to the lower-right corner of this
screen and
enter the Arcade. Inside, go up and find Erika, and talk to her. She'll
be
ticked since you made her lose her game, and won't listen to you.
However, she
will listen if you can beat the "Defend the Select Corps.!" game that's
around.
Talk to the boy in the lower left set of game machines, and he'll
leave. Examine
the machine that he was playing to activate the mini-game "Defend the
Select
Corps.!"

How to play it? A Rubberobo has 50 bombs, and you are a Select Corps.
member.
The Rubberobo will try to bomb the Select Corps. building, and you are
the only
thing that can stop him. The Rubberobo will throw bombs to the left,
right, or
center. If he throws a bomb to the left, you must press L to move left
and block
it. If he throws a bomb to the right, you must press R to move right
and block
that. If he throws a bomb down the center, all that you need to do is
stand
right there to block it. After 50 bombs and a gradual speeding of the
pace,
you'll win.

After the game, go and talk to Erika. It seems she knew about what you
did
beforehand, but just wanted to see Ikki's reaction. After, the two will
make up.

-END CAT MEDAL QUEST-

-? MEDAL QUEST-
Head right one screen from the center of Medabot Island, and go up to
the
Haunted House. Talk to Karin who's nearby, and she'll reveal that she
ran away
since her dad's coming. She then asks Ikki to take her through the
Haunted
House. Comply with her to go through the Haunted House, and head
through the
left red door. Inside, continue on through the wooden door into a small
maze.

In here, you need to find the Medabots that are hiding. From the
entrance, go up
one step, right two steps, then go down one step. Face the shrub to
your right
and examine it, and a Medabot will pop out for you to fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Specter LEADER (Monkey Medal, White Cap, White Long Arm, White Whale,
White
Belt)
Floro (Unicorn Medal, Sun-Beam, Go-Up, Rise-Up, Stem-Up)
Gloomeg (Unicorn Medal, Tank Missile, Homing, Grenade, Block Tank)
Ghost Medabot

Thanks to the vast upgrades Specter's Medaparts receives from his


Monkey Medal,
it makes him the most dangerous Medabot there is. However, at the same
time, the
lack of strong armor on his Medaparts (with exception of his legs) also
makes
him the most susceptible to taking a quick and early permanent loss.
Since
you're at this point in the game, gaining as much experience as you can
from
pre-scripted fights should not matter too much; you can gain loads of
experience
much more easily from random battles.

As such, you don't really need to bother defeating all the support
Medabots in
battle if you can take the Leader out fast. To this end, charge up your
Kabuto
Medal Medabot once to unleash the Medaforce, and have your other two
guys storm
Specter's defenses without mercy. Seeing as your Ultra Shot Medaforce
should be
able to take out at least one of the Medabots, or their bottom three
Medaparts,
you can then divert your Kabuto Medabot to assailing Specter until it
finally
falls.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After the battle, walk up one space, move left five times, then go up
one more
time. Face left, and press A. You'll face another Specter/Floro/Gloomeg
trio
battle, so use the same strategy as above to defeat them. Once you win,
head up
two spaces, go right four, go down one, go right two, then face down
and examine
the bush here. After you win the third battle, head up through the
door. In this
small room, go left and up to see a mirror. A Medabot will appear in
the mirror
and reflect Ikki, but Ikki figures out it's not a reflection at all. A
Ghost
Medabot will come out of the picture and get into a corner, so go right
and down
and then left to fight a fourth Specter/Floro/Gloomeg battle.

After, Karin comments it was scary (to her, am I right?!). Move right
into
another room. In here, it's pitch black, so Ikki gets Karin to stick
close to
him. Anyways, move right until you hit a block, then go down until you
hit a
block. Move right again until you hit a block, then go up to paces.
Continue
right to find a door. Ikki will get knocked from behind by Karin, but
afterwards, continue on right....only to find that there's another Karin
outside! Turns out the Karin that ran into you is the Ghost Medabot, so
fight
the Specter/Floro/Gloomeg trio one more time.

Once that's done, head to your right and down through another wooden
door into
another dark room. Fortunantely, you run to the end of each path,
instead of
having to stop midway, so go down, left, up, left, down, and left one
last time.
Outside, Karin will be confronted by another Ghost Medabot, and
Ikki...well,
just go and talk to Karin and see. Karin will run away, and Ikki tries
to
follow, but his costume will come off, and he'll fall down through the
floor. Go
and confront the Ghost Medabot for one last battle.

After, head up the ladder, then go back the ladder to go into a waiting
room.
Head outside now to meet up with Karin. Karin will say that it was fun,
but her
father will come in, jump to conclusions over Ikki, and take her away.
After,
head to the arcade that's right below the haunted house, and go up and
talk to
Erika. She'll explain that she heard what happened from Koji, accept
apologies,
then tells him that the tournament starts soon.

-END ? MEDAL QUEST-

Now, go back to the Surprise Site, which is the place you fought your
Block B
Tournament. You'll be facing off against a Southern Island Prince named
Prince
Kir, it seems. Head through and into the battle arena to face off
against him.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Redmatador LEADER (Knight Medal, Body Attack, Saber, Mant Shield, Dash
Attack)
Redmatador (Knight Medal, Body Attack, Saber, Mant Shield, Dash Attack)
Redmatador (Knight Medal, Body Attack, Saber, Mant Shield, Dash Attack)
Prince Kir

Grapple Trap = Instant Win/10. Failing your lack of weapons such as a


Cheapertrap, however, you should stick to Aim Shot and Rifle Medaparts
as well,
because all three Redmatadors know the technique Defend.

As such, if you do have a Cheapertrap or something similar, it's very


easy to
win. Just have one Medabot charge up the Kabuto Medal, the second
Medabot
constantly lay Grapple Traps until the Redmatadors are no longer
capable of
defending, and the third do nothing but attack with long-range
shooting. Two or
three Medaforces should be enough for the Kabuto Medabot to perform to
eliminate
one or two of the Redmatadors. Eventually, because they won't be able
to attack
after a certain amount of time, the Redmatadors will stick to
defending. This is
the perfect time to shoot them as much as possible with all three
Medabots, and
eventually, the leader Redmatador will fall or time will run out in
your favor.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, exit, and you'll find out you're facing some Italian girl. Save
again,
then enter the battle arena to fight yet another fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Kingpharoah LEADER (Bear Medal, Grand Bomb, Black Hall, Dark Hall, Sit
Down)
Kingpharoah (Bear Medal, Grand Bomb, Black Hall, Dark Hall, Sit Down)
Kingpharoah (Bear Medal, Grand Bomb, Black Hall, Dark Hall, Sit Down)
Shandy

If you have any parts capable of laying down a Shot Trap, now is the
time to use
it. If not, oh well.

The Kingpharoahs are pretty slow Medabots if you're going by Legs, and
their
radiation speed isn't too much better. However, they're an all-Shooting
group,
so gather your army of Grappling Medaparts and equip them. Make sure
you bring
something like a Heavyweighter though while you're at it; the
Kingpharoahs are
still pretty fast.

Start off by doing the regular routine of charging up your Medaforce on


the
Kabuto Medal. Your other Medabots should use whatever success-upping
Medaparts
they have, then get around to throwing strikes or grapples at the
Kingpharoahs,
damaging their Medaparts one by one. Once Kabuto's first Medaforce is
thrown,
charge up a second one and get that thrown too. Once you've gone
through two
Ultra Shots and a steady supply of attacking, survey your damage, and
figure out
whether you want another Ultra Shot or if you should switch your Kabuto
Medabot
to fighting close-combat. After a while, the Kingpharoah trio should be
down for
the count.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Your next opponent seems to be a Siberian Medafighter. Save, and enter


the
battling arena once again.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Auroraqueen LEADER (Queen Medal, Blizzard, Ice, Freeze, Sled)
Auroraqueen (Queen Medal, Blizzard, Ice, Freeze, Sled)
Auroraqueen (Queen Medal, Blizzard, Ice, Freeze, Sled)
Spumani

Item 1: Cheapertrap, or any other Medapart you have capable of laying a


Grapple
Trap (1-3 of these).

Item 2: Two ready-for-battle Victory Heads.

Item 3: Three to four highly accurate Shooting Medaparts.

Item 4: Zero to two Medaparts capable of increasing your accuracy rates.

The only thing that Spumani's trio of Auroraqueens have going for them
is their
high evasive factor. Their Freeze attack will be negated by your
Victory Heads
on the male Medabots' heads, and any close-combat attacking they plan
on doing
will go awry as they fall into the Grapple Traps that you lay for their
demise.

However, they still have a high factor of evading attacks, so I highly


recommend
bringing along at least one Medapart that will increase your chances of
landing
an attack if you don't have Arm Medaparts with what you feel is a good
enough
Rate of Success. Since the Auroraqueens don't have any very strong
Medaparts,
you can easily destroy one of their Medaparts in one shot, and with
that in
hand, they'll fall sooner or later.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Your next opponent is a person anime watchers should recognize; the


American-
born Joe Swihan. Save once more, enter the battle arena once more.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Wigwamo LEADER (Phoenix Medal, Acid Con, Acid Bomb, Acid Rain,
Repeatastep)
Wigwamo (Phoenix Medal, Acid Con, Acid Bomb, Acid Rain, Repeatastep)
Wigwamo (Phoenix Medal, Acid Con, Acid Bomb, Acid Rain, Repeatastep)
Joe Swihon

Keep one of your Victory Heads on from the last match, and replace the
other one
with Missile. You'll be appreciating the 100% accuracy and chain
reaction damage
here.

The Wigwamo have some status-effect attacks, and they'll use them often.
However, that isn't as bad as the fact that they have high evasion
factors,
making the choice between status negation or 100% accuracy a difficult
one. To
balance this, equip yourself with the Grapple Trap(s) again, and
Shooting
Medaparts.

Laying down the Grapple Traps will prove to be worth your while,
though, as the
Wigwamo, while strong on Offense, have weak armor with only a slight
exception
of their legs. This'll prove to be the downfall of them after a while,
so keep
up a steady barrage of high-accuracy attacks to that they can't get the
upper
hand on you. Sooner or later, the leader Wigwamo will fall, effectively
winning
you the Robattle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Outside, you'll see Tequonic again. For an optional fight, save, then
talk to
him to fight him inside the locker room. The strategy is the same as
before, but
since you have walls of text to slug through to find it, for your
convenience,
I've copied and pasted it down here.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Sabotina LEADER (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)
Tequonic

Yes, this dude has only one type of Medabot. No, they aren't psycho
super-
powerful Medabots that can take you out in one hit.
The easiest way to put an end to Tequonic's trio of Sabotinas is if you
have any
Medapart that can lay down a Shot Trap, seeing as all three Sabotinas
can only
shoot but not strike or grapple. Nevertheless, if you don't have a Shot
Trap
Medapart, there's not really too much to regret, because all of
Sabotina's parts
are very weak. Heck, you could probably destroy any one of them in a
single
shot, and if you have one of the many high-armored legs that you've no
doubt
been collecting as of late, they won't be able to harm you quickly
enough.

As such, you don't really need to bother using the Medaforce at all in
this
battle. Just make sure you have Medaparts that are compatible with the
current
environment, and attack, attack, and attack without letting up. Sooner
or later,
the pressure of all your warring should make the three Sabotinas cave
in and
fall.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After your optional fight, save once more, and enter the battling arena
to fight
Tequonic one last time. Once you're done, exit. Hmmm....your opponent's
not
around this time. Save your game, and enter. You'll be facing off
against a late
Koji.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Sumilidon LEADER (Cat Medal, Hunter, Flexsorsword, Straw Hammer,
Sharpedge)
Rockflower (Rabbit Medal, Blank Look, Leaves, Stem, Fiyun Ball)
Rockflower (Rabbit Medal, Blank Look, Leaves, Stem, Fiyun Ball)
Koji

Koji's team of today is exactly the same as Koji's team of yesterday


except that
he now has two Rockflowers instead of one. Make sure that you have the
Grapple
Trap on, and then change all the rest of your Arm Medaparts to either
Grapple/Strike/Healing Medaparts. Once that's done, you're set for
battle.

In actual battle, the Medabots don't really prove to be too powerful,


and
Sumilidon is somewhat of a pushover. However, due to the Rockflower's
extreme
lack of attacking, which also makes the fight a lot easier, your
Medabots for
the most part will attack Sumilidon. Coupled with Grapple Traps, all
the damage
being focused on him will see him being destroyed rather quickly,
without a
single point of damage being dealt out to the Rockflowers. And that's
all there
is to it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, Ikki will be crowned as the dark horse of the Medabots


tournament. You'll
then receive the Medaparts Sombrero, Spiky Gun, Needle Gun, Right-A-
Way, and a
Mermaid Medal. After exiting into the locker room, exit the locker room
back
into the main area.

Here, talk to Dr. Armond, and after a bit of chit-chat and


congratulations,
he'll challenge you to a Robattle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Bayonet LEADER (? Medal, Reaction Bomb, Revolven, Sumachingun,
Ochitsukan)
Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)
Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)
Dr. Armond

Realize that Dr. Armond's Medabots are upgrades of Metabee's and


Rokusho's
Medaparts. Realize at the same time that they're still not all that
powerful as
they look sophisicated, and that they can still be defeated with ease
if you
possess the right strategies.

For one, remember that you (should) have the Leg advantage; the
Ochitsukan and
Tatakawa are not adaptable to Room fields. With a Grapple Trap and Shot
Trap
equipped, your two Male Medabots should be able to secure the speed
advantage
and lay traps to deal initial damage to a Zorin and the Bayonet. While
you're at
it, highly-armored legs that are the custom for Room-adaptable Leg
Medaparts
should be able to defend them long enough to hurt Armond's Medabots. At
the same
time, your female Medabot should be alternating between healing and
firing at
the enemies.
After a few Traps and shoot-outs later, your Kabuto Medabot should start
charging up, while your other Medabot should continue laying his traps,
and the
female Medabot should go into a full-healing stance. Two turns later,
use the
Medaforce to either utterly destroy one of Armond's Medabots or
otherwise nearly
finish it off. Do the necessary mop-up work from there, then
concentrate on
laying whatever traps you feel are required at that point in time. Once
the
remaining foes are weakened, take a stance of attacking endlessly until
the
Bayonet's Head Medapart is finally destroyed to defeat Armond.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Armond will be impressed, and asks Ikki to be his assistant. Whatever


answer you
choose does not matter. Afterwards, leave the Surprise Site. Outside,
Erika
congratulates Ikki, then reminds him that he promised to make up for
missing the
parade. Oh, darn. Anyways, start by heading right onto the central
screen. Here,
go down, and take the lower-left screen into the rollercoaster area. Go
inside
and ride it, then exit the building once you're done.

Outside here, Ikki will act all depressed, and Erika will mistake it
for him
being scared by the coaster. Erika then reveals that there was a camera
flash
while they were on the coaster, but Ikki never remembers seeing it.
After, go
left, and talk to the boy hiding in the bushes. He reveals he bought a
picture
of a cute girl with a circle around her, which turns out to be Karin!
The
picture was bought by a Rubberobo member, hiding over there in the
bushes.

Now, head up and examine the bushes. A Rubberobo member comes out,
explains that
they're selling photos of cute girls from the coaster, and it turns out
Erika
doesn't have a circle around her own :D. The Rubberobo will run off,
leaving
Erika rather indignant. After her rant, go back into the central area.
In here,
head north and go through the exit in the center of the top. In here,
Erika will
note that it's a Witch Castle tour, and Karin's right in front of us in
line
too! However, we won't get in the same tour as Karin, so Erika offers
to buy
some drinks.

However, her idea of buying drinks is giving Ikki the money to buy it.
Leave the
Witch's Castle and in the central area, go right. Talk to the woman
under the
cabana and order an Orange Juice, and Ikki will automatically get 2 of
them.
Head back now and give an Orange Juice to Erika, and she'll mention
that if
somebody becomes the Hero and defeats the villain, they get a stuffed
Rappy.
That's right, she wants one.

Inside, we'll meet with our tour guide, Milky, who explains things
somewhat and
takes us to the third floor. Once you get to the top, go and talk to
Erika, and
she'll run off and disappear! Uh-oh. Right now, head to the left and
take the
left star panel here. From your destination, move up, left, and down
into the
lower star tile. Between the next two panels, go up to get out of the
maze. Now
head up and go through the door. If you screw up, just experiment until
you get
out - where the tiles take you is static, so it shouldn't take too long
to
figure out what tiles you need to step on.

In here, we'll meet up with Erika again, who promises not to run off
again. Now,
talk to anyone in here if you want, then head up and right. Talk to the
Rappy
here, and it'll challenge you to a Metaroad Race. Mini-game time.

Basically, what you do here is that you have to get all three of your
Medabots
over the racing line before you opponent does. In this case, your
opponent is
Erika with her Brass and Pretty Primes, and three Rappys. You also have
a
specific field to race on, so picking the right field is essential. As
such, I
recommend you pick a Seashore or Water field; neither Brass, Pretty
Prime, or
Rappy perform well on Seashores or Water, but you should have the right
Medaparts to adapt to the Seashore or Water. As for actually racing,
you need to
press the A button as fast as you can to cheer your Medabots on across
the line.
For those emulating this game, I recommend you put your autofire for
the A
button on.
After you win, you'll be taken to the exit of this room, so head on
into the
next room. In here, try to continue on, and the Rappy will force you
into
another Metaroad Race. It's the same thing as before. At the end, talk
to
everyone if you wish. If you say no to the girl, she'll battle you, but
it's
reasonably easy; it's just a toothpick formation that's a leftover from
Odoro
Mountain, so there's no need to form a strategy so long as you have
some good
brute force. After, head outside. Out here, go through the small maze,
then talk
to Milky, and she'll take you on to the second floor. On the way down,
the Dark
Master hijacks the elevator, and we'll have to fight the Rubberobo army
soon.

Outside, Erika volunteers Ikki to be the Hero, and Milky casts a spell
to give
Ikki a...dress?! Realizing her error, Milky recasts her spell to give
him golden
armor. Afterwards, go and confront the first Rubberobo. For the first
litlte
bit, things should be easy to fight. Once I feel that the Rubberobos
have
Medabots strong enough, I'll deal out fleshed-out strategies for you to
use.

Anyways...

Rubberobo 1: Noctobat (LEADER) and Haniwa


Rubberobo 2: Noctobat (LEADER), Haniwa, and Gorem
Rubberobo 3: Noctobat (LEADER), Haniwa, and Gorem

The first three are easily combated by bringing in your own Noctobat
with
Valley-adaptable parts to get a jump on the Rubberobo's Noctobat, and
use a
Psycho Missile to destroy the Noctobat in one hit, thus ending the
battle as
quickly as it started.

Rubberobo 4: Foxuno (LEADER) and Haniwa


Rubberobo 5: Foxuno (LEADER), Haniwa, and Gorem

Four and five (or rather, four and four reloaded) don't have a very
strong
leader. By focusing all your attacks on Foxuno, you can destroy each of
his
Medaparts within one hit. By using field advantage, you can get the
jump on
Foxuno with three hits, and, if you're lucky enough, his Head Medapart
will be
one of them.
Rubberobo 6: Metaroad Race between Ikki, Erika, and a Rubberobo with
Foxuno,
Haniwa, and Gorem

Rubberobo 7 is one of the Rappy in disguise. He has a Foxuno (LEADER),


Haniwa,
and Gorem.

Rubberobo 8: Magiclown (LEADER) and Gorem


Rubberobo 9: Magiclown (LEADER), Gorem, and Haniwa

Eight and nine both use Magiclown as their leader, whom is a relatively
weak
Medabot. Power up Medaforce with the Kabuto Medabot while the other two
hit
Magiclown, then unleash the Medaforce on Magiclown.

After you defeat Rubberobo #9, go into the elevator, and you'll be
taken down to
the 1st floor. Down below, go take the left path. The Pappy doll at the
uppermost part of the path is really a Rubberobo in disguise, so watch
out. He
has Magiclown (LEADER), Gorem, and a Haniwa, but the fight is optional.
Afterwards, save, then head through the door.

In here, we'll confront the Dark Master, who's abducted the children.
However,
Milky will push forth the Hero (Ikki), and the Dark Master will fight
without
reluctancy.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Fligflag LEADER (Chameleon Medal, Pop-N-Eye, Amphibi-Hand, Amphibi-Arm,
Amphibi-Leg)
Crimson King (Devil Medal, Peck Strike, Dondon Punch, Dopa Punch,
Wanafly)
Crimson King (Devil Medal, Peck Strike, Dondon Punch, Dopa Punch,
Wanafly)
Dark Master

Where to start....

First off, you're going to have to sort your two male Medabots between
three key
types of parts; Anti-Air, Anti-Sea, and 100% Accuracy Attacks. I
recommend you
get a Bat Medal with Electro and Sonic Missile, and throw on something
like a
Tank Missile or Mis-Sile for the head. The other Medabot should use
Kabuto for
the Medal, and something that's compatible like Mis-Sile or Missile for
the
Head. If you have a Scope Hand or any other Anti-Sea Medapart, now's
the perfect
time to equip it onto your Kabuto Medabot, with either an Anti-Air Arm
or
another Anti-Sea Arm. The female Medabot should mainly be used for blind
attacking unless you somehow have Anti-Sea/Anti-Air/100% Hit Arms/Head
for her
already, as healing won't do you much good in this battle.

The Crimson Kings themselves are pretty tough. They use an attack
called Destroy
that will destroy at least two of your Medaparts, with no harm to
themselves.
However, there is a notable sacrifice to this technique; they can only
use it on
Medabots that are facing backwards (Ala going back to start on another
attack),
so if they get the speed advantage in the first hit, their attack will
be
useless. This is the perfect opportunity to gang-rape them with your
Anti-Air
Arms. That's right - they're Air Medabots, so if both of your Male
Medabots have
Anti-Air, you can hurt them pretty quickly.

The Fligflag is a lot more difficult, however. He has an ability called


Conceal
which increases his evasion rate. While he's weak to Anti-Sea weapons,
they
might not be accurate enough to be able to hit him - thus, the need for
at least
two weapons that are 100% accurate (and if they cause chain damage,
that's an
added bonus).

I would recommend you start off with Anti-Air attacks against the
Crimson Kings
- they're going to beat you no matter what to the first punch, so their
first
attacks will be rendered useless. After that, their second attack
should also be
rendered useless; if you're using something like the Electro
Missile/Sonic
Missile parts, then not only will their first Medapart be destroyed,
but a chain
reaction will follow, causing more damage. In this way, two Anti-Air
attacks
apiece would be able to destroy them before they get their second
attack in or
destroy them right after their second attack has been rendered
ineffective.

Once they're both down for the count, then you can turn your attention
to the
Fligflag. Try an Anti-Sea attack, but if it doesn't hit, then go
straight to the
Plan B of using 100% Accurate attacks to take him out. Although it's a
bit
slower, at least you know those attacks will hit him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After you win, head over into the next room. Go up and talk to Milky,
and
everyone will congratulate you. After, head down through the red door,
and in
the next room, exit straight out by going straight down. Outside, Erika
will
want to go on the Witch's Castle again, but she says Ikki doesn't have
to come.
Exit this area.

In the central area, a lady will come up to Ikki and asks if he's seen
a girl
about his age - apparently, she disappeared in the Witch's Castle!
Hmm...Karin
was around earlier too....Suspicious....Head back up, and talk to the
man
standing beside the door in a brown suit. He'll deny that any such thing
happened, saying it's impossible to get lost in the castle. Go and talk
to
Erika, and Ikki decides to get in line for the next tour.

Inside the castle, everyone else will go on the elevator, but Ikki will
hang
behind. Go through the maze to your left and go up the door at the top.
In the
room where you originally fought the Dark Master, head right, and here,
go up
the path where the Pappy doll was originally blocking it. Ikki will
find a
staircase; however, before he can explore it, Milky will come in and
Robattle
him.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Sunwitch LEADER (Rabbit Medal, Majoram, Two Cotton, Boomerang, Clean
Box)
Wolfeel (Ninja Medal, Concealing, Konpinch, Konplier, Duck Under)
Wolfeel (Ninja Medal, Concealing, Konpinch, Konplier, Duck Under)
Milky

Although the Wolfeel fall rather easily to the power of Anti-Sea


Medaparts, I'd
rather not use them, seeing as how you're probably limited at this time
to very
few or no Anti-Sea Medaparts.

Instead, take note of the fact that the Wolfeels are grapplers. That
means
Cheaptraps or Cheapertraps. Just one will be fine, however, so equip
that onto
your non-Kabuto male Medabot. At the same time, make sure you have as
many
Medaparts as you can that have 100% accuracy rate, then make sure that
you've
got some strong-armored Legs where possible.

The Wolfeels have a Thunder Attack that cause Paralysis. If you have
your female
Medabot as the third recipient, they'll more than likely attack her
first, so
make sure that you have something strong to keep her from getting
knocked out.
In the same first turn, have the Kabuto Medabot charge up the
Medaforce, while
your other Medabot lays Grapple Traps. In the second turn, continue
charging and
laying Grapple Traps while letting your female Medabot do whatever,
then in the
third turn, switch to the offense, with your Ultra Shot and a 100%
accuracy
attack from your other male Medabot.

From here, throw out as many of the 100% accuracy shots as you can,
until all of
Milky's Medabots eventually fall, or otherwise time runs out and you're
in the
running.

One note: If Milky uses the annoying Pushover, which makes your Medabot
forget
it's current move, it will NOT take ammo off of your head if you're
using your
head attack.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, Milky will be ticked off, and pushes Ikki down the
stairs...which turns
out to be a prison of small children. Talk to them to learn that Milky
is
collaborating with the Rubberobos to kidnap and recruit small children
to their
cause. Talk to the girl in the upper-left corner, and after a small
talk, you'll
fight the guards. It's not too much; you've fought a Churlybear before,
and the
new Jorat Medabot isn't very tough at all. You can make do with the
Medaparts
from your last battle.

After, save, then take a look at the next boss strategy to see what
Medaparts
you'll want equipped first, then try to head up the stairs. The boy
that Karin
was with earlier comes down and denies knowing who Karin is, and then
unveils
his disguise. He's really Shrimplips of the Rubberobo! However, before
you
battle him, you'll have to fight an accomplice who is using a Magdosnake
(LEADER), Haniwa, and Gorem.

After, the Rubberobo henchmen will flee, and Shrimplips reveals they're
trying
to brainwash young children so they can grow up to be great Rubberobos.
Now we
fight the mastermind of this entire ordeal.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Gentleheart LEADER (Spider Medal, Shotclear, Grade Hammer, Gold Hammer,
Big
Boots)
Gentleheart (Spider Medal, Shotclear, Grade Hammer, Gold Hammer, Big
Boots)
Gentleheart (Spider Medal, Shotclear, Grade Hammer, Gold Hammer, Big
Boots)
Shrimplips

Actually, the same Medabots that you used for Milky can also work here,
so keep
them on.

Start by charging up the Kabuto Medabot's Medaforce, while the other


male
Medabot lays Grapple traps to stop the Gentlehearts. Your third Medabot
should
just fire away without a care in the world. After two turns of this,
fire off
the Medaforce, while still laying Grapple Traps. Once it's clear the
Gentlehearts aren't biting any more with grappling, change your second
Medabot
into firing away without a care in the world.

Actually, this whole battle could be described as a loop after the


first few
turns. Because the Gentlehearts lay Erase Traps, which makes the
Medabot's
attack cancel out when the trap is activated, you won't get to do much
hitting.
On the other hand, the Ultra Shot doesn't count as an attack in this
definition.
Therefore, the whole thing is a loop of charge up Medaforce-
attackandsetoffEraseTraps-Medaforce-attackandsetoffErasetrapsagain-
charge up
Medaforce. The Gentlehearts will either continue laying their Erase
Traps, or
they'll attack and set off the Grapple Traps - and then you can just
relay your
Grapple Traps until the leading Gentleheart finally falls in battle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Afterwards, you'll get the Medaparts Shotclear and Big Boots.
Shrimplips then
runs off, and the children are free, and Ikki decides to find Karin.
Exit out up
the staircase, and outside, head left into the room you originally
fought the
Dark Master in. Talk to Karin here, and she'll talk about her wandering
off and
getting lost again. She'll offer you a male Tinpet she found - take it.
Now
she'll follow you, so go and exit the castle.

Outside, Karin's father will come and scold her for leaving the First
Aid
Station, and then take her away. After, Erika comes in and gets angry
at him for
getting lost, and reveals she brought the Selects Corps. to find him.
At the
same time, the Select Corps. arrests the Rubberobos still in the
building. Erika
then reminds Ikki that the ferry is leaving right away. After, head
down to the
docks, and leave back to town.

On the ship's deck, try to go off the deck, and you'll get a
conversation with
one of three people. If you were trying to get the Cat Medal, Erika
will come.
If you were trying to get the ? Medal, Karin will come. If you screwed
up on
either quests, Koji will come. Once you dock back home, Erika's mom
tells you
she told your parents where you were. Now, head on home.

Here, Ikki will tell his parents about what happened, until he finally
blacks
out :D.

___________________________________________________________________
____
/ \ /
\
/ \ /
\
| | StoneMirror |
|
| | STMR |
|
\ / \
/
\_____/___________________________________________________________\_
____/

Ikki will wake up commenting how he passed out from overtalking, then
wonders if
Dr. Aki ever finished fixing his parts. Head downstairs and leave the
house.
Outside, head up to the laboratory and go in. Once there, go to Dr.
Aki's lab,
and head off to talk to him. He'll give you the fixed Medaparts; Invisi
Body,
Invisi Hand, Invisi Arm, and Twirl. After, he mentions trouble that's
supposedly
going on in the Medaropolis, with Medabots being used for evil
intentions. Aki
asks Ikki to go and take a look, knowing that Ikki is capable of
finding a
solution to the problem. He'll also let something slip loose, but we've
no idea
what it means at this point in time.

After that, head out, and go up to Nae's lab. She's running a test
Robattle with
the Elemental Series Medabots, and gives Ikki permission to take a
closer look.
Afterwards, Nae asks Ikki for a test battle. Accept it to fight her.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Aquacrown LEADER (Alien Medal, Sacrifice Head, Sacrifice Hand,
Sacrifice Arm,
Sacrifice Fin)
Saldron (Alien Medal, Sala-Head, Sala-Hand, Sala-Arm, Sala-Tail)
Earthkrono (Alien Medal, Spare Head, Spare Hand, Spare Arm, Spare Tank)
Nae

Seeing as the Elemental Series Medabots more likely than not vastly
outclass
you, you'll want to end this battle as soon as possible. In other
words, you'll
want to take out Aquacrown A-SAP.

Start off by making sure that all your Medabots have Anti-Sea
Medaparts, as
Aquacrown is a Sea Medabot. Your secondary objective is to keep a hold
of some
Bomb parts that have 100% accuracy, just in case your Anti-Sea attacks
are
incapable of actually hitting Aquacrown.

Make sure that you charge up Kabuto Medabot's Medaforce, while you're
at it, and
leave the other two to harassing the Aquacrown. Once Kabuto is done, he
can fire
the Medaforce, and it'll cause major damage wherever it goes. If it
does not hit
Aquacrown, then leave one of the Medabots to continue raining fire on
the now-
damaged foe, while the other two pepper away more damage at Aquacrown,
until she
finally falls.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, Nae will offer you a free Elemental Series Medabot. Go to


the back
and examine the three Medabots (one of them isn't completed yet) and
pick one
after poring over the details Nae gives you. A note is that these
Medaparts are
Female Medaparts, so you can't equip them on your Male Tinpets.
Afterwards, exit
the laboratory to outside.

Out here, head to the exit to the right of the 24-Hours shop that was
previously
guarded, and Erika will stop you just as you try to leave. Erika will
mention
that there's a rumor about a "clever Rubberobo" in the Medaropolis, and
then
she'll head out to the Medaropolis. Ikki will decide to investigate as
well;
however, since both Koji and Karin live in Medaropolis, he decides to
go visit
their places first. Now, head right into the next area. In the area
after this,
there's nothing really important to worry about; just walk all the way
right
past the train tracks.

In this area, go right a bit, until you see Erika just up ahead. Go and
talk to
her, and she'll reveal that her so-called big incident involves the
school she's
examining. After your talk is done, head down from the schoolyard near
the end
of the area until you see a pink house on your right. Go right, and
examine the
buzzer on the front gates to the house. Push the intercom, and Karin's
dad will
send Koji flying out of his house, and demands he stays away from
Karin. He then
includes Ikki in his warning. After, Koji offers to tell Ikki what's
going on,
and invites him to his house.

From here, head left one house. Press the intercom on this house's
gate, and
you'll be invited inside. Go inside, and Koji will entice you to come
upstairs.
Head along the hallway and go up the staircase. Up in Koji's room, talk
to Koji,
and he'll explain a bit of Karin's background and why her father tries
to shy
others away from her. He also asks Ikki to get Erika away from Rosewood
Private.
After, head downstairs, and try to leave; Koji's mother will ask Ikki a
favor.
Cue some embarrassing moments before Ikki heads outside. Once outside,
head
right and up into Rosewood Private School again to try and find Erika.

In here, a little kid will run into Ikki and knock him over. After some
insults
to Ikki's choice of clothing, he'll run off again. Now head left and go
up. If
you are on the ? Medal Quest, enter the room to your right, and talk to
the
upper-right boy that is in this room. He'll offer to sell a photo of
Karin for
10$. Say no, and he'll slash it down to 1$. If you are on the Cat Medal
Quest,
then do not go and buy it at all. Anyhow, after that, continue on your
way, and
you'll see the little kid again near the staircase. Talk to him, and
he'll
robattle Ikki in his stuck-up-ness.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Stingaray LEADER (Tortoise Medal, Plasma Laser, Track Laser, Chase
Laser,
Shadow)
Armorparadeen (Knight Medal, Clear Armor, Right Armor, Left Armor,
Rocking
Horse)
Armorparadeen (Knight Medal, Clear Armor, Right Armor, Left Armor,
Rocking
Horse)
Hachiro

Get a Clay Flash off a Haniwa in Mountain Odoro. kthxbye Hachiro. Why,
precisely? This is because all the Armorparadeen do is defend, defend,
and more
defend. They never actually attack you once. That, and Stingaray's only
attack
is a laser-beam attack, which is nullified by Clay Flash's ability to
negate
Laser attacks. Just be warned, however; Stingaray can still attack the
Medabots
without a Clay Flash equipped, so MAKE SURE that your leader Medabot
has the
Clay Flash on.

However, this brings into fact an issue; time limits. If you only equip
one
Medabot with the Clay Flash, if time runs out and your side has taken
more
damage, you still lose. So this brings into play two options; you can
either
choose to get three Clay Flashes and not receive any damage at all,
allowing you
to slowly whittle away at the Stingaray and Armorparadeens' HP, or you
can just
try to launch attack after attack at Hachiro's Medabots if you lack
three Clay
Flashes.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, although still snotty, Hachiro will reveal that Erika was
thrown
out. Follow her suit and leave the building. Outside, we'll meet with
Erika,
who, after getting over her rant over the people of Rosewood Private
School,
reveals her belief that the culprit in her wacky mystery case must be
involved
at Medabots Corporation. After she leaves, head down one screen. In
this place,
go down to the bottom-right part of the screen, and enter the building
there. I
think you'll recognize it on sight; it's got a Medal for it's logo.

Once inside, go up and take the right room. In the next area, go up
through the
door and go talk to the customized blond-haired woman sprite. Ikki will
introduce himself to the lady, and after a small talk over Medabots,
she'll give
him the Nametag to use in this area. How rude, not giving her name. But
anyways,
head back into the central area, and this time head left.

In this room, go through the door. It's authorized personnel only, but
Ikki's
nametag covers it all. Head up through the second door, and talk to the
scientist in the center. Ikki introduces himself and reveals that he
was allowed
in by Kirara. The scientist then asks Ikki to become a Monitor, and
gives him a
set of Medaparts along with the Mini S. Wheel - if you equip the
Medaparts onto
the Medabot Tinpet, and then use the Mini S. Wheel, you can get your
own vehicle
to ride on. Also, talk to the lady in the upper left corner....ohhhhh,
conspiracy.

Anywho, try to exit, and Erika will show up, ticked off that Ikki could
get in
and she couldn't (Well....there's nobody guarding the door....). She
reveals
that she knows what the 'clever' Rubberobo uses for Medabots, and
although she's
unwilling to divulge that secret, she does say she's headed for the
Medashop.
Leave the building.

Outside, take one of your Male Medabots, and equip him with the
Medaparts you
recently acquired (Bodshot, Anti-Missile, Long Cannon, Plasma Dash, a
Medal is
required), and then head into the Vehicle option. Use the Mini S.
Wheel, and
you'll create the Landmotor. With the Landmotor, you can move around
outside
areas, and no random encounters will occur while riding it.

Now, try to head out to the pathway going left from the center. We'll
overhear
shouts of a food thief, and then a man in brown suit will run past you,
seemingly an off-duty member of the Selects Corp. After that incident
has
passed, head right, and look for a building with a knife and fork on
the top of
it's roof. You should see a Rubberobo to the right of the building.
Save, and
then go and talk to him. The punk will refuse to apologize for causing
trouble,
forcing us to Robattle him.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Turnmonkey LEADER (Monkey Medal, Downstream, Countfall, Timefall, Pita
Pita)
Volume10 (Jellyfish Medal, Larynx, Sound Copy, Return Sound, Pipe Organ)
Rubberobo Kid

It's a boss battle, but it's three against two. kthxbye. But in all
honesty,
although the fight is pretty easy, I have to make a couple of
recommendations of
Medaparts and why you should use them.

1) Shot Traps. Although the Turnmonkey does not have any Medaparts that
can
shoot long-range attacks at you (see #2 for Turnmonkey), the
Volume10's
entire arsenal consists completely of Shot attacks. By laying Shot
Traps,
you can hamper Volume10's rampage so that he'll damage himself while
leaving
you free to focus on Turnmonkey with your other two attacks.

2) Head Medaparts that have 0 Uses. In other words, they can be


anything you
want, SO LONG AS THEY DO NOT HAVE USES. This means stuff like Clay
Flash,
Headshutter, etcetera. Most preferably is a Head that has a high
amount of
defense. Why? Turnmonkey's Interrupt-oriented parts are able to
steal Head
Uses from Medabots, so that's why you don't want to use them.

3) An Anti-Air part for later.

This battle is DESIGNED to be EASY. Volume10 will just end up Defending


Turnmonkey after a while, and if your arsenal is relatively powerful,
you can
just wipe them out one after the other before Turnmonkey gets the
chance to use
his Medaforce, which is the only thing that can possibly hamper your
fight -
it's ability to cause Chaos will cause your friends to turn on each
other for a
turn or two. So just watch out for that, and you should be good.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, Ikki finds out that the Rubberobo is a kid. As the kid runs
away, he
leaves behind his Rubberobo Suit. Ikki decides to don it for a second,
but in
the space of that second, the corrupt Select Corps. captain and his
comrade
Tokkuri (y'know...the good guy?) come in. The captain tries to arrest
Ikki.
Robattle time.

This battle is the same as all the Select Corps. encounter, and you
also fought
this battle way back in Odoro Mountain against the Select Corps. for
training.
So long as you equipped an Anti-Air Missile from earlier, you should be
able to
take out Air-Ptera easily, and the other two should follow suit.

After, the captain will be angry, and more Select Corps. will come in.
However,
the Phantom Lady, the mirror to the Phantom Renegade, arrives on the
scene and
stops the Select Corps., sending them packing. After, she warns Ikki
not to wear
the Rubberobo Suit around. Hmmm....seems she knows just who Ikki
is...conspiracy. Once Ikki finishes his crossdressing, he decides to go
find
Erika at the Medashop. However, first off, go into the gray building at
the
upper-left corner of this screen. It's got a polished plate with the
label
Estate Risotto on it. If you go inside, you'll hear a conversation
between Henry
and Kirara. Hmmmm....interesting....

From your current area, head left one screen. On the next screen, go
into the
lower left corner, and enter the building through one of the two doors
here.
This is the Medashop.

The Medashop is a special place. Why? It's the start of another


adventure in
your subsequent fun with the Cat Medal and ? Medal Quest!
-CAT MEDAL QUEST-

Head up the stairs, and go around the room to the other side. Examine
the middle
rack on the wall-touching side, and Ikki will find a telephoton lens.
Fork up
the 20$ for it, and the gift counter attendant will mail it to Erika.
And that's
pretty much all there is to it for this part of the Cat Medal Quest.

-END CAT MEDAL QUEST-

-? MEDAL QUEST-

Head up the stairs, and go around the room to the other side. Examine
the
bottom-most rack on the wall-touching side, and Ikki will find a
hamster. Fork
up the 10$ for it, and the gift counter attendant will mail it to
Karin. And
that's pretty much all there is to it for this part of the ? Medal
Quest.

-END ? MEDAL QUEST-

Afterwards, exit the mall. From where you are, go up one screen into the
upper-left part of Medaropolis, and head into the large blue-and-purple
building to your left from the entrance. In here, talk to the vender if
you
wish to buy anything (the Missile Medaparts can actually prove to be
pretty
useful as they're 100% and very likely you haven't picked up many 100%
chain reaction arms). The second vender can change your Medal names,
which is
pretty useless.

Once you're done your nerve-wracking experience, head upstairs. Talk to


the top
lady, and she'll explain how the Medalink works. Afterwards, SAVE GAME,
then go
down to the last available terminal. Right now, you'll battle a bunch
of people
you already know. Since most of these battles are repeats of earlier
battles, I
will for your convenience copy and paste the battle strategies.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Aquacrown LEADER (Alien Medal, Sacrifice Head, Sacrifice Hand,
Sacrifice Arm,
Sacrifice Fin)
Saldron (Alien Medal, Sala-Head, Sala-Hand, Sala-Arm, Sala-Tail)
Earthkrono (Alien Medal, Spare Head, Spare Hand, Spare Arm, Spare Tank)
Nae
Seeing as the Elemental Series Medabots more likely than not vastly
outclass
you, you'll want to end this battle as soon as possible. In other
words, you'll
want to take out Aquacrown A-SAP.

Start off by making sure that all your Medabots have Anti-Sea
Medaparts, as
Aquacrown is a Sea Medabot. Your secondary objective is to keep a hold
of some
Bomb parts that have 100% accuracy, just in case your Anti-Sea attacks
are
incapable of actually hitting Aquacrown.

Make sure that you charge up Kabuto Medabot's Medaforce, while you're
at it, and
leave the other two to harassing the Aquacrown. Once Kabuto is done, he
can fire
the Medaforce, and it'll cause major damage wherever it goes. If it
does not hit
Aquacrown, then leave one of the Medabots to continue raining fire on
the now-
damaged foe, while the other two pepper away more damage at Aquacrown,
until she
finally falls.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

When you whoop Nae once more, she'll invite you back to her lab for a
prize of
sorts. Once you get back there, she'll offer you to take another of her
Medals.
At this point in time, if you haven't yet gotten it, take the Kappa
Medal.
You'll likely be wanting it, seeing as you're headed to an ocean area
very soon
in the future. Anyways, head back to the Medalink station once you're
done. Take
a note of just who is in the terminal next to where Ikki was battling
only
minutes earlier. Yep, it's Dr. Armond. After some general chitchat,
Ikki will
challenge the good doctor to a battle. Go and get seated for another
battle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Bayonet LEADER (? Medal, Reaction Bomb, Revolven, Sumachingun,
Ochitsukan)
Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)
Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)
Dr. Armond

Realize that Dr. Armond's Medabots are upgrades of Metabee's and


Rokusho's
Medaparts. Realize at the same time that they're still not all that
powerful as
they look sophisicated, and that they can still be defeated with ease
if you
possess the right strategies.

For one, remember that you (should) have the Leg advantage; the
Ochitsukan and
Tatakawa are not adaptable to Room fields. With a Grapple Trap and Shot
Trap
equipped, your two Male Medabots should be able to secure the speed
advantage
and lay traps to deal initial damage to a Zorin and the Bayonet. While
you're at
it, highly-armored legs that are the custom for Room-adaptable Leg
Medaparts
should be able to defend them long enough to hurt Armond's Medabots. At
the same
time, your female Medabot should be alternating between healing and
firing at
the enemies.

After a few Traps and shoot-outs later, your Kabuto Medabot should start
charging up, while your other Medabot should continue laying his traps,
and the
female Medabot should go into a full-healing stance. Two turns later,
use the
Medaforce to either utterly destroy one of Armond's Medabots or
otherwise nearly
finish it off. Do the necessary mop-up work from there, then
concentrate on
laying whatever traps you feel are required at that point in time. Once
the
remaining foes are weakened, take a stance of attacking endlessly until
the
Bayonet's Head Medapart is finally destroyed to defeat Armond.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, cries of Rubberobos comes from downstairs, and Dr. Armond


and Erika
will run off. Head off downstairs. Down below, talk to Dr. Armond. Ikki
volunteers to fight, and shakes aside the doctor's belief that he's a
lapdog of
Akki, and Armond gives him the Knight Medal. Talk to the man by the
display case
and the two kids in the aisle, and then exit the building. Ikki will
decide that
he should go to Rosewood Private and wait for things there.

Outside, head right, ignoring the mysterious man, and walk up. Ikki will
encounter the Screws once more. Long story short, they decide that they
want the
glory of stopping the Rubberobos, and Ikki is just one do-gooder
obstacle in
their way. Samantha then sics Sloan and Spyke on Ikki. Strategies below.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Totalizer LEADER (Tortoise Medal, Tyranolaser, Megalaser, Gigalaser,
Rollertank)
Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)
Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)
Sloan

Sloan is once again back in action and ready to fight you. Once again,
his
Medabots are also incredibly slow, with the radiation on one of
Fireflash's
attacks enough to allow you to attack several times before it gets it's
own
attack in. Take advantage of this and make sure you have Room-adaptable
Leg
Medaparts on, and some more powerful attack parts. If you have any 100%
accurate
Medaparts, such as Missile, make sure to equip them; Fireflash is still
as
evasive as ever.

Start off by charging up Medaforce for Kabuto, and start inflicting


pain on
Totalizer with your other two Medabots. The Kabuto bearer should use the
Medaforce twice in this battle (unless Totalizer is hit by the first
Medaforce),
the first to hit a Fireflash and knock it out permanently, and the
second to hit
either the other Fireflash or take out Totalizer. If the second Ultra
Shot hits
the second Fireflash, then at this point in time, there isn't really
much room
left for Totalizer; you can just take all three of your Medabots and
harass him
with attacks until his eventual downfall.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Cyandog LEADER (? Medal, Linear Cannon, Snipe Rifle, Assault, Gunner)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Spyke

While Cyandog actually has some pretty decent parts along with his
semi-twin
Krosserdog, somehow he's always a joke when you actually have to face
him. Once
again, he's subpar, and when you put him face to face with one of your
male
Medabots fully equipped with good parts, that alone could take him out,
though
with a bit of tension. However, take the fact that his two accomplices
are once
again jokes (seriously, there's not a single part on the Mantaprey over
20 HP)
and have poor evasion factor, and your other two Medabots are also
fully decked
in battle equipment, and Cyandog will find the fight going against him
with a 1
vs 3 disadvantage.

In other words, start off by assigning one Medabot to each of the other
Medabots. The Mantaprey will fall quickly enough, so when one of them
falls,
take their assailant and assign him/her to help your first Medabot with
taking
out Cyandog. The second Mantaprey will fall in a similar fashion, so
Cyandog
will be partially disabled, with no support units. With that in hand,
finish him
off for once and for all.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, Samantha refuses to battle, and instead calls up that mysterious


guy from
down below, the Baron. Apparently he's some clown from Riverview Public
that you
don't know about. We battle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Banisher LEADER (Ninja Medal, Sweat Mantle, Sweat Cape, Sweat Cloak,
Klip Klop)
Banisher (Ninja Medal, Sweat Mantle, Sweat Cape, Sweat Cloak, Klip Klop)
Banisher (Ninja Medal, Sweat Mantle, Sweat Cape, Sweat Cloak, Klip Klop)
Baron

I wish I could I wish I could I wish I could call this a challenge.


Unfortunately for those who wanted one, it's not. Baron's three
Banishers have a
collective total of one attack; CounterAttack. That's it. That's a
goddamn joke,
that's pathetic.

Because the Banishers only know CounterAttack, you can win by using
attacks that
CounterAttack doesn't work against; in other words, Medaforces. So just
take
into battle Medals that cause damage, and after a while, you'll either
finish
off the leading Banisher, or time will run out, obviously in your
favor. A
winner will be you!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Afterwards, Baron gets sick and leaves, with the Screws ridiculing Ikki
for
"bullying" Baron. Anyways, head from here to Rosewood Private School
now. At the
entrance here, we'll meet up with Erika, who's witnessed a Rubberobo
entering
the school. The Rubberobo then suddenly runs out of the school. Erika
orders
Ikki after him as she enters the school. From here, leave the school
grounds and
go right to a golden house, and press the intercom.

A butler comes out. Seems a Rosewood Private School student lives here,
and he
mistakes Ikki for said student's friend. Enter anyways. Inside, head
through two
doorframes until you're right next to the butler, and he'll start
crying over
how his charge has made a friend. Anti-social, anyone? He then goes to
get the
"young Master".

Now, first and foremost, go left and examine the middle Medabot out of
the three
pods. Ikki will immediately recognize it as Eggy, the Medabot stolen
from the
Medashop, but is flabbergasted (lol flabbergasted) as to why it's here.
Before
we do any investigation, head right and go up through another doorway
and
examine the photo that is on the table. Ikki will realize it's a
picture of
Hachiro, the annoying kid from school, and is determined not to stick
around and
try to act like a friend.

On his way out, Ikki is saved as Hachiro is accordingly sick. He


questions the
butler to the Medabot, but the butler knows nothing (the butler did it!
the
butler did it! maybe...). Since our only lead has gone bye-bye, leave
the house,
and head off to Rosewood Private School to look for more clues
thereabouts.

At Snob High, Erika warns Ikki about a "scary teacher", and gets angry
at Ikki
when she learns of his failure to apprehend the Rubberobo. After,
she'll head
off to the left. Unfortunately, there's no real information of worth on
the
first floor, so unless you like talking to NPCs (in which case, go
ahead),
continue up the right hallway until you get intercepted by a teacher.
He'll try
to stop you from continuing on ahead, but Erika will scream from the
other side,
causing the teacher to run off and giving you free access to the second
floor.

From here, go and take the second room on the top from the left
staircase.
Inside, go and talk to Karin, and Ikki will ask her about Hachiro
Awano. Karin
expresses her belief that he's acting the way he is deliberately, and
it adds
another puzzle piece of suspense to the mystery. If you talk to the
other kid,
you'll also learn that Hachiro is in the classroom to the left, so go
one
classroom left. However, a little girl will be blocking the doorway,
and you'll
learn the Principal took her Medawatch, and her teacher, Professor
Siraf, went
to retrieve it. Hmmm....

Backtrack to the left staircase, and this time start heading downwards.
At the
end, go through the two doors and into the teacher's lounge. In here,
talk to
the teachers and you'll learn of the principal's dictatorial reign, of
forbidding Medawatches in school and snatching any that were around,
and of not
believing in Medabots in education. Once you've talked to all four of
them, head
outside, and you'll see a teacher next to the Principal's office. It's
Professor
Siraf, and Ikki tells him about the girl. Siraf goes off to be the
messenger of
bad news. Head back to Siraf's classroom, SAVE, then head inside.

Before you get the chance to do anything, you'll be confronted by a


generic boy
who battles you with the generic team of three Toyboxes. Take care of
him so he
isn't a problem any more. By this time, you should've come up with a
team to
deal with the random Robattles around here. Afterwards, Ikki will
interrogate
him for information on Hachiro, and the whole classroom will pitch in
with some
really useful information. The clincher is when a girl says she called
him a
freak earlier when he was dressed in weird clothes. If you go back in
afterwards, you can get some more useful information.

However, seeing as there's nothing more that you can do around the
school, leave
the place. Exiting, you'll run into Erika, who reveals that there's a
Medafighter that uses the same Medabots as said clever Rubberobo. She
originally
intends to hand this mysterious Medafighter to the Select Corps., then
tells
Ikki that she needs him to get Koji too, as he has this "Hero of
Justice" aura
around him :D. After she heads into the building, board your Vehicle,
and go
left one screen. Continue onwards until you run into two Select Corps.,
and
enter the left door of the building they're guarding.

Inside here, talk to the man at the counter, and he'll reference you to
the
Select Corps. near the entrance, guarding the meeting. Talk to that
Select
Corps. member, and he'll mistake your intentions and battle you for
training.
It's the classic Attack-Tyrano-Air-Ptera-Landbrachio battle, however,
so don't
sweat worries. After the battle, however, a code red occurs, and all
the Select
Corps. leave. The man of honor, Tokkuri, explains to Ikki - the
Rubberobo Gang
has held up Rosewood Private School, and have taken hostages! Damnit! Go
outside, get onto your vehicle, and head to Rosewood Private School. Go
around
the Select Corps., and try to head up to the entrance.

You'll be stopped by Koji himself. He knows Karin's in there, and Ikki


only
confirms it with Erika also being in there. At least Koji is mutual on
the
feeling that the Select Corps. are useless. Koji then suggests a trick,
and asks
the Rubberobo at the door to get his homework for him. The Rubberobo,
lacking
memory skills, tells Koji to get it himself and stands aside -_-.
Follow Koji
inside. Once inside, head right and go up. The fat captain that always
takes
credit for our deeds appears and orders the Select 3 to stop Koji. Koji
goes on
ahead, leaving Ikki to take care of these clowns. Once again, it's the
Attack-
Tyrano-Air-Ptera-Landbrachio trio, so if you have the same team from
earlier,
then you shouldn't have a problem.

After, the Select 3 seem to take their loss as a key to let Ikki pass.
Head up
onto the upper level, and go down to the teacher's lounge. Ikki will
run into
Tokkuri and the Captain again. The Captain decides to wait for the
Rubberobos to
come out, claiming they can't stay there forever, and when Tokkuri
objects,
saying that they still have the children hostage, the Captain doesn't
budge.
After they leave, head into the Teacher's Lounge.

In here, talk to Koji, and he'll explain that he has keys for two of
the 2nd
floor's classrooms. The RIGHT KEY has the key for Karin's classroom,
and the
LEFT KEY (say no the first time you're prompted) is for Erika's
classroom. The
next bit ahead IS a Medal quest, so choose the Medal quest you're on.

-CAT MEDAL QUEST-

You'll receive the Left Key, and Koji will offer to go ahead and clear
up the
enemies. Leave the teacher's lounge, and go right and up. Head to the
room where
Hachiro's classmates were earlier, and unlock the door with the Left
Key. In
here, go to the upper-right corner, and confront the right Rubberobo.
You'll
fight a Magiclown-Gorem-Haniwa trio.

After, Erika will get a bit ticked off at Ikki rescuing her, but
there's no time
for that! Squidguts comes in to battle Ikki. He'll stop momentarily as
he begins
to recognize Ikki as the girl from Odoro Marsh, but Ikki will force the
battle
on his own.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Dashbutton LEADER (Knight Medal, Switching, Right-Ing, Leftup, Burly)
Giggy Jelly (Jellyfish Medal, Missile Base, Intermissile, Guidemissile,
Limptank)
Giggy Jelly (Jellyfish Medal, Missile Base, Intermissile, Guidemissile,
Limptank)
Squidguts

This time around, you have to face an extra Giggy Jelly, but it's much
easier.
Why? You should have plenty of the Gorem family Medaparts (Head
Shutter, Hand
Shutter, Arm Shutter). By taking in three Male Medabots and equipping
each of
them with one of these parts, the Giggly Jellys' attacks are rendered
useless,
making Dashbutton the only one capable of attacking - except that he
only
Defends. He still has an immense amount of HP, though.

However, Dashbutton has a very big sacrifice to make for his Full Block
technique, and that is the vast slowing down that he must go through
once he
uses it. To take advantage of this, I suggest you immediately focus all
your
fire on Giggy Jelly until he is more or less either partially or
completely
disabled and out of the fight, with at least one Medaforce used on him.
With
the Giggly Jellys out of the way, you will be able to gain more
experience, and
you can then start focusing open fire on Dashbutton. Use Ultimate Shot
nonstop,
and use your second Medabot to continue with the close-range combat
attacks, and
use his Head Medapart if it's a shooting Medapart. Sooner or later,
although
Dashbutton will hit hard, he will fall to the steady barrage of close-
shot
attacks, Ultimate Shots, and the fact that he cannot deal permanent
damage to
you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, you'll obtain Dashbutton's arms, Right-Ing and LeftUp,


along with a
Big Key. Squidguts will run, with Erika impressed. She'll then leave to
find the
real culprit behind this entire mess. Follow her lead.

-END CAT MEDAL QUEST-

-? MEDAL QUEST-

You'll receive the Right Key, and Koji will offer to go ahead and clear
up the
enemies. Leave the teacher's lounge, and go right and up. Head to the
room where
Karin was earlier, and unlock the door with the Right Key. Once you're
inside,
go down to the lower-right corner, and face the left Rubberobo to
battle a
Magiclown-Gorem-Haniwa trio. It's fairly easy....but...after the two
Rubberobos
will flee, Ikki will make sure of Karin's safety. Only this time around,
Gillgirl of the Rubberobos shows up, and since she's somebody you
haven't fought
before, it's a whole new battle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Stonemirror LEADER (Devil Medal, Death Grin, Death Beckon, Death Curl,
Tail End)
Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)
Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)
Gillgirl

First and foremost; make sure all your male Medabots have at least one
of the
Gorem family Medaparts (Head Shutter, Hand Shutter, Arm Shutter). This
will
render the Gloomeg attacks useless, so ignore your female Medabot(s)
and bring
in three Males.

Now, here's the other thing you probably won't understand; equip Leg
Medaparts
that either work okay on all fields or work best on a different type of
terrain
other than here. This is because of Stonemirror's Death Grin attack,
Destroy. It
has Chain Reaction, and it hurts. Since Stonemirror is slow, if you try
to go
faster than him, he'll attack you while you're in the only position
where you're
vulnerable to Destroy - facing away and moving back to your starting
position.
Therefore, lessen your speed so that he runs out of uses right away.

Once the initial drama with Destroy is over, if you have the Gorem
parts on, you
can create total pwnage. Although Stonemirror can still attack, the most
dangerous of Stonemirror is over, and you shouldn't have any problems
at all
taking care of Gillgirl's trio of Medabots.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, you'll receive Stonemirror's arms, Death Beckon and Death Curl,
and the
Big Key. Ikki explains to Karin why he's here, and she looks like she's
about to
confess something, and then leaves. Follow her lead.

-END ? MEDAL QUEST-

Afterwards, exit your respective classroom, and head right and go down
all the
way to the teacher's lounge. Instead of going in there, go into the
Principal's
Office - Ikki's newfound Big Key will unlock the door. Inside, head up,
and Ikki
will square off with Hachiro, who will Robattle him out of nowhere.
It's the
same fight as before, so Haniwa parts = kthxbye. Afterwards, Hachiro
starts
crying, and mentions something about how the principal said he would
get lots of
friends before running out. The mystery becomes even more and more
perplexing.
After, Ikki will hear a bit of moaning and groaning. Go and investigate
by
checking the left side of the left bookcase in this room. Ikki will
uncover the
Principal Hanamura - the REAL Principal Hanamura. Turns out a fake has
been
doing all the bad stuff that's going on. Ikki sums things up, and
Hanamura
reveals to Ikki a secret path to the Principal's secret store of Medals.
Afterwards, go over to the right wall, and examine the part between the
two
flower beds to go inside.

Inside, Ikki will meet up with the fake, who reveals himself as
Seaslug, leader
of the Rubberobo Gang. Ikki starts insulting him, and Seaslug reveals
that the
Rubberobos are about to procure Eggy. Ikki is about to duel Seaslug,
when Erika
calls from outside, with two Rubberobos holding her hostage. Seaslug
will of
course take advantage, and we fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Shamen LEADER (Monkey Medal, Misstep, Slipstart, Slipend, Slipped)
Krosserdog (? Medal, Head Cannon, Aim Rifle, Battle Rifle, Howzer)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Seaslug

The only thing that will be even slightly challenging in this battle is
Shamen's
Impulse attack, which renders one of your Medaparts unusable. This can
easily be
remedied by something like a Victory Armor, or better yet, you could
just bring
in all parts entirely attack-oriented; at this point in time, a single
useless
Medapart shouldn't be too hard to deal with when you have two others to
deal
with.

As for what to do, start attacking Mantaprey first. Since his Medaparts
are
weakly armored, he should be taken out of the running really quickly.
After
that, it's fair game from then on, but if you've gotten this far
without a
problem, then your team should easily be able to take on the remaining
duo of
Krosserdog and Shamen, seeing as they're both relatively easy to take
out.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Afterwards, you'll receive Shamen's Right Arm, Misstep. Seaslug will be
aghast
at his defeat and runs away, with his two followers just behind him.
Erika also
follows, intent on beating them all up. Once that's done, go and
examine the
left bookshelf again. Turns out the Principal got caught and was stowed
away a
second time. In gratitude, he'll give you the Head Medapart
Appealsound. Once
you're done here, leave the school.

Outside, we'll meet up with Koji and Karin, and get a status report on
Erika.
Unfortunately, Karin's not doing so well, and her father comes to the
school and
takes her home. Koji runs off, intent on punishing the person behind
this mess,
and Ikki decides to head off to Hachiro's. He'll be intercepted by
Koji, who
gets his suspicions of Hachiro confirmed, and barges into Hachiro's
house.
Follow him inside. Inside, Koji will be held off by the butler, and Ikki
convinces Koji to leave and let him handle things.

Once that drama is done, head upstairs. Save, and go around the hallway
and
confront Hachiro. Hachiro will start blubbering, and will suddenly
Robattle
Ikki. It's the same team as before of a Stingaray and two
Armorparadeens, so
make sure you have Haniwa family parts equipped. Afterwards, the
destruction of
his Medaparts causes Hachiro to fall through a hole in the floor. Ikki
goes to
rescue him, despite Hachiro's large amount of weight. After, Hachiro
apologizes
for what he's done, and Ikki tells him to go and talk to his butler
outside.

Now, head downstairs. Two bumbling Rubberobos who apparently have a


case of
"roof-on-headitis" run outside. Follow them outside, and we'll
encounter a
conversation between Hachiro and his Butler. After, Hachiro will make
up with
Koji and Ikki. Erika then shows up long enough to make a scowl, and
then runs
off. From here, go left. You'll see the Rubberobos captured by the two
Select
Corps. They're still hurt from before, but the Captain ignores that and
warns
Ikki. However, two Medabots come up to heal the Rubberobos, shoving the
Captain's pride aside. After they leave, Koji asks Ikki to come to
Karin's
house, saying her father wants to speak to him. Drive over to the pink
house,
and go inside.

In here, talk to Koji, who references you to Karin's dad, saying he's
got things
covered. Go down and talk to Karin's dad, and he'll apologize for his
outburst
earlier and thank Ikki for being a friend to Karin. After, leave the
house. Ikki
will decide to go and see Erika first before heading off home. In her
house back
at Riverview, Ikki reveals what he's been up to, and Erika gets REALLY
ticked
off, as she finally figures out that Ikki's the one who's been
defeating the
Rubberobos, not the Select Corps., and if she had hung around with
Ikki, she
would've been able to get a scoop. Robattle time.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Brass LEADER (? Medal,Variable Hair, Pateri Vulcan, Short Shot,
Flaregather)
Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield,
Temple
Master)
Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield,
Temple
Master)
Erika

You've fought this battle numerous times before, so this shouldn't be


too much
of a problem. Nevertheless, make sure that you have legs equipped that
adapt to
Forest terrain, as this time Brass and Pretty Prime are in their home
field.

Anyways, ignore Brass at first, as her firepower won't make much of a


difference
to the fight. Instead, get your trusty Kabuto Medabot to start charging
up,
while your other two Medabots start focusing on one Pretty Prime. When
the
Medaforce is charged up, don't unleash the Ultra Shot just yet -
rather, make
sure the first Pretty Prime you focused on is down for the count first,
then let
your fire go. If it hits the second Pretty Prime, then all is well
anyways,
since you should still have all three of your Medabots. From here, just
focus
your fire on Brass, and she should fall soon as well.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
After, Erika will run off, ticked off. Talk to her mother, and you'll
learn that
she's probably in Medaropolis. However, before we go there, head off to
Dr.
Aki's office. We'll see a chance meeting between the doctor and the
Phantom
Renegade. When they see that Ikki's around, the Phantom Renegade will
run off,
and Dr. Aki will try to sidetrack the conversation, telling Ikki that
he has to
do things elsewhere; in other words, Medaropolis.

However, there's another thing you can do. Go and talk to Nae, and
she'll ask
you to another Medabots battle against the Elemental Series. Accept it.
It's the
same battle as before, so it shouldn't be too difficult now that you've
got the
experience of incidents in Medaropolis under your belt. After you win,
you'll be
able to take another one of the Elemental Series Medabots, so take one
of the
two that you haven't yet gotten. After, leave the building, and head
off to
Medaropolis.

Once you enter Medaropolis, head straight off to Koji's house. Go


through the
normal routine of buzzing the intercom, and once inside, go to Koji's
room via
the staircase (Pssst....yes, that is Hachiro there on the couch).
Upstairs, talk
to Koji, and he'll reveal that there's a lot of people going missing,
and refers
Ikki to the Select Corps. HQ, and Koji will take care of Hachiro. The
Select
Corps. may be useless, but it's our only lead, so head to their
Headquarters.

At Select Corps. HQ, talk to the person guarding the meeting room, and
he'll
leave to go on patrol. Talk to the three people inside, and they'll
reveal that
the kids are going missing in front of the train station, the
Rubberobos are
involved, and that a young girl came by to ask the same information.
The train
station is one screen south of the Selects Corp. building. Talk to the
lady
sitting on the bench, and she'll reveal that Erika was just here. Talk
to Dr.
Armond, and you'll learn that he's here to meet his girlfriend -_-.

But wait! Examine the statue in front of Dr. Armond from behind. It's a
little
out of place, and Ikki is about to examine it, when a Rubberobo kid
comes up and
knocks Ikki over. Ikki, furious will Robattle the Rubberobo Kid. It's
the same
fight as your first battle against the Rubberobo Kid; a Turnmonkey and
Volume10.
Use the same strategy as before to take him out. After, the Rubberobo
Kid dons
his regular clothes, and the Select Corps. come up and reveals he's one
of the
missing kids, and takes him away to HeadQuarters. A part of the mystery
just
clicked into place....head back to Select Corps Headquarters.

Back here, we'll see the boy being picked up by his mother. As they
leave, the
boy reveals to Ikki that if he investigates the statue at the train
station, he
should be able to find something. Seeing as Erika is nowhere to be
found, we
have no other choice. Head back to the train station. Talk to the man
standing
beside the conversation, and his girlfriend will come and pick him up.
Once
that's done, talk to Dr. Armond. He'll finally realize his date isn't
coming,
and decides to Robattle Ikki.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Zorin LEADER (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer,
Tatakawa)
Bayonet (? Medal, Reaction Bomb, Revolven, Sumachingun, Ochitsukan)
Bayonet (? Medal, Reaction Bomb, Revolven, Sumachingun, Ochitsukan)
Dr. Armond

Dr. Armond's Medabots lineup differs the slightest bit this time
around; instead
of having a Leader Bayonet with two backup Zorins, he has a Leader
Zorin with
two backup Bayonets. The only thing that you should really change in
your
strategy this time around is to give more emphasis to your Shot Traps
than your
Grapple Traps.

For one, remember that you (should) have the Leg advantage; the
Ochitsukan and
Tatakawa are not adaptable to City fields. With a Grapple Trap and Shot
Trap
equipped, your two Male Medabots should be able to secure the speed
advantage
and lay traps to deal initial damage to the Zorin and a Bayonet. While
you're at
it, highly-armored legs that are the custom for Room-adaptable Leg
Medaparts
should be able to defend them long enough to hurt Armond's Medabots. At
the same
time, your female Medabot should be alternating between healing and
firing at
the enemies.

After a few Traps and shoot-outs later, your Kabuto Medabot should start
charging up, while your other Medabot should continue laying his traps,
and the
female Medabot should start wrecking chaos by using some of your new
Elemental
Series Medaparts while having at least one healing part on-hand. Two
turns
later, use the Medaforce to either utterly destroy one of Armond's
Medabots or
otherwise nearly finish it off. Do the necessary mop-up work from
there, then
concentrate on laying whatever traps you feel are required at that
point in
time. Once the remaining foes are weakened, take a stance of attacking
endlessly
until the Zorin's Head Medapart is finally destroyed to defeat Armond.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, the doctor says something very suspicious...or at least,


suspicious if
you haven't watched the show, in which case you would know exactly what
the hell
is going on. He'll then move aside the statue and disappear into the
sewers. You
obviously are going to have to follow him, so go straight ahead after
him
inside. Inside, Ikki comments on the Rubberobo's similarity to
cockroaches, and
(wisely) decides to change into his Rubberobo suit. Since the sewers
qualifies
as an outside area, you CAN use the Landmotor.

Anyways, head straight down from where you start at, and at the end of
the path,
go right across the bridge. You should see three manholes. The left and
middle
manholes open up to reveal Rubberobo kids who'll battle you with a
Turnmonkey
and Volume10, but you don't get anything besides the customary Medapart
and raw
experience. After you're done having fun here, continue right and up,
and go
across the bridge. Head down, ignoring the Rubberobo standing on guard
here, and
continue right.

In this room, try to get the Rubberobo guard, and he'll stop you,
asking for a
password. Since Ikki doesn't know the password, he can't get past the
guard.
Head back one screen, and talk to the Rubberobo here that's standing on
guard,
and he'll fight you with a Flatstick-Haniwa-Gorem trio. After, the
Rubberobo
will leave, giving Ikki the job of guarding and the password. Take the
password
and head into the Rubberobo hideout one room over. First off, head into
the left
section and examine the right-most bottom bookcase. The Phantom
Renegade will
come out, and runs off to elsewhere instead of dispatching the
Rubberobos.

With that scene out of the way, head to the top of the room, and exit
through
the northern door. You'll be asked for another password. Ikki doesn't
know it
offhand, but there's hardly any effor required for him to guess it.
Once you get
in, talk to the upper-right Rubberobo, and he'll show Ikki an
experiment with
carbon-dioxide bubbles - but he'll get caught in his own experiment,
with
painful results. After, talk to the upper-left Rubberobo, and similar
results
will occur. Although you can get money from the room to the left,
you'll lose it
once you exit, so leave that for later and go back down one room.

Back in here, go right through the entrance that was previously


guarded. In
here, we'll witness Squidguts who gives the Rubberobo Kids their
mission; go up
to the city and cause chaos. Once Ikki is done talking, follow the
Rubberobos up
the ladder. Up in the city, Squidguts sends the kids off on their merry
way, and
comments on how he doesn't care what happens to them so long as chaos
is served.
Ikki decides to go find the Rubberobo kids, and chances out of his
Rubberobo
suit.

Your first step should be to get onto the center of the road, and head
down and
left. You should be able to see the Rubberobo Kid and the Select Corps.
member....in the middle of a staring contest....talk to the kid and
you'll face
him in a Turnmonkey-Volume10 battle on the streets. Afterwards, the
Rubberobo
Kid will run away, with the Select Corps. member running after him.
From here,
head off to the train station, where we'll meet Erika. Talk to her, and
she'll
be investigating the location of the Rubberobo HQ Entrance. Erika then
learns
how behind she is as the Rubberobos, Select Corps., and Phantom
Renegade show
up. After Erika leaves, head left and up, and you'll see a Rubberobo
Kid being
talked to by her mother and father. Battle the Rubberobo Kid, who is
also using
Turnmonkey and Volume10.

After, in defeat, the Rubberobo Kid will run off, and her parents will
run after
her. From here, head up north one screen to the Select Corps. HQ. Talk
to the
guard who has apprehended the Rubberobo Kid, and his captive will run
off on
him, leaving him to follow. After, more Select Corps. will pour out of
the
building, headed to the park to blockade the Rubberobo hideout. From
where you
are now, go one screen south and head to the Medamall in the southwest
corner.
We'll overhear a conversation where Squidguts reveals that he's been
against
using kids from the start, he called the Select Corps. on the kids
asses, and
they're going to be caught while he escapes without a problem.

After, the kids will complain, as the Captain of the Select Corps
announces
their blockade around the Medamall. However, the Phantom Renegade pops
up onto
the scene, and tells them to make it to Rosewood Private School; if
they can get
there, things will be fine. After, head right and go up and talk to the
Captain.
He'll be convinced that Ikki is the one who stirs up trouble, and
orders his
arrest before he leaves. Tokkuri doesn't believe in this order and
leaves as
well, but a Select Corps. member will Robattle Ikki anyways with an
Attack-
Tyrano-Air-Ptera-Landbrachio trio.

Once you've taken care of that guy, the Rubberobo Kids will run off
ahead. Go up
one screen, and take care of the Select Corps. guarding the exit to the
east of
the Rubberobo Kids. Repeat the process on the next screen with the
Select Corps.
who caught the Rubberobo Kid, and they'll all be safe in Rosewood
Private.
After, the Select Corps. decides to go get reinforcements, but Hachiro
shows up
and sidetracks 'em. Ikki thanks Hachiro, and Hachiro gives him a Ghost
Medal,
which is pretty helpful. After, Ikki wonders where the hell the Phantom
Renegade
went off to.
Go up and try to enter Rosewood Private, and the Phantom Renegade will
finally
show up, and reveals his intent to trick the Select Corps. He changes
the sign
to the school, and when the Select Corps. show up, they decide they
have the
wrong place (Woodrose Academy, anyone?). Oh my god. Idiots. Head into
the school
now, and one of the Rubberobo Kids will come up to you in her regular
clothes.
She'll introduce herself as Kahlua and gives Ikki the Manhole Key, which
supposedly opens up a manhole to a secret meeting place. She also
mentions a
story going around about a hero beating up the Rubberobo Gang, which
she thinks
is Ikki. It's true! Anyways, remember those three manholes in the sewer
from
earlier? Go there now. You should be able to move the statue now by
examining it
from the front.

Examine the top-right manhole, and Ikki will open it using the Manhole
Key, and
goes down a long ladder. In here, go past the guard with your password
ready
(Ikki knows it), and talk to the left two Rubberobos for some
information on
what the hell's going on. Hmmm....after, save, then talk to the right
Rubberobo.
He'll challenge you to a Robattle which you must partake in, but don't
worry;
it's a Noctobat-Haniwa-Gorem battle, so you should be able to win.

After, the Rubberobo will order you to go and call the leaders. Go and
try to
leave the cave, and when you get past the guard, Seaslug will come down
with the
other three (Squidguts, Shrimplips, Gillgirl) and knock Ikki over in
his attempt
to get through. Go and sit in the empty chair now, and Seaslug will
start
talking about an outside interference other than the Select Corps.
(That's you).
A Rubberobo will then come up to Ikki and accuse him of stealing his
password
idea. Seaslug orders him and Ikki to Robattle, so go up on the stage to
fight a
Foxuno-Haniwa-Gorem trio.

After you win, go back down and talk to Seaslug. He'll be pleased
enough with
your performance to declare you a sub-leader candidate. The other
candidate will
step forward, and go up onto the stage. Follow him to fight a
Flatstick-Haniwa-
Gorem battle. After, go and talk to Seaslug again. The four main
leaders will
decide to call Ikki "Medal Leader" -_- and tell him that he needs to
change
uniforms. Unfortunately, they recognize him when he changes into his
regular
clothes, but Seaslug offers him the sub-leader position if Ikki can
defeat
Seaslug still, knowing how fundamental Ikki could be to the Rubberobos.
It's the
same battle as in the school, so no sweats. After, you'll receive
Shamen's Left
Arm Medapart, Slipend.

After, Seaslug realizes that Ikki will never join the Rubberobos, and
orders his
arrest; except the Select Corps. have discovered the Rubberobo hideout.
The
Rubberobos will all run away, leaving Ikki behind to decide and wait
for the
Select Corps. to come down. Once you gain free control of Ikki, examine
the
front of the statue. Ikki will observe it looks like an ant, an the
statue falls
away! At the same time, the Select Corps. decide that Ikki's a leader
of the
Rubberobos, and start coming down, leaving Ikki no choice but to go
through the
new secret path.

Once Ikki's done realizing there's no turning back, go right and up,
and you'll
fight an Antacker guard (although technically he's half Antacker/half
Antldier).
Seeing as it's only a lone guard you have to fight, I don't believe
you'll
really need a strategy, so go ahead and take care of him. From here,
head left,
up, right, up, and left into a room with children. Talk to the children
if you
want for information, but MAKE SURE TO TALK TO THE LADY GUARDING THE
CHESTS!
She's a convenience store person. Buy a Scorpion Dog Head Medapart from
her if
you haven't already gotten one; you'll require it for later.

Once you're done here, go down and talk to the Ant Medabot guards. They
call
Ikki "strong food", and you'll be tossed into a Robattle with an
Antacker and
Antldier. After you win, they'll retreat, so follow them by heading
left and up.
Up here, their Captain, a Rollerman, will join in another battle
against you.
Once you defeat them, they'll retreat into the Queen's chambers. Head
on inside,
and they'll receive orders to tie Ikki up from their queen....a queen
who goes
"Roborobo"....Anyways, wipe 'em out for the last time.

After, the Ant Guards will be rendered useless, their supply of


Medaparts gone.
Now open the four chests for a Female Tinpet, 50$, 5$, and 5$. Now, go
and
examine the statue in here. You'll then need to equip your Scorpion Dog
Head
Medapart (If you don't have one, you can buy it from the lady guarding
the
chests one room back) and melt the rock. The queen will be revealed as a
Rubberobo, and the ants will decide to become good. They offer to take
Ikki back
to the aboveground, but Ikki has to stop the Rubberobos first. Examine
the door
that was hidden by the statue, then examine it a second time to go
through the
door.

In here, go through the central door, and inside, examine the medal
shape in the
middle. Dr. Armond will then come in and explain a bunch of things. The
first is
that he sponsored the Rubberobos by building this underground base, and
secondly
he tried to help Ikki out so that Ikki could locate a mysterious object
in the
Ancient Ruins - the Fiyun Stone. Armond then asks Ikki to find the
Ancient
Ruins, as Ikki DOES owe Armond. Gillgirl and some of her henchmen then
come in,
and say they'll play a game of tag - Ikki tries to run to the center of
this
area while Gillgirl and her men try to catch up with him.

First off, head outside, then go through the room to the right. In here,
continue right a small bit to open a chest up for a Blasto Head
Medapart, then
continue on down. From here, progress right until you encounter a
stone. Equip
the Blasto Medapart that you just obtained to destroy the stone. Once
it's done,
Ikki realizes that the area might cave in at the slightest disruption,
and
Gillgirl begins to put the pressure on him. Now, go right and up from
here, and
in the northeast corner, head left until you hit a chest. Open it up
for an
Arma-Head, then go down and destroy a rock that requires you to equip
the Arma-
Head. Now head down, SAVE, then go right. Gillgirl will arrive, and
she'll send
one of her henchmen at Ikki.
This one is a Magdosnake-Gorem-Haniwa battle. It's a battle you've
fought a long
time ago, so this shouldn't present a problem to you at all. After, the
ceiling
begins to weaken, and Gillgirl's henchman begins to warn her, but she
refuses to
listen. Now it's time to fight the real deal.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Stonemirror LEADER (Devil Medal, Death Grin, Death Beckon, Death Curl,
Tail End)
Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)
Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)
Gillgirl

If you fought Gillgirl in Rosewood Private School, then you should have
a good
idea of what to expect; lots of pain.

First and foremost; make sure all your male Medabots have at least one
of the
Gorem family Medaparts (Head Shutter, Hand Shutter, Arm Shutter). This
will
render the Gloomeg attacks useless, so ignore your female Medabot(s)
and bring
in three Males.

Now, here's the other thing you probably won't understand; equip Leg
Medaparts
that either work okay on all fields or work best on a different type of
terrain
other than here. This is because of Stonemirror's Death Grin attack,
Destroy. It
has Chain Reaction, and it hurts. Since Stonemirror is slow, if you try
to go
faster than him, he'll attack you while you're in the only position
where you're
vulnerable to Destroy - facing away and moving back to your starting
position.
Therefore, lessen your speed so that he runs out of uses right away.

Once the initial drama with Destroy is over, if you have the Gorem
parts on, you
can create total pwnage. Although Stonemirror can still attack, the most
dangerous of Stonemirror is over, and you shouldn't have any problems
at all
taking care of Gillgirl's trio of Medabots.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, you'll receive StoneMirror's Legs, Tail End. However, Ikki will
fall down
a hole.

Down below, Ikki will realize this is a room in the ocean. Get off the
stage and
go examine the Medabot at the top, and Ikki will decide not to touch
it. Now go
and examine the doorway at the bottom, and Ikki will be transformed
into his
Great Hero costume. Now go back onto the podium, and Ikki will run away
as the
Rubberobos fall down. Gillgirl, being the unwise lady she is, will go
and touch
the Medabot, and takes Ikki with it. Meanwhile, we'll see Dr. Armond
talking
about the Medabot, and discussing things about the room and the Fiyun
room.
Hmmm....and thus ends the Medaropolis Arc.

___________________________________________________________________
____
/ \ /
\
/ \ /
\
| | Utopian |
|
| | UTPN |
|
\ / \
/
\_____/___________________________________________________________\_
____/

Ikki will be teleported into the past, to an area that borders the
ocean called
the Kodine Kingdom. He's been summoned by a Prophet of sorts to help
the people
out. In this era, he is known as the Great Hero. The Queen of the
Kodine Kingdom
requests of Ikki to defeat a monster known as Blue Hawaii. After, the
Prophet
will ask you to follow him. Go left and up and head through the door in
the
northwest corner (or, you could collect info on what the heck's going
on around
here). In the next room, go into the living quarters to your right, and
talk to
the Prophet. Go and eat your food once the Prophet leaves, and Ikki will
speculate on how Kodine Kingdom seems nice.

At the same time, we'll see the Rubberobos and Gillgirl caught up in
the ocean
currents, as they try to endure this new hardship :D. After, you'll be
given
control of Ikki to look around the palace. Go wherever you want, but
first and
foremost check the room north of Ikki's. The Sacred
Stone...hmmm.....after
you're done (sorry, can't go through the top rooms until later), exit
outside of
the palace.

Out here, we'll meet up with the Prophet again, who'll introduce Ikki
to an
audience of Kodine Kingdom citizens. They'll mention something about
Blue
Hawaii's 'black-and-white' servants...hmmmm....once they leave, the
Prophet
tells Ikki that he's the only one who can leave Blue Hawaii, and then
himself
leaves. Left behind, Ikki begins to draw comparisons between the black-
and-white
creatures and the Rubberobos.

Anywho, the lower-right house has a boy who'll ask you to battle him.
You can
battle him only once, and he has a Sharkhan, Kuraba, and Moai. You
should
especially try to get a Moai Medapart, since they're the last of the
CancelAttack Medaparts you can get in this game. The upper-right house
is a
Medashop - you'll likely want to get some Kappalord Medaparts here,
seeing as
how you're likely lacking in Anti-Sea Medaparts. One last note is that
a lady in
the top-left house notes a prophecy of the kingdom sinking into the
sea. It
shouldn't be hard to understand whether that came true or not.

Once you are done your exploration, try to head out the path to the
left. You'll
be stopped by the guard; apparently, even the Great Hero requires the
Queen's
permission. Just then, a Rubberobo will come around and enter the house
right
next to Ikki. Enter the house, and we'll see the Rubberobo demanding
candy. Ikki
will confront him, and the Rubberobo apparently seems to know who Ikki
is and is
surprised he's here. We then Robattle, but no worries; the Rubberobo
possesses
only a single Flatstick, so you shouldn't have any problems at all with
defeating him. After, Ikki learns the Rubberobo's leader is in the
ocean, where
Blue Hawaii is. It all links together here and now.

Ikki learns he needs to have the Princess/Queen's permission to go


west, but for
now, he's captured the Rubberobo. Now, go outside, and the Rubberobo
will follow
you. Take him to the prison, which is located under the stairs north of
the
Medashop. Down in the dungeon, go and examine the door and the
Rubberobo will
head into the prison. Now, head up the stairs and back outside. Our
path is
clear; we need to head west, but first we need the Queen's permission.
From
here, take the path that goes out east. In the next area, there'll be a
guard,
but he'll be asleep.

Now, go into the flower field, but don't talk to the Princess just yet.
NOW go
talk to the Princess, and she'll ask you to play a game with her (AKA
Robattle).

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Utopian LEADER (Monkey Medal, Phanta, Obstruct, Disruptor, Dreamer)
Utopian (Monkey Medal, Phanta, Obstruct, Disruptor, Dreamer)
Utopian (Monkey Medal, Phanta, Obstruct, Disruptor, Dreamer)
Margarita

There are two difficulty ratings to this match; the first one is REALLY
REALLY
REALLY REALLY DIFFICULT!!!! The second one is Pathetically Easy.

The three Utopians can only cause confusion/Chaos to your Medabots, and
the same
goes for their Monkey Medals. Because of this, by putting on, oh say,
Finale or
Victory Armor for the heads of your Medabots (Male only), you have
effectively
damned the Utopians by making it so you will never turn on your allies.

The second part to Pathetically Easy are some Anti-Air parts. The
Utopians use
Medaparts that are Air-oriented; therefore, an Anti-Air Medapart can
take them
out quickly, and end the battle with ease.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Afterwards, Margarita will give you a necklace of flowers with a Medal


in the
middle of it. The Medal is the Unicorn Medal. Next, Ikki will tell
Margarita
what he thinks; that the servants of the Blue Hawaii are the Rubberobo
Gang, but
Margarita doesn't think so. Ikki gets suspicious of her, but he doesn't
have
time enough to confirm them as a Rubberobo comes onto the scene to pick
the
flowers. Once diologue is done, go over and confront the Rubberobo to
duel a
Flatstick and Haniwa.
After, Margarita denies the Rubberobo as being a servant of Blue
Hawaii, and
mentions somebody named Cafe Ole. Her guard then wakes up and comes to
grab
Margarita for her studies, and thanks Ikki for protecting her. After
the two
leave, head back to the prison with your second Rubberobo and lock him
away. As
Ikki does that, he'll realize he forgot to ask permission to head to
the west
from Margarita. Exit the prison, and head into the palace now.

In here, head to the room north of where Ikki ate his dinner, the place
with the
Sacred Stone. Margarita will explain that she escaped from her studies
because
the Chamberlain was asleep, and shows Ikki the sacred stone - it turns
out the
sacred stone is really the Fiyun Stone! Margarita then goes on to say
that the
people who came from the skies with Medabots used this stone, and that
it's the
biggest and most powerful of it's kind. Hmmm...the Chamberlain then
comes in and
retrieves Margarita back. As they leave, Ikki realizes he once again
forgot to
get permission.

Now, head into the back room. The Chamberlain will come out and ask you
to come
in. Head in after him, and sit on the seat opposite from him in his
room. He'll
then reveal that Blue Hawaii is really Cafe Ole, Margarita's former
Medabot gone
renegade. The Chamberlain then asks Ikki to defeat Blue Hawaii, making
his
mission official. Now, exit his room, and go up to Margarita's room.
She's gone!
Ikki decides to go and inform the Chamberlain, so you should do just
that. The
Chamberlain will run off in a panic. Now, try to go and exit the palace
now.

However, Ikki hears somebody snoozing, and decides to take a look


around. Go to
the top of the screen and examine the Medabot that is on the wall.
Margarita
will come out and promises to be a good girl from then on if Ikki
promises to
care about her. However, she then runs off to go to the ocean, saying
she'll be
a good girl "starting tomorrow" :P. The Chamberlain then rushes off
asking if
Ikki's found her; Ikki will tell them to just relax and he'll go bring
her back.
With that out of the way, head down and exit the palace.
Outside, the Oracle comes up and bluntly tells Ikki that if he doesn't
find the
Princess and defeat Blue Hawaii, he cannot return to his own time. Now,
take the
western passage, and this time, you'll have the Queen's permission to
go off to
the ocean. Out here, go and talk to Margarita. She'll comment on the
ocean
breeze, and Ikki will comment on his own land. Margarita will then
realize that
Ikki will have to leave soon, and she gets furious over this, thinking
he'll
forget about her. Follow her up to where she goes, and Ikki responds
that he's
headed to fight a real monster. Margarita says Cafe Ole is no monster,
and runs
away.

Now, head left across the bridge. A Rubberobo will pop out of the box
and fight
you with a Flatstick-Haniwa-Gorem trio. After, the Rubberobo tells Ikki
that the
Rubberobos put the boxes out so they can hide in them, or else they'd
be eaten
by a monster (ala Blue Hawaii). Ikki then convinces the Rubberobo to go
and wait
in the prison XD. Anyways, take the left path, going up where you need
to. On
your way, you'll fight two more Rubberobos, whom also use Flatstick-
Haniwa-Gorem
teams. At the end, you'll confront two Rubberobos who've taken Margarita
hostage. Apparently, they need to sacrifice her to the monster to save
their own
hides. Ikki won't listen to them and fights them right away. It's the
same team,
just for reference.

After, the Rubberobo will go off to prison. Talk to the second one and
battle a
second time. Once you defeat him, he'll explain more in detail; Blue
Hawaii will
eat Gillgirl, who's also around, if Margarita isn't sacrificed to him.
Ikki
promises to save both Gillgirl and Cafe Ole, and Margarita goes back to
the
palace while the Rubberobo goes to the prison.

Now, head back to the crossroad where you fought the first Rubberobo,
then head
north onto the island. Here, take the northeastern path going up, and
head in a
general path of up and left. On the way there, you'll face off against
three
more Rubberobos. Guess what team they're using? After, enter on the
end. We'll
see a big monster, and when one of the Rubberobos gets sucked in, Ikki
realizes
the monster is an illusion. Dive in now. On an island, Ikki will
realize that
Cafe Ole was creating the illusion.

Now, create the team that you used to fight Margarita earlier. After,
Cafe Ole
says he just wanted to see Margarita, and Ikki will offer him the
chance to see
her again. Cafe Ole takes Ikki back to the mainland, while his
sidekicks keep
the Rubberobos imprisoned. After, Cafe Ole will head off to the flower
field.
Now, head back into the kingdom and then go into the palace. From here,
head off
to Margarita's room. In here, Ikki tells her he has a treat for her in
the
flower field, and while Margarita has an idea of what it is, he'll
refuse to say
anything. Now, go off to the flower field.

Here, we'll see the Chamberlain is around, and Cafe Ole is off to the
side,
hiding. Go and talk to Cafe Ole, and Ikki will convince him to go and
talk to
Margarita. The two will make up, and Margarita promises to ward off the
Chamberlain. Head off to the palace once they too are done in the
Flower garden.
Back at the palace, it turns out there are really three Cafe Ole
Medabots, and
Margarita decides to loan Ikki a set of Utopian Medaparts.

THIS IS YOUR LAST CHANCE TO GET KODINE KINGDOM MEDAPARTS!

Now that that's out of the way, if you want to head back now, go and
talk to the
Oracle. He'll talk about the kingdom's destiny, when the Rubberobos
come in. The
Cafe Oles will beat them up, and they'll get sent back to the present.
The
Oracle then will send Ikki off, after Ikki is done his promise to
Margarita to
return someday. She'll also give you mementos of her - the Silver
Locket and the
Cafe Ole's Medaparts. Unfortunately, it seems Doctor Armond has gained
the Fiyun
Stone...

Ikki will be returned to the present. The Select Corps. are still
around, but
when they catch Gillgirl and her cohorts, they'll be satisfied with
their
capture and leave Ikki alone. Thus ends the Kodine Kingdom arc.

___________________________________________________________________
____
/ \ /
\
/ \ /
\
| | Robo-Emperor |
|
| | RBEM |
|
\ / \
/
\_____/___________________________________________________________\_
____/

From the Rubberobo hideout, leave into the sewer, and then try to head
left and
up to the ladder going outside. Koji will come in to confront Ikki,
saying he
found out about the Rubberobos secret HQ. Ikki will explain what
happened to
him, but Koji doesn't believe him. After, Koji will tell Ikki that
Erika's
ticked off at Ikki and he should talk to her. Now, head up to the
ladder where
Ikki will then change his clothes, and go outside.

Up here, talk to Erika, and she'll be really ticked off at how Ikki got
into the
secret hideout and she was blocked off by the Select Corps. She then
tells Ikki
he smells before she leaves, and Ikki decides to head home and change
his
clothes. From here, head off to your house in Riverview. Back at home,
talk to
your mom, and she'll order you to change clothes as she mentions
something
about....a date?!

Anyways, head upstairs. Although the clothes are in a green box above
your bed,
if you check the green box while ON your bed, you'll see a cute little
cutscene
of Ikki jumping on his bed. After, change clothes by examining said
green box,
and Ikki will decide to ask his mom what she meant by his date. Go
downstairs
and your mother will tell you that you need to go in front of the
Bonaparte
Statue. It's still blockaded, so Ikki decides to check Erika's house
for Erika.
Zoom over there.

It seems that Ikki "supposedly" asked Erika out on a date by letter, so


Ikki
runs out and decides to check up on Karin. Head over to her residence in
Medaropolis, and push the intercom. A shadowy figure comes out and says
that
Ikki invited Karin to in front of the Bonaparte Statue. Ikki decides to
head
over to the train station, so follow his diologue. At the fountain,
talk to the
man in the brown suit and he'll mention something about a girl walking
off with
an old man. Ikki concludes she might have been kidnapped.

Now, talk to Koji. He apparently got tossed out of the hideout, and
when Ikki
asks him about Erika and Karin, he correctly takes it to mean that
Karin's
possibly in danger. Just at that moment, the ground rumbles as
something orbits
in the sky. It's the Flying Fortress Fiyun, powered by the Fiyun Stone,
under
the control of Dr. Armond, who has kidnapped both Erika and Karin! And
the only
way he can get them back is to face off against Armond himself. After,
Ikki
convinces Koji to let him handle the job of saving Karin, since he was
the one
who caused this whole mess anyways. Once Koji leaves, Ikki ponders over
what to
do next.

Anyways, see the Medabot that moves in down from the top of the screen?
Go up to
it, and you'll end up facing a Phoenix and Paradriver. Take care of it
with your
3 to 2 Medabot advantage. After this, head up one screen, and continue
through
the double blockade of Select Corps., who have switched out their
classic Select
3 lineup for a Phoenix and Paradriver, also adding a Dragonfly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Phoenix LEADER (Phoenix Medal, Blastgun, Fire Gun, Flame Gun, Red Tail)
Paradriver (Angel Medal, Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg)
Dragonfly (Bear Medal, Hardweighter, Heavyweighter, Veryweighter,
Flyfly)
Select Corps.

There are only two notable parts to this battle that you need to keep
an eye out
for.

The first is Paradriver, who's attack steals Medaforce from your


Medaforce Bars.
Because of this, the chances of you pulling off a Medaforce while the
Paradriver
is still around are slim to none, so if you have to use one, you'll
have to wait
until the Paradriver is eliminated first.
The second is that all three of these Medabots use Air-Medaparts.
Because of
this, coming into battle with two Male Medabots outfitted with Anti-Air
Medaparts and the Male Medabot that you use for your Landmotor will
help you win
the match very quickly. Without Anti-Air Medaparts, the Robattle is
somewhat
moderately easy, but once you equip Anti-Air Medaparts, they're all a
joke, the
end.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

Once you make it past the two Medabots, go into Riverview.

Here, go to the Medabots Lab, and then head into Dr. Aki's office. Talk
to Dr.
Aki and he'll explain that he and Dr. Armond were friends in college.
However,
they had a fierce rivalry, which explains Armond's motives. He then
goes on to
explain that by using the Wings of the Wind, which he gave to Nae
earlier, you
can use to fly to the Fiyun Fortress. I think you have an idea of where
we want
to go next from here.

In Nae's office, go and talk to her. Nae already has the Wings of the
Wind
ready, explaining off her preparation due to Aki thinking highly of
Ikki and
having "another pair of eyes watching over you", "someone who you know
very
well". However, now's not the time to inquire further. Nae will then
give you,
along with the Wings of the Wind, a female Tinpet, and the Medaparts
required to
use the Wings of the Wind. For reference, they are Cockpit, Stabilizer,
Wing,
and Jet Engine, all female Medaparts. Nae will also give you a new
Medal. At
this point in time, I don't have any recommendation.

Anywho, outfit your female Tinpet, then head out the door. Ikki will
chase the
Fiyun Fortress going up. At the top, Ikki resolves to find out the link
between
the Fiyun Stone and the Kodine Kingdom. Anywho, first off, head
straight down
from where you've landed and go through the door. In the next room,
head down
and confront the first Medabot. You'll fight another Phoenix-Paradriver-
Dragonfly trio Robattle, so take them out, and the Medabot after that
as well.
Once that's done, head down and right, and fight your way through down
into the
small room, which is a small greenhouse.

In here, talk to the left-most Medabot, and he'll give you a Lemon,
which you'll
need for later. From here, head down into the room. Ikki will comment
on how the
room looks like a factory. Go down the stairs, and talk to all the
Medabots to
learn about how they need oil. More importantly though, go up to the
middle
Medabot. See the two oil cans above him? Examine the left oil can for a
Male
Tinpet. After, go up the stairs, and head to the left side of the room
to go
through a doorway into another room.

Coming in, two Medabots will commence going nuts over how a human has
come in. A
third Medabot stops them and introduces himself as Harvey, and lets
Ikki have a
look around. The top Medabot that just went bonkers over you will
challenge you
to a Robattle with the standard cast. Once you're done in this area,
head right
into the next, into what seems to be a sort of living quarters for the
Medabots.
Talk to everyone if you want, but especiall talk to the Medabot sitting
at the
bottom-right-most table, and you'll learn a girl was around. After,
talk to the
Medabot near the oil cans, and he tells Ikki that he should go ask
Harvey for
oil if he wants any. Ikki's at a loss for clues right now, so he
decides to do
just that. Head one room back.

Back in here, talk to Harvey. Suddenly, the siren will go off, and
Harvey tells
Ikki that he needs to go. He also warns Ikki not to talk to any other
Medabots
on Fiyun, for his own sake. Afterwards, talk to the three Medabots in
here.
Instead of offering their hostility, they'll attack you instead with
the regular
lineup. Dispatch all three of them, and then head into the next room.
In here,
eliminate everyone EXCEPT for the Medabot guarding the door and the
Medabot in
the office.

Once done that, talk to the office-faring Medabot and he'll still be
sane,
explaining that he didn't get lunch. Ikki figures out that it must've
been
something in the oil that changed everyone's personality. Now, head up
to the
guard, and he'll wake up. Ticked off at being woke up, he'll fight you.
Take
care of him as well. When you win, Ikki is more and more resolute on
that Dr.
Armond must've put something in the oil. Now, head into the next room.

For this room, walk through the line of vision of the four Medabots in
the four
gardens, and defeat them all. Once you are done the butchery, head up
the stairs
that are located to the left of the upper-left garden. Upstairs, Ikki
resolves
to find Erika and Karin, and stop Dr. Armond. We'll then cut to a scene
between
Dr. Armond and Erika and Karin. Dr. Armond reveals that the Fiyun Stone
is
powering the Fiyun Fortress, among other things. Apparently he
kidnapped the two
girls so that Ikki would come and try to rescue him, and he wanted Ikki
to come
because Ikki's thwarted his plans, and is acting as Dr. Aki's puppets.
He also
reveals his intent to create a giant Medabot that is unstoppable, all
to outfame
Dr. Aki. He also mentions a Limiter, which supposedly suppresses a
Medabot's
real power.

Back to Ikki, stop the Soniktank and Megaphant that block your way on
the second
floor. They're leftovers from the ant's lair in Medaropolis, so they
should not
pose a problem to you. Afterwards, head down and take on the duo once
more.
Continue until you hit a guard trio of three more Medabots, and take
them all
out. This time they'll have a Digmole to assist them though, so watch
out.
Afterwards, Ikki realizes he must be getting close to Dr. Armond. From
here,
head down to fight a Soniktank and Megaphant minus a Digmole, then go
left and
up to open a chest for a Hat Trick.

Head back down the corridor, then head left and up. Obviously, you'll
want to
save your game before heading into the next room. You'll also want to
outfit
three Medabots other than your main three with Anti-Air Medaparts and a
couple
of White Cap Medaparts. In here, go up and confront Armond. Ikki tells
him he's
supposed to know the difference between right and wrong, and Armond
tells Ikki
he's supposed to be seen and not heard. After that classic exchange of
lines, we
fight.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Robo-Emperor LEADER (Bear Medal, Deathlast, Deathbomb, Deathbeam,
Spaghetti)
Bayonet (? Medal, Reaction Bomb, Revolven, Sumachingun, Ochitsukan)
Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)
Dr. Armond

Coming in, this'll be a really difficult match, for one good reason;
Robo-
Emperor's ability to use Press, Beam, and Napalm.

However, if you have all the right things to go by, he's an absolute
joke. The
most important thing is to have a couple of Gorem/Haniwa/Maoi parts
equipped.
What I recommend that you definitely have equipped on all three is
Gorem, so you
can deflect Bayonet's Reaction Bomb attack as well as Robo-Emperor's
Deathbomb
attack.

Secondly, remember the terrain? Desert? Guess how poorly these guys
perform on
it :D, Robo-Emperor in particular with his sad sad radiation. Do
yourself a
favor and give yourself the speed advantage, and the match will
automatically be
ridiculously more easy.

Anyways, make sure that you have at least one Grapple Trap and one Shot
Trap
equipped, and everything else either CancelAttack or Attacking
Medaparts. The
Medabot without any Traps should have a Ghost Medal equipped. Focus
your efforts
on Bayonet and Zorin first by releasing the traps, then get your Ghost
Medaforce
started up. After the intial scrimmage with Bayonet and Zorin (Robo-
Emperor more
likely than not has not yet attacked), your Ghost Medal should be ready
to use
Full Body RAD. This means that all three of your opponents will be put
down into
RAD phrase automatically, and they have to march all the way back and
forth to
land a hit on you again.

Repeat your use of Full Body RAD, and this will ensure that Robo-
Emperor will
never land a hit. At the same time, once the Shot and Grapple Traps
have been
laid, start focusing your efforts on raping Zorin and Bayonet, and once
they're
done, take down Robo-Emperor with everything you've got (but make sure
not to
give him a single attack by constantly Full Body RADing), and the match
will be
in your hands soon enough.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, Dr. Armond will summon Harvey, who apparently doesn't know Ikki
anymore,
to fight Ikki.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Propolis LEADER (Snake Medal, Hexadon, Mistouch, Stinger, Insecto-Wings)
Crimson King (Devil Medal, Peck Strike, Dondon Punch, Doda Punch,
Wanafly)
Crimson King (Devil Medal, Peck Strike, Dondon Punch, Doda Punch,
Wanafly)
Harvey

This match is just like the Dark Master, right down to two of the
Medabots being
the same. Bring the three Medabots I told you earlier to outfit with
Anti-Air
Medaparts and White Cap Medaparts, because while the Crimson Kings are
still
weak to Anti-Air Medaparts, Propolis is annoying just like Flig Flag
with his
evasion rate, and you'll want a White Cap Medapart to stick him with No
Evasion
status.

Anyways, this battle isn't really that hard of a match. Pound the two
Crimson
Kings with Anti-Air Medaparts, sic No Evasion effect on Propolis, and
eventually
you'll win.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, Harvey will begin to recognize Ikki. Armond mentions the Limiter
again,
then says Ikki won't be able to stop all his flying Medabots before
running off.
Now, go and talk to both Erika and Karin and Ikki will individually ask
both of
them to stay behind while he go confronts Dr. Armond, and they'll
concede. Now,
go and talk to Harvey, and he'll offer to unlock the door to the Engine
Room,
where Dr. Armond is headed. He says that Armond is heading down a
misguided
path, and Ikki's the only one to stop him.
Anyways, head left, and you'll be thrust into a small maze, this time
thankfully
without any renegade Medabots. On your way, make sure that you open the
chest to
grab a Spydertrap Medapart, which is a Shot Trap. Once you get to the
chest,
continue up and right then go down the stairs. On the ground floor,
head into
the garden and enter the door to the bottom-left. From the factory,
take the
eastern route into the larger garden. In here, take the door into the
lower-left
corner to get to where you want to go.

In here, Ikki will recognize the area as the ant's lair from earlier,
and
realizes that it's also part of the Fiyun Fortress. Head down and right
and try
to go into the Engine Room, and Koji will suddenly come and stop you,
saying he
also got the Wings of the Wind, and followed Ikki's lead by talking to
Harvey.
He'll then head into the Engine Room, so follow him.

Inside, go and talk to Koji, and Ikki will recognize the Fiyun Stone,
and wonder
what it's doing here. We'll suddenly hear Dr. Armond, and Koji will go
check it
out. Save, and follow after him and we'll see Dr. Armond. Talk to him
and after
a cliche line of his travel between the bridge and engine room, he
confesses his
stealing of the Fiyun Stone from the Kodine Kingdom. Ikki decides that
he has to
fight Dr. Armond no matter what. It's the same battle as before, so
there
shouldn't be too much of a problem.

After, the Fiyun Fortress begins to shake, and Dr. Armond reveals that
fighting
in the engine room unstabilizes the Fiyun Stone, and runs off. Harvey
then comes
in and says the Fortress is starting it's crash into the ground. Koji
then comes
up with a good idea; one of them can go chase Dr. Armond, whereas the
other can
try and stabilize the Fiyun Fortress. Once you've made up your mind
again, go
talk to Koji and tell him which path you want to take.

-------------------------------
-IF YOU ARE CHASING THE DOCTOR-
-------------------------------
Koji will leave, and Harvey says Dr. Armond has probably run off to the
Landing
Zone, where there's an Escape Pod. He then goes to see who has regained
their
sanity from the oil.

Now, leave the room, and head back up into the garden. Go around the
factory
into the mini-garden, and backtrack your way to where you started into
the Fiyun
Fortress. In this first room, examine the hangar in the middle of the
room. Ikki
will hear the noise of the escape pod just before the hangar opens and
Dr.
Armond comes out. Ikki chases after the Escape Pod and we battle Dr.
Armond a
third time with his Robo-Emperor-Bayonet-Zorin cast.

Afterwards, Dr. Armond is ticked off that his Escape Pod was broken and
runs off
to the edge. Flying Medabots suddenly come in, and Ikki maneuevers the
sanity-
recovered Medabots into holding Dr. Armond captive. After, Armond will
drop a
Penguin Medal for us. Now, go to the control room, and talk to Koji.
He'll tell
you that the fortress is still unstable, so go over to the empty
dashboard and
press A.
--------------------
-END DOCTOR'S QUEST-
--------------------

-------------------------------------
-IF YOU ARE STABILIZING THE FORTRESS-
-------------------------------------
After you tell Koji that you want to stabilize the fortress, he'll head
off to
chase the doctor and Harvey will go to see who has regained their
sanity from
the oil. Now, head off to the bridge/control room where you fought Dr.
Armond
and his Robo-Emperor trio for the first time.

In here, talk to the top Medabot, and he says at their rate, they'll
crash into
the fortress. He then says they'll need more help, and after Ikki
volunteers to
find it, he'll give Ikki the Alien Medal. Now go and confront the girls
who are
still where they were earlier and Ikki will convince them to help out.
Ikki then
wonders whether Koji caught Dr. Armond yet, and decides to go and see.
Head to
the Landing Pad, which is the room where you first started in when you
came into
the Fiyun Fortress.

Here, talk to Koji. Ikki asks for his help, but Koji's all tied up with
Armond.
Thankfully, another sane Medabot comes up from the ground, and goes to
the
Control Room when Ikki orders him. Now, get back to the control room on
the
double, and take your spot. Press A at the empty dashboard.
-------------------------
-END STABILIZATION QUEST-
-------------------------

Although the Fiyun Fortress has been stabilized, we're still losing
altitude and
a crash is undoubtable. Ikki comes up with the insane idea of using the
flying
Medabots to keep the Fiyun Fortress afloat, and learns that the
Medabots he
needs are gathered in the Square (the larger garden area). From here,
head off
to there.

In here, talk to Harvey, and he'll decide they need to try before
giving up, and
all the Medabots will head off to their respective positions. Ikki
decides to go
and observe them. However, trying to head back will result in Ikki
hearing
somebody....somebody familiar....head to the right of the small garden
in the
middle of the area, and we'll suddenly see the Select 3 appear! After
their
comical appearance, the Captain of the Select Corps. comes onto the
scene to
fight Ikki, with photographer ready to capture this battle.

After you win, the Captain is ticked off that he got the wrong stuff on
photo.
Ikki tells him that Fiyun Fortress is about to crash, but the Captain
doesn't
believe him until a shockwave hits. The Captain then runs away, and his
photographer goes after him, dropping his film. Ikki will automatically
pick up
the Polaroid, and we'll get another cutscene as Ikki's plan works. Koji
comes in
and reveals they landed safely south of Riverview. Now, head out to the
Landing
Pad and go outside.

Out here, the flying Medabots and Harvey will come up to Ikki and thank
him for
convincing to do what they did, which helped save their home. After
you're done,
go over and you'll see the Captain "capture" Dr. Armond as he takes
credit for
Ikki's doing again. Tokkuri begins to think that Ikki's doing
everything that
the Captain's been taking credit for, but the Captain ignores him and
leaves.
Dr. Armond gets in one last line to Ikki before he leaves - it ain't
over yet.
Go up, and the girls and Koji will come and talk, and all will say
they're going
to go home and have a sleep. As they leave, Ikki will then be
confronted by the
Phantom Renegade, who's late for everything. Nevertheless, he'll warn
Ikki that
the real enemy has yet to be defeated.

Afterwards, head on home. At home, Ikki's mom knows nothing of what


went on, and
tells him to go study. Upstairs, however, go to sleep instead,
effectively
ending the Fiyun Fortress Arc.

___________________________________________________________________
____
/ \ /
\
/ \ /
\
| | Babbyblu |
|
| | BBBU |
|
\ / \
/
\_____/___________________________________________________________\_
____/

Once you wake up, go ahead and check the TV. Medabots Island is closed,
it
seems, but more importantly - Dr. Armond and the Rubberobo Gang has
escaped from
jail! Head downstairs, and Ikki will get a letter from his mom. It's an
invitation to Medabot Island from Shrimplips. Ikki then runs off
outside;
despite that this is most likely a trap, we still need to stop the
Rubberobo
Gang. Outside, Erika's mom confirms she got the same invitation, and
said she
ran off because she thought Ikki was captured. Ikki decides that he
needs to get
going, as it seems Armond is finally getting his revenge against
everyone who
has messed up his plans.

Head left towards the docks. You'll be stopped by a scientist from the
Medabots
Research Laboratory, who asks you to go see Dr. Aki. Comply with him
and head
into the lab, and go to Dr. Aki's room. Ikki will stay outside Aki's
room as he
eavesdrops on a conversation between Aki and the Phantom Reneagade.
They talk
about Armond and the Rubberobo Gang escaping, how this must be related
to
Medabots Island closing, and then they talk about a past incident which
we don't
have enough information to know what they're talking about. After the
Phantom
Renegade leaves, Dr. Aki asks the Phantom Lady who's also around an
unsaid task,
and she accepts. Once she leaves, enter.

In here, talk to Dr. Aki, and he'll tell you Armond is determined to
win,
several children are missing, and that the last ferry is missing. He
then
directs you to the Medabots Corporation in Medaropolis. First, though,
head over
to Nae and talk to her. Recognizing the direness of the situation,
she'll offer
her last working Elemental Series Medabot to Ikki, so take it. She'll
also let
you have another Medal. Next, head to the lower right area of
Medaropolis, and
head into the Medabots Corporation.

Now go and talk to the same researcher who gave you the Landmotor parts
and the
Mini S. Wheel before. He'll have heard from Dr. Aki ahead of time, and
he will
give you the Periscope along with the Scope Head, Scope Hand, Scope
Arm, and
Scope Leg. Now, head off to the Riverview docks, and make sure you have
your
stuff equipped. Save, and try to leave. However, Captain Awamori of the
Select
Corps. comes in, recognizing why Ikki is around. He then sends his
Select Corps.
underling after you. It's a regular Select 3 trio, so take care of it.

After, however, Awamori will run off into the sea with his own Medabot
to take
him to Medabot Island, and three more Select Corps. will come in. After
you
dispatch the first two, Lieutenant Tokkuri finally shows up on the
scene and
shows off his honesty and badassness for what it's worth, and forces
the Select
Corps. to stop attacking Ikki. In thanks, Ikki will give him the
Polaroid of
Awamori's earlier loss against him. Once Tokkuri leaves, head off to
the Medabot
Island. Use your Periscope, and head left one screen to Medabot Island.

Once you get off at Medabots Island, you'll immediately be attacked by


two
Select Corps. However, Phantom Renegade will cackle from afar, and the
idiot
Select Corps. will turn around and start looking for Phantom Renegade.
Head out
into the amusement park, and from here, head off straight to the
Witch's Castle.
Awamori will be guarding the castle, and he won't be surprised Ikki is
around,
as he came to the same conclusions as to the castle being suspicious.
He then
becomes so underhanded and dirty that he thinks about stealing Ikki's
Medawatch,
and orders his Select 3 to steal it. Destroy them for the last time.

After, the Select 3 will be destroyed, and in his loss, Awamori orders
his
underlings to get Ikki. However, the Phantom Renegade comes out and
goes through
his opening prose again, and shames the Captain. He'll give us enough
time to
get through the Select Corps., however, so Ikki will automatically
enter the
castle. Inside, remember where Milky trapped the children earlier the
last time
we were here? Head right and up into that room. In here, you can do one
of two
things; you can either take on the Pappy Doll in another Medarace, or
sail over
the water with your Periscope. Your choice.

Once you make it over, enter the staircase. Downstairs, talk to


Hachiro, who at
least gets points for following movies. However, Milky will appear and
explain
she worked with the Rubberobo Gang so she could kidnap sweet children.
When Ikki
gets mad, she gets mad in return, and we Robattle. Revised strategy.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Sunwitch LEADER (Rabbit Medal, Majoram, Two Cotton, Boomerang, Clean
Box)
Wolfeel (Ninja Medal, Concealing, Konpinch, Konplier, Duck Under)
Wolfeel (Ninja Medal, Concealing, Konpinch, Konplier, Duck Under)
Milky

I earlier recommended laying Grapple Traps for the Wolfeels. While this
still
works, the Wolfeel are also very weak to Anti-Sea Medaparts; and now
that you've
got an abundance of Anti-Sea Medaparts and a Medabot who's entire being
is
dedicated to Anti-Sea (Your Periscope Medabot), they can easily be
eliminated in
at most two fell sweeps, leaving only the Sunwitch left at the start of
your
third round of attacks.

From there, it's just a matter of pummeling the Sunwitch with whatever
you have.
See, the Wolfeels won't have the TIME to use their Thunder attacks, and
without
the Wolfeels as back-up support, the Sunwitch is helpless as far as
functioning
on her own goes. So then, keep your barrage of attacks, and she'll fall
quickly
and mercilessly.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, Ikki will convince Milky to change her ways, and she'll teleport
away,
leaving the children to exit at their own will. Also, Hachiro makes a
comment
about how it seems Milky kidnapped him for his beauty instead of his
money *cue
laugh track*. After you exit outside, talk to the Pappy Doll, and it'll
run
away, taking care of the Select Corps. for you as well. Head to the
left now,
and take the upper passage. Out here, talk to the Dark Master who's
still
around, and continue pressing at him until he gets angry at you for
interrupting
his sleep. He'll then Robattle you. Time for another C + P Robattle
strategy.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Fligflag LEADER (Chameleon Medal, Pop-N-Eye, Amphibi-Hand, Amphibi-Arm,
Amphibi-Leg)
Crimson King (Devil Medal, Peck Strike, Dondon Punch, Dopa Punch,
Wanafly)
Crimson King (Devil Medal, Peck Strike, Dondon Punch, Dopa Punch,
Wanafly)
Dark Master

Where to start....

First off, you're going to have to sort your two male Medabots between
three key
types of parts; Anti-Air, Anti-Sea, and 100% Accuracy Attacks. I
recommend you
get a Bat Medal with Electro and Sonic Missile, and throw on something
like a
Tank Missile or Mis-Sile for the head. The other Medabot should use
Kabuto for
the Medal, and something that's compatible like Mis-Sile or Missile for
the
Head. If you have a Scope Hand or any other Anti-Sea Medapart, now's
the perfect
time to equip it onto your Kabuto Medabot, with either an Anti-Air Arm
or
another Anti-Sea Arm. The female Medabot should mainly be used for blind
attacking unless you somehow have Anti-Sea/Anti-Air/100% Hit Arms/Head
for her
already, as healing won't do you much good in this battle.

The Crimson Kings themselves are pretty tough. They use an attack
called Destroy
that will destroy at least two of your Medaparts, with no harm to
themselves.
However, there is a notable sacrifice to this technique; they can only
use it on
Medabots that are facing backwards (Ala going back to start on another
attack),
so if they get the speed advantage in the first hit, their attack will
be
useless. This is the perfect opportunity to gang-rape them with your
Anti-Air
Arms. That's right - they're Air Medabots, so if both of your Male
Medabots have
Anti-Air, you can hurt them pretty quickly.

The Fligflag is a lot more difficult, however. He has an ability called


Conceal
which increases his evasion rate. While he's weak to Anti-Sea weapons,
they
might not be accurate enough to be able to hit him - thus, the need for
at least
two weapons that are 100% accurate (and if they cause chain damage,
that's an
added bonus).

I would recommend you start off with Anti-Air attacks against the
Crimson Kings
- they're going to beat you no matter what to the first punch, so their
first
attacks will be rendered useless. After that, their second attack
should also be
rendered useless; if you're using something like the Electro
Missile/Sonic
Missile parts, then not only will their first Medapart be destroyed,
but a chain
reaction will follow, causing more damage. In this way, two Anti-Air
attacks
apiece would be able to destroy them before they get their second
attack in or
destroy them right after their second attack has been rendered
ineffective.

Once they're both down for the count, then you can turn your attention
to the
Fligflag. Try an Anti-Sea attack, but if it doesn't hit, then go
straight to the
Plan B of using 100% Accurate attacks to take him out. Although it's a
bit
slower, at least you know those attacks will hit him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, the Dark Master will run off, revealing hidden stairs. One of
the Select
Corps. will run off to report the newly visible stairs to
Awamori...like he's
going to be able to make his report. Anyways, head down the stairs.

Downstairs, Ikki will wisely put his Rubberobo suit on. You cannot use
the
Landmotor in here now. Anyhow, make sure you go through the right
doorway at the
entrance to open a chest for a Slipper Medapart, then head left and up.
Before
entering the meeting room, equip Gorem Medaparts onto three of your
Medabots.
Once inside, you'll see that the head at this meeting is Gillgirl. Take
the
empty seat at the top, and Gillgirl will discuss their ways to defeat
Ikki, ala
you. She then calls on Ikki to use him as an example of how to Robattle.

Of course, she's using her classic Stonemirror-Gloomeg-Gloomeg lineup,


which is
why you should have Gorem Medaparts on. Once you defeat her, you'll get
Stonemirror's Head Medapart, Death Grin. Gillgirl will ask Ikki to show
his face
so she knows the face of the Rubberobo who beat her, but once she
recognizes
him, she runs away, with her underlings following. OK....With them out
of the
way, head left and go down past the bookcases. This is the cafeteria,
and none
of the Rubberobos will bother to fight you, since they're on lunch
break. You
can talk to them in other words, so do so if you wish. Also, look at
the vending
machine - all they get to eat is Spice-A-Roni :D.

Head right into the kitchen, however, and they'll all run off with
burning
mouths looking for water. Talk to the cook. Turns out it's the Phantom
Lady, who
sabotaged the food by making it all "Mouth in Hell" Spice-A-Roni. With
the
Rubberobos gone, she goes into Plan B, and leaves. Well, continue on
your
journey going right, then go up into the north-east corner of the room
and head
downstairs.

Down here, head down and we'll meet up with the Screws! Apparently,
they got to
Medabot Island by stowing away on the ship. Samantha asks Ikki to get
rid of the
Medabot that's in their way, and then they'll discuss terms on THE
PLAN. We
can't advance without eliminating the Medabot anyways, so go and
eliminate it.
No worries, it's a single Gentleheart. You should be able to beat it
easily.
After, the Screws will go on ahead. Follow them and talk to Samantha.
Spyke
needs the keywords to hack into the computer system, but he doesn't
have them.
Samantha 'persuades' Ikki to go and find them, and Spyke gives Ikki a
Walkie-
Talkie to relay the keywords when he finds them.

Anywho, head up, go into the room to the left, and head down into a
room with a
number of quiz machines. You have to examine them in a specific order.
The first
set of machines will ask you a question and then give you the answer,
whereas
the latter machines will ask you a question that YOU will have to
answer. Here's
an ASCII of the area, with numbers representing the order of the
machines you
need to go examine. Ignore the machines that are labelled X.

#7 - 2) 16
#8 - 3) Medals
#9 - Answer No once
___ ___
| |
|3 4 6 1|
_________|3 4 6 1|
| 8 8 7 2 5 |
| 8 X 8 X 7 2 5 |
| X X |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After, Ikki gets the password 2468, and relays it to Spyke, who answers
affirmative. After, head back to the Screws. Samantha orders Spyke to
stay
behind and keep things checked up. After Samantha and Sloan leave, head
off to
follow them. Before you enter the room they're in, if you haven't got
them still
on, equip some Gorem parts. In here, we'll meet up with Squidguts,
who'll refuse
to divert the location of all the missing children. Take him out, as he
still
has his Dashbutton/Giggy Jelly/Giggy Jelly lineup.

Afterwards, you'll get Dashbutton's Leg Medapart, Burly. The Rubberobos


retreat,
locking the door behind it. Examine the door, and Spyke says it's a
real lock,
and not an electronic one. He then says we should look for a
ventilation shaft.
Examine the left part of the left bookcase above you, and Samantha
orders Sloan
to go into the shaft here, except he's too fat to do it. Ikki will then
climb
up, with Samantha following him. Up in the shaft, go around, and head
down into
the shaft at the lower-left.

In this here infirmary room, carve your way through to the exit by
battling the
Rubberobos in the way (You'll have to battle all three of them). After,
examine
the door, and head through to meet up with Squidguts again. Samantha
will take
on his two underlings, while you're left to defeat Squidguts again.
Take him
out, and he'll retreat again, leaving behind a Keyword 2. Samantha
tells Ikki
not to chase him, as they need to get to the root of this evil here.
After she
leaves, examine the letter on the table for the Keyword 1, then
continue on up.

Now head up and examine the door beside Samantha. Ikki will input the
two
keywords, but Spyke delivers the news that you need four keywords. Ikki
tells
Samantha to stay behind, so go and examine the door to your right.
Spyke will be
able to open this one up, and adds some extra information; this is
Gillgirl's
territory, so make sure you have Gorem parts still equipped. Head
through the
second doorway and go upstairs. Down here, we'll see a waiter, who'll
change
disguises to reveal herself as Gillgirl. Apparently, she doesn't make
enough
money as a Rubberobo :D.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Stonemirror LEADER (Devil Medal, Death Grin, Death Beckon, Death Curl,
Tail End)
Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)
Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)
Gillgirl

As always, make sure that you use three Male Medabots.

First and foremost; make sure all your male Medabots have at least one
of the
Gorem family Medaparts (Head Shutter, Hand Shutter, Arm Shutter). This
will
render the Gloomeg attacks useless, so ignore your female Medabot(s)
and bring
in three Males.
Now, here's the other thing you probably won't understand; equip Leg
Medaparts
that either work okay on all fields or work best on a different type of
terrain
other than here. This is because of Stonemirror's Death Grin attack,
Destroy. It
has Chain Reaction, and it hurts. Since Stonemirror is slow, if you try
to go
faster than him, he'll attack you while you're in the only position
where you're
vulnerable to Destroy - facing away and moving back to your starting
position.
Therefore, lessen your speed so that he runs out of uses right away.

Once the initial drama with Destroy is over, if you have the Gorem
parts on, you
can create total pwnage. Although Stonemirror can still attack, the most
dangerous of Stonemirror is over, and you shouldn't have any problems
at all
taking care of Gillgirl's trio of Medabots.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, Gillgirl will run away. Examine the letter she leaves behind on
the table
to get the Keyword 3, then head back downstairs. Head to Samantha, and
we'll see
a Rubberobo running away from her. Go and check the door now to input
Keyword 3,
and then you'll be attacked by a Medabot, resulting in a battle with a
Gentleheart and a Dashbutton. Take care of them. Afterwards, you'll
receive
Keyword 4, so go and input the last keyword into the door. You'll be
attacked by
another Gentleheart/Dashbutton duo. Take care of this group.

Afterwards, Spyke calls in and states that they've been cornered by the
Rubberobos. Samantha goes to help them repel the fiends, and tells Ikki
that he
needs to press on. Go through the now-open door, and head downstairs.
This next
area is pretty complicated to explain, so I'll just give you the
buttons to push
and when. From the start, press Left, Left, Up, Right, Down, Left,
Left, A.
We'll meet up with Koji and Karin, who explain most of the invited
people were
kidnapped, and don't have their Medawatches. Also, Seaslug has
possession of
Erika. Equip a Medabot with the Head Medapart Slipper to break down the
door,
then press Left and Right to go through the door.

Go down and examine the next door, and equip a Plate Beam Head Medapart
to break
this one down. Ikki tells Karin and Koji to stay behind as they don't
have their
Medabots. Now go onto the first tile. Press Left, Up, Right, and then
Up, and
talk to Seaslug. He'll run away, forcing you into battle with another
Rubberobo
who uses the Noctobat-Gorem-Haniwa trio. After you win, from where you
end off
at, press Up, Up, Up, Left, Left, Down, and A to open a chest for
$59.60. Now
press Down, Up, Left, Up, Left, Left, and A to talk to Seaslug again.
He'll run
away and leave you with another Noctobat-Haniwa-Gorem trio, so take
care of this
clown as well.

When you're finished here, press Left, Down, Down, Right, Down, Down,
Up, Down,
Right, and talk to Seaslug again. Predictably, he'll run off again, but
this
time your enemy has a Foxuno in place of his Noctobat. Once he's
finished, press
Left, Up, Left, Right, Up, Down, Right, Up, Right, Up, and then walk
left to go
and confront Seaslug. Ikki will distract Seaslug as Koji knocks Seaslug
away.
Koji will then destroy the door that's blocking your way. After, press
Right,
Up, and Down and then go through the doorway.

In here, we'll meet up with Shrimplips, and he'll send Rubberobos at


us. Our
first battle is a combination of Gentleheart, Dashbutton, and Shamen.
Repeat
once, and then Koji will come in and stop the flow of Shamen Medabots,
so your
next battle will only be against a Dashbutton and Gentleheart. Koji
then stops
the Dashbuttons, so this next battle will be just a Gentleheart. After,
Koji
will take care of the last Rubberobo, so Shrimplips will battle you
this time.
You should have lots of practice now with eliminating Gentlehearts, so
take care
of them.

Once you win, you'll receive Gentleheart's Left Arm and Right Arm, Gold
Hammer
and Grade Hammer. Afterwards, Shrimplips will run away, and Koji will
run after
him. Now go and open the six chests, which are a Left Armor, 30$, 30$,
a Male
Tinpet, 30$, and 30$. Now, prepare for a Seaslug battle, then head
down. We'll
see Seaslug steal Erika's Medal, so go and confront him. He'll threaten
to throw
Erika's Medal into a pool of acid, but before Ikki can do anything, the
Phantom
Renegade comes in and intervenes by knocking Seaslug into the pool. Oh
noes.
Except, it's carbonic acid. Soda water. -_- Anywho, Seaslug doesn't
like Ikki's
criticization, and Robattles us.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Shamen LEADER (Monkey Medal, Misstep, Slipstart, Slipend, Slipped)
Krosserdog (? Medal, Head Cannon, Aim Rifle, Battle Rifle, Howzer)
Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)
Seaslug

The only thing that will be even slightly challenging in this battle is
Shamen's
Impulse attack, which renders one of your Medaparts unusable. This can
easily be
remedied by something like a Victory Armor, or better yet, you could
just bring
in all parts entirely attack-oriented; at this point in time, a single
useless
Medapart shouldn't be too hard to deal with when you have two others to
deal
with.

As for what to do, start attacking Mantaprey first. Since his Medaparts
are
weakly armored, he should be taken out of the running really quickly.
After
that, it's fair game from then on, but if you've gotten this far
without a
problem, then your team should easily be able to take on the remaining
duo of
Krosserdog and Shamen, seeing as they're both relatively easy to take
out.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, you'll get Shamen's Head and Leg Medaparts, Misstep and Slipped,
and one
Switch. Seaslug will run away, and the Phantom Renegade will pursue
him, leaving
Erika's Medal in the lake. Ikki offers to go get it. To get in, use the
Periscope vehicle (If you by chance lost any one of the parts, the four
lockers
in this room contain the four parts to the Periscope). Examine the
bottom-right
corner to obtain a Dragon Medal, then go down the center column to get
Erika's
Medal. Head out of the water, and give the Medal to Erika.

Now, head back up, and you should see a conveyor belt to the far right.
Examine
the wall below it to activate the switch, using the Switch you got from
Seaslug.
Head into the next room. Here, talk to the scientist in the middle of
the room.
It turns out he's the researcher from the Medabots Corporation who gave
Ikki the
Landmotor and Periscope. He works for both sides and is interested in
seeing the
final battle between Ikki and Armond. Phantom Lady comes in and calls
him a
traitor, but he worms his way out of it and gives her the key to the
next door.

With that done, SAVE! Go down and talk to Phantom Lady next. Whole
buncha story
info/10. Then probably the toughest fight in the game so far.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Mega-Emperor LEADER (Kuwagata Medal, Deathbreak, Deathmissile,
Deathlaser,
Deathcrawler)
Mega-Emperor (Kabuto Medal, Deathbreak, Deathmissile, Deathlaser,
Deathcrawler)
Mega-Emperor (Bear Medal, Deathbreak, Deathmissile, Deathlaser,
Deathcrawler)
Mega-Emperor

Whoo! To say that this is going to be a tough battle is understating


it. But
that's only if you choose to not take the easiest path out.

Notice what the attacks of the three Mega-Emperors are? That's right;
Break,
Missile, and Laser, all which have a CancelAttack part. Equip your
Leader
Medabot and one of your partners with a Moai, Gorem, and Haniwa part,
and bring
in a third female Medabot whom has Appealsound equipped. You'll need to
use it
right away, but since Appealsound is faster than Deathbreak,
Deathmissle, and
Deathlaser, so long as the Mega-Emperors don't use their Medaforces
that are
filled up off the bat, they will be unable to use Medaforces at all
throughout
the battle. Next up, your Partner Medabot needs to sub out one of his
CancelAttack Medaparts (preferably the Moai part), so that you can
actually
cause damage.

Once that's done, you've effectively won, so just attack until you
either defeat
the Leader Medabot or win by default after time runs out (unless you
couldn't
deal as much damage to them as they deal to your female Medabot).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After you win, you'll have to fight them again. Once you defeat them,
Armond
will go hysterical and run off. Go up and talk to Phantom Lady, and she
tells
Ikki to run away, believing the place is about to self-destruct. Head
back into
the room with the researchers, and talk to the central scientist again.
Now,
SAVE SAVE SAVE SAVE SAVE! Now go up and examine the tank. We'll
accidentally
unleash the REAL final boss of this game.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++
Babbyblu LEADER (Unicorn Medal, Fracture, Past Touch, Past Feel,
Umbilical)
Mega-Emperor (! Medal, Deathbreak, Deathmissile, Deathlaser,
Deathcrawler)
Armorparadeen (Ninja Medal, Clear Armor, Right Armor, Left Armor,
Rocking Horse)
Babbyblu

There are three Medaparts you need equipped; one is a Shot Trap
Medapart,
another is a No Defense Medapart to nullifie Armorparadeen completely,
and the
third is a Head Medapart for each of your three Male Medabots that
offers
stability (Finale, Victory Armor).

Once that's done, note this; the only person who actually does ANY
attacking is
Mega-Emperor. Babbyblu will try to use Force Bind to seal Medaforces and
Confusion to confuse your Medabots, and Armorparadeen will try to
Defend his
partners, but that's all. Thus, if you focus your fire on Mega-Emperor
from the
get-go, and eliminate him, then the battle is pretty much at that point
in time
over. When he's done for, then you can take out Babbyblu and win the
match.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++

After, you win Fracture, Past Touch, Past Feel, and Umbilical, the
complete set
of Babbyblu. The scientist will blubber and ignore Ikki's warnings of
the self-
destruct switch. Head left onto the conveyor belt, and in the next
room, we'll
meet up with Seaslug. After he leaves, go down to the tiles, and head
along the
top wall so that you don't actually touch the tiles. In the smaller
room of
tiles, from the first tile, press Up, Down, Up, Up, Down, Right, and
Down and
then go up the staircase.

Up here, go to the Screws, and Ikki warns them about the impending
explosion.
Once they leave, follow suit upstairs, and walk on the path outside the
underground lair until you run into the Captain of the Select Corps.
After a
bit, you'll be thrust upstairs, and the Dark Master will sit over the
stairs,
blocking everyone inside. Head outside, and we'll meet up with Erika
and Karin.

After a long conversation, head down to the docks. Here, the Captain
will
finally get his just desserts from Tokkuri. After, just scroll through
the text
until you get to the ending. Wait for the credits to roll, and you will
be able
to partake in the Partsun Rally! However, I'm not writing up for this,
as I'm
leaving it to you to do this quest. So this walkthrough is officially
over.
___________________________________________________________________
____
/ \ /
\
/ \ /
\
| | 2. Parts/Tinpet Locations/Medals |
|
| | PLTM |
|
\ / \
/
\_____/___________________________________________________________\_
____/

Due to the size of some things *cough*Medaparts*cough* I have decided


to put the
Tinpet Locations first in this section, then the Medal Locations, and
finally
the Medaparts.

----------------
Tinpet Locations
----------------
NOTE: You can only carry 9 of these 10 Tinpets.

Tinpet 1 - Male
This Tinpet is forced upon you to advance in the story. Shortly after
you start
the game, when you head to the 24-Hour Hop-Mart to buy Spice-A-Roni,
Henry will
force this Tinpet on you along with Metabee Medaparts for $49.50.

Tinpet 2 - Male
This is another story-forced Medabot Tinpet. Once you defeat Foxuno in
the first
chapter and go home with plans to head up to Odoro Marsh, your dad will
give you
this Tinpet as a present after Ikki tells his mom to prepare him a
lunch.

Tinpet 3 - Male
Tinpet 4 - Female
Once you fall down the waterfall in Odoro Marsh and chase away the
Rubberobos
down below, take the letter back to Kannie. She'll offer you one of two
gifts as
a present. Open the large box for the Female Tinpet and you'll also get
Brass
Medaparts and some money. Open the small box for the Male Tinpet.

Later on, you can get the other Medabot by talking to the Medabot in
Odoro Marsh
that cabs you around, and going down to Kannie's again.

Tinpet 5 - Male
After you defeat Shrimplips in the cellars of the Witch's Castle,
emerge from
the underground lair and head to where the Dark Master was originally
standing.
You'll find Karin here. Talk to her and accept her present of a Male
Tinpet that
she does not want.

Tinpet 6 - Female
While going through the Rubberobo hideout underneath the Bonaparte
Statue in
Medaropolis, open a chest to obtain this Tinpet.

Tinpet 7 - Female
The first time you get into the flower field in Kodine Kingdom, instead
of
talking to Margarita, instead take a path on the bottom of the screen
that leads
right to a chest. Inside this chest is the Tinpet.

Tinpet 8 - Female
Once the Fiyun Fortress crisis emerges, you'll be forced over to Nae's
to
progress in the story. Along with the Wings of the Wind Medaparts and
Special
Item that she gives you, you'll also obtain this Medabot.

Tinpet 9 - Male
While you're in the Fiyun Fortress (you can visit it after you crash as
well),
head into the factory room that's just before the garden where you
first meet
Harvey. In the center of the room, examine the oil cans to get this
Tinpet.

Tinpet 10 - Male
In the Rubberobo hideout underneath the Witch's Castle, once you defeat
Shrimplips, examine the room that he was guarding to find six chests.
One of the
chests should have the last Tinpet.

---------------
Medal Locations
---------------

Medal - Kabuto
You will obtain this Medal at the beginning shortly after arriving home
with
your new Medabot Tinpet. Your dad will get a Medal from the Phantom
Renegade,
and in turn gives it to Ikki.

Medal - Tortoise
After you defeat Foxuno and the Rubberobos in the warehouse in
Riverview and the
Select Corps. take them away, search the boxes to the left of where
they were
standing. One of them should have the Tortoise Medal inside.

Medal - Jellyfish
In Odoro Pond, once you get taxied to the small island, check the chest
that
Sasuke the Ninja jumps out of again. You'll find the Jellyfish Medal
inside.

Medal - Bear
After you free Sasuke from his chest, go the left side of the main part
of Odoro
Marsh, and take the lower-left bridge. In here, go through the numerous
hermits
until you get to a clearing of rocks. Here, Sasuke will appear again,
and gives
Ikki the Bear Medal.

Medal - Spider
When fighting Squidguts of the Rubberobos at the climax of the Odoro
Marsh
chapter, you'll receive the Spider Medal as an award for defeating him.

Medal - Mermaid
After you win the Medabots Tournament at Medabots Island, Dr. Armond
will
automatically give you this Medal for an award.

Medal - Knight
In the Medaropolis arc, once Eggy the Medabot prototype is stolen from
the
Medashop by the Rubberobos, talk to Dr. Armond. He'll give you this
medal in his
stead.

Medal - Ghost
Once Squidguts betrays the Rubberobo kids in Medaropolis and leaves
them to the
Select Corps, take the Rubberobo kids to Rosewood Private Academy. Once
they get
there, Hachiro will confront and deal with a Select Corps. looking to
intervene,
and gives Ikki the Ghost Medal.

Medal - Unicorn
Defeating Margarita for the first time in the Kodine Kingdom in the
flower
field, she'll give you a necklace of flowers afterward. Contained
within is the
Unicorn Medal.

Medal - Penguin/Alien
These two Medals are special, as you can get one of them, but not the
other. In
the Fiyun Fortress, when you defeat Armond in the Engine Room, the
fortress will
destabilize. If you chase after Armond and capture him, you'll win the
Penguin
Medal in the process. If you choose to stabilize the Fortress, you'll
gain the
Alien Medal in the process.

Medal - Devil
This is the Medal that you get awarded for taking back the Fiyun Stone
to the
Kodine Kingdom.

Medal - Dragon
Wade around in Seaslug's soda pool in the Rubberobo hideout under
Witch's
Castle, and you'll find it in the southwest corner.

Medal - Cat, ?
You can only get one of these two Medals per playthrough. This is
achieved by
doing Erika's or Karin's quest, which are outlined throughout the
walkthrough.
Completing Erika's quest results in gaining the Cat Medal, whereas
doing Karin's
quest nets you the ? Medal.

Medal - !
Obtained along with your other awards for completing the Partsun Rally.

Medal - Monkey, Rabbit, Chameleon, Mouse, Bat, Kappa


These Medals are the six Medals that Nae has in her lab. You can get 5
of them
throughout the storyline. If there's a sixth way to get the last Medal,
I am
unaware of it, so please contact me.

------------------
Medaparts Database
------------------

Holy Medaroli! Charts! WARNING to those who have largechartsphobia;


large charts
ahead.

Anywho...

The Medabot Types are split up into two; the first is the primary
attribute of
the Medapart, and the second is the second attribute. If either of
these match
up with the specialty of the equipped Medal, the Medaparts get bonuses.
For
example, a Scope Head equipped with a Kappa Medal would be more
efficient and
powerful than usual.

Some stats that are shared between Medaparts...


Name - The name of the Medapart.
Power - How powerful the Medaparts' attack is.
Armor - This is basically the HP of the Medapart, and is how much
damage you can
take before that Medapart is destroyed.
Type - The type of the Medapart (obviously).
Rate of Success - The likelihood of the Medaparts' attack to succeed.
The
higher, the more likely.
NOTE: Rate of Success is not out of 100.
NOTE: 100% attacks are not represented in their RoS,
so look
closely at Medapart descriptions.

-----
Types
-----
These intials are used to designate the attributes shown in each
Medapart box.

AA = Anti-Air
ANS = Anti-Sea
AS = Aim Shot
B = Beserk
BI = Bind
BO = Bomb
C = Cancel
CA = Counterattack
CO = Conceal
D = Destroy
DS = Defense
DD = Defend
F = Flow
Float = FL
FO = Formation
G = Gravity
GR = Grapple
H = Heal
I = Interrupt
M = Movement
O = Optic
R = Release
RE = Regenerate
RV = Revive
S = Shoot
SC = Scout
SO = Stop
ST = Strike
SU = Support
T = Time
TE = Teamwork
TR = Transform
--------------
Head Medaparts
--------------

# of Uses - Because the Heads have a lot of other stuff to do, the
amount of
ammo that they can use is limited unlike the Arms. When you
run out
of uses, you can no longer use that weapon.

+----------------------------------------------------------------------
--------+
| Male Heads
|
|-----------------+---------+-----------------+--------------+---------
+-------|
| Name | Armor | Rate of Success | Power |# of
Uses| Type |
|-----------------+---------+-----------------+--------------+---------
+-------|
| Acid Con | 35 | 15 | 24 | 6
| ST/F |
|----------------------------------------------------------------------
--------|
| Air Bag | 50 | 20 | 0 | 3
| DD/DS |
|----------------------------------------------------------------------
--------|
| Aircon | 50 | 32 | 0 | 8
| I/TR |
|----------------------------------------------------------------------
--------|
| Antenna | 50 | 18 | 42 | 5
| SU/GR |
|----------------------------------------------------------------------
--------|
| Anti-Skyer | 60 | 9 | 12 | 10
| S/AA |
|----------------------------------------------------------------------
--------|
| Arma-Head | 70 | 24 | 52 | 5
| DD/DS |
|----------------------------------------------------------------------
--------|
| Bat-Charge | 70 | 24 | 20 | 8
| SU/T |
|----------------------------------------------------------------------
--------|
| Batori Stand | 55 | 35 | 24 | 6
| DD/TE |
|----------------------------------------------------------------------
--------|
| Blank Look | 55 | 35 | 16 | 10
| SU/T |
|----------------------------------------------------------------------
--------|
| Blastgun | 35 | 21 | 20 | 6
| ST/F |
|----------------------------------------------------------------------
--------|
| Blasto | 65 | 12 | 42 | 3
| S/BO |
|----------------------------------------------------------------------
--------|
| Bodshot | 40 | 18 | 52 | 6
| SU/SC |
|----------------------------------------------------------------------
--------|
| Body Attack | 50 | 21 | 0 | 2
| DD/DS |
|----------------------------------------------------------------------
--------|
| Breathfire | 35 | 20 | 18 | 6
| ST/F |
|----------------------------------------------------------------------
--------|
| Broad Antenna | 65 | 33 | 26 | 12
| SU/GR |
|----------------------------------------------------------------------
--------|
| Clay Flash | 70 | 0 | 0 | 0
| I/C |
|----------------------------------------------------------------------
--------|
| Clear Armor | 100 | 20 | 16 | 6
| DD/DS |
|----------------------------------------------------------------------
--------|
| Cobrara | 35 | 12 | 30 | 6
| ST/M |
|----------------------------------------------------------------------
--------|
| Concealing | 20 | 15 | 12 | 0
| DD/CA |
|----------------------------------------------------------------------
--------|
| CoverUp | 75 | 14 | 30 | 5
| SU/CO |
|----------------------------------------------------------------------
--------|
| Cover-Up | 50 | 29 | 20 | 5
| DD/FO |
|----------------------------------------------------------------------
--------|
| Deathblast | 70 | 4 | 45 | 4
| AS/G |
|----------------------------------------------------------------------
--------|
| Death-Break | 70 | 27 | 40 | 4
| AS/G |
|----------------------------------------------------------------------
--------|
| Devil Body | 55 | 9 | 62 | 2
| B/D |
|----------------------------------------------------------------------
--------|
| Downstream | 50 | 17 | 8 | 12
| I/I |
|----------------------------------------------------------------------
--------|
| Drago Crystal | 40 | 23 | 32 | 6
| H/H |
|----------------------------------------------------------------------
--------|
| Eagle Belt | 35 | 18 | 40 | 8
| I/R |
|----------------------------------------------------------------------
--------|
| Enticed | 35 | 30 | 28 | 5
| AS/D |
|----------------------------------------------------------------------
--------|
| Fame Mascot | 45 | 23 | 30 | 6
| I/R |
|----------------------------------------------------------------------
--------|
| Feeler | 15 | 24 | 10 | 0
| DD/CA |
|----------------------------------------------------------------------
--------|
| Finale | 55 | 35 | 0 | 10
| H/R |
|----------------------------------------------------------------------
--------|
| Fracture | 60 | 9 | 0 | 8
| I/R |
|----------------------------------------------------------------------
--------|
| Full Moused | 55 | 26 | 32 | 8
| SU/SC |
|----------------------------------------------------------------------
--------|
| Foxarmor | 35 | 62 | 12 | 8
| S/G |
|----------------------------------------------------------------------
--------|
| Grand Bomb | 45 | 8 | 60 | 2
| S/BO |
|----------------------------------------------------------------------
--------|
| Guardian | 50 | 36 | 0 | 4
| H/R |
|----------------------------------------------------------------------
--------|
| Gun Crab | 35 | 26 | 32 | 4
| ST/GR |
|----------------------------------------------------------------------
--------|
| Hamster Bite | 35 | 23 | 40 | 3
| ST/GR |
|----------------------------------------------------------------------
--------|
| Hatchin | 35 | 17 | 20 | 4
| ST/BI |
|----------------------------------------------------------------------
--------|
| Headband | 35 | 8 | 32 | 4
| ST/BI |
|----------------------------------------------------------------------
--------|
| Head Cannon | 45 | 35 | 26 | 6
| S/S |
|----------------------------------------------------------------------
--------|
| Head Shutter | 70 | 0 | 0 | 0
| I/C |
|----------------------------------------------------------------------
--------|
| Helmet | 35 | 9 | 26 | 2
| H/D |
|----------------------------------------------------------------------
--------|
| Hexadon | 35 | 26 | 20 | 5
| ST/M |
|----------------------------------------------------------------------
--------|
| Hidden Break | 50 | 35 | 16 | 6
| SU/SC |
|----------------------------------------------------------------------
--------|
| Hunter | 50 | 11 | 38 | 6
| DD/FO |
|----------------------------------------------------------------------
--------|
| Invisi Body | 50 | 30 | 26 | 6
| SU/CO |
|----------------------------------------------------------------------
--------|
| Kataki | 15 | 48 | 30 | 4
| ST/GR |
|----------------------------------------------------------------------
--------|
| Larynx | 40 | 27 | 28 | 6
| S/BO |
|----------------------------------------------------------------------
--------|
| Linear Cannon | 45 | 27 | 36 | 6
| S/S |
|----------------------------------------------------------------------
--------|
| Lion Attack | 45 | 8 | 44 | 3
| ST/F |
|----------------------------------------------------------------------
--------|
| Marcus | 40 | 20 | 52 | 6
| DD/TE |
|----------------------------------------------------------------------
--------|
| Maxima Punch | 60 | 24 | 18 | 5
| ST/GR |
|----------------------------------------------------------------------
--------|
| Missile | 35 | 24 | 32 | 4
| S/S |
|----------------------------------------------------------------------
--------|
| Mis-Sile | 25 | 32 | 38 | 2
| S/BO |
|----------------------------------------------------------------------
--------|
| Missile Base | 45 | 23 | 24 | 6
| S/BO |
|----------------------------------------------------------------------
--------|
| Misstep | 45 | 36 | 0 | 6
| I/I |
|----------------------------------------------------------------------
--------|
| Morning Call | 40 | 51 | 0 | 8
| H/R |
|----------------------------------------------------------------------
--------|
| Mushroom | 60 | 20 | 0 | 8
| I/I |
|----------------------------------------------------------------------
--------|
| New Wave | 35 | 15 | 20 | 5
| ST/B |
|----------------------------------------------------------------------
--------|
| Omelette | 75 | 22 | 0 | 8
| I/TR |
|----------------------------------------------------------------------
--------|
| Pan | 40 | 32 | 0 | 10
| I/I |
|----------------------------------------------------------------------
--------|
| Peck Strike | 50 | 21 | 63 | 3
| B/D |
|----------------------------------------------------------------------
--------|
| Phanta | 25 | 20 | 0 | 4
| I/I |
|----------------------------------------------------------------------
--------|
| Plasma Laser | 40 | 14 | 40 | 3
| S/O |
|----------------------------------------------------------------------
--------|
| Plate Beam | 45 | 5 | 60 | 4
| S/O |
|----------------------------------------------------------------------
--------|
| Pop-n-Eye | 50 | 18 | 36 | 7
| SU/CO |
|----------------------------------------------------------------------
--------|
| Power Drivers | 55 | 36 | 16 | 7
| S/G |
|----------------------------------------------------------------------
--------|
| Psycho Missile | 35 | 21 | 8 | 8
| S/AA |
|----------------------------------------------------------------------
--------|
| Reaction Bomb | 45 | 47 | 20 | 4
| S/S |
|----------------------------------------------------------------------
--------|
| Samurai Blast | 25 | 17 | 44 | 2
| ST/GR |
|----------------------------------------------------------------------
--------|
| Scope Head | 50 | 15 | 10 | 9
| S/ANS |
|----------------------------------------------------------------------
--------|
| Scorpion Dog | 35 | 12 | 30 | 6
| ST/F |
|----------------------------------------------------------------------
--------|
| Search Radar | 70 | 12 | 28 | 5
| SU/SC |
|----------------------------------------------------------------------
--------|
| Shotclear | 30 | 15 | 0 | 4
| DD/FO |
|----------------------------------------------------------------------
--------|
| Slipper | 45 | 14 | 24 | 7
| ST/M |
|----------------------------------------------------------------------
--------|
| Sombrero | 40 | 20 | 40 | 8
| S/S |
|----------------------------------------------------------------------
--------|
| Spreader | 40 | 53 | 12 | 10
| S/G |
|----------------------------------------------------------------------
--------|
| Spydertrap | 35 | 21 | 26 | 8
| DD/FO |
|----------------------------------------------------------------------
--------|
| Stonecluster | 70 | 0 | 0 | 0
| I/C |
|----------------------------------------------------------------------
--------|
| Sumo Press | 35 | 24 | 22 | 8
| S/G |
|----------------------------------------------------------------------
--------|
| Sun-Beam | 55 | 8 | 44 | 2
| S/O |
|----------------------------------------------------------------------
--------|
| Sweat Mantle | 65 | 20 | 40 | 4
| DD/CA |
|----------------------------------------------------------------------
--------|
| Switching | 90 | 12 | 0 | 1
| DD/DS |
|----------------------------------------------------------------------
--------|
| Tank Missile | 65 | 15 | 30 | 3
| S/BO |
|----------------------------------------------------------------------
--------|
| Tension Up | 50 | 17 | 26 | 6
| SU/T |
|----------------------------------------------------------------------
--------|
| Toymander | 40 | 38 | 20 | 8
| AS/G |
|----------------------------------------------------------------------
--------|
| Trample | 55 | 15 | 26 | 6
| ST/GR |
|----------------------------------------------------------------------
--------|
| Tyranolaser | 55 | 9 | 54 | 2
| S/O |
|----------------------------------------------------------------------
--------|
| Victory Armor | 85 | 27 | 0 | 8
| H/R |
|----------------------------------------------------------------------
--------|
| Void | 70 | 20 | 72 | 3
| DD/DS |
|----------------------------------------------------------------------
--------|
| White Cap | 40 | 30 | 0 | 12
| I/I |
+-----------------+---------+-----------------+--------------+---------
+-------+

+----------------------------------------------------------------------
--------+
| Female Heads
|
|-----------------+---------+-----------------+--------------+---------
+-------|
| Name | Armor | Rate of Success | Power |# of
Uses| Type |
|-----------------+---------+-----------------+--------------+---------
+-------|
| Allrepair | 30 | 18 | 45 | 5
| H/H |
|----------------------------------------------------------------------
--------|
| Appealsound | 15 | 12 | 0 | 5
| I/R |
|----------------------------------------------------------------------
--------|
| Beauty Mask | 30 | 20 | 43 | 8
| SU/CO |
|----------------------------------------------------------------------
--------|
| Blizzard | 30 | 8 | 33 | 4
| ST/SO |
|----------------------------------------------------------------------
--------|
| Bodycon | 45 | 11 | 63 | 3
| SU/CO |
|----------------------------------------------------------------------
--------|
| Changa-Head | 45 | 31 | 0 | 10
| I/TR |
|----------------------------------------------------------------------
--------|
| Charmee | 45 | 26 | 13 | 6
| SU/T |
|----------------------------------------------------------------------
--------|
| Charm Point | 45 | 29 | 19 | 9
| DD/FO |
|----------------------------------------------------------------------
--------|
| Cherub Body | 30 | 11 | 75 | 4
| I/RE |
|----------------------------------------------------------------------
--------|
| Cockpit | 45 | 9 | 13 | 4
| S/AA |
|----------------------------------------------------------------------
--------|
| Death Grin | 45 | 14 | 98 | 2
| B/D |
|----------------------------------------------------------------------
--------|
| Field Barrier | 35 | 14 | 30 | 10
| DD/FO |
|----------------------------------------------------------------------
--------|
| Fight Oneshot | 45 | 33 | 33 | 3
| SU/SC |
|----------------------------------------------------------------------
--------|
| Flip | 40 | 6 | 23 | 6
| ST/SO |
|----------------------------------------------------------------------
--------|
| Greet Con | 15 | 20 | 13 | 4
| H/RV |
|----------------------------------------------------------------------
--------|
| Hat Trick | 50 | 27 | 23 | 8
| DD/FO |
|----------------------------------------------------------------------
--------|
| Holy Helm | 45 | 14 | 0 | 4
| DD/DS |
|----------------------------------------------------------------------
--------|
| Lightcircuit | 30 | 14 | 23 | 4
| ST/SO |
|----------------------------------------------------------------------
--------|
| Majoram | 35 | 17 | 10 | 6
| SU/R |
|----------------------------------------------------------------------
--------|
| Reflect Mirror | 60 | 11 | 20 | 2
| DD/CA |
|----------------------------------------------------------------------
--------|
| Reza-Reactor | 30 | 14 | 28 | 5
| H/RV |
|----------------------------------------------------------------------
--------|
| Sacrifice Head | 45 | 30 | 0 | 7
| I/TR |
|----------------------------------------------------------------------
--------|
| Sala-Head | 35 | 28 | 0 | 10
| I/TR |
|----------------------------------------------------------------------
--------|
| Spare Head | 70 | 30 | 0 | 8
| I/TR |
|----------------------------------------------------------------------
--------|
| Variablehair | 45 | 18 | 53 | 3
| SU/SC |
|----------------------------------------------------------------------
--------|
| Watergun | 45 | 9 | 18 | 9
| S/AS |
+-----------------+---------+-----------------+--------------+---------
+-------+
----
Arms
----
Charge - When you attack with your arms, you have to take time to build
up your
attack. The charge is the amount of time (NOT in seconds) that
it takes
between your choosing an attack and your executing that
attack. Also
influenced by Propulsion of your Legs.
Radiation - Akin to Charge, Radiation is much the same, except that it
is the
amount of time between your attack and the cool-down phase
that you
must go through before choosing another attack. This is also
influenced by Propulsion of your Legs.

+----------------------------------------------------------------------
--------+
| Male Right Arms
|
|----------------+-------+-----------------+-------+--------
+-----------+------|
| Name | Armor | Rate of Success | Power | Charge | Radiation
| Type |
|----------------+-------+-----------------+-------+--------
+-----------+------|
| Accident | 40 | 18 | 12 | 8 | 16
| ST/M |
|----------------------------------------------------------------------
--------|
| Acid Bomb | 30 | 20 | 12 | 9 | 15
| ST/F |
|----------------------------------------------------------------------
--------|
| Aim Rifle | 40 | 46 | 13 | 7 | 5
| S/S |
|----------------------------------------------------------------------
--------|
| Amphibi-Hand | 45 | 24 | 18 | 12 | 8
| SU/C |
|----------------------------------------------------------------------
--------|
| Anti-Missile | 50 | 12 | 6 | 13 | 6
| S/AA |
|----------------------------------------------------------------------
--------|
| Arma-Hand | 65 | 32 | 26 | 10 | 18
| DD/D |
|----------------------------------------------------------------------
--------|
| Avoid | 65 | 26 | 36 | 10 | 23
| DD/D |
|----------------------------------------------------------------------
--------|
| Beam Saber | 20 | 32 | 26 | 6 | 9
| ST/G |
|----------------------------------------------------------------------
--------|
| Black Hall | 40 | 30 | 18 | 16 | 9
| S/G |
|----------------------------------------------------------------------
--------|
| Blast Rod | 35 | 14 | 14 | 12 | 16
| B/BI |
|----------------------------------------------------------------------
--------|
| Bubble Blow | 20 | 52 | 40 | 12 | 6
| AS/R |
|----------------------------------------------------------------------
--------|
| Burning Pin | 60 | 20 | 21 | 17 | 9
| S/BO |
|----------------------------------------------------------------------
--------|
| Burst | 25 | 72 | 42 | 12 | 8
| AS/D |
|----------------------------------------------------------------------
--------|
| Cancellor | 45 | 48 | 0 | 4 | 8
| H/R |
|----------------------------------------------------------------------
--------|
| Cannonshell | 50 | 46 | 12 | 8 | 14
| DD/T |
|----------------------------------------------------------------------
--------|
| Carnival | 35 | 42 | 14 | 14 | 6
| S/BO |
|----------------------------------------------------------------------
--------|
| Catch | 30 | 22 | 10 | 10 | 16
| ST/B |
|----------------------------------------------------------------------
--------|
| Changer | 30 | 16 | 15 | 8 | 14
| ST/M |
|----------------------------------------------------------------------
--------|
| Charger | 65 | 32 | 10 | 10 | 8
| SU/T |
|----------------------------------------------------------------------
--------|
| Cheapertrap | 45 | 28 | 13 | 12 | 6
| DD/F |
|----------------------------------------------------------------------
--------|
| Clinch Wave | 30 | 20 | 10 | 10 | 18
| ST/B |
|----------------------------------------------------------------------
--------|
| Crab-Hit | 30 | 32 | 21 | 3 | 10
| B/GR |
|----------------------------------------------------------------------
--------|
| Countfall | 45 | 22 | 4 | 7 | 7
| I/I |
|----------------------------------------------------------------------
--------|
| Curewater | 35 | 50 | 13 | 7 | 16
| DD/T |
|----------------------------------------------------------------------
--------|
| Deathbomb | 60 | 4 | 64 | 18 | 9
| AS/B |
|----------------------------------------------------------------------
--------|
| Deathmissile | 60 | 24 | 60 | 18 | 9
| AS/B |
|----------------------------------------------------------------------
--------|
| Decoy Krab | 80 | 34 | 11 | 8 | 12
| ST/G |
|----------------------------------------------------------------------
--------|
| Devil Hand | 30 | 12 | 31 | 7 | 10
| B/D |
|----------------------------------------------------------------------
--------|
| Dondon Punch | 45 | 28 | 23 | 6 | 12
| B/D |
|----------------------------------------------------------------------
--------|
| Dragonattack | 30 | 16 | 19 | 13 | 16
| ST/B |
|----------------------------------------------------------------------
--------|
| Electro | 30 | 28 | 3 | 14 | 8
| S/AA |
| Missile | | | | |
| |
|----------------------------------------------------------------------
--------|
| Fencing | 30 | 42 | 15 | 5 | 7
| ST/G |
|----------------------------------------------------------------------
--------|
| Fire Gun | 30 | 28 | 10 | 8 | 14
| ST/F |
|----------------------------------------------------------------------
--------|
| Flexsorsword | 30 | 22 | 46 | 7 | 10
| B/GR |
|----------------------------------------------------------------------
--------|
| Go-Up | 45 | 0 | 0 | 0 | 0
| SU/T |
|----------------------------------------------------------------------
--------|
| Grade Hammer | 50 | 16 | 28 | 7 | 9
| ST/G |
|----------------------------------------------------------------------
--------|
| Hamlette | 70 | 16 | 0 | 10 | 9
| I/TR |
|----------------------------------------------------------------------
--------|
| Handcluster | 65 | 0 | 0 | 5 | 12
| I/C |
|----------------------------------------------------------------------
--------|
| Hand Flash | 65 | 0 | 0 | 5 | 12
| I/C |
|----------------------------------------------------------------------
--------|
| Hand Shutter | 65 | 0 | 0 | 5 | 12
| I/C |
|----------------------------------------------------------------------
--------|
| Hawk Hand | 30 | 44 | 10 | 14 | 8
| I/RE |
|----------------------------------------------------------------------
--------|
| Heavyweighter | 30 | 44 | 10 | 14 | 8
| S/G |
|----------------------------------------------------------------------
--------|
| Helmight | 15 | 26 | 61 | 16 | 9
| AS/D |
|----------------------------------------------------------------------
--------|
| Homing | 60 | 20 | 15 | 14 | 7
| S/BO |
|----------------------------------------------------------------------
--------|
| Intermissile | 40 | 30 | 12 | 8 | 4
| S/BO |
|----------------------------------------------------------------------
--------|
| Invisi Hand | 45 | 40 | 13 | 12 | 6
| SU/C |
|----------------------------------------------------------------------
--------|
| Kamakubi | 20 | 54 | 19 | 5 | 8
| ST/G |
|----------------------------------------------------------------------
--------|
| Konpinch | 20 | 12 | 14 | 10 | 18
| ST/S |
|----------------------------------------------------------------------
--------|
| Leaves | 50 | 46 | 8 | 9 | 10
| SU/T |
|----------------------------------------------------------------------
--------|
| Light Axe | 30 | 22 | 21 | 5 | 7
| ST/G |
|----------------------------------------------------------------------
--------|
| Maxima Sword | 55 | 42 | 9 | 6 | 6
| ST/G |
|----------------------------------------------------------------------
--------|
| Megalaser | 40 | 12 | 33 | 18 | 9
| S/O |
|----------------------------------------------------------------------
--------|
| Metakiller | 10 | 32 | 50 | 6 | 9
| B/GR |
|----------------------------------------------------------------------
--------|
| Mistouch | 30 | 34 | 10 | 10 | 13
| ST/M |
|----------------------------------------------------------------------
--------|
| Mute Hand | 60 | 50 | 0 | 11 | 11
| I/TR |
|----------------------------------------------------------------------
--------|
| Ninja Dagger | 30 | 62 | 12 | 0 | 0
| ST/G |
|----------------------------------------------------------------------
--------|
| Obstruct | 20 | 16 | 0 | 10 | 10
| I/I |
|----------------------------------------------------------------------
--------|
| Past Touch | 70 | 12 | 0 | 14 | 15
| I/R |
|----------------------------------------------------------------------
--------|
| Plus Driver | 50 | 40 | 8 | 14 | 10
| S/G |
|----------------------------------------------------------------------
--------|
| Pocket Sword | 40 | 44 | 7 | 4 | 6
| ST/G |
|----------------------------------------------------------------------
--------|
| Point Radar | 65 | 24 | 14 | 14 | 6
| SU/S |
|----------------------------------------------------------------------
--------|
| Pun | 35 | 26 | 0 | 6 | 4
| I/I |
|----------------------------------------------------------------------
--------|
| Rave-Luster | 60 | 6 | 31 | 18 | 9
| S/O |
|----------------------------------------------------------------------
--------|
| Revolven | 40 | 68 | 14 | 7 | 5
| S/S |
|----------------------------------------------------------------------
--------|
| Revolver | 30 | 36 | 19 | 5 | 3
| S/S |
|----------------------------------------------------------------------
--------|
| Right Armor | 95 | 26 | 8 | 6 | 16
| DD/D |
|----------------------------------------------------------------------
--------|
| Right Beam | 35 | 14 | 23 | 14 | 6
| S/O |
|----------------------------------------------------------------------
--------|
| Right Guard | 160 | 12 | 6 | 6 | 17
| DD/D |
|----------------------------------------------------------------------
--------|
| Right-Ing | 100 | 24 | 12 | 7 | 21
| DD/D |
|----------------------------------------------------------------------
--------|
| Saber | 40 | 24 | 12 | 4 | 6
| ST/G |
|----------------------------------------------------------------------
--------|
| Scope Hand | 45 | 20 | 5 | 14 | 10
| S/ANS|
|----------------------------------------------------------------------
--------|
| Scorpion Cat | 30 | 16 | 15 | 8 | 14
| ST/F |
|----------------------------------------------------------------------
--------|
| Scout | 50 | 34 | 16 | 13 | 8
| SU/S |
|----------------------------------------------------------------------
--------|
| Shin-Sword | 30 | 62 | 15 | 7 | 9
| ST/G |
|----------------------------------------------------------------------
--------|
| Shitake | 55 | 14 | 0 | 7 | 5
| I/I |
|----------------------------------------------------------------------
--------|
| Shoot Barrel | 30 | 24 | 42 | 10 | 7
| AS/S |
|----------------------------------------------------------------------
--------|
| Shooter | 35 | 26 | 26 | 16 | 6
| DD/T |
|----------------------------------------------------------------------
--------|
| Slipstart | 40 | 28 | 0 | 6 | 5
| I/I |
|----------------------------------------------------------------------
--------|
| Smasher | 35 | 70 | 6 | 15 | 10
| S/G |
|----------------------------------------------------------------------
--------|
| Snipe Rifle | 40 | 26 | 16 | 7 | 5
| S/S |
|----------------------------------------------------------------------
--------|
| Sound Copy | 85 | 22 | 18 | 7 | 16
| DD/D |
|----------------------------------------------------------------------
--------|
| Spiky Gun | 35 | 26 | 20 | 8 | 4
| S/S |
|----------------------------------------------------------------------
--------|
| Spin Knuckle | 30 | 18 | 16 | 3 | 4
| ST/G |
|----------------------------------------------------------------------
--------|
| Starnet | 30 | 60 | 0 | 6 | 8
| I/I |
|----------------------------------------------------------------------
--------|
| Stopwatch | 45 | 42 | 0 | 9 | 9
| SU/T |
|----------------------------------------------------------------------
--------|
| Swear Cape | 60 | 26 | 70 | 9 | 9
| DD/C |
|----------------------------------------------------------------------
--------|
| Sword | 20 | 32 | 22 | 3 | 4
| ST/G |
|----------------------------------------------------------------------
--------|
| Thunder Hit | 10 | 36 | 34 | 9 | 6
| AS/S |
|----------------------------------------------------------------------
--------|
| Track Laser | 35 | 26 | 20 | 10 | 4
| S/O |
|----------------------------------------------------------------------
--------|
| Trapbuster | 55 | 28 | 0 | 8 | 13
| H/R |
|----------------------------------------------------------------------
--------|
| Underwater Flo | 60 | 16 | 6 | 18 | 12
|S/ANS |
|----------------------------------------------------------------------
--------|
| Vulcan | 45 | 14 | 29 | 10 | 5
| S/S |
|----------------------------------------------------------------------
--------|
| White Long Arm | 35 | 24 | 0 | 5 | 6
| I/I |
|----------------------------------------------------------------------
--------|
| Wire | 30 | 10 | 16 | 10 | 16
| ST/B |
+----------------+-------+-----------------+-------+--------
+-----------+------+

+----------------------------------------------------------------------
--------+
| Female Right Arms
|
|----------------+-------+-----------------+-------+--------
+-----------+------|
| Name | Armor | Rate of Success | Power | Charge | Radiation
| Type |
|----------------+-------+-----------------+-------+--------
+-----------+------|
| Changa-Hand | 40 | 26 | 0 | 8 | 8
| I/TR |
|----------------------------------------------------------------------
--------|
| Charmy Hand | 40 | 34 | 6 | 9 | 9
| SU/T |
|----------------------------------------------------------------------
--------|
| Cherub Hand | 25 | 28 | 15 | 8 | 12
| H/RE |
|----------------------------------------------------------------------
--------|
| C-Right | 15 | 68 | 9 | 9 | 6
| S/S |
|----------------------------------------------------------------------
--------|
| Cure Hand | 35 | 18 | 23 | 10 | 17
| H/H |
|----------------------------------------------------------------------
--------|
| Death Beckon | 40 | 10 | 49 | 7 | 13
| B/D |
|----------------------------------------------------------------------
--------|
| Donor | 40 | 30 | 9 | 7 | 13
| H/H |
|----------------------------------------------------------------------
--------|
| Don't Move | 25 | 14 | 13 | 11 | 13
| ST/S |
|----------------------------------------------------------------------
--------|
| Energy Barrier | 30 | 24 | 15 | 10 | 7
| DD/F |
|----------------------------------------------------------------------
--------|
| Explosive Ball | 25 | 32 | 13 | 0 | 0
| S/BO |
|----------------------------------------------------------------------
--------|
| Flap | 35 | 8 | 11 | 7 | 9
| ST/S |
|----------------------------------------------------------------------
--------|
| Free Arm | 25 | 18 | 14 | 8 | 14
| H/RV |
|----------------------------------------------------------------------
--------|
| Globe Trick | 45 | 36 | 11 | 13 | 8
| DD/F |
|----------------------------------------------------------------------
--------|
| Hand Whip | 40 | 22 | 0 | 11 | 11
| SU/T |
|----------------------------------------------------------------------
--------|
| Ice | 25 | 10 | 16 | 11 | 17
| ST/S |
|----------------------------------------------------------------------
--------|
| Lightjump | 25 | 18 | 11 | 11 | 17
| ST/S |
|----------------------------------------------------------------------
--------|
| Machinegun | 25 | 20 | 24 | 4 | 3
| S/S |
|----------------------------------------------------------------------
--------|
| Pateri Vulcan | 25 | 26 | 19 | 4 | 3
| S/S |
|----------------------------------------------------------------------
--------|
| Sacrifice Hand | 40 | 20 | 0 | 8 | 10
| I/TR |
|----------------------------------------------------------------------
--------|
| Sala-Hand | 30 | 22 | 0 | 7 | 8
| I/TR |
|----------------------------------------------------------------------
--------|
| Shower | 40 | 12 | 9 | 14 | 10
| S/AN |
|----------------------------------------------------------------------
--------|
| Sidemuffler | 10 | 16 | 0 | 6 | 12
| I/R |
|----------------------------------------------------------------------
--------|
| Spare Hand | 65 | 20 | 0 | 10 | 9
| I/TR |
|----------------------------------------------------------------------
--------|
| Stabilizer | 40 | 16 | 6 | 14 | 8
| S/AA |
|----------------------------------------------------------------------
--------|
| Two Cotton | 30 | 22 | 5 | 13 | 14
| SU/T |
|----------------------------------------------------------------------
--------|
| Zeta Complete | 10 | 26 | 6 | 5 | 15
| H/RV |
+----------------+-------+-----------------+-------+--------
+-----------+------+

+----------------------------------------------------------------------
--------+
| Male Left Arms
|
|----------------+-------+-----------------+-------+--------
+-----------+------|
| Name | Armor | Rate of Success | Power | Charge | Radiation
| Type |
|----------------+-------+-----------------+-------+--------
+-----------+------|
| Acid Rain | 30 | 10 | 18 | 11 | 19
| B/FL |
|----------------------------------------------------------------------
--------|
| Amphibi-Arm | 45 | 12 | 27 | 15 | 10
| SU/C |
|----------------------------------------------------------------------
--------|
| Archer | 35 | 23 | 39 | 20 | 8
| DD/T |
|----------------------------------------------------------------------
--------|
| Arma-Arm | 65 | 24 | 39 | 13 | 23
| DD/D |
|----------------------------------------------------------------------
--------|
| Armcluster | 65 | 0 | 0 | 6 | 15
| IC |
|----------------------------------------------------------------------
--------|
| Arm Flash | 65 | 0 | 0 | 6 | 15
| I/C |
|----------------------------------------------------------------------
--------|
| Arm Shutter | 65 | 0 | 0 | 6 | 15
| I/C |
|----------------------------------------------------------------------
--------|
| Assault | 40 | 18 | 24 | 9 | 6
| AS/S |
|----------------------------------------------------------------------
--------|
| Balloon Blow | 20 | 26 | 60 | 15 | 8
| AS/R |
|----------------------------------------------------------------------
--------|
| Battle Rifle | 40 | 23 | 20 | 9 | 6
| AS/S |
|----------------------------------------------------------------------
--------|
| Barrierbuster | 55 | 14 | 0 | 10 | 16
| H/R |
|----------------------------------------------------------------------
--------|
| Bee-Bee Hammer | 30 | 34 | 32 | 8 | 11
| B/GR |
|----------------------------------------------------------------------
--------|
| Blaze Shield | 80 | 6 | 70 | 10 | 13
| DD/C |
|----------------------------------------------------------------------
--------|
| Burst Hammer | 60 | 10 | 32 | 21 | 11
| AS/B |
|----------------------------------------------------------------------
--------|
| Cannonball | 50 | 23 | 18 | 10 | 18
| DD/T |
|----------------------------------------------------------------------
--------|
| Chase Laser | 35 | 13 | 30 | 13 | 5
| AS/O |
|----------------------------------------------------------------------
--------|
| Cheaptrap | 45 | 14 | 20 | 15 | 8
| DD/F |
|----------------------------------------------------------------------
--------|
| Cut Radar | 65 | 12 | 21 | 18 | 8
| SU/S |
|----------------------------------------------------------------------
--------|
| Dark Hall | 40 | 15 | 27 | 20 | 11
| AS/G |
|----------------------------------------------------------------------
--------|
| Deathbeam | 60 | 4 | 60 | 30 | 15
| AS/O |
|----------------------------------------------------------------------
--------|
| Deathlaser | 60 | 6 | 56 | 25 | 13
| AS/O |
|----------------------------------------------------------------------
--------|
| Devil Arm | 36 | 6 | 60 | 9 | 13
| B/D |
|----------------------------------------------------------------------
--------|
| Disruptor | 20 | 18 | 0 | 13 | 13
| I/I |
|----------------------------------------------------------------------
--------|
| Dopa Punch | 45 | 14 | 35 | 8 | 15
| B/D |
|----------------------------------------------------------------------
--------|
| Exit | 65 | 13 | 54 | 13 | 29
| DD/D |
|----------------------------------------------------------------------
--------|
| Fan | 45 | 21 | 0 | 11 | 11
| SU/T |
|----------------------------------------------------------------------
--------|
| Festival | 35 | 21 | 21 | 18 | 8
| AS/B |
|----------------------------------------------------------------------
--------|
| Flame Gun | 30 | 14 | 15 | 10 | 18
| B/FL |
|----------------------------------------------------------------------
--------|
| Gatling Gun | 45 | 7 | 44 | 13 | 6
| AS/S |
|----------------------------------------------------------------------
--------|
| Gato Ring | 10 | 19 | 29 | 5 | 4
| S/S |
|----------------------------------------------------------------------
--------|
| Generator | 65 | 16 | 15 | 13 | 10
| SU/T |
|----------------------------------------------------------------------
--------|
| Gigalaser | 40 | 6 | 50 | 23 | 11
| AS/O |
|----------------------------------------------------------------------
--------|
| Goatattack | 30 | 5 | 29 | 13 | 18
| ST/M |
|----------------------------------------------------------------------
--------|
| Gold Hammer | 50 | 8 | 42 | 9 | 11
| B/GR |
|----------------------------------------------------------------------
--------|
| Great Axe | 30 | 11 | 32 | 6 | 9
| B/GR |
|----------------------------------------------------------------------
--------|
| Greate Shield | 160 | 6 | 9 | 8 | 21
| DD/D |
|----------------------------------------------------------------------
--------|
| Grenade | 60 | 10 | 23 | 18 | 9
| AS/B |
|----------------------------------------------------------------------
--------|
| Guidemissile | 40 | 15 | 18 | 10 | 5
| AS/B |
|----------------------------------------------------------------------
--------|
| Ham-Egg | 70 | 18 | 0 | 13 | 11
| I/TR |
|----------------------------------------------------------------------
--------|
| Helming | 15 | 13 | 92 | 20 | 11
| AS/D |
|----------------------------------------------------------------------
--------|
| Invisi Arm | 45 | 20 | 20 | 15 | 8
| SU/C |
|----------------------------------------------------------------------
--------|
| Keen | 35 | 28 | 0 | 8 | 5
| I/I |
|----------------------------------------------------------------------
--------|
| Konplier | 20 | 6 | 21 | 13 | 23
| B/SO |
|----------------------------------------------------------------------
--------|
| Kubikiri | 20 | 12 | 33 | 6 | 10
| B/GR |
|----------------------------------------------------------------------
--------|
| Left Armor | 95 | 13 | 12 | 8 | 20
| DD/D |
|----------------------------------------------------------------------
--------|
| Left Beam | 35 | 7 | 35 | 18 | 8
| AS/O |
|----------------------------------------------------------------------
--------|
| Leftup | 100 | 12 | 18 | 9 | 26
| DD/D |
|----------------------------------------------------------------------
--------|
| Long Cannon | 50 | 7 | 8 | 16 | 8
| AS/A |
|----------------------------------------------------------------------
--------|
| Mant Shield | 60 | 14 | 11 | 3 | 10
| DD/D |
|----------------------------------------------------------------------
--------|
| Maitake | 55 | 18 | 0 | 9 | 6
| I/I |
|----------------------------------------------------------------------
--------|
| Maxima Drill | 55 | 16 | 20 | 8 | 8
| B/GR |
|----------------------------------------------------------------------
--------|
| Megaton Punch | 30 | 14 | 24 | 5 | 8
| B/GR |
|----------------------------------------------------------------------
--------|
| Microsword | 40 | 27 | 11 | 5 | 8
| B/GR |
|----------------------------------------------------------------------
--------|
| Minus Driver | 50 | 24 | 12 | 18 | 13
| AS/G |
|----------------------------------------------------------------------
--------|
| Mute Arm | 60 | 53 | 0 | 14 | 14
| I/TR |
|----------------------------------------------------------------------
--------|
| Needle Gun | 35 | 13 | 30 | 10 | 5
| AS/S |
|----------------------------------------------------------------------
--------|
| Net | 30 | 5 | 24 | 13 | 20
| B/BI |
|----------------------------------------------------------------------
--------|
| Nibble Wave | 30 | 10 | 15 | 13 | 23
| B/BI |
|----------------------------------------------------------------------
--------|
| Ninja Sword | 30 | 31 | 12 | 0 | 0
| B/GR |
|----------------------------------------------------------------------
--------|
| Past Feel | 80 | 13 | 15 | 11 | 13
| SU/R |
|----------------------------------------------------------------------
--------|
| Pipo Hammer | 20 | 11 | 39 | 4 | 5
| B/GR |
|----------------------------------------------------------------------
--------|
| Pro-Fence | 25 | 36 | 63 | 15 | 10
| AS/D |
|----------------------------------------------------------------------
--------|
| Range Shooter | 30 | 16 | 23 | 8 | 5
| S/S |
|----------------------------------------------------------------------
--------|
| Rapier | 30 | 21 | 23 | 6 | 9
| B/GR |
|----------------------------------------------------------------------
--------|
| Ray-Masher | 50 | 3 | 47 | 23 | 11
| AS/O |
|----------------------------------------------------------------------
--------|
| Real Krab | 10 | 12 | 47 | 1 | 2
| B/GR |
|----------------------------------------------------------------------
--------|
| Recovery | 45 | 24 | 0 | 5 | 10
| H/R |
|----------------------------------------------------------------------
--------|
| Repair Spring | 35 | 9 | 45 | 19 | 10
| DD/T |
|----------------------------------------------------------------------
--------|
| Return Sound | 85 | 11 | 27 | 9 | 20
| DD/D |
|----------------------------------------------------------------------
--------|
| Rise-Up | 45 | 0 | 8 | 0 | 0
| SU/T |
|----------------------------------------------------------------------
--------|
| Samurai Saber | 20 | 16 | 40 | 8 | 11
| B/GR |
|----------------------------------------------------------------------
--------|
| Scope Arm | 45 | 10 | 8 | 18 | 13
| A/ANS|
|----------------------------------------------------------------------
--------|
| Scorpion Rat | 30 | 8 | 23 | 10 | 18
| B/FL |
|----------------------------------------------------------------------
--------|
| Slipend | 40 | 30 | 0 | 8 | 6
| I/I |
|----------------------------------------------------------------------
--------|
| Snakebite | 30 | 8 | 23 | 10 | 18
| B/MO |
|----------------------------------------------------------------------
--------|
| Splasher | 35 | 35 | 9 | 19 | 13
| AS/G |
|----------------------------------------------------------------------
--------|
| Spotter | 50 | 17 | 24 | 16 | 10
| SU/S |
|----------------------------------------------------------------------
--------|
| Sonic Missile | 30 | 14 | 5 | 18 | 10
| S/AA |
|----------------------------------------------------------------------
--------|
| Stem | 50 | 23 | 12 | 11 | 13
| SU/T |
|----------------------------------------------------------------------
--------|
| Stinger | 30 | 17 | 15 | 13 | 23
| B/M |
|----------------------------------------------------------------------
--------|
| Straw Hammer | 30 | 14 | 26 | 5 | 6
| ST/G |
|----------------------------------------------------------------------
--------|
| Strike-Hit | 30 | 16 | 17 | 4 | 5
| B/GR |
|----------------------------------------------------------------------
--------|
| Submachingun | 30 | 10 | 36 | 5 | 4
| AS/S |
|----------------------------------------------------------------------
--------|
| Sumachingun | 40 | 38 | 23 | 9 | 6
| AS/S |
|----------------------------------------------------------------------
--------|
| Swan Arm | 30 | 12 | 30 | 10 | 10
| I/RE |
|----------------------------------------------------------------------
--------|
| Sweat Cloak | 60 | 13 | 60 | 11 | 11
| DD/C |
|----------------------------------------------------------------------
--------|
| Thudarm | 10 | 16 | 29 | 5 | 8
| ST/G |
|----------------------------------------------------------------------
--------|
| Timefall | 45 | 11 | 6 | 9 | 9
| I/I |
|----------------------------------------------------------------------
--------|
| Troubler | 40 | 9 | 18 | 10 | 20
| B/MO |
|----------------------------------------------------------------------
--------|
| Twist | 30 | 11 | 15 | 13 | 20
| B/BI |
|----------------------------------------------------------------------
--------|
| Veryweighter | 30 | 32 | 12 | 18 | 10
| AS/G |
|----------------------------------------------------------------------
--------|
| Undersea Flo | 60 | 8 | 9 | 23 | 15
|S/ANS |
|----------------------------------------------------------------------
--------|
| White Whale | 35 | 26 | 0 | 6 | 8
| I/I |
|----------------------------------------------------------------------
--------|
| Yo-Yo | 35 | 6 | 41 | 13 | 10
| I/RE |
+----------------+-------+-----------------+-------+--------
+-----------+------+

+----------------------------------------------------------------------
--------+
| Female Left Arms
|
|----------------+-------+-----------------+-------+--------
+-----------+------|
| Name | Armor | Rate of Success | Power | Charge | Radiation
| Type |
|----------------+-------+-----------------+-------+--------
+-----------+------|
| Arm Candy | 40 | 11 | 25 | 14 | 14
| SU/T |
|----------------------------------------------------------------------
--------|
| Bangle Trick | 45 | 18 | 18 | 16 | 10
| DD/F |
|----------------------------------------------------------------------
--------|
| Boomerang Arm | 30 | 11 | 8 | 16 | 18
| SU/T |
|----------------------------------------------------------------------
--------|
| Changa-Arm | 40 | 28 | 0 | 10 | 10
| I/TR |
|----------------------------------------------------------------------
--------|
| Charmy Arm | 40 | 17 | 10 | 11 | 11
| SU/T |
|----------------------------------------------------------------------
--------|
| Cherub Arm | 25 | 5 | 18 | 10 | 15
| H/RE |
|----------------------------------------------------------------------
--------|
| C-Left | 15 | 19 | 29 | 9 | 6
| AS/S |
|----------------------------------------------------------------------
--------|
| Death Curl | 40 | 5 | 74 | 9 | 16
| B/D |
|----------------------------------------------------------------------
--------|
| Flop | 35 | 4 | 18 | 9 | 11
| B/SO |
|----------------------------------------------------------------------
--------|
| Force Barrier | 30 | 12 | 23 | 13 | 9
| DD/F |
|----------------------------------------------------------------------
--------|
| Freeze | 25 | 5 | 25 | 14 | 21
| B/SO |
|----------------------------------------------------------------------
--------|
| Hand Grenade | 25 | 16 | 19 | 0 | 0
| AS/B |
|----------------------------------------------------------------------
--------|
| Klench | 40 | 6 | 14 | 18 | 13
| S/AN |
|----------------------------------------------------------------------
--------|
| Light Blow | 25 | 9 | 18 | 14 | 21
| B/SO |
|----------------------------------------------------------------------
--------|
| Magnum | 25 | 18 | 25 | 5 | 4
| AS/S |
|----------------------------------------------------------------------
--------|
| New Arm | 25 | 15 | 21 | 10 | 18
| H/RV |
|----------------------------------------------------------------------
--------|
| Repair Arm | 35 | 9 | 34 | 13 | 21
| H/H |
|----------------------------------------------------------------------
--------|
| Sacrifice Arm | 40 | 24 | 0 | 10 | 13
| I/TR |
|----------------------------------------------------------------------
--------|
| Sala-Arm | 30 | 24 | 0 | 9 | 10
| I/TR |
|----------------------------------------------------------------------
--------|
| Shine Shield | 85 | 30 | 11 | 6 | 21
| DD/D |
|----------------------------------------------------------------------
--------|
| Short Shot | 25 | 23 | 19 | 5 | 4
| AS/S |
|----------------------------------------------------------------------
--------|
| Silencer | 10 | 8 | 0 | 8 | 15
| I/R |
|----------------------------------------------------------------------
--------|
| Spare Arm | 65 | 24 | 0 | 13 | 11
| I/TR |
|----------------------------------------------------------------------
--------|
| Translate | 40 | 15 | 14 | 9 | 16
| H/H |
|----------------------------------------------------------------------
--------|
| Wing | 40 | 8 | 10 | 18 | 10
| AS/A |
|----------------------------------------------------------------------
--------|
| Zeta Perfect | 10 | 13 | 10 | 6 | 19
| H/RV |
+----------------+-------+-----------------+-------+--------
+-----------+------+

----
Legs
----

Propulsion - Propulsion influences Charge and Radiation of the Arms.


The higher
the number, the faster the Charge and Radiation.
Evasion - Evasion is the likelihood of you dodging an attack.
NOTE: Not all attacks can be dodged.
NOTE: Evasion stats is NOT out of 100.
Defense - Defense is pretty much self-explanatory; it's how strong your
Legs
will hold up when attacked by an enemy Medbaot.
Proximity - Increases the success rate of Heal, Beserk, Strike, and
Defense.
Remoteness - Increases the success rate of Shoot, Aim Shot, Support, and
Interrupt.
BatArea - This is the type of field the legs are best adapted to for
optimum
performance.

The following additional initials are used in the primary attribute of


the
Leg Medaparts.

ML = Multi-Legged
TL = Two-Legged
W = Wheels
TA = Tank
S&UW = Shore and Underwater

The following intials are used in the BatArea.

Average = Battles Okay on All Field


P&D = Plains and Deserts
RF&V = Rocky Fields and Valleys
G&F = Grasslands and Forest
C&R = City and Room
S&UW = Shore and Underwater
None = Not influenced by any fields

+----------------------------------------------------------------------
--------+
| Male Legs
|
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Name | Armor | Prop. | Evade | Def. | Prox. | Rmot. | Type |
BatArea |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Abductor | 45 | 33 | 32 | 30 | 13 | 18 | TL/S |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Ace Hooves | 30 | 23 | 42 | 55 | 16 | 9 | ML/R |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Airline | 35 | 72 | 43 | 37 | 11 | 20 | A/RE |
P&D |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Amphibi Leg | 65 | 17 | 73 | 61 | 26 | 8 | S/CO |
S&UW |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Anti-Grav | 65 | 17 | 23 | 36 | 13 | 13 | FL/G |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Anti-Stand | 65 | 12 | 78 | 67 | 23 | 11 | S/O |
S&UW |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Armor Car | 65 | 33 | 37 | 31 | 7 | 16 | W/S |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Attach Leg | 40 | 23 | 27 | 42 | 16 | 18 | TL/G |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Balance Ball | 45 | 48 | 42 | 31 | 4 | 16 | W/BO |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Big Boots | 130 | 3 | 3 | 24 | 8 | 17 | T/FO |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Block Tank | 120 | 12 | 0 | 12 | 2 | 23 | T/BO |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Block Tread | 110 | 9 | 6 | 0 | 14 | 23 | T/BO |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Blow Up | 75 | 17 | 3 | 54 | 22 | 7 | FL/C |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Burly | 140 | 0 | 9 | 0 | 11 | 20 | T/DS |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Chairly | 60 | 43 | 22 | 25 | 13 | 13 | W/SC |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Chauffeur | 140 | 0 | 6 | 6 | 11 | 17 | T/DS |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Chi Leg | 40 | 43 | 22 | 24 | 16 | 15 | TL/G |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Dash Attack | 30 | 18 | 32 | 73 | 13 | 6 | ML/G |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Deathcrawler | 70 | 18 | 22 | 61 | 19 | 18 | ML/G |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Depth-Sole | 75 | 2 | 73 | 73 | 20 | 11 | S/D |
S&UW |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Devil Leg | 55 | 28 | 12 | 48 | 19 | 9 | TL/D |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Dog Race | 50 | 43 | 27 | 37 | 1 | 19 | W/O |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Dragonbed | 85 | 7 | 13 | 48 | 16 | 4 | FL/H |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Dreamer | 35 | 82 | 43 | 31 | 5 | 23 | A/I |
P&D |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Duck Under | 70 | 7 | 78 | 67 | 26 | 8 | S/CA |
S&UW |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Falldown | 35 | 33 | 32 | 30 | 16 | 21 | TL/S |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| First Wave | 60 | 38 | 32 | 19 | 13 | 10 | W/GR |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Fishtail | 55 | 12 | 73 | 79 | 29 | 5 | S/BI |
S&UW |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Fiyun Ball | 80 | 22 | 3 | 48 | 10 | 10 | FL/T |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Flyfly | 40 | 72 | 53 | 31 | 8 | 17 | A/G |
P&D |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Fortress | 45 | 48 | 32 | 25 | 13 | 13 | W/TE |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Fungoton | 60 | 38 | 37 | 19 | 10 | 13 | W/I |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Grave | 25 | 67 | 48 | 37 | 14 | 24 | A/AA |
P&D |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Gunner | 50 | 38 | 22 | 42 | 10 | 15 | TL/S |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Hakama | 40 | 33 | 22 | 36 | 13 | 15 | TL/G |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Half-Egg | 100 | 12 | 9 | 12 | 8 | 26 | T/TR |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Helcaos | 55 | 23 | 17 | 36 | 19 | 12 | TL/D |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Hop | 40 | 38 | 27 | 24 | 16 | 8 | TL/T |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Howzer | 50 | 38 | 17 | 36 | 13 | 21 | TL/S |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Insecto-Wing | 35 | 77 | 48 | 25 | 8 | 20 | A/M |
P&D |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Kamaki | 15 | 28 | 37 | 61 | 22 | 9 | ML/G |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Kendama | 55 | 48 | 37 | 13 | 10 | 10 | W/G |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Kinta Leg | 50 | 28 | 12 | 48 | 16 | 12 | TL/G |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Klip-Klop | 55 | 23 | 22 | 42 | 16 | 15 | TL/C |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Land-Leg | 120 | 6 | 0 | 12 | 5 | 23 | T/AA |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Limptank | 120 | 6 | 6 | 12 | 8 | 26 | T/BO |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Mover | 65 | 12 | 23 | 42 | 16 | 7 | FL/S |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Multi-Leg | 20 | 23 | 32 | 73 | 19 | 6 | ML/F |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Mute Leg | 50 | 23 | 22 | 36 | 13 | 12 | TL/T |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Ochitsuka | 45 | 43 | 17 | 42 | 10 | 21 | TL/S |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Ochitsukan | 50 | 38 | 27 | 30 | 10 | 18 | TL/S |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Octoleg | 25 | 13 | 32 | 61 | 25 | 12 | ML/B |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Panic | 80 | 7 | 8 | 48 | 22 | 7 | FL/D |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Pipe Organ | 70 | 12 | 18 | 42 | 16 | 10 | FL/B |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Pita Pata | 35 | 33 | 12 | 48 | 16 | 15 | TL/I |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Plasma Dash | 50 | 43 | 32 | 25 | 4 | 19 | W/AA |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Red Tail | 30 | 77 | 38 | 43 | 17 | 17 | A/F |
P&D |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Repeatastep | 45 | 33 | 12 | 48 | 10 | 18 | TL/F |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Right-A-Way | 55 | 53 | 27 | 13 | 10 | 22 | W/S |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Rocking | 65 | 33 | 32 | 37 | 7 | 10 | W/DS |
C&R |
| Horse | | | | | | | |
|
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Rollertank | 120 | 9 | 3 | 18 | 2 | 29 | TA/O |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Sagittari | 45 | 43 | 42 | 19 | 1 | 22 | W/TE |
C&R |
| Base | | | | | | | |
|
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Samurai Kick | 55 | 33 | 22 | 36 | 19 | 9 | TL/G |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Scope Leg | 60 | 22 | 68 | 73 | 23 | 5 | S/AS |
S&UW |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Shadow | 55 | 38 | 42 | 13 | 1 | 22 | W/O |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Sharpedge | 45 | 43 | 22 | 36 | 19 | 12 | TL/G |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Shovel | 110 | 6 | 12 | 24 | 8 | 20 | T/R |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Sidejump | 25 | 33 | 27 | 49 | 25 | 12 | ML/G |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Side Winder | 65 | 33 | 22 | 37 | 7 | 19 | W/DS |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Sit Down | 130 | 3 | 6 | 18 | 5 | 29 | T/G |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Skyleg | 40 | 67 | 38 | 49 | 11 | 14 | A/GR |
P&D |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Slipped | 100 | 6 | 12 | 6 | 14 | 23 | T/I |
None |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Slither | 20 | 33 | 32 | 61 | 16 | 12 | ML/M |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Smacker | 65 | 17 | 63 | 79 | 17 | 14 | S/GR |
S&UW |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Snail | 55 | 53 | 22 | 31 | 7 | 19 | W/T |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Squashbasher | 50 | 53 | 27 | 25 | 4 | 16 | W/I |
C&R |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Spaghetti | 70 | 13 | 22 | 67 | 13 | 18 | ML/S |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Speartail | 70 | 7 | 68 | 85 | 23 | 2 | S/M |
S&UW |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Starfish | 60 | 12 | 83 | 73 | 20 | 8 | S/GR |
S&UW |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Stem-Up | 25 | 23 | 27 | 61 | 19 | 15 | ML/T |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Swick | 25 | 28 | 37 | 49 | 19 | 15 | ML/B |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Tatacker | 45 | 28 | 32 | 36 | 22 | 9 | TL/G |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Tatakawa | 50 | 33 | 27 | 24 | 22 | 15 | TL/G |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Tatakick | 35 | 43 | 17 | 42 | 22 | 9 | TL/G |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Teacup | 75 | 12 | 18 | 54 | 19 | 1 | FL/C |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Tiptoe | 35 | 28 | 32 | 24 | 22 | 12 | TL/G |
G&F |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Triple | 35 | 23 | 42 | 55 | 19 | 12 | ML/F |
RF&V |
| Thread | | | | | | | |
|
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Tripod | 75 | 2 | 13 | 60 | 10 | 1 | FL/C |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Turkey Leg | 30 | 72 | 43 | 37 | 14 | 26 | A/RE |
P&D |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Twirl | 25 | 23 | 32 | 61 | 19 | 12 | ML/C |
RF&V |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Umbilical | 85 | 2 | 8 | 60 | 13 | 13 | FL/R |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Wanafly | 45 | 62 | 33 | 43 | 11 | 20 | A/D |
P&D |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| White Belt | 70 | 22 | 13 | 36 | 19 | 4 | FL/I |
Average |
|--------------+-------+-------+-------+------+-------+-------+------
+---------|
| Zigzag | 15 | 23 | 32 | 67 | 22 | 12 | ML/F |
RF&V |
+--------------+-------+-------+-------+------+-------+-------+------
+---------+

+-------------+-------+-------+-------+------+-------+-------+-------
+---------+
| Female Legs
|
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Name | Armor | Prop. | Evade | Def. | Prox. | Rmot. | Type |
BatArea |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Changa-Fly | 40 | 74 | 52 | 41 | 11 | 23 | A/TR |
P&D |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Charmy Leg | 30 | 40 | 32 | 30 | 10 | 18 | TL/T |
G&F |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Cherub Leg | 30 | 86 | 58 | 31 | 17 | 17 | A/RE |
P&D |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Clean Box | 80 | 26 | 10 | 45 | 13 | 10 | F/T |
Aver |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Fin | 55 | 20 | 88 | 71 | 26 | 5 | S/RV |
S&UW |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Flaregather | 45 | 46 | 26 | 25 | 10 | 21 | TL/ST |
G&F |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Flavor | 125 | 7 | 11 | 10 | 14 | 23 | T/ST |
None |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Floater | 70 | 20 | 22 | 35 | 22 | 4 | F/FO |
Aver |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Flower | 65 | 14 | 28 | 40 | 19 | 7 | FL/FO |
Aver |
| Barrier | | | | | | | |
|
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| High Leg | 50 | 34 | 14 | 40 | 16 | 18 | TL/T |
G&F |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Jet Engine | 25 | 92 | 64 | 26 | 8 | 26 | A/AA |
P&D |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Luminous | 60 | 26 | 82 | 61 | 20 | 14 | S/ANS |
S&UW |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Mini-Scout | 45 | 46 | 20 | 30 | 13 | 15 | TL/S |
G&F |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Petticoat | 40 | 52 | 14 | 30 | 16 | 12 | TL/H |
G&F |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Purple Fins | 65 | 14 | 76 | 66 | 29 | 11 | S/H |
S&UW |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Quick Alert | 40 | 34 | 38 | 25 | 22 | 9 | TL/ST |
G&F |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Sacrifice | 70 | 8 | 94 | 56 | 23 | 8 | S/TR |
S&UW |
| Fin | | | | | | | |
|
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Sala-Tail | 75 | 8 | 16 | 50 | 16 | 13 | F/TR |
Aver |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Singer | 35 | 98 | 40 | 36 | 14 | 20 | A/R |
P&D |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Sled | 35 | 52 | 26 | 20 | 19 | 12 | TL/S |
G&F |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Spare Tank | 115 | 11 | 7 | 20 | 8 | 29 | T/TR |
None |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Tabi | 30 | 40 | 38 | 30 | 22 | 9 | TL/BO |
G&F |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Tail End | 40 | 28 | 32 | 35 | 16 | 15 | TL/D |
G&F |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Tamofoot | 35 | 40 | 20 | 35 | 13 | 21 | TL/S |
G&F |
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Temple | 40 | 28 | 26 | 40 | 16 | 15 | TL/CA |
G&F |
| Master | | | | | | | |
|
|-------------+-------+-------+-------+------+-------+-------+-------
+---------|
| Zeta Entire | 50 | 40 | 26 | 20 | 19 | 15 | TL/RV |
G&F |
+-------------+-------+-------+-------+------+-------+-------+-------
+---------+

-------
Contact
-------
If you have any comments, complaints, or contributions that you would
like to
say or submit, please email them to me at yamishuryou AT gmail DOT com.

I'm out. Have a good time with...

'
,' `.
,' @ `.
,' ,' ' `. `.
,' ,' ,'@`. `. ,`.
. . | '@' ,'@@@@@@@`. `@' |
/
`.,' \ ,------.,-----. ,'@@/\@@@@,-----. ,'`. ,-------. ,---.
/ \ | .----'| ,--. `.@@/ \@@@| ,--. `.,' ,.
`.`--. ,--',' ,__.`.
/ /`.,' \| |,--. | || ` |@/ /\ \@@| |,' ,'| ,' `. | | | | ,'
`.,'
/ / \ | |`--' | || , |/ '--` \@| |`.`. | `' ,' | | |
``..``..`.
` ' ` ' |----.| `--' ,' '----` \| `--' `.`. `' ,' |
| ,'`.___,','
`./ \,'------'`-----'`./@@@@@@\,'------'' `.,' `-'
`.______,'
| @.@@@@@@@@@@@@@@@@@.@ |
`. `.@,'`.,'`.@@@,' ,'
`. ,' ,'`.'`. `. ,'
`. `. ,' ,'
`. @ ,'
' ,,;;;
,,,;;;;
''''''''''''''''''''''
''''''
M E T A B E E
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,

-ASCII done by Dark Vortex

.-. .-.
(_ \ / _) __
| _.._ _ o (_ |_ ._ _
| (_|| | || __)| ||_||\/(_)|_|
/

©2003-2005 Yami Shuryou

Medabots: Metabee Version: FAQ/Walkthrough by Yami Shuryou


Version Final, Last Updated 2005-08-16 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides
Medabots: Metabee Version: Secrets/Sidequests/Info FAQ by Autocon
Version 1.1, Last Updated 2005-07-27 View/Download Original File
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Return to Medabots: Metabee Version (GBA) FAQs & Guides

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____
/ | _ __
/ _| _| |_ | /
/ / | |_ |_ _|___ _____ _____ _____ |/_____
/ /__| | | | | | _ | ___| _ | _ | | ___|
/ ____ | | | | | | | | | | | | | | | | | |___
/ / | | | | | | | | | | | | | | | | | |___ | ____
/ / | | |_| | | |_| | |___| |_| | | | | ___| | |____|
/__/ |_|_____|_|_____|_____|_____|_| |_| |_____| |//|
_______________________________________________________|//| _
\ ______|//|_______| |
\______________________________________________/ /\ |//////////| |
\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \/ |//////////| |
\ ¯¯¯¯¯¯|//|¯¯¯¯¯//|_|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|//| ((
Medabots |//| ))
Rokusho/Metabee Secrets, Sidequests |¯¯¯¯| ||
and Supplemental Info Guide ¯¯¯¯ &&
Version 1.1

Welcome to Autocon's Medabots: Rokusho/Metabee Secrets, Sidequests, and


Supplemental Info Guide
Version 1.1, last updated 27JUL05
Based on USA Medabots: Rokusho/Metabee games

Next planned update: when I get more info

This guide is finished, but a few things are still missing. Anything
with a ***
means the info is either unverified, a guess, or missing in this
version.

1 Tips, Tricks, and Secrets


1.1 Medabot Building Tips
1.2 Medapart Ability Tips
1.3 Secrets
1.4 Misc. Tips
1.5 Medabot Teams
1.5a Ultimate Muscle
1.5b All-Stars
1.5c Emperor's Delight
1.6 Rubberobo Quiz Answers

2 Basics
2.1 Statuses
2.2 Actions
2.3 Abilities
2.4 Vehicles

3 Boss Strategies
3.1 Erika
3.2 Sloan
3.3 Spyke
3.4 Samantha
3.5 Koji
3.6 Rubberobo A
3.7 Rubberobo B
3.8 Rubberobo C
3.9 Karin
3.10 Seaslug
3.11 Ryo
3.12 Tequonic
3.13 Rubberobo D
3.14 Prince Kir
3.15 Shandy
3.16 Spumoni
3.17 Joe Swihan
3.18 Dr. Armond
3.19 Dark Master
3.20 Milky
3.21 Rubberobo E
3.22 Shrimplips
3.23 Hachiro
3.24 Rubberobo Kid
3.25 Baron
3.26 Gillgirl
3.27 Seaslug
3.28 Dr. Aki
3.29 Hanzo, Sasuke, Goemon
3.30 Margarita, Cafe-Ole
3.31 Harvey
3.32 Mega-Emperor
3.33 Babyblu
3.34 Shiratama

4 Medal Quests
4.1 Cat Medal Quest
4.1a Mt. Odoro Pond
4.1b Medabot Island
4.1c Medaropolis
4.1d School Problems
4.1e Kidnapped
4.1f Cat Medal
4.2 ? Medal Quest
4.2a Mt. Odoro Pond
4.2b Medabot Island
4.2c Medaropolis
4.2d School Problems
4.2e Kidnapped
4.2f ? Medal

5 Medabots
5.1 Master List
5.2 Air
5.3 Float
5.4 Multi-Legged
5.5 Two-Legged
5.6 Wheels
5.7 Tank
5.8 Sea

6 Medals
6.1 Master List
6.2 Alphabetical Listing

7 Shops
7.1 Hopmart
7.2 Strawberry Heart (M.I.)
7.3 Vendor
7.4 Medamall
7.5 Medashop
7.6 Strawberry Heart (M.)
7.7 Convenience Store
7.8 Bracha

8 Tinpets

9 Items

10 Characters

11 FAQs

12 Thanks

13 Legal Stuff
============================
1 Tips, Tricks, and Secrets
============================

1.1 Medabot Building Tips


-------------------------
- when building Medabots, pay attention to the Medal and the Medal's
stats.
Always use parts that are the same type as the stats. So if the Medal
has
high Berserk, use Berserk parts. If the Medal has a 0 Defense stat,
then
don't equip Defense parts.
- Also, pay attention to type affinity. Your parts will work better and
last
longer in battle if they are of the same affinity. Parts with the same
affinity as the Medal receive a bonus.
- Experiment with different parts. Don't always use the Medapart set,
try
mixing and matching to create unique Medabots.
- Pay attention to the terrain and the enemies. Try to use Leg
Medaparts that
work well with the terrain and with your other Medaparts, but you
should also
try to stay away from easy weaknesses. If the enemies have weapons
that
target certain Medaparts, avoid using that Medapart. For instance,
some
enemies, found in water and shore battlefields, use Anti-Sea attacks,
so
avoid using Sea Legs if you know those Medabots are in the area.
- On a similar note, if the enemies in the area have Sea Legs or Air
Legs, use
Medaparts with Anti-Sea or Anti-Air attacks. Also, if the enemies
like to use
Shoot/Aim Shot, use Medaparts that have Shot Trap. The same goes for
Strike/Berserk attacks, just use Grap Trap.
- If you don't want to be affected by statuses, equip a Medapart with
the Heal
Stability ability. This will block all statuses (even good status).
- If you don't want to get hit by certain types of attacks, equip
Medaparts
that block those attacks. There are Medaparts that block
Missile/Napalm
attacks, Beam/Laser attacks, and Press/Break attacks.
- Maximize your Grappling experience by equipping Legs that have
extremely high
Propulsion and high Proximity. Both affect Grapple-based attacks, and
Legs
with both stats really high (such as most Air-types) can increase the
damage
dealt by 10-40 points!

1.2 Medapart Ability Tips


-------------------------
- Some abilities are dual purpose. For instance, the ability Force Bind
has two
effects in the Robattle. The first time it is used it will seal ALL
Medaforce, meaning nobody can use Medaforce. The second time it is
used it
will UNseal all Medaforce, allowing Medaforces to be used again.
- Some abilities make winning a battle nearly impossible for you or the
opponent, depending on who is using the ability. Full Block is great
for you,
but bad if the opponent uses it. If possible, neutralize it with the
Can't
Defend ability.
- Another good ability is Counter, but the nature of Counter makes
defeating
the Baron somewhat challenging. I've found either weak attacks
(although it
is sometimes hard to tell what is weak and what isn't) or Medaforces
will win
the Robattle.
- Try to keep a balanced Medabot. While Berserk and Aim Shot tend to be
more
powerful than Strike and Shoot, they do have their downside. After a
Berserk
or Aim Shot attack your Medabot is unable to evade an attack.
- A great tip is Chain Reaction. If possible use a fast (meaning low
CRG/RAD)
Medapart with Chain Reaction, preferably with high Power. If an
attack hits
the enemy, and breaks a Medapart, it will continue hitting other
Medaparts
for extra damage, if it has Chain Reaction (and you'll know if it
does or
not by a small circle with an arrow pointing through it on the stats
screen
next to the Power stat).

1.3 Secrets
-----------
- Hidden throughout the game are Medals, Medaparts, and money. Search
boxes,
bookshelves, trashcans, crates, and other objects and you may find
something.
All hidden parts (that I'm aware of, anyway) are documented in this
guide.
- In Ninja Park is a hidden Medafighter Network Girl. She is in the
shop, the
building that has the man complaining about rats. Walk to the top-
right
corner and press A.
- Press SELECT+START on the Title Screen to access the Test Mode
screen. Now
you can listen to all 51 soundtracks and 117 sound effects in the
game, and
also erase your game if you want to.
- This really isn't a secret, but... Time stops counting at 99:59

1.4 Misc. Tips


--------------
- If you don't want to fight, ride the Landmotor around. You won't
encounter
any random Robattles while on Landmotor. Unfortunately, Landmotor is
the only
Medabot vehicle that stops random Robattles.
- To quickly reset the game hold A+B+SELECT and press START.

1.5 Medabot Teams


-----------------
In this section I will suggest several teams of Medabots. I will list
what
version each team applies to (although the teams could apply to both if
you
trade or cheat). I also give each Medabot a cool unique name. If I list
a
second Medapart suggestion (such as Antenna, Broad Antenna) use the
first part
in the list if you have it, the second if you don't. I always list the
preferred part(s) first, then give alternatives if I think there is a
need.
Feel free to submit your own! Just be sure to include a cool name for
each
bot, a team name, and reasons why the team is good. Also include which
version
the team is from/works with, and try to include alternate Medals or
parts for
version-specific parts if at all possible. You can also suggest
improvements
for my teams, or teams others have submitted. Believe it or not, the
hardest
part of this is coming up with cool Medabot names...

1.5a Ultimate Muscle


""""""""""""""""""""
- Author: Autocon
- Version: Both
* Rokusho (Kuwagata) [Male] | Metabee (Kabuto) [Male]
- Antenna, Broad Antenna | - Missile, Reaction Bomb
- Sword, Shin Sword | - Revolver, Revolven
- Pipo Hammer, Bee-Bee Hammer | - Submachinegun, Sumachingun
- Tatacker, Tatakawa | - Ochitsuka, Ochitsukan
He can use Grapple attacks | He can use Shot-based attacks
The secondary parts may be substituted for the default parts for a
defense increase - just be aware that although DEF increases, ATK
decreases and CRG/RAD takes longer
* Insecticon (Knight, Snake, Phoenix, Devil) [Male]
- Feeler, Concealing
- Right Guard, Right-Ing, Right Armor
- Real Krab, Gold Hammer
- Red Tail, Zigzag, Sharpedge/Tatakick, Right-A-Way/Chairly,
Fishtail
Insecticon can use Berserk Hammer or Defence. ATK and ROS is
increased by
Feeler/Concealing. Real Krab is a powerhouse, and is fast as
well, but
lacks defense... Gold Hammer is more balanced, but weaker and much
slower. Choose the legs based on the terrain.
* The Blacksmith (Bear, Chameleon, Rabbit) [Male]
- Psycho Missile OR Search Radar
- Snipe Rifle, Aim Rifle
- Rapier, Megaton Punch, Samurai Saber, Kubikiri, Great Axe
- Anti-Grav
He can use Berserk or Shoot attacks, has Anti-Air for Air-types,
and uses
the Anti-Grav legs (Float type) to allow him to work well in all
terrains. Metabee players may want to consider using Search Radar
instead
of Psycho Missile - Scout comes in VERY handy.
This team can use both attack and defense techniques. The Berserk
techs make
them an easy target, but the high power is usually enough to disable a
foe
before it attacks and deals too much damage. With the proper Medals and
Medaforces this team will be able to attack even with the attack parts
destroyed. This team works well on any terrain (as long as you switch
the leg
part of Insecticon) and can make short work of Air-type Medabots.
Rokusho
players have an advantage in Rokusho's Scout ability, but Metabee
players have
the better Medal, Kabuto, IMO.

1.5b All-Stars
""""""""""""""
- Author: Autocon
- Version: Both
* Brawn (Kappa) [Male]
- Victory Armor, Morningcall, Finale
- Beam Saber, Light Axe, Kamakubi OR Revolven, Snipe Rifle, Aim
Rifle
- Cheaptrap
- Pipe Organ OR Turkey Leg, Stem Up, Kinta Leg, Chairly, Smacker
Brawn's head provides status protection, and the ability to heal
allies
from status ailments. Grap Trap is used to trip up grappling
foes. Choose
his right arm based on the opponents - if the foes use Grap Trap,
use the
guns, if the foes use Shot Trap, use the swords/axes. Otherwise
use
personal preference. I chose Strike/Shoot to allow Brawn to still
be able
to evade attacks. As always, use legs that fit the terrain, or
stick
with the Pipe Organ (Float) legs for decent usage in all
terrains...
* Roll (Penguin, Mermaid) [Female]
- Hat Trick, Field Barrier
- Free Arm, Cherub Hand
- Hand Grenade OR Magnum, Short Shot, C-Left OR Klench
- Clean Box, Singer, Temple Master
Roll has Shot Trap to trip up enemy shooters, Repair to bring back
an
ally's broken Medaparts, and Napalm/Rifle/Chain Gun/Anti-Sea to
attack,
depending on which arm you choose. Clean Box will be good on any
terrain,
but if you don't have it try Singer or Temple Master.
* Siren (Bat, Monkey) [Female]
- Variablehair, Fight Oneshot
- Don't Move, Lightjump, Flap OR Machinegun, Pateri Vulcan
- Silencer
- Cherub Leg, High Leg, Mini-Scout, Luminous
Siren uses Scout to improve ROS for herself and her allies.
Additionally,
Forcebind prevents enemies from using potentially devestating
Medaforces,
but can be undone by using it again if the team needs a
Medaforce. Just
like Brawn, she has two options for her right hand, grapple-based
or
shot-based. Choose the legs based on terrain.
This team uses non-special, non-version-specific parts for the most
part. I
tried to use as many common parts as possible, but still build a
balanced team.
The main strength of this team is the variety. Healing was given first
precedence, then attack and defense. Having both Shot Trap and Grap
Trap means
this team is ready for any opponent (except Air-types who are
unaffected by
those traps). Scout increases the team's effectiveness as well. Each
member can
attack and also aid the party in some way.

1.5c Emperor's Delight


""""""""""""""""""""""
- Author: Autocon
- Version: Both
* Phantoom (Ghost)
- Head Shutter
- Burning Pin, Homing, Carnival, Intermissile
- Disruptor
- Duck Under, Anti-Stand
Phantoom can attack with 100% accuracy due to Burning Pin or the
other
right arm choices. He can't be touched by Mega-Emperor's Missile
because
of the Head Shutter part. Disruptor lets him Consfuse the
opponents. The
high Evasion on the Legs is enough to dodge the Laser and Break
attacks.
If you use this team, MAKE PHANTOOM THE LEAD MEDABOT.
Yes, he is named after the Ghost boss in Super Metroid.
* Neriad (Unicorn)
- Appealsound
- Free Arm, Cure Hand
- Sala-Arm
- Sacrifice Fin, Fin, Luminous
Neriad is the healer in the group. She can seal Medaforces, and
attack as
well. Sala-Arm packs a punch (sometimes) without the nasty side-
effects
of Berserk or Aim Shot. Free Arm brings back broken Medaparts,
while Cure
Hand heals damaged Medaparts - choose the one that best fits your
style.
The best leg is Sacrifice Fin, but Rokusho players will have to
settle
for Fin or Luminous instead.
ROKUSHO OR METABEE THIRD MEDABOT
* Rika (Penguin, Alien)
- Field Barrier, Hat Trick
- Sala-Hand
- Shine Shield
- Fin, Luminous
Rika is capable of using Shot Trap, Defence, and attacking. Shot
Trap is
needed to deal damage to Mega-Emperor every time he attacks.
Defence is
handy if one of your Medabots is taking a beating - just use it to
protect your buddies. Attacking is great, because it deals
damage, and
Sala-Hand gives you the opportunity to use a powerhouse attack
(sometimes) without sacrificing your Evasion. The Legs have high
Evade, a
must in this battle.
Rika is named after the character in Phantasy Star IV.
Rokusho players will have to use this 3rd partner, but Metabee
players have
a choice - this partner or the next (alternate) partner.
METABEE THIRD MEDABOT ALTERNATIVE (Sorry Rokusho players!)
* Draygon (Kappa)
- Hunter
- Burning Pin, Homing, Carnival, Intermissile
- Great Shield
- Duck Under, Anti-Stand
Draygon uses Hunter to put out Shot Traps to trip up Mega-Emperor.
His
right arm has 100% ROS and Chain Reaction, both good things to
have in
this fight. Great Shield has enough Armor to withstand a lot of
attacks,
and can be used if Mega-Emperor is picking on the healer. The legs
provide a great Evasion boost, enough to dodge most of Mega-
Emperor's
attacks.
Yes, this Medabot is also named after a Super Metroid boss...
This Medabot is Metabee only, because of Hunter, a Metabee only
part. You
can always transfer this part over and use this team in Rokusho,
if you
own two GBAs and both versions, or have a really nice friend...
This is my very own Mega-Emperor challenger team! This is actually
the team I
used to defeat Mega-Emperor, and I didn't even lose a Medapart! I used
the
Alternate Medabot in my Metabee game, btw. This team rocks! I've never
had an
easier time with Mega-Emperor. Enough said.

1.6 Rubberobo Quiz Answers


--------------------------
Question 1:
How many 9's are there between 1 and 100?
20
Question 2:
How many legs does a squid have?
10
Question 3:
How many Medals are in Medabots AX?
12
Question 4:
How many sides does a pentagon have?
5
Question 5:
What is 14 times 25 times 88 times 0?
0
Question 6:
How many cookies can you eat on an empty stomach?
1
Question 7:
What is the answer to Q:1 minus the answer to Q:4 minus the answer to
Q:6?
16 (No.2)
Question 8:
What was Question 3 about?
Medals (No.3)
Question 9:
Which are there more of, head Medaparts or legs Medaparts?
No

=========
2 Basics
=========
Basics are just that, basic information about the game that you
should be
familiar with. All of the info in this section is also found in my
Medabots:
Rokusho/Metabee Walkthrough, and is only provided here as a quick
reference so
users of my walkthrough don't have to scroll to the section in the
walkthrough
just to see what a particular status/action/ability/vehicle is/does.

2.1 Statuses
------------
As you play Medabots you will undoubtedly be affected by the many
statuses.
There are a few main status types, with several different variations:

AutoRecover - the opposite of Flow, recovers damage during CRG/RAD


Variations: AutoRecover
Animation: a pink heart floats in front of the affected
Medabot
Bind - slows down CRG/RAD, in other words the Medabot walks 2x
slower
Variations: Hold, Wave, Drain Chrg
Animation: an orange hourglass hovers behind the
affected
Medabot
Can't Defend - can't defend, can use Half Block/Full Block/Defence,
but they
won't cause the Medabot to protect allies
Variations: No Defense
Animation: a blue shield with a red X over it hovers
behind the
affected Medabot
Can't Evade - can't evade, or dodge, any attacks
Variations: No Escape
Animation: an icon of a running person with a red X
over it
hovers behind the affected Medabot
Chaos - the Medabot will perform a random action, and target a
random
Medabot (friend or foe, for all actions)
Variations: Confusion
Animation: three question marks rotate behind the
affected
Medabot
Counter - reflects a strong attack, and doesn't receive damage,
but still
takes damage from weak attacks
Variations: CntrAttk
Animation: an orange glove overlaps the affected
Medabot's arm
Defend - take the damage for an ally, forcing the enemy to
attack you
Variations: Defence
Animation: a blue shield overlaps the affected
Medabot's arm
Flow - deals damage to your Medabot during CRG/RAD (running to
the
center and back to the start during battle)
Variations: Melt, Fire
Animation: a fire is behind the affected Medabot
Full Block - blocks all attacks directed at an ally, and doesn't
receive any
damage
Variations: Full Block
Animation: a silver shield overlaps the affected
Medabot's arm
Half Block - blocks a weak attack directed at an ally, but still
receives
damage from strong attacks
Variations: Half Block
Animation: a light blue shield overlaps the Medabot's
arm
Movement - Rate of Success down (miss more often)
Variations: Bug, Virus
Animation: a blue teardrop hovers behind the affected
Medabot
Stop - unable to move for a short period of time
Variations: Freeze, Thunder
Animation: the affected Medabot is covered with
swirling lines
Time - speeds up CRG/RAD, in other words the Medabot walks 2x
faster
Variations: Boost Chrg, Drain Chrg
Animation: a green hourglass hovers in front of the
affected
Medabot
Useless - can't use a specific Medapart
Variations: Impair
Animation: an icon with a Medapart highlighted covered
by a red
X hovers behind the affected Medabot

2.2 Actions
-----------
Each Medapart has a unique ability, well, maybe not so unique since
many
parts have the same ability... Anyway, the abilities fall into 8 main
categories, which are the 8 categories found on the Medals:
- Strike
a quick Grapple attack
- Berserk
a powerful Grapple attack, but you can't evade after using this
ability, and
usually has Chain Reaction
- Defend
defensive ability, used to block damage or protect allies
- Heal
used to restore HP (Armor) of Medaparts, bring back broken
Medaparts, or
revive dead Medabots
- Shoot
a quick ranged (Shot) attack
- Aim Shot
a powerful ranged (Shot) attack, but you can't evade after using this
ability
- Support
aids allies
- Interrupt
cancels attacks, Medaparts, actions, and/or abilities
or can do Strike, Berserk, Defend, Heal, Shoot, Aim Shot, or Support
abilities/actions through Transform, an ability that changes the
Interrupt
part into another Medapart. Any action performed then is Interrupt
(for
instance, the part could change into Pipo Hammer, which would then do
Interrupt action Hammer instead of Berserk action Hammer, but it
would still
have Chain Reaction)

2.3 Abilities
-------------
Now I'll try to explain the types of attacks/actions that fall within
these
categories, and there are many:
Action | Type | Description
------------+-----------
+------------------------------------------------------
Accel Chrg | Equip*1 | Causes the Medabot to run faster during
CRG/RAD phase
Anti-Air | Shot | The Medabot shoots two long, thin missiles,
deals
| | extra damage to Air-types
Anti-Sea | Shot | The Medabot shoots one short torpedo, deals
extra
| | damage to Sea-types
Attack Clr | Defend | The (small) Medabot tosses out a ball that
turns into
| | a long cylinder trap that cancels any Strike,
| | Berserk, Aim Shot, or Shoot attack the next
enemy was
| | supposed to use
AttkChange | Interrupt | The Medabot changes one of its parts (the one
with
| | the AttkChange ability) into a random attack
(strike,
| | berserk, shoot, or aim shot) part, uses that
random
| | part, and changes the random part back into
the
| | original part
AutoRecover | Heal | The (small) Medabot tosses out a ball that
turns into
| | a heart, hovers behind the target Medabot
recovering
| | Armor HP during CRG/RAD
Beam | Shot | The Medabot gathers power, then blasts a blue
beam at
| | the enemy, considered an Optic attack
Boost Chrg | Support | The (small) Medabot creates an hourglass,
causes the
| | Medabot to run faster during CRG/RAD phase
Break | Shot | The Medabot creates a large spiky object and
tosses
| | it up, it falls on the enemy dealing damage,
| | considered a Gravity attack
Break Form | Heal | The (small) Medabot tosses out sticks of
dynamite,
| | which destroy any current traps or formations
laid
| | down by the opponent
Bug | Grapple | The Medabot rushes forward and stabs at the
enemy
| | with a mosaic block effect, inflicts Movement
status
| | which lowers ROS/Evade
CancelBomb | Equip*2 | Causes Bomb attacks against the Medabot to
deal no
| | damage
CancelGrav | Equip*2 | Causes Gravity attacks used against the
Medabot to
| | deal no damage
CancelOptic | Equip*2 | Causes Optic attacks against the Medabot to
deal no
| | damage
Chain Gun | Shot | The Medabot shoots four small bullets at the
enemy
Change | Interrupt | The Medabot changes one of its parts (the one
with
| | the Change ability) into a random part, uses
that
| | random part, and changes the random part back
into
| | the original part
CntrAttk | Defend | The (small) Medabot tosses out a ball, it
turns into
| | a punching glove, and the targeted Medabot
gets a
| | glove floating in front of them, and will
reflect
| | (bounce back and not take damage from) a
powerful
| | attack, but weak attacks still hurt
Conceal | Support | The (small) Medabot is momentarily covered by
a dome,
| | increases Evade
Confusion | Interrupt | The (small) Medabot tosses out a ball, which
creates
| | a sonic soundwave around the affected Medabot,
| | causing small questionmarks to float over the
| | affected Medabot's head, which makes the
Medabot
| | confused
DEF Change | Interrupt | The Medabot changes one of its parts (the one
with
| | the DEF Change ability) into a random Defense
part,
| | uses that random part, and changes the random
part
| | back into the original part
Defence | Defend | The (small) Medabot tosses out a blue shield,
then a
| | blue shield floats in front of them, and they
will
| | protect other Medabots that are targeted, but
still
| | take damage
Destroy | Grapple | The Medabot attacks an opponent and deals
Chain
| | Damage, only affects Medabots facing away
Drain Chrg | Interrupt | The (small) Medabot tosses out an hourglass
that
| | causes the affected Medabot to be afflicted
by the
| | Bind status, slowing down CRG/RAD, while at
the same
| | time the first Medabot becomes afflicted by
the Time
| | status, speeding up CRG/RAD
Fire | Grapple | The Medabot runs forward and stabs the enemy,
hitting
| | them with fire and causing the Flow status,
which
| | deals damage during CRG/RAD
Force Bind | Interrupt | The (small) Medabot creates music notes that
swirl
| | outward, seals/unseals ALL Medaforces
Forcedrain | Interrupt | The (small) Medabot tosses out a glass that
drains an
| | opponent's Medaforce, then returns to the
first
| | Medabot and gives that Medabot the drained
Medaforce
Freeze | Grapple | The Medabot runs and jumps, smacking the
enemy and
| | hitting them with a large ice crystal,
inflicts Stop
| | status
Full Block | Defend | The (small) Medabot tosses out a silver
shield, then
| | a silver shield floats in front of them, and
they
| | will protect other Medabots that are
targeted, and
| | take no damage while protecting, but take
damage if
| | they are targeted
Grap Trap | Defend | The (small) Medabot tosses out a ball that
turns into
| | a long cylinder with spikes on it, hurts
Medabots
| | using Strike or Berserk actions
Half Block | Defend | The (small) Medabot tosses out a light blue
shield,
| | then a light blue shield floats in front of
them, and
| | they will protect other Medabots that are
targeted,
| | and take no damage from weak attacks, but
still take
| | damage from strong attacks
Hammer | Grapple | The Medabot runs and jumps, smacking the enemy
HealChange | Heal | The Medabot changes one of its parts (the one
with
| | the HealChange ability) into a random healing
part,
| | uses that random part, and changes the random
part
| | back into the original part
Hold | Grapple | The Medabot runs and jumps, smacking the
enemy and
| | putting a web on them, inflicts Bind status
which
| | slows down CRG/RAD
Impair | Interrupt | The (small) Medabot tosses out a portrait of a
| | Medabot, with one part highlighted, and an X
covers
| | the portrait, causing the Medabot to not be
able to
| | use that Medapart
ItrpChange | Interrupt | The Medabot changes one of its parts (the one
with
| | the ItrpChange ability) into a random
Interrupt part,
| | uses that random part, and changes the random
part
| | back into the original part
Laser | Shot | The Medabot gathers power, then blasts a thin
yellow
| | beam at the enemy, considered an Optic attack
Melt | Grapple | The Medabot runs and jumps, smacking the
enemy and
| | splashing red liquid on them, inflicts Flow
status
| | which deals damage during CRG/RAD
Missile | Shot | The Medabot shoots two short, thick missiles
at the
| | enemy, considered a Bomb attack
Napalm | Shot | The Medabot shoots one missile up at an
angle, the
| | missile falls on the enemy, considered a Bomb
attack
No Defense | Interrupt | The (small) Medabot tosses out an icon of a
Medabot
| | holding a shield, and an X covers the icon,
making
| | the afflicted Medabot unable to defend, even
if they
| | use Defend actions
No Escape | Interrupt | The (small) Medabot tosses out a running
person icon,
| | an X appears and hits the icon, afflicted
Medabot
| | can't evade
Press | Shot | The Medabot creates a large round object and
tosses
| | it up, it falls on the enemy, considered a
Gravity
| | attack
Pushover | Interrupt | The (small) Medabot throws a banana at an
enemy,
| | does very little damage, erases orders
Rapid Chrg | Support | The (small) Medabot creates an hourglass,
causes self
| | or an ally to immediately run to the center
or side
| | of the battlefield
Reactivate | Heal | The (small) Medabot creates small angel and
pushes it
| | into the dead Medabot, reactivating it with
the same
| | parts it had before it was deactivated, and
the
| | reactivated Medabot continues to do whatever
you told
| | it to do before it was deactivated
Recovery | Heal | The Medabot creates a star and pushes it into
the
| | targeted Medabot, healing Armor of hurt
Medaparts
Repair | Heal | The Medabot creates a star and pushes it into
the
| | targeted Medabot, bringing back destroyed
Medaparts
Rifle | Shot | The Medabot shoots one large bullet at an
enemy
Sacrifice | Shot | The Medabot raises its arms, creates a ghost
and
| | pushes it into the enemy, destroys own
Medapart
Scout | Support | The (small) Medabot uses a green beam,
increases
| | Power and ROS for self/allies
Shot Trap | Defend | The (small) Medabot tosses out a ball that
turns into
| | a long strip with axe-heads in it, hurts
Medabots
| | using Shoot or Aim Shot actions
Stability | Equip*3 | Protects the Medabot from status changes
(good/bad)
| | by being equipped, when used in battle the
(small)
| | Medabot tosses out a glass that purifies
(removes
| | statuses from) an ally
Strengthen | Equip*4 | Increases Power and ROS of all attacks when
equipped
Sword | Grapple | The Medabot runs forward and stabs the enemy
Team Form | Defend | The (small) Medabot tosses out a ball that
turns into
| | 3 gun turrets, enters into Team Form
TeamAttack | Defend | The Medabot creates 4 small colored balls,
tosses
| | them up, they fall onto 4 gun turrets pointed
at the
| | enemy, but needs Team Form to work
Thunder | Grapple | The Medabot runs forward and strikes the
enemy with a
| | lightning type attack that causes yellow
swirly lines
| | to appear on the target Medabot, causing the
Stop
| | status
Use Drain | Interrupt | The (small) Medabot tosses out a large bubble
that
| | drains the amount of uses of an opponent's
head
| | Medapart and gives those uses to the
originating
| | Medabot
Virus | Grapple | The Medabot runs and jumps, smacking the
enemy and
| | splashing them with purple liquid, inflicts
Movement
| | status which lowers ROS/Evade
Wave | Grapple | The Medabot runs forward and splashes the
enemy,
| | inflicts Bind status which slows down CRG/RAD
A quick note - Grapple actions are Strike and Berserk, and Shot
actions are
Shoot and Aim Shot.
Equip*1 = Support, works simply by equipping
Equip*2 = Interrupt, works simply by equipping
Equip*3 = Heal, works simply by equipping, but also has a second use
when
used as a weapon in battle
Equip*4 = Defend, works simply by equipping

2.4 Vehicles
------------
As you progress throughout the game you will get 4 vehicles. Three of
the
vehicles require specific Medabots to use, and one requires you to pass
a
certain point in the game before you can use it. You should notice the
Vehicle
option when you open the menu (the menu with Medawatch, Item, Vehicle,
and
Save). To use a vehicle, just go to the Vehicle menu, select the
Vehicle you
want to use, and press A. If the icon is grayed out (not displayed in
color)
then you can't use that vehicle. There are a few reasons why that could
be:
- The area you are at doesn't allow vehicles.
- You are already on a different vehicle, just get off it first by
selecting
it again.
- You don't have the complete Medabot built, just go build it
If at any time you lose the parts for you vehicles, you can go to the
Medabot
Research Lab and buy the parts. They cost quite a bit of money, so try
not to
lose them. Oh, the Lab is the building you start the game in, the one
with Dr.
Aki and his granddaughter Nae. The scientists who sell the parts are
the three
at the long control panel in the room right before Dr. Aki's. They only
sell
the parts after you get the initial vehicle, though.
The four vehicles are as follows:
Mini S. Wheel - Landmotor Medabot, a car, use almost anywhere to drive
around
Notes: no random Robattles while on Landmotor
Silver Locket - Necklace locket/rocket, allows you to travel back in
time
Notes: must beat the game to use this item
Wings of Wind - Femjet Medabot, a jet, use to fly to most places on
the map
Notes: a quick take off/drop off vehicle, can't use to
just
cruise around the world at high altitudes... oh
well
Periscope - Aquamar Medabot, a submarine, lets you swim if there
is water
Notes: you can swim anywhere there is water, even
inside
buildings that contain water

==================
3 Boss Strategies
==================

3.1 Erika
---------
(first time)
Erika's Medabot: Brass
Medal: ?
Vital Statistics: Part | HP | Ability
Variablehair | 45 | Scout (Support)
Pateri Vulcan | 25 | Chain Gun (Shoot)
Short Shot | 25 | Rifle (Aim Shot)
Flaregather | 45 | (none)

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Start the Robattle by using Scout, then follow up with Hammer. Brass
should
lose in no time. If you lose your Left Arm, use Sword instead. This
battle is
very easy. I recommend Scout so you hit harder and don't miss, and
Hammer
because of the Chain Reaction. Remember this strategy.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Start the Robattle by using Missile, and continue until you run out
of uses.
When that happens, use Chain Gun instead. If you lose that arm, or you
miss,
use Rifle. This battle is very easy. I recommend Missile because of the
high
Power, 100% ROS, and the Chain Reaction. Chain Gun has high Power, but
low ROS,
so it does miss a lot. Rifle has lower Power, but much higher ROS.
Remember
this strategy.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

(second time)
Erika's Medabot: Brass
Medal: ?
Vital Statistics: Part | HP | Ability
Variablehair | 45 | Scout (Support)
Pateri Vulcan | 25 | Chain Gun (Shoot)
Short Shot | 25 | Rifle (Aim Shot)
Flaregather | 45 | (none)
Erika's Medabot: Pretty Prime
Medal: ?
Vital Statistics: Part | HP | Ability
Reflect Mirror | 45 | CntrAttk (Defend)
Don't Move | 25 | Freeze (Strike)
Shine Shield | 85 | Defence (Defend)
Temple Master | 40 | (none)

Start the Robattle by using Scout, then follow up with Hammer/Missile


or
whatever else you have. Chain Gun works well too. Warbandit/Sumilodon
attack
parts (especially the Left Arm) are great in this battle. The Great Axe
(Kintaro Left Arm) is also good. Use your Medaforce if your gauge fills
up.
Pretty Prime has two bad actions (bad for you, anyway) - Freeze, which
is
similar to Thunder, and CntrAttk. If she uses CntrAttk switch to either
Medaforce (charge or use) or Shoot/Aim Shot attacks and make sure the
crosshairs target is on Brass. If you hit Pretty Prime while CntrAttk
is in
effect she will take NO damage and reflect the same exact move back
onto you,
with the same Power as your attack, and Chain Reaction if it was an
attack with
Chain Reaction. In other words, Rokusho's Hammer could kill himself due
to
CntrAttk, so be careful. The tactics for both versions are the same.

(third time)
Erika's Medabot: Brass
Medal: ?
Vital Statistics: Part | HP | Ability
Variablehair | 45 | Scout (Support)
Pateri Vulcan | 25 | Chain Gun (Shoot)
Short Shot | 25 | Rifle (Aim Shot)
Flaregather | 45 | (none)
Erika's Medabot: Pretty Prime
Medal: ?
Vital Statistics: Part | HP | Ability
Reflect Mirror | 45 | CntrAttk (Defend)
Don't Move | 25 | Freeze (Strike)
Shine Shield | 85 | Defence (Defend)
Temple Master | 40 | (none)
Erika's Medabot: Pretty Prime
Medal: ?
Vital Statistics: Part | HP | Ability
Reflect Mirror | 45 | CntrAttk (Defend)
Don't Move | 25 | Freeze (Strike)
Shine Shield | 85 | Defence (Defend)
Temple Master | 40 | (none)

Start the Robattle by using Scout, then follow up with Hammer/Missile


or
whatever else you have. Chain Gun works well too. Warbandit/Sumilodon
attack
parts (especially the Left Arm) are great in this battle. The Great Axe
(Kintaro Left Arm) is also good. Use your Medaforce if your gauge fills
up.
Pretty Prime has two bad actions (bad for you, anyway) - Freeze, which
is
similar to Thunder, and CntrAttk. If she uses CntrAttk switch to either
Medaforce (charge or use) or Shoot/Aim Shot attacks and make sure the
crosshairs target is on Brass. If you hit Pretty Prime while CntrAttk
is in
effect she will take NO damage and reflect the same exact move back
onto you,
with the same Power as your attack, and Chain Reaction if it was an
attack with
Chain Reaction. In other words, Rokusho's Hammer could kill himself due
to
CntrAttk, so be careful. The tactics for both versions are the same.
Equipping
the Victory Armor head (from Tankar) will protect you from the Freeze
status
Stop.

3.2 Sloan
---------
(first time)
Sloan's Medabot: Totalizer
Medal: Tortoise
Vital Statistics: Part | HP | Ability
Tyranolaser | 55 | Laser (Shoot)
Megalaser | 40 | Laser (Shoot)
Gigalaser | 40 | Laser (Aim Shot)
Rollertank | 120 | (none)

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Start the Robattle by using Scout, then follow up with Hammer. If you
lose
your Left Arm, use Sword instead. You should be able to break the legs
and at
least one arm, or both arms, before Totalizer even gets to attack.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Start the Robattle by using Chain Gun. After you destroy the feet, or
when
you get them weak (under 20 HP) switch to Missile until you run out.
Then go
back to Chain Gun, or use Rifle if you don't have your Submachinegun arm
anymore. Chain Gun is great for this battle because Totalizer is slow
and has
really low Evade.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

(second time)
Sloan's Medabot: Totalizer
Medal: Tortoise
Vital Statistics: Part | HP | Ability
Tyranolaser | 55 | Laser (Shoot)
Megalaser | 40 | Laser (Shoot)
Gigalaser | 40 | Laser (Aim Shot)
Rollertank | 120 | (none)
Sloan's Medabot: Fireflash
Medal: Kappa
Vital Statistics: Part | HP | Ability
Watergun | 45 | Anti-Sea (Shoot)
Shower | 40 | Anti-Sea (Shoot)
Klench | 40 | Anti-Sea (Shoot)
Luminous | 60 | (none)

Be sure and equip your lead Medabot with a CancelOptic part (from
Haniwa, a
random enemy in this area) and at least one Medabot with Anti-Sea. Use
Anti-Sea
to take care of Fireflash, and hit Tyranolaser with anything you have.
Scout if
you need higher ROS (if you miss). This battle is very easy, much
easier than
the first time.

(all other times)


Sloan's Medabot: Totalizer
Medal: Tortoise
Vital Statistics: Part | HP | Ability
Tyranolaser | 55 | Laser (Shoot)
Megalaser | 40 | Laser (Shoot)
Gigalaser | 40 | Laser (Aim Shot)
Rollertank | 120 | (none)
Sloan's Medabot: Fireflash
Medal: Kappa
Vital Statistics: Part | HP | Ability
Watergun | 45 | Anti-Sea (Shoot)
Shower | 40 | Anti-Sea (Shoot)
Klench | 40 | Anti-Sea (Shoot)
Luminous | 60 | (none)
Sloan's Medabot: Fireflash
Medal: Kappa
Vital Statistics: Part | HP | Ability
Watergun | 45 | Anti-Sea (Shoot)
Shower | 40 | Anti-Sea (Shoot)
Klench | 40 | Anti-Sea (Shoot)
Luminous | 60 | (none)

Be sure and equip at least one Medabot with Anti-Sea. Use Anti-Sea to
take
care of Fireflash, and hit Tyranolaser with anything you have. Scout if
you
need higher ROS (if you miss). This battle is very easy, much easier
than the
first time. By now you should have enough speed and power to end this
Robattle
without taking any damage.

3.3 Spyke
---------
(first time)
Spyke's Medabot: Cyandog
Medal: ?
Vital Statistics: Part | HP | Ability
Linear Cannon | 45 | Rifle (Shoot)
Snipe Rifle | 40 | Rifle (Shoot)
Assault | 40 | Rifle (Aim Shot)
Gunner | 50 | (none)

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Start the Robattle by using Scout, then follow up with Hammer. If you
lose
your Left Arm, use Sword instead. Cyandog is faster than Totalizer, but
far
less powerful. Just keep Hammering him and he should fall.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Start with either Chain Gun or Missile. Continue using either, or
alternating
between the two. Cyandog is faster than Totalizer, but less powerful,
and
should die pretty quick. This battle is actually easier than the
Sloan/Totalizer Robattle.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

(second time)
Spyke's Medabot: Cyandog
Medal: ?
Vital Statistics: Part | HP | Ability
Linear Cannon | 45 | Rifle (Shoot)
Snipe Rifle | 40 | Rifle (Shoot)
Assault | 40 | Rifle (Aim Shot)
Gunner | 50 | (none)
Spyke's Medabot: Mantaprey
Medal: Cat
Vital Statistics: Part | HP | Ability
Kataki | 15 | Sword (Strike)
Kamakubi | 20 | Sword (Strike)
Kubikiri | 20 | Sword (Berserk)
Kamaki | 15 | (none)

This is an easy Robattle, just use whatever you have. Start with
Scout and
follow up with any Shoot/Aim Shot or Strike/Berserk attack. Mantaprey
has very
low HP so any Chain Reaction attack should take care of him quickly.
Cyandog
was never hard, and your 3 Medabots should be able to defeat him, even
if you
ignore Mantaprey.

(all other times)


Spyke's Medabot: Cyandog
Medal: ?
Vital Statistics: Part | HP | Ability
Linear Cannon | 45 | Rifle (Shoot)
Snipe Rifle | 40 | Rifle (Shoot)
Assault | 40 | Rifle (Aim Shot)
Gunner | 50 | (none)
Spyke's Medabot: Mantaprey
Medal: Cat
Vital Statistics: Part | HP | Ability
Kataki | 15 | Sword (Strike)
Kamakubi | 20 | Sword (Strike)
Kubikiri | 20 | Sword (Berserk)
Kamaki | 15 | (none)
Spyke's Medabot: Mantaprey
Medal: Cat
Vital Statistics: Part | HP | Ability
Kataki | 15 | Sword (Strike)
Kamakubi | 20 | Sword (Strike)
Kubikiri | 20 | Sword (Berserk)
Kamaki | 15 | (none)

Use the same strategy as the second encounter. Mantaprey is still


just as
weak as before, and Cyandog hasn't changed either. This Robattle
shouldn't take
long to end.

3.4 Samantha
------------
(first time)
Samantha's Medabot: Peppercat
Medal: Queen
Vital Statistics: Part | HP | Ability
Lightcircuit | 30 | Thunder (Strike)
Lightjump | 25 | Thunder (Strike)
Light Blow | 25 | Thunder (Berserk)
Quick Alert | 40 | (none)

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Start the Robattle by using Scout, then follow up with Hammer. If you
lose
your Left Arm, use Sword instead. Watch out for Peppercat's Thunder
(although
there is nothing you can do), it will cause your Medabot to Stop
momentarily.
Persistence pays off, and you will win eventually.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Start the Robattle by using Missile, and continue until you run out
of uses.
At that point the Robattle should be over, if not just use Rifle. Watch
out for
Peppercat's Thunder (although there is nothing you can do), it will
cause your
Medabot to Stop momentarily. Persistence pays off, and you will win
eventually.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

(all remaining times)


Samantha's Medabot: Peppercat
Medal: Queen
Vital Statistics: Part | HP | Ability
Lightcircuit | 30 | Thunder (Strike)
Lightjump | 25 | Thunder (Strike)
Light Blow | 25 | Thunder (Berserk)
Quick Alert | 40 | (none)
Samantha's Medabot: Redlace
Medal: Spider
Vital Statistics: Part | HP | Ability
Hat Trick | 50 | Shot Trap (Defend)
Globe Trick | 45 | Shot Trap (Defend)
Bangle Trick | 45 | Shot Trap (Defend)
Floater | 70 | (none)
Samantha's Medabot: Redlace
Medal: Spider
Vital Statistics: Part | HP | Ability
Hat Trick | 50 | Shot Trap (Defend)
Globe Trick | 45 | Shot Trap (Defend)
Bangle Trick | 45 | Shot Trap (Defend)
Floater | 70 | (none)

Peppercat still has the Thunder move, which can paralyze your
Medabots.
Equipping the Victory Armor head part will help. Redlace has higher
armor
ratings than Peppercat, and a deadly Shot Trap (deadly for Metabee,
anyway).
Metabee players should use Metabee's Medaforce, since it isn't affected
by Shot
Trap. Rokusho players should stay away from shooting type Medaparts.

3.5 Koji
--------
(first time)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Koji's Medabot: Warbandit
Medal: ?
Vital Statistics: Part | HP | Ability
Tension Up | 50 | Boost Chrg (Support)
Shoot Barrel | 30 | Rifle (Aim Shot)
Range Shooter | 30 | Chain Gun (Shoot)
Abductor | 45 | (none)
This guy isn't any problem at all. Just use the same basic strategy
of Scout,
Hammer, Hammer, Hammer... If your left arm breaks use Sword instead.
Warbandit
will use shooting attacks, but those shouldn't hurt too much. He
usually starts
off by speeding himself up, but you should be able to take him down in
4-5
hits. Warbandit is the easiest of Koji's two Medabots.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Koji's Medabot: Sumilodon
Medal: Cat
Vital Statistics: Part | HP | Ability
Hunter | 50 | Shot Trap (Defend)
Flexsorsword | 30 | Sword (Berserk)
Straw Hammer | 30 | Hammer (Strike)
Sharpedge | 45 | (none)

Start off with Chain Gun. Sumilodon likes to start off with Shot
Trap, which
will hurt you if you use any Shoot or Aim Shot attacks. Don't be scared,
though. Follow up with 4 Missiles, and if he isn't out of commission
yet use
your Medaforce (if your gauge is full). Also, as soon as your Medaforce
gauge
is full (80 points) use your Medaforce, even if you still have Missiles
left. I
was able to take this guy out in 4-5 hits. Sumilodon is the hardest of
Koji's
two Medabots.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

(second time)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Koji's Medabot: Warbandit
Medal: ?
Vital Statistics: Part | HP | Ability
Tension Up | 50 | Boost Chrg (Support)
Shoot Barrel | 30 | Rifle (Aim Shot)
Range Shooter | 30 | Chain Gun (Shoot)
Abductor | 45 | (none)
Koji's Medabot: Rockflower
Medal: Rabbit
Vital Statistics: Part | HP | Ability
Blank Look | 55 | Boost Chrg (Support)
Leaves | 50 | Boost Chrg (Support)
Stem | 50 | Boost Chrg (Support)
Fiyun Ball | 80 | (none)

This guy still isn't any problem at all. Just use the same basic
strategy,
totally ignoring Rockflower. All Rockflower does is Boost Chrg, which
increases
Koji's Medabots' speed, but Rockflower won't attack at all, so all you
have to
worry about is Warbandit... This is still the easiest of Koji's two
teams.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Koji's Medabot: Sumilodon
Medal: Cat
Vital Statistics: Part | HP | Ability
Hunter | 50 | Shot Trap (Defend)
Flexsorsword | 30 | Sword (Berserk)
Straw Hammer | 30 | Hammer (Strike)
Sharpedge | 45 | (none)
Koji's Medabot: Rockflower
Medal: Rabbit
Vital Statistics: Part | HP | Ability
Blank Look | 55 | Boost Chrg (Support)
Leaves | 50 | Boost Chrg (Support)
Stem | 50 | Boost Chrg (Support)
Fiyun Ball | 80 | (none)

This guy can still hurt. But don't worry, the partner is pathetic.
Just use
the same basic strategy, totally ignoring Rockflower. All Rockflower
does is
Boost Chrg, which increases Koji's Medabots' speed, but Rockflower
won't attack
at all, so all you have to worry about is Sumilodon... A faster
Sumilodon is a
harder Sumilodon, but you have 3 and he only has 2...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

(most times after)


---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Koji's Medabot: Warbandit
Medal: ?
Vital Statistics: Part | HP | Ability
Tension Up | 50 | Boost Chrg (Support)
Shoot Barrel | 30 | Rifle (Aim Shot)
Range Shooter | 30 | Chain Gun (Shoot)
Abductor | 45 | (none)
Koji's Medabot: Rockflower
Medal: Rabbit
Vital Statistics: Part | HP | Ability
Blank Look | 55 | Boost Chrg (Support)
Leaves | 50 | Boost Chrg (Support)
Stem | 50 | Boost Chrg (Support)
Fiyun Ball | 80 | (none)
Koji's Medabot: Rockflower
Medal: Rabbit
Vital Statistics: Part | HP | Ability
Blank Look | 55 | Boost Chrg (Support)
Leaves | 50 | Boost Chrg (Support)
Stem | 50 | Boost Chrg (Support)
Fiyun Ball | 80 | (none)

This guy still isn't any problem at all. Just use the same basic
strategy,
totally ignoring the Rockflowers. Koji isn't a problem at all from now
on...
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Koji's Medabot: Sumilodon
Medal: Cat
Vital Statistics: Part | HP | Ability
Hunter | 50 | Shot Trap (Defend)
Flexsorsword | 30 | Sword (Berserk)
Straw Hammer | 30 | Hammer (Strike)
Sharpedge | 45 | (none)
Koji's Medabot: Rockflower
Medal: Rabbit
Vital Statistics: Part | HP | Ability
Blank Look | 55 | Boost Chrg (Support)
Leaves | 50 | Boost Chrg (Support)
Stem | 50 | Boost Chrg (Support)
Fiyun Ball | 80 | (none)
Koji's Medabot: Rockflower
Medal: Rabbit
Vital Statistics: Part | HP | Ability
Blank Look | 55 | Boost Chrg (Support)
Leaves | 50 | Boost Chrg (Support)
Stem | 50 | Boost Chrg (Support)
Fiyun Ball | 80 | (none)

This guy can still hurt. Just use the same basic strategy, totally
ignoring
the Rockflowers. Adding one more Rockflower didn't do Koji any good.
Rockflower
still doesn't attack. This is an easy Robattle...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

(special)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Koji's Medabot: Warbandit
Medal: ?
Vital Statistics: Part | HP | Ability
Tension Up | 50 | Boost Chrg (Support)
Shoot Barrel | 30 | Rifle (Aim Shot)
Range Shooter | 30 | Chain Gun (Shoot)
Abductor | 45 | (none)
Koji's Medabot: Black Ram
Medal: Devil
Vital Statistics: Part | HP | Ability
Devil Body | 55 | Hammer (Berserk)
Devil Hand | 30 | Hammer (Berserk)
Devil Arm | 30 | Hammer (Berserk)
Devil Leg | 55 | (none)
Koji's Medabot: Black Ram
Medal: Devil
Vital Statistics: Part | HP | Ability
Devil Body | 55 | Hammer (Berserk)
Devil Hand | 30 | Hammer (Berserk)
Devil Arm | 30 | Hammer (Berserk)
Devil Leg | 55 | (none)

Talk about cheap, Koji has changed Medabots!!! The new Medabots are
much more
dangerous than Rockflower ever was. Now you have to watch out for
Hammer as
well as Warbandit's attacks... By this time, however, this shouldn't be
a
problem to you.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Koji's Medabot: Sumilodon
Medal: Cat
Vital Statistics: Part | HP | Ability
Hunter | 50 | Shot Trap (Defend)
Flexsorsword | 30 | Sword (Berserk)
Straw Hammer | 30 | Hammer (Strike)
Sharpedge | 45 | (none)
Koji's Medabot: Black Ram
Medal: Devil
Vital Statistics: Part | HP | Ability
Devil Body | 55 | Hammer (Berserk)
Devil Hand | 30 | Hammer (Berserk)
Devil Arm | 30 | Hammer (Berserk)
Devil Leg | 55 | (none)
Koji's Medabot: Black Ram
Medal: Devil
Vital Statistics: Part | HP | Ability
Devil Body | 55 | Hammer (Berserk)
Devil Hand | 30 | Hammer (Berserk)
Devil Arm | 30 | Hammer (Berserk)
Devil Leg | 55 | (none)

Talk about cheap, Koji has changed Medabots!!! The new Medabots are
much more
dangerous than Rockflower ever was. Now you have to watch out for
Hammer as
well as Sumilodon's attacks... By this time, however, this shouldn't be
a
problem to you.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

3.6 Rubberobo A
---------------
(first time)
Rubberobo A's Medabot: Foxuno
Medal: Cat
Vital Statistics: Part | HP | Ability
Foxarmor | 35 | Break (Shoot)
Fencing | 30 | Sword (Strike)
Rapier | 30 | Sword (Berserk)
Hakama | 40 | (none)

This guy is so easy... Just use Chain Gun/Missile or Scout/Hammer, as


usual,
and this will only take 3-5 rounds. His attacks are somewhat lacking in
power,
so it isn't really anything to be concerned about.

(all other times)


Rubberobo A's Medabot: Foxuno
Medal: Cat
Vital Statistics: Part | HP | Ability
Foxarmor | 35 | Break (Shoot)
Fencing | 30 | Sword (Strike)
Rapier | 30 | Sword (Berserk)
Hakama | 40 | (none)
Rubberobo A's Medabot: Gorem
Medal: Ghost
Vital Statistics: Part | HP | Ability
Head Shutter | 70 | CancelBomb (Interrupt)
Hand Shutter | 65 | CancelBomb (Interrupt)
Arm Shutter | 65 | CancelBomb (Interrupt)
Blow Up | 75 | (none)
Rubberobo A's Medabot: Haniwa
Medal: Ghost
Vital Statistics: Part | HP | Ability
Clay Flash | 70 | CancelOptic (Interrupt)
Hand Flash | 65 | CancelOptic (Interrupt)
Arm Flash | 65 | CancelOptic (Interrupt)
Teacup | 75 | (none)
Other than the addition of two worthless Medabots, this guy is the
same as
before.

3.7 Rubberobo B
---------------
(first time)
Rubberobo B's Medabot: Magdosnake
Medal: Snake
Vital Statistics: Part | HP | Ability
Cobrara | 35 | Virus (Strike)
Changer | 30 | Virus (Strike)
Snakebite | 30 | Virus (Berserk)
Slither | 20 | (none)
Rubberobo B's Medabot: Gorem
Medal: Ghost
Vital Statistics: Part | HP | Ability
Head Shutter | 70 | CancelBomb (Interrupt)
Hand Shutter | 65 | CancelBomb (Interrupt)
Arm Shutter | 65 | CancelBomb (Interrupt)
Blow Up | 75 | (none)

This guy is also easy... Just use Chain Gun/Missile or Scout/Hammer,


as
usual. Magdosnake is the only one that attacks, but his attacks cause
Movement
status, which lowers ROS/Evade. Equipping a Medabot with the Victory
Armor head
(if you have it) will protect you, although you will still take damage.
Also,
make sure you DON'T target Gorem with ANY Bomb type attacks, such as
Missile or
Napalm. At this point you should only have 1 Bomb attack, Missile, and
only if
you are playing Metabee. Other than that, the strategy is the same for
both
games.

(second time)
Rubberobo B's Medabot: Magdosnake
Medal: Snake
Vital Statistics: Part | HP | Ability
Cobrara | 35 | Virus (Strike)
Changer | 30 | Virus (Strike)
Snakebite | 30 | Virus (Berserk)
Slither | 20 | (none)
Rubberobo B's Medabot: Gorem
Medal: Ghost
Vital Statistics: Part | HP | Ability
Head Shutter | 70 | CancelBomb (Interrupt)
Hand Shutter | 65 | CancelBomb (Interrupt)
Arm Shutter | 65 | CancelBomb (Interrupt)
Blow Up | 75 | (none)
Rubberobo B's Medabot: Haniwa
Medal: Ghost
Vital Statistics: Part | HP | Ability
Clay Flash | 70 | CancelOptic (Interrupt)
Hand Flash | 65 | CancelOptic (Interrupt)
Arm Flash | 65 | CancelOptic (Interrupt)
Teacup | 75 | (none)

This guy is still easy... He only has one extra Medabot. Just target
Magdosnake and forget about the other two. By the time you get to this
point
you've had so much experience with Rubberobo's that this isn't even a
boss
battle.

3.8 Rubberobo C
---------------
Rubberobo C's Medabot: Flatstick
Medal: Snake
Vital Statistics: Part | HP | Ability
Slipper | 45 | Bug (Strike)
Accident | 40 | Bug (Strike)
Troubler | 40 | Bug (Berserk)
Speartail | 70 | (none)
Rubberobo C's Medabot: Haniwa
Medal: Ghost
Vital Statistics: Part | HP | Ability
Clay Flash | 70 | CancelOptic (Interrupt)
Hand Flash | 65 | CancelOptic (Interrupt)
Arm Flash | 65 | CancelOptic (Interrupt)
Teacup | 75 | (none)

Strategy is simple, just use Anti-Sea in this battle. It helps if you


equipped Sea legs and an Accel Chrg Medapart such as Go-Up or Rise-Up.
Also,
protect yourself from the Bug status by equipping the Victory Armor
head. This
is a very easy battle. Just don't attack Haniwa with Beam or Laser
attacks.

3.9 Karin
---------
(first time)
Karin's Medabot: Neutranurse
Medal: Mermaid
Vital Statistics: Part | HP | Ability
Holy Helm | 45 | Full Block (Defend)
Donor | 40 | Auto-Recovery (Heal)
Translate | 40 | Auto-Recovery (Heal)
Petticoat | 40 | (none)
Karin's Medabot: Sailormate
Medal: ?
Vital Statistics: Part | HP | Ability
Fight Oneshot | 45 | Scout (Support)
Machinegun | 25 | Chain Gun (Shoot)
Magnum | 25 | Rifle (Aim Shot)
Mini-Scout | 45 | (none)

As long as you remembered to change your leg types back to Multi-


Legged you
will win with no problems. Just hit fast and hard, trying to target
Neutranurse
and trying to ignore Sailormate. Anything will work here, but as always
something with high Power, low CRG/RAD, and Chain Reaction attributes
will be
best. Also, Medaforces could help, although I usually end this battle
before my
gauge fills up... Oh, try to win Neutranurse parts, since Sailormate
becomes a
common enemy later on (very soon, actually).

(all other times)


Karin's Medabot: Neutranurse
Medal: Mermaid
Vital Statistics: Part | HP | Ability
Holy Helm | 45 | Full Block (Defend)
Donor | 40 | Auto-Recovery (Heal)
Translate | 40 | Auto-Recovery (Heal)
Petticoat | 40 | (none)
Karin's Medabot: Sailormate
Medal: ?
Vital Statistics: Part | HP | Ability
Fight Oneshot | 45 | Scout (Support)
Machinegun | 25 | Chain Gun (Shoot)
Magnum | 25 | Rifle (Aim Shot)
Mini-Scout | 45 | (none)

Karin's Medabot: Draken


Medal: Unicorn
Vital Statistics: Part | HP | Ability
Appealsound | 15 | Force Bind (Interrupt)
Sidemuffler | 10 | Force Bind (Interrupt)
Silencer | 10 | Force Bind (Interrupt)
Singer | 35 | (none)

Just use the same strategy as the previous Karin Robattle, but add
Anti-Air
to deal with the new Medabot, Draken. Other than that, the strategy is
the same
as before.

3.10 Squidguts
--------------
(first time)
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Squidguts' Medabot: Aviking
Medal: Devil
Vital Statistics: Part | HP | Ability
Enticed | 35 | Missile (Aim Shot)
Burst | 25 | Sacrifice (Aim Shot)
Pro-Fence | 25 | Sacrifice (Aim Shot)
Depth-Sole | 75 | (none)
Squidguts' Medabot: Aviking
Medal: Devil
Vital Statistics: Part | HP | Ability
Enticed | 35 | Missile (Aim Shot)
Burst | 25 | Sacrifice (Aim Shot)
Pro-Fence | 25 | Sacrifice (Aim Shot)
Depth-Sole | 75 | (none)
Squidguts is mean, and he means business. Watch out for Sacrifice, it
can do
massive damage in a short amount of time. Thankfully, Sacrifice
destroys the
arm of Aviking... But that means each Aviking can use Sacrifice 2
times, for a
total of 4 times... That is 4 times too many, in my opinion. If you
have fast
Medabots with Anti-Sea, now is the time to use them. Just blast away
with all
the Anti-Sea attacks you have until you win.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Squidguts' Medabot: Dashbutton
Medal: Knight
Vital Statistics: Part | HP | Ability
Switching | 90 | Full Block (Defend)
Right-Ing | 100 | Defence (Defend)
Leftup | 100 | Defence (Defend)
Burly | 140 | (none)
Squidguts' Medabot: Giggly Jelly
Medal: Jellyfish
Vital Statistics: Part | HP | Ability
Missile Base | 45 | Missile (Shoot)
Intermissile | 40 | Missile (Shoot)
Guidemissile | 40 | Missile (Aim Shot)
Limptank | 120 | (none)

Equipping a CancelBomb part on your leader (or all 3 Medabots) will


help.
Giggly Jelly only has one move, Missile. Dashbutton and Giggly Jelly
both have
a ton of HP, so this may take a while. Shoot or Aim Shot attacks are
best in
this Robattle. If/when Dashbutton uses Full Block just use any type of
shooting
attack, and make sure the crosshairs target him, not Giggly Jelly.
Dashbutton
actually makes this fight easier on you by using Defence, forcing you
to attack
him. How convenient.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

(all other times)


---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Squidguts' Medabot: Aviking
Medal: Devil
Vital Statistics: Part | HP | Ability
Enticed | 35 | Missile (Aim Shot)
Burst | 25 | Sacrifice (Aim Shot)
Pro-Fence | 25 | Sacrifice (Aim Shot)
Depth-Sole | 75 | (none)
Squidguts' Medabot: Aviking
Medal: Devil
Vital Statistics: Part | HP | Ability
Enticed | 35 | Missile (Aim Shot)
Burst | 25 | Sacrifice (Aim Shot)
Pro-Fence | 25 | Sacrifice (Aim Shot)
Depth-Sole | 75 | (none)
Squidguts' Medabot: Aviking
Medal: Devil
Vital Statistics: Part | HP | Ability
Enticed | 35 | Missile (Aim Shot)
Burst | 25 | Sacrifice (Aim Shot)
Pro-Fence | 25 | Sacrifice (Aim Shot)
Depth-Sole | 75 | (none)

Squidguts is just as difficult as ever. Use Anti-Sea attacks on your


fastest
Medabots. You may also want to equip at least one Gorem part on each
Medabot,
to prevent any damage from Aviking's Missile attacks, if the Avikings
ever use
Missile...
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Squidguts' Medabot: Dashbutton
Medal: Knight
Vital Statistics: Part | HP | Ability
Switching | 90 | Full Block (Defend)
Right-Ing | 100 | Defence (Defend)
Leftup | 100 | Defence (Defend)
Burly | 140 | (none)
Squidguts' Medabot: Giggly Jelly
Medal: Jellyfish
Vital Statistics: Part | HP | Ability
Missile Base | 45 | Missile (Shoot)
Intermissile | 40 | Missile (Shoot)
Guidemissile | 40 | Missile (Aim Shot)
Limptank | 120 | (none)
Squidguts' Medabot: Giggly Jelly
Medal: Jellyfish
Vital Statistics: Part | HP | Ability
Missile Base | 45 | Missile (Shoot)
Intermissile | 40 | Missile (Shoot)
Guidemissile | 40 | Missile (Aim Shot)
Limptank | 120 | (none)

Take the strategy from the previous encounter, and add one extra
Giggly
Jelly. This Robattle is still not a challenge AT ALL. The only thing
that could
possibly mess you up is if Giggly Jelly used a Medaforce to attack you,
which
is highly unlikely.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

3.11 Ryo
--------
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Ryo's Medabot: Spiralle
Medal: Cat
Vital Statistics: Part | HP | Ability
Maxima Pouch | 60 | Sword (Strike)
Maxima Sword | 55 | Sword (Strike)
Maxima Drill | 55 | Sword (Berserk)
First Wave | 60 | (none)
Ryo's Medabot: Spiralle
Medal: Cat
Vital Statistics: Part | HP | Ability
Maxima Pouch | 60 | Sword (Strike)
Maxima Sword | 55 | Sword (Strike)
Maxima Drill | 55 | Sword (Berserk)
First Wave | 60 | (none)
Ryo's Medabot: Spiralle
Medal: Cat
Vital Statistics: Part | HP | Ability
Maxima Pouch | 60 | Sword (Strike)
Maxima Sword | 55 | Sword (Strike)
Maxima Drill | 55 | Sword (Berserk)
First Wave | 60 | (none)

(strategy coming soon)


---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

3.12 Tequonic
-------------
==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Tequoinic's Medabot: Sabotina
Medal: ?
Vital Statistics: Part | HP | Ability
Sombrero | 40 | Chain Gun (Shoot)
Spiky Gun | 35 | Chain Gun (Shoot)
Needle Gun | 35 | Chain Gun (Aim Shot)
Right-A-Way | 55 | (none)
Tequoinic's Medabot: Sabotina
Medal: ?
Vital Statistics: Part | HP | Ability
Sombrero | 40 | Chain Gun (Shoot)
Spiky Gun | 35 | Chain Gun (Shoot)
Needle Gun | 35 | Chain Gun (Aim Shot)
Right-A-Way | 55 | (none)
Tequoinic's Medabot: Sabotina
Medal: ?
Vital Statistics: Part | HP | Ability
Sombrero | 40 | Chain Gun (Shoot)
Spiky Gun | 35 | Chain Gun (Shoot)
Needle Gun | 35 | Chain Gun (Aim Shot)
Right-A-Way | 55 | (none)

This guy isn't too hard. Just use any attack and he will go down
quickly. Use
Shot Trap if you have it, it will make the battle that much faster.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

3.13 Rubberobo D
----------------
Rubberobo D's Medabot: Magiclown
Medal: Jellyfish
Vital Statistics: Part | HP | Ability
Finale | 55 | Stability (Heal)
Carnival | 35 | Missile (Shoot)
Festival | 35 | Missile (Aim Shot)
Balance-Ball | 45 | (none)
Rubberobo D's Medabot: Gorem
Medal: Ghost
Vital Statistics: Part | HP | Ability
Head Shutter | 70 | CancelBomb (Interrupt)
Hand Shutter | 65 | CancelBomb (Interrupt)
Arm Shutter | 65 | CancelBomb (Interrupt)
Blow Up | 75 | (none)

This is a very easy Robattle. Just equip a few Gorem parts on your
Medabots
and you won't have any problems. Hit Magiclown with anything you have
equipped
and this will end quickly. Just don't use Missile on Gorem...

3.14 Prince Kir


---------------
Prince Kir's Medabot: Redmatador
Medal: Knight
Vital Statistics: Part | HP | Ability
Body Attack | 50 | Full Block (Defend)
Saber | 40 | Sword (Strike)
Mant Shield | 60 | Defence (Defend)
Dash Attack | 30 | (none)
Prince Kir's Medabot: Redmatador
Medal: Knight
Vital Statistics: Part | HP | Ability
Body Attack | 50 | Full Block (Defend)
Saber | 40 | Sword (Strike)
Mant Shield | 60 | Defence (Defend)
Dash Attack | 30 | (none)
Prince Kir's Medabot: Redmatador
Medal: Knight
Vital Statistics: Part | HP | Ability
Body Attack | 50 | Full Block (Defend)
Saber | 40 | Sword (Strike)
Mant Shield | 60 | Defence (Defend)
Dash Attack | 30 | (none)

This guy only has one type of Medabot. Grap Trap is great here if
Redmatador
chooses to attack. If Redmatador uses Full Block the only thing you can
do is
use Medaforces or Shoot/Aim Shot attacks targeting the Medabot using
Full
Block. Rokusho players can use Face Lantern's parts to prevent Red
Matador from
effectively using Defend parts...

3.15 Shandy
-----------
Shandy's Medabot: Kingpharaoh
Medal: Bear
Vital Statistics: Part | HP | Ability
Grand Bomb | 45 | Napalm (Shoot)
Black Hall | 40 | Press (Shoot)
Dark Hall | 40 | Press (Aim Shot)
Sit Down | 130 | (none)
Shandy's Medabot: Kingpharaoh
Medal: Bear
Vital Statistics: Part | HP | Ability
Grand Bomb | 45 | Napalm (Shoot)
Black Hall | 40 | Press (Shoot)
Dark Hall | 40 | Press (Aim Shot)
Sit Down | 130 | (none)
Shandy's Medabot: Kingpharaoh
Medal: Bear
Vital Statistics: Part | HP | Ability
Grand Bomb | 45 | Napalm (Shoot)
Black Hall | 40 | Press (Shoot)
Dark Hall | 40 | Press (Aim Shot)
Sit Down | 130 | (none)

The best strategy is to equip a Gorem part to block the Napalm, and
use Shot
Trap if you have it. Using the Bear Medal's second Medaforce also
helps, for
Metabee players. Thankfully these Medabots are really slow, especially
once you
remove the legs.

3.16 Spumoni
------------
Spumoni's Medabot: Auroraqueen
Medal: Queen
Vital Statistics: Part | HP | Ability
Blizzard | 30 | Freeze (Strike)
Ice | 25 | Freeze (Strike)
Freeze | 25 | Freeze (Berserk)
Sled | 35 | (none)
Spumoni's Medabot: Auroraqueen
Medal: Queen
Vital Statistics: Part | HP | Ability
Blizzard | 30 | Freeze (Strike)
Ice | 25 | Freeze (Strike)
Freeze | 25 | Freeze (Berserk)
Sled | 35 | (none)
Spumoni's Medabot: Auroraqueen
Medal: Queen
Vital Statistics: Part | HP | Ability
Blizzard | 30 | Freeze (Strike)
Ice | 25 | Freeze (Strike)
Freeze | 25 | Freeze (Berserk)
Sled | 35 | (none)

Protect yourself from the frozen status Stop by using the Victory
Armor head.
Grap Trap helps too. These 'bots aren't anything to really worry about,
other
than that horrible Freeze. This is a very easy battle.

3.17 Joe Swihan


---------------
Joe Swihan's Medabot: Wigwamo
Medal: Phoenix
Vital Statistics: Part | HP | Ability
Acid Con | 35 | Melt (Strike)
Acid Bomb | 30 | Melt (Strike)
Acid Rain | 30 | Melt (Berserk)
Repeatastep | 45 | (none)
Joe Swihan's Medabot: Wigwamo
Medal: Phoenix
Vital Statistics: Part | HP | Ability
Acid Con | 35 | Melt (Strike)
Acid Bomb | 30 | Melt (Strike)
Acid Rain | 30 | Melt (Berserk)
Repeatastep | 45 | (none)
Joe Swihan's Medabot: Wigwamo
Medal: Phoenix
Vital Statistics: Part | HP | Ability
Acid Con | 35 | Melt (Strike)
Acid Bomb | 30 | Melt (Strike)
Acid Rain | 30 | Melt (Berserk)
Repeatastep | 45 | (none)

As always when dealing with abnormal statuses equip the Victory Armor
head.
Wigwamo's attacks deal Flow damage, and are all Grapple based, so Grap
Trap is
great as well. Using the Phoenix Medal's second Medaforce (Rokusho
players) is
also a good idea.

3.18 Dr. Armond


---------------
(first time)
Dr. Armond's Medabot: Bayonet
Medal: ?
Vital Statistics: Part | HP | Ability
Reaction Bomb | 45 | Missile (Shoot)
Revolven | 40 | Rifle (Shoot)
Sumachingun | 40 | Chain Gun (Aim Shot)
Ochitsukan | 50 | (none)
Dr. Armond's Medabot: Zorin
Medal: Cat
Vital Statistics: Part | HP | Ability
Broad Antenna | 65 | Scout (Support)
Shin-Sword | 30 | Sword (Strike)
Bee-Bee Hammer | 30 | Hammer (Berserk)
Tatakawa | 50 | (none)
Dr. Armond's Medabot: Zorin
Medal: Cat
Vital Statistics: Part | HP | Ability
Broad Antenna | 65 | Scout (Support)
Shin-Sword | 30 | Sword (Strike)
Bee-Bee Hammer | 30 | Hammer (Berserk)
Tatakawa | 50 | (none)

Can you say "Cool Medabots" and "tough battle" at the same time?
That's what
this Robattle is. Grap Trap will help with Zorin, causing it damage
each time
it attacks. Gorem parts can protect you from Bayonet's Missiles, which
it
seldom uses. Shot Trap (for Metabee players) can help with Bayonet,
causing it
damage anytime it attacks. Scout if you need it, and use high-powered
attacks,
preferably with Chain Reaction. Medaforces will help greatly in this
battle.
Oh, try to win the parts opposite to your version (i.e. Bayonet parts
for
Rokusho players, and Zorin parts for Metabee players). I know this
sounds
stupid, and you'd rather get the parts that would improve your first
Medabot
(Rokusho/Metabee), but you really need to get the opposite parts. See
"Partsun
Rally" and check the prize for the exact reason why...

(second time)
Dr. Armond's Medabot: Zorin
Medal: Cat
Vital Statistics: Part | HP | Ability
Broad Antenna | 65 | Scout (Support)
Shin-Sword | 30 | Sword (Strike)
Bee-Bee Hammer | 30 | Hammer (Berserk)
Tatakawa | 50 | (none)
Dr. Armond's Medabot: Bayonet
Medal: ?
Vital Statistics: Part | HP | Ability
Reaction Bomb | 45 | Missile (Shoot)
Revolven | 40 | Rifle (Shoot)
Sumachingun | 40 | Chain Gun (Aim Shot)
Ochitsukan | 50 | (none)
Dr. Armond's Medabot: Bayonet
Medal: ?
Vital Statistics: Part | HP | Ability
Reaction Bomb | 45 | Missile (Shoot)
Revolven | 40 | Rifle (Shoot)
Sumachingun | 40 | Chain Gun (Aim Shot)
Ochitsukan | 50 | (none)
This time around he's using the opposite team, with his grappler in
the lead
and two shooters for backup. Use Grap Trap for an easy win. Other than
that,
just hit fast, hard, and often. This shouldn't be too difficult,
considering
how far into the game you are and how many great parts you already have
collected... Metabee players have an easier time with this battle, since
Metabee naturally targets grapplers (such as Zorin). Once again, try to
win the
opposite parts (Metabee players try to win Zorin parts, Rokusho players
try to
win Bayonet parts).

(third time and most times after)


Dr. Armond's Medabot: Robo-Emperor
Medal: Bear
Vital Statistics: Part | HP | Ability
Deathblast | 70 | Press (Aim Shot)
Deathbomb | 60 | Napalm (Aim Shot)
Deathbeam | 60 | Beam (Aim Shot)
Spaghetti | 70 | (none)
Dr. Armond's Medabot: Bayonet
Medal: ?
Vital Statistics: Part | HP | Ability
Reaction Bomb | 45 | Missile (Shoot)
Revolven | 40 | Rifle (Shoot)
Sumachingun | 40 | Chain Gun (Aim Shot)
Ochitsukan | 50 | (none)
Dr. Armond's Medabot: Zorin
Medal: Cat
Vital Statistics: Part | HP | Ability
Broad Antenna | 65 | Scout (Support)
Shin-Sword | 30 | Sword (Strike)
Bee-Bee Hammer | 30 | Hammer (Berserk)
Tatakawa | 50 | (none)

He's not as hard as he looks, really! Use Shot Trap, Full Block,
CntrAttk,
Medaforces, and any extremely powerful attacks and you will almost
always win.
The strategy is simple - ignore Bayonet and Zorin and hit Robo-Emperor.
Shot
Trap has the added bonus of hurting Bayonet. Heal parts (parts that
restore
Armor, revive dead Medabots, and repair broken parts) come in very
handy as
well.

3.19 Dark Master


----------------
Dark Master's Medabot: Flig Flag
Medal: Chameleon
Vital Statistics: Part | HP | Ability
Pop-N-Eye | 50 | Conceal (Interrupt)
Amphibi-Hand | 45 | Conceal (Interrupt)
Amphibi-Arm | 45 | Conceal (Interrupt)
Amphibi-Leg | 65 | (none)
Dark Master's Medabot: Crimson King
Medal: Devil
Vital Statistics: Part | HP | Ability
Peck Strike | 50 | Destroy (Berserk)
Dondon Punch | 45 | Destroy (Berserk)
Dopa Punch | 45 | Destroy (Berserk)
Wannafly | 45 | (none)
Dark Master's Medabot: Crimson King
Medal: Devil
Vital Statistics: Part | HP | Ability
Peck Strike | 50 | Destroy (Berserk)
Dondon Punch | 45 | Destroy (Berserk)
Dopa Punch | 45 | Destroy (Berserk)
Wannafly | 45 | (none)

This battle is somewhat tough. You should start off with Anti-Sea
aimed at
Flig Flag and Anti-Air aimed at the Crimson Kings. If your Anti-Sea
parts
survive the first round continue using them until the Robattle ends.
Otherwise
try Missile attacks. Destroy only affects Medabots facing away from
Crimson
King, and it works similar to Sacrifice, but the Crimson Kings get to
keep
their arms.

3.20 Milky
----------
Milky's Medabot: Sunwitch
Medal: Rabbit
Vital Statistics: Part | HP | Ability
Majoram | 35 | Pushover (Interrupt)
Two Cotton | 30 | Pushover (Interrupt)
Boomerang | 30 | Pushover (Interrupt)
Clean Box | 80 | (none)
Milky's Medabot: Wolfeel
Medal: Ninja
Vital Statistics: Part | HP | Ability
Concealing | 20 | Strengthen (Defend)
Konpinch | 20 | Thunder (Strike)
Konplier | 20 | Thunder (Berserk)
Duck Under | 70 | (none)
Milky's Medabot: Wolfeel
Medal: Ninja
Vital Statistics: Part | HP | Ability
Concealing | 20 | Strengthen (Defend)
Konpinch | 20 | Thunder (Strike)
Konplier | 20 | Thunder (Berserk)
Duck Under | 70 | (none)

Use Victory Armor (or by now you could use Morning Call or Finale) to
prevent
the Thunder status from paralyzing, and use Anti-Sea to attack Wolfeel.
Majoram
only knows one move - Pushover. Pushover will deal 1 damage if it hits a
Medabot facing away, if it hits one facing towards Sunwitch it will
deal more
damage AND erase any orders. This isn't really a hard battle, just a
long one.

3.21 Rubberobo E
----------------
Rubberobo E's Medabot: Churlybear
Medal: Bear
Vital Statistics: Part | HP | Ability
Spreader | 40 | Break (Shoot)
Smasher | 35 | Break (Shoot)
Splasher | 35 | Break (Aim Shot)
Anti-Grav | 65 | (none)
Rubberobo E's Medabot: Jorat
Medal: Mouse
Vital Statistics: Part | HP | Ability
Full Moused | 55 | Scout (Support)
Scout | 50 | Scout (Support)
Spotter | 50 | Scout (Support)
Mover | 65 | (none)

This is a very easy Robattle. One of the easiest, actually. Just


attack and
it will be over in no time flat. You *could* equip the Moai head
Stonecluster
on your lead Medabot, since it will block all Gravity-based attacks,
such as
Break, but it is really unnecessary.

3.22 Shrimplips
---------------
Shrimplip's Medabot: Gentleheart
Medal: Spider
Vital Statistics: Part | HP | Ability
Shot Clear | 30 | Attack Clr (Defend)
Grade Hammer | 50 | Hammer (Strike)
Gold Hammer | 50 | Hammer (Berserk)
Big Boots | 130 | (none)
Shrimplip's Medabot: Gentleheart
Medal: Spider
Vital Statistics: Part | HP | Ability
Shot Clear | 30 | Attack Clr (Defend)
Grade Hammer | 50 | Hammer (Strike)
Gold Hammer | 50 | Hammer (Berserk)
Big Boots | 130 | (none)
Shrimplip's Medabot: Gentleheart
Medal: Spider
Vital Statistics: Part | HP | Ability
Shot Clear | 30 | Attack Clr (Defend)
Grade Hammer | 50 | Hammer (Strike)
Gold Hammer | 50 | Hammer (Berserk)
Big Boots | 130 | (none)

Gentleheart's Hammer move is not new. You've seen enough hammers by


now. The
new twist is the Attack Clr (a trap). This new trap is pure evil. It
will erase
any attack order (Shot, Aim-Shot, Strike, Berserk) when a Medabot
reaches the
center (one time only, unless it is reinforced, then one time per trap
or
reinforcement). A good strategy is to just use Medaforces, then you
will most
likely dodge the Hammers and not be affected by Attack Clr.

3.23 Hachiro
------------
Hachiro's Medabot: Stingray
Medal: Tortoise
Vital Statistics: Part | HP | Ability
Plasma Laser | 40 | Laser (Shoot)
Track Laser | 35 | Laser (Shoot)
Chase Laser | 35 | Laser (Aim Shot)
Shadow | 55 | (none)
Hachiro's Medabot: Armorparadeen
Medal: Knight
Vital Statistics: Part | HP | Ability
Clear Armor | 100 | Defence (Defend)
Right Armor | 95 | Defence (Defend)
Left Armor | 95 | Defence (Defend)
Rocking Horse | 65 | (none)
Hachiro's Medabot: Armorparadeen
Medal: Knight
Vital Statistics: Part | HP | Ability
Clear Armor | 100 | Defence (Defend)
Right Armor | 95 | Defence (Defend)
Left Armor | 95 | Defence (Defend)
Rocking Horse | 65 | (none)

Set up your lead Medabot with at least one Haniwa part to block the
Laser
attack. If you do that you CANNOT be hurt (except by Medaforce)! I
suggest
using Rokusho and Metabee as partners in this battle rather than the
leader...
Anyway, just aim for Stingray, unless Armorparadeen is defending. If the
partner(s) is(are) defending, use the Can't Defend ability (Rokusho
only) that
you got in Milky's Castle, or aim only for the defending Medabot(s). If
you
have Shot Trap use it, because Stingray's only attack is Laser, a Shoot
or Aim
Shot ability.

3.24 Rubberobo Kid


------------------
Rubberobo Kid's Medabot: Turnmonkey
Medal: Monkey
Vital Statistics: Part | HP | Ability
Downstream | 50 | Use Drain (Interrupt)
Countfall | 45 | Use Drain (Interrupt)
Timefall | 45 | Use Drain (Interrupt)
Pita Pata | 35 | (none)
Rubberobo Kid's Medabot: Volume10
Medal: Jellyfish
Vital Statistics: Part | HP | Ability
Larynx | 40 | Napalm (Shoot)
Sound Copy | 85 | Half Block (Defend)
Return Sound | 85 | Half Block (Defend)
Pipe Organ | 70 | (none)

This guy is a pushover. Just attack with anything and he'll go down
in no
time. I don't see why this should count as a boss battle, but it does...

3.25 Baron
----------
Baron's Medabot: Banisher
Medal: Ninja
Vital Statistics: Part | HP | Ability
Sweat Mantle | 65 | CntrAttk (Defend)
Sweat Cape | 60 | CntrAttk (Defend)
Sweat Cloak | 60 | CntrAttk (Defend)
Klip Klop | 55 | (none)
Baron's Medabot: Banisher
Medal: Ninja
Vital Statistics: Part | HP | Ability
Sweat Mantle | 65 | CntrAttk (Defend)
Sweat Cape | 60 | CntrAttk (Defend)
Sweat Cloak | 60 | CntrAttk (Defend)
Klip Klop | 55 | (none)
Baron's Medabot: Banisher
Medal: Ninja
Vital Statistics: Part | HP | Ability
Sweat Mantle | 65 | CntrAttk (Defend)
Sweat Cape | 60 | CntrAttk (Defend)
Sweat Cloak | 60 | CntrAttk (Defend)
Klip Klop | 55 | (none)

Talk about hard! If you attack at all you will get your attack shoved
right
back in your face! Weak attacks won't be reflected, but determining
what is and
what isn't a weak attack is very tricky... The easiest way to defeat
the Baron
is to just use Medaforces. Be sure you use Medaforces that attack.
Damage Ball
isn't a good one, unless you've taken damage...

3.26 Gillgirl
--------------
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Gillgirl's Medabot: Circulis
Medal: Rabbit
Vital Statistics: Part | HP | Ability
Charmee | 45 | Drain Chrg (Support)
Charmy Hand | 40 | Drain Chrg (Support)
Charmy Arm | 40 | Drain Chrg (Support)
Charmy Leg | 30 | (none)
Gillgirl's Medabot: Gloomeg
Medal: Jellyfish
Vital Statistics: Part | HP | Ability
Tank Missile | 65 | Missile (Shoot)
Homing | 60 | Missile (Shoot)
Grenade | 60 | Missile (Aim Shot)
Block Tank | 120 | (none)
Gillgirl's Medabot: Gloomeg
Medal: Jellyfish
Vital Statistics: Part | HP | Ability
Tank Missile | 65 | Missile (Shoot)
Homing | 60 | Missile (Shoot)
Grenade | 60 | Missile (Aim Shot)
Block Tank | 120 | (none)

Equipping Gorem parts will help protect your party from Gloomeg's
attacks.
Circulis isn't anything to worry about - her Drain Chrg only slows you
down
while making her faster, but doesn't deal any damage. Attack fast and
hit hard,
and target Circulis as much as possible, and this battle shouldn't last
more
than about 10 seconds.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Gillgirl's Medabot: Stonemirror
Medal: Devil
Vital Statistics: Part | HP | Ability
Death Grin | 45 | Destroy (Berserk)
Death Beckon | 40 | Destroy (Berserk)
Death Curl | 40 | Destroy (Berserk)
Tail End | 40 | (none)
Gillgirl's Medabot: Gloomeg
Medal: Jellyfish
Vital Statistics: Part | HP | Ability
Tank Missile | 65 | Missile (Shoot)
Homing | 60 | Missile (Shoot)
Grenade | 60 | Missile (Aim Shot)
Block Tank | 120 | (none)
Gillgirl's Medabot: Gloomeg
Medal: Jellyfish
Vital Statistics: Part | HP | Ability
Tank Missile | 65 | Missile (Shoot)
Homing | 60 | Missile (Shoot)
Grenade | 60 | Missile (Aim Shot)
Block Tank | 120 | (none)

Equipping Gorem parts will help protect your party from Gloomeg's
attacks.
Watch out for Stonemirror, the head has an attack Power rating of 98
with Chain
Reaction, which is the strongest attack I've found (so far). Hit fast
and hard,
and be sure you hit Stonemirror. If you use Berserk attacks of your own
(such
as the Great Hammer and/or Real Krab) you *should* be able to take down
Stonemirror as soon as the Robattle starts... Woe to you if you don't
though!
Although... Destroy only works on Medabots in the RAD phase... so you
*might*
escape unharmed...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

3.27 Seaslug
------------
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Seaslug's Medabot: Chimerator
Medal: Phoenix
Vital Statistics: Part | HP | Ability
Lionattack | 45 | Melt (Strike)
Dragonattack | 30 | Hold (Strike)
Goatattack | 30 | Virus (Strike)
Triple Thread | 35 | (none)
Seaslug's Medabot: Chimerator
Medal: Phoenix
Vital Statistics: Part | HP | Ability
Lionattack | 45 | Melt (Strike)
Dragonattack | 30 | Hold (Strike)
Goatattack | 30 | Virus (Strike)
Triple Thread | 35 | (none)
Seaslug's Medabot: Chimerator
Medal: Phoenix
Vital Statistics: Part | HP | Ability
Lionattack | 45 | Melt (Strike)
Dragonattack | 30 | Hold (Strike)
Goatattack | 30 | Virus (Strike)
Triple Thread | 35 | (none)

Use a Stability part (such as Victory Armor) to guard against the


status
ailments. Grap Trap is another good ability to bring along. Parts with
high
evasion also help, and staying away from Aim Shot or Berserk will
increase your
chances of evading.

---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Seaslug's Medabot: Shamen
Medal: Monkey
Vital Statistics: Part | HP | Ability
Misstep | 45 | Impair (Interrupt)
Slipstart | 40 | Impair (Interrupt)
Slipend | 40 | Impair (Interrupt)
Slipped | 100 | (none)
Seaslug's Medabot: Krosserdog
Medal: ?
Vital Statistics: Part | HP | Ability
Head Cannon | 45 | Rifle (Shoot)
Aim Rifle | 40 | Rifle (Shoot)
Battle Rifle | 40 | Rifle (Aim Shot)
Howzer | 50 | (none)
Seaslug's Medabot: Mantaprey
Medal: Cat
Vital Statistics: Part | HP | Ability
Kataki | 15 | Sword (Strike)
Kamakubi | 20 | Sword (Strike)
Kubikiri | 20 | Sword (Berserk)
Kamaki | 15 | (none)

You've seen Krosserdog and Mantaprey before. Metabee players should


concentrate on attacking Shamen, and should bring along a Stability
part to
heal your team from Shamen's Impair (Can't Use status). I recommend
Victory
Armor.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

3.28 Dr. Aki


------------
Dr. Aki's Medabot: Cosmo-Alien
Medal: Alien
Vital Statistics: Part | HP | Ability
Mute Body | 65 | Change (Interrupt)
Mute Hand | 60 | Change (Interrupt)
Mute Arm | 60 | Change (Interrupt)
Mute Leg | 50 | (none)
Dr. Aki's Medabot: Cosmo-Alien
Medal: Alien
Vital Statistics: Part | HP | Ability
Mute Body | 65 | Change (Interrupt)
Mute Hand | 60 | Change (Interrupt)
Mute Arm | 60 | Change (Interrupt)
Mute Leg | 50 | (none)
Dr. Aki's Medabot: Cosmo-Alien
Medal: Alien
Vital Statistics: Part | HP | Ability
Mute Body | 65 | Change (Interrupt)
Mute Hand | 60 | Change (Interrupt)
Mute Arm | 60 | Change (Interrupt)
Mute Leg | 50 | (none)

This is one cool Medabot, but unfortunately, you only get to Robattle
Dr. Aki
once per game... Like Nae's Medabots, Cosmo-Alien is an Elemental
Medabot,
meaning it changes its parts into other parts. This means Shot Trap,
Grap Trap,
etc. won't work on this Medabot. Unlike the other Elemental series,
which can
only turn their parts into a specific class of parts, Cosmo-Alien can
turn its
parts into ANY parts. That means Attack, Defend, Heal, Support, or
Interrupt
parts. Hit fast and hard with all you've got. There is no real strategy
to
winning, since these Medabots use every move in the game... Your best
bet is to
use Aim Shot and Shoot attacks targeting the leader, but be sure to use
attacks
with a high success rating... Medaforces are great, too.

3.29 Hanzo, Sasuke, Goemon


--------------------------
Hanzo's Medabot: Spitfire
Medal: Mermaid
Vital Statistics: Part | HP | Ability
Drago Crystal | 40 | Recovery (Heal)
Curewater | 35 | Team Form (Defend)
Repair Spring | 35 | TeamAttack (Defend)
Dragonbed | 85 | (none)
Hanzo's Medabot: Octoclam
Medal: Squid
Vital Statistics: Part | HP | Ability
Hatchin | 35 | Hold (Strike)
Catch | 30 | Hold (Strike)
Twist | 30 | Hold (Berserk)
Swick | 25 | (none)
Hanzo's Medabot: Spitfire
Medal: Mermaid
Vital Statistics: Part | HP | Ability
Drago Crystal | 40 | Recovery (Heal)
Curewater | 35 | Team Form (Defend)
Repair Spring | 35 | TeamAttack (Defend)
Dragonbed | 85 | (none)

Watch out for Team Form and TeamAttack. Team Form sets up for a team-
based
attack, and TeamAttack unleashes the team-based attack. This attack does
massive damage. On a brighter note, it takes two turns to pull off,
since he
has to use Team Form before Team Attack will work... Octoclam should be
no
problem. The only other thing to note is you only get 4 chances to
battle this
team - you only have four shots at getting Spitfire parts, so make them
count!
Other than the Team moves this battle is just like other battles, very
simple
if you strike fast and hard.
All three of the Ninja Brothers use similar teams, so I've grouped
them here.
Use this strategy for all three of them, but beware, the middle Medabot
changes
for each Brother. See below for details.
Sasuke's Medabot: Spitfire
Medal: Mermaid
Vital Statistics: Part | HP | Ability
Drago Crystal | 40 | Recovery (Heal)
Curewater | 35 | Team Form (Defend)
Repair Spring | 35 | TeamAttack (Defend)
Dragonbed | 85 | (none)
Sasuke's Medabot: Noctobat
Medal: Bat
Vital Statistics: Part | HP | Ability
Psycho Missle | 35 | Anti-Air (Shoot)
Electo Missile | 30 | Anti-Air (Shoot)
Sonic Missile | 30 | Anti-Air (Aim Shot)
Grave | 25 | (none)
Sasuke's Medabot: Spitfire
Medal: Mermaid
Vital Statistics: Part | HP | Ability
Drago Crystal | 40 | Recovery (Heal)
Curewater | 35 | Team Form (Defend)
Repair Spring | 35 | TeamAttack (Defend)
Dragonbed | 85 | (none)

See the strategy for Hanzo, since this team is so similar to his.

Goemon's Medabot: Spitfire


Medal: Mermaid
Vital Statistics: Part | HP | Ability
Drago Crystal | 40 | Recovery (Heal)
Curewater | 35 | Team Form (Defend)
Repair Spring | 35 | TeamAttack (Defend)
Dragonbed | 85 | (none)
Goemon's Medabot: Kappalord
Medal: Kappa
Vital Statistics: Part | HP | Ability
Psycho Missle | 35 | Anti-Air (Shoot)
Electo Missile | 30 | Anti-Air (Shoot)
Sonic Missile | 30 | Anti-Air (Aim Shot)
Grave | 25 | (none)
Goemon's Medabot: Spitfire
Medal: Mermaid
Vital Statistics: Part | HP | Ability
Drago Crystal | 40 | Recovery (Heal)
Curewater | 35 | Team Form (Defend)
Repair Spring | 35 | TeamAttack (Defend)
Dragonbed | 85 | (none)

See the strategy for Hanzo, since this team is so similar to his.

3.30 Margarita, Cafe Ole


------------------------
Margarita's Medabot: Utopian
Medal: Monkey
Vital Statistics: Part | HP | Ability
Phanta | 25 | Confusion (Interrupt)
Obstuct | 20 | Confusion (Interrupt)
Disrupt | 20 | Confusion (Interrupt)
Dreamer | 35 | (none)
Margarita's Medabot: Utopian
Medal: Monkey
Vital Statistics: Part | HP | Ability
Phanta | 25 | Confusion (Interrupt)
Obstuct | 20 | Confusion (Interrupt)
Disrupt | 20 | Confusion (Interrupt)
Dreamer | 35 | (none)
Margarita's Medabot: Utopian
Medal: Monkey
Vital Statistics: Part | HP | Ability
Phanta | 25 | Confusion (Interrupt)
Obstuct | 20 | Confusion (Interrupt)
Disrupt | 20 | Confusion (Interrupt)
Dreamer | 35 | (none)

This battle is tough if you don't know what to do. Start by equipping
a
Stability part before even entering the Robattle. Stability parts
include
Victoy Armor, Morningcall, and Finale (there are others, but these are
the ones
you should have by this time). If you equip all three of your Medabots
with
Stability parts, Utopian won't be able to touch you. If you don't, then
you'll
have a long, tough Robattle. Your opponent will be yourself, because of
the
Confusion attack, which causes the Chaos status... Anti-Air attacks are
great
in this Robattle.

3.31 Harvey
-----------
Harvey's Medabot: Propolis
Medal: Snake
Vital Statistics: Part | HP | Ability
Hexadon | 35 | Bug (Strike)
Mistouch | 30 | Bug (Strike)
Stinger | 30 | Bug (Berserk)
Insecto-Wings | 35 | (none)
Harvey's Medabot: Crimson King
Medal: Devil
Vital Statistics: Part | HP | Ability
Peck Strike | 50 | Destroy (Berserk)
Dondon Punch | 45 | Destroy (Berserk)
Dopa Punch | 45 | Destroy (Berserk)
Wannafly | 45 | (none)
Harvey's Medabot: Crimson King
Medal: Devil
Vital Statistics: Part | HP | Ability
Peck Strike | 50 | Destroy (Berserk)
Dondon Punch | 45 | Destroy (Berserk)
Dopa Punch | 45 | Destroy (Berserk)
Wannafly | 45 | (none)
You've seen Crimson King before, when Dark Master used him. Now
you've got an
annoying bug as a leader, messing with your party's accuracy... Here's
the
strategy: attack Propolis and ignore Crimson King. Use Anti-Air. Have a
Stability part equipped to negate the Bug attacks. Grap Trap is out of
the
question, since these flying enemies will just fly right over the
trap...

3.32 Mega-Emperor
-----------------
Mega-Emperor's Medabot: Mega-Emperor
Medal: Kuwagata
Vital Statistics: Part | HP | Ability
Deathbreak | 70 | Break (Aim Shot)
Deathmissile | 60 | Missile (Aim Shot)
Deathlaser | 60 | Laser (Aim Shot)
Deathcrawler | 70 | (none)
Mega-Emperor's Medabot: Mega-Emperor
Medal: Kabuto
Vital Statistics: Part | HP | Ability
Deathbreak | 70 | Break (Aim Shot)
Deathmissile | 60 | Missile (Aim Shot)
Deathlaser | 60 | Laser (Aim Shot)
Deathcrawler | 70 | (none)
Mega-Emperor's Medabot: Mega-Emperor
Medal: Bear
Vital Statistics: Part | HP | Ability
Deathbreak | 70 | Break (Aim Shot)
Deathmissile | 60 | Missile (Aim Shot)
Deathlaser | 60 | Laser (Aim Shot)
Deathcrawler | 70 | (none)

This is cruel and unusual punishment! Not only are there 3 Mega-
Emperors, and
two are using rare Medals, but they start with full Medaforce gauges!
The best
I can suggest is to bring along a Draken part (with the Force Bind
ability) to
prevent Mega-Emperor from using his Medaforce. Rokusho/Metabee should
NOT be
your lead Medabot in this battle. Your lead Medabot should be equipped
with one
Gorem part and one Moai part, and the highest evasion legs you can
find. The
other part should be a Strike or Shoot part. I highly recommend
bringing at
least one healer, preferably the same Medabot that seals the Medaforce.
Rokusho
or Metabee should be left out of this Robattle - they will die quick in
this
fight, and you are better off with a different Medabot, anyway. A
Defence part
with high Armor may be a good idea, to protect your party. Shot Trap is
a very
good idea.
3.33 Babyblu
------------
Babyblu's Medabot: Babyblu
Medal: Unicorn
Vital Statistics: Part | HP | Ability
Fracture | 60 | Force Bind (Interrupt)
Past Touch | 70 | Confusion (Interrupt)
Past Feel | 80 | Boost Chrg (Interrupt)
Umbilical | 85 | (none)
Babyblu's Medabot: Mega-Emperor
Medal: !
Vital Statistics: Part | HP | Ability
Deathbreak | 70 | Break (Aim Shot)
Deathmissile | 60 | Missile (Aim Shot)
Deathlaser | 60 | Laser (Aim Shot)
Deathcrawler | 70 | (none)
Babyblu's Medabot: Armorparadeen
Medal: Ninja
Vital Statistics: Part | HP | Ability
Clear Armor | 100 | Defence (Defend)
Right Armor | 95 | Defence (Defend)
Left Armor | 95 | Defence (Defend)
Rocking Horse | 65 | (none)

Talk about tough! This is even harder than the Mega-Emperor Robattles!
Babyblu will usually start off by sealing Medaforces. He can also
Confuse you
or speed himself up. Stability parts are a MUST in this battle. Shot
Trap is
good for taking out Mega-Emperor, and No Defense parts (such as Face
Lantern's
parts or the Maitake Left arm Medapart from Cordy) are great for
dealing with
Armorparadeen. Bring along a healer who also has Force Bind, just in
case you
need it.

3.34 Shiratama
--------------
Shiratama's Medabot: Mega-Emperor
Medal: Bear
Vital Statistics: Part | HP | Ability
Deathbreak | 70 | Break (Aim Shot)
Deathmissile | 60 | Missile (Aim Shot)
Deathlaser | 60 | Laser (Aim Shot)
Deathcrawler | 70 | (none)
Shiratama's Medabot: Wonder Angel
Medal: Angel
Vital Statistics: Part | HP | Ability
Cherub Body | 30 | Forcedrain (Interrupt)
Cherub Hand | 25 | Recovery (Heal)
Cherub Arm | 25 | Repair (Heal)
Cherub Leg | 30 | (none)

Shiratama's Medabot: Belzelga


Medal: Devil
Vital Statistics: Part | HP | Ability
Helmet | 35 | Repair (Heal)
Helmight | 15 | Sacrifice (Aim Shot)
Helming | 15 | Sacrifice (Aim Shot)
Helcaos | 55 | (none)

Talk about tough! This can be even harder than the Mega-Emperor
Robattles or
Babyblu! I highly recommend using Shot Trap, since most of the attacks
are Aim
Shot. Starting off with Force Bind might be a great idea, too, since
all three
Medabots start off with full Medaforces. Hit fast and hard and
concentrate
first on Wonder Angel, then Belzelga, then Mega-Emperor. The Shot Trap
should
be dealing damage to both Belzelga and Mega-Emperor while you take out
Wonder
Angel. Anti-Air is great for the task.

===============
4 Medal Quests
===============

There are two Medals that require specific actions throughout the
game. You
can only get one of the two Medals per time through the game. You'll
either
have to get the other version, or start over, to get the other Medal.
Just
remember, if you start over you erase everything, including the Medals
you
currently have...

4.1 Cat Medal Quest


-------------------
The Cat Medal is the Medal Erika will give you if you complete the
Cat Medal
Quest. To complete the quest you must talk to Koji, Erika, and do a few
things
at certain times. Everything you need to know is listed here.

4.1a Mt. Odoro Pond


"""""""""""""""""""
The first thing you'll need to do is talk to someone in Mt. Odoro
Pond. After
you enter Mt. Odoro for the first time and Robattle Erika, head up,
then right,
then down. You'll see Koji and Karin standing below the pond. Just talk
to
Koji, but DO NOT TALK TO Karin. This is very important! If you talk to
Koji and
Karin, you will get NOTHING in the end.

4.1b Medabot Island


"""""""""""""""""""
After completing the first half of the Medabot Tournament, leave the
building. A Rubberobo will steal a girl's Medal. Chase the Rubberobo
with
Koji's help. After getting the Medal back, return it to the girl. Erika
will
see you and get mad, then stalk off. Go to the far right side of the
Island,
where there are two buildings. Enter the bottom building, the Arcade.
Talk to
Erika and she will tell you to play the Select Corps. game. Talk to the
boy and
he will leave, then play the game. Win the game and Erika will be at
peace with
you again.
Also, after completing the Witch's Castle, you will be given the S.
Animal
Rappy. Give this to Erika when she asks for it.

4.1c Medaropolis
""""""""""""""""
When you enter Medaropolis for the first time you need to run around
town
meeting people. Visit Rosewood Private School if you like, and Medabots
Corporation. After getting the Medabot vehicle Landmotor head to
Medamall. In
the mall head upstairs, then search the left side of the second rack on
the
left. You will find a gift (Telephoto Lens, $20) to give to Erika. Take
it to
the counter nearby to buy it, then take it downstairs to the counter by
the
right door and the woman there will wrap it and send it to Erika.
Do NOT buy the Karin photo in the school if you are doing this quest.

4.1d School Problems


""""""""""""""""""""
After the Rubberobo take over Rosewood Private School you must free
the
school by defeating the leader. On your way you'll Robattle several
Rubberobo,
and even some Select Corps. goons. At one point you will talk to Koji
and he
will give you a choice of keys, one in each hand. Choose the left hand
to get
the key to Class A. Enter the left-hand locked classroom (Class A) and
Robattle
the Rubberobos pestering Erika. Then Robattle Squidguts.
Stop by Erika's house soon afterwards for her comments on the new
camera
accessory.

4.1e Kidnapped
""""""""""""""
This really has nothing to do with the actual Medal Quest, but is
related, so
I talk about it here anyway. Dr. Armond will kidnap either Erika or
Karin at
one point in the game, and hold them hostage on the Fuyin Fortress. If
you have
completed the Cat Medal Quest so far he will kidnap Erika. If you have
completed neither so far he will kidnap both girls.

4.1f Cat Medal


""""""""""""""
After completing the Partsun Rally (after the game "ends"), which
means after
collecting all 12 Medaparts and winning the Robattle, return to Ikki's
house.
If you've completed the Cat Medal Quest up to this point Erika will be
in
Ikki's bedroom. Talk to her, then meet her at the docks. She will give
you a
Cat Medal. Congratulations, you have completed the Cat Medal Quest.

4.2 ? Medal Quest


-----------------
The ? Medal is the Medal Karin will give you if you complete the ?
Medal
Quest. To complete the quest you must talk to Karin and do a few things
at
certain times. Everything you need to know is listed here.

4.2a Mt. Odoro Pond


"""""""""""""""""""
The first thing you'll need to do is talk to someone in Mt. Odoro
Pond. After
you enter Mt. Odoro for the first time and Robattle Erika, head up,
then right,
then down. You'll see Koji and Karin standing below the pond. Just talk
to
Karin twice, then talk to Koji once. If you don't do this in the right
order
you'll get NOTHING in the end.

4.2b Medabot Island


"""""""""""""""""""
After completing the first half of the Medabot Tournament, leave the
building. A Rubberobo will steal a girl's Medal. Chase the Rubberobo
with
Koji's help. After getting the Medal back, return it to the girl. Erika
will
see you and get mad, then stalk off. Go to the far right side of the
Island,
where there are two buildings. Head to the top one, the Haunted House,
and talk
to Karin. Agree to take her through the Haunted House. Defeat all the
Ghost
Medabots in the building as you make your way through. You will go
through
several rooms, Robattling the Ghost Medabot a lot. After you finally
complete
the Haunted House Karin's dad will take her away. Head down to the
Arcade and
talk to Erika. Koji has already talked to her and explained everything,
so she
isn't mad anymore.
After completing the Witch's Castle Ikki will be given the S. Animal
Rappy.
When Erika asks for it, say no. On the return trip home Karin will
comment on
the cute Rappy doll. Give her the S. Animal Rappy at this time.

4.2c Medaropolis
""""""""""""""""
When you enter Medaropolis for the first time you need to run around
town
meeting people. Visit Rosewood Private School if you like, and Medabots
Corporation. After getting the Medabot vehicle Landmotor head to
Medamall. In
the mall head upstairs, then search the right side of the bottom rack
on the
right. You will find a gift (Hamster, $10) to give to Karin. Take it to
the
counter nearby to buy it, then take it downstairs to the counter by the
right
door and the woman there will wrap it and send it to Karin.
Don't forget to buy Karin's photograph in the School (say No at first
to get
it cheaper).

4.2d School Problems


""""""""""""""""""""
After the Rubberobo take over Rosewood Private School you must free
the
school by defeating the leader. On your way you'll Robattle several
Rubberobo,
and even some Select Corps. goons. At one point you will talk to Koji
and he
will give you a choice of keys, one in each hand. Choose the right hand
to get
the key to Class B. Enter the right-hand locked classroom (Class B) and
Robattle the Rubberobos pestering Karin. Then Robattle Gillgirl.
Also, visit Karin at home soon afterward and Karin will thank you for
the
Hamster gift.

4.2e Kidnapped
""""""""""""""
This really has nothing to do with the actual Medal Quest, but is
related, so
I talk about it here anyway. Dr. Armond will kidnap either Erika or
Karin at
one point in the game, and hold them hostage on the Fuyin Fortress. If
you have
completed the ? Medal Quest so far he will kidnap Karin. If you have
completed
neither so far he will kidnap both girls.

4.2f ? Medal
""""""""""""
After completing the Partsun Rally (after the game "ends"), which
means after
collecting all 12 Medaparts and winning the Robattle, return to Ikki's
house.
If you've completed the ? Medal Quest up to this point Koji will be in
Ikki's
bedroom. Talk to him, then head to Karin's house. Some Rubberobos will
steal
her Medal. Chase them and get the Medal back. Give the Medal back to
Karin and
she will give you a ? Medal. Congratulations, you have completed the ?
Medal
Quest.

===========
5 Medabots
===========

The first part of this section, the Master List, contains all the
Medaparts
found in the game, classified by Medabot. Detailed stats for individual
parts
can be found in the corresponding Leg-type list below the Master List.
For
instance, if you wanted detailed stats for the Sonic Missile part, you
would
find the Sonic Missile in the Master List, look up the Medabot's name
and
Leg-type, then go to the Leg-type list that matched (Air in this case)
and find
the Medabot's name (Noctobat). Sonic Missile is Noctobat's Left Arm, so
look at
the Left Arm entry for Noctobat.
To simplify things for myself, I have abbreviated Rate of Success to
ROS, and
the symbol for Chain Reaction is -O>. Amount of Uses has also been
shortened to
just Uses.
Here's a quick rundown:
## - (name)
(typical Medal)
(sex of Medapart)

Type: (Which Medal stat controls this part)


Affinity: (If this matches the Medal's affinity this stat gets a
bonus)
Ability: (The actual attack or other ability of this part)
Control: (Is this part controlled by the Remoteness or Proximity Leg
stat)
Armor: (The armor rating, aka the health or HP of this part)
ROS: (The Rate of Success, how often the attack succeeds)
Power: (The power or attack rating, how much damage is dealt)
Uses: (How many times the part can be used)

Charge: (How long it takes this part to become ready, or reach the
center)
Radiation: (How long it takes this part to cool down, or return to the
start)

Propulsion: (How high the Medabot can jump - affects moves such as
Hammer)
Evasion: (How much evasion the Medabot has, how often the Medabot
can dodge)
Defense: (How much defense the part has, cuts down on damage dealt)
Proximity: (How close this part gets before attacking)
Remoteness: (How far this part stays away from the foe when attacking)

Just remember that bigger numbers are better, for everything EXCEPT
Charge
and Radiation - for those two smaller numbers are best.

5.1 Master List


---------------
The Master List is broken down by Page and also by Leg type. A single
dashed
line (----) indicates a page break, and a double dashed line (====)
indicates a
Leg type section break.
#====+================+================+================+==============
=======#
### | Medabot | Male/Female | |
| Head | Right Arm | Left Arm | Legs
=====+================+================+================+==============
========
| Page 1 | | | Air
-----+----------------+----------------+----------------
+----------------------
001 | Noctobat | Male | |
| Psycho Missile | Electo Missile | Sonic Missile | Grave
002 | Wonder Angel | Female | |
| Cherub Body | Cherub Hand | Cherub Arm | Cherub Leg
003 | Air-Ptera | Male | |
| Hidden Brake | Pocket Sword | Microsword | Skyleg
004 | Paradiver | Male | |
| Eagle Belt | Hawk Hand | Swan Arm | Turkey Leg
-----+----------------+----------------+----------------
+----------------------
| Page 2 | | | Air
-----+----------------+----------------+----------------
+----------------------
005 | Dragonfly | Male | |
| Hardweighter | Heavyweighter | Veryweighter | Flyfly
006 | Crimson King | Male | |
| Peck Strike | Dondon Punch | Dopa Punch | Wannafly
007 | Utopian | Male | |
| Phanta | Obstruct | Disruptor | Dreamer
008 | Windsail | Female | |
| Changa-Head | Changa-Hand | Changa-Arm | Changa-Fly
-----+----------------+----------------+----------------
+----------------------
| Page 3 | | | Air
-----+----------------+----------------+----------------
+----------------------
009 | Draken | Female | |
| Appealsound | Side Muffler | Silencer | Singer
010 | Propolis | Male | |
| Hexadon | Mistouch | Stinger | Insecto-Wings
011 | Phoenix | Male | |
| Blastgun | Fire Gun | Flame Gun | Red Tail
012 | Femjet | Female | |
| Cockpit | Stabilizer | Wing | Jet Engine
-----+----------------+----------------+----------------
+----------------------
| Page 4 | | | Air
-----+----------------+----------------+----------------
+----------------------
013 | Rappy | Male | |
| Fame Mascot | Bubble Blow | Balloon Blow | Airline
=====+================+================+================+==============
========
| Page 4 (cont) | | | Float
-----+----------------+----------------+----------------
+----------------------
014 | Churlybear | Male | |
| Spreader | Smasher | Splasher | Anti-Grav
015 | Haniwa | Male | |
| Clay Flash | Hand Flash | Arm Flash | Teacup
016 | Gorem | Male | |
| Head Shutter | Hand Shutter | Arm Shutter | Blow Up
-----+----------------+----------------+----------------
+----------------------
| Page 5 | | | Float
-----+----------------+----------------+----------------
+----------------------
017 | Spitfire | Male | |
| Drago Crystal | Curewater | Repair Spring | Dragonbed
018 | Specter | Male | |
| White Cap | White Long Arm | White Whale | White Belt
019 | Moai | Male | |
| Stonecluster | Handcluster | Armcluster | Tripod
020 | Jorat | Male | |
| Full Moused | Scout | Spotter | Mover
-----+----------------+----------------+----------------
+----------------------
| Page 6 | | | Float
-----+----------------+----------------+----------------
+----------------------
021 | Sunwitch | Female | |
| Majoram | Two Cotton | Boomerang | Clean Box
022 | Saldron | Female | |
| Sala-Head | Sala-Hand | Sala-Arm | Sala-Tail
023 | Redlace | Female | |
| Hat Trick | Globe Trick | Bangle Trick | Floater
024 | Mistyghost | Male | |
| Void | Avoid | Exit | Panic
-----+----------------+----------------+----------------
+----------------------
| Page 7 | | | Float
-----+----------------+----------------+----------------
+----------------------
025 | Volume10 | Male | |
| Larynx | Sound Copy | Return Sound | Pipe Organ
026 | Botafly | Female | |
| Field Barrier | Energy Barrier | Force Barrier | Flower Barrier
027 | Rockflower | Male | |
| Blank Look | Leaves | Stem | Fiyun Ball
028 | Babyblu | Male | |
| Fracture | Past Touch | Past Feel | Umbilical
=====+================+================+================+==============
========
| Page 8 | | | Multi-Legged
-----+----------------+----------------+----------------
+----------------------
029 | Spidar | Male | |
| Spydertrap | Cheapertrap | Cheaptrap | Multi-Leg
030 | Octoclam | Male | |
| Hatchin | Catch | Twist | Swick
031 | Magdosnake | Male | |
| Cobrara | Changer | Snakebite | Slither
032 | Floro | Male | |
| Sun-Beam | Go-Up | Rise-Up | Stem-Up
-----+----------------+----------------+----------------
+----------------------
| Page 9 | | | Multi-Legged
-----+----------------+----------------+----------------
+----------------------
033 | Mega-Emperor | Male | |
| Deathbreak | Deathmissile | Deathlaser | Deathcrawler
034 | Chimerator | Male | |
| Lionattack | Dragonattack | Goatattack | Triple Thread
035 | Mantaprey | Male | |
| Kataki | Kamakubi | Kubikiri | Kamaki
036 | Poison Copy | Male | |
| Scorpion Dog | Scorpion Cat | Scorpion Rat | Zigzag
-----+----------------+----------------+----------------
+----------------------
| Page 10 | | | Multi-Legged
-----+----------------+----------------+----------------
+----------------------
037 | Robo-Emperor | Male | |
| Deathblast | Deathbomb | Deathbeam | Spaghetti
038 | Red Matador | Male | |
| Body Attack | Saber | Mant Shield | Dash Attack
039 | Tentaclam | Male | |
| Headband | Wire | Net | Octoleg
040 | Unicorn | Male | |
| Guardian | Cancellor | Recovery | Ace Hooves
-----+----------------+----------------+----------------
+----------------------
| Page 11 | | | Multi-Legged
-----+----------------+----------------+----------------
+----------------------
041 | Multikolor | Male | |
| Invisi Body | Invisi Hand | Invisi Arm | Twirl
042 | Kuraba | Male | |
| Gun Krab | Decoy Krab | Real Krab | Sidejump
=====+================+================+================+==============
========
| Page 11 (cont) | | | Two-Legged
-----+----------------+----------------+----------------
+----------------------
043 | Rokusho | Male | |
| Antenna | Sword | Pipo Hammer | Tatacker
044 | Metabee | Male | |
| Missile | Revolver | Submachinegun | Ochitsuka
-----+----------------+----------------+----------------
+----------------------
| Page 12 | | | Two-Legged
-----+----------------+----------------+----------------
+----------------------
045 | Krosserdog | Male | |
| Head Cannon | Aim Rifle | Battle Rifle | Howzer
046 | Turnmonkey | Male | |
| Downstream | Countfall | Timefall | Pita Pata
047 | Zorin | Male | |
| Broad Antenna | Shin-Sword | Bee-Bee Hammer | Tatakawa
048 | Bayonet | Male | |
| Reaction Bomb | Revolven | Sumachingun | Ochitsukan
-----+----------------+----------------+----------------
+----------------------
| Page 13 | | | Two-Legged
-----+----------------+----------------+----------------
+----------------------
049 | Belzelga | Male | |
| Helmet | Helmight | Helming | Helcaos
050 | Peppercat | Female | |
| Lightcircuit | Lightjump | Light Blow | Quick Alert
051 | Neutranurse | Female | |
| Holy Helm | Donor | Translate | Petticoat
052 | Brass | Female | |
| Variablehair | Pateri Vulcan | Short Shot | Flaregather
-----+----------------+----------------+----------------
+----------------------
| Page 14 | | | Two-Legged
-----+----------------+----------------+----------------
+----------------------
053 | Sumilodon | Male | |
| Hunter | Flexorsword | Straw Hammer | Sharpedge
054 | Warbandit | Male | |
| Tension Up | Shoot Barrel | Range Shooter | Abductor
055 | Attack-Tyrano | Male | |
| Breathfire | Crab-Hit | Strike-Hit | Attach Leg
056 | Banisher | Male | |
| Sweat Mantle | Sweat Cape | Sweat Cloak | Klip Klop
-----+----------------+----------------+----------------
+----------------------
| Page 15 | | | Two-Legged
-----+----------------+----------------+----------------
+----------------------
057 | Stonemirror | Female | |
| Death Grin | Death Beckon | Death Curl | Tail End
058 | Circulis | Female | |
| Charmee | Charmy Hand | Charmy Arm | Charmy Leg
059 | Pretty Prime | Female | |
| Reflect Mirror | Don't Move | Shine Shield | Temple Master
060 | Nin-Ninja | Male | |
| Cover-Up | Ninja Dagger | Ninja Sword | Tiptoe
-----+----------------+----------------+----------------
+----------------------
| Page 16 | | | Two-Legged
-----+----------------+----------------+----------------
+----------------------
061 | Foxuno | Male | |
| Foxarmor | Fencing | Rapier | Hakama
062 | Kintaro | Male | |
| Sumo Press | Light Axe | Great Axe | Kinta Leg
063 | Agadama | Male | |
| Air Bag | Spin Knuckle | Megaton Punch | Chi Leg
064 | Samurai | Male | |
| Samurai Blast | Beam Saber | Samurai Saber | Samurai Kick
-----+----------------+----------------+----------------
+----------------------
| Page 17 | | | Two-Legged
-----+----------------+----------------+----------------
+----------------------
065 | Cyandog | Male | |
| Linear Cannon | Snipe Rifle | Assault | Gunner
066 | Wigwamo | Male | |
| Acid Con | Acid Bomb | Acid Rain | Repeatastep
067 | Rabudo | Male | |
| Aircon | Stopwatch | Fan | Hop
068 | Cosmo-Alien | Male | |
| Mute Body | Mute Hand | Mute Arm | Mute Leg
-----+----------------+----------------+----------------
+----------------------
| Page 18 | | | Two-Legged
-----+----------------+----------------+----------------
+----------------------
069 | Blackram | Male | |
| Devil Body | Devil Hand | Devil Arm | Devil Leg
070 | Sailormate | Female | |
| Fight Oneshot | Machinegun | Magnum | Mini-Scout
071 | Auroraqueen | Female | |
| Blizzard | Ice | Freeze | Sled
072 | Icknite | Female | |
| Charm Point | Explosive Ball | Hand Grenade | Tabi
-----+----------------+----------------+----------------
+----------------------
| Page 19 | | | Two-Legged
-----+----------------+----------------+----------------
+----------------------
073 | Hopstar | Female | |
| Bodycon | Hand Whip | Arm Candy | High Leg
074 | Papyrak | Male | |
| Feeler | Metakiller | Thudarm | Tatakick
075 | Ambiguous | Male | |
| Mis-Sile | Thunder Hit | Gato Ring | Falldown
076 | Greatmotha | Female | |
| Greet Con | Zeta Complete | Zeta Perfect | Zeta Entire
-----+----------------+----------------+----------------
+----------------------
| Page 20 | | | Two-Legged
-----+----------------+----------------+----------------
+----------------------
077 | Twinkle | Female | |
| Beauty Mask | C-Right | C-Left | Tamofoot
=====+================+================+================+==============
========
| Page 20 (cont) | | | Wheels
-----+----------------+----------------+----------------
+----------------------
078 | Armorparadeen | Male | |
| Clear Armor | Right Armor | Left Armor | Rocking Horse
079 | Sabotina | Male | |
| Sombrero | Spiky Gun | Needle Gun | Right-A-Way
080 | Spiralle | Male | |
| Maxima Pouch | Maxima Sword | Maxima Drill | First Wave
-----+----------------+----------------+----------------
+----------------------
| Page 21 | | | Wheels
-----+----------------+----------------+----------------
+----------------------
081 | Rollerman | Male | |
| Arma-Head | Arma-Hand | Arma-Arm | Side Winder
082 | Antacker | Male | |
| Batori Stand | Cannonshell | Cannonball | Fortress
083 | Antldier | Male | |
| Marcus | Shooter | Archer | Sagittari Base
084 | Toybox | Male | |
| Toymander | Blast Rod | Yo-Yo | Kendama
-----+----------------+----------------+----------------
+----------------------
| Page 22 | | | Wheels
-----+----------------+----------------+----------------
+----------------------
085 | Face Lantern | Male | |
| Pan | Pun | Keen | Squashbasher
086 | Landmotor | Male | |
| Bodshot | Anti-Missile | Long Cannon | Plasma Dash
087 | Stingray | Male | |
| Plasma Laser | Track Laser | Chase Laser | Shadow
088 | Komandog | Male | |
| Morningcall | Right Beam | Left Beam | Dog Race
-----+----------------+----------------+----------------
+----------------------
| Page 23 | | | Wheels
-----+----------------+----------------+----------------
+----------------------
089 | Magiclown | Male | |
| Finale | Carnival | Festival | Balance-Ball
090 | Tankar | Male | |
| Victory Armor | Vulcan | Gatling Gun | Armor Car
091 | Dr.Bokchoy | Male | |
| Search Radar | Point Radar | Cut Radar | Chairly
092 | Snailoader | Male | |
| Bat-Charge | Charger | Generator | Snail
-----+----------------+----------------+----------------
+----------------------
| Page 24 | | | Wheels
-----+----------------+----------------+----------------
+----------------------
093 | Cordy | Male | |
| Mushroom | Shitake | Maitake | Funguton
=====+================+================+================+==============
========
| Page 24 (cont) | | | Tank
-----+----------------+----------------+----------------
+----------------------
094 | Totalizer | Male | |
| Tyranolaser | Megalaser | Gigalaser | Rollertank
095 | Gentleheart | Male | |
| Shotclear | Grade Hammer | Gold Hammer | Big Boots
096 | Landbrachio | Male | |
| Anti-Skyer | Rave-Luster | Ray-Masher | Land-Leg
-----+----------------+----------------+----------------
+----------------------
| Page 25 | | | Tank
-----+----------------+----------------+----------------
+----------------------
097 | Dashbutton | Male | |
| Switching | Right-Ing | Leftup | Burly
098 | Snowbro | Female | |
| Flip | Flap | Flop | Flavor
099 | Soniktank | Male | |
| Blasto | Burning Pin | Burst Needle | Block Tread
100 | Giggly Jelly | Male | |
| Missile Base | Intermissile | Guide Missile | Limptank
-----+----------------+----------------+----------------
+----------------------
| Page 26 | | | Tank
-----+----------------+----------------+----------------
+----------------------
101 | Shamen | Male | |
| Misstep | Slipstart | Slipend | Stepped
102 | Earthkrono | Female | |
| Spare Head | Spare Hand | Spare Arm | Spare Tank
103 | Gloomeg | Male | |
| Tank Missile | Homing | Grenade | Block Tank
104 | Megaphant | Male | |
| Trample | Right Guard | Great Shield | Chauffeur
-----+----------------+----------------+----------------
+----------------------
| Page 27 | | | Tank
-----+----------------+----------------+----------------
+----------------------
105 | Digmole | Male | |
| Coverup | Trapbuster | Barrierbuster | Shovel
106 | King Pharaoh | Male | |
| Grand Bomb | Black Hall | Dark Hall | Sit Down
107 | Eggy | Male | |
| Omelette | Hamlette | Ham-Egg | Half-Egg
=====+================+================+================+==============
========
| Page 27 (cont) | | | Sea
-----+----------------+----------------+----------------
+----------------------
108 | Aquamar | Male | |
| Scope Head | Scope Hand | Scope Arm | Scope Leg
-----+----------------+----------------+----------------
+----------------------
| Page 28 | | | Sea
-----+----------------+----------------+----------------
+----------------------
109 | Kappalord | Male | |
| Plate Beam | Underwater Flo | Undersea Flo | Anti-Stand
110 | Flatstick | Male | |
| Slipper | Accident | Troubler | Speartail
111 | Fligflag | Male | |
| Pop-N-Eye | Amphibi-Hand | Amphibi-Arm | Amphibi-Leg
112 | Orkamar | Male | |
| New Wave | Clinch Wave | Nibble Wave | Fishtail
-----+----------------+----------------+----------------
+----------------------
| Page 29 | | | Sea
-----+----------------+----------------+----------------
+----------------------
113 | Aviking | Male | |
| Enticed | Burst | Pro-Fence | Depth-Sole
114 | Starpeda | Male | |
| Hamster Bite | Starnet | Blaze Shield | Starfish
115 | Fireflash | Female | |
| Watergun | Shower | Klench | Luminous
116 | Aquacrown | Female | |
| Sacrifice Head | Sacrifice Hand | Sacrifice Arm | Sacrifice Fin
-----+----------------+----------------+----------------
+----------------------
| Page 30 | | | Sea
-----+----------------+----------------+----------------
+----------------------
117 | Sharkkan | Male | |
| Power Driver | Plus Driver | Minus Driver | Smacker
118 | Oceana | Female | |
| Allrepair | Cure Hand | Repair Arm | Purple Fins
119 | Pingen | Female | |
| Reza-Rector | Free Arm | New Arm | Fin
120 | Wolfeel | Male | |
| Concealing | Konpinch | Konplier | Duck Under
#====+================+================+================+==============
=======#

Medaparts #s:
Rokusho only Medaparts 36 Medaparts
Metabee only Medaparts 36 Medaparts
Both, can get all of 344 Medaparts
Both, limited number of encounters 64 Medaparts (can only get 35 of
the 64)
Total 480 Medaparts
Can collect with only one game 415 Medaparts
Remaining 65 Medaparts
(this section is still a work in progress)
5.2 Air
-------
Air-type Medabots are denoted by a white bird with spread wings on a
light
blue background. Air-type legs are best for Plains and Desert terrains.
Special Notes: Air Legs are unaffected by Grap Trap or Shot Trap,
since they
fly right over the traps. Air Legs are also weak to Anti-Air attacks.
Males: 9
Females: 4
Total: 13

[Page 1]

#001 - Noctobat
Bat Medal
Male
Locations: Rubberobos, Mt. Odoro (Left), Downstream, Mt. Odoro Marsh,
Medabot Island (top)
Buy: Hopmart (Riverview)
Notes: A simple bat Medabot, uses Anti-Air weaponry
=Head=
Psycho Missile
Type: Shoot
Affinity: Anti-Air
Ability: Anti-Air
Control: Remoteness
Armor: 35
ROS: 21
Power: 8 -O>
Uses: 8
=Right Arm=
Electo Missile
Type: Shoot
Affinity: Anti-Air
Ability: Anti-Air
Control: Remoteness
Armor: 30
ROS: 28
Power: 3 -O>
Charge: 14
Radiation: 8
=Left Arm=
Sonic Missile
Type: Aim Shot
Affinity: Anti-Air
Ability: Anti-Air
Control: Remoteness
Armor: 30
ROS: 14
Power: 5 -O>
Charge: 18
Radiation: 10
=Legs=
Grave
Type: Air
Affinity: Anti-Air
Armor: 25
Propulsion: 67
Evasion: 48
Defense: 37
Proximity: 14
Remoteness: 23

#002 - Wonder Angel


Angel
Female
Location: Partsun Rally
Notes: An angelic flying Medabot
=Head=
Cherub Body
Type: Interrupt
Affinity: Regenerate
Ability: Forcedrain
Control: Remoteness
Armor: 30
ROS: 11
Power: 75
Uses: 4
=Right Arm=
Cherub Hand
Type: Heal
Affinity: Regenerate
Ability: Recovery
Control: Proximity
Armor: 25
ROS: 28
Power: 15 -O>
Charge: 8
Radiation: 12
=Left Arm=
Cherub Arm
Type: Heal
Affinity: Regenerate
Ability: Repair
Control: Proximity
Armor: 25
ROS: 5
Power: 18 -O>
Charge: 10
Radiation: 15
=Legs=
Cherub Leg
Type: Air
Affinity: Regenerate
Armor: 30
Propulsion: 86
Evasion: 58
Defense: 31
Proximity: 17
Remoteness: 17

#003 - Air-Ptera
Cat
Male
Locations: Select Corps., Medabot Island, Medaropolis
Notes: A pteradactyl flying Medabot, uses grapple-based weapons and can
Scout
=Head=
Hidden Brake
Type: Support
Affinity: Scout
Ability: Scout
Control: Remoteness
Armor: 50
ROS: 35
Power: 16
Uses: 6
=Right Arm=
Pocket Sword
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 40
ROS: 44
Power: 7
Charge: 4
Radiation: 6
=Left Arm=
Microsword
Type: Berserk
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 40
ROS: 27
Power: 11 -O>
Charge: 5
Radiation: 8
=Legs=
Skyleg
Type: Air
Affinity: Grapple
Armor: 40
Propulsion: 67
Evasion: 38
Defense: 49
Proximity: 11
Remoteness: 14

#004 - Paradiver
Angel
Male
Locations: Witch's Castle (3rd floor)
Notes: Another bird Medabot, can drain opponents Medaforces
=Head=
Eagle Belt
Type: Interrupt
Affinity: Regenerate
Ability: Forcedrain
Control: Remoteness
Armor: 35
ROS: 48
Power: 40
Uses: 8
=Right Arm=
Hawk Hand
Type: Interrupt
Affinity: Regenerate
Ability: Forcedrain
Control: Remoteness
Armor: 30
ROS: 24
Power: 20
Charge: 8
Radiation: 8
=Left Arm=
Swan Arm
Type: Interrupt
Affinity: Regenerate
Ability: Forcedrain
Control: Remoteness
Armor: 30
ROS: 12
Power: 30
Charge: 10
Radiation: 10
=Legs=
Turkey Leg
Type: Air
Affinity: Regenerate
Armor: 30
Propulsion: 72
Evasion: 43
Defense: 37
Proximity: 14
Remoteness: 26

[Page 2]

#005 - Dragonfly
Bear
Male
Locations: Mt. Odoro (Left), Downstream, Mt. Odoro Marsh, Medabot
Island (top),
Witch's Castle (3rd floor)
Notes: A dragonfly with gravity-based attacks
=Head=
Hardweighter
Type: Shoot
Affinity: Gravity
Ability: Press
Control: Remoteness
Armor: 35
ROS: 48
Power: 16
Uses: 6
=Right Arm=
Heavyweighter
Type: Shoot
Affinity: Gravity
Ability: Press
Control: Remoteness
Armor: 30
ROS: 44
Power: 10
Charge: 14
Radiation: 8
=Left Arm=
Veryweighter
Type: Aim Shot
Affinity: Gravity
Ability: Press
Control: Remoteness
Armor: 30
ROS: 32
Power: 12
Charge: 18
Radiation: 10
=Legs=
Flyfly
Type: Air
Affinity: Gravity
Armor: 40
Propulsion: 72
Evasion: 53
Defense: 31
Proximity: 8
Remoteness: 17

#6 - Crimson King
Devil
Male
Locations: Dark Master <<<BOSS>>>, Harvey <<<BOSS>>>
Number: 3 encounters (see Flig Flag), 2 encounter (see Propolis), 5
total
Notes: A chicken!!! This is one strong Medabot, though.
=Head=
Peck Strike
Type: Berserk
Affinity: Destroy
Ability: Destroy
Control: Proximity
Armor: 50
ROS: 21
Power: 60 -O>
Uses: 3
=Right Arm=
Dondon Punch
Type: Berserk
Affinity: Destroy
Ability: Destroy
Control: Proximity
Armor: 45
ROS: 28
Power: 23 -O>
Charge: 6
Radiation: 12
=Left Arm=
Dopa Punch
Type: Berserk
Affinity: Destroy
Ability: Destroy
Control: Proximity
Armor: 45
ROS: 14
Power: 35 -O>
Charge: 8
Radiation: 15
=Legs=
Wannafly
Type: Air
Affinity: Destroy
Armor: 45
Propulsion: 62
Evasion: 33
Defense: 43
Proximity: 11
Remoteness: 20

#7 - Utopian
Monkey
Male
Locations: Margarita, Cafe Ole, given by Margarita
Notes: Master of confusion and Mardi Gras
=Head=
Phanta
Type: Interrupt
Affinity: Interrupt
Ability: Confusion
Control: Remoteness
Armor: 25
ROS: 20
Power: 0
Uses: 4
=Right Arm=
Obstruct
Type: Interrupt
Affinity: Interrupt
Ability: Confusion
Control: Remoteness
Armor: 20
ROS: 16
Power: 0
Charge: 10
Radiation: 10
=Left Arm=
Disruptor
Type: Interrupt
Affinity: Interrupt
Ability: Chaos
Control: Remoteness
Armor: 20
ROS: 18
Power: 0
Charge: 13
Radiation: 13
=Legs=
Dreamer
Type: Air
Affinity: Interrupt
Armor: 35
Propulsion: 82
Evasion: 43
Defense: 31
Proximity: 5
Remoteness: 23

#8 - Windsail
Alien
Female
Locations: Nae <<<BOSS>>>, given by Nae (Rokusho only)
Notes: The flying Elemental Series Medabot, capable of changing to
Interrupt
parts
=Head=
Changa-Head
Type: Interrupt
Affinity: Transform
Ability: ItrpChange
Control: Remoteness
Armor: 45
ROS: 31
Power: 0
Uses: 10
=Right Arm=
Changa-Hand
Type: Interrupt
Affinity: Transform
Ability: ItrpChange
Control: Remoteness
Armor: 40
ROS: 26
Power: 0
Charge: 8
Radiation: 8
=Left Arm=
Changa-Arm
Type: Interrupt
Affinity: Transform
Ability: ItrpChange
Control: Remoteness
Armor: 40
ROS: 28
Power: 0
Charge: 10
Radiation: 10
=Legs=
Changa-Fly
Type: Air
Affinity: Transform
Armor: 40
Propulsion: 74
Evasion: 52
Defense: 41
Proximity: 11
Remoteness: 23

[Page 3]

#9 - Draken
Unicorn
Female
Locations: Karen <<<BOSS>>>
Number: Enough ;)
Notes: A demoness able to seal the very powers of Medaforce
=Head=
Appealsound
Type: Interrupt
Affinity: Release
Ability: Force Bind
Control: Remoteness
Armor: 15
ROS: 12
Power: 0
Uses: 6
=Right Arm=
Side Muffler
Type: Interrupt
Affinity: Release
Ability: Force Bind
Control: Remoteness
Armor: 10
ROS: 16
Power: 0
Charge: 6
Radiation: 12
=Left Arm=
Silencer
Type: Interrupt
Affinity: Release
Ability: Force Bind
Control: Remoteness
Armor: 10
ROS: 8
Power: 0
Charge: 8
Radiation: 15
=Legs=
Singer
Type: Air
Affinity: Release
Armor: 35
Propulsion: 98
Evasion: 40
Defense: 36
Proximity: 14
Remoteness: 20

#010 - Propolis
Snake
Male
Locations: Harvey <<<BOSS>>>
Number: 2 encounters
Notes: A hornet that lowers accuracy
=Head=
Hexadon
Type: Strike
Affinity: Movement
Ability: Bug
Control: Proximity
Armor: 35
ROS: 26
Power: 20
Uses: 5
=Right Arm=
Mistouch
Type: Strike
Affinity: Movement
Ability: Bug
Control: Proximity
Armor: 30
ROS: 34
Power: 10
Charge: 10
Radiation: 18
=Left Arm=
Stinger
Type: Berserk
Affinity: Movement
Ability: Bug
Control: Proximity
Armor: 30
ROS: 17
Power: 15 -O>
Charge: 13
Radiation: 23
=Legs=
Insecto-Wings
Type: Air
Affinity: Movement
Armor: 35
Propulsion: 77
Evasion: 48
Defense: 25
Proximity: 8
Remoteness: 20

#011 - Phoenix
Phoenix
Male
Locations: Medabot Island (center, top), Witch's Castle (3rd floor),
Medaropolis (top-left, bottom-right)
Buy: Medashop (Medaropolis)
Notes: A fiery bird that inflicts the Flow status
=Head=
Blastgun
Type: Strike
Affinity: Flow
Ability: Fire
Control: Proximity
Armor: 35
ROS: 21
Power: 20
Uses: 6
=Right Arm=
Fire Gun
Type: Strike
Affinity: Flow
Ability: Fire
Control: Proximity
Armor: 30
ROS: 28
Power: 10
Charge: 8
Radiation: 14
=Left Arm=
Flame Gun
Type: Berserk
Affinity: FLow
Ability: Fire
Control: Proximity
Armor: 30
ROS: 14
Power: 15 -O>
Charge: 10
Radiation: 18
=Legs=
Red Tail
Type: Air
Affinity: Flow
Armor: 30
Propulsion: 77
Evasion: 38
Defense: 43
Proximity: 17
Remoteness: 17

#012 - Femjet
(none)
Female
Locations: Nae gives this Medabot to Ikki (mandatory event)
Notes: One of 3 vehicle Medabots, use with the Wings of Time to fly
=Head=
Cockpit
Type: Shoot
Affinity: Anti-Air
Ability: Anti-Air
Control: Remoteness
Armor: 45
ROS: 9
Power: 13 -O>
Uses: 4
=Right Arm=
Stabilizer
Type: Shoot
Affinity: Anti-Air
Ability: Anti-Air
Control: Remoteness
Armor: 40
ROS: 16
Power: 6 -O>
Charge: 14
Radiation: 8
=Left Arm=
Wing
Type: Aim Shot
Affinity: Anti-Air
Ability: Anti-Air
Control: Remoteness
Armor: 40
ROS: 8
Power: 10 -O>
Charge: 18
Radiation: 10
=Legs=
Jet Engine
Type: Air
Affinity: Anti-Air
Armor: 25
Propulsion: 92
Evasion: 64
Defense: 26
Proximity: 8
Remoteness: 26

[Page 4]

#013 - Rappy
Angel
Male
Location: Medaropolis (bottom-left)
Notes: The mascot of Medabot Island, can Sacrifice its arms to deal
damage
=Head=
Fame Mascot
Type: Interrupt
Affinity: Regenerate
Ability: Forcedrain
Control: Remoteness
Armor: 45
ROS: 23
Power: 30
Uses: 6
=Right Arm=
Bubble Blow
Type: Aim Shot
Affinity: Regenerate
Ability: Sacrifice
Control: Remoteness
Armor: 30
ROS: 52
Power: 40 -O>
Charge: 12
Radiation: 6
=Left Arm=
Balloon Blow
Type: Aim Shot
Affinity: Regenerate
Ability: Sacrifice
Control: Remoteness
Armor: 20
ROS: 26
Power: 60 -O>
Charge: 15
Radiation: 8
=Legs=
Airline
Type: Air
Affinity: Regenerate
Armor: 35
Propulsion: 72
Evasion: 43
Defense: 37
Proximity: 11
Remoteness: 20

5.3 Float
---------
Float-type Medabots are denoted by a white tri-prong arrow pointing
downward
on a green background. Hover-type legs work well on all terrains - they
are
just as slow on one terrain as they are on another.
Special Notes: Float Legs are NOT unaffected by Grap Trap or Shot
Trap, even
though it may seem like they should be.
Males: 11
Females: 4
Total: 15

[Page 4]

#014 - Churlybear
Bear
Male
Location: Riverview Public School, Mt. Odoro (left),
Witch's Castle Guards <<<BOSS>>>, Fuyin Fortress (after crash)
Buy: Medashop (Medaropolis)
Notes: A bear Medabot that uses Gravity-based attacks
=Head=
Spreader
Type: Shoot
Affinity: Gravity
Ability: Break
Control: Remoteness
Armor: 40
ROS: 53
Power: 12
Uses: 10
=Right Arm=
Smasher
Type: Shoot
Affinity: Gravity
Ability: Break
Control: Remoteness
Armor: 35
ROS: 70
Power: 6
Charge: 15
Radiation: 10
=Left Arm=
Splasher
Type: Aim Shot
Affinity: Gravity
Ability: Break
Control: Remoteness
Armor: 35
ROS: 35
Power: 9
Charge: 19
Radiation: 13
=Legs=
Anti-Grav
Type: Float
Affinity: Gravity
Armor: 65
Propulsion: 17
Evasion: 23
Defense: 36
Proximity: 13
Remoteness: 13

#015 - Haniwa
Ghost
Male
Location: Rubberobos, Mt. Odoro Marsh, Medabot Island, Sewer
(Medaropolis)
Buy: Medamall (Medaropolis)
Notes: A ghostly Medabot that blocks damage from Optic attacks
=Head=
Clay Flash
Type: Interrupt
Affinity: Cancel
Ability: CancelOptic
Control: Remoteness
Armor: 70
ROS: 0
Power: 0
Uses: 0
=Right Arm=
Hand Flash
Type: Interrupt
Affinity: Cancel
Ability: CancelOptic
Control: Remoteness
Armor: 65
ROS: 0
Power: 0
Charge: 5
Radiation: 12
=Left Arm=
Arm Flash
Type: Interrupt
Affinity: Cancel
Ability: CancelOptic
Control: Remoteness
Armor: 65
ROS: 0
Power: 0
Charge: 6
Radiation: 15
=Legs=
Teacup
Type: Float
Affinity: Cancel
Armor: 75
Propulsion: 12
Evasion: 18
Defense: 54
Proximity: 19
Remoteness: 1

#016 - Gorem
Ghost
Male
Location: Rubberobos, Mt. Odoro Marsh, Medabot Island, Sewer
(Medaropolis)
Buy: Medamall (Medaropolis)
Notes: A ghostly Medabot that blocks damage from Bomb attacks
=Head=
Head Shutter
Type: Interrupt
Affinity: Cancel
Ability: CancelBomb
Control: Remoteness
Armor: 70
ROS: 0
Power: 0
Uses: 0
=Right Arm=
Hand Shutter
Type: Interrupt
Affinity: Cancel
Ability: CancelBomb
Control: Remoteness
Armor: 65
ROS: 0
Power: 0
Charge: 5
Radiation: 12
=Left Arm=
Arm Shutter
Type: Interrupt
Affinity: Cancel
Ability: CancelBomb
Control: Remoteness
Armor: 65
ROS: 0
Power: 0
Charge: 6
Radiation: 15
=Legs=
Blow Up
Type: Float
Affinity: Cancel
Armor: 75
Propulsion: 17
Evasion: 3
Defense: 54
Proximity: 22
Remoteness: 7

[Page 5]

#017 - Spitfire
Mermaid
Male
Locations: Hanzo <<<BOSS>>>, Sasuke <<<BOSS>>>
Number: 4 encounters iiii
Find: Right Arm Curewater in chest in Ninja Village
Notes: A decent Dragon Medabot
=Head=
Drago Crystal
Type: Heal
Affinity: Heal
Ability: Recovery
Control: Proximity
Armor: 40
ROS: 23
Power: 32
Uses: 6
=Right Arm=
Curewater
Type: Defend
Affinity: Teamwork
Ability: Team Form
Control: Proximity
Armor: 35
ROS: 50
Power: 13
Charge: 7
Radiation: 16
=Left Arm=
Repair Spring
Type: Defend
Affinity: Teamwork
Ability: TeamAttack
Control: Proximity
Armor: 35
ROS: 9
Power: 45 -O>
Charge: 19
Radiation: 10
=Legs=
Dragonbed
Type: Float
Affinity: Heal
Armor: 85
Propulsion: 7
Evasion: 13
Defense: 48
Proximity: 16
Remoteness: 4

#018 - Specter
Monkey
Male
Locations: Haunted House (Metabee only), Witch's Castle (Metabee only)
Notes: A ghostly white Monkey that can prevent others from evading
=Head=
White Cap
Type: Interrupt
Affinity: Interrupt
Ability: No Escape
Control: Remoteness
Armor: 40
ROS: 30
Power: 0
Uses: 12
=Right Arm=
White Long Arm
Type: Interrupt
Affinity: Interrupt
Ability: No Escape
Control: Remoteness
Armor: 35
ROS: 24
Power: 0
Charge: 5
Radiation: 6
=Left Arm=
White Whale
Type: Interrupt
Affinity: Interrupt
Ability: No Escape
Control: Remoteness
Armor: 35
ROS: 26
Power: 0
Charge: 6
Radiation: 8
=Legs=
White Belt
Type: Float
Affinity: Interrupt
Armor: 70
Propulsion: 22
Evasion: 13
Defense: 36
Proximity: 19
Remoteness: 4

#019 - Moai
Ghost
Male
Locations: Kodine Kingdom (Ocean)
Buy: Medamall (Medaropolis)
Notes: A ghostly stone sculpture that blocks all Gravity attacks
=Head=
Stonecluster
Type: Interrupt
Affinity: Cancel
Ability: CancelGrav
Control: Remoteness
Armor: 70
ROS: 0
Power: 0
Uses: 0
=Right Arm=
Handcluster
Type: Interrupt
Affinity: Cancel
Ability: CancelGrav
Control: Remoteness
Armor: 65
ROS: 0
Power: 0
Charge: 5
Radiation: 12
=Left Arm=
Armcluster Cancel
Type: Interrupt
Affinity: Cancel
Ability: CancelGrav
Control: Remoteness
Armor: 65
ROS: 0
Power: 0
Charge: 6
Radiation: 15
=Legs=
Tripod
Type: Float
Affinity: Cancel
Armor: 75
Propulsion: 2
Evasion: 13
Defense: 60
Proximity: 10
Remoteness: 1

#020 - Jorat
Mouse
Male
Locations: Witch's Castle (Guards) <<<BOSS>>>, Floating Fortress Fuyin
(after
it crashes and Ikki receives the invite to Medabot Ilsand)
Buy: Hopmart (Riverview)
Notes: A mouse Medabot that can Scout; if you want it, buy it, or wait a
loooooooooooonnnnngggggggg time
=Head=
Full Moused
Type: Support
Affinity: Scout
Ability: Scout
Control: Remoteness
Armor: 55
ROS: 26
Power: 32
Uses: 8
=Right Arm=
Scout
Type: Support
Affinity: Scout
Ability: Scout
Control: Remoteness
Armor: 50
ROS: 34
Power: 16
Charge: 13
Radiation: 8
=Left Arm=
Spotter
Type: Support
Affinity: Scout
Ability: Scout
Control: Remoteness
Armor: 50
ROS: 17
Power: 24
Charge: 16
Radiation: 10
=Legs=
Mover
Type: Float
Affinity: Scout
Armor: 65
Propulsion: 12
Evasion: 23
Defense: 42
Proximity: 16
Remoteness: 7
[Page 6]

#021 - Sunwitch
Rabbit
Female
Locations: Milky <<<BOSS>>>
Number: 3 (see Wolfeel)
Notes: A flying witch Medabot - most witch's use brooms, this one uses a
vacuum!
=Head=
Majoram
Type: Support
Affinity: Time
Ability: Pushover
Control: Remoteness
Armor: 35
ROS: 17
Power: 10
Uses: 6
=Right Arm=
Two Cotton
Type: Support
Affinity: Time
Ability: Pushover
Control: Remoteness
Armor: 30
ROS: 22
Power: 5
Charge: 13
Radiation: 14
=Left Arm=
Boomerang
Type: Support
Affinity: Time
Ability: Pushover
Control: Remoteness
Armor: 30
ROS: 11
Power: 8
Charge: 16
Radiation: 18
=Legs=
Clean Box
Type: Float
Affinity: Time
Armor: 80
Propulsion: 26
Evasion: 10
Defense: 45
Proximity: 13
Remoteness: 10

#022 - Saldron
Alien
Female
Locations: Nae <<<BOSS>>>, given by Nae
Notes: One of the Elemental Series, a hovering salamander, can change
her parts
to attack parts
=Head=
Sala-Head
Type: Interrupt
Affinity: Transform
Ability: AttkChange
Control: Remoteness
Armor: 35
ROS: 28
Power: 0
Uses: 10
=Right Arm=
Sala-Hand
Type: Interrupt
Affinity: Transform
Ability: AttkChange
Control: Remoteness
Armor: 30
ROS: 22
Power: 0
Charge: 7
Radiation: 8
=Left Arm=
Sala-Arm
Type: Interrupt
Affinity: Transform
Ability: AttkChange
Control: Remoteness
Armor: 30
ROS: 24
Power: 0
Charge: 9
Radiation: 10
=Legs=
Sala-Tail
Type: Float
Affinity: Transform
Armor: 75
Propulsion: 8
Evasion: 16
Defense: 50
Proximity: 16
Remoteness: 13

#023 - Redlace
Spider
Female
Locations: Samantha <<<BOSS>>>, Kodine Kingdom (Ocean)
Notes: A butterfly that doesn't like shooters
=Head=
Hat Trick
Type: Defend
Affinity: Formation
Ability: Shot Trap
Control: Proximity
Armor: 50
ROS: 27
Power: 23
Uses: 8
=Right Arm=
Globe Trick
Type: Defend
Affinity: Formation
Ability: Shot Trap
Control: Proximity
Armor: 45
ROS: 36
Power: 11
Charge: 13
Radiation: 8
=Left Arm=
Bangle Trick
Type: Defend
Affinity: Formation
Ability: Shot Trap
Control: Proximity
Armor: 45
ROS: 18
Power: 18
Charge: 16
Radiation: 10
=Legs=
Floater
Type: Float
Affinity: Formation
Armor: 70
Propulsion: 20
Evasion: 22
Defense: 35
Proximity: 22
Remoteness: 4

#024 - Mistyghost
Knight
Male
Locations: Medaropolis (top-right)
Notes: A ghostly knight that defends its friends from harm
=Head=
Void
Type: Defend
Affinity: Defense
Ability: Half Block
Control: Proximity
Armor: 70
ROS: 20
Power: 72
Uses: 3
=Right Arm=
Avoid
Type: Defend
Affinity: Defense
Ability: Half Block
Control: Proximity
Armor: 65
ROS: 26
Power: 36
Charge: 10
Radiation: 23
=Left Arm=
Exit
Type: Defend
Affinity: Defense
Ability: Half Block
Control: Proximity
Armor: 65
ROS: 13
Power: 54
Charge: 13
Radiation: 29
=Legs=
Panic
Type: Float
Affinity: Defense
Armor: 80
Propulsion: 7
Evasion: 8
Defense: 48
Proximity: 22
Remoteness: 7

[Page 7]

#025 - Volume10
Jellyfish
Male
Locations: Rubberobo Kid <<<BOSS>>>
Number: 6 encounters (see Turnmonkey)
Notes: A ghostly organ player that shoots fiery blasts of Napalm
=Head=
Larynx
Type: Shoot
Affinity: Bomb
Ability: Napalm
Control: Remoteness
Armor: 40
ROS: 27
Power: 28 -O>
Uses: 6
=Right Arm=
Sound Copy
Type: Defend
Affinity: Defense
Ability: Half Block
Control: Proximity
Armor: 85
ROS: 22
Power: 18
Charge: 7
Radiation: 16
=Left Arm=
Return Sound
Type: Defend
Affinity: Defense
Ability: Half Block
Control: Proximity
Armor: 85
ROS: 11
Power: 27
Charge: 9
Radiation: 20
=Legs=
Pipe Organ
Type: Float
Affinity: Bomb
Armor: 70
Propulsion: 12
Evasion: 18
Defense: 42
Proximity: 16
Remoteness: 10

#026 - Botafly
Spider
Female
Locations: Medaropolis (bottom-right)
Notes: Another butterfly that uses Shot Trap to trip up foes
=Head=
Field Barrier
Type: Defend
Affinity: Formation
Ability: Shot Trap
Control: Proximity
Armor: 35
ROS: 14
Power: 30
Uses: 10
=Right Arm=
Energy Barrier
Type: Defend
Affinity: Formation
Ability: Shot Trap
Control: Proximity
Armor: 30
ROS: 24
Power: 15
Charge: 10
Radiation: 7
=Left Arm=
Force Barrier
Type: Defend
Affinity: Formation
Ability: Shot Trap
Control: Proximity
Armor: 30
ROS: 12
Power: 23
Charge: 13
Radiation: 9
=Legs=
Flower Barrier
Type: Float
Affinity: Formation
Armor: 65
Propulsion: 14
Evasion: 28
Defense: 40
Proximity: 19
Remoteness: 7

#027 - Rockflower
Rabbit
Male
Locations: Koji <<<BOSS>>>
Number: Enough ;)
Notes: A potted plant that can use photosynthesis to speed up itself and
allies
=Head=
Blank Look
Type: Support
Affinity: Time
Ability: Boost Chrg
Control: Remoteness
Armor: 55
ROS: 35
Power: 16
Uses: 10
=Right Arm=
Leaves
Type: Support
Affinity: Time
Ability: Boost Chrg
Control: Remoteness
Armor: 50
ROS: 46
Power: 8
Charge: 9
Radiation: 10
=Left Arm=
Stem
Type: Support
Affinity: Time
Ability: Boost Chrg
Control: Remoteness
Armor: 50
ROS: 23
Power: 12
Charge: 11
Radiation: 13
=Legs=
Fiyun Ball
Type: Float
Affinity: Time
Armor: 80
Propulsion: 22
Evasion: 3
Defense: 48
Proximity: 10
Remoteness: 10

#028 - Babyblu
Unicorn
Male
Locations: Rubberobo HQ (after defeating Robo-Emperor)
Notes: The youngest of all Medabots, an experimental Medabot
=Head=
Fracture
Type: Interrupt
Affinity: Release
Ability: Force Bind
Control: Remoteness
Armor: 60
ROS: 9
Power: 0
Uses: 8
=Right Arm=
Past Touch
Type: Interrupt
Affinity: Release
Ability: Confusion
Control: Remoteness
Armor: 70
ROS: 12
Power: 0
Charge: 14
Radiation: 15
=Left Arm=
Past Feel
Type: Support
Affinity: Release
Ability: Boost Chrg
Control: Remoteness
Armor: 80
ROS: 13
Power: 15
Charge: 11
Radiation: 13
=Legs=
Umbilical
Type: Float
Affinity: Release
Armor: 85
Propulsion: 2
Evasion: 8
Defense: 60
Proximity: 13
Remoteness: 13

5.4 Multi-Legged
----------------
Multi-Legged Medabots are denoted by a white four-legged Medabot on a
yellow-orange background. Multi-Legged feet are best on Rock and Valley
terrains.
Special Notes: There are no Female Multi-Legged Medabots.
Males: 14
Females: 0
Total: 14

[Page 8]
#029 - Spidar
Spider
Male
Locations: Mt. Odoro Marsh, Medabot Island (center, top),
Medaropolis (top-left, bottom-right)
Notes: An arachnid (spider) Medabot that can tangle up grapple-based
Medabots
=Head=
Spydertrap
Type: Defend
Affinity: Formation
Ability: Grap Trap
Control: Proximity
Armor: 35
ROS: 21
Power: 26
Uses: 8
=Right Arm=
Cheapertrap
Type: Defend
Affinity: Formation
Ability: Grap Trap
Control: Proximity
Armor: 45
ROS: 28
Power: 13
Charge: 12
Radiation: 6
=Left Arm=
Cheaptrap
Type: Defend
Affinity: Formation
Ability: Grap Trap
Control: Proximity
Armor: 45
ROS: 14
Power: 20
Charge: 15
Radiation: 8
=Legs=
Multi-Leg
Type: Multi-Legged
Affinity: Formation
Armor: 20
Propulsion: 23
Evasion: 32
Defense: 73
Proximity: 19
Remoteness: 6
#030 - Octoclam
Squid
Male
Locations: Mt. Odoro, Downstream
Buy: Strawberry Heart (Medabot Island)
Notes: An octopus capable of tripping opponents, slowing them down
=Head=
Hatchin
Type: Strike
Affinity: Bind
Ability: Hold
Control: Proximity
Armor: 35
ROS: 17
Power: 20
Uses: 4
=Right Arm=
Catch
Type: Strike
Affinity: Bind
Ability: Hold
Control: Proximity
Armor: 30
ROS: 22
Power: 10
Charge: 10
Radiation: 16
=Left Arm=
Twist
Type: Berserk
Affinity: Bind
Ability: Hold
Control: Proximity
Armor: 30
ROS: 11
Power: 15 -O>
Charge: 13
Radiation: 20
=Legs=
Swick
Type: Multi-Legged
Affinity: Bind
Armor: 25
Propulsion: 28
Evasion: 37
Defense: 49
Proximity: 19
Remoteness: 15

#031 - Magdosnake
Snake
Male
Locations: Rubberobos, Mt. Odoro Marsh
Buy: Strawberry Heart (Medabot Island)
Notes: A slithery snake that poisons foes, causing damage during CRG/RAD
=Head=
Cobrara
Type: Strike
Affinity: Movement
Ability: Virus
Control: Proximity
Armor: 35
ROS: 12
Power: 30
Uses: 6
=Right Arm=
Changer
Type: Strike
Affinity: Movement
Ability: Virus
Control: Proximity
Armor: 30
ROS: 16
Power: 15
Charge: 8
Radiation: 14
=Left Arm=
Snakebite
Type: Berserk
Affinity: Movement
Ability: Virus
Control: Proximity
Armor: 30
ROS: 8
Power: 23 -O>
Charge: 10
Radiation: 18
=Legs=
Slither
Type: Multi-Legged
Affinity: Movement
Armor: 20
Propulsion: 33
Evasion: 32
Defense: 61
Proximity: 16
Remoteness: 12

#032 - Floro
Jellyfish (Mt. Odoro), Unicorn (Witch's Castle)
Male
Locations: Mt. Odoro, Witch's Castle
Buy: Strawberry Heart (Medaropolis)
Notes: A fast sunflower with a dangerous photosynthesis attack
=Head=
Sun-Beam
Type: Shoot
Affinity: Optic
Ability: Beam
Control: Remoteness
Armor: 55
ROS: 8
Power: 44
Uses: 2
=Right Arm=
Go-Up
Type: Support
Affinity: Time
Ability: Accel Chrg
Control: Remoteness
Armor: 45
ROS: 0
Power: 6
Charge: 0
Radiation: 0
=Left Arm=
Rise-Up
Type: Support
Affinity: Time
Ability: Accel Chrg
Control: Remoteness
Armor: 45
ROS: 0
Power: 8
Charge: 0
Radiation: 0
=Legs=
Stem-Up
Type: Multi-Legged
Affinity: Time
Armor: 25
Propulsion: 23
Evasion: 27
Defense: 61
Proximity: 19
Remoteness: 15

[Page 9]
#033 - Mega-Emperor
Kuwagata, Kabuto, Bear, !
Male
Locations: Partsun Rally
Notes: The "ulitmate" Medabot, an upgrade to Robo-Emperor
=Head=
Deathbreak
Type: Aim Shot
Affinity: Gravity
Ability: Break
Control: Remoteness
Armor: 70
ROS: 27
Power: 40 -O>
Uses: 4
=Right Arm=
Deathmissile
Type: Aim Shot
Affinity: Bomb
Ability: Missile
Control: Remoteness
Armor: 60
ROS: 24
Power: 60 -O>
Charge: 18
Radiation: 9
=Left Arm=
Deathlaser
Type: Aim Shot
Affinity: Optic
Ability: Laser
Control: Remoteness
Armor: 60
ROS: 6
Power: 56 -O>
Charge: 25
Radiation: 13
=Legs=
Deathcrawler
Type: Multi-Legged
Affinity: Gravity
Armor: 70
Propulsion: 18
Evasion: 22
Defense: 61
Proximity: 19
Remoteness: 18

#034 - Chimerator
Phoenix
Male
Locations: Seaslug <<<BOSS>>> (Rokusho only)
Rubberobo Base (Under Witch's Caslte) (Rokusho only)
Notes: A Chimaera, or mythical beast with 3 heads, that can inflict
status
ailments
=Head=
Lionattack
Type: Stike
Affinity: Flow
Ability: Melt
Control: Proximity
Armor: 45
ROS: 8
Power: 44
Uses: 3
=Right Arm=
Dragonattack
Type: Strike
Affinity: Bind
Ability: Hold
Control: Proximity
Armor: 30
ROS: 16
Power: 19
Charge: 13
Radiation: 16
=Left Arm=
Goatattack
Type: Strike
Affinity: Movement
Ability: Virus
Control: Proximity
Armor: 30
ROS: 5
Power: 29 -O>
Charge: 13
Radiation: 18
=Legs=
Triple Thread
Type: Multi-Legged
Affinity: Flow
Armor: 35
Propulsion: 23
Evasion: 42
Defense: 55
Proximity: 19
Remoteness: 12

#035 - Mantaprey
Cat
Male
Locations: Spyke <<<BOSS>>>, Seaslug <<<BOSS>>>
Number: Enough (if you get it from Spyke)
Notes: A preying mantis with fast strikes but low health
=Head=
Kataki
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 15
ROS: 48
Power: 30
Uses: 4
=Right Arm=
Kamakubi
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 20
ROS: 54
Power: 19
Charge: 5
Radiation: 8
=Left Arm=
Kubikiri
Type: Berserk
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 20
ROS: 12
Power: 33 -O>
Charge: 6
Radiation: 10
=Legs=
Kamaki
Type: Multi-Legged
Affinity: Grapple
Armor: 15
Propulsion: 28
Evasion: 37
Defense: 61
Proximity: 22
Remoteness: 9

#036 - Poison Copy


Phoenix
Male
Locations: Mt. Odoro, Mt. Odoro Marsh
Buy: Convenience Store (Ant Colony)
Notes: A scorpion with a sure footing that poisons its foes
=Head=
Scorpion Dog
Type: Strike
Affinity: Flow
Ability: Melt
Control: Proximity
Armor: 35
ROS: 15
Power: 30
Uses: 6
=Right Arm=
Scorpion Cat
Type: Strike
Affinity: Flow
Ability: Melt
Control: Proximity
Armor: 30
ROS: 16
Power: 15
Charge: 8
Radiation: 14
=Left Arm=
Scorpion Rat
Type: Berserk
Affinity: Flow
Ability: Melt
Control: Proximity
Armor: 30
ROS: 8
Power: 23 -O>
Charge: 10
Radiation: 18
=Legs=
Zigzag
Type: Multi-Legged
Affinity: Flow
Armor: 15
Propulsion: 23
Evasion: 32
Defense: 67
Proximity: 22
Remoteness: 12

[Page 10]
#037 - Robo-Emperor
Bear
Male
Locations: Dr. Armond <<<BOSS>>>
Number: 3 encounters
Notes: An "ulitimate" style Medabot, similar to Mega-Emperor
=Head=
Deathblast
Type: Aim Shot
Affinity: Gravity
Ability: Press
Control: Remoteness
Armor: 70
ROS: 4
Power: 45 -O>
Uses: 4
=Right Arm=
Deathbomb
Type: Aim Shot
Affinity: Bomb
Ability: Napalm
Control: Remoteness
Armor: 60
ROS: 4
Power: 65 -O>
Charge: 18
Radiation: 9
=Left Arm=
Deathbeam
Type: Aim Shot
Affinity: Optic
Ability: Beam
Control: Remoteness
Armor: 60
ROS: 4
Power: 60 -O>
Charge: 30
Radiation: 15
=Legs=
Spaghetti
Type: Multi-Legged
Affinity: Shoot
Armor: 70
Propulsion: 13
Evasion: 22
Defense: 67
Proximity: 13
Remoteness: 18

#038 - Redmatador
Knight
Male
Locations: Prince Kir <<<BOSS>>>
Number: 2 encounters
Notes: A strong and dignified bull
=Head=
Body Attack
Type: Defend
Affinity: Defense
Ability: Full Block
Control: Proximity
Armor: 50
ROS: 21
Power: 0
Uses: 2
=Right Arm=
Saber
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 40
ROS: 34
Power: 12
Charge: 4
Radiation: 6
=Left Arm=
Mant Shield
Type: Defend
Affinity: Defense
Ability: Defence
Control: Proximity
Armor: 60
ROS: 14
Power: 11
Charge: 3
Radiation: 10
=Legs=
Dash Attack
Type: Multi-Legged
Affinity: Grapple
Armor: 30
Propulsion: 18
Evasion: 32
Defense: 73
Proximity: 13
Remoteness: 6

#039 - Tentaclam
Squid
Male
Locations: Medabot Island (left), Medabot Corporation (Medaropolis)
Notes: An upgrade to Octoclam, this Octopus is sleeker and faster
=Head=
Headband
Type: Strike
Affinity: Bind
Ability: Hold
Control: Proximity
Armor: 35
ROS: 8
Power: 32
Uses: 4
=Right Arm=
Wire
Type: Strike
Affinity: Bind
Ability: Hold
Control: Proximity
Armor: 30
ROS: 10
Power: 16
Charge: 10
Radiation: 16
=Left Arm=
Net
Type: Berserk
Affinity: Bind
Ability: Hold
Control: Proximity
Armor: 30
ROS: 5
Power: 24 -O>
Charge: 13
Radiation: 20
=Legs=
Octoleg
Type: Multi-Legged
Affinity: Bind
Armor: 25
Propulsion: 13
Evasion: 32
Defense: 61
Proximity: 25
Remoteness: 12

#040 - ***
(none)
Male
Locations: Riverview Docks warehouse (after beating the game)
Notes: A mythical beast, the unicorn prevents statuses (good or bad)
and also
heals status ailments
=Head=
Guardian
Type: Heal
Affinity: Release
Ability: Stability
Control: Proximity
Armor: 50
ROS: 36
Power: 0
Uses: 4
=Right Arm=
Cancellor
Type: Heal
Affinity: Release
Ability: Stability
Control: Proximity
Armor: 45
ROS: 48
Power: 0
Charge: 4
Radiation: 8
=Left Arm=
Recovery
Type: Heal
Affinity: Release
Ability: Stability
Control: Proximity
Armor: 45
ROS: 24
Power: 0
Charge: 5
Radiation: 10
=Legs=
Ace Hooves
Type: Multi-Legged
Affinity: Release
Armor: 30
Propulsion: 23
Evasion: 42
Defense: 55
Proximity: 16
Remoteness: 9

[Page 11]
#041 - Multikolor
(none)
Male
Locations: Mt. Odoro Cave (broken parts) - give them to Dr. Aki and
later he'll
give you the Medabot
Notes: A chameleon who does what chameleons do best - conceals
=Head=
Invisi Body
Type: Support
Affinity: Conceal
Ability: Conceal
Control: Remoteness
Armor: 50
ROS: 30
Power: 26
Uses: 6
=Right Arm=
Invisi Hand
Type: Support
Affinity: Conceal
Ability: Conceal
Control: Remoteness
Armor: 45
ROS: 40
Power: 13
Charge: 12
Radiation: 6
=Left Arm=
Invisi Arm
Type: Support
Affinity: Conceal
Ability: Conceal
Control: Remoteness
Armor: 45
ROS: 20
Power: 20
Charge: 15
Radiation: 8
=Legs=
Twirl
Type: Multi-Legged
Affinity: Conceal
Armor: 25
Propulsion: 23
Evasion: 32
Defense: 61
Proximity: 19
Remoteness: 12

#042 - Kuraba
Cat
Male
Locations: Medaropolis (top-right), Kodine Kingdom (Ocean)
Notes: A crab Medabot with characteristics of a real crab - one big
hand, one
small hand, but unlike a real crab, the small hand is the "real"
hand...
=Head=
Gun Krab
Type: Strike
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 35
ROS: 26
Power: 32
Uses: 4
=Right Arm=
Decoy Krab
Type: Strike
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 80
ROS: 34
Power: 11
Charge: 8
Radiation: 12
=Left Arm=
Real Krab
Type: Berserk
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 10
ROS: 12
Power: 47 -O>
Charge: 1
Radiation: 2
=Legs=
Sidejump
Type: Multi-Legged
Affinity: Grapple
Armor: 25
Propulsion: 33
Evasion: 27
Defense: 49
Proximity: 25
Remoteness: 12

5.5 Two-Legged
--------------
Two-Legged Medabots are denoted by a white two-legged Medabot on a red
background. Two-Legged feet are best in Forest and Plains Terrain.
Special Notes: (none)
Males: 23
Females: 12
Total: 35

[Page 11]
#043 - Rokusho
Kuwagata
Male
Locations: Starter Medabot (Rokusho only)
Notes: A swift and deadly beetle who is a master of the grappling arts
=Head=
Antenna
Type: Support
Affinity: Grapple
Ability: Scout
Control: Remoteness
Armor: 50
ROS: 18
Power: 42
Uses: 5
=Right Arm=
Sword
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 20
ROS: 32
Power: 22
Charge: 3
Radiation: 4
=Left Arm=
Pipo Hammer
Type: Berserk
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 20
ROS: 11
Power: 39 -O>
Charge: 4
Radiation: 5
=Legs=
Tatacker
Type: Two-Legged
Affinity: Grapple
Armor: 45
Propulsion: 28
Evasion: 32
Defense: 36
Proximity: 22
Remoteness: 9

#044 - Metabee
Kabuto
Male
Locations: Starter Medabot (Metabee only)
Notes: This Medabot is a master of ranged attacks. I think he's a
Beetle type,
not a bee...
=Head=
Missile
Type: Shoot
Affinity: Shoot
Ability: Missile
Control: Remoteness
Armor: 35
ROS: 24
Power: 32 -O>
Uses: 4
=Right Arm=
Revolver
Type: Shoot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 30
ROS: 36
Power: 19
Charge: 4
Radiation: 3
=Left Arm=
Submachinegun
Type: Aim Shot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 30
ROS: 10
Power: 36
Charge: 5
Radiation: 4
=Legs=
Ochitsuka
Type: Two-Legged
Affinity: Shoot
Armor: 45
Propulsion: 43
Evasion: 17
Defense: 42
Proximity: 10
Remoteness: 21

[Page 12]
#045 - Krosserdog
?
Male
Locations: Riverview Public School, Witch's Castle (3rd floor)
Notes: A sniper Medabot
=Head=
Head Cannon
Type: Shoot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 45
ROS: 35
Power: 26
Uses: 6
=Right Arm=
Aim Rifle
Type: Shoot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 40
ROS: 46
Power: 13
Charge: 7
Radiation: 5
=Left Arm=
Battle Rifle
Type: Aim Shot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 40
ROS: 23
Power: 20
Charge: 9
Radiation: 6
=Legs=
Howzer
Type: Two-Legged
Affinity: Shoot
Armor: 50
Propulsion: 38
Evasion: 17
Defense: 36
Proximity: 13
Remoteness: 21

#046 - Turnmonkey
Monkey
Male
Locations: Rubberobo Kid <<<BOSS>>>
Number: 6 encounters (see Volume10)
Notes: A mischevious monkey that drains Head Medapart uses
=Head=
Downstream
Type: Interrupt
Affinity: Interrupt
Ability: Use Drain
Control: Remoteness
Armor: 50
ROS: 17
Power: 8
Uses: 12
=Right Arm=
Countfall
Type: Interrupt
Affinity: Interrupt
Ability: Use Drain
Control: Remoteness
Armor: 45
ROS: 22
Power: 4
Charge: 7
Radiation: 7
=Left Arm=
Timefall
Type: Interrupt
Affinity: Interrupt
Ability: Use Drain
Control: Remoteness
Armor: 45
ROS: 11
Power: 6
Charge: 9
Radiation: 9
=Legs=
Pita Pata
Type: Two-Legged
Affinity: Interrupt
Armor: 35
Propulsion: 33
Evasion: 12
Defense: 48
Proximity: 16
Remoteness: 15

#047 - Zorin
Cat
Male
Locations: Dr. Armond <<<BOSS>>>, Medalink prize (Rokusho only)
Number: 4 encounters***
Notes: An upgraded Kuwagata model Medabot
=Head=
Broad Antenna
Type: Support
Affinity: Grapple
Ability: Scout
Control: Remoteness
Armor: 65
ROS: 33
Power: 26
Uses: 5
=Right Arm=
Shin-Sword
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 30
ROS: 62
Power: 15
Charge: 7
Radiation: 9
=Left Arm=
Bee-Bee Hammer
Type: Berserk
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 30
ROS: 34
Power: 32 -O>
Charge: 8
Radiation: 11
=Legs=
Tatakawa
Type: Two-Legged
Affinity: Grapple
Armor: 50
Propulsion: 33
Evasion: 27
Defense: 24
Proximity: 22
Remoteness: 15

#048 - Bayonet
?
Male
Locations: Dr. Armond <<<BOSS>>>, Medalink prize (Metabee only)
Number: 4 encounters***
Notes: An upgraded Kabuto model Medabot
=Head=
Reaction Bomb
Type: Shoot
Affinity: Shoot
Ability: Missile
Control: Remoteness
Armor: 45
ROS: 47
Power: 20 -O>
Uses: 4
=Right Arm=
Revolven
Type: Shoot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 40
ROS: 68
Power: 14
Charge: 7
Radiation: 5
=Left Arm=
Sumachingun
Type: Aim Shot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 40
ROS: 38
Power: 23
Charge: 9
Radiation: 6
=Legs=
Ochitsukan
Type: Two-Legged
Affinity: Shoot
Armor: 50
Propulsion: 38
Evasion: 27
Defense: 30
Proximity: 10
Remoteness: 18

[Page 13]
#049 - Belzelga
Devil
Male
Locations: Partsun Rally
Notes: A devil Medabot that sacrifices himself to deal damage, and can
bring
back destroyed parts
=Head=
Helmet
Type: Heal
Affinity: Destroy
Ability: Repair
Control: Proximity
Armor: 35
ROS: 9
Power: 26 -O>
Uses: 2
=Right Arm=
Helmight
Type: Aim Shot
Affinity: Destroy
Ability: Sacrifice
Control: Remoteness
Armor: 15
ROS: 26
Power: 61 -O>
Charge: 16
Radiation: 9
=Left Arm=
Helming
Type: Aim Shot
Affinity: Destroy
Ability: Sacrifice
Control: Remoteness
Armor: 15
ROS: 13
Power: 92 -O>
Charge: 20
Radiation: 11
=Legs=
Helcaos
Type: Two-Legged
Affinity: Destroy
Armor: 55
Propulsion: 23
Evasion: 17
Defense: 36
Proximity: 19
Remoteness: 12

#050 - Peppercat
Queen
Female
Locations: Samantha <<<BOSS>>>
Number: Enough ;)
Notes: A cat-type Medabot with the power to stop foes
=Head=
Lightcircuit
Type: Strike
Affinity: Stop
Ability: Thunder
Control: Proximity
Armor: 30
ROS: 14
Power: 23
Uses: 4
=Right Arm=
Lightjump
Type: Strike
Affinity: Stop
Ability: Thunder
Control: Proximity
Armor: 25
ROS: 18
Power: 11
Charge: 11
Radiation: 17
=Left Arm=
Light Blow
Type: Berserk
Affinity: Stop
Ability: Thunder
Control: Proximity
Armor: 25
ROS: 9
Power: 18 -O>
Charge: 14
Radiation: 21
=Legs=
Quick Alert
Type: Two-Legged
Affinity: Stop
Armor: 40
Propulsion: 34
Evasion: 38
Defense: 25
Proximity: 22
Remoteness: 9

#051 - Neutranurse
Mermaid
Female
Locations: Karin <<<BOSS>>>
Number: Enough ;)
Notes: A typical nurse, with the ability to heal, and to protect
=Head=
Holy Helm
Type: Defend
Affinity: Defense
Ability: Full Block
Control: Proximity
Armor: 45
ROS: 14
Power: 0
Uses: 4
=Right Arm=
Donor
Type: Heal
Affinity: Heal
Ability: AutoRecover
Control: Proximity
Armor: 40
ROS: 30
Power: 9
Charge: 7
Radiation: 13
=Left Arm=
Translate
Type: Heal
Affinity: Heal
Ability: AutoRecover
Control: Proximity
Armor: 40
ROS: 15
Power: 14
Charge: 9
Radiation: 16
=Legs=
Petticoat
Type: Two-Legged
Affinity: Heal
Armor: 40
Propulsion: 52
Evasion: 14
Defense: 30
Proximity: 16
Remoteness: 12

#052 - Brass
?
Female
Locations: Erika <<<BOSS>>>, Downstream in chest (in Kannie's house)
Number: Enough ;)
Notes: An upgrade to Sailormate, and a quick shooter as well
=Head=
Variablehair
Type: Support
Affinity: Scout
Ability: Scout
Control: Remoteness
Armor: 45
ROS: 18
Power: 53
Uses: 3
=Right Arm=
Pateri Vulcan
Type: Shoot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 25
ROS: 26
Power: 19
Charge: 4
Radiation: 3
=Left Arm=
Short Shot
Type: Aim Shot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 25
ROS: 23
Power: 19
Charge: 5
Radiation: 4
=Legs=
Flaregather
Type: Two-Legged
Affinity: Shoot
Armor: 45
Propulsion: 46
Evasion: 26
Defense: 25
Proximity: 10
Remoteness: 21

[Page 14]
#053 - Sumilodon
Cat
Male
Locations: Koji <<<BOSS>>> (Metabee only)
Number: Enough ;)
Notes: A Kuwagata-style Medabot
=Head=
Hunter
Type: Defend
Affinity: Formation
Ability: Shot Trap
Control: Proximity
Armor: 50
ROS: 11
Power: 38
Uses: 6
=Right Arm=
Flexorsword
Type: Berserk
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 30
ROS: 22
Power: 46 -O>
Charge: 7
Radiation: 10
=Left Arm=
Straw Hammer
Type: Strike
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 30
ROS: 14
Power: 26
Charge: 5
Radiation: 8
=Legs=
Sharpedge
Type: Two-Legged
Affinity: Grapple
Armor: 45
Propulsion: 43
Evasion: 22
Defense: 36
Proximity: 19
Remoteness: 12
#054 - Warbandit
?
Male
Locations: Koji <<<BOSS>>> (Rokusho only)
Number: Enough ;)
Notes: A Kabuto-style Medabot
=Head=
Tension Up
Type: Support
Affinity: Time
Ability: Boost Chrg
Control: Remoteness
Armor: 50
ROS: 17
Power: 26
Uses: 6
=Right Arm=
Shoot Barrel
Type: Aim Shot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 30
ROS: 24
Power: 42
Charge: 10
Radiation: 7
=Left Arm=
Range Shooter
Type: Shoot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 30
ROS: 16
Power: 23
Charge: 8
Radiation: 5
=Legs=
Abductor
Type: Two-Legged
Affinity: Shoot
Armor: 45
Propulsion: 33
Evasion: 32
Defense: 30
Proximity: 13
Remoteness: 18

#055 - Attack-Tyrano
Cat
Male
Locations: Select Corps., Medabot Island, Medaropolis
Notes: A T-Rex with a heavy punch
=Head=
Breathfire
Type: Strike
Affinity: Flow
Ability: Fire
Control: Proximity
Armor: 35
ROS: 20
Power: 18
Uses: 6
=Right Arm=
Crab-Hit
Type: Berserk
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 30
ROS: 32
Power: 21 -O>
Charge: 3
Radiation: 10
=Left Arm=
Strike-Hit
Type: Berserk
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 30
ROS: 16
Power: 17 -O>
Charge: 4
Radiation: 5
=Legs=
Attach Leg
Type: Two-Legged
Affinity: Grapple
Armor: 40
Propulsion: 23
Evasion: 27
Defense: 42
Proximity: 16
Remoteness: 18

#056 - Banisher
Ninja
Male
Locations: Baron <<<BOSS>>>
Number: Enough ;)
Notes: The Count of Counter-attacking, the Baron of strike-back, the...
=Head=
Sweat Mantle
Type: Defend
Affinity: Counterattack
Ability: CntrAttk
Control: Proximity
Armor: 65
ROS: 20
Power: 40
Uses: 4
=Right Arm=
Sweat Cape
Type: Defend
Affinity: Counterattack
Ability: CntrAttk
Control: Proximity
Armor: 60
ROS: 26
Power: 70
Charge: 9
Radiation: 9
=Left Arm=
Sweat Cloak
Type: Defend
Affinity: Counterattack
Ability: CntrAttk
Control: Proximity
Armor: 60
ROS: 13
Power: 60
Charge: 11
Radiation: 11
=Legs=
Klip Klop
Type: Two-Legged
Affinity: Counterattack
Armor: 55
Propulsion: 23
Evasion: 22
Defense: 42
Proximity: 16
Remoteness: 15

[Page 15]
#057 - Stonemirror
Devil
Female
Locations: Gillgirl <BOSS>>> (Metabee only)
Number: You'll find 2 parts, and be given the others, so don't really
worry
Notes: The Medusa of Medabots, but destroys parts instead of stoning
them
=Head=
Death Grin
Type: Berserk
Affinity: Destroy
Ability: Destroy
Control: Proximity
Armor: 45
ROS: 14
Power: 98 -O>
Uses: 2
=Right Arm=
Death Beckon
Type: Berserk
Affinity: Destroy
Ability: Destroy
Control: Proximity
Armor: 40
ROS: 10
Power: 49 -O>
Charge: 7
Radiation: 13
=Left Arm=
Death Curl
Type: Berserk
Affinity: Destroy
Ability: Destroy
Control: Proximity
Armor: 40
ROS: 5
Power: 74 -O>
Charge: 9
Radiation: 16
=Legs=
Tail End
Type: Two-Legged
Affinity: Destroy
Armor: 40
Propulsion: 28
Evasion: 32
Defense: 35
Proximity: 16
Remoteness: 15

#058 - Circulis
Rabbit
Female
Locations: Gillgirl <<<BOSS>>> (Rokusho only)
Number: You'll find 2 parts, and be given the others, so don't really
worry
Notes: A vampiric Medabot that drains speed
=Head=
Charmee
Type: Support
Affinity: Time
Ability: Drain Chrg
Control: Remoteness
Armor: 45
ROS: 26
Power: 13
Uses: 6
=Right Arm=
Charmy Hand
Type: Support
Affinity: Time
Ability: Drain Chrg
Control: Remoteness
Armor: 40
ROS: 34
Power: 6
Charge: 9
Radiation: 9
=Left Arm=
Charmy Arm
Type: Support
Affinity: Time
Ability: Drain Chrg
Control: Remoteness
Armor: 40
ROS: 17
Power: 10
Charge: 11
Radiation: 11
=Legs=
Charmy Leg
Type: Two-Legged
Affinity: Time
Armor: 30
Propulsion: 40
Evasion: 32
Defense: 30
Proximity: 10
Remoteness: 18

#059 - Pretty Prime


Ninja
Female
Locations: Erika <<<BOSS>>>
Number: Enough ;)
Notes: A female soldier of undisputable virtue
=Head=
Reflect Mirror
Type: Defend
Affinity: Counterattack
Ability: CntrAttk
Control: Proximity
Armor: 60
ROS: 11
Power: 20
Uses: 2
=Right Arm=
Don't Move
Type: Strike
Affinity: Stop
Ability: Freeze
Control: Proximity
Armor: 25
ROS: 14
Power: 13
Charge: 11
Radiation: 13
=Left Arm=
Shine Shield
Type: Defend
Affinity: Defense
Ability: Defence
Control: Proximity
Armor: 85
ROS: 30
Power: 11
Charge: 6
Radiation: 21
=Legs=
Temple Master
Type: Two-Legged
Affinity: Counterattack
Armor: 40
Propulsion: 28
Evasion: 26
Defense: 40
Proximity: 16
Remoteness: 15

#060 - Nin-Ninja
Cat
Male
Locations: Ninja Park
Notes: A typical ninja Medabot, what he lacks in power he makes up for
in speed
=Head=
Cover-Up
Type: Defend
Affinity: Formation
Ability: Grap Trap
Control: Proximity
Armor: 50
ROS: 29
Power: 20
Uses: 5
=Right Arm=
Ninja Dagger
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 30
ROS: 62
Power: 12
Charge: 0
Radiation: 0
=Left Arm=
Ninja Sword
Type: Berserk
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 30
ROS: 31
Power: 12 -O>
Charge: 0
Radiation: 0
=Legs=
Tiptoe
Type: Two-Legged
Affinity: Grapple
Armor: 35
Propulsion: 28
Evasion: 32
Defense: 24
Proximity: 22
Remoteness: 12

[Page 15]
#061 - Foxuno
Cat
Male
Locations: Rubberobos <<<BOSS>>>
Number: 4 encounters***
Notes: A sly fox with quick grapple attacks
=Head=
Foxarmor
Type: Shoot
Affinity: Gravity
Ability: Break
Control: Remoteness
Armor: 35
ROS: 62
Power: 12
Uses: 8
=Right Arm=
Fencing
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 30
ROS: 42
Power: 15
Charge: 5
Radiation: 7
=Left Arm=
Rapier
Type: Berserk
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 30
ROS: 21
Power: 23 -O>
Charge: 6
Radiation: 9
=Legs=
Hakama
Type: Two-Legged
Affinity: Grapple
Armor: 40
Propulsion: 33
Evasion: 22
Defense: 36
Proximity: 13
Remoteness: 15

#062 - Kintaro
Cat
Male
Locations: Riverview Public School, Mt. Odoro, Mt. Odoro Marsh,
Rosewood Private School
Notes: A fast-hitting axeman
=Head=
Sumo Press
Type: Shoot
Affinity: Gravity
Ability: Press
Control: Remoteness
Armor: 35
ROS: 24
Power: 22
Uses: 8
=Right Arm=
Light Axe
Type: Strike
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 30
ROS: 22
Power: 21
Charge: 5
Radiation: 7
=Left Arm=
Great Axe
Type: Berserk
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 30
ROS: 11
Power: 32 -O>
Charge: 6
Radiation: 9
=Legs=
Kinta Leg
Type: Two-Legged
Affinity: Grapple
Armor: 50
Propulsion: 28
Evasion: 12
Defense: 48
Proximity: 16
Remoteness: 12

#063 - Agadama
Cat
Male
Locations: Witch's Castle (3rd floor)
Notes: A hard-hitting dog Medabot
=Head=
Air Bag
Type: Defend
Affinity: Defense
Ability: Full Block
Control: Proximity
Armor: 50
ROS: 20
Power: 0
Uses: 3
=Right Arm=
Spin Knuckle
Type: Strike
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 30
ROS: 18
Power: 16
Charge: 3
Radiation: 4
=Left Arm=
Megaton Punch
Type: Berserk
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 30
ROS: 14
Power: 24 -O>
Charge: 5
Radiation: 8
=Legs=
Chi Leg
Type: Two-Legged
Affinity: Grapple
Armor: 40
Propulsion: 43
Evasion: 22
Defense: 24
Proximity: 16
Remoteness: 15

#064 - Samurai
Cat
Male
Locations: Snack Bar (Medaropolis)
Number: 1 encounter***
Notes: A japanese Samurai Medabot
=Head=
Samurai Blast
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 25
ROS: 17
Power: 44 -O>
Uses: 2
=Right Arm=
Beam Saber
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 20
ROS: 32
Power: 26 -O>
Charge: 6
Radiation: 9
=Left Arm=
Samurai Saber
Type: Berserk
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 20
ROS: 16
Power: 40 -O>
Charge: 8
Radiation: 11
=Legs=
Samurai Kick
Type: Two-Legged
Affinity: Grapple
Armor: 55
Propulsion: 33
Evasion: 22
Defense: 36
Proximity: 19
Remoteness: 9

[Page 17]
#065 - Cyandog
?
Male
Locations: Spyke <<<BOSS>>>
Number: Enough ;)
Notes: A sleeker, upgraded Krosserdog
=Head=
Linear Cannon
Type: Shoot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 45
ROS: 27
Power: 32
Uses: 6
=Right Arm=
Snipe Rifle
Type: Shoot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 40
ROS: 36
Power: 16
Charge: 7
Radiation: 5
=Left Arm=
Assault
Type: Aim Shot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 40
ROS: 18
Power: 24
Charge: 9
Radiation: 6
=Legs=
Gunner
Type: Two-Legged
Affinity: Shoot
Armor: 50
Propulsion: 38
Evasion: 22
Defense: 42
Proximity: 10
Remoteness: 15

#066 - Wigwamo
Phoenix
Male
Locations: Joe Swihan <<<BOSS>>>
Number: 2 encounters
Notes: A "native American" Medabot with a fiery touch
=Head=
Acid Con
Type: Strike
Affinity: Flow
Ability: Melt
Control: Proximity
Armor: 35
ROS: 15
Power: 24
Uses: 6
=Right Arm=
Acid Bomb
Type: Strike
Affinity: Flow
Ability: Melt
Control: Proximity
Armor: 30
ROS: 20
Power: 12
Charge: 9
Radiation: 15
=Left Arm=
Assault
Type: Berserk
Affinity: Flow
Ability: Melt
Control: Proximity
Armor: 30
ROS: 10
Power: 18 -O>
Charge: 11
Radiation: 19
=Legs=
Gunner
Type: Two-Legged
Affinity: Flow
Armor: 45
Propulsion: 33
Evasion: 12
Defense: 48
Proximity: 10
Remoteness: 18

#067 - Rabudo
Rabbit
Male
Locations: Witch's Castle (3rd floor)
Buy: Hopmart (Riverview)
Notes: The Energizer Bunny of Medabots - he keeps going and going and
going...
=Head=
Aircon
Type: Support
Affinity: Time
Ability: Rapid Chrg
Control: Remoteness
Armor: 50
ROS: 32
Power: 0
Uses: 8
=Right Arm=
Stopwatch
Type: Support
Affinity: Time
Ability: Rapid Chrg
Control: Remoteness
Armor: 45
ROS: 42
Power: 0
Charge: 9
Radiation: 9
=Left Arm=
Fan
Type: Support
Affinity: Time
Ability: Rapid Chrg
Control: Remoteness
Armor: 45
ROS: 21
Power: 0
Charge: 11
Radiation: 11
=Legs=
Hop
Type: Two-Legged
Affinity: Time
Armor: 40
Propulsion: 38
Evasion: 27
Defense: 24
Proximity: 16
Remoteness: 18

#068 - Cosmo-Alien
Alien
Male
Locations: Dr. Aki (Medalink) <<<BOSS>>>
Number: 1 encounter
Notes: The typical alien-looking Medabot, but can change into anything!
=Head=
Mute Body
Type: Interrupt
Affinity: Transform
Ability: Change
Control: Remoteness
Armor: 65
ROS: 55
Power: 0
Uses: 6
=Right Arm=
Mute Hand
Type: Interrupt
Affinity: Transform
Ability: Change
Control: Remoteness
Armor: 60
ROS: 50
Power: 0
Charge: 11
Radiation: 11
=Left Arm=
Mute Arm
Type: Interrupt
Affinity: Transform
Ability: Change
Control: Remoteness
Armor: 60
ROS: 52
Power: 0
Charge: 14
Radiation: 14
=Legs=
Mute Leg
Type: Two-Legged
Affinity: Transform
Armor: 50
Propulsion: 23
Evasion: 22
Defense: 36
Proximity: 13
Remoteness: 12

[Page 18]
#069 - Blackram
Devil
Male
Locations: Koji <<<BOSS>>> (alternate partner)
Number: 2 encounters
Notes: Talk about a black sheep! Koji only uses this partner twice,
during the
Partsun Rally
=Head=
Devil Body
Type: Berserk
Affinity: Destroy
Ability: Hammer
Control: Proximity
Armor: 55
ROS: 9
Power: 62 -O>
Uses: 2
=Right Arm=
Devil Hand
Type: Berserk
Affinity: Destroy
Ability: Hammer
Control: Proximity
Armor: 30
ROS: 12
Power: 31 -O>
Charge: 7
Radiation: 10
=Left Arm=
Devil Arm
Type: Berserk
Affinity: Destroy
Ability: Hammer
Control: Proximity
Armor: 30
ROS: 6
Power: 60 -O>
Charge: 9
Radiation: 13
=Legs=
Devil Leg
Type: Two-Legged
Affinity: Destroy
Armor: 55
Propulsion: 28
Evasion: 12
Defense: 48
Proximity: 19
Remoteness: 9

#070 - Sailormate
?
Female
Locations: Medabot Island (right), Medaropolis (top-right)
Notes: A basic shooting Medabot, wearing a sailor uniform
=Head=
Fight Oneshot
Type: Support
Affinity: Scout
Ability: Scout
Control: Remoteness
Armor: 45
ROS: 33
Power: 33
Uses: 3
=Right Arm=
Machinegun
Type: Shoot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 25
ROS: 20
Power: 24
Charge: 4
Radiation: 3
=Left Arm=
Magnum
Type: Aim Shot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 25
ROS: 18
Power: 25
Charge: 5
Radiation: 4
=Legs=
Mini-Scout
Type: Two-Legged
Affinity: Shoot
Armor: 45
Propulsion: 46
Evasion: 20
Defense: 30
Proximity: 13
Remoteness: 15

#071 - Auroraqueen
Queen
Female
Locations: Spumoni <<<BOSS>>>
Number: 2 encounters
Notes: A frozen geometrical Medabot
=Head=
Blizzard
Type: Strike
Affinity: Stop
Ability: Freeze
Control: Proximity
Armor: 30
ROS: 8
Power: 33
Uses: 4
=Right Arm=
Ice
Type: Strike
Affinity: Stop
Ability: Freeze
Control: Proximity
Armor: 25
ROS: 10
Power: 16
Charge: 11
Radiation: 17
=Left Arm=
Freeze
Type: Berserk
Affinity: Stop
Ability: Freeze
Control: Proximity
Armor: 25
ROS: 5
Power: 25 -O>
Charge: 14
Radiation: 21
=Legs=
Sled
Type: Two-Legged
Affinity: Stop
Armor: 35
Propulsion: 52
Evasion: 26
Defense: 20
Proximity: 19
Remoteness: 12

#072 - Icknite
Jellyfish
Female
Locations: Ninja Park
Notes: A female Ninja who specializes in ranged attacks
=Head=
Charm Point
Type: Defend
Affinity: Formation
Ability: Shot Trap
Control: Proximity
Armor: 45
ROS: 29
Power: 18
Uses: 9
=Right Arm=
Explosive Ball
Type: Shoot
Affinity: Bomb
Ability: Napalm
Control: Remoteness
Armor: 25
ROS: 32
Power: 13 -O>
Charge: 0
Radiation: 0
=Left Arm=
Hand Grenade
Type: Aim Shot
Affinity: Bomb
Ability: Napalm
Control: Remoteness
Armor: 25
ROS: 16
Power: 19 -O>
Charge: 0
Radiation: 0
=Legs=
Tabi
Type: Two-Legged
Affinity: Bomb
Armor: 30
Propulsion: 40
Evasion: 38
Defense: 30
Proximity: 22
Remoteness: 9

[Page 19]
#073 - Hopstar
Rabbit
Female
Locations: Waitress in Snack Bar (Medaropolis),
Rubberobo Base (Under Witch's Castle)
Notes: A bunny waitress Medabot, but it is better to get Samurai when
fighting
the Waitress, since Hopstar becomes a random enemy later in the
game
=Head=
Bodycon
Type: Support
Affinity: Conceal
Ability: Conceal
Control: Remoteness
Armor: 45
ROS: 11
Power: 63
Uses: 3
=Right Arm=
Hand Whip
Type: Support
Affinity: Time
Ability: Rapid Chrg
Control: Remoteness
Armor: 40
ROS: 22
Power: 0
Charge: 11
Radiation: 11
=Left Arm=
Arm Candy
Type: Support
Affinity: Time
Ability: Boost Chrg
Control: Remoteness
Armor: 40
ROS: 11
Power: 25
Charge: 14
Radiation: 14
=Legs=
High Leg
Type: Two-Legged
Affinity: Time
Armor: 50
Propulsion: 34
Evasion: 14
Defense: 40
Proximity: 16
Remoteness: 18

#074 - Papyrak
Cat
Male
Locations: Kodine Kingdom (Ocean)
Notes: A Kuwagata larva Medabot
=Head=
Feeler
Type: Defend
Affinity: Counterattack
Ability: Strenghten
Control: Proximity
Armor: 15
ROS: 24
Power: 10
Uses: 0
=Right Arm=
Metakiller
Type: Berserk
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 10
ROS: 32
Power: 50
Charge: 6
Radiation: 9
=Left Arm=
Thudarm
Type: Strike
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 10
ROS: 16
Power: 29 -O>
Charge: 5
Radiation: 8
=Legs=
Tatakick
Type: Two-Legged
Affinity: Grapple
Armor: 35
Propulsion: 43
Evasion: 17
Defense: 42
Proximity: 22
Remoteness: 9

#075 - Ambiguous
?
Male
Locations: Kodine Kingdom (Ocean)
Notes: A Kabuto larva Medabot
=Head=
Mis-Sile
Type: Shoot
Affinity: Bomb
Ability: Missile
Control: Remoteness
Armor: 25
ROS: 32
Power: 38 -O>
Uses: 2
=Right Arm=
Thunder Hit
Type: Aim Shot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 10
ROS: 36
Power: 34
Charge: 9
Radiation: 6
=Left Arm=
Gato Ring
Type: Shoot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 10
ROS: 19
Power: 29
Charge: 5
Radiation: 4
=Legs=
Falldown
Type: Two-Legged
Affinity: Shoot
Armor: 35
Propulsion: 33
Evasion: 32
Defense: 30
Proximity: 16
Remoteness: 21

#076 - Greatmotha
Penguin
Female
Locations: Medaropolis (bottom-right)
Notes: A gray moth with the ability to bring back the dead
=Head=
Greet Con
Type: Heal
Affinity: Revive
Ability: Reactivate
Control: Proximity
Armor: 15
ROS: 20
Power: 13
Uses: 4
=Right Arm=
Zeta Complete
Type: Heal
Affinity: Revive
Ability: Reactivate
Control: Proximity
Armor: 10
ROS: 26
Power: 6
Charge: 5
Radiation: 15
=Left Arm=
Zeta Perfect
Type: Heal
Affinity: Revive
Ability: Reactivate
Control: Proximity
Armor: 10
ROS: 13
Power: 10
Charge: 6
Radiation: 19
=Legs=
Zeta Entire
Type: Two-Legged
Affinity: Revive
Armor: 50
Propulsion: 40
Evasion: 26
Defense: 20
Proximity: 19
Remoteness: 15

[Page 20]
#077 - Twinkle
?
Female
Locations: Medamall (Medaropolis)
Notes: A shooting Medabot similar to Sailormate
=Head=
Beauty Mask
Type: Support
Affinity: Conceal
Ability: Conceal
Control: Remoteness
Armor: 30
ROS: 20
Power: 43
Uses: 8
=Right Arm=
C-Right
Type: Shoot
Affinity: Shoot
Ability: Rifle
Control: Remoteness
Armor: 15
ROS: 68
Power: 9
Charge: 9
Radiation: 6
=Left Arm=
C-Left
Type: Aim Shot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 15
ROS: 19
Power: 29
Charge: 9
Radiation: 6
=Legs=
Tamofoot
Type: Two-Legged
Affinity: Shoot
Armor: 35
Propulsion: 40
Evasion: 20
Defense: 35
Proximity: 13
Remoteness: 21

5.6 Wheels
----------
Wheels-type Medabots are denoted by a white Medabot with two wheels
on a
pinkish-purple background. Wheels-type legs are best for City and Inside
terrains.
Special Notes: There are only Male Medabots in this category.
Males: 16
Females: 0
Total: 16

[Page 20 cont.]
#078 - Armorparadeen
Knight (usually), Ninja (when in Babyblu fight)
Male
Locations: Hachiro Awano <<<BOSS>>>, Babyblue <<<BOSS>>>
Number: 4 encounters (see Stingray), 1 encounter with no prize
Notes: A knight on a horse with two shields for extra defense
Find: Right arm Right Armor in a chest in Mt. Odoro
=Head=
Clear Armor
Type: Defend
Affinity: Defense
Ability: Defence
Control: Proximity
Armor: 100
ROS: 20
Power: 16
Uses: 6
=Right Arm=
Right Armor
Type: Defend
Affinity: Defense
Ability: Defence
Control: Proximity
Armor: 95
ROS: 26
Power: 8
Charge: 6
Radiation: 16
=Left Arm=
Left Armor
Type: Defend
Affinity: Defense
Ability: Defence
Control: Proximity
Armor: 95
ROS: 13
Power: 12
Charge: 8
Radiation: 20
=Legs=
Rocking Horse
Type: Wheels
Affinity: Defense
Armor: 65
Propulsion: 33
Evasion: 32
Defense: 37
Proximity: 7
Remoteness: 10

#079 - Sabotina
?
Male
Locations: Tequonic <<<BOSS>>> (Metabee only)
Number: 4 encounters
Notes: A Mexican cactus, and you are given a complete set for winning
the
Medabot contest on Medabot Island
=Head=
Sombrero
Type: Shoot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 40
ROS: 20
Power: 40
Uses: 6
=Right Arm=
Spiky Gun
Type: Shoot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 35
ROS: 26
Power: 20
Charge: 8
Radiation: 4
=Left Arm=
Needle Gun
Type: Aim Shot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 35
ROS: 13
Power: 30
Charge: 10
Radiation: 5
=Legs=
Right-A-Way
Type: Wheels
Affinity: Shoot
Armor: 55
Propulsion: 53
Evasion: 27
Defense: 13
Proximity: 10
Remoteness: 22

#080 - Spiralle
Cat
Male
Locations: Ryo <<<BOSS>>> (Rokusho only)
Number: 4 encounters
Notes: A grapple-based wheel Medabot, and you are given a complete set
for
winning the Medabot contest on Medabot Island
=Head=
Maxima Pouch
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 60
ROS: 24
Power: 18
Uses: 5
=Right Arm=
Maxima Sword
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 55
ROS: 42
Power: 9
Charge: 6
Radiation: 6
=Left Arm=
Maxima Drill
Type: Berserk
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 55
ROS: 16
Power: 20 -O>
Charge: 8
Radiation: 8
=Legs=
First Wave
Type: Wheels
Affinity: Grapple
Armor: 60
Propulsion: 38
Evasion: 32
Defense: 19
Proximity: 13
Remoteness: 10

[Page 21]
#081 - Rollerman
Knight
Male
Locations: Medabot Island (left), Medabot Corporation (Medaropolis),
Sewer (Medaropolis), Underground (Ant Colony)
Notes: A large, yellow, armored Medabot
=Head=
Arma-Head
Type: Defend
Affinity: Defense
Ability: Half Block
Control: Proximity
Armor: 70
ROS: 24
Power: 52
Uses: 5
=Right Arm=
Arma-Hand
Type: Defend
Affinity: Defense
Ability: Half Block
Control: Proximity
Armor: 65
ROS: 32
Power: 26
Charge: 10
Radiation: 18
=Left Arm=
Arma-Arm
Type: Defend
Affinity: Defense
Ability: Half Block
Control: Proximity
Armor: 65
ROS: 24
Power: 39
Charge: 13
Radiation: 23
=Legs=
Side Winder
Type: Wheels
Affinity: Defense
Armor: 65
Propulsion: 33
Evasion: 22
Defense: 37
Proximity: 7
Remoteness: 19

#082 - Antacker
Dragon
Male
Locations: Sewer (Medaropolis), Underground (Ant Colony)
Notes: A green ant Medabot
Special Note: There is a variation of Antacker that has both Antacker
and
Antldier parts...
=Head=
Batori Stand
Type: Defend
Affinity: Teamwork
Ability: Team Form
Control: Proximity
Armor: 55
ROS: 35
Power: 24
Uses: 6
=Right Arm=
Cannonshell
Type: Defend
Affinity: Teamwork
Ability: Team Form
Control: Proximity
Armor: 50
ROS: 46
Power: 12
Charge: 8
Radiation: 14
=Left Arm=
Cannonball
Type: Defend
Affinity: Teamwork
Ability: Team Form
Control: Proximity
Armor: 50
ROS: 23
Power: 18
Charge: 10
Radiation: 18
=Legs=
Fortress
Type: Wheels
Affinity: Teamwork
Armor: 45
Propulsion: 48
Evasion: 32
Defense: 25
Proximity: 13
Remoteness: 13

#083 - Antldier
Dragon
Male
Locations: Sewer (Medaropolis), Underground (Ant Colony)
Notes: Another ant Medabot
=Head=
Marcus
Type: Defend
Affinity: Teamwork
Ability: TeamAttack
Control: Proximity
Armor: 40
ROS: 20
Power: 52 -O>
Uses: 6
=Right Arm=
Shooter
Type: Defend
Affinity: Teamwork
Ability: TeamAttack
Control: Proximity
Armor: 35
ROS: 26
Power: 26 -O>
Charge: 16
Radiation: 6
=Left Arm=
Archer
Type: Defend
Affinity: Teamwork
Ability: TeamAttack
Control: Proximity
Armor: 35
ROS: 13
Power: 39 -O>
Charge: 20
Radiation: 8
=Legs=
Sagittari Base
Type: Wheels
Affinity: Teamwork
Armor: 45
Propulsion: 43
Evasion: 42
Defense: 19
Proximity: 1
Remoteness: 22

#084 - Toybox
Bear
Male
Locations: Rosewood Private School (Metabee only)
Notes: A walking collection of toys
=Head=
Toymander
Type: Aim Shot
Affinity: Gravity
Ability: Break
Control: Remoteness
Armor: 40
ROS: 38
Power: 20
Uses: 8
=Right Arm=
Blast Rod
Type: Berserk
Affinity: Bind
Ability: Hold
Control: Proximity
Armor: 35
ROS: 14
Power: 14 -O>
Charge: 12
Radiation: 16
=Left Arm=
Yo-Yo
Type: Interrupt
Affinity: Regenerate
Ability: Forcedrain
Control: Remoteness
Armor: 35
ROS: 6
Power: 41
Charge: 13
Radiation: 10
=Legs=
Kendama
Type: Wheels
Affinity: Gravity
Armor: 55
Propulsion: 48
Evasion: 37
Defense: 13
Proximity: 10
Remoteness: 10

[Page 22]
#085 - Face Lantern
Monkey
Male
Locations: Witch's Castle (Rokusho only), Haunted House (Rokusho only)
Notes: A grinning pumpkin-headed ghost that befuddles defensive Medabots
=Head=
Pan
Type: Interrupt
Affinity: Interrupt
Ability: No Defense
Control: Remoteness
Armor: 40
ROS: 32
Power: 0
Uses: 10
=Right Arm=
Pun
Type: Interrupt
Affinity: Interrupt
Ability: No Defense
Control: Remoteness
Armor: 35
ROS: 26
Power: 0
Charge: 6
Radiation: 4
=Left Arm=
Keen
Type: Interrupt
Affinity: Interrupt
Ability: No Defense
Control: Remoteness
Armor: 35
ROS: 28
Power: 0
Charge: 8
Radiation: 5
=Legs=
Squashbasher
Type: Wheels
Affinity: Interrupt
Armor: 50
Propulsion: 53
Evasion: 27
Defense: 25
Proximity: 4
Remoteness: 16

#086 - Landmotor
(none)
Male
Locations: Medabots Corporation (given)
Notes: A car Medabot, one of the vehicle Medabots
=Head=
Bodshot
Type: Support
Affinity: Scout
Ability: Scout
Control: Remoteness
Armor: 40
ROS: 18
Power: 52
Uses: 6
=Right Arm=
Anti-Missile
Type: Shoot
Affinity: Anti-Air
Ability: Anti-Air
Control: Remoteness
Armor: 50
ROS: 14
Power: 6 -O>
Charge: 13
Radiation: 6
=Left Arm=
Long Cannon
Type: Aim Shot
Affinity: Anti-Air
Ability: Anti-Air
Control: Remoteness
Armor: 50
ROS: 7
Power: 8 -O>
Charge: 16
Radiation: 8
=Legs=
Plasma Dash
Type: Wheels
Affinity: Anti-Air
Armor: 50
Propulsion: 43
Evasion: 32
Defense: 25
Proximity: 4
Remoteness: 19

#087 - Stingray
Tortoise
Male
Locations: Hachiro Awano <<<BOSS>>>
Number: 4 encounters (see Armorparadeen)
Notes: A sleek insect that shoots lasers
=Head=
Plasma Laser
Type: Shoot
Affinity: Optic
Ability: Laser
Control: Remoteness
Armor: 40
ROS: 14
Power: 40
Uses: 3
=Right Arm=
Track Laser
Type: Shoot
Affinity: Optic
Ability: Laser
Control: Remoteness
Armor: 35
ROS: 26
Power: 20
Charge: 10
Radiation: 4
=Left Arm=
Chase Laser
Type: Aim Shot
Affinity: Optic
Ability: Laser
Control: Remoteness
Armor: 35
ROS: 13
Power: 30
Charge: 13
Radiation: 5
=Legs=
Shadow
Type: Wheels
Affinity: Optic
Armor: 55
Propulsion: 38
Evasion: 42
Defense: 13
Proximity: 1
Remoteness: 22

#088 - Komandog
Tortoise
Male
Locations: Witch's Castle (2nd floor), Medaropolis (top-left)
Notes: A laser-shooting circus dog Medabot
=Head=
Morningcall
Type: Heal
Affinity: Release
Ability: Stability
Control: Proximity
Armor: 40
ROS: 51
Power: 0
Uses: 8
=Right Arm=
Right Beam
Type: Shoot
Affinity: Optic
Ability: Beam
Control: Remoteness
Armor: 35
ROS: 14
Power: 23
Charge: 14
Radiation: 6
=Left Arm=
Left Beam
Type: Aim Shot
Affinity: Optic
Ability: Beam
Control: Remoteness
Armor: 35
ROS: 7
Power: 35
Charge: 18
Radiation: 8
=Legs=
Dog Race
Type: Wheels
Affinity: Optic
Armor: 50
Propulsion: 43
Evasion: 27
Defense: 37
Proximity: 1
Remoteness: 19

[Page 23]
#089 - Magiclown
Jellyfish
Male
Locations: Rubberobos, Witch's Castle (2nd floor), Medaropolis (top-
left)
Buy: Strawberry Heart (Medaropolis)
Notes: A missile-shooting carnival clown
=Head=
Finale
Type: Heal
Affinity: Release
Ability: Stability
Control: Proximity
Armor: 55
ROS: 35
Power: 0
Uses: 10
=Right Arm=
Carnival
Type: Shoot
Affinity: Bomb
Ability: Missile
Control: Remoteness
Armor: 35
ROS: 42
Power: 14 -O>
Charge: 14
Radiation: 6
=Left Arm=
Festival
Type: Aim Shot
Affinity: Bomb
Ability: Missile
Control: Remoteness
Armor: 35
ROS: 21
Power: 21 -O>
Charge: 18
Radiation: 8
=Legs=
Balance-Ball
Type: Wheels
Affinity: Bomb
Armor: 45
Propulsion: 48
Evasion: 42
Defense: 31
Proximity: 4
Remoteness: 16

#090 - Tankar
?
Male
Locations: Medabot Island (left), Medaropolis (bottom-left)
Notes: An armored tank-like Medabot with machine guns
=Head=
Victory Armor
Type: Heal
Affinity: Release
Ability: Stability
Control: Proximity
Armor: 85
ROS: 27
Power: 0
Uses: 8
=Right Arm=
Vulcan
Type: Shoot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 45
ROS: 14
Power: 29
Charge: 10
Radiation: 5
=Left Arm=
Gatling Gun
Type: Aim Shot
Affinity: Shoot
Ability: Chain Gun
Control: Remoteness
Armor: 45
ROS: 7
Power: 44
Charge: 13
Radiation: 6
=Legs=
Armor Car
Type: Wheels
Affinity: Shoot
Armor: 65
Propulsion: 33
Evasion: 37
Defense: 31
Proximity: 7
Remoteness: 16

#091 - Dr.Bokchoy
Mouse
Male
Locations: Mt. Odoro, Mt. Odoro Marsh, Rosewood Private School
Notes: A shrimp in a wheelchair who has graduated with great eye-sight
=Head=
Search Radar
Type: Support
Affinity: Scout
Ability: Scout
Control: Remoteness
Armor: 70
ROS: 12
Power: 28
Uses: 5
=Right Arm=
Point Radar
Type: Support
Affinity: Scout
Ability: Scout
Control: Remoteness
Armor: 65
ROS: 24
Power: 14
Charge: 14
Radiation: 6
=Left Arm=
Cut Radar
Type: Support
Affinity: Scout
Ability: Scout
Control: Remoteness
Armor: 65
ROS: 12
Power: 21
Charge: 18
Radiation: 8
=Legs=
Chairly
Type: Wheels
Affinity: Scout
Armor: 60
Propulsion: 43
Evasion: 22
Defense: 25
Proximity: 13
Remoteness: 13

#092 - Snailoader
Mouse
Male
Locations: Witch's Castle (2nd floor)
Notes: A fast snail, as weird as that sounds...
=Head=
Bat-Charge
Type: Support
Affinity: Time
Ability: Boost Chrg
Control: Remoteness
Armor: 70
ROS: 24
Power: 20
Uses: 8
=Right Arm=
Charger
Type: Support
Affinity: Time
Ability: Boost Chrg
Control: Remoteness
Armor: 65
ROS: 32
Power: 10
Charge: 10
Radiation: 8
=Left Arm=
Generator
Type: Support
Affinity: Time
Ability: Boost Chrg
Control: Remoteness
Armor: 65
ROS: 16
Power: 15
Charge: 13
Radiation: 10
=Legs=
Snail
Type: Wheels
Affinity: Time
Armor: 55
Propulsion: 53
Evasion: 22
Defense: 31
Proximity: 7
Remoteness: 19

[Page 24]
#093 - Cordy
Monkey
Male
Locations: Medaropolis (top-left)
Notes: An overgrown mushroom Medabot with an Interrupting personality
=Head=
Mushroom
Type: Interrupt
Affinity: Interrupt
Ability: Impair
Control: Remoteness
Armor: 60
ROS: 20
Power: 0
Uses: 8
=Right Arm=
Shitake
Type: Interrupt
Affinity: Interrupt
Ability: No Escape
Control: Remoteness
Armor: 55
ROS: 14
Power: 0
Charge: 7
Radiation: 5
=Left Arm=
Maitake
Type: Interrupt
Affinity: Interrupt
Ability: No Defense
Control: Remoteness
Armor: 55
ROS: 18
Power: 0
Charge: 9
Radiation: 6
=Legs=
Funguton
Type: Wheels
Affinity: Interrupt
Armor: 60
Propulsion: 38
Evasion: 37
Defense: 19
Proximity: 10
Remoteness: 13

5.7 Tank
--------
Tank-type Medabots are denoted by a white Medabot with a round bottom
(kinda
like a covered dish!) on an orange background. Tank-type legs are
similar to
Float-type legs - they have no special terrain where they are best. If
you are
considering using Tank-type legs, try to battle on Saibar terrain,
where the
terrain won't slow your Medabot down...
Special Notes: Tank Legs are slow, but have very high armor.
Males: 12
Females: 2
Total: 14

[Page 24 cont.]
#094 - Totalizer
Tortoise
Male
Locations: Sloan <<<BOSS>>>
Number: Enough ;)
Notes: A big, ugly, yellow, laser-shooting Medabot
=Head=
Tyranolaser
Type: Shoot
Affinity: Optic
Ability: Laser
Control: Remoteness
Armor: 55
ROS: 9
Power: 54
Uses: 2
=Right Arm=
Megalaser
Type: Shoot
Affinity: Optic
Ability: Laser
Control: Remoteness
Armor: 40
ROS: 12
Power: 33
Charge: 18
Radiation: 9
=Left Arm=
Gigalaser
Type: Aim Shot
Affinity: Optic
Ability: Laser
Control: Remoteness
Armor: 40
ROS: 6
Power: 50
Charge: 23
Radiation: 11
=Legs=
Rollertank
Type: Tank
Affinity: Optic
Armor: 120
Propulsion: 9
Evasion: 3
Defense: 18
Proximity: 2
Remoteness: 29

#095 - Gentleheart
Spider
Male
Locations: Shrimplips <<<BOSS>>>, Rubberobo Base (Under Witch's Caslte)
Notes: While he may have a gentle heart, he doesn't have a gentle
touch...
=Head=
Shotclear
Type: Defend
Affinity: Formation
Ability: Attack Clr
Control: Proximity
Armor: 30
ROS: 15
Power: 0
Uses: 4
=Right Arm=
Grade Hammer
Type: Strike
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 50
ROS: 16
Power: 28
Charge: 7
Radiation: 9
=Left Arm=
Gold Hammer
Type: Berserk
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 50
ROS: 8
Power: 42 -O>
Charge: 9
Radiation: 11
=Legs=
Big Boots
Type: Tank
Affinity: Formation
Armor: 130
Propulsion: 3
Evasion: 3
Defense: 24
Proximity: 8
Remoteness: 17

#096 - Landbrachio
Bat
Male
Locations: Select Corps., Medabot Island, Medaropolis
Notes: Despite having wings this brachiosaraus can't fly...
=Head=
Anti-Skyer
Type: Shoot
Affinity: Anti-Air
Ability: Anti-Air
Control: Remoteness
Armor: 60
ROS: 9
Power: 12 -O>
Uses: 10
=Right Arm=
Rave-Luster
Type: Shoot
Affinity: Optic
Ability: Beam
Control: Remoteness
Armor: 60
ROS: 6
Power: 31
Charge: 18
Radiation: 9
=Left Arm=
Ray-Masher
Type: Aim Shot
Affinity: Optic
Ability: Beam
Control: Remoteness
Armor: 50
ROS: 3
Power: 47
Charge: 23
Radiation: 11
=Legs=
Land-Leg
Type: Tank
Affinity: Anti-Air
Armor: 120
Propulsion: 6
Evasion: 0
Defense: 12
Proximity: 5
Remoteness: 23

[Page 25]
#097 - Dashbutton
Knight
Male
Locations: Squidguts <<<BOSS>>> (Metabee only),
Rubberobo Base (Under Witch's Castle) (Metabee only)
Notes: A defensive Medabot who isn't overly intelligent
=Head=
Switching
Type: Defend
Affinity: Defense
Ability: Full Block
Control: Proximity
Armor: 90
ROS: 12
Power: 0
Uses: 1
=Right Arm=
Right-Ing
Type: Defend
Affinity: Defense
Ability: Defence
Control: Proximity
Armor: 100
ROS: 24
Power: 12
Charge: 7
Radiation: 21
=Left Arm=
Leftup
Type: Defend
Affinity: Defense
Ability: Defence
Control: Proximity
Armor: 100
ROS: 12
Power: 18
Charge: 9
Radiation: 26
=Legs=
Burly
Type: Tank
Affinity: Defense
Armor: 140
Propulsion: 0
Evasion: 9
Defense: 0
Proximity: 11
Remoteness: 20

#098 - Snowbro
Queen
Female
Locations: Medabot Island (center), Medaropolis (bottom-right),
Medabot Corporation (Medaropolis), Underground (Ant Colony)
Buy: Convenience Store (Ant Colony)
Notes: A frozen snowman that can freeze the hottest foes
=Head=
Flip
Type: Strike
Affinity: Stop
Ability: Freeze
Control: Proximity
Armor: 40
ROS: 6
Power: 23
Uses: 6
=Right Arm=
Flap
Type: Strike
Affinity: Stop
Ability: Freeze
Control: Proximity
Armor: 35
ROS: 8
Power: 11
Charge: 7
Radiation: 9
=Left Arm=
Flop
Type: Berserk
Affinity: Stop
Ability: Freeze
Control: Proximity
Armor: 35
ROS: 4
Power: 18 -O>
Charge: 9
Radiation: 11
=Legs=
Flavor
Type: Tank
Affinity: Stop
Armor: 125
Propulsion: 7
Evasion: 11
Defense: 10
Proximity: 14
Remoteness: 23

#099 - Soniktank
Jellyfish
Male
Locations: Sewer (Medaropolis), Underground (Ant Colony)
Buy: Bracha (Kodine Kingdom)
Notes: A cow with an explosive personality
=Head=
Blasto
Type: Shoot
Affinity: Bomb
Ability: Napalm
Control: Remoteness
Armor: 65
ROS: 12
Power: 42 -O>
Uses: 3
=Right Arm=
Burning Pin
Type: Shoot
Affinity: Bomb
Ability: Napalm
Control: Remoteness
Armor: 60
ROS: 20
Power: 21 -O>
Charge: 17
Radiation: 9
=Left Arm=
Burst Needle
Type: Aim Shot
Affinity: Bomb
Ability: Napalm
Control: Remoteness
Armor: 60
ROS: 10
Power: 32 -O>
Charge: 21
Radiation: 11
=Legs=
Block Tread
Type: Tank
Affinity: Bomb
Armor: 110
Propulsion: 9
Evasion: 6
Defense: 0
Proximity: 14
Remoteness: 23

#100 - Giggly Jelly


Jellyfish
Male
Locations: Docks (both versions), Squidguts <<<BOSS>>> (Metabee only)
Buy: Medashop (Medaropolis)
Notes: A pink jellyfish (or group of jellyfishes, rather)
=Head=
Missile Base
Type: Shoot
Affinity: Bomb
Ability: Missile
Control: Remoteness
Armor: 45
ROS: 23
Power: 24 -O>
Uses: 6
=Right Arm=
Intermissile
Type: Shoot
Affinity: Bomb
Ability: Missile
Control: Remoteness
Armor: 40
ROS: 30
Power: 12 -O>
Charge: 8
Radiation: 4
=Left Arm=
Guidemissile
Type: Aim Shot
Affinity: Bomb
Ability: Missile
Control: Remoteness
Armor: 40
ROS: 15
Power: 18 -O>
Charge: 10
Radiation: 5
=Legs=
Limptank
Type: Tank
Affinity: Bomb
Armor: 120
Propulsion: 6
Evasion: 6
Defense: 12
Proximity: 8
Remoteness: 26

[Page 26]
#101 - Shamen
Monkey
Male
Locations: Seaslug <<<BOSS>>> (Metabee only),
Rubberobo Base (Under Witch's Castle) (Metabee only)
Notes: A wise man, seer, medicine man, with uncanny abilities to
prevent usage
=Head=
Misstep
Type: Interrupt
Affinity: Interrupt
Ability: Impair
Control: Remoteness
Armor: 45
ROS: 36
Power: 0
Uses: 6
=Right Arm=
Slipstart
Type: Interrupt
Affinity: Interrupt
Ability: Impair
Control: Remoteness
Armor: 40
ROS: 28
Power: 0
Charge: 6
Radiation: 5
=Left Arm=
Slipend
Type: Interrupt
Affinity: Interrupt
Ability: Impair
Control: Remoteness
Armor: 40
ROS: 30
Power: 0
Charge: 8
Radiation: 6
=Legs=
Stepped
Type: Tank
Affinity: Interrupt
Armor: 100
Propulsion: 6
Evasion: 12
Defense: 6
Proximity: 14
Remoteness: 23
#102 - Earthkrono
Alien
Female
Locations: Nae <<<BOSS>>>, given by Nae
Notes: A tank who can change her spare parts into other Defend parts
=Head=
Spare Head
Type: Interrupt
Affinity: Transform
Ability: DEF Change
Control: Remoteness
Armor: 70
ROS: 30
Power: 0
Uses: 8
=Right Arm=
Spare Hand
Type: Interrupt
Affinity: Transform
Ability: DEF Change
Control: Remoteness
Armor: 65
ROS: 20
Power: 0
Charge: 10
Radiation: 9
=Left Arm=
Spare Arm
Type: Interrupt
Affinity: Transform
Ability: DEF Change
Control: Remoteness
Armor: 65
ROS: 24
Power: 0
Charge: 13
Radiation: 11
=Legs=
Spare Tank
Type: Tank
Affinity: Transform
Armor: 115
Propulsion: 11
Evasion: 7
Defense: 20
Proximity: 8
Remoteness: 29

#103 - Gloomeg
Unicorn
Male
Locations: Witch's Castle
Notes: A tank with guided missiles
=Head=
Tank Missile
Type: Shoot
Affinity: Bomb
Ability: Missile
Control: Remoteness
Armor: 65
ROS: 15
Power: 30 -O>
Uses: 3
=Right Arm=
Homing
Type: Shoot
Affinity: Bomb
Ability: Missile
Control: Remoteness
Armor: 60
ROS: 20
Power: 15 -O>
Charge: 14
Radiation: 7
=Left Arm=
Grenade
Type: Aim Shot
Affinity: Bomb
Ability: Missile
Control: Remoteness
Armor: 60
ROS: 10
Power: 23 -O>
Charge: 18
Radiation: 9
=Legs=
Block Tank
Type: Tank
Affinity: Bomb
Armor: 120
Propulsion: 12
Evasion: 0
Defense: 12
Proximity: 2
Remoteness: 23

#104 - Megaphant
Knight
Male
Locations: Medabot Island (center, top), Medaropolis (top-left, bottom-
right),
Sewer (Medaropolis), Underground (Ant Colony)
Notes: A large purple eliphant with twin shields
=Head=
Trample
Type: Strike
Affinity: Grapple
Ability: Hammer
Control: Proximity
Armor: 55
ROS: 15
Power: 26
Uses: 6
=Right Arm=
Right Guard
Type: Defend
Affinity: Defense
Ability: Defence
Control: Proximity
Armor: 160
ROS: 12
Power: 6
Charge: 6
Radiation: 17
=Left Arm=
Great Shield
Type: Defend
Affinity: Defense
Ability: Defence
Control: Proximity
Armor: 160
ROS: 6
Power: 9
Charge: 8
Radiation: 21
=Legs=
Chauffeur
Type: Tank
Affinity: Defense
Armor: 140
Propulsion: 0
Evasion: 6
Defense: 6
Proximity: 11
Remoteness: 17

[Page 27]
#105 - Digmole
Unicorn
Male
Locations: Fiyun Fortress (non-random), Underground Research Lab (part
of the
Rubberobo Base under the Witch's Castle)
Notes: A cross between a mole and a steamshovel that can destroy
formations and
traps, and hide allies
=Head=
Coverup
Type: Support
Affinity: Conceal
Ability: Conceal
Control: Remoteness
Armor: 75
ROS: 14
Power: 30
Uses: 5
=Right Arm=
Trapbuster
Type: Heal
Affinity: Release
Ability: Break Form
Control: Proximity
Armor: 55
ROS: 28
Power: 0
Charge: 8
Radiation: 13
=Left Arm=
Barrierbuster
Type: Heal
Affinity: Release
Ability: Break Form
Control: Proximity
Armor: 55
ROS: 14
Power: 0
Charge: 10
Radiation: 16
=Legs=
Shovel
Type: Tank
Affinity: Release
Armor: 110
Propulsion: 6
Evasion: 12
Defense: 24
Proximity: 8
Remoteness: 20

#106 - Kingpharaoh
Bear
Male
Locations: Shandy <<<BOSS>>>
Number: 2 encounters
Notes: An Egyptian Sphinx that can control Gravity and throw out fiery
Napalm
=Head=
Grand Bomb
Type: Shoot
Affinity: Bomb
Ability: Napalm
Control: Remoteness
Armor: 45
ROS: 8
Power: 60 -O>
Uses: 2
=Right Arm=
Black Hall
Type: Shoot
Affinity: Gravity
Ability: Press
Control: Remoteness
Armor: 40
ROS: 30
Power: 18
Charge: 16
Radiation: 9
=Left Arm=
Dark Hall
Type: Aim Shot
Affinity: Gravity
Ability: Press
Control: Remoteness
Armor: 40
ROS: 15
Power: 27
Charge: 20
Radiation: 11
=Legs=
Sit Down
Type: Tank
Affinity: Gravity
Armor: 130
Propulsion: 3
Evasion: 6
Defense: 18
Proximity: 5
Remoteness: 29

#107 - Eggy
(none)
Male
Locations: Given by old man in Ninja Park after completing Partsun Rally
Notes: An ultra-rare Transform Medabot, an egg!
=Head=
Omelette
Type: Interrupt
Affinity: Transform
Ability: Change
Control: Remoteness
Armor: 75
ROS: 22
Power: 0
Uses: 8
=Right Arm=
Hamlette
Type: Interrupt
Affinity: Transform
Ability: Change
Control: Remoteness
Armor: 70
ROS: 16
Power: 0
Charge: 10
Radiation: 9
=Left Arm=
Ham-Egg
Type: Interrupt
Affinity: Transform
Ability: Change
Control: Remoteness
Armor: 70
ROS: 18
Power: 0
Charge: 13
Radiation: 11
=Legs=
Half-Egg
Type: Tank
Affinity: Transform
Armor: 100
Propulsion: 12
Evasion: 9
Defense: 12
Proximity: 8
Remoteness: 26

5.8 Sea
-------
Sea-type Medabots are denoted by a white Medabot with flippers on a
dark blue
background. Sea-type legs are best on Seashore and Water terrains.
Special Notes: Sea Legs are weak to Anti-Sea attacks.
Males: 9
Females: 4
Total: 13

[Page 27 cont.]
#108 - Aquamar
(none)
Male
Locations: Given by Medabots Corporation, in the same room where you get
Landmotor
Notes: A vehicle Medabot, a submarine
=Head=
Scope Head
Type: Shoot
Affinity: Anti-Sea
Ability: Anti-Sea
Control: Remoteness
Armor: 50
ROS: 15
Power: 10 -O>
Uses: 9
=Right Arm=
Scope Hand
Type: Shoot
Affinity: Anti-Sea
Ability: Anti-Sea
Control: Remoteness
Armor: 45
ROS: 20
Power: 5 -O>
Charge: 14
Radiation: 10
=Left Arm=
Scope Arm
Type: Aim Shot
Affinity: Anti-Sea
Ability: Anti-Sea
Control: Remoteness
Armor: 45
ROS: 10
Power: 8 -O>
Charge: 18
Radiation: 13
=Legs=
Scope Leg
Type: Sea
Affinity: Anti-Sea
Armor: 60
Propulsion: 22
Evasion: 68
Defense: 73
Proximity: 23
Remoteness: 5

[Page 28]
#109 - Kappalord
Tortoise
Male
Locations: Downstream, Docks, Witch's Castle (2nd floor), Kodine Kingdom
Buy: Bracha (Kodine Kingdom)
Notes: A fish of some sort?
=Head=
Plate Beam
Type: Shoot
Affinity: Optic
Ability: Beam
Control: Remoteness
Armor: 45
ROS: 5
Power: 60
Uses: 3
=Right Arm=
Underwater Flo
Type: Shoot
Affinity: Anti-Sea
Ability: Anti-Sea
Control: Remoteness
Armor: 60
ROS: 16
Power: 6 -O>
Charge: 18
Radiation: 12
=Left Arm=
Undersea Flo
Type: Shoot
Affinity: Anti-Sea
Ability: Anti-Sea
Control: Remoteness
Armor: 60
ROS: 8
Power: 9 -O>
Charge: 23
Radiation: 15
=Legs=
Anti-Stand
Type: Sea
Affinity: Optic
Armor: 65
Propulsion: 12
Evasion: 78
Defense: 67
Proximity: 23
Remoteness: 11

#110 - Flatstick
Snake
Male
Locations: Rubberobos, Downstream, Docks, Medabot Island,
Witch's Castle (2nd floor), Sewer (Medaropolis), Kodine
Kingdom
Notes: This stingray is fast and can cause opponents to miss
=Head=
Slipper
Type: Strike
Affinity: Movement
Ability: Bug
Control: Proximity
Armor: 45
ROS: 14
Power: 24
Uses: 7
=Right Arm=
Accident
Type: Strike
Affinity: Movement
Ability: Bug
Control: Proximity
Armor: 40
ROS: 18
Power: 12
Charge: 8
Radiation: 16
=Left Arm=
Troubler
Type: Berserk
Affinity: Movement
Ability: Bug
Control: Proximity
Armor: 40
ROS: 9
Power: 18 -O>
Charge: 10
Radiation: 20
=Legs=
Speartail
Type: Sea
Affinity: Movement
Armor: 70
Propulsion: 7
Evasion: 68
Defense: 85
Proximity: 23
Remoteness: 2
#111 - Flig Flag
Chameleon
Male
Locations: Dark Master <<<BOSS>>>
Number: 3 encounters (see Crimson King)
Notes: A frog that is better at hiding than a chameleon
=Head=
Pop-N-Eye
Type: Support
Affinity: Conceal
Ability: Conceal
Control: Remoteness
Armor: 50
ROS: 18
Power: 36
Uses: 7
=Right Arm=
Amphibi-Hand
Type: Support
Affinity: Conceal
Ability: Conceal
Control: Remoteness
Armor: 45
ROS: 24
Power: 18
Charge: 12
Radiation: 8
=Left Arm=
Amphibi-Arm
Type: Support
Affinity: Conceal
Ability: Conceal
Control: Remoteness
Armor: 45
ROS: 12
Power: 27
Charge: 15
Radiation: 10
=Legs=
Amphibi-Leg
Type: Sea
Affinity: Conceal
Armor: 65
Propulsion: 17
Evasion: 73
Defense: 61
Proximity: 26
Remoteness: 8

#112 - Orkamar
Squid
Male
Locations: Docks, Witch's Castle (2nd floor), Kodine Kingdom (Ocean)
Notes: A seal that slows down opponents with each hit
=Head=
New Wave
Type: Strike
Affinity: Bind
Ability: Wave
Control: Proximity
Armor: 35
ROS: 15
Power: 20
Uses: 5
=Right Arm=
Clinch Wave
Type: Strike
Affinity: Bind
Ability: Wave
Control: Proximity
Armor: 30
ROS: 20
Power: 10
Charge: 10
Radiation: 18
=Left Arm=
Nibble Wave
Type: Berserk
Affinity: Bind
Ability: Wave
Control: Proximity
Armor: 30
ROS: 10
Power: 15 -O>
Charge: 13
Radiation: 23
=Legs=
Fishtail
Type: Sea
Affinity: Bind
Armor: 55
Propulsion: 12
Evasion: 73
Defense: 79
Proximity: 29
Remoteness: 5

[Page 29]
#113 - Aviking
Devil
Male
Locations: Squidguts <<<BOSS>>> (Rokusho only)
Rubberobo Base (Under Witch's Castle) (Rokusho only)
Notes: A white shrimp with a powerful punch
=Head=
Enticed
Type: Aim Shot
Affinity: Destroy
Ability: Missile
Control: Remoteness
Armor: 35
ROS: 30
Power: 28
Uses: 5
=Right Arm=
Burst
Type: Aim Shot
Affinity: Destroy
Ability: Sacrifice
Control: Remoteness
Armor: 25
ROS: 72
Power: 42 -O>
Charge: 12
Radiation: 8
=Left Arm=
Pro-Fence
Type: Aim Shot
Affinity: Destroy
Ability: Sacrifice
Control: Remoteness
Armor: 25
ROS: 36
Power: 63 -O>
Charge: 15
Radiation: 10
=Legs=
Depth-Sole
Type: Sea
Affinity: Destroy
Armor: 75
Propulsion: 2
Evasion: 73
Defense: 73
Proximity: 20
Remoteness: 11

#114 - Starpeda
Cat
Male
Locations: Rosewood Private School (Rokusho only)
Notes: This pink starfish is more than meets the eye
=Head=
Hamster Bite
Type: Strike
Affinity: Grapple
Ability: Sword
Control: Proximity
Armor: 35
ROS: 23
Power: 40
Uses: 3
=Right Arm=
Starnet
Type: Interrupt
Affinity: Interrupt
Ability: Impair
Control: Remoteness
Armor: 30
ROS: 60
Power: 0
Charge: 6
Radiation: 8
=Left Arm=
Blaze Shield
Type: Defend
Affinity: Counterattack
Ability: CntrAttk
Control: Proximity
Armor: 80
ROS: 6
Power: 70
Charge: 10
Radiation: 13
=Legs=
Starfish
Type: Sea
Affinity: Grapple
Armor: 60
Propulsion: 12
Evasion: 83
Defense: 73
Proximity: 20
Remoteness: 8

#115 - Fireflash
Kappa
Female
Locations: Sloan <<<BOSS>>>, Downstream, Docks, Kodine Kingdom
Notes: A firefly with a strong affinity to water
=Head=
Watergun
Type: Shoot
Affinity: Anti-Sea
Ability: Anti-Sea
Control: Remoteness
Armor: 45
ROS: 9
Power: 18 -O>
Uses: 9
=Right Arm=
Shower
Type: Shoot
Affinity: Anti-Sea
Ability: Anti-Sea
Control: Remoteness
Armor: 40
ROS: 12
Power: 9 -O>
Charge: 14
Radiation: 10
=Left Arm=
Klench
Type: Shoot
Affinity: Anti-Sea
Ability: Anti-Sea
Control: Remoteness
Armor: 40
ROS: 6
Power: 14 -O>
Charge: 18
Radiation: 13
=Legs=
Luminous
Type: Sea
Affinity: Anti-Sea
Armor: 60
Propulsion: 26
Evasion: 82
Defense: 61
Proximity: 20
Remoteness: 14

#116 - Aquacrown
Alien
Female
Locations: Nae <<<BOSS>>>, given by Nae (Metabee only)
Notes: The water Elemental Series Medabot, with healing powers
=Head=
Sacrifice Head
Type: Interrupt
Affinity: Transform
Ability: HealChange
Control: Remoteness
Armor: 45
ROS: 30
Power: 0
Uses: 7
=Right Arm=
Sacrifice Hand
Type: Interrupt
Affinity: Transform
Ability: HealChange
Control: Remoteness
Armor: 40
ROS: 20
Power: 0
Charge: 8
Radiation: 10
=Left Arm=
Sacrifice Arm
Type: Interrupt
Affinity: Transform
Ability: HealChange
Control: Remoteness
Armor: 40
ROS: 24
Power: 0
Charge: 10
Radiation: 13
=Legs=
Sacrifice Fin
Type: Sea
Affinity: Transform
Armor: 70
Propulsion: 8
Evasion: 94
Defense: 56
Proximity: 23
Remoteness: 8

[Page 30]
#117 - Sharkkan
Bear
Male
Locations: Mt. Odoro, Downstream, Kodine Kingdom (Ocean)
Notes: A shark similar to Orkamar, but uses gravity to shoot
=Head=
Power Driver
Type: Shoot
Affinity: Gravity
Ability: Break
Control: Remoteness
Armor: 55
ROS: 36
Power: 16
Uses: 7
=Right Arm=
Plus Driver
Type: Shoot
Affinity: Gravity
Ability: Break
Control: Remoteness
Armor: 50
ROS: 48
Power: 8
Charge: 14
Radiation: 10
=Left Arm=
Minus Driver
Type: Aim Shot
Affinity: Gravity
Ability: Break
Control: Remoteness
Armor: 50
ROS: 24
Power: 12
Charge: 18
Radiation: 13
=Legs=
Smacker
Type: Sea
Affinity: Gravity
Armor: 65
Propulsion: 17
Evasion: 63
Defense: 79
Proximity: 17
Remoteness: 14

#118 - Oceana
Mermaid
Female
Locations: Mt. Odoro (left), Rosewood Private School, Kodine Kingdom
(Ocean)
Notes: A mermaid with healing abilities
=Head=
Allrepair
Type: Heal
Affinity: Heal
Ability: Recovery
Control: Proximity
Armor: 30
ROS: 18
Power: 45
Uses: 5
=Right Arm=
Cure Hand
Type: Heal
Affinity: Heal
Ability: Recovery
Control: Proximity
Armor: 35
ROS: 18
Power: 23
Charge: 10
Radiation: 17
=Left Arm=
Repair Arm
Type: Heal
Affinity: Heal
Ability: Recovery
Control: Proximity
Armor: 35
ROS: 9
Power: 34
Charge: 13
Radiation: 21
=Legs=
Purple Fins
Type: Sea
Affinity: Heal
Armor: 65
Propulsion: 14
Evasion: 76
Defense: 66
Proximity: 29
Remoteness: 11

#119 - Pingen
Penguin
Female
Locations: Downstream, Docks, Medabot Island (center),
Medabot Corporation (Medaropolis), Kodine Kingdom (center)
Notes: This penguin sports a bow-tie and the ability to revive broken
parts
=Head=
Reza-Rector
Type: Heal
Affinity: Revive
Ability: Repair
Control: Proximity
Armor: 30
ROS: 14
Power: 28
Uses: 5
=Right Arm=
Free Arm
Type: Heal
Affinity: Recovery
Ability: Repair
Control: Proximity
Armor: 25
ROS: 18
Power: 14
Charge: 8
Radiation: 14
=Left Arm=
New Arm
Type: Heal
Affinity: Revive
Ability: Repair
Control: Proximity
Armor: 25
ROS: 15
Power: 21
Charge: 10
Radiation: 18
=Legs=
Fin
Type: Sea
Affinity: Revive
Armor: 55
Propulsion: 20
Evasion: 88
Defense: 71
Proximity: 26
Remoteness: 5

#120 - Wolfeel
Ninja
Male
Locations: Milky <<<BOSS>>>
Number: 3 encounters (see Sunwitch)
Notes: A slippery eel with a shocking personality
=Head=
Concealing
Type: Defend
Affinity: Counterattack
Ability: Strengthen
Control: Proximity
Armor: 20
ROS: 15
Power: 12
Uses: 0
=Right Arm=
Konpinch
Type: Strike
Affinity: Stop
Ability: Thunder
Control: Proximity
Armor: 20
ROS: 12
Power: 14
Charge: 10
Radiation: 18
=Left Arm=
Konplier
Type: Berserk
Affinity: Stop
Ability: Thunder
Control: Proximity
Armor: 20
ROS: 6
Power: 21 -O>
Charge: 13
Radiation: 23
=Legs=
Duck Under
Type: Sea
Affinity: Counterattack
Armor: 70
Propulsion: 7
Evasion: 78
Defense: 67
Proximity: 26
Remoteness: 8

=========
6 Medals
=========

6.1 Master List


---------------
Medals will be listed alphabetically by the letter on the Medal, not
the
Medal's name. Also, stats for each Medal will be listed, but, since
Medals are
different levels depending on when you pick them up, and also depending
on the
levels of your other Medals, exact stats are impossible to list. So
I've just
listed the stats as:
H [high] (more points on this stat than the others)
M [medium] (more points than L, but less than H)
L [low] (less points on this stat than the others)
0 [zero] (no points on this stat)
As a side note, the stats would have these points at these levels:
Level 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100
--------------+----+----+----+----+----+----+----+----+-----+----
H [high] 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 100
M [medium] 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88
L [low] 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66
0 [zero] 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0
Two Medals have exact stats, Kuwagata and Kabuto, because they both
start at
level 0, and that is the level they will always start at. All other
Medals will
have stats that reflect the stats in the above table, depending on the
Medal's
level. A Medal with an H in Strike will have 10 points at level 0, and
also at
level 9, but will have 20 points at level 10, for example.
After the table of stats is a another list of Medals with more
details on
each Medal. Also, each Medal has 3 Medaforces listed, and what each
Medaforce
does/targets. Remember that Medals learn a new Medaforce at at levels
10, 30,
and 60. Most Medals also change form at levels 30 and 60. Kuwagata and
Kabuto
change form at level 10 as well, and again at level 100, but don't gain
anything extra with the last change. Also, a few Medals start at level
30 or
higher and only change form at 60... Some Medals even start at level 60
or
higher and never change form!

Medal Mater List


@ | Name | Str | Bsk | Def | Hel | Sht | Aim | Spt | Int | Version
--+-----------+-----+-----+-----+-----+-----+-----+-----+-----+--------
A | Kuwagata | 10 | 10 | 6 | 0 | 0 | 0 | 6 | 0 | Rokusho
B | Kabuto | 0 | 0 | 6 | 0 | 10 | 10 | 6 | 0 | Metabee
C | Tortoise | L | 0 | 0 | L | H | L | 0 | 0 | Metabee
D | Jellyfish | 0 | 0 | 0 | L | L | H | L | 0 | Metabee
E | Bear | 0 | L | L | 0 | H | H | 0 | 0 | Metabee
F | Spider | L | L | H | 0 | M | M | 0 | 0 | Metabee
G | Snake | H | H | L | M | 0 | 0 | L | 0 | Rokusho
H | Queen | H | H | 0 | 0 | M | M | 0 | 0 | Rokusho
I | Squid | H | M | L | 0 | 0 | 0 | M | 0 | Rokusho
J | Phoenix | M | H | M | 0 | 0 | L | L | 0 | Rokusho
K | Unicorn | L | L | 0 | H | 0 | 0 | 0 | L | Both
L | Ghost | 0 | 0 | L | L | 0 | 0 | L | H | Both
M | Knight | L | L | H | 0 | 0 | 0 | L | 0 | Both
N | Mermaid | 0 | 0 | L | H | 0 | L | L | 0 | Both
O | Penguin | 0 | 0 | L | H | 0 | L | L | L | Both *1
P | Bat | M | 0 | 0 | 0 | M | 0 | L | L | Both
Q | Kappa | M | 0 | L | L | M | 0 | 0 | 0 | Both
R | Mouse | L | 0 | 0 | 0 | 0 | H | H | 0 | Both
S | Chameleon | 0 | H | 0 | 0 | L | 0 | H | 0 | Both
T | Rabbit | 0 | L | 0 | 0 | H | 0 | H | 0 | Both
U | Monkey | L | 0 | 0 | 0 | L | 0 | L | H | Both
V | Devil | L | L | 0 | 0 | L | L | 0 | H | Metabee
W | Angel | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Rokusho
X | Dragon | 0 | 0 | H | 0 | L | L | 0 | H | Metabee
Y | Ninja | H | H | H | 0 | 0 | 0 | 0 | 0 | Rokusho
Z | Alien | 0 | 0 | L | L | 0 | 0 | L | H | Both *1
| Cat | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Both *2
| ? | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Both *2
| Botro | L | H | 0 | 0 | L | H | L | L | Both *3
| ! | L | L | L | L | L | L | L | L | Both

*1 - you will be given a choice at one point, either chase Dr. Meta-
Evil or
stabilize the Floating Fortress Fuyin. Choosing to chase Dr. Meta-
Evil
will give you the Penguin Medal, and choosing to stabilize Fuyin
will give
you the Alien Medal.
*2 - you can only get one Medal per game. Throughout the game you can do
certain things, and when you finally beat the game, if you did the
right
things, you will be able to complete a Medal quest. Completing
Karin's
Medal quest will give you the ? Medal, and completing Erika's
Medal quest
will give you the Cat Medal. You CANNOT do both quests in the same
game.
*3 - collect all Medals except for this one for a total of 29 Medals,
then talk
to Dr. Aki and he will give you the Botro Medal. You WILL have to
trade to
do this.

Medal #s:
Rokusho only Medals 7 Medals
Metabee only Medals 7 Medals
Both, can get all of 11 Medals
Both, choice of one or other 4 Medals (can only get 2 of these 4)
Both, must collect all others 1 Medal
Total 30 Medals
Can collect with only one game 20 Medals

So you see you'll need to trade 9 Medals from one version to the
other in
order to collect them all. You'll have to trade the 7 version specific
Medals,
and the 2 "choice" Medals (if you got different ones in each version, of
course), then talk to Dr. Aki to get the 30th. This means the most
Medals you
will have with only one game is 20, and with both games is 30 in one
version
and 21 in the other. How do you get 21 in the other? Simply get the
Botro Medal
in one version, then start over in the other version and trade back the
Medals
the other version doesn't have (except for Botro) and talk to Dr. Aki,
then
you'll have 30 in one and 21 in the other.

6.2 Alphabetical List


---------------------
A Kuwagata
Game Version: Rokusho, given at the beginning
Affinity: Grapple Bonus: +4 Targets: Shoot
Stats: Strength 10, Berserk 10, Defense 6, Support 6
Medaforces:
80 Spiral Bolt (Berserk) - targets single enemy, deals equal damage to
all
Medaparts
60 Side Bolt (Strike) - targets all enemies, deals equal damage to one
Medapart per enemy
40 PROX Up (Support) - targets all allies, increases Proximity of leg
parts
Notes: none

B Kabuto
Game Version: Metabee, given at the beginning
Affinity: Shoot Bonus: +4 Targets: Strike
Stats: Defense 6, Shoot 10, Aim Shot 10, Support 6
Medaforces:
80 Ultra Shot (Aim Shot) - targets single enemy, deals damage to one
Medapart,
then chains to another, deals damage based
on Power
of your equipped Shoot/Aim Shot parts
60 Damage Ball (Shoot) - targets single enemy, deals damage to one
Medapart,
then chains to another, deals the amount of
damage
you have taken
30 Cancel Formation (Defend) - targets self, protects self from all
Formation
attacks
Notes: Formation attacks include Grap Trap, Shot Trap, and Cancel Trap

C Tortoise
Game Version: Metabee, found in the warehouse
Affinity: Optic Bonus: +7 Targets: Defend
Stats: Strike (L), Heal (L), Shoot (H), Aim Shot (H)
Medaforces:
40 Optic Form (Shoot) - targets self, turns all Medaparts into Laser
Medaparts, which increases Power x2
70 Absorb Optic (Aim Shot) - targets self, causes self to absorb any
Optic
attacks directed at self and turns that
attack
into health
40 Status Restore (Heal) - targets all allies, removes any status
ailments
(good or bad)
Notes: Optic attacks include Beam and Laser attacks

D Jellyfish
Game Version: Metabee, given by Sasuke the Ninja in Mt. Odoro Pond
Affinity: Bomb Bonus: +7 Targets: Heal
Stats: Heal (L), Shoot (L), Aim Shot (H), Support (L)
Medaforces:
40 Bomb Form (Shoot) - targets self, turns all Medaparts into Bomb
Medaparts,
which guarantees 100% ROS and adds Chain
Reaction to
all attacks
70 Absorb Bomb (Aim Shot) - targets self, causes self to absorb any
Bomb
attacks directed at self and turns that
attack
into health
40 Remoteness Up (Support) - targets all allies, increases Remoteness
of leg
parts
Note: Bomb attacks include Missile and Napalm attacks

E Bear
Game Version: Metabee, given by Sasuke the Ninja in Mt. Odoro (left
side)
Affinity: Gravity Bonus: +7 Targets: Support
Stats: Berserk (L), Defend (L), Shoot (H), Aim Shot (H)
Medaforces:
40 Gravity Form (Shoot) - targets self, turns all Medaparts into
Gravity
Medaparts, which increases ROS x2
70 Absorb Gravity (Aim Shot) - targets self, causes self to absorb any
Gravity
attacks directed at self and turns that
attack
into health
70 Leg Crash (Defend) - targets all enemies, destroys Leg Medaparts of
all
opponents
Notes: Gravity attacks include Break and Press attacks

F Spider
Game Version: Metabee, received after beating Squidguts in Mt. Odoro
Marsh
Affinity: Formation Bonus: +7 Targets: Interrupt
Stats: Strike (L), Berserk (L), Defend (H), Shoot (M), Aim Shot (M)
Medaforces:
60 Anti Attk Trap (Defend) - targets all enemies, sets a trap to
reflect any
attack
30 Cancel Formation (Defend) - targets self, protects self from all
Formation
attacks
60 Side Bolt (Strike) - targets all enemies, deals equal damage to one
Medapart per enemy
Notes: Formation attacks include Grap Trap, Shot Trap, and Cancel Trap

G Snake
Game Version: Rokusho, found in the warehouse
Affinity: Movement Bonus: +7 Targets: Defend
Stats: Strike (H), Berserk (H), Defend (L), Heal (M), Support (L)
Medaforces:
50 Movement (Strike) - targest all enemies, inflicts Movement status
on all
opponents
60 Cancel Movement (Berserk) - targets all allies, prevents the
Movement
status from affecting allies
50 Unbreakable Will (Heal) - targets self, increases Power based on
the number
of allies' broken Medaparts
Notes: Movement status causes ROS to decrease and the Medabot to miss
more
frequently

H Queen
Game Version: Rokusho, given by Sasuke the Ninja in Mt. Odoro Pond
Affinity: Stop Bonus: +7 Targets: Heal
Stats: Strike (H), Berserk (H), Shoot (M), Aim Shot (M)
Medaforces:
50 Stop (Strike) - targets all enemies, inflicts the Stop status on all
enemies
60 Cancel Stop (Berserk) - targets all allies, prevents the Stop
status from
affecting allies
40 Propulsion Up (Aim Shot) - targets all allies, increases Propulsion
of leg
parts
Notes: Stop status causes Medabots to quit moving for a period of time

I Squid
Game Version: Rokusho, given by Sasuke the Ninja in Mt. Odoro (left
side)
Affinity: Bind Bonus: +7 Targets: Support
Stats: Strike (H), Berserk (M), Defend (L), Support (M)
Medaforces:
50 Bind (Strike) - targets all enemies, inflicts the Bind status on all
enemies
60 Cancel Bind (Berserk) - targets all allies, prevents the Bind
status from
affecting allies
60 Pushover Attack (Support) - targets all enemies, uses Pushover
attack on
all opponents (Pushover is the banana
that
erases orders and deals a small amount
of
damage)
Notes: Bind status slows down CRG/RAD phase of the Robattle

J Phoenix
Game Version: Rokusho, received after beating Squidguts in Mt. Odoro
Marsh
Affinity: Flow Bonus: +7 Targets: Interrupt
Stats:
Medaforces:
50 Flow (Strike) - targets all enemies, inflicts the Flow status on all
enemies
60 Cancel Flow (Berserk) - targets all allies, prevents the Flow
status from
affecting allies
70 Anti-Protection (Defend) - targets ***, protects *** from
counterattacks
Notes: Flow status deals damage to Medabots during CRG/RAD
K Unicorn
Game Version: Rokusho, given by Awano Hachiro after saving the
Rubberobo kids
Metabee, given by Margarita in Kodine Kingdom flower
garden
Affinity: Release Bonus: +5 Targets: Interrupt
Stats: Strike (L), Berserk (L), Heal (H), Interrupt (L)
Medaforces:
70 Life Drain (Heal) - targets one enemy, deals damage to that enemy,
and
restores a portion of that damage to self as
health
40 Status Restore (Heal) - targets all allies, removes any status
ailments
(good or bad)
50 Useless (Interrupt) - targets all enemies, inflicts the Useless
status on
enemies (makes one part unusable)
Notes: In Rokusho you'll get the Unicorn Medal for saving the
Rubberobo Kids,
but in Metabee you receive the Ghost Medal instead. Rokusho players
must talk
to Margarita in Kodine Kingdom's flower garden to get the Ghost Medal,
but she
gives Metabee players the Unicorn Medal instead.

L Ghost
Game Version: Rokusho, given by Margarita in Kodine Kingdom flower
garden
Metabee, given by Awano Hachiro after saving the
Rubberobo Kids
Affinity: Cancel Bonus: +10 Targets: Shoot
Stats: Defend (L), Heal (L), Support (L), Interrupt (H)
Medaforces:
40 Full Body Up (Interrupt) - targets all allies, fills up Head
Medapart uses
to the max
50 Full Body RAD (Interrupt) - targets all opponents, causes them to
go to RAD
(cool-down) phase
80 Shrapnel Attack (Heal) - targets one opponent, causes self parts to
take
1/2 damage and uses that damage to attack
opponent
Notes: In Rokusho you'll get the Unicorn Medal for saving the
Rubberobo Kids,
but in Metabee you receive the Ghost Medal instead. Rokusho players
must talk
to Margarita in Kodine Kingdom's flower garden to get the Ghost Medal,
but she
gives Metabee players the Unicorn Medal instead.

M Knight
Game Version: Rokusho - from Dr. Armond for winning the Medabots
Tournament
Metabee - from Dr. Armond after Eggy is stolen
Affinity: Defense Bonus: +5 Targets: Strike
Stats: Strike (L), Berserk (L), Defend (H), Support (L)
Medaforces:
40 Iron Wall (Defend) - targets self, improves Defend stats
40 Power Up (Defend) - targets self, improves Power stats
60 Cancel Stop (Berserk) - targets all allies, prevents the Stop
status from
affecting allies
Notes: In Rokusho you'll get the Knight Medal for winning the Medabots
Tournament, and in Metabee you'll get the Mermaid Medal
instead.
Later, when Eggy is stolen from Medashop, you'll get the
Mermaid Medal
in Rokusho and the Knight Medal in Metabee.

N Mermaid
Game Version: Rokusho - from Dr. Armond after Eggy is stolen
Metabee - from Dr. Armond for winning the Medabots
Tournament
Affinity: Heal Bonus: +5 Targets: Aim Shot
Stats: Defend (L), Heal (H), Aim Shot (L), Support (L)
Medaforces:
60 Total Recovery (Heal) - targets all allies, repairs damaged parts
80 Shrapnel Attack (Heal) - targets one opponent, causes self parts to
take
1/2 damage and uses that damage to attack
opponent
70 Absorb Gravity (Aim Shot) - targets self, causes self to absorb any
Gravity
attacks directed at self and turns that
attack
into health
Notes: In Rokusho you'll get the Knight Medal for winning the Medabots
Tournament, and in Metabee you'll get the Mermaid Medal
instead.
Later, when Eggy is stolen from Medashop, you'll get the
Mermaid Medal
in Rokusho and the Knight Medal in Metabee.

O Penguin
Game Version: Both, reward for stopping Dr. Meta-Evil (Fiyun Fortress)
Affinity: Revive Bonus: +5 Targets: Berserk
Stats: Defend (L), Heal (H), Aim Shot (L), Support (L), Interrupt (L)
Medaforces:
70 Full Body Repair (Heal) - targets all allies, regenerates broken
Medaparts
on all allies
50 Unbreakable Will (Heal) - targets self, increases Power based on
the number
of allies' broken Medaparts
70 Absorb Bomb (Aim Shot) - targets self, causes self to absorb any
Bomb
attacks directed at self and turns that
attack
into health
Notes: You can get the Penguin OR Alien Medal, not both

P Bat
Game Version: Both, one of six Medals given to you by Miss Nae
Affinity: Anti-Air Bonus: +7 Targets: Berserk
Stats: Strike (M), Shoot (M), Support (L), Interrupt (L)
Medaforces:
50 Anti Air (Shoot) - targets all enemies, causes enemy Air-type
Medabots to
become inflicted with a random negative status
40 Propulsion Up (Aim Shot) - targets all allies, increases Propulsion
of leg
parts
70 Type Crash (Interrupt) - targets all enemies, deals massive damage
to any
enemies of the same Leg-type
Notes: Type Crash deals damage to the same Leg-type, for instance if
your
Medabot (the one using Type Crash) is an Air-type, damage will
be
dealt to enemy Air-types only

Q Kappa
Game Version: Both, one of six Medals given to you by Miss Nae
Affinity: Anti-Sea Bonus: +7 Targets: Aim Shot
Stats: Strike (M), Defend (L), Heal (L), Shoot (M)
Medaforces:
50 Anti Sea (Shoot) - targets all enemies, causes enemy Sea-type
Medabots to
become inflicted with a random negative status
40 Mobility Up (Shoot) - targets all allies, improves Mobility stat of
leg
parts for all partners for current Robattle
50 Medaforce Up (Interrupt) - targets all allies, causes Medaforce to
be built
twice as fast - in other words, charging
charges
100%, and getting hit builds 50%
(instead of 50%
and 25% respectively)
Notes: Medaforce Up is extremely useful in battles where you rely
more on
Medaforces than normal attacks

R Mouse
Game Version: Both, one of six Medals given to you by Miss Nae
Affinity: Scout Bonus: +7 Targets: Interrupt
Stats: Strike (L), Aim Shot (H), Support (H)
Medaforces:
30 Spy Game (Support) - targets all Medabots, reduces all enemies ROS
to raise
all allies ROS
40 PROX Up (Support) - targets all allies, increases Proximity of leg
parts
70 Structureless (Aim Shot) - targets all enemies, destroys one
Defense part
from each enemy Medabot, if they have a
Defense
part equipped
Notes: This is a very useful Medal, especially against counterattacks
or
defensive Medabots. Consider using Structureless to aid you in
fighting the Baron's Banishers.

S Chameleon
Game Version: Both, one of six Medals given to you by Miss Nae
Affinity: Conceal Bonus: +7 Targets: Heal
Stats: Berserk (H), Shoot (L), Support (H)
Medaforces:
30 Hide n Seek (Support) - targets all Medabots, reduces all opponents
Conceal and raises all allies Conceal
40 Remoteness Up (Support) - targets all allies, increases Remoteness
of leg
parts
60 Damage Ball (Shoot) - targets single enemy, deals damage to one
Medapart,
then chains to another, deals the amount of
damage
you have taken
Notes: none

T Rabbit
Game Version: Both, one of six Medals given to you by Miss Nae
Affinity: Time Bonus: +7 Targets: Defend
Stats: Berserk (L), Shoot (H), Support (H)
Medaforces:
40 Charge (Support) - targets all enemies, increases the time of
enemies CRG
phase (makes CRG slower)
60 Pushover Attack (Support) - targets all enemies, uses Pushover
attack on
all opponents (Pushover is the banana
that
erases orders and deals a small amount
of
damage)
60 Cancel Bind (Berserk) - targets all allies, prevents the Bind
status from
affecting allies
Notes: none

U Monkey
Game Version: Both, one of six Medals given to you by Miss Nae
Affinity: Interrupt Bonus: +8 Targets: Support
Stats: Strike (L), Shoot (L), Support (L), Interrupt (H)
Medaforces:
50 Chaos (Interrupt) - targets all opponents, inflicts Chaos status on
opponents
50 Useless (Interrupt) - targets all enemies, inflicts the Useless
status on
enemies (makes one part unusable)
60 Cancel Flow (Berserk) - targets all allies, prevents the Flow
status from
affecting allies
Notes: none
V Devil
Game Version: Metabee, reward for returning the Fiyun Stone to Kodine
Kingdom
Affinity: Destroy Bonus: +10 Targets: Berserk
Stats: Strike (L), Berserk (L), Shoot (L), Aim Shot (L), Interrupt (H)
Medaforces:
70 Destroyer (Berserk) - targets all enemies, destroys one Medapart
from each
enemy facing away (each enemy in the RAD
phase)
70 Structureless (Aim Shot) - targets all enemies, destroys one
Defense part
from each enemy Medabot, if they have a
Defense
part equipped
50 Full Body RAD (Interrupt) - targets all opponents, causes them to
go to RAD
(cool-down) phase
Notes: Defense parts include Half Block, Full Block, Defence,
CntrAttk, and
Strengthen.

W Angel
Game Version: Rokusho, reward for returning the Fiyun Stone to Kodine
Kingdom
Affinity: Regenerate Bonus: +10 Targets: Aim Shot
Stats: ***
Medaforces:
60 Crazy Medaforce (Interrupt) - targets all enemies, drains the
enemies
Medaforce to 0 and deals damage equal
to
Medaforce drained
50 Medaforce Up (Interrupt) - targets all allies, causes Medaforce to
be built
twice as fast - in other words, charging
charges
100%, and getting hit builds 50%
(instead of 50%
and 25% respectively)
40 Power Up (Defend) - targets self, improves Power stats
Notes: This is a great Medal for Medaforce manipulation...

X Dragon
Game Version: Metabee, find in the soda pool in Rubberobo HQ (Witch's
Castle)
Affinity: Teamwork Bonus: +7 Targets: Shoot
Stats: Defend (H), Shoot (L), Aim Shot (L), Interrupt (H)
Medaforces:
40 Formation Orders (Defend) - targets self, raises the Power of
formation
attacks
70 Leg Crash (Defend) - targets all enemies, destroys Leg Medaparts of
all
opponents
70 Absorb Optic (Aim Shot) - targets self, causes self to absorb any
Optic
attacks directed at self and turns that
attack
into health
Notes: none

Y Ninja
Game Version: Rokusho, find in the soda pool in Rubberobo HQ (Witch's
Castle)
Affinity: Counterattack Bonus: +7 Targets: Strike
Stats: Strike (H), Berserk (H), Defend (H)
Medaforces:
50 Protector (Defend) - targets self, causes self to sometimes
Counterattack
while protecting allies
70 Anti-Protection (Defend) - targets ***, protects *** from
counterattacks
40 Mobility Up (Shoot) - targets all allies, improves Mobility stat of
leg
parts for all partners for current Robattle
Notes: none

Z Alien
Game Version: Both, given if you choose to rebalance Fiyun Fortress
Affinity: Transform Bonus: +9 Targets: Support
Stats: Defend (L), Heal (L), Support (L), Interrupt (H)
Medaforces:
60 Dice Attack (Interrupt) - targets one enemy, rolls some dice and
deals
damage to the opponent based on the
number on the
dice
70 Type Crash (Interrupt) - targets all enemies, deals massive damage
to any
enemies of the same Leg-type
60 Cancel Movement (Berserk) - targets all allies, prevents the
Movement
status from affecting allies
Notes: You can get the Alien OR Penguin Medal, not both
Type Crash deals damage to the same Leg-type, for instance if
your
Medabot (the one using Type Crash) is an Air-type, damage will
be
dealt to enemy Air-types only
Movement status causes ROS to decrease and the Medabot to miss
more
frequently

Cat
Game Version: Both, given if you complete the Cat Medal Quest
(Erika's quest)
Affinity: (none) Bonus: +0 Targets: Defend
Stats: ***
Medaforces:
60 Total Recovery (Heal) - targets all allies, repairs damaged parts
60 Anti Attk Trap (Defend) - targets all enemies, sets a trap to
reflect any
attack
60 Dice Attack (Interrupt) - targets ***, rolls some dice and deals
damage to
*** based on the number on the dice
Notes: You can get the Cat OR ? Medal, not both

?
Game Version: Both, given if you complete the ? Medal Quest (Karin's
quest)
Affinity: (none) Bonus: +0 Targets: Heal
Stats: ***
Medaforces:
70 Full Body Repair (Heal) - targets all allies, regenerates broken
Medaparts
on all allies
70 Destroyer (Berserk) - targets all enemies, destroys one Medapart
from each
enemy facing away (each enemy in the RAD
phase)
50 Protector (Defend) - targets self, causes self to sometimes
Counterattack
while protecting allies
Notes: You can get the ? OR Cat Medal, not both

Botro
Game Version: Both, given by Dr. Aki if you collect all 29 other
Medals
Affinity: (none) Bonus: +0 Targets: Strike
Stats: Strike (L), Berserk (H), Shoot (L), Aim Shot (H), Support (L),
Interrupt (L)
Medaforces:
80 Spiral Bolt (Berserk) - targets single enemy, deals equal damage to
all
Medaparts
60 Crazy Medaforce (Interrupt) - targets all enemies, drains the
enemies
Medaforce to 0 and deals damage equal
to
Medaforce drained
50 Stop (Strike) - targets all enemies, inflicts the Stop status on all
enemies
Notes: You must collect ALL 29 other Medals before Dr. Aki will give
you this
Medal, and you WILL have to trade to collect all the other
Medals

!
Game Version: Both, prize for completing the Partsun Rally
Affinity: (none) Bonus: +0 Targets: Interrupt
Stats: ALL STATS (L)
Medaforces:
80 Ultra Shot (Aim Shot) - targets single enemy, deals damage to one
Medapart,
then chains to another, deals damage based
on Power
of your equipped Shoot/Aim Shot parts
50 Chaos (Interrupt) - targets all opponents, inflicts Chaos status on
opponents
70 Life Drain (Heal) - targets one enemy, deals damage to that enemy,
and
restores a portion of that damage to self as
health
Notes: none

========
7 Shops
========
This section contains all of the shops found in the game, as well as
what
each shop sells.

7.1 Hopmart
-----------
Shop: Riverview City Hopmart (Riverview City)
Medabot | Head | Right Arm | Left Arm | Legs
-------------+----------------+----------------+----------------
+-------------
Jorat | Full Moused | Scout | Spotter | Mover
| $11.00 | $9.00 | $9.00 | $7.00
-------------+----------------+----------------+----------------
+-------------
Noctobat | Psycho Missile | Electo Missile | Sonic Missile | Grave
| $14.00 | $11.00 | $11.00 | $8.00
-------------+----------------+----------------+----------------
+-------------
Rabudo | Aircon | Stopwatch | Fan | Hop
| $14.00 | $12.00 | $12.00 | $9.00
-------------+----------------+----------------+----------------
+-------------
Spidar | Spydertrap | Cheapertrap | Cheaptrap |
Mutli-Leg
| $22.00 | $17.00 | $17.00 |
$13.00
-------------+----------------+----------------+----------------
+-------------

7.2 Strawberry Heart (M.I.)


---------------------------
Shop: Strawberry Heart (Medabot Island)
Medabot | Head | Right Arm | Left Arm | Legs
-------------+----------------+----------------+----------------
+-------------
Octoclam | Hatchin | Catch | Twist | Swick
| $5.00 | $4.00 | $4.00 | $3.00
-------------+----------------+----------------+----------------
+-------------
Magdosnake | Cobrara | Changer | Snakebite |
Slither
| $6.00 | $5.00 | $5.00 | $4.00
-------------+----------------+----------------+----------------
+-------------
Change Medal's Name - $1 per name

7.3 Vendor
----------
Shop: Vendor (Medabot Island)
Item | Price | Description
-------------+-------+-----------------------
Orange Juice | $1.50 | Juice, what Erika wants
Lemon Pack | $3.00 | Sunscreen
Deluxe Oil | $3.00 | A drink for Medabots

7.4 Medamall
------------
Shop: Medamall (Medaropolis bottom-right)
Medabot | Head | Right Arm | Left Arm | Legs
-------------+----------------+----------------+----------------
+-------------
Haniwa | Clay Flash | Hand Flash | Arm Flash |
Teacup
| $13.00 | $11.00 | $11.00 | $8.00
-------------+----------------+----------------+----------------
+-------------
Gorem | Head Shutter | Hand Shutter | Arm Shutter | Blow
Up
| $13.00 | $11.00 | $11.00 | $8.00
-------------+----------------+----------------+----------------
+-------------
Moai | Stonecluster | Handcluster | Armcluster |
Tripod
| $12.00 | $10.00 | $10.00 | $7.00
-------------+----------------+----------------+----------------
+-------------

7.5 Medashop
------------
Shop: Medashop (Medaropolis top-left)
Medabot | Head | Right Arm | Left Arm | Legs
--------------+---------------+----------------+---------------
+--------------
Churlybear | Spreader | Smasher | Splasher | Anti-
Grav
| $29.00 | $23.00 | $23.00 | $18.00
--------------+---------------+----------------+---------------
+--------------
Giggly Jelly | Missile Base | Intermissile | Guidemissile |
Limptank
| $10.00 | $8.00 | $8.00 | $6.00
--------------+---------------+----------------+---------------
+--------------
Phoenix | Blastgun | Fire Gun | Flame Gun | Red
Tail
| $15.00 | $12.00 | $12.00 | $9.00
--------------+---------------+----------------+---------------
+--------------
Armorparadeen | Clear Armor | Right Armor | Left Armor |
Rocking Horse
| $28.00 | $22.00 | $22.00 | $17.00
--------------+---------------+----------------+---------------
+--------------
Change Medal's Name - $1 per name
7.6 Strawberry Heart (M.)
-------------------------
Shop: Strawberry Heart (Medaropolis top-right)
Medabot | Head | Right Arm | Left Arm | Legs
-------------+----------------+----------------+----------------
+-------------
Floro | Sun-Beam | Go-Up | Rise-Up |
Stem-Up
| $15.00 | $12.00 | $12.00 | $9.00
-------------+----------------+----------------+----------------
+-------------
Magiclown | Finale | Carnival | Festival |
Balance-Ball
| $23.00 | $18.00 | $18.00 |
$14.00
-------------+----------------+----------------+----------------
+-------------

7.7 Convenience Store


---------------------
Shop: Convenience Store (Secret Hideout, in the ant colony)
Medabot | Head | Right Arm | Left Arm | Legs
-------------+----------------+----------------+----------------
+-------------
Poison Copy | Scorpion Dog | Scorpion Cat | Scorpion Rat |
Stem-Up
| $6.00 | $5.00 | $5.00 | $4.00
-------------+----------------+----------------+----------------
+-------------
Snowbro | Flip | Flap | Flop |
Flavor
| $13.00 | $11.00 | $11.00 | $8.00
-------------+----------------+----------------+----------------
+-------------

7.8 Bracha
----------
Shop: Bracha (Kodine Kingdom)
Medabot | Head | Right Arm | Left Arm | Legs
-------------+----------------+----------------+----------------
+-------------
Soniktank | Blasto | Burning Pin | Burst Needle |
Block Tread
| $11.00 | $9.00 | $9.00 | $7.00
-------------+----------------+----------------+----------------
+-------------
Kappalord | Plate Beam | Underwater Flo | Undersea Flo |
Anti-Stand
| $25.00 | $20.00 | $20.00 |
$15.00
-------------+----------------+----------------+----------------
+-------------
Flatstick | Slipper | Accident | Troubler |
Speartail
| $11.00 | $9.00 | $9.00 | $7.00
-------------+----------------+----------------+----------------
+-------------
==========
8 Tinpets
==========
There are 10 Tinpets scattered throughout the game, but you can only
collect
9. Here are the exact locations:
- Male Tinpet #1 - given with Rokusho/Metabee
- Male Tinpet #2 - Dad gives after defeating the Rubberobo who was
using a
Medabot to tickle girls
- Male Tinpet #3 - in the small chest Kannie lets you open
- Female Tinpet #1 - in the large chest Kannie lets you open
*NOTE* - you CAN get both Tinpets from Kannie! Just go back and visit
her later
and talk to the flying Medabot in Kannie's house, then you'll
be able
to open the other chest! You can do this as soon as you return
to Mt.
Odoro Marsh (you'll see Karin nearby), just talk to the Taxi
Medabot
and say no, then yes.
- Male Tinpet #4 - Karin gives after you free the children in the
Witch's
Castle; she will be standing on the pink platform in
the
room where you defeated Dark Master
- Female Tinpet #2 - in a chest in the cave beneath the Rubberobo
hideout
- Female Tinpet #3 - in a chest in the flower field in Kodine Kingdom
- Female Tinpet #4 - Nae gives you the Tinpet along with the Wings of
Time
Medabot
- Male Tinpet #5 - in an oil can in the factory room in Fiyun Flying
Fortress
- Male Tinpet #6 - in a chest in Rubberobo Headquarters at Medabot
Island,
after fighting Shrimplips

========
9 Items
========
There are many different items in Medabots, and each has a purpose.

Blue Capsule - A blue capsule, the 2nd collector's item, given to


Ikki by
Kirara, when she's in her apartment, after beating
Mega-Emperor
Big Key - A key to the Principal's Office, received during the
Rubberobo hostage situation in Rosewood Private
School after
defeating a Rubberobo boss
Broken Parts - Multikolor Medabot Medaparts, found in Mt. Odoro
Marsh cave,
4 in all
Deluxe Oil - The perfect drink for thirsty Medabots, sold by a
vendor on
Medabot Island for the rock-bottom price of #3.00
Dog Outfit - Transform goods #7, a dog outfit that looks similar
to
Salty, given to Ikki late in the game on Medabot
Island
Dress - Transform goods #4, a princess dress costume, given
to Ikki
by Milky the Witch accidently
Erika's Medal - Erika's Cat Medal, stolen by Seaslug, found at the
end of
the game if you follow and complete Erika's Cat
Medal Quest
Fiyun Stone - The mysterious stone from Kodine Kingdom, it allowed
the
Floating Fortress Fiyun to fly, and needs to be
returned to
Kodine Kingdom, found after the Floating Fortress
Fiyun
crashes (after you beat Mega-Emperor)
Game Boy Red - A red Game Boy, the 4th collector's item, given to
Ikki by
the Medabot in the building in Medadropolis that you
enter
through a vending machine, after beating Mega-Emperor
Girl's Medal - Taken by a Rubberobo from a girl on Medabot Island,
Ikki
must find and return this Medal
Gold Black Lure - A popular lure, the 1st collector's item, given to
Ikki by a
Utopian Medabot in Kodine Kingdom, on the far left
side of
the ocean filled with boxes, after beating Mega-
Emperor
Hamster - one of two gift items in Medamall, this small stuffed
hamster doll is the perfect gift for Karin, and only
costs
$10
Hero Costume - Transform goods #3, a cool gold suit of armor with a
red
plume, given to Ikki by Milky the Witch
Invitation - A challenge letter sent by Shrimplips, challenging
Ikki to
come to Rubberobo HQ on Medabot Island
K's Autograph - The autograph of Kawamura, it sells for a lot of
money, but
you either get this autograph or the Spedabot...
Karin's Medal - Karin's ? Medal, stolen by Rubberobos at the end of
the
game, if you followed and completed Karin's ? Medal
Quest
Key: A Class - Given to Ikki by Koji during the Rubberobo hostage
situation
in Rosewood Private School, opens the top-left
classroom on
the 2nd floor
Key: B Class - Given to Ikki by Koji during the Rubberobo hostage
situation
in Rosewood Private School, opens the top-center
classroom
on the 2nd floor
Keyword 1 - 1st of 4 Keywords needed to open the door in
Rubberobo HQ,
found in Rubberobo HQ
Keyword 2 - 2nd of 4 Keywords needed to open the door in
Rubberobo HQ,
found in Rubberobo HQ
Keyword 3 - 3rd of 4 Keywords needed to open the door in
Rubberobo HQ,
found in Rubberobo HQ
Keyword 4 - 4th of 4 Keywords needed to open the door in
Rubberobo HQ,
found in Rubberobo HQ
Kimono - Transform goods #2, a disguise including a Japanese
style
Kimono and hair ribbon, given to Ikki by Kannie
Lemon - A fruit high in vitamins, used to make a Lemon
Battery to
open a door on the Floating Fortress Fiyun, given to
Ikki by
an Air-type Medabot on the Floating Fortress
Lemon Battery - A fruit high in vitamins and electricity, made from
a Lemon
and some wires and tinfoil, found on the Floating
Fortress
Fiyun, used to open a locked door
Lemon Pack - Lemon scented sunscreen sold by a vendor on Medabot
Island
for the low low price of #3.00
Letter - A letter from Kannie to her granddaughter, Natsuko.
It was
lost, but Ikki found it after defeating the
Rubberobos
Downstream (The same Letter is used later on in the
Partsun
Rally, given to Ikki by Natsuke to give to Kannie)
Manhole Key - A key to the secret meeting grounds of the Rubberobo
Gang,
given to Ikki by a former Rubberobo Kid after saving
the
kids
Mini S. Wheel - Vehicle item #1, a transformation device that allows
Landmotor to turn into a car, acquired in Medabot
Corporation
Nametag - a badge given to Ikki by Kirara that lets him into
the
development room of Medabot Corporation, used to get
Landmotor
Orange Juice - A drink sold by a vendor on Medabot Island for $1.50
Partsun Badge - A badge that proves you are participating in the
Partsun
Rally, received from the Partsun Rally (Medashop)
Penlight - lights up even the darkest areas, found in Ikki's
bedroom on
the bookshelf
Periscope - Vehicle item #4, the periscope allows Aquamar to
turn into a
submarine and swim, given to Ikki by Medabot
Corporation
Pink Flower - A pink flower, the 3rd collector's item, given to
Ikki by
Margarita after you fight Mockingbird on the island
in
Kodine Kingdom
Photo of Karin - A picture of Karin, bought in Riverview Private
School for
either $10 or $1, can be sold to a boy near the end
of the
game for $5?
Polaroid - A picture of Captain Awamori of the Select Corps.
panicking,
showing the truth, found on the Floating Fortress
Fiyun,
given to Tokkuri to set the record straight
Rare Medawatch - An extremely rare Medawatch, still in its case. I
don't know
where to find it (yet)
Rubberobo Medal - used to avoid a Robattle, received after any
Rubberobo or
Select Corps. Robattle
Rubberobo Suit - Transform goods #5, a child-sized Rubberobo disguise
that
fits Ikki perfectly, given to Ikki by a kid who
quits the
Rubberobo Gang
Rusted Parts - Medaparts found in the Soda Pond in Rubberobo HQ, 2
in all
S. Animal Rappy - a cute stuffed animal doll of Rappy, the mascot of
Medabot
Island, given to Ikki by Milky for defeating the
Dark Master
Silver Locket - Vehicle item #2, a locket that turns into a rocket,
given to
Ikki by Margarita
Skirt - Transform goods #1, a disguise including a skirt,
shirt, and
ribbons, given to Ikki by Erika
Ship Ticket - A ticket that allows Ikki to ride the ship to Medabot
Island, given to him by Erika
Spedabot - The most useless item in the game, it sells for a
lot of
money, but you either get this Spedabot or K's
Autograph...
Switch - The switch to the conveyor belt in Rubberobo HQ,
found in
Rubberobo HQ late in the game (but before Partsun
Rally)
Telephoto Lens - One of two gift items in Medamall. This zoom lens
for a
camera is the perfect gift for Erika, and only costs
$20
Town Map - shows the different areas you can visit, used by
Wings of
Wind to choose where to go, given to Ikki by Erika
Waitress Uniform - Transform goods #6, a waitress uniform, given to
Ikki by the
waitress at the Snack Bar, after or during the
Partsun Rally
Walkie Talkie - A handheld radio unit that belongs to Spyke, given
to Ikki
in Rubberobo HQ so they can stay in touch
Wings of Wind - Vehicle item #3, a transformation device that allows
Femjet
to turn into a jet and fly Ikki to any of the dots
on his
Town Map, given to Ikki by Nae

=============
10 Characters
=============
This section briefly lists each of the unique characters in the game.

* Baron
The mystery Medafighter of Riverview Public School, and one of Ikki's
classmates. He seldom goes to class, due to health problems. He is a
friend of
Samantha and the Screws. He has a weak stomach and gets sick when he
over-exerts himself, which he always does when he Robattles.

* Captain Awamori
The Select Corps. Captain who always steals credit. He is fat and lazy,
and
prefers to take the glory of others rather than do any work himself. He
constantly takes credit for Ikki's work.

* Dr. Aki
The wise scientist of Medabots. He is smart, and very busy, but makes
time to
talk to Ikki and help him. Dr. Aki is assisted in his research by his
granddaugher Nae.

* Dr. Armond / Dr. Meta-Evil


The evil scientist of Medabots. He is smart, seems to have a lot of
time for
evil and scheming, and tries to get Ikki to help him in his evil plans.
He has
tubes coming out of his head, for reasons unknown to me. He uses the
Rubberobos
to further his own agenda, with no regard to the well-being of the
Rubberobo
members.

* Erika Amazake
An aspiring reporter, and a friend of Ikki. She is from the same town
as Ikki.
Erika is loud and somewhat obnoxous, but still a good friend. She is
bossy,
telling Ikki what to do and where to go, but Ikki puts up with her.
* Gillgirl
The female boss of the Rubberobos. She is cunning but has very little
fashion
sense. Along with her cunning comes a streak of cruelty. Like the other
Rubberobos, she gets what she deserves when Ikki wins.

* Hanamura
The naive principal of Rosewood Private School. He has a small Medal
collection
of his own, and is the target of one of the Rubberobo Gang's schemes.

* Henry
A friendly sales clerk who works at the shop in Riverview City. He
sells Ikki
his first Medabot (Rokusho or Metabee) instead of Spice-A-Roni. Henry
is good
friends with Kirara.

* Harvey
An Air-type Medabot, leader of the Air-type Medabots aboard the Floating
Fortress Fiyun. Dr. Armond tricks the Air-type Medabots (including
Harvey), and
mind-controls them into doing his will. Ikki stops Dr. Armond and frees
the
Air-type Medabots, and Harvey then leads his friends in a peaceful life
aboard
whats left of the Fortress.

* Ikki Tenryou
The main character, the boy destined to defeat the Rubberobo Gang and
become
the greatest Medafighter of all time. Ikki is a master of disguise,
although it
usually ends up being a girl's clothes (what a horrible thought).

* Kannie
The kind old woman living in the mountains. She takes care of several
Medabots.
One Medabot rescues Ikki when he falls into the river. Kannie gives
Ikki a
Kimono and even two Tinpets. She is very friendly and enjoys visits
from her
friends.

* Karin Jyunmai
A frail girl, very cute, and also from Medaropolis. She is Ikki's
friend, and
can usually be found with Koji. Karin has no sense of direction at all,
and
gets lost easily.

* Kirara
A friendly girl who works at Medabots Corporation. She helps Ikki by
giving him
a key so he can get into the top-secret area in Medabots Corp. She is
also
friends with Henry. Late in the game she gives Ikki a gift to remember
her by.

* Koji Karakuchi
A boy from Medaropolis, Ikki's rival, and also Ikki's friend. Koji is
usually
found protecting Karin.

* Miss Nae
Dr. Aki's granddaughter, and also the one who knows the most about
Medabots. Or
so everyone claims... She is friendly, and gives Ikki several Medabots
and
several Medals at various different times. She is researching a new
type of
Medabot, the Elemental Series, Medabots that can change their parts
into other
parts.

* Phantom Lady
Let the flower of rice bloom!
Let the weed of evil wilt!
The beautiful Medafighter from Heaven---
Phantom Lady has arrived!
A mysterious character who helps Ikki. She aids him several times, and
is very
helpful in some situations. Her true identity is revealed near the end
of the
game.

* Phantom Renegade
Set the table with finery.
Let us stop picking at our food!
Burning like the hottest Spice-A-Roni!
From out of the darkness comes the mystery Medafighter,
The Phantom Renegade!
A mysterious character who helps Ikki throughout the game. He is
powerful, and
uses either 3 Rokusho or 3 Metabee Medabots, depending on which version
you are
playing. His true identity is revealed near the end of the game.

* Samantha
The leader of the Screws. Samantha is also the Flat Head Screw. She
loves
Robattling and ganging up. She prefers to fight unfair, using her
followers to
do her work. Despite her better judgement she helps Ikki a time or two.

* Sasuke
Sasuke of the 3 Ninja Brothers!
Arrives like wind!
Ninja vanish!
A ninja with many ninja abilities from the Ninja village in Mt. Odoro.
He gives
Ikki 2 Medals early in the game, and will Robattle Ikki later in the
game. His
only goal is to keep Ninja Village secret, but in the end Ninja Village
becomes
Ninja Park, a tourist attraction...

* Seaslug
The ultimate boss of the Rubberobo Gang. Seaslug is the commander-in-
chief, the
owner, and the number one villian. His plans are always being thwarted
by Ikki.

* Shrimplips
The youngest Rubberobo, and also one of the Rubberobo bosses. He
distrusts
adults and feels the future lies with the children.

* Sloan
The weird Screw. Sloan is... a bolt? Even he didn't know... He is
obsessed with
clothing and laundry. Sloan is also the man of many faces. He follows
Samantha
loyally.

* Spyke
The computer whiz of the Screws. Spyke is also the Philips Head Screw.
He loves
tinkering with his Medabots. He follows Samantha loyally.

* Squidguts
One of the Rubberobo bosses. Squidguts is a big thug who pushes Ikki
around,
but gets what's coming to him. He has a serious distrust of children,
and feels
the future depends on the adults.

* Tokkuri
The Select Corps. Lieutenant who is friendly to Ikki. Tokkuri has a
problem
with his boss always stealing credit from others, and eventually builds
up
enough courage to help out Ikki, and to reveal to the whole world how
rotten
the Captain really is.

=======
11 FAQs
=======

Q1: Why didn't you just add the info in this guide to your Medabots:
Rokusho/Metabee Walkthrough instead of making a separate guide?
A1: Two reasons - file size and references. Have you noticed the sizes
of both
guides (the actual walkthrough and this guide)? It is much simpler
to keep
the guides like they are, separate, for both uploading to GameFAQs
and for
you when you download the initial versions or updated versions. As
for
references, which would you prefer - using the walkthrough, and
this guide,
switching between the two to lookup info on Medaparts, Medals, or
Boss
Battles, or using only one guide and scrolling through it to find
what you
are looking for, then scrolling back to the walkthrough section you
are
currently at?

Q2: Have you ever seen the Medabots TV show?


A2: Nope. Do I want to? Maybe... I'm not into many cartoons, mostly
old-school
stuff like Voltron and the first 4 seasons of TransFormers. I'd
like to see
a few of the Medabots episodes, and if they are good (in MY
opionion) then
I'd like to see the rest of the episodes/season(s).

Q3: Do you have any cheats for Medabots?


A3: If by cheats you mean CodeBreaker or Action Replay codes, then yes,
in a
different guide. You can download my Medabots: Rokusho/Metabee
Patch Codes
Guide from the same website where you downloaded this guide. If you
mean
built-in cheats, like press a certain button combination to do
something
special, see the Tips section "1.3 Secrets" instead.

Q4: How do I contact you? I noticed your email isn't in this guide
anywhere!
A4: I did that for a reason. You can contact me anytime by sending
email to
autocon_graphics[at]yahoo[dot]com. Put "Medabots: Rokusho" or
"Medabots:
Metabee" in the subject if you are emailing me about this guide. I
hid my
email in the FAQs section in hopes my readers will actually READ
THE FAQS
and the rest of the guide and not just email me asking for help, as
so many
readers tend to do.

=========
12 Thanks
=========

- All contributors to the Medabots: Metabee GameFAQs message board


- Natsume for the games (Medabots: Metabee and Medabots: Rokusho)
- Arctic Fox for the Ninja Medal stats
- All the readers who wrote in thanking me for this guide
- All the readers who read this guide
- GameFAQs for hosting this guide
- Pilot_51 and the rest of the group at the GameBoyAdvanceTalk MSN group

==============
13 Legal Stuff
==============
This may not be reproduced under any circumstances except for personal,
private
use. It may not be placed on any web site or otherwise distributed
publicly
without advance written permission. Use of this guide on any other web
site or
as a part of any public display is strictly prohibited, and a violation
of U.S.
and international copyright laws.
The only sites allowed to host this guide are:
- Autocon's Bailiwick (see end of file)
- GameFAQs (http://www.gamefaqs.com)
If you see it anywhere else, email me and let me know where, but be
sure and
include "Medabots" or something similar in the subject line.
Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity,
GameCube, Game Boy Advance, Nintendo, etc. copyright Nintendo
Medabots: Metabee, Medabots: Rokusho, Medabots AX, Medabots: Infinity
copyright
Natsume, Imagineer
Medabots, Metabee, Rokusho, etc. copyright Kodansha
All other trademarks/brand names copyright by their respective owner(s)
Copyright 2004-5 Matthew Hayes (aka Autocon)
All rights reserved

^
^/ \^
S E A L O F ///// ^ \\\\\ S E A L O F
-----------=====<<<Autocon's>>>=====-----------
AUTHENTICITY \\\\\ v ///// AUTHENTICITY
v\ /v
v

Check out my guides on GameFAQs:


- Autocon's Golden Sun: The Lost Age No Nonsense Guide & Complete
Walkthrough
- Autocon's Medabots: Rokusho/Metabee Walkthrough
- Autocon's Medabots: Rokusho/Metabee Secrets, Sidequests, and
Supplemental
Info Guide
- Autocon's Medabots: Rokusho/Metabee Patch Codes

http://members.tripod.com/autocon_graphics/index.html
- Autocon's Bailiwick, my site

Medabots: Metabee Version: Secrets/Sidequests/Info FAQ by Autocon


Version 1.1, Last Updated 2005-07-27 View/Download Original File
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Return to Medabots: Metabee Version (GBA) FAQs & Guides
Medabots: Metabee Version: FAQ/Walkthrough by Autocon
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¯¯¯¯ &&

Welcome to Autocon's Medabots: Rokusho/Metabee Walkthrough


Version 1.1, last updated 27JUL05

Based on USA Medabots: Rokusho/Metabee games

Next planned update: when I get more info...

This guide is finished, but a few things are still missing. Anything
with a ***
means the info is either unverified, a guess, or missing in this
version.

When emailing please include "Medabots" or "Medabots: Rokusho" or


"Medabots:
Metabee" or something directly referring to Medabots in the subject
line, and
also include the version number of this guide in your email. If
"Medabots" or
something directly referring to Medabots isn't in the subject your
email may be
automatically filtered into the trash. So please put something related
to
Medabots (preferably the word "Medabots") in the subject. And please
don't
email me about Medabots AX, since I don't have either AX game. Please
read the
guide and the FAQ section before emailing.

=======
Updates
=======
1.1
- FAQ Q4 updated
- changed Ninja Medal's name from Gilgamesh to Zolo
- updated description of Kappa Medal
- changed Unicorn Medal's name from Pegasus to Kirin
- thanks to Sir Zudic of Tightfulness for correcting my mythology
references
1.0
- Minor corrections and fixes
- Finally finished the main walkthrough, now I just have the Partsun
Rally left
- Partsun Rally started finished finally
- My guide is finished, but I stil have to add a few Rokusho version
specifics
and where to find a few items, including:
* Rare Medawatch
- I also still need to add the conclusion of the Medal Quests

0.8.3
- S. Animal Rappy prize info updated, return trip from Medabot Island
updated
- Floating Fortress Fuyin finished
- About This Walkthrough section updated to reflect the trimmed down
guide
- Section 3.6 completely finished, only 2 sections to go!!!

0.8.2
- Haunted House (part of Karin's ? Medal Sidequest) finally added
- Face Lantern's Medal added
- Ryo's Spiralle's Medal added also
- Prince Kir strategy updated
- Star Tile maze mapped out and directions added

0.8
- Guide started
- Layout added/finished
- Spell checked
- Proof read and rewrote part of the guide — I used "walk" and "head"
too much
(as in walk left or head right...) — I hope the variety of words
isn't too
confusing for you
- "Seal of Authenticity" signature added
- Guide posted

========
Contents
========

1 About This Walkthrough

2 Basics
2.1 Controls
2.2 Title Screen
2.3 Medabots
2.4 Medapart Stats
2.5 Statuses
2.6 Robattles
2.7 Abilities
2.8 Vehicles
2.9 Saving

3 Walkthrough
3.1 Riverview City
3.1a A Rare Medabot
3.1b Robattles Galore
3.1c Riverview Public School
3.1d Time for Tickles
3.2 Mt. Odoro
3.2a Mt. Odoro Pond
3.2b Mt. Odoro (left)
3.2c Downstream
3.2d Mt. Odoro Marsh
3.3 Medabot Island
3.3a Preparations
3.3b Medabot Island Tournament 1
3.3c Medals, Medals, Everywhere
3.3d Medabot Island Tournament 2
3.3e Witch's Castle
3.3f Wrap Things Up
3.4 Medaropolis
3.4a Home Sweet Home
3.4b The Big City
3.4c Rubberobo Education
3.4d In Search of Erika
3.4e Sewer Treatment
3.4f Underground Colony
3.5 Kodine Kingdom
3.5a Great Hero
3.5b Ocean of Mischief
3.6 Fiyun Fortress
3.6a The Date
3.6b Floating Fortress Fiyun
3.6c-1 Chasing the Doctor
3.6c-2 Rebalance the Equilibrium
3.6d Crash!
3.7 Grand Finale
3.7a Getting Your Sea Legs
3.7b Into the Heart of Darkness
3.7c The Secret Base
3.7d Water, Water, Everywhere
3.7e Pushing the Limits
3.7f The Great Escape
3.8 Partsun Rally
3.8a Partsun Badge
3.8b The Big Runaround
3.8c Small Town Challenge
3.8d A Link to the Past
3.8e Islan Paradise
3.8f Errand Boy
3.8g Partsun Surprise

4 Linking

5 Frequently Asked Questions


Q1 Versions and Which Should I Buy?
Q2 Tinpets and Tinpet Locations
Q3 Medal Levels Explained
Q4 Names I Chose For Medals
Q5 Robattle Experience Calculator
Q6 My Favorite Robattle Theme
Q7 Medabots: Infinity
Q8 Medal Stats Not Increasing
Q9 Medal Attributes
Q10 Contact Info

6 Thanks

7 Legal Stuff

========================
1 About This Walkthrough
========================

Before you read the actual walkthrough there are a few things you
should know
about this guide. It was written using both versions, and carefully
compared to
both versions. Since the two versions are nearly identical it can be
used for
both games. If something is different in either game (such as Medals
found or
Medabots encountered) I make a note of it like this:

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
If it is Rokusho version only.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
If it is Metabee version only.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

So if you have the Rokusho version, just look for the sword (---+-),
and if
you have the Metabee version, just look for the head cannon (==+==). I
know the
text art doesn't look all that great, but it serves its purpose.

Now to explain the sections:


- Updates - lists what happened in each update
- Contents - tells where to find what
- About This Walkthrough - what you are currently reading
- Basics - explains a few basic things, like how to make a Medabot, and
the
controls
- Walkthrough - should be obvious :)
- Linking - how to link, and what linking does
- Frequently Asked Question - send them in and I'll answer them, if I
can
- Thanks - thanking everyone who helped make this guide what it is
- Legal Stuff - covering all the bases and protecting my work

Now you are ready to read this guide. I hope you enjoy the game, and
get a
lot of use out of this guide!

========
2 Basics
========

All the information found here can be found throughout the game and
in the
instruction booklet.

2.1 Controls
------------
We'll start with controls. Medabots is played using these buttons:
__________________
|o________________o|
|| ||
|| ||
|| ||
|| ||
|| ||
|| ||
|| GBA SP || L R
L ||________________|| R
____________________________________
((_______|______||)) /____/ Nintendo
\____\
| o [| | ________________
|
| _ [| | _ | | o
Power |
| _| |_ (A) | D | _| |_ | |
|
D ||_ _| (B) | PAD| |_ o _| | |
(A) |
PAD| |_| .... | | |_| | | (B)
|
| .... | | | |
|
| .... | ____| Start o | GB Advance
| ///// |
| | / __| Select o |
________________| ///// |
| O O
| / / \ ///// /
|__________________| / /
\__________________________________/
\ \__ Start __/ /
\_____ Select ___/

L Button - Cycles categories in the Medaparts menu, change sides in


battle
(Head->Legs->Left Arm->Right Arm)
R Button - Cycles categories in the Medaparts menu, change sides in
battle
(Head->Right Arm->Left Arm->Legs)
D PAD - Controls movement, browse the menu
A Button - Confirm, talk, hold to run
B Button - Opens the menu, cancel
Start - Starts the game at the Title Screen
Select - Reorder Medabots/Medals/items (instruction booklet says not
used)

Note - the DS is set up slightly differently, but the controls are


still the
same.

2.2 Title Screen


----------------
Now that you know the controls, I'll go over the Title Screen.
Obviously, you
should press Start, since that is what it says to do. You are given 3
options
(or just two if you haven't played before) - Continue, New Game, and
Options.
Highlight the choice you want by using the D PAD and then press A. If
you
choose Options you are given 3 choices. Pressing UP or DOWN will switch
between
the choices, and pressing LEFT or RIGHT will choose that choice's
options.
The options are as follows:
Robattle Time - Long (40 sec), Normal (30 sec), or Short (20 sec)
Choose how long battles last, measured in seconds.
Robattle Message - On (displayed) or Off (not displayed)
Choose whether or not to show messages during
battle.
messages include the following two and others:
"[type of action] [action used]" "Action failed
[reason]"
Robattle BGM - ?1, ?2, or ?3
The instruction book says you can mix your own tune,
but you
can't. Just choose a tune you like. Oh, this is the
music
played during Robattles.
When you are through choosing your Options just press the A Button
again.

2.3 Medabots
------------
Once you start playing you will soon realize the fun (and whole
point) of
Medabots is customizing your Medabots. A Medabot is made up of 6 parts:
Tinpet - the basic frame, in other words the skeleton
Medal - the control circuit, or brain, of the Medabot
Head - the head Medapart, which usually has a limited amount of
uses
Right Arm - the right arm Medapart, which is usually faster and less
powerful
Left Arm - the left arm Medapart, which is usually slower and more
powerful
Legs - the legs Medapart, which controls how fast a Medabot moves
Each Medapart is unique. Although many Medaparts have the same move
(such as
Berserk action Hammer) the power, health, and speeds of each part are
different. No two parts are alike. There are some that have the exact
same
stats, but the abilities are different.
There is something else you should be aware of - there are two types
of
Tinpets, male and female. Male Tinpets are blue, female Tinpets are
pink. Each
Medapart is also either male (denoted by a blue "male" symbol, which is
a
circle with an arrow pointing up) or female (denoted by a pink "female"
symbol,
which is a circle with a + hanging down).
To customize a Medabot you must be in the Medabot menu. Once you are
actually
playing, and have a Medabot and Medawatch, press B to bring up the
menu. Choose
Medawatch, then choose Medabot. You will notice 9 pedestals, and a
Medabot (or
more, depending on how many you have) on one (or more) pedestal(s).
Select the
Medabot you wish to edit and press A. Now for the fun part!
On the left is an image of your Medabot. Press R or L to switch the
angle to
get a better look at each side. Press UP or DOWN to select the part to
change,
and LEFT or RIGHT to cycle through Medaparts/Medals. Press A to see the
stats
of the selected Medapart/Medal. You can also press LEFT or RIGHT on the
stats
screen to cycle through Medaparts/Medals. A quick way to build is to
just press
START (in the Medabot build menu, not the Medapart stats) and a complete
Medabot will be built. Continue pressing START and you will cycle
through
complete Medabots. The complete Medabot that will be built is
influenced by
three things:
- The part you have selected.
For example, if you currently have the Right Arm selected, the
complete
Medabot will be built using the nearest complete set of Medaparts
to the
current Medapart on that arm.
- Do you have a complete set of Medaparts?
A set is all four parts (Head, both Arms, and the Legs). If you
don't have
a complete set, the game will skip over the parts until it finds a
complete
set. If it doesn't find a complete set, an empty Tinpet will be the
result.
Also, if you have a complete set, but one part is being used by a
different
Medabot, that set will be treated as incomplete (unless you have
more than
one of that part).
- Is a complete Medabot already built?
If so, the game will change to the next complete set.
One last word about Medabots before I go - you can reorder your
Medabots by
pressing SELECT. This means press SELECT while the cursor is on Medabot
"A",
then move the cursor to Medabot "B" and press SELECT again, and those
two
Medabots will change places. You can also use this to move a Medabot to
an
empty pedestal if you so desire. You can reorder Medals and Items with
SELECT
as well, at the appropriate menu screen, of course.

2.4 Medapart Stats


------------------
Since I've explained parts, why don't I explain what each stat on a
part
does? Here goes:
Head
Armor: health of the part, if this reaches 0, the part
breaks.
Rate of Success: the higher the number, the better the chance of the
action
being successful (depending of certain things like
enemy
Evade and Medal compatibility) - abbreviated ROS.
Power: the strength of the ability, the higher the better.
Also
note that a pink circle with a blue arrow next to
the number
means the Medapart has Chain Reaction, which means
it can
continue to hit other Medaparts if it breaks a
Medapart.
Amount of Uses: how many times you can use the ability in a battle.
*note* - after each battle the armor and amount of uses are reset back
to
their default amounts, so the next battle will start with
full armor
and full amount of uses.

Arms
Armor: same as the head.
Rate of Success: same as the head.
Power: same as the head.
Charge: how long the ability takes to be used, in other
words how
long your Medabot spends walking toward the center
of the
battle screen, lower numbers are best - abbreviated
CRG.
Radiation: how long the ability takes to cool down, in other
words how
long your Medabot spends walking back to the side of
the
battle screen, lower numbers are best - abbreviated
RAD.

Legs
Armor: same as the head.
Propulsion: increases the speed of CRG/RAD and the efficiency of
Furious (I think that means attacks where your
Medabot
jumps?) and Trap Clear.
Evasion: the higher the number, the better the chance of
dodging an
attack, if the attack can be dodged (not all can).
Defense: cuts down on damage dealt by enemies to the legs,
and a
higher number is best.
Proximity: influences the success of Strike, Berserk, Defend,
and Heal
actions; higher numbers are best.
Remoteness: influences the success of Shoot, Aim Shot, Support
and
Interrupt actions, and higher numbers are best.

Also, each part has a specific type of action and an affinity,


displayed in
blue boxes to the left of the stats. The type of action is listed
first, with a
symbol next to the type. The symbol is either two arrows pointing
towards each
other (left to right) or two arrows pointing away from each other (up
and
down). Sideways arrows show the part is influenced by Proximity, and up
and
down arrows show the part is influenced by Remoteness. The affinity is
listed
in the bottom blue box, and shows what Medal the part works with best.

And that brings us to the Medals. Each Medal has 4 pages of stats.
The first page, labeled Ability, shows the affinity of the Medal (the
blue
box), what that Medal targets first (the red box), the name of the
medal (the
orange box in the top right), and the compatibility bonus of the medal
(a small
blue box with an orange number and a green circle).
The second page, labeled Medaforce, contains the Medaforces the Medal
has
learned. Medaforces are learned at level 10, 30, and 60. The Medaforces
are
listed by level learned (level 10 Medaforce is listed first, then the
level
30...), and next to each name is a symbol. The symbol shows who is
targeted by
that Medaforce. The symbols include 3 arrows pointing right on a red
background
(all enemies), 1 arrow pointing right on a red background (one enemy),
3 arrows
pointing left on a blue background (all allies), and 1 arrow pointing
left on a
blue background (self). Selecting a Medaforce displays a brief
description of
that Medaforce in the box at the bottom, and the Medaforce's skill
affinity to
the right. The skill affinity shows what skill the Medaforce uses, so
you know
what skill to level up in order to improve that Medaforce. For
instance, a
Medaforce that uses the Berserk skill does more damage if the Berserk
level is
higher.
The third page, labeled Rotation, is the Medal's battle auto-pilot
setup
screen. In battle selecting the Auto option makes the Medabot follow the
actions you have setup on this screen. Press A to switch to the Action
box.
Press UP or DOWN to choose an action, and LEFT or RIGHT to go to the
previous
or next action. The actions you can choose from are:
H - use the Head's ability.
R - use the Right Arm's ability.
L - use the Left Arm's ability.
MF - charge Medaforce
MF1 - use Medaforce 1 (the Medaforce learned at lvl 10)
MF2 - use Medaforce 2 (the Medaforce learned at lvl 30)
MF3 - use Medaforce 3 (the Medaforce learned at lvl 60)
? - perform a random action
If the action you have setup can't be done (either because the part
has no
ability or it was broken) the Medabot will perform a random action
instead.
Pressing A again will then show an arrow above the Action box. Press
LEFT or
RIGHT and the arrows in the Repetition box will move left or right.
This is
useful if you want the Medabot to use an ability only once or twice,
then just
repeat the last couple of actions you have setup. When the Medabot has
performed all the actions you have setup, it will start over from the
left
arrow and continually repeat the process until the battle ends. An
example may
be in order to help explain this:
1 2 3
H L L L L L L L H L R L R L R L H R H R L R L R
> > > > > > | > | > > > |
|___________< |_< |_____<
In example 1, the Medabot will use the Head Medapart once, then only
use the
Left Arm Medapart until the battle is over. In example 2, the Medabot
starts
off with the Head Medapart, then alternates between Left Arm and Right
Arm.
When the Medabot reaches the end, it returns to the first arrow, which
is Right
Arm, and continues the Left/Right chain until the battle ends. In
example 3 the
Medabot uses the Head Medapart, then the Right Arm, then the Head, then
the
Right Arm, and then alternates between Left and Right for the rest of
the
battle.
The fourth and last page, labeled Skill, show the proficiency of the
Medal
with each of the 8 skills. Simply put, it shows how good the Medal is
with a
skill. The 8 skills are listed with Proximity skills on the left and
Remoteness
skills on the right. Each time you use a Medapart a skill will increase
by one
point. If you use a Strike action Medapart the Strike skill will
increase one
point, etc. When a skill has 8 points it will level up. Under each word
is a
black rectangle with lines in it. As you use skills and increase their
points
the lines will turn into small boxes. When the skill levels up the
boxes turn
back into lines and the process starts again. The level of the skill is
shown
next to the black rectangle, on the right side of the skill box. The
max level
is 100 for any skill - once it reaches 100 it can't level up anymore.

2.5 Statuses
------------
As you play Medabots you will undoubtedly be affected by the many
statuses.
There are a few main status types, with several different variations:

AutoRecover - the opposite of Flow, recovers damage during CRG/RAD


Variations: AutoRecover
Animation: a pink heart floats in front of the affected
Medabot
Bind - slows down CRG/RAD, in other words the Medabot walks 2x
slower
Variations: Hold, Wave, Drain Chrg
Animation: an orange hourglass hovers behind the
affected
Medabot
Can't Defend - can't defend, can use Half Block/Full Block/Defence,
but they
won't cause the Medabot to protect allies
Variations: No Defense
Animation: a blue shield with a red X over it hovers
behind the
affected Medabot
Can't Evade - can't evade, or dodge, any attacks
Variations: No Escape
Animation: an icon of a running person with a red X
over it
hovers behind the affected Medabot
Chaos - the Medabot will perform a random action, and target a
random
Medabot (friend or foe, for all actions)
Variations: Confusion
Animation: three question marks rotate behind the
affected
Medabot
Counter - reflects a strong attack, and doesn't receive damage,
but still
takes damage from weak attacks
Variations: CntrAttk
Animation: an orange glove overlaps the affected
Medabot's arm
Defend - take the damage for an ally, forcing the enemy to
attack you
Variations: Defence
Animation: a blue shield overlaps the affected
Medabot's arm
Flow - deals damage to your Medabot during CRG/RAD (running to
the
center and back to the start during battle)
Variations: Melt, Fire
Animation: a fire is behind the affected Medabot
Full Block - blocks all attacks directed at an ally, and doesn't
receive any
damage
Variations: Full Block
Animation: a silver shield overlaps the affected
Medabot's arm
Half Block - blocks a weak attack directed at an ally, but still
receives
damage from strong attacks
Variations: Half Block
Animation: a light blue shield overlaps the Medabot's
arm
Movement - Rate of Success down (miss more often)
Variations: Bug, Virus
Animation: a blue teardrop hovers behind the affected
Medabot
Stop - unable to move for a short period of time
Variations: Freeze, Thunder
Animation: the affected Medabot is covered with
swirling lines
Time - speeds up CRG/RAD, in other words the Medabot walks 2x
faster
Variations: Boost Chrg, Drain Chrg
Animation: a green hourglass hovers in front of the
affected
Medabot
Useless - can't use a specific Medapart
Variations: Impair
Animation: an icon with a Medapart highlighted covered
by a red
X hovers behind the affected Medabot

2.6 Robattle
------------
I've talked a lot about battles now, so I'll explain how to battle. In
Medabots battling is called Robattling. When you are challenged to a
Robattle
you have two options - either accept the challenge, press A and choose
what
Medabots to use, or decline by pressing START and using a Rubberobo
Medal (if
you have some) to avoid the battle.
Your mission, should you choose to accept it, is to win the Robattle.
If you
win you will get one of the opponent's Medaparts. If you lose, the
opponent
will get one of yours, or, if it was a boss battle, the game will end.
When you accept the challenge you get to choose what Medabot(s) to
use. You
can use up to 3 Medabots per Robattle. The first Medabot you choose
will be the
Leader, and the other two will be Partners. This is important! If the
leader
"dies" or ceases to function (if the armor of the Head Medapart reaches
0) the
Robattle is over. It works both ways, though, so the Robattle also ends
if the
opponent's Leader ceases to function. It is generally a good idea to
choose
Medabots with high Evade/Defense/Armor for the Leader position.
Once you've chosen your Medabots the Robattle begins. Your Medabots
start on
the left, and your opponent's on the right. When a Medabot reaches the
center
it will perform the action you told it to do. This is where the Charge
(CRG)
and Radiation (RAD) numbers really count. Charge is how long it takes
to reach
the center, and Radiation is how long it takes to get back to the
starting
place. Remember, lower numbers mean faster Medabots!

Once the Robattle begins you will notice 6 icons near the bottom of
the
screen. If you press LEFT or RIGHT you will rotate through these icons.

The first icon is the Medapart icon, and looks like a small person.
Press A
and you will be given 4 options - UP to use the Head Medapart, LEFT
to use
the Right Arm, RIGHT to use the Left Arm, and DOWN to charge
Medaforce.
The second icon is Medaforce, and looks like the letters MF. This icon
also
has 4 options - UP to use Medaforce 1, LEFT to use Medaforce 2, RIGHT
to use
Medaforce 3, and DOWN to charge Medaforce. I'll talk more about
Medaforce in
a minute.
The third icon is the Status icon, and is a magnifying glass. Choosing
this
option brings you to a screen that shows your Medabot and lists the
Medal and
parts the Medabot is equipped with. Press UP or DOWN to browse
through your
Medabots currently in the Robattle, or press L or R to switch between
your
Medabots and your opponents.
The fourth icon is the Aim icon, shaped like cross-hairs. Choosing
this tells
what Medapart types the current Medabot aims at.
The fifth icon is the Rotation icon, and looks like two arrows. This
option
takes you to the Rotation menu (the same screen I discussed earlier
with
the Medals). See the 2.4 Medapart Stats for more info.
The sixth and last icon is the Auto icon, and looks like the word
"Auto".
Choosing this makes the Medabot automatically follow the rotation you
programmed for that Medabot's Medal. Once you choose Auto you can
switch back
to manual (allowing you to choose the next action) by rapidly
pressing the B
button until you get control again. Pressing B won't work if your
Medabot is
confused, however. Also, the rotation is "turn" specific, which means
if you
set it up to use the Head, then Right Arm, and manually use the Left
Arm
first, then switch to Auto, the next action will be Right Arm, not
Head.

Battles are timed. Depending on the option you chose before you
started
playing the battle will last for either 40, 30, or 20 seconds, or until
you
defeat the leader. Time only counts when the Medabots are moving toward
the
center or away from the center. Time does NOT count when you are
deciding what
to do or when the Medabots are performing the actions you (or your
opponent)
told them to do. If the timer runs out, the battle ends, and the
Medafighter
with the most Medabots wins. If you both have the same amount of
Medabots, then
the one with the most Medaparts wins. If, however, you have 3 Medabots
and they
each only have a Head, and your opponent has 1 Medabot and that Medabot
has all
4 Medaparts with full armor, I'm not sure, but I think the opponent
would win.
2.7 Abilities
------------
First off, I'll explain Medaforces, since I've promised to a few
times now...
A Medaforce is a special ability unique to each Medal. Each Medal has
3
Medaforces, but you must level the Medal up to a certain level in order
to
learn those Medaforces. I've already explained that, so on to new
ground. You
use a Medaforce in battle by using the Medaforce icon. Before you can
use a
Medaforce, you must meet two conditions. Number one, you must have
learned that
Medaforce by leveling up, and number two, you must have a full
Medaforce gauge.
The Medaforce gauge is displayed under the Medabot's name on the
Robattle
screen. A full gauge is 80 points. Charging Medaforce adds 40 points,
and
getting hit by an enemy adds 20. Certain things can influence the
amount of
Medaforce gained, but you'll learn that later on. Once you have a full
gauge
(80 points) use the MF icon and choose a Medaforce. If it says "MF
Low!" then
you don't have a full gauge. If it says "Unmastered" then you don't
know that
Medaforce yet. Also, Medaforces are UNBLOCKABLE, except for status
Medaforces,
which won't affect some Medabots. Status Medaforces are treated just
like any
other status.

Now for Medapart abilities. Each Medapart has a unique ability, well,
maybe
not so unique since many parts have the same ability... Anyway, the
abilities
fall into 8 main categories, which are the 8 categories found on the
Medals:
- Strike
a quick Grapple attack
- Berserk
a powerful Grapple attack, but you can't evade after using this
ability, and
usually has Chain Reaction
- Defend
defensive ability, used to block damage or protect allies
- Heal
used to restore HP (Armor) of Medaparts, bring back broken
Medaparts, or
revive dead Medabots
- Shoot
a quick ranged (Shot) attack
- Aim Shot
a powerful ranged (Shot) attack, but you can't evade after using this
ability
- Support
aids allies
- Interrupt
cancels attacks, Medaparts, actions, and/or abilities
or can do Strike, Berserk, Defend, Heal, Shoot, Aim Shot, or Support
abilities/actions through Transform, an ability that changes the
Interrupt
part into another Medapart. Any action performed then is Interrupt
(for
instance, the part could change into Pipo Hammer, which would then do
Interrupt action Hammer instead of Berserk action Hammer, but it
would still
have Chain Reaction)

Now I'll try to explain the types of attacks/actions that fall within
these
categories, and there are many:
Action | Type | Description
------------+-----------
+------------------------------------------------------
Accel Chrg | Equip*1 | Causes the Medabot to run faster during
CRG/RAD phase
Anti-Air | Shot | The Medabot shoots two long, thin missiles,
deals
| | extra damage to Air-types
Anti-Sea | Shot | The Medabot shoots one short torpedo, deals
extra
| | damage to Sea-types
Attack Clr | Defend | The (small) Medabot tosses out a ball that
turns into
| | a long cylinder trap that cancels any Strike,
| | Berserk, Aim Shot, or Shoot attack the next
enemy was
| | supposed to use
AttkChange | Interrupt | The Medabot changes one of its parts (the one
with
| | the AttkChange ability) into a random attack
(strike,
| | berserk, shoot, or aim shot) part, uses that
random
| | part, and changes the random part back into
the
| | original part
AutoRecover | Heal | The (small) Medabot tosses out a ball that
turns into
| | a heart, hovers behind the target Medabot
recovering
| | Armor HP during CRG/RAD
Beam | Shot | The Medabot gathers power, then blasts a blue
beam at
| | the enemy, considered an Optic attack
Boost Chrg | Support | The (small) Medabot creates an hourglass,
causes the
| | Medabot to run faster during CRG/RAD phase
Break | Shot | The Medabot creates a large spiky object and
tosses
| | it up, it falls on the enemy dealing damage,
| | considered a Gravity attack
Bug | Grapple | The Medabot rushes forward and stabs at the
enemy
| | with a mosaic block effect, inflicts Movement
status
| | which lowers ROS/Evade
CancelBomb | Equip*2 | Causes Bomb attacks against the Medabot to
deal no
| | damage
CancelGrav | Equip*2 | Causes Gravity attacks used against the
Medabot to
| | deal no damage
CancelOptic | Equip*2 | Causes Optic attacks against the Medabot to
deal no
| | damage
Chain Gun | Shot | The Medabot shoots four small bullets at the
enemy
Change | Interrupt | The Medabot changes one of its parts (the one
with
| | the Change ability) into a random part, uses
that
| | random part, and changes the random part back
into
| | the original part
CntrAttk | Defend | The (small) Medabot tosses out a ball, it
turns into
| | a punching glove, and the targeted Medabot
gets a
| | glove floating in front of them, and will
reflect
| | (bounce back and not take damage from) a
powerful
| | attack, but weak attacks still hurt
Conceal | Support | The (small) Medabot is momentarily covered by
a dome,
| | increases Evade
Confusion | Interrupt | The (small) Medabot tosses out a ball, which
creates
| | a sonic soundwave around the affected Medabot,
| | causing small questionmarks to float over the
| | affected Medabot's head, which makes the
Medabot
| | confused
DEF Change | Interrupt | The Medabot changes one of its parts (the one
with
| | the DEF Change ability) into a random Defense
part,
| | uses that random part, and changes the random
part
| | back into the original part
Defence | Defend | The (small) Medabot tosses out a blue shield,
then a
| | blue shield floats in front of them, and they
will
| | protect other Medabots that are targeted, but
still
| | take damage
Destroy | Grapple | The Medabot attacks an opponent and deals
Chain
| | Damage, only affects Medabots facing away
Drain Chrg | Interrupt | The (small) Medabot tosses out an hourglass
that
| | causes the affected Medabot to be afflicted
by the
| | Bind status, slowing down CRG/RAD, while at
the same
| | time the first Medabot becomes afflicted by
the Time
| | status, speeding up CRG/RAD
Fire | Grapple | The Medabot runs forward and stabs the enemy,
hitting
| | them with fire and causing the Flow status,
which
| | deals damage during CRG/RAD
Force Bind | Interrupt | The (small) Medabot creates music notes that
swirl
| | outward, seals/unseals ALL Medaforces
Forcedrain | Interrupt | The (small) Medabot tosses out a glass that
drains an
| | opponent's Medaforce, then returns to the
first
| | Medabot and gives that Medabot the drained
Medaforce
Freeze | Grapple | The Medabot runs and jumps, smacking the
enemy and
| | hitting them with a large ice crystal,
inflicts Stop
| | status
Full Block | Defend | The (small) Medabot tosses out a silver
shield, then
| | a silver shield floats in front of them, and
they
| | will protect other Medabots that are
targeted, and
| | take no damage while protecting, but take
damage if
| | they are targeted
Grap Trap | Defend | The (small) Medabot tosses out a ball that
turns into
| | a long cylinder with spikes on it, hurts
Medabots
| | using Strike or Berserk actions
Half Block | Defend | The (small) Medabot tosses out a light blue
shield,
| | then a light blue shield floats in front of
them, and
| | they will protect other Medabots that are
targeted,
| | and take no damage from weak attacks, but
still take
| | damage from strong attacks
Hammer | Grapple | The Medabot runs and jumps, smacking the enemy
HealChange | Heal | The Medabot changes one of its parts (the one
with
| | the HealChange ability) into a random healing
part,
| | uses that random part, and changes the random
part
| | back into the original part
Hold | Grapple | The Medabot runs and jumps, smacking the
enemy and
| | putting a web on them, inflicts Bind status
which
| | slows down CRG/RAD
Impair | Interrupt | The (small) Medabot tosses out a portrait of a
| | Medabot, with one part highlighted, and an X
covers
| | the portrait, causing the Medabot to not be
able to
| | use that Medapart
ItrpChange | Interrupt | The Medabot changes one of its parts (the one
with
| | the ItrpChange ability) into a random
Interrupt part,
| | uses that random part, and changes the random
part
| | back into the original part
Laser | Shot | The Medabot gathers power, then blasts a thin
yellow
| | beam at the enemy, considered an Optic attack
Melt | Grapple | The Medabot runs and jumps, smacking the
enemy and
| | splashing red liquid on them, inflicts Flow
status
| | which deals damage during CRG/RAD
Missile | Shot | The Medabot shoots two short, thick missiles
at the
| | enemy, considered a Bomb attack
Napalm | Shot | The Medabot shoots one missile up at an
angle, the
| | missile falls on the enemy, considered a Bomb
attack
No Defense | Interrupt | The (small) Medabot tosses out an icon of a
Medabot
| | holding a shield, and an X covers the icon,
making
| | the afflicted Medabot unable to defend, even
if they
| | use Defend actions
No Escape | Interrupt | The (small) Medabot tosses out a running
person icon,
| | an X appears and hits the icon, afflicted
Medabot
| | can't evade
Press | Shot | The Medabot creates a large round object and
tosses
| | it up, it falls on the enemy, considered a
Gravity
| | attack
Pushover | Interrupt | The (small) Medabot throws a banana at an
enemy,
| | does very little damage, erases orders
Rapid Chrg | Support | The (small) Medabot creates an hourglass,
causes self
| | or an ally to immediately run to the center
or side
| | of the battlefield
Reactivate | Heal | The (small) Medabot creates small angel and
pushes it
| | into the dead Medabot, reactivating it with
the same
| | parts it had before it was deactivated, and
the
| | reactivated Medabot continues to do whatever
you told
| | it to do before it was deactivated
Recovery | Heal | The Medabot creates a star and pushes it into
the
| | targeted Medabot, healing Armor of hurt
Medaparts
Repair | Heal | The Medabot creates a star and pushes it into
the
| | targeted Medabot, bringing back destroyed
Medaparts
Rifle | Shot | The Medabot shoots one large bullet at an
enemy
Sacrifice | Shot | The Medabot raises its arms, creates a ghost
and
| | pushes it into the enemy, destroys own
Medapart
Scout | Support | The (small) Medabot uses a green beam,
increases
| | Power and ROS for self/allies
Shot Trap | Defend | The (small) Medabot tosses out a ball that
turns into
| | a long strip with axe-heads in it, hurts
Medabots
| | using Shoot or Aim Shot actions
Stability | Equip*3 | Protects the Medabot from status changes
(good/bad)
| | by being equipped, when used in battle the
(small)
| | Medabot tosses out a glass that purifies
(removes
| | statuses from) an ally
Strengthen | Equip*4 | Increases Power and ROS of all attacks when
equipped
Sword | Grapple | The Medabot runs forward and stabs the enemy
Team Form | Defend | The (small) Medabot tosses out a ball that
turns into
| | 3 gun turrets, enters into Team Form
TeamAttack | Defend | The Medabot creates 4 small colored balls,
tosses
| | them up, they fall onto 4 gun turrets pointed
at the
| | enemy, but needs Team Form to work
Thunder | Grapple | The Medabot runs forward and strikes the
enemy with a
| | lightning type attack that causes yellow
swirly lines
| | to appear on the target Medabot, causing the
Stop
| | status
Use Drain | Interrupt | The (small) Medabot tosses out a large bubble
that
| | drains the amount of uses of an opponent's
head
| | Medapart and gives those uses to the
originating
| | Medabot
Virus | Grapple | The Medabot runs and jumps, smacking the
enemy and
| | splashing them with purple liquid, inflicts
Movement
| | status which lowers ROS/Evade
Wave | Grapple | The Medabot runs forward and splashes the
enemy,
| | inflicts Bind status which slows down CRG/RAD
A quick note - Grapple actions are Strike and Berserk, and Shot
actions are
Shoot and Aim Shot.
Equip*1 = Support, works simply by equipping
Equip*2 = Interrupt, works simply by equipping
Equip*3 = Heal, works simply by equipping, but also has a second use
when
used as a weapon in battle
Equip*4 = Defend, works simply by equipping

2.8 Vehicles
------------
The only other thing I feel needs explaining is Vehicles. As you
progress
throughout the game you will get 4 vehicles. Three of the vehicles
require
specific Medabots to use, and one requires you to pass a certain point
in the
game before you can use it. You should notice the Vehicle option when
you open
the menu (the menu with Medawatch, Item, Vehicle, and Save). To use a
vehicle,
just go to the Vehicle menu, select the Vehicle you want to use, and
press A.
If the icon is grayed out (not displayed in color) then you can't use
that
vehicle. There are a few reasons why that could be:
- The area you are at doesn't allow vehicles.
- You are already on a different vehicle, just get off it first by
selecting
it again.
- You don't have the complete Medabot built, just go build it
If at any time you lose the parts for you vehicles, you can go to the
Medabot
Research Lab and buy the parts. They cost quite a bit of money, so try
not to
lose them. Oh, the Lab is the building you start the game in, the one
with Dr.
Aki and his granddaughter Nae. The scientists who sell the parts are
the three
at the long control panel in the room right before Dr. Aki's. They only
sell
the parts after you get the initial vehicle, though.

The four vehicles are as follows:


Mini S. Wheel - Landmotor Medabot, a car, use almost anywhere to drive
around
Notes: no random Robattles while on Landmotor
Silver Locket - Necklace locket/rocket, allows you to travel back in
time
Notes: must beat the game to use this item
Wings of Wind - Femjet Medabot, a jet, use to fly to most places on
the map
Notes: a quick take off/drop off vehicle, can't use to
just
cruise around the world at high altitudes... oh
well
Periscope - Aquamar Medabot, a submarine, lets you swim if there
is water
Notes: you can swim anywhere there is water, even
inside
buildings that contain water

2.9 Saving
----------
Oh, that reminds me, the Save option can be a tiny bit confusing to
first
time players, and very frustrating to long time players. When you
choose Save,
the game, in all its wisdom, asks if you wish to overwrite. So if you
want to
save you will need to select Yes twice. Also, the default option is No,
so you
actually have to select Yes. I wish they hadn't done that, it makes
saving in a
hurry difficult...
As for when to save, I recommend anytime you get a new Medapart, a
Medal
levels up, or you win a boss battle. Also, anytime I add SAVE NOW to my
walkthrough you should read ahead and see why, I usually have a good
reason.

=============
3 Walkthrough
=============
Before I begin, I need to make sure you understand a few
abbreviations I'll
be using in my walkthrough. They are as follows:
CRG - The Charge value of arm Medaparts, how long it takes to do an
action
HP - Health Points, the amount of Armor a Medapart has
LVL - Level, the level of the Medal
MF - Medaforce, the super move of the Medals, learned at lvls 10, 30,
& 60
RAD - The Radiation value, how long it takes to recover from an action
ROS - The Rate of Success of Medaparts, the accuracy

3.1 Riverview City


------------------

3.1a A Rare Medabot


"""""""""""""""""""
You start off in the Medabot Research Lab. After a short dialog you
gain
control of your character. Head up through the door and then head left.
You
will enter a small room with a balding scientist named Dr. Aki. Talk to
him,
then name your character. For the sake of this guide the main character
will be
called Ikki. Dr. Aki then tells you to visit his granddaughter, Nae.
Leave Dr.
Aki's room and walk up. A scientist blocks the door, but if you talk to
him he
will move and let you through because Nae will make him.
Follow Nae through the door. Nae will explain a few things about
Medabots,
and then you can run around and do as you please. Talk to everyone (or
don't,
it doesn't really matter), then leave. The exit is down from where you
originally started. If you like you can visit the Medabot Museum next
door, but
you don't have to.
After checking the time Ikki decides to rush home. His house is in the
bottom-right corner of town, and isn't too hard to find. Just look for
the blue
house with a red roof and brown trimwork. Head inside and Ikki will rush
upstairs. When you regain control walk up to the TV and press A. The
local
Medabot station, Medabots Weekly, will demonstrate how to build a
Medabot using
the version specific Medabot. This means Rokusho players learn how to
build
Rokusho, and Metabee players learn how to build Metabee. After the show
Ikki's
mom will turn off the TV, scold Ikki, then tell him to run to the store
and buy
some Spice-A-Roni. She gives him $50 and sends him on his way ($50??
This must
be some expensive food!). You can watch a video of Medabots Weekly by
turning
on the TV again, but you won't see anything this time... Anyway, go
downstairs
and leave the house.
Move up and find a gray building with a pink and blue pattern around
the top,
and a big spinning sign. It is directly up from Ikki's house. Enter the
store
and watch a young man get chewed out by an angry older guy. After the
older guy
(the boss) leaves, talk to the young man. He'll sell you a Medabot
instead of
Spice-A-Roni. For just $49.80 you get 4 Medaparts and a male Tinpet.
The parts
you get are version specific, either Rokusho or Metabee parts. When you
leave
the store Henry will say a few words that add to the plot...
Run home and try to explain to Ikki's mom what happened. She'll send
him to
his room. Once there Ikki will build the Medabot. After a brief moment
he'll
realize something is missing... The screen fades out and shows a man
running
towards Ikki's house. That man is Ikki's Dad. Then a weird guy will
start
talking. He introduces himself as the Phantom Renegade. You'll see this
character a lot throughout the game... This time he gives Ikki's Dad a
Medal
(either Kuwagata/Rokusho or Kabuto/Metabee). He then commands Ikki's
Dad to
give it to Ikki, and leaves as mysteriously as he appeared.
The scene then switches to Ikki's bedroom. Ikki's Dad (hereafter just
called
"Dad") enters the room and notices the Medabot. After pointing out the
obvious,
that Medabots only work with Medals (hence the "Meda" part of Medabot),
Dad
puts the Medal in the Medabot, then gives you a Medawatch. Now you get
to name
the Medal. It would probably be a good idea to SAVE the game now.

3.1b Robattles Galore


"""""""""""""""""""""
When you leave your house a girl will stop you and take a photo. She
is
Erika, the local school reporter. After a little small talk she
challenges you
to a Robattle. If you need help Robattling see the Basics section at the
beginning of this walkthrough. This is one of the few Robattles where
you won't
win a Medapart if you win the Robattle (or lose a Medapart if you lose
the
Robattle). At this time, the only Medabot you can use is
Rokusho/Metabee. Erika
is using her favorite Medabot, Brass. For a more detailed strategy
(well, it is
the same strategy, actually, but it has stats for Brass) see my
Medabots:
Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide's
section 3
Boss Strategies. Anytime there is a boss battle check the Boss
Strategies
section in that guide for detailed stats and helpful strategies.

<<<Boss Battle: Erika>>>


[ Medabot: Brass ]
[ Medal: ? ]
[Abilities: Scout, Rifle, Chain Gun]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Start the Robattle by using Support action Scout (the Head), then
follow up
with Berserk action Hammer (the Left Arm). Brass should lose in no
time. If you
lose your Left Arm, the Pipo Hammer, use the Right Arm's Strike action
Sword
instead. This battle is very easy.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Start the Robattle by using Shoot action Missile (the Head), and
continue
until you run out of uses. When that happens, use the Aim Shot action
Chain Gun
(Left Arm) instead. If you lose that arm, or you miss, use the Shoot
action
Rifle (Right Arm) instead.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

Congratulations, you've just finished your first Robattle. After the


Robattle
Erika remembers about a contest at the school. Follow her to find a big
building. This is the school. DON'T ENTER YET!!! Save first, because
you'll
have the first of many unfair Robattles just after you enter.
After saving enter the building. You'll appear in a schoolyard, and
Ikki will
walk up to Erika. After a few questions about the contest you're able
to walk
around. Head up and you'll notice three people grouped together. Behind
them is
a sign that says 12-07. The spiky haired guy on the left is Spyke, a
computer
whiz. The guy on the left wearing the red hat is Sloan, who is obsessed
with
laundry. The girl in the middle is Samantha, the leader of the Screws
and a
somewhat bossy girl. Now that you know who the Screws are you will be
given the
option of Robattling them. Choose Yes and the fun begins. The first
opponent is
Sloan.

<<<Boss Battle: Sloan>>>


[ Medabot: Totalizer]
[ Medal: Tortoise ]
[Abilities: Laser ]
---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Start the Robattle by using Scout, then follow up with Hammer. Sloan's
Totalizer shouldn't hurt you too much, he'll just get in one hit (if
you don't
break the part he was gonna use). If you lose, it is Game Over, so try
to win,
okay?
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Start the Robattle by using Chain Gun. After you destroy the feet, or
when
you get them weak (under 20 HP) switch to Missile until you run out.
Then go
back to Chain Gun, or use Rifle if you don't have your Submachinegun arm
anymore. If you lose, it is Game Over, so try to win, okay?
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

After defeating Sloan you will win one of his parts. Then it is time
to face
the next opponent, Spyke, and all without being able to save. That is
what
makes this so tough.

<<<Boss Battle: Spyke>>>


[ Medabot: Cyandog]
[ Medal: ? ]
[Abilities: Rifle ]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Start the Robattle by using Scout, then follow up with Hammer. If you
lose
your Left Arm, use Sword instead. Cyandog is faster than Totalizer, but
far
less powerful. Just keep Hammering him and he should fall. This battle
is
actually easier than the first.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Start with either Chain Gun or Missile. Continue using either, or
alternating
between the two. Cyandog is faster than Totalizer, but less powerful,
and
should die pretty quick. This battle is actually easier than the first.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

After beating Spyke you get another new part, and find out you have
yet
another Robattle ahead of you, still without being able to save. The
leader of
the Screws (yes, that is actually the name of their group) is next,
Samantha.

<<<Boss Battle: Samantha>>>


[ Medabot: Peppercat]
[ Medal: Queen ]
[Abilities: Thunder ]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Start the Robattle by using Scout, then follow up with Hammer. If you
lose
your Left Arm, use Sword instead. Watch out for Peppercat's Thunder
(although
there is nothing you can do), it will cause your Medabot to Stop
momentarily.
Sometimes momentarily means a long time, sometimes it doesn't. Keep
trying,
you'll win eventually.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Start the Robattle by using Missile, and continue until you run out
of uses.
At that point the Robattle should be over, if not just use Rifle. Watch
out for
Peppercat's Thunder (although there is nothing you can do), it will
cause your
Medabot to Stop momentarily. Sometimes momentarily means a long time,
sometimes
it doesn't. Keep trying, you'll win eventually.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

After you finally defeat Samantha, and get yet another new part, SAVE
YOUR
GAME! You don't want to go through that again (I hope - you're a sicko
if you
do). After winning you'll notice you can equip Rokusho/Metabee with 2
of the 3
parts you won, but not the one you won from Samantha. This is because
Samantha's part is a FEMALE part, only compatible with female Tinpets.
You
obviously don't have a female Tinpet yet, so just hold onto the part
for future
use.

3.1c Riverview Public School


""""""""""""""""""""""""""""
Anyway, after the fight Erika will comment on the Robattles, and then
the
Screws will play nasty and start a 3 on 1 Robattle. Fortunately for
you, this
isn't an actual Robattle, and your Medabot will end things very
quickly. Admire
the cool cutscene for a moment, then press A to continue. When it is
all over
Erika talks on and on about your Medabot (and says some not so nice
things
about you), then she runs off. Walk around the school and encounter a
few
random Robattles. Try to earn all the parts of the 3 random Medabots
here.
Oh, I guess I should list the random Medabots, shouldn't I? Hmmm,
from now on
the list will be at the beginning of each sub-section, okay? I list the
Medabot
(or group of Medabots if more than one are in the Robattle), the
Medabot's
Medal(s) (just so you know what Medaforces will be used against you),
and each
individual Medapart. The layout will be like this:

Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs


(for no partners, single Medabot battles)

Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs


Partner Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
(for one partner, two Medabot battles)

Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs


Partner 1 Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
Partner 2 Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs
(for two partners, three Medabot battles)

Medabot's Name (Medal) - Head, Right Arm, Left Arm, Legs


x2
(if the Robattle has 2 of that Medabot)

Why list the Medal? After a certain point in the game your opponents
will
start using Medaforces. If you know the Medal the Medabot is using, you
will
know what Medaforces that Medabot can use. That's why I list the Medal.
I list
each part so you know if you have them all or not. Anyway, here is the
list for
this sub-section:

~~Robattles:~~
Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav

Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg

Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer

~~Battlefields:~~
Forest (inside the school) - use Two Legged Medaparts
Plain (in schoolyard) - use Two Legged Medaparts
After listing the Robattles and Battlefields I'll usually have a brief
paragraph about the Medabots or battlefields, just so you know what
you're
getting into. This time there isn't much to say, other than Krosserdog
is very
rare, and hard to find. It has been my experience that he appears
roughly 10%
of the time...
If nothing else at least collect the Great Axe and Kinta Leg, both
are good
to have. The Great Axe is a fast Berserk type weapon that has Chain
Reaction,
and the Kinta Legs are great for forests and plains, the battlefields
you'll
find in the school. Don't ask why the school is a forest, I don't
know...
Probably because your Medabot started with Two-Legged legs, which are
best on
Forests and Plains... Anyway, find the parts and try to level your
Medal up to
at least level 10. When you do it will change shape (the image on the
Medal
will change) and you will gain your first Medaforce.
As you run through the school be sure and visit the classrooms. If
you need
Robattle tips check the flowerpot on the bookshelf near the chalkboard
in each
classroom. There are four on each floor, in case you are wondering.
There are
three people in the school who will challenge you to a Robattle:
Boy - Kintaro, found in the top-left classroom on the first floor
Boy - Kintaro, found in the bottom-right class on the second floor
Teacher - Tankar, found in the teacher's lounge (the man in the brown
suit)

Tankar (?) - Victory Armor, Vulcan, Gatling Gun, Armor Car


x2

A brief word about the Tankar battle - there are two Tankar Medabots,
and
they are super slow in this battlefield. You shouldn't have any
problems at
all. I personally suggest getting the Head Medapart, but you can get
whatever
part you want (read ahead and you'll see how valuable the head part
is!).
When you are content with your Medapart collection, and after you
have talked
to Erika, leave the school.

3.1d Time for Tickles


"""""""""""""""""""""
~~Robattles:~~
Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav

Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
Krosserdog (?) - Head Cannon, Aim Rifle, Battle Rifle, Howzer

~~Battlefields:~~
Forest (inside the school) - use Two Legged Medaparts
Plain (in schoolyard) - use Two Legged Medaparts

The Robattles and battlefields are the same as the previous section.
It seems there is a Medabot tickling girls, and it is your job to
find out
who that Medabot is. As you leave the school you will hear barking and
then see
a girl. Salty, Ikki's dog, runs up followed by a girl named Karin.
After a
little small talk Karin will leave. Now you can run all over town doing
as you
please, although that means doing very little at this point.
Your first stop should be back at the Lab. It is located above and to
the
right of the school. Head to Nae's room and talk to her. She will
congratulate
you on getting a Medabot and give you a gift. The gift is your second
Medal!
Head into the room on the right and choose one of the six Medals for
your very
own. Don't worry, you'll come back five more times and eventually get
all six.
From left to right and top to bottom the medals are:

Bat Kappa Mouse


Chameleon Rabbit Monkey

Check the Medals sub-section under the Medabots section for details
on each
Medal. The choice is up to you. I personally chose the Chameleon Medal
because
I wanted a Medal with Berserk, Shoot, and Support stats. You can go
back to the
school and build up your second Medal's level if you like (but only if
you
switch the Medal your Tinpet has equipped) - I personally don't, yet.
Also, if
you have a lot of duplicate Medaparts you could sell some and buy some
Medaparts from the store. The store is the building you went to looking
for
Spice-A-Roni, where you got Rokusho/Metabee instead... Check my
Medabots:
Rokusho/Metabee Secrets, Sidequests, and Supplemental Info Guide's Shop
section
for what this store (Hopmart) sells. Note that at this time only the
first two
Medabots listed are available.
I would recommend buying some of the Jorat Medaparts, since they all
use
Scout, an ability that will come in VERY handy. You could skip buying
anything
if you like, since you can find these parts later on through random
enemies.
Once you have all the parts you want, head to the warehouse. This is
the
top-left building. Erika will walk up and ask you to help - it seems a
Medafighter from the neighboring town is wreaking havoc in the school.
After
she leaves you should go back to the school.
NOTE - The same three Medabots and same two battlefields can be found
at the
school again.
As soon as you enter the schoolyard, you will see this new
Medafighter. The
Screws are also there, boasting as usual. After a few heated words a 3-
on-1
Robattle takes place and the Medafighter wins. Shocked, the Screws
revert to
plan B, run away and hide. After everyone else enters the building you
will
regain control of Ikki. If your Kuwagata/Kabuto Medal isn't level 10
yet, level
it up to level 10. If you need to level up please do so in the
courtyard or the
first floor of the building, but NOT the second floor. Once you are
content
with your Medal's level, walk upstairs.
Before doing ANYTHING upstairs, SAVE YOUR GAME. A serious Robattle
lies
ahead. You will battle the Medafighter that took on all 3 Screws at
once and
won. Your first Medaforce (learned at level 10) will help in this
battle. The
Medafighter's name is Koji, and his Medabot is different depending on
the
version you are playing. He has either Sumilodon or Warbandit. Metabee
players
will fight Sumilodon, and Rokusho players face Warbandit.
Once you decide you are strong enough to take on Koji, talk to Erika,
then
head down. After a few brief words the Robattle will start.

<<<Boss Battle: Koji>>>


[ Medabot: Warbandit / Sumilodon ]
[ Medal: ? / Cat ]
[Abilities: Boost Chrg, Rifle, Chain Gun / Shot Trap, Sword, Hammer]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Start the Robattle by using Scout, then follow up with Hammer. If you
lose
your Left Arm, use Sword instead. Warbandit likes to start off with his
Boost
Chrg ability, which makes him faster, but usually doesn't help him win
at all.
You shouldn't really have any problems with this Robattle. Oh, anytime
your
Medaforce gauge fills up use your Medaforce. In case you don't know,
the red
bar beneath your Medabot's name, to the left of the icons, with the
numbers
0/80 above it is the Medaforce gauge. When it is completely red and
says 80/80
then it is full, so use your Medaforce (the MF icon, top option, #1).
Warbandit
is the easiest of Koji's Medabots.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Start the Robattle by using Chain Gun, then use Missile until you run
out. At
that point the Robattle should be over, if not just use Chain Gun or
Rifle.
Sumilodon likes to start off with his Shot Trap ability, which will
deal damage
to you anytime you use Shoot or Aim Shot actions, but you can still
win, so
don't panic. You shouldn't really have any problems with this Robattle.
Oh,
anytime your Medaforce gauge fills up use your Medaforce. In case you
don't
know, the red bar beneath your Medabot's name, to the left of the
icons, with
the numbers 0/80 above it is the Medaforce gauge. When it is completely
red and
says 80/80 then it is full, so use your Medaforce (the MF icon, top
option,
#1). Sumilodon is the hardest of Koji's Medabots, but still easy.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

I hope you saved before the Robattle, just in case you lose... After
winning
you will see a short cinematic involving Koji, Ikki, Erika and Karin
(yes, the
"cute" girl that was with Salty, your dog). After a few lines of
conversation
you finally regain control. Now you should definitely SAVE again. Erika
wanted
you to go to her house, so get moving.
Exit the school and run right. Erika's house is on the right, between
the
shop and Ikki's house. It isn't too hard to find. If you get lost just
check
the mailboxes on the houses (by standing in front of the mailbox and
pressing
A). Enter Erika's house and talk to her. She comes up with a brilliant
idea, a
disguise for Ikki. Yes, he is supposed to wear... a skirt!? I totally
agree
with what Ikki says for this... For some guys, this is a chance to live
your
wildest fantasies. For the rest of us guys, this is embarrassing and
shameful.
You girls quit laughing, this is serious! Anyway, I thought this was
just a
skirt, but it appears to be a shirt and hair bows too... Reminds me of
an old
NES classic, Star Tropics... *Sigh* You just got your first disguise,
and you
will get many more as you play (and all but three of those are also
girls
clothes... how disgraceful). Walk outside.
A Medabot walks up and says some things to make Erika VERY mad.
Hahahahahah!
That's what you get for making Ikki wear this skirt! Hahaha... back to
the
guide. After the long chase scene head left and up, and enter the
warehouse.
SAVE again, you have a boss battle ahead. Walk up and you will find the
Medabot
again, and a... Rubberobo??? I've seen stupid costumes before, but this
is by
far the stupidest... Anyway, the Rubberobos are the "enemies" of this
game, the
evildoers plotting to take over the world, one tickled girl at a time.
Or
something like that. To complicate matters Karin shows up. After she
compliments you on your costume (aghhh!, that girl needs serious help!)
Ikki
walks forward, and the Rubberobo mistakes him for a cute girl (he needs
help
too!). The Medabot tries to tickle him, but a Robattle ensues instead.

<<<Boss Battle: Rubberobo A>>>


[ Medabot: Foxuno ]
[ Medal: Cat ]
[Abilities: Break, Sword ]

Do I really need to list a strategy? It should be obvious by now...


This guy
is similar to Kintaro, but not as powerful, so he's no problem at all,
just use
the standard tactics and you'll be fine.

Winning the Robattle will give you a Medapart and a Rubberobo Medal.
That
medal isn't a Medabot Medal, it is a different sort of medal. When a
battle
starts (as long as it isn't a Boss Battle) you can press START and
choose to
use a Rubberobo Medal to avoid the Robattle. But it will use up the
Rubberobo
Medal, so you can only do that if you have some. Use them wisely...
After the Robattle Karin leaves and Ikki hides, then the Select Corps.
arrives. The leader is a bit chubby and LOVES taking credit for others'
work,
so he takes the Rubberobo into custody and takes all the credit.
Afterwards
another man walks in, looks around, and leaves, then Ikki comes out and
decides
to give the skirt back (finally!!!). Before leaving, though, walk up
and left.
Notice the boxes arranged in a kind of ) ( pattern in the middle on the
floor.
Check the top-left box for a Medal:

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Snake Medal, a Medal compatible with Movement parts. It starts with a
high
Strike and Berserk, medium Heal, low Defend and Support, and nothing on
everything else. With the extra Defend, Heal, and Support, this is one
of the
better early Medals. If your equipped Medal was high enough in level
this one
might start with a Medaforce already mastered...
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Tortoise Medal, a Medal compatible with Optic parts. It starts with a
high
Shoot, low Strike, Heal, Aim Shot, and nothing on everything else. This
is a
good ranged Medal early on, with Strike for backup. If your equipped
Medal was
high enough in level this one might start with a Medaforce already
mastered...
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

Congratulations, you have ended the tickling terror once and for all.
Exit
the building.

3.2 Mt. Odoro


-------------

3.2a Mt. Odoro Pond


"""""""""""""""""""
Head back to Erika's house. You won't be able to enter any other
buildings
right now, since Ikki is ashamed of the skirt costume (and rightly
so!). Once
back at Erika's, Ikki will try and give back the skirt, but Erika will
insult
him and insist he keep it. Then Erika will tell Ikki to come to school;
then
she leaves. Follow her out and go back to school.
Stroll up to the 2nd floor and find Erika. Along the way you can
learn about
a ghost in Mt. Odoro, if you chat with the students. Sounds kinda
creepy... Oh,
you'll have the same three Medabots to Robattle in the school, as
always. After
finding and talking to Erika, leave the school. In the schoolyard
you'll find
the Screws and a group of students. Ikki will automatically walk over
and stand
with the students to hear the speeches. After more boasting, and a few
greedy
words, the Screws will leave, then the students will leave. Erika shows
up and
cons Ikki into going to Mt. Odoro as well, so you might as well listen
and go.
Erika gives you a Town Map, which you can use through the Items menu.
The map
shows all the different places you will visit (actually, just most,
some places
haven't appeared yet...).
Leave the school and make your way back to your house. Ikki will
explain
about wanting to go to Mt. Odoro on a picnic with Erika, and his Mom
takes it
the wrong way. Ikki becomes embarrassed and heads upstairs. Ikki wants
to bring
something with him, so we need to find something... Walk over and check
(talk
to) the bookshelf. You'll get a Penlight, an item that lights up dark
areas.
Try to go back downstairs and Dad will come up. He will present you
with a
lunch (at least Mom fixed a lunch for Ikki to take with him, even if
she did
think it was a date) and a present, a new male Tinpet. Now you can use 2
Medabots in battle! Then Dad leaves. Before doing anything else deck
out your
new Tinpet with Medaparts and a Medal. Leave your house and prepare for
new
territory.
If you want, you can switch Rokusho/Metabee out for your other Medal
and
level it up some at the school, but I'd just as soon do that after you
enter
Mt. Odoro. Also, keep Rokusho/Metabee put together for this next
challenge.
Walk up and you'll notice the woman who used to guard the top exit (in
the top
center section of town) is now gone. SAVE NOW!!! As soon as you enter
Mt. Odoro
(the next area) you will face a Boss Battle. Before you go there,
though, I'd
suggest equipping the Victory Armor head (won from the Tankar battle)
if you
have it.
As soon as you enter Mt. Odoro you'll notice Erika. She wants to
"warm up" so
prepare for a Robattle. She'll have a second Medabot to help her out
this time.

<<<Boss Battle: Erika>>>


[ Medabot: Brass ]
[ Medal: ? ]
[Abilities: Scout, Rifle, Chain Gun]
[ Medabot: Pretty Prime ]
[ Medal: Ninja ]
[Abilities: CntrAttk, Freeze, Defence]

The same strategy as the first battle won't work, since you have a
second
Medabot. Be sure and use BOTH of your Medabots (you did make a second
one,
right?). Have Rokusho/Metabee follow the same strategy as before, and
the
second Medabot use whatever attack actions you gave it. For Rokusho
versions
I'd suggest Aim Shot or Berserk actions, and for Metabee versions I'd
suggest
the same, plus Scout. You can only have Scout at this point in Metabee
if you
bought some Jorat parts from the store.
Start off with Scout (if you have it), then use Hammer/Missile/Chain
Gun or
whatever you have until the battle ends. If you miss, use Scout again.
If
you equipped the Victory Armor head, Pretty Prime's Freeze won't affect
that
Medabot. When you win you'll get a Medapart. I highly recommend trying
to get a
Pretty Prime Medapart, although you won't be able to use any part you
get just
yet... Trust me, you want a Pretty Prime part.

Once the warmup is over Koji and Karin show up. After a brief
dialogue Erika
will join you and follow you around. You'll still be Robattling by
yourself,
though. Too bad. Anyway, hike up and right. Oh, before I go any
farther, I'd
better list the Medabots and fields, shouldn't I?

~~Robattles:~~
Floro (Jellyfish) - Sun-Beam, Go-Up, Rise-Up, Stem-Up
x2

Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
Dr.Bokchoy (Mouse) - Search Radar, Point Radar, Cut Radar, Chairly

Octoclam (Squid) - Hatchin, Catch, Twist, Swick


Sharkkan (Bear) - Power Driver, Plus Driver, Minus Driver, Smacker

Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat,


Zigzag

~~Battlefields:~~
Rock - use Multi-Legged Medaparts (don't worry, you'll get some here)

Before going anywhere I'd suggest equipping one of your Medabots with
the
Victory Armor head if you have it. Doing so will protect that Medabot
from Flow
damage, an attack Poison Copy has. Also, if nothing else, pick up a
Sun-Beam
(Floro head), preferably two, so you can keep one, and trade one later
on.
One boy here mentions something being in a tree as you travel up.
Yes, there
is actually something in a tree. Stand at the bottom-left of the bottom
tree of
the group of trees near the top of the screen. The tree I'm talking
about is
next to a row of small bushes. If you stand in the right spot and
examine
(talk) to the tree Ikki will ask if you want to kick it. Say yes and a
Rubberobo will fall out. He will challenge you to a Robattle as payback
for
waking him up. His Medabot is as follows:

Magdosnake (Snake) - Cobrara, Changer, Snakebite, Slither

Now for strategy - just hit him with anything. This guy is no problem,
especially since you have two Medabots and he only has one. Magdosnake
will use
a Venom attack which will lower ROS/Evade, so you should equip the
Victory
Armor head if you have it. Once you win the Rubberobo runs off.
If you talk to the boy again he will ask the same question, and you
can kick
the tree again. All that happens this time is a caterpillar falls on
Erika...
Anyway, now just head up and right. As you pass a lone boy in the trees
he will
challenge you to a Robattle.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
This boy is using a Starpeda Medabot. Here are the parts:
Starpeda (Cat) - Hamster Bite, Starnet, Blaze Shield, Starfish
He is only using one Medabot, though, so this should be very easy.
Start off
with Rokusho's Scout and have the second Medabot use any type of
attack, then
hit him with any Berserk or other attack with Chain Reaction.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
This boy is using a Toybox Medabot. Here are the parts:
Toybox (Bear) - Toymander, Blast Rod, Yo-Yo, Kendama
He is only using one Medabot, though, so this should be very easy.
Start off
with Metabee's Chain Gun and have the second Medabot use Scout (if you
have
it), then hit him with any Berserk or other attack with Chain Reaction.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

Once the Robattle is over head right and stop at the sign. Examine
it, and
Erika agrees to pay for you to go, so why not go? You end up on an
island with
4 chests. Open them all for:
[1]Empty [2]Sasuke Ninja/Medal
[3]Psycho Missile
[4]$1.00
After you see the Ninja, examine the chest again to get the Medal,
which will
be either the Queen (Rokusho) or Jellyfish (Metabee) Medal.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Queen Medal, a Medal compatible with Stop parts. It starts with a
high Strike
and Berserk, medium Shoot and Aim Shot, and nothing on everything else.
This is
a really good Medal early on because it can use both Grapple and Shot
type
weapons. If your equipped Medals were high enough in level this one
will start
with a Medaforce already mastered. The first Medaforce inflicts the
Stop status
on all enemies, which is really useful if you are in a jam.
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Jellyfish Medal, a Medal compatible with Bomb parts. It starts with a
high
Aim Shot, low Heal, Shoot, Support, and nothing on everything else.
This is a
great ranged Medal early on. If your equipped Medals were high enough
in level
this one will start with a Medaforce already mastered. The first
Medaforce is
awesome! It turns all of the Medabot's parts to Bomb (for that battle
only,
after you use the Medaforce) giving the Medaparts 100% ROS and Chain
Reaction
bonuses! Just charge up your Medaforce, use it, and you will NEVER miss
again
that Robattle! Can you see the usefulness of that?
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

Name the Medal and talk to the Taxi Medabot again to be taken back. The
Medabot will change the sign, then run off. Move right and down. Along
the way
you'll notice two boys. Pass them both and continue going down.
Right away you'll notice Karin and Koji. DO NOT TALK TO THEM!!!! I
can't
stress that enough. Now you must make a decision. SAVE NOW, then
decide. What
you do now will affect an event at the very end of the game. The event
involves
a Medal, either the Cat Medal or ? Medal. You must decide if you want
the Cat
or ? Medal. Have you decided? If you have, read on.

{{{CAT MEDAL QUEST}}}


So you want the Cat Medal, right? No problem. Just talk to Koji, but
DO NOT
TALK TO Karin. This is very important! If you talk to Koji AND Karin,
you will
get NOTHING in the end.
{{{END CAT MEDAL QUEST}}}

{{{? MEDAL QUEST}}}


So you want the ? Medal, right? No problem. Just talk to Karin twice,
then
talk to Koji once. If you don't do this in the right order you'll get
NOTHING
in the end.
{{{END ? MEDAL QUEST}}}

Okay, you've chosen the Medal to get near the end of the game, and
talked to
the correct character(s), so now it is time to move on. Head back up
and left,
and as you pass the middle of the screen (where the path is the
narrowest)
Erika will lament the fact there is nothing there and ask Ikki to take
her
somewhere else. If this doesn't happen, then you didn't talk to Koji.
You MUST
talk to Koji to progress the game! Just remember to talk to Karin FIRST
(twice)
if you want to get the ? Medal near the end of the game. Continue
walking north
until you find the boy who said "What is that taking a nap in the
trees?"
Collect all the Medaparts from this area that you want, then hike left
and
down, STILL ON THIS SCREEN. Take the bottom bridge to the left to enter
the
other half of Mt. Odoro.

3.2b Mt. Odoro (left)


"""""""""""""""""""""
~~Robattles:~~
Churlybear (Bear) - Spreader, Smasher, Splasher, Anti-Grav
Oceana (Mermaid) - Allrepair, Cure Hand, Repair Arm, Purple Fins

Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly


Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave

Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat,


Zigzag
~~Battlefields:~~
Rock - use Multi-Legged Medaparts (Avoid Air-type legs)

First off, the customary note about the area. Noctobat uses Anti-Air,
so
avoid Air-type legs. Also, if you have any Noctobat parts, they will
work great
against Noctobat and Dragonfly, so equip them (except for Grave, the
legs,
don't equip those).
As you walk through this area you will notice several bald guys. This
is
their training ground, so you will find lots of these guys here, and
the random
battles will be them as well. Try to collect at least the Noctobat
parts, they
are really great for this area, since they are Anti-Air. Also, if you
chose the
Bat Medal when Nae gave you a choice of one of six Medals, now would be
the
time to use it, since it adds a bonus to Anti-Air Medaparts.
The first bald guy will give you a warning. The second bald guy will
Robattle
you. With Noctobat parts equipped this isn't even a challenge. The
third hermit
will Robattle you as well, and is just as easy. The fourth guy gives
the same
warning as the first guy. The fifth hermit will Robattle you, then
talks about
a Ninja village. Hmm... Pass the last hermit and walk into the small
section of
rock in the bottom-left corner. A Ninja will appear and tell you to
keep this
place a secret and gives you a Medal. It isn't good to take bribes, but
a Medal
is a good thing... Rokusho players get the Squid Medal and Metabee
players get
the Bear Medal.

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Squid Medal, a Medal compatible with Bind parts. It starts with a high
Strike, Medium Berserk and Support, low Defend, and nothing on
everything else.
This is a decent grapple Medal early on. If your equipped Medals were
high
enough in level this one will start with a Medaforce already mastered.
This
Medal's Medaforces deal with the Bind status (slows down CRG/RAD) -
inflicting
or preventing (first and second Medaforces respectively).
---+- ---+- ---+- ---+- ---+- ---+- -+End+- -+--- -+--- -+--- -+--- -
+--- -+---

==+== ==+== ==+== ==+== ==+== ==+== Metabee ==+== ==+== ==+== ==+==
==+== ==+==
Bear Medal, a Medal compatible with Gravity parts. It starts with a
high
Shoot, Aim Shot, low Berserk, Defend, and nothing on everything else.
This is a
great ranged Medal early on, with Berserk for backup and Defend is
great, too,
once you get some Defend parts. If your equipped Medals were high
enough in
level this one will start with a Medaforce already mastered.
==+== ==+== ==+== ==+== ==+== ==+== =+End+= ==+== ==+== ==+== ==+==
==+== ==+==

After naming your newest Medal return to Mt. Odoro Pond, then take the
top
bridge back to Mt. Odoro (left).
You will be above the hermit training grounds. Head left and look for
a girl.
She will Robattle you using the Churlybear team. The battle isn't
really hard,
just annoying because Oceana can heal any damaged Medaparts that aren't
destroyed, undoing your hard work. The good news is you'll be able to
do the
same thing as soon as you get some Oceana parts and a female Tinpet...
After Robattling the girl stroll up and left. If you read the sign the
Medabot Taxi will tell you to kill some time and come back later, so
take his
advice and go down. The Select Corpss are here? If you try to pass the
bottom
guy and enter the cave he'll tell you it is too dangerous and make you
turn
back. If you try to pass him again you'll break his contact lens. After
that he
is back to being boring... Collect all the Medaparts you want from this
area.
Now enter the building (the only building around). I'd suggest SAVING
YOUR GAME
before doing anything else. Talk to the guy on the right, behind the
table, to
enter a 2-on-3 Robattle. Yes, a 2 (you) on 3 (him) Robattle. I don't
think this
counts as a boss battle, but it may. I've never lost, so I don't know.
He is
using the only team Select Corps. ever uses, the Select 3 team. They
are:

Attack-Tyrano (Cat) - Breathfire, Crab-Hit, Strike-Hit, Attach Leg


Air-Ptera (Cat) - Hidden Brake, Pocket Sword, Microsword, Skyleg
Landbrachio (Bat) - Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg

There isn't really much advice I can give for this Robattle, other
than try
your best. If you get lucky you may end this battle by targeting
Attack-Tyrano
and hitting him in the head... Otherwise just hit hard and fast with
any attack
high in Power and low in CRG/RAD, preferably with Chain Reaction. Anti-
Air will
take care of Air-Ptera in short order.

After the Robattle leave the building and march up. As you pass the
sign, the
Medabot Taxi will appear and drop off a Rubberobo. Another Robattle will
follow, but this time the Rubberobo is using two Medabots.

<<<Boss Battle: Rubberobo B>>>


[ Medabot: Magdosnake]
[ Medal: Snake ]
[Abilities: Virus ]
[ Medabot: Gorem ]
[ Medal: Ghost ]
[Abilities: CancelBomb (equip)]

Follow the same strategy as the previous Magdosnake battle, and


ignore Gorem.
At this point Gorem won't do anything. Oh, make sure the target
crosshairs are
NOT on Gorem if you are using Missile, because Gorem isn't affected by
Missile.

After the Robattle Ikki will fall into the river and be swept
downstream.
Several people talk to you, but decide you don't need help. Ikki blacks
out.

3.2c Downstream
"""""""""""""""
~~Robattles:~~
Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave

Fireflash (Kappa) - Watergun, Shower, Klench, Luminous


Pingen (Penguin) - Reza-Rector, Free Arm, New Arm, Fin

Flatstick (Snake) - Slipper, Accident, Troubler, Speartail


Kappalord (Tortoise) - Plate Beam, Underwater Flo, Undersea Flo, Anti-
Stand

Octoclam (Squid) - Hatchin, Catch, Twist, Swick


Sharkkan (Bear) - Power Driver, Plus Driver, Minus Driver, Smacker

~~Battlefields:~~
Seashore - use Sea leg Medaparts (but you really SHOULDN'T)

Although the terrain is Seashore and the best legs for Seashore are
Sea legs,
two of the enemies here have Anti-Sea attacks that could kill you in
just 1-2
hits... Remember what Anti-Air did to flying? That's what Anti-Sea does
to
water types using Sea legs. On the same note, if you get Anti-Sea
parts, you
should equip them right away, since they will help a lot in this area.
Also,
Pingen is similar to Oceana, except Pingen brings back broken Medaparts
instead
of healing damaged ones. That makes any Robattle with Pingen very
tough, unless
you happen to be using Anti-Sea attacks. The only problem is if you
aren't
using Sea Legs you won't move very fast (the battle has actually ended
before
my Medabot even had a chance to attack, with the time running out, set
to Low,
though). But if you are using Sea Legs you run the risk of being taken
out
yourself... You could speed yourself up a little by equipping a Go-Up or
Rise-Up arm Medapart, and if you did that you *might* be fast enough to
survive
even with Sea leg Medaparts equipped. Just make sure you don't equip
your
Leader Medabot with Sea legs.
Ikki awakens in a bed, wearing new clothing. He soon notices he is in
another
girl outfit, this time a kimono, and freaks out. An old woman (the "hag"
everyone was talking about) walks over and talks to him. Her name is
Kannie.
She introduces Ikki to her "little one" who only saved Ikki because he
thought
he "might be delicious." Scary. Anyway, after some conversation you
will regain
control of Ikki. Head back into the building and talk to Kannie again.
She will
tell you about bad people using Medabots to hurt her babies. Walk back
outside
and start hunting for the baddies she mentioned.
First off, SAVING might be in order. Stroll down and talk to the
Medabot,
then jog right and up a little and talk to that Medabot also. Then exit
up.
Walk up and around the rocks and trees, then back down until you reach
the
Air-type Medabot. Talk to him. Agree to each lunch with him and he will
reward
you with a Heavyweighter right arm Medapart.
Now hike up and talk to the next Medabot you see. Talk to it again
for a tip
for this area, then head up. There is a Medabot at the very top, talk
to it for
a Robattle. The Medabot's Medabot of choice is Flatstick, a somewhat
difficult
Medabot to defeat. Flatstick has high evade and an evil attack, Bug,
that
lowers your ROS. That means low accuracy, or Rate of Success, meaning
more
misses. Ouch. Anyway, use Scout a lot and anything with 100% accuracy
(such as
Metabee's Missile). Having the Victory Armor head equipped will help as
well.
After the Robattle saunter right across the bridge and down. The
Medabot Taxi
won't take you anywhere, so just ignore it. The flying Medabot further
down
lost Kannie's letter, so ignore it too. Whatever you do, don't exit
down on the
right side until you SAVE FIRST! There is another boss battle ahead.
Also,
before you leave the screen to head for the boss battle I'd suggest
changing
your Medabot a little. Equip Sea legs on your partner, and an Anti-Sea
arm, and
an Accel Chrg arm (Go-Up/Rise-Up). For the head equip the Victory Armor
(I
suggest that a lot, don't I?). You don't need to have collected all the
Medaparts from this area, since you can stay here after the boss battle
and
even have a third Medabot to help you (yahoo!). Once you are ready,
proceed
down.
After a short conversation the Rubberobo will Robattle you.

<<<Boss Battle: Rubberobo C>>>


[ Medabot: Flatstick]
[ Medal: Snake ]
[Abilities: Bug ]
[ Medabot: Haniwa ]
[ Medal: Ghost ]
[Abilities: CancelOptic (equip)]

The strategy is the same for both versions, just use Anti-Sea and
this will
be over quick.

After the Robattle more Rubberobos will challenge you, but Phantom
Renegade
will show up and save the day. As soon as you regain control
immediately change
your Medabot, removing the Sea legs and changing back to whatever you
had
before the Robattle. Then pick up the letter to your right. After
reading the
letter, talk to the Medabot, and you will be taken back to Kannie's
place. Talk
to the air Medabot in front of the door and hand over the letter. Now
go in and
talk to Kannie. She'll reward you for your actions with a choice of two
chests.
The large one has a female Tinpet, $1.00, and a complete set of Brass
Medaparts. The small one has a male Tinpet and $1.00. For now I'd
suggest
either one, but I usually choose the large box (female Tinpet) and
stick around
this area collecting more Medaparts. The fact that the large box has
Brass
Medaparts (Brass is Erika's first Medabot) is the reason why I said
don't get
Brass parts from the Erika boss battle. After choosing which box talk
to Kannie
again, then leave.
Now you can either collect more Medaparts (if you don't have them
all) or
talk to the air Medabot. Even if you don't have them all I still suggest
talking to the air Medabot. Agree to hitch a ride, and you will be
dropped off
back in Mt. Odoro (left). Head up and run back to the sign, ignoring
EVERYTHING
else, even Karin. The Taxi will take you to two places now, so say no
the first
time, then yes the second (to downstream). You will be dropped off at
the taxi
stand downstream, so hike left and down to walk back to Kannie's place.
Oh,
don't forget to equip your new Tinpet with Medaparts.
Back at Kannie's enter the house, then talk to Kannie. Now talk to the
Medabot. Great news, you can open the other chest! Collect the other
Tinpet and
$1.00 (and Brass parts if you didn't open the big chest before). Be
sure and
equip your new Tinpet! Now finish collecting Medaparts from this area,
and with
4 Medabots to choose from the task is much easier. When you have
finished
collecting the parts you may have missed, take the Taxi back to Mt.
Odoro
(left). One last note, anytime you come here before heading to Mt.
Odoro Marsh,
Kannie will give you $1.00, but after completing Mt. Odoro Marsh she'll
quit
giving you anything. You CAN'T get rich off of Kannie, though, because
it costs
$1.00 per taxi ride...

3.2d Mt. Odoro Marsh


""""""""""""""""""""
~~Robattles:~~
Dragonfly (Bear) - Hardweighter, Heavyweighter, Veryweighter, Flyfly
Noctobat (Bat) - Psycho Missile, Electo Missile, Sonic Missile, Grave

Kintaro (Cat) - Sumo Press, Light Axe, Great Axe, Kinta Leg
Dr.Bokchoy (Mouse) - Search Radar, Point Radar, Cut Radar, Chairly

Magdosnake (Snake) - Cobrara, Changer, Snakebite, Slither


Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up

Magdosnake (Snake) - Cobrara, Changer, Snakebite, Slither


Gorem (Ghost) - Head Shutter, Hand Shutter, Arm Shutter, Blow Up
Haniwa (Ghost) - Clay Flash, Hand Flash, Arm Flash, Teacup

Poison Copy (Phoenix) - Scorpion Dog, Scorpion Cat, Scorpion Rat,


Zigzag
Spidar (Spider) - Spydertrap, Cheapertrap, Cheaptrap, Multi-Leg

~~Battlefields:~~
Rock - use Multi-Legged Medaparts
Notes for this area - Poison Copy still has Melt, which deals damage
during
CRG/RAD, but this time he has a partner. Spidar is mean, very mean,
using Grap
Traps, which deal damage to any of your Medabots using a Strike or
Berserk
action. Be careful... I suggest using Shoot or Aim Shot actions for
Robattles
with Spidar. And yes, there are two variations of the Rubberobo random
encounter with the Magdosnake Medabot, one with Magdosnake and Gorem,
and one
with Magdosnake, Gorem, and Haniwa. I've only found the Magdosnake/Gorem
variation downstairs, in what I've labeled Cave 1B.

You are back in Mt. Odoro Marsh. (If you are trying to get Erika's
Cat Medal
you may want to skip this next part just to be on the safe side... I
don't know
whether it affects the Medal Quests or not...) Find Karin and talk to
her to
enter a Robattle. She isn't too difficult, just annoying. Here's the
deal:

<<<Boss Battle: Karin>>>


[ Medabot: Neutranurse ]
[ Medal: Mermaid ]
[Abilities: Full Block, AutoRecover]
[ Medabot: Sailormate ]
[ Medal: ? ]
[Abilities: Scout, Rifle, Chain Gun]

This is actually an easy battle. Just hit the Leader, Neutranurse,


and ignore
the partner, Sailormate. Shoot/Aim Shot actions work well here,
especially to
help you know who is being targeted. Neutranurse becomes very annoying
very
quick, healing both Medabots, but you should still be able to win
without any
trouble. Oh, try to win Neutranurse Medaparts from this Robattle, not
Sailormate parts if possible. Also, when you win you will be given a
right arm
Medapart Right Armor.

(If you did decide to Robattle Karin, and are trying to get Erika's
Cat
Medal, you definitely won't want to do this next part.) Talk to Karin
again and
she will comment on your kimono. It is sad how many people think Ikki,
who is
obviously a guy, looks good in girls' clothes... Anyway, SAVE YOUR GAME
again
and examine the taxi stand sign. The Taxi Medabot appears again and
asks you
for your destination. Say yes to the first option this time and you'll
be taken
to Mt. Odoro Marsh, which happens to be in a cave.
CP - Cave 1F-A
Now you have a small problem. You can't leave! Looks like you'll have
to find
another exit. Stick around the entrance and collect Medaparts until you
are
content. Also, every Robattle with a Rubberobo that you win will give
you
another Rubberobo Medal, which is used to avoid Robattles... Stock up on
Rubberobo Medals, they will come in handy later on. The only Rubberobo
Robattles in this area are random Robattles, except for the boss battle
later
on. The boss battle is VERY tough, so try to level up all your Medals
to at
least lvl 10 (at this point my Kuwagata/Kabuto Medal was over lvl
30...). When
you are ready proceed up and open the chest for a Battle Rifle, a
Krosserdog
Medapart. Then walk to the right and down a little to find Sloan. Make
sure at
least one of your Medabots has Anti-Sea parts (I prefer the female
Tinpet with
the head Medapart Watergun). Also, if you have any Haniwa parts (with
CancelOptic) equip at least one of those parts to your Leader Medabot.
Talk to
Sloan to enter a Robattle.

<<<Boss Battle: Sloan>>>


[ Medabot: Totalizer]
[ Medal: Tortoise ]
[Abilities: Laser ]
[ Medabot: Fireflash]
[ Medal: Kappa ]
[Abilities: Anti-Sea ]

This battle is a joke if you have an Anti-Sea attack and a CancelOptic


Medapart equipped. Just use Anti-Sea with one Medabot to take care of
Fireflash, and use Scout, then Chain Gun/Missile/Hammer/Sword or
whatever to
take out Totalizer. This is an easy Robattle for this part of the
game...

After the Robattle Sloan threatens to block the path with a rock,
then runs
off. Follow him and you will hear a *thud* which means Sloan did block
the
path. That isn't the best news I've heard, but it isn't anything to be
concerned about, either. Just stroll up and right, until you reach the
rock.
Equip one of your Medabots with the left arm Battle Rifle, which you
got from
either Krosserdog (in the school) or the chest (in this area). Now
check the
rock (talk to it) and Ikki will use a Medabot to destroy it.
Once the rock is gone feel free to switch the Battle Rifle for a
different
part, you won't need it anymore. Walk down and you'll find another
blocked
rock. Ikki wants to break this rock with the head Medapart Psycho
Missile
(which you got in a chest in Mt. Odoro Pond or from random Robattles in
this
area). Just equip any Medabot with Psycho Missile, then check the rock.
After
that, hike down and right to reach the next rock. Ikki wants to use a
gravity
attack from the right arm Heavyweighter for this one, so equip a
Heavyweighter
(once again you can get this from a random Robattle here, or you could
have
gotten it by sharing lunch with the Air Medabot downstream, near
Kannie's
place). It is so convenient how the game makes sure you'll have all the
parts
you need... Anyway, get rid of the rock, then go down the stairs.
CP - Cave 2F
Head up and you'll see Sloan again. He will Robattle you a second
time, and
is just as easy as the first time. Use the same strategy and Medaparts
as
before and you'll win just as easily. After you win he runs off again.
Walk up,
then right, and check the pile of junk that is different (it looks like
a green
pile of parts). Now run left, then down, and then right to find the
chest. Open
it to get $10.00, then stroll back left a little, then continue going
down.
You'll see Spyke when you near the bottom, so jog left towards him, but
SAVE
before battling him.

<<<Boss Battle: Spyke>>>


[ Medabot: Cyandog]
[ Medal: ? ]
[Abilities: Rifle ]
[ Medabot: Mantaprey]
[ Medal: Cat ]
[Abilities: Sword ]

Just lead off with Scout, then use standard tactics to win. Any
attack with
Chain Reaction will do massive damage to Mantaprey, especially
Rokusho's Pipo
Hammer, Kintaro's Great Axe, or Metabee's Missile.

After the Robattle Spyke runs off. Ikki knows Samantha is just ahead,
so you
should probably SAVE before you reach her. Walk up, following the path
across
the stepping stones in the water. After you step back onto dry land
you'll
confront Samantha. Talk to her and she'll walk off without a Robattle.
Too bad,
I wanted to get another Medapart... Take the stairs to the next floor.
CP - 1F-B
Pick up the second Broken Parts (which look the same as the first
pile, and
is blocking your path). Now wander up, left, and down. DO NOT GO ANY
FURTHER
UNTIL YOU SAVE YOUR GAME!!! Rokusho players NEED to equip at least one
Medabot
with Anti-Sea parts, preferably two Medabots... both players should
equip at
least one Medabot (who you'll use as your Leader) with a CancelBomb
Medapart (a
Gorem Medapart). After saving walk toward the cave entrance. A Medabot
will
appear and demand Medaparts. This is the Ghost, Yanagi! To complicate
matters
Koji shows up and demands a Robattle.

<<<Boss Battle: Koji>>>


[ Medabot: Warbandit / Sumilodon ]
[ Medal: ? / Cat ]
[Abilities: Boost Chrg, Rifle, Chain Gun / Shot Trap, Sword, Hammer]
[ Medabot: Rockflower]
[ Medal: Rabbit ]
[Abilities: Boost Chrg]

The partner is the same for both versions, Rockflower, and only knows
one
move, Boost Chrg. Other than that, this is nearly identical to the
first Koji
Robattle. Just hit fast and hard and his Medabots will fall in no time.
Metabee
players should be careful of Sumilodon's Shot Trap.

After the Robattle an ugly Rubberobo comes out and takes credit for
all of
the Ghost Medabot's hard work. Then comes another boss battle, and no
chance to
save! This guy is kinda tough, so be prepared to lose and have to try
again.
Rokusho players, I hope you took my advice and brought some Anti-Sea
weapons,
and I hope both Rokusho and Metabee players also equipped CancelBomb
parts.

<<<Boss Battle: Squidguts>>>


[ Medabot: Aviking / Dashbutton ]
[ Medal: Devil / Knight ]
[Abilities: Missile, Sacrifice / Full Block, Defence]
[ Medabot: Aviking / Giggly Jelly]
[ Medal: Devil / Jellyfish ]
[Abilities: Missile, Sacrifice / Missile ]

---+- ---+- ---+- ---+- ---+- ---+- Rokusho -+--- -+--- -+--- -+--- -
+--- -+---
Squidguts is hard, but not VERY hard. You may lose this battle
several times
before you win. If you have Anti-Sea parts use them. If you equipped
CancelBomb
parts then Aviking's Missile attack won't damage you. There is no way
to block
Sacrifice, which is unfortunate, because Sacrifice will destroy Aviki0

Medabots: Metabee Version: FAQ/Walkthrough by Imaku


Version 0.54, Last Updated 2004-09-25 View/Download Original File
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FAQ/Walkthrough
Medabots: Metabee Version
Gameboy Advance
Imaku
September 13, 2004
Version 0.54

-----------------------------------------------------------------------
--------
-----------------------------------------------------------------------
--------
[[ G E N E R A L ]]
-----------------------------------------------------------------------
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-----------------------------------------------------------------------
--------

=======================
* TABLE OF CONTENTS *
=======================

I. General
A. Table of Contents
B. Introduction
C. Background

II. Walkthrough
A. The Lab
B. Home Sweet Home
C. Time to Robattle
D. School
E. Strangers
F. The Culprit
G. Ghost??
H. Holy Medaroli!
I. Mt. Odoro
J. The Good, the Bad, the Wet
K. Kannie's Letter
L. Tinpets and Medals and Parts, Oh My!
M. Odoro Marsh
N. Ghost!!
O. Version Up
P. Medabot Island
Q. Insane Battles
R. Damsels in Distress
S. Bombs Away
T. The Final Heat
U. Champion...
V. and Hero

III. Game Basics


A. Controls
B. Medabots
1. Legs
2. Arms
3. Head
4. Medal
C. Robattling
1. Ready Screen
2. Mechanics
3. Goals

IV. Appendices
A. Medals
1. Skills

V. Miscellaneous
A. Contact Information
B. Legal Issues
C. Version History

==================
* INTRODUCTION *
==================
Welcome to my "Metabots: Metabee Version" guide! For now, this will
have to be
a work in progress, as I am relatively new to the Medabots video games.
The
walkthrough portion of this guide is near completion... well, relative
to the
other sections. Game Basics will be top priority for now, and it won't
take
long to finish. Once done, the appendices will have full lists of
Medals,
Medaparts, and all their attributes.

================
* BACKGROUND *
================
For those of you who don't follow the anime, Medabots is all about
building
these robots, called "Medabots" obviously, and dueling them in what's
called
a Robattle. These battles can be played for fun or competitively, the
latter
of which the loser must forfeit a Medapart to the winner. Anyways, in
this
game, you are a youngster named "Ikki" (that's pronounced rather
similarly to
"Icky") who's absolutely fanatical about Medabots. So much in fact,
that he
frequently visits the local Medabots laboratory. This is where your
story
begins...

-----------------------------------------------------------------------
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[[ W A L K T H R O U G H ]]
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-----------------------------------------------------------------------
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=============
* THE LAB *
=============
Explore around, though none of the scientists really tell you important
info.
If you go north into the back, Dr. Aki will be to your left. He'll ask
you
your name, then point you towards his daughter. She will be in the
guarded
room at the top of the room east of where you find Dr. Aki.

=====================
* HOME SWEET HOME *
=====================
Once you talk to her, that's pretty much it for the lab. When you
leave the
place, you quickly realize that it's almost time for your favorite TV
show,
Medabots Weekly. You'd better get home -- your house is the blue one
all the
way south from the lab's right door. The game will walk you through a
conversation with your mom, then you can sit through this week's show of
Medabots Weekly, which covers the different components of Medabots.

Once that's over, your mom will give you some money and tell you to buy
some
food at the local store. It's the building between your house and the
lab.
When you enter, you overhear a conversation involving the stock boy.
You'd
better go talk to him and see what's up. Before you know it, he's
dumped his
Medabot on you and made it into a purchase.

When you get home, your mom is upset, and for good reason. Now you're
sent
to your room, and stuck with a Medabot you didn't even want. Oh wells.
Coincidentally, your father had just acquired a Medabots Medal today,
just
the thing that you need for your Medabot to work. Your dad even give
you a
Medawatch, officially making you a Medafighter.

=======================
* TIME TO ROBATTLE! *
=======================
Now that you have a working Medabot, why not go out and use it? But
just as
you take a step out the door, you see your good friend Erika. She
presuades
you into having your first Robattle!

x--------------------x
| ROBATTLE #0 |
|--------------------|
| Medafighter: Erika |
| Field: Plain |
| Medabot(s): |
| - Brass |
x--------------------x

This isn't technically a Robattle, since Erika is only showing you the
ropes.
I don't really have any instruction -- it's a practice Robattle with no
risks.
Go nuts. Once you beat her (and you should be able to), Erika tells
you about
a Robattle contest at school. Let's go there and check it out! School
is
the big building in the center of town, but when you get there, the
contest
is already over. The winners are the three in the middle of the
schoolyard.
When you talk to their leader, Samantha, the group (named the Screws)
challenges you to a series of Robattles! Unlike your previous one,
take these
seriously. If you lose, it's GAME OVER.

x--------------------x
| ROBATTLE #1 |
|--------------------|
| Medafighter: Sloan |
| Field: Plain |
| Medabot(s): |
| - Totalizer |
x--------------------x

Totalizer has HUGE leg defense, and its lazer attacks aren't shabby
either. Don't waste your precious Missile ammo on the legs. Start out
with
the SubMachineGun. If you get the Leg Defense down to around 30 or 40,
begin
using your head (literally, not figuratively) to cause massive damage.

x--------------------x
| ROBATTLE #2 |
|--------------------|
| Medafighter: Spyke |
| Field: Plain |
| Medabot(s): |
| - CyanDog |
x--------------------x

This Medabot only uses the Rifle shot, so all you have to do in order
to win
is just deal more damage than you take. I did this pretty easily by
constantly
using the SubMachineGun.

x-----------------------x
| ROBATTLE #3 |
|-----------------------|
| Medafighter: Samantha |
| Field: Plain |
| Medabot(s): |
| - PepperCat |
x-----------------------x

Peppercat's attacks are annoying at most. I deactivated two of its


parts
before it even got one of mine. Though it can easily dodge your arms'
attacks,
its parts are especially vulnerable to your Missiles. Don't waste you
time
with anything else, just launch all your Missiles and that should do it.

Despite being beaten, the Screws still have some fighting spirit. They
decide
for a rematch -- three of them against one of you. Luckily, Metabee
somehow
pulls off an amazing attack that defeats all of them. They retreat
inside the
school, and Erika suggests you go there, too.

============
* SCHOOL *
============
This is the first place where you can find roaming battles. These are
what I
call random battles that pop up when you walk around, unlike challenge
battles
where you have to talk to the person (or vice versa). I'll only cover
chal-
lenge battles in detail, since roaming battles are pretty easy. You
should
fight a few just for the experience and the spare parts (which you can
sell).

Actually, it's kinda hard to avoid getting into these Robattles when
you're
exploring the school and talking to people. They should be telling you
about
the rumor that's going around: there's a Medabot who's harassing the
girls at
school. Besides that, a handful of challenge Robattles await you in the
school's rooms. The SalaryMan is in the music room, near the entrance.
Robattle #4 can be found both on floor 1 and floor 2. Yes, they're
identical.
In fact, there's a roaming battle that's exactly like it, too.

x-----------------------x------------------------x
| ROBATTLE #4 | ROBATTLE #5 |
|-----------------------|------------------------|
| Medafighter: Boy | Metafighter: SalaryMan |
| Field: Woods | Field: Woods |
| Medabot(s): | Medabot(s): |
| - Kintaro | - Tankar |
| | - Tankar |
x-----------------------x------------------------x

Your first fight against multiple opponents... don't worry too much.
These
Tankars are push-overs. They're slow, which means they can't attack
you often.
Try to focus your fire on one Tankar, then the other. Once you're done
with
the first floor, you can talk to Erika on the second floor. She tells
you that
she's writing a story for the school paper, and that YOU should catch
whoever's
making their Medabot tickle girls. That's all for school. You can now
exit
the premises...

===============
* STRANGERS *
===============
...but as soon as you step out, you hear a girl scream! It turns out
that
she's just surprised at seeing your dog, Salty. Her name is Karin, and
she's
quite polite. Anyways, the Abandoned Factory in the northwest corner
of town
looks pretty suspicious. Perhaps the tickling culprit is there?

Just as you approach its doors, Erika shows up and mentions something
going
on at school. Back at school, there's a new Medafighter on the second
floor.
The new Medafighter on the second floor is named Koji, and you somehow
get
sucked in to battling him. Be prepared for a hard fight.

x-------------------x
| ROBATTLE #6 |
|-------------------|
| Metafighter: Koji |
| Field: Woods |
| Medabot(s): |
| - Sumilidon |
x-------------------x

The type of battling Koji does shoulde be unfamiliar: he sets traps for
you
instead of attacking directly. This is hard to combat, seeing as how
you
activate them every time you attack, and they're powerful enough to
break a
Medapart in one hit. Basically, you have to deactivate him before
getting hit
4 times. Once you do, the story behind these two are revealed. It
seems
Koji knows Karin somehow and came here looking for the mystery Medabot
who
tickled her.

=================
* THE CULPRIT *
=================
When you visit Erika's house (the pink striped one near yours), she'll
have a
plan to lure that tickling fiend out. So Erika dresses you up as a
girl, and
sure enough, the Medabot shows up to tickle you when you leave her
house.
Erika chases the culprit around for a while, but you finally end up at
the
Abandoned Factory. Inside awaits a Rubberobo Gang member, who promptly
challenges you to a battle.

x----------------------x
| ROBATTLE #7 |
|----------------------|
| Metafighter: RR Gang |
| Field: Woods |
| Medabot(s): |
| - Foxuno |
x----------------------x

By now, you should have the MetaForce technique "Ultra Shot". If not,
just
used the same strategies as described in previous Robattles. After
beating
him, you hear someone coming. While hiding the shame of being in drag,
the
good guys, the Select Corps, show up and take that RR Gang member away.
Now
that the mystery is solved, you'd better get back to Erika and get your
pants.

=============
* GHOST?? *
=============
As soon as you do, Erika will tell you about something going on at
school.
She then leaves, so follow her to the school, second floor. She'll
tell you
that she's busy with her article, so just leave the building. But
wait! In
the schoolyard, the Screws are up to something. It seems a ghost has
appeared
at Mt. Odoro and is taking people's Medaparts. Now these three are
trying to
rally up some troops to challenge the ghost. The rest are afraid to
go, so
the Screws go without them. Erika then shows up and tells you to go,
too. And
you also get a new item from her -- a Town Map.

====================
* HOLY MEDAROLI! *
====================
Go back home. You should give your parents an excuse -- er, a REASON
-- for
why you'll be going to Mt. Odoro. Now you'll go upstairs, to prepare
for the
trip. Go to your bookcase and get your penlight -- i'll get dark up
there,
don't you know. Your dad will now show up and give you a lunch from
your mom
and another Tinpet from himself. You can't use it yet, at least not
without
another Medal.

So where can you get another Medal? Why, the lab of course! Visit Dr.
Aki's
daughter and she'll let you get one of the following six Medals: Bat,
Kappa,
Mouse, Chameleon, Rabbit, and Monkey. Which one you take now should
depend
on your personal preference and the spare Medaparts you have. I chose
the
Mouse Medal, since compatible parts are readily available in the shop
and it
seems overall more useful than the ones that target a certain type of
Medabot.

If you want some practice battling with two Medabots, the school is
open for
those roaming battles.

===============
* MT. ODORO *
===============
The path to the north of town is now clear, so go up there. As soon as
you
do, Erika will be waiting for you -- with another Robattle! Make sure
you save
before this fight so you can reset the game if you lose.

x--------------------x
| ROBATTLE #8 |
|--------------------|
| Metafighter: Erika |
| Field: Rock |
| Medabot(s): |
| - Brass |
| - Pretty Prime |
x--------------------x

The hard part about this Robattle is that Pretty Prime will draw all of
your
fire away from Brass, leaving it in tip-top condition to kick your
Medabots'
shiny metal butts. Its Counterattacks can also catch you off guard.
Just
keep your fingers crossed and battle to the best of your ability. Even
if you
lose, it won't mean the end of the world -- you have two Medabots now,
so
losing a Medapart won't mean GAME OVER.

Anyway, Koji and Karin will show up after you're done with that. After
Erika
fills them in about the ghost, Koji decides they're going to defeat the
ghost
before you do. Now Erika tells you to go to Orodo Pond, which is to
the right.
Go all the way up, then to the right. There'll be a boy that
challenges you
when you walk past. It should be easy, what with the two-against-one
thing and
all.

x------------------x
| ROBATTLE #9 |
|------------------|
| Metafighter: Boy |
| Field: Rock |
| Medabot(s): |
| - Toybox |
x------------------x

As you walk further, a water taxi will show up and offer a ride to an
island in
the middle of the pond. Once you get there, there will be four
treasure chests
with a Medapart, exactly one pound (that's the currency here), and a
ninja
inside them. Then go back and continue searching for the ghost. Go
around the
pond and you'll find Koji and Karin, but no ghost. When you go back,
Erika
will suggest you go to the Odoro Marsh next. So what are we waiting
for?

================================
* THE GOOD, THE BAD, THE WET *
================================
Go back to the entrance to Mt. Odoro and you'll see a bridge to the
left.
A girl will be waiting on the other side, with a challenge battle.

x-------------------x
| ROBATTLE #10 |
|-------------------|
| Medafighter: Girl |
| Field: Rock |
| Medabot(s): |
| - ChurlyBear |
| - Oceana |
x-------------------x

Oceana has moves that can heal, so bring your best. Continue on your
way and
you'll see the Select Corps. They're blocking the your way, so go into
the
house. Answer "yes" to the guy behind the desk and he'll Robattle you.

x---------------------------x
| ROBATTLE #11 |
|---------------------------|
| Medafighter: Select Corps |
| Field: Rock |
| Medabot(s): |
| - Attack-Tyrano |
| - Air-Ptera |
| - LandBrachio |
x---------------------------x

Then make your way back. A Rubberobo Gang member will show up.

x----------------------x
| ROBATTLE #12 |
|----------------------|
| Medafighter: RR Gang |
| Field: Rock |
| Medabot(s): |
| - MagdoSnake |
| - Gorem |
x----------------------x

When you defeat him, you proceed to try and turn him in. However,
things turn
for the worse and you fall into the stream!

=====================
* KANNIE'S LETTER *
=====================
Before you know it, you black out and awaken in an old woman's house,
wearing
girl's clothes yet again. After talking to her, go explore out and
around her
house. Talk to all the Medabots out there, then go back and talk to
the old
woman. When you come out again, the path should be clear to the north.
In
this next region, you will see the waterfall you came down, a bridge to
the
right, and a challenge Robattle from a sea Medabot.

x--------------------------x
| ROBATTLE #13 |
|--------------------------|
| Medafighter: Sea Medabot |
| Field: Seashore |
| Medabot(s): |
| - FlatStick |
x--------------------------x

Proceed across the bridge. A water taxi should be there, the same one
from
before, in fact. He'll inform you that the Rubberobos are in this
area, too.
Continue south and you will see a Medabot who is searching for the old
woman's
lost letter. Keep going and you'll come to two paths divided by some
bushes.
Take the right one to arrive at the scene of the Rubberobos talking to
a sea
Medabot (you'll eat your lunch before entering, though). They, of
course,
challenge you to a Robattle.

x----------------------x
| ROBATTLE #14 |
|----------------------|
| Medafighter: RR Gang |
| Field: Seashore |
| Medabot(s): |
| - FlatStick |
| - Haniwa |
x----------------------x

Even when you defeat them, the crooks call reinforcements and gang up
on you.
Fortunately, the Phantom Renegade shows up and scare them all away.
Now pick
up the letter in the corner and talk to the Medabot you saved. He's
gracious
enough to give you a ride back to the old woman, where you can give the
letter
to her Medabot. Talk to her now, and she'll tell you about the ghost.
It
turns out to be just a Medabot named Yanagi.

==========================================
* TINPETS AND MEDALS AND PARTS, OH MY! *
==========================================
The old woman, Kannie, will now let you have a coice of two parting
gifts. In
the small box is one pound and a male Tinpet, and in the big box is one
pound,
a female tinpet, and a set of female Medaparts. Choose the big box if
you
prefer the greater net value, choose the small box if you're a fan of
convenience.

When you go out, you can now hitch a ride on Kannie's Medabot. He
takes you
back to where you were before, and you quickly think to tell Erika that
you're
okay. However, she's nowhere in sight... but Karin is, though.

x--------------------x
| ROBATTLE #16 |
|--------------------|
| Medafighter: Karin |
| Field: Rock |
| Medabot(s): |
| - NeutraNurse |
| - SailorMate |
x--------------------x

Unlike other Robattles, this one is actually optional. I recommend


fighting
her anyway, just for the heck of it. Not only do you win a Medapart
from the
Robattle, but she gives you another one after you beat her! Now you
should
get a Medal for that Tinpet. When you cross the bridge to your right,
there
will be a narrow path down to another bridge. This area has three
challenge
battles, all alike.

x---------------------x
| ROBATTLE #17 |
|---------------------|
| Medafighter: Hermit |
| Field: Rock |
| Medabot(s): |
| - Dragonfly |
| - NoctoBat |
x---------------------x

Now go all the way to the southwest corner, where there should be nook
in the
cliff face. There you will find another ninja borther, and he'll give
you a
"Bear" medal. Now with three functional Medabots, go back to the area
where
Karin is. To the west of her is a sign about the water taxi. If you
read it,
one will come. Take it to Odoro Marsh.

=================
* ODORO MARSH *
=================
In the room to your north will be a treasure chest with the Medapart
"Battle
Rifle" in it. Sloan will be guarding the entrance to the room east.

x---------------------x
| ROBATTLE #18 |
|---------------------|
| Medafighter: Sloan |
| Field: Rock |
| Medabot(s): |
| - Totalizer |
| - FireFlash |
x---------------------x

After you beat him, he'll set up some rocks to block your path. You'll
need to
equip certain Medaparts in order to break them. The first requires
Battle
Rifle (l.arm), the second needs PsychoMissile (head), and HeavyWeighter
(r.arm)
is necessary for the last one.

When you go downstairs, Sloan will be there still. He'll challenge


you, again
(see above). After beating him, go to the room to the northeast. It's
full
of broken Medaparts, but the middle pile looks somewhat fixable. PIck
it up.
Now make your way west and south to a treasure chest with 10 pounds in
it.
Continue on your way and Spyke will be there. A Robattle results when
he
starts making fun of your cross-dressing.

x---------------------x
| ROBATTLE #19 |
|---------------------|
| Medafighter: Spyke |
| Field: Rock |
| Medabot(s): |
| - CyanDog |
| - MantaPrey |
x---------------------x

Like Sloan, he'll run away when he gets beaten. Now further ahead is a
water
maze of some sort (really easy). Keep going north. As expected,
Samantha is
there. However, she doesn't want to fight, and goes off peacefully.
Strange.

=============
* GHOST!! *
=============
Now proceed up the stairs. You're in another room with broken
Medaparts, and
like before, there's a pile that's fixable. Keep going. Go around the
turn-
around. When you reach the entrance to the inner cave, the "ghost" will
appear, and so does Koji. You defend the ghost, and Koji starts making
fun
of your cross-dressing...

x---------------------x
| ROBATTLE #20 |
|---------------------|
| Medafighter: Koji |
| Field: Rock |
| Medabot(s): |
| - Sumilidon |
| - RockFlower |
x---------------------x

When you're done with that, some Rubberobos arrive, too. There is
inevitably
some Robattles, with Koji taking on the two grunts and you pitted
against
their leader.

x------------------------x
| ROBATTLE #21 |
|------------------------|
| Medafighter: SquidGuts |
| Field: Rock |
| Medabot(s): |
| - DashButton |
| - Giggly Jelly |
x------------------------x

This will be a hard battle. Dashbutton has HUGE defense. I won by


setting
the timer to its lowest value, then using Metabee's "Ultra Shot" to
destroy
its partner, Giggly Jelly. When the time ran it, the victory went to
me.
After you win, you'll gain the Spider medal and some cool new
Medaparts. The
Rubbers then burn rubber and run away. Next, the Phantom Renegade
shows up and
promises to take Yanagi back, and Koji runs after him. You should go
into the
cave to your north, where you can get two more of the items "Broken
Medapart".

When you try to leave, the Select Corps shows up. While in hiding for
shame
of being in drag, you hear that they will clean it all up, and take the
credit.
Deja vu, anyone? When leaving to the west, you will change back to your
normal clothes. Outside, Erika will be waiting for you, and Koji and
Karin
will be at the Mt. Odoro entrance. Now that everything's wrapped up
nicely,
it's time to go home.

================
* VERSION UP *
================
At the lab, Dr. Aki will take the broken parts and try to fix them.
He'll also
tell you about the recently released Medawatches, which have the same
Medaforce
functions as yours. While you're there, his daughter will have another
Medal
for you.

When you exit the lab, Erika will show you her new upgraded Medawatch.
Then
she'll puzzle over why YOU have one before she did.

Meanwhile, at Rubberobo headqarters, a shift in the balance of power has


begun. With Squidguts' failure, the Rubberobo boss turns things over to
Shrimplips, who decides to recruit children for the Rubberobo Gang.

You should now take the time to sell off all your duplicate parts. The
money
will come in handy. When you get to your house, you'll get a letter
inviting
you Medabot Island, a large amusement park about Medabots (it's on an
island).

Ask your parents for permission to go. Since they're too busy to take
you,
see if Erika is going. After that, ask your parents again. They still
refuse?
Well, it never hurts to dream. Go to the dock, at the southwest corner
of
Riverview City. When you try to board, Erika and her mom will show up
and
give you a ticket. It's odd how everything in a video game all works
out
perfectly...

====================
* MEDABOT ISLAND *
====================
You'll now be on the ship's stern (I think that's what it's called),
and Erika
will have a little conversation with you when you try to leave. Then
you all
arrive at the Island.

Upon first entering, things will be a bit confusing. The park is


divided into
three main sections. The center section has 4 buildings, one in each
corner.
The west and east sections both have two buildings each. It will be
pretty
uninteresting all around, and the roaming battles get annoying. Your
desti-
nation should be the Tournament Hall, the top building in the west
section.

Inside is where they are holding the Medabot Island's robattling


tournament,
and you're just in time to participate in the B Block. Talk to the
lady at
the counter. Then proceed through the door to the far right, which
leads to a
sort of lounge, where you will find a Medafighter who will trade
Medaparts: a
"Spreader" for his "Head Shutter".

====================
* INSANE BATTLES *
====================
Enter the tournament area through the door to the far left (of the main
room).
I suggest you save your game before proceeding. A guy at the next door
will
ask you if you're ready. Say yes so that the insanity can commence. :)

x-----------------------x
| ROBATTLE #22 |
|-----------------------|
| Medafighter: Erika |
| Field: Inside |
| Medabot(s): |
| - Brass |
| - Pretty Prime |
| - Pretty Prime |
x-----------------------x
| ROBATTLE #23 |
|-----------------------|
| Medafighter: Karin |
| Field: Inside |
| Medabot(s): |
| - NeutraNurse |
| - SailorMate |
| - Draken |
x-----------------------x
| ROBATTLE #24 |
|-----------------------|
| Medafighter: Sloan |
| Field: Inside |
| Medabot(s): |
| - Totalizer |
| - FireFlash |
| - FireFlash |
x-----------------------x
| ROBATTLE #25 |
|-----------------------|
| Medafighter: Spyke |
| Field: Inside |
| Medabot(s): |
| - CyanDog |
| - MantaPrey |
| - MantaPrey |
x-----------------------x
| ROBATTLE #26 |
|-----------------------|
| Medafighter: Samantha |
| Field: Inside |
| Medabot(s): |
| - PepperCat |
| - RedLace |
| - RedLace |
x-----------------------x

After winning those 5 rounds, you'll become the finalist for B Block.
Exit the
arena area and go back to the main room. Go through the left door next
to the
front counter. You will meet Erika, and you two will be introduced to
Dr.
Armond.

=========================
* DAMSELS IN DISTRESS *
=========================
When leaving the building, you will witness a Rubberobo Gang member
stealing
from a girl. Sure enough, you the hero must claim it back. However,
when
you exit the West section of the park, a somewhat rude Medafighter
challenges
you out of nowhere.

x-----------------------x
| ROBATTLE #27 |
|-----------------------|
| Medafighter: Tequonic |
| Field: Wilderness |
| Medabot(s): |
| - Sabotina |
| - Sabotina |
| - Sabotina |
x-----------------------x

The Select Crops. will take him away, then block your path since the
parade is
coming. Proceed down the alley left of the diner place, and the
Rubberobo
thief will reveal himself. However, he quickly flees, so keep going
towards
the bottom building of the West section of the park (where the
MedaCoaster ride
is located). Confront him, and you get a Robattle.

x------------------------x
| ROBATTLE #28 |
|------------------------|
| Medafighter: Rubberobo |
| Field: Street |
| Medabot(s): |
| - Magiclown |
| - Gorem |
x------------------------x

After that, the Rubberobo will once again run away from you. Even
though
there's no exit over there, go follow him anyway. You will be stopped
by Koji,
who then shows up. With him, you investigate the area over there and
discover
more Rubberobos hidding in some planters. The Phantom Renegade scares
them
away, and you get to return a Medal to the girl in front of the
Tournament
Hall. She'll be so grateful that she rewards you with a Medapart.
Unfortu-
nately, Erika is now angry at you for blowing her off...

================
* BOMBS AWAY *
================
Make your way to the arcade, where Erika mentioned she'd be after the
parade.
When you talk to her, she'll say that she won't talk to you until you
play
(and win) the arcade game "Protect the Select Corps. HQ". This is the
second
machine in the second row of arcade machines. Just talk to the guy
that's
there to make him leave.

I must warn you that this game is actually a bit on the difficult side.
Save
before playing, just so you can reset and save some money (it costs a
pound to
play). The game is very simple, though. A Rubberobo Gang member is
throwing
bombs down at the Select Corps HQ. You, using oversized gloves, must
DEFLECT
these bombs by using the L and R buttons on your GBA. These bombs drop
down in
one of three lanes. L moves you to the left, R to the right, and press
nothing
to stay in the middle.

The rubberobo has 50 bombs to begin with, and you must deflect them all
to win
the game. However, for each bomb that hits the HQ, the guy gets 10
additional
bombs. You have only 3 lives, so work carefully.

My first tip is not to panic, especially since he drops the bombs


faster as
the game progresses. Try to keep your gaze near the bottom, instead of
at the
top. This game will undoubtedly take multiple tries (unless you can
get really
good really fast). If you run out of money (however unlikely), you can
sell
your spare parts at the shop.

When you win (so Erika will talk to you), don't think that's the last
of it.
Each victory afterwards will earn you a Rubberobo medal, for when you
just
don't feel like fighting roaming battles.

====================
* THE FINAL HEAT *
====================
After making up with Erika, she'll tell you that things are picking up
at the
Tournament Hall. Enter through the locker room, where you will find
your
opponents for the final rounds.

x-------------------------x
| ROBATTLE #29 |
|-------------------------|
| Medafighter: Kir |
| Field: Inside |
| Medabot(s): |
| - RedMatador |
| - RedMatador |
| - RedMatador |
x-------------------------x
| ROBATTLE #30 |
|-------------------------|
| Medafighter: Shandy |
| Field: Inside |
| Medabot(s): |
| - KingPharaoh |
| - KingPharaoh |
| - KingPharaoh |
x-------------------------x
| ROBATTLE #30 |
|-------------------------|
| Medafighter: Spumoni |
| Field: Inside |
| Medabot(s): |
| - AuroraQueen |
| - AuroraQueen |
| - AuroraQueen |
x-------------------------x
| ROBATTLE #31 |
|-------------------------|
| Medafighter: Joe Swihan |
| Field: Inside |
| Medabot(s): |
| - WigWamo |
| - WigWamo |
| - WigWamo |
x-------------------------x
| ROBATTLE #32 |
|-------------------------|
| Medafighter: Tequonic |
| Field: Inside |
| Medabot(s): |
| - Sabotina |
| - Sabotina |
| - Sabotina |
x-------------------------x

When you talk to them in the locker room, they'll all give a weird
foreign
version of (E-rating approved) trash talk: I'm going to win, you're
going to
lose, blah blah blah. Well, almost all of them. Tequonic will
actually battle
you in the locker room before battling you for real. Out of all these
Meda-
Fighters, the only one I found remotely challenging was Shandy.

=================
* CHAMPION... *
=================
Now that you've gone through the international competitors, only one
person and
one Robattle stands between you and ultimate victory. Surprise,
surprise: it's
Koji.

x-------------------x
| ROBATTLE #33 |
|-------------------|
| Medafighter: Koji |
| Field: Inside |
| Medabot(s): |
| - Sumilidon |
| - RockFlower |
| - RockFlower |
x-------------------x

Once you win it all, the referee will give you your prizes: a full set
of
Sabotina Medaparts and a Mermaid medal. Exit through the locker room
to find
Dr. Armond in the main lounge. He'll promptly challenge you to a
Robattle.

x------------------------x
| ROBATTLE #34 |
|------------------------|
| Medafighter: Dr.Armond |
| Field: Inside |
| Medabot(s): |
| - Bayonet |
| - Zorin |
| - Zorin |
x------------------------x

After being beaten, the good doctor will ask you if you want to be his
assis-
tant. Yes or no, he leaves anyway (and doesn't make you his
assistant). Erika
will be waiting outside. To make up to her, you're supposed to take
her some-
where fun...

==============
* AND HERO *
==============
...and the Medacoaster "Spirit" is just the place! You've been there
before;
it's the building directly south of the Tournament Hall. Once inside,
ride the
coaster all you want (though it's pretty uninteresting). When you
leave, Erika
will say she saw a flash when you rode. The kids around the building
will
inform you that a Rubberobo is selling pictures of people. Now you
have to
confront him in the bushes to the left of the building.

Like the coward he is, the Rubberobo runs away... but not before
enclosing some
info. You and Erika decide to investigate. Head over to the Witch's
Castle,
in the northerly section of the park. There you'll find Karin, who
goes in for
the tour. You decide to follow her, but other people get there first.
She
decides to wait in line, in exchange for you buying her a drink with
the three
pounds she'll give you.

The Drink Stand is in the northeast corner of the park's central area.
You
have a choice of buying 2 Orange Juices, a Lemon Pack, or a Deluxe Oil.
It
doesn't matter which one you pick, but you can only pick one.

I'll later investigate what difference these items will make.

- - - - - - - -

(to be continued)

-----------------------------------------------------------------------
--------
-----------------------------------------------------------------------
--------
[[ G A M E B A S I C S ]]
-----------------------------------------------------------------------
--------
-----------------------------------------------------------------------
--------

==============
* CONTROLS *
==============

x------------x------------x--------------x-----------------x
| | World Map | Menu | Battle |
|------------|------------|--------------|-----------------|
| ControlPad | moves Ikki | moves cursor | moves selection |
| Button A | talk, look | select | select |
| Button B | enter menu | exit | deselect |
| Button L | nothing* | nothing* | nothing* |
| Button R | nothing* | nothing* | nothing* |
| Start | nothing* | nothing* | nothing* |
| Select | nothing* | nothing* | nothing* |
x------------x------------x--------------x-----------------x

* = This isn't necessarily true all of the time. They will have
functions in
certain parts of the game, but it'll tell you when you'll need
them. For
example, the arcade game is played with buttons L and R.

==============
* MEDABOTS *
==============
There are 6 main parts to a Medabot: the tinpet, the legs, the right
arm, the
left arm, the head, and the Medal. The tinpet is basically the
skeleton on
which the 5 other parts are placed. Its only attribute is gender.

----------
+ Legs +
----------
The legs are what the Medabot uses to move around. It cannot be used
for
attacking, but it controls factors related to attacking. Having your
legs
deactivated means the Medabot will move significantly slower.

Gender: a Medapart can only be equipped on a tinpet with a matching


gender.
Attribute: determines whether it gets a bonus from a matching Medal.
Mark Type: determines which field it's best on.
Armor: amount of damage it can take before deactivating. (aka "HP")
Propulsion: how fast the legs go, and how long it takes to clear a trap.
Evasion: ability to avoid an attack.
Defense: ability to defend against an attack.
Proximity: influences Medaparts with functions that are close-ranged.
Remoteness: influences Medaparts with functions that are long-ranged.

----------
+ Arms +
----------
The arms are your main sources of inflicting damage, and if destroyed,
the
weapon on the arm can no longer be used for the duration of the
Robattle.

Gender: a Medapart can only be equipped on a tinpet with a matching


gender.
Attribute: determines whether it gets a bonus from a matching Medal.
Function: how the Medapart attacks, or how it helps teammates.
Range: decides whether the part depends on Proximity or Remoteness.
Armor: amount of damage it can take before deactivating. (aka "HP")
Rate of Success: its chance of successfully attacking/supporting/etc.
Power: potentially how much damage can be inflicted.
Charge: see section III-C2.
Radiation: see section III-C2.

----------
+ Head +
----------
The head Medapart can also attack, but it has a restricted amount of
times the
weapon can be used. The head is also the part which decides whether the
Medabot's function is ceased, since that's where the Medal is located.

Gender: a Medapart can only be equipped on a tinpet with a matching


gender.
Attribute: determines whether it gets a bonus from a matching Medal.
Function: how the Medapart attacks, or how it helps teammates.
Range: decides whether the part depends on Proximity or Remoteness.
Armor: amount of damage it can take before deactivating. (aka "HP")
Rate of Success: its chance of successfully attacking/supporting/etc.
Power: potentially how much damage can be inflicted.
Amount of Uses: how many times you can use it to attack.

-----------
+ Medal +
-----------
The Medal is basically a Medabot's core essence. The Medal is where
experience
is gathered, where MedaForce comes from, and so on and so forth.

Type: what kind of Medal it is.


Name: what you call your Medal.
Level: number that reflects how experienced the Medal is.
Attribute: determines whether matching Medaparts get a bonus.
Compatibility: the "bonus" Medaparts receive if it matches the
Attribute.
Aim: Medaparts targeted by this Medal.

Skill: the ability/attack which can be invoked after gathering enough MF


Consumption: how much MF is needed to invoke the skill

================
* ROBATTLING *
================
This is basically the core essence of gameplay, and yet it's the most
confusing
part. Here in this section is where I'll elaborate on what's going on.

-------------------
+ Intro Screens +
-------------------
After being challenged (or challenging someone yourself), you're
brought to a
ready screen. It lets you see your opponent, his/her Medabots, and the
field you'll be Robattling on. If you have a Rubberobo Medal, you can
press
"Start" now in order to flee the Robattle.

Then you're brought to a Medabot-select screen. This is where you pick


which
Medabots you use for the Robattle. The first one you pick will be the
leader,
the second will be Partner 1, and the third is Partner 2. It usually
doesn't
matter who's Partner 1 and Partner 2, but consider your choice of
leader care-
fully. If this lead Medabot's function is ceased,

---------------
+ Mechanics +
---------------
Once in battle, your screen will look somewhat like this...
(important components are labeled A - F)
______________________________________
| __ |
| _ | | _ |
| |_| | | |_| |
| _ | | _ |
| |_| | | |_| |
| _ | | _ |
| |_| E F| | |_| |
| _____________ |__| |
|I C I __ |
|I_____________I / \ ___________ |
| __D__________ | A | I B I |
|'-------------' \__/ I___________I |
|______________________________________|

Item "A" is all you have control over. That's your Medawatch and what
you'll
be using to give orders to your Medabots. There will be a rotating
menu of
six color-coded sub-menus (not shown), each with battle options for you.

Item "B" is a description box, giving the name and/or information for
the menu
item you're on. Item "C" gives the name of the Medabot you're giving a
command
for, and item "D" is its MedaForce (MF) Meter. More on MedaForce later.

Location "E" is where your Medabots start (a lighted panel) and where
your
commands are sent. Location "F" is where your Medabots go to execute
that
command (when they reach the metal bar in the middle, or as I like to
call it,
the "midbar"). The time it takes for the Medabot to go from E to F is
called
"Charge", and the time it takes to go back from F to E is called
"Radiation".
Charge (CRG) and Radiation (RAD) will differ depending on what action
you want
the Medabots to take.

All of this is true for your opponent also, except (s)he is on the
other side
of the midbar.

-----------
+ Goals +
-----------
The object of a Robattle match is to win against your opponent. This
can be
accomplished one of two ways:

- ceasing function of the lead Medabot


- having less damage when the timer runs out

-----------------------------------------------------------------------
--------
-----------------------------------------------------------------------
--------
[[ A P P E N D I C E S ]]
-----------------------------------------------------------------------
--------
-----------------------------------------------------------------------
--------

============
* MEDALS *
============

= Kabuto =
Level 10: Ultra Shot
Level 30: Damage Ball

= Mouse =
Level 10: Spy Game

= Bear =
Level 10: Gravity Form

-----------------------------------------------------------------------
--------
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--------
[[ M I S C E L L A N E O U S ]]
-----------------------------------------------------------------------
--------
-----------------------------------------------------------------------
--------

=========================
* CONTACT INFORMATION *
=========================
If you feel the need to tell me I should correct or add something to
this
guide, by all means go ahead. My email is aniki3564 (at) hotmail (dot)
com .
Please include your online alias and/or name if you expect to be given
credit;
if you don't give some identification, I'll simply list your email.
Also,
try to make the message's subject revelant to this guide, as so I don't
confuse
the message for something else (ie. spam).

==================
* LEGAL ISSUES *
==================
The rights to Medabots and Medabots-related trademarks belong to
Natsume,
Kodansha, Imagineer, Corus, and others. I am in no way affiliated with
the
aformentioned, and no copyright infringement was intended in writing
this
guide.

This document is the intellectual property of myself, Huy Nguyen, known


online
as "Imaku". It is protected under US law and international treaties.
No part
of it may be reproduced or distributed for any other purpose than
private,
personal use, unless granted expressed permission from me.

The only corporate sites this game guide should appear on is


"GameFAQs", at
http://www.gamefaqs.com, and "NeoSeeker", http://www.neoseeker.com. It
should
not appear on any fan-ran websites yet.

- - - - - - - -

If you wish to use it on your fansite, there are certain conditions


that must
be met.

1) a. You ask me beforehand, and I approve of you doing so, OR


b. I submit this guide to your website, and we've discussed terms.

2) You do not alter the document in any way, and keep it in the .txt
format.

3) You give the credit of making this guide to me and none other.
=====================
* VERSION HISTORY *
=====================
This just goes over major changes. Minor corrections (URL change,
spelling
errors, etc.) do not constitute for a version up.

00.54 -- First draft, walkthrough is in the middle of the Medabots


Island
story arc. Basics and Appendices are in need of a LOT of
work.
ASCII art still pending. [September 13, 2004]

Medabots: Metabee Version: FAQ/Walkthrough by Imaku


Version 0.54, Last Updated 2004-09-25 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides
Medabots: Metabee Version: FAQ/Walkthrough by vbouzoukos
Version 1.4, Last Updated 2003-07-25 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides

Liked this FAQ? Click to recommend it to other GameFAQs users.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^
=======================================================================
=================
-------------------------------MEDABOTS AN RPG
ADVENTURE--------------------------------
=======================================================================
=================
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^

Legal info and contact information


-------------------------------------
DISCLAIMER
This walkthrough/FAQ is written by Vasilios Bouzoukos and you are all
free to use it to
your website. If you want to contact me for more help send me an email
to
vbouzoukos@hotmail.com.
I won't give tips that are already in this walkthrough .

This walkthrough can be found at these sites


http://www.neoseeker.com
http://www.gamefaqs.com
http://faqs.ign.com
http://www.cheats.de
Warning : This walkthrough is copyright protected (2003 Bouzoukos
Vasilis).

FAQ History
------------------------------
version 1.0

walkthrough

version 1.1 changes

Add medal locations .Fixed some spelling.

version 1.2 changes

Visual changes and Cat medal guide(tested) and ? guide(not tested).


Add how to get the 3rd medabot of elemental series(look at F)

version 1.3 changes


Cat medal guide and ? guide Tested and Battle tips.

version 1.4 changes


Medal guide.
---------------------------------------------------------------------

_______________________________________________________________________
_______________
-----------------------------------------------
WALKTHROUGH----------------------------
-----------------------------------------------version
1.4----------------------------
_______________________________________________________________________
_______________

-----------------------------------------------------------------------
---------------
Contents
-----------------------------------------------------------------------
---------------
-----------------------------------------------------------------------
---------------
1.Battle tips.

A. GET YOUR MEDABOT


B.GIRL TICKLER MEDABOT
C.THE GHOST MEDABOT
D.KIDNAPS AT MEDABOT ISLAND
E.PROBLEMS IN MEDAROPOLIS(THE CLEVER RUBBEROBO)
F.INSIDE THE RUBBEROBO HIDEOUT
G.THE ANT MEDABOTS IN THE SECRET RUINS
H.THE ANCIENT KODINE KINGDOM
I.THE FIYUN AIR FORTRESS
J.THE RUBBEROBO BASE IN THE MEDABOT ISLAND
K.THE FINAL COUNTDOWN (THE MEGA EMPEROR)
L.THE PARTSUN RALLY
M.CAT AND ? MEDALS GUIDE
N.QUESTIONS
O.MEDALS GUIDE
------------------------------------------------------------

-------------------------------1.Battle
tips---------------------------------------

Before we start we are going to introduce some attributes of the


medaparts
and the medals.

The medal .

Each medal has an attribute.This attribute gives a compatibility bonus


to the
medaparts that have the same attribute with the medal.

This bonus gives speed and success rate to the medabot user plus more
damage
when this medapart is supported by an ally.

Next comes the aim.This means that if you are using medaparts that have
target
function the target will choose a medabot that is equipped with a
medapart of the
type that the medal aims.

Medal transormations and medaforce.

All the medals after some levels transforms and get a medaforce skill.

What transformation does:


The transformation of the medal first changes the appearence of the
medal but it is not only that.
It offers to the medabot speed and the ability to evade more often
plus hight rates of success when it attacks.Also scout support gives to
the
medabot more firepower than before.
The first transform happens to level 10.It comes with the first
medaforce skill
The second transform happens to level 30.Your medal then gets its second
medaforce skill(some medals like the ! medal won't transform after that)
The third transform happens to level 60.Your medal get's its third and
last
medaforce skill.
There is and one 4th transformation that happens only to Kabuto and
Kawagata
medals(That's why these medal's are the best and must be used in your
team
if you manage to have both them).This is the transform that happens to
100
level. You won't get a new medaforce but you medabot will be strong
enought
to take down 3 oponents on its own.(For example metabee can smash down
all
the sloan team alone)Also it will have great speed.The deathlazer for
example
fires at time 19(if the max time you set is 20) and the field is
compatible
with your legs.

Also when you use a medapart of some type you will get experience to
the skill.
Note you can get experience to the skill only up to 100 level.When you
get to
that level you won't any more skill experience.So remember to use all
of your
medaparts and not the strong ones like berserk and aim shot(I recommend
to
remove from your medabot medaparts that are of the type to the skill
you have
to level 100).

The skills are the following.

Strike,berserk,defend,heal,shoot,aim shot,support and interrupt.

Medaparts

Each medapart has a type and an attribute.


Remember to much the attribute with the corresponding medal but do not
rely to
that in order to build a strong medabot.

Head medaparts.
The head medaparts are the faster medaparts that you can use.
If this medapart is destroyed during a battle you will loose
this medabot(Function ceased) and if it the leader the robattle
is over.
But the destraction of the head is not easy task.Only medabots
that are unable to defend or use their head for defence are in
danger to have their head destroyed.

The head medaparts have an amount of uses so do not use them at


the start if they offer the ability to attack so you can use them
when your attack medaparts are destroyed.

The main characteristics of the head medaparts are:


Armor(The hit points of the medapart)
Rate of success(The possibility that your attack will hit the
target)
Power (the power of the medapart [the damage,heal,support bonus
your medapart can do])
Amount of uses

Hands
Your main attack weapons.Use this medaparts until you loose them.

The main characteristics of the hand medaparts are:


Armor
Rate of success
Power
Charge (It shows the time your medabot will take to use this
medapart against its enemy)

About the time:The time is the time that the medapart would
attack if the field gave to it 0 bonus and with 0 propulsion
For example a medapart with 8 charge at saibar field will hit
at 19 remaining time of the total 20 time(The 20 total time is
200 charge time)

Radiation(Shows the time that will pass in order to give the


next order to your medabot)

Legs

The legs have field compatibility and attribute.

The compatibilities are:

Air: Good for Wasteland & Desert fields


Note :When you are equiped with this legs you can defend or evade
against anti - air parts(so you will get a very strong critical
hit)
Float : Can battle to all fields without bonus or penalty
Multi-Legged: Good for rock and Valley fields
Two-Legged : Good for forest & and plains fileds
Wheels:Good for street and room fields
Tank: Can battle to all fields without bonus or penalty
Sea: Good for seashore and water fields
Note :When you are equiped with this legs you can defend or evade
against anti - sea parts(so you will get a very strong critical
hit)

The main characteristics of the hand medaparts are:


armor
propulsion(The speed of the medabot .The higher it is the better)
evasion(The posibility to evade an attack.The higher it is the more
scout support you will need)
defence(The higher it is the better you will avoid more damage from
scout supported attacks)
Proximity(When you use Strike , berserk,defend and heal medaparts
you will need hight proximity to power up your attack)
Remoteness(When you use shoot, aim-shot,support and interrupt medaparts
you will need hight Remoteness to power up your attack)

The types of the medaparts


----------------------------

Main types:
----------------
Shoot : A normal attack .I recommend to use this type of attacks
in order to weaken your enemy.

Aim shot: A strong attack.After that user cannot evade.

Heal :Heals or repairs medaparts


Strike:A very quick attack.The user medabot cannot defend after it
strikes
but it can evade.

Interrupt:Interrupt the function of the enemy medabot.

Berserk:A strong attack that does as damage the power of the medapart
plus
the half of the propulsion.After the attack the user medabot cannot
defend
or evade(So use this attacks with a medabot the uses a shield and as
finishing attacks)

Defend: This medaparts are for protections(traps-team attacks-blocks-


counter attacks)

Support:Power ups the attacks of the allies

Extra attribute of the medaparts:


-------------------------------------------

Anti air:Destroyes air legged medabots

Recovery:Recovers parts that are damaged

Forcedrain:Steals medaforce

Destroy:Destroys an enemy who is in radiation mode

Confusion:Confuse a medabot.Beware if you have strong medabots because


your
power will turn against you

XChange:The medapart will transform to the medapart that X shows(eg


ItrpChange
this medapart will transform to a random interrupt part)

Force Bind:Enables-Disables medaforce

Bug-Virus:Decreases the Rate of success(ROS)

Fire- Melt:Inflicts damage for a period of time

Sacrifice:Destroys your medapart and the enemy recieves a strong blast

Break-Press:Doubles the ROS

CancelOptic:When you equip this part lazer and beams attacks are useless

CancelBomb:When you equip this part missile and beams attacks are
useless

CancelGrav:When you equip this part break and press attacks are useless
Team-Form:You can use teamattack part to do great damage

Teamattack:Can be used after the team form is set.Enables a multi


attackthat does
a lot of damage

No escape:Disables the ability to evade

Scout:Raises ROS and power of all the allies

Pushover:Damages the head and erasing any order the medabot had(good
while the
enemy is in charge mode)

X Trap:Damages the medabots that uses the type of attack the X says.

X Block-Defence:The medabot that uses block or defence will get the


damage .
For block defence
If the X says Half a weak attack will be useless.
If the X is Full block all the attacks are useless.

Boost Charge: Makes the medabot faster

Hold-Wave: Slows down the enemy

Accel Charge:Speeds up the medabot that uses this part(use it with


optic - gravity
medaparts)

Missile - Napalm:An always hit attack

Sword-Hammer-Rifle-Chain Gun:A quick grapple attack

Stabilty: Protects from status stange(the user cannot have its status
changed)

Conceal:Power ups the evade of the user medabot

Use Drain:Steals the uses of the head medaparts

Thunder-Freeze:Stops a medabot

AutoRecover: Heals a medabot during the pass of time

CntrAttack: Send back to the user the attack that hit you and you won't
get a scratch

Drain Charge:Speeds up the user and slows down the target

Rapid Charge: If you are in charge mode it sends you to the attack line
else if you are in radiation mode it sends to get orders

Reactivate:Revives a medabot

No Defence: The target cannot defend


Lazer-Beam:Doubles the attack power

Impair:You can use the part that the attack targets

Break Form: Breaks formation (Traps-team form)

Repair:Repairs a deactivated part.

Strengthen: Power ups the power and the ROS when you have equiped this
medapart

Attack Clear:Set a trap that cancels an attack

Grapple medaparts are the parts that are used with the skill Strike
and Berserk.
When you use a part of this type the medabot will hit the nearest
opponent.

Shoot medaparts are the medaparts that are used with the skill shoot and
aim shoot.
The medabot always select an opponent with medapart that its medal
aims(Use the
aim option to see what medaparts your medal aims during a battle).

So now that you know what the medaparts do equip your medabots with
right medaparts to
make the team you like.
For most battle is good to have A medabot that shoots, a grapple
medabot with a scout
medapart and a defender with a full block.
You can change one of the attackers with a medabot that heals and can
set a trap or
an good interrupt.
For hard battles remember to use a counter attack part to repel the
damage

About medaforces
Also when you get a medal with structureless medaforce use it to break
the
Full block medabots and the counter attackers
Cancel Formation is good to avoid traps and team attacks
Always use 2 medals that have damaging medaforce.
Always use Kabuto(metabee) or Kawagata(Rokusho) medals or both if you
have them.
These 2 medals are the best!

------------------------------------The
walkthrought---------------------------------------

A. GET YOUR MEDABOT

The game begins in the Medabot research center.From where you


begin
go north and enter into the north door.You will enter into a room with a
lot of medabot scientists.Also there are a room at your left and one at
the
north where someone will not allow you to enter.Enter in the left room
and
talk to Dr Aki.There you are going to give your name and Dr Aki is
going to tell
you to talk at his grandaughter Nae. Now go to the room where the weird
scientinst
denies the access.Try to enter and Dr Nae will appear and allow to you
the entrance
to this room.Now enter the room and talk to her.Look at the
medabots(Elemental series).
After that go to the place where you begun and exit the medabot
research center.You must
go now to your home to watch your favorite medabot show before it
starts(Look map below) .
Enter in and take the stairs to go in your room.Then look at the TV and
the medabot
show will start.This show describes how to build Rokusho or
Metabee.When the show
ends your mom will tell you to buy the dinner from the shop.Now leave
your house
and go to the shop(Henry works there).There Henry will give you your
first
medabot(and not the dinner oh momma will kill me!!!) without the medal
and
medawatch.Now go at your house and your mom will punish you and sent
you to your
room.After you build the medabot your father will get a medal from
Phantom
Renegade and will give it to you.Gongratulations if you have Metabee
version
now you have Metabee.If you version is Rokusho you get Rokusho.

RIVERVIEW CITY MAP

__________________ _____________________________________
| |FACTORY| |MEDABOT RESEARCH CENTER- MUSEUM| |
| |
| |SCHOOL| |
| |SHOP HENRY WORKS THERE| |
| |BARON'S HOUSE| |ERICA'S HOUSE|
| |
| |
| |
| |SAMANTHA||SPYKE||SLOAN| |IKKY(YOURS)'S HOUSE| |
|
| |
|_____________________________ ___________________________|

B.GIRL TICKLER MEDABOT


Now that you have a medabot go outside.Erica will appear and
challenge you
to your first robattle . Beat her and go into the school.When you enter
challenge
the screws for a robattle.Beat them one by one .After they are going to
try to get
you with all of their medabots and they are going to taste the
MEDAFORCE.
After that battle some opponents and try to build your medal and
learn your
first medaforce skill(level 10).After the training (remember to battle
all the no
random opponents so check all the classes in the school) talk to Erica
and she is
going to assign you to find the girl tickler.
So leave the school and Salty(your dog) will suprise Karin. Now
go to the
abandoned factory the left most building and check the door.Erica will
appear and
tell you to follow her.Go to school
and you will meet Koji smashing the screws.They will run and Koji goes
after them .
Follow Erica to the first floor and you will see Koji . Try to go close
Erica and
she is going to sent you int robattle with Koji(Now if you Have Rockuso
Koji has
Warbandit if you have metabee he has Sumilindon).After you beat him
Karin will appear
and take him away.
Go to Erica's house and talk to her she will dress you with a
skirt(He he)
so the tickler tickles you.Now exit her house and you will meet the
tickler but he
is going to tickle Erica and she will try to catch him. Now go into the
factory
and enter in .Fight the rubbrrobo with the tickler medabot and you
finished this part
.Don ' t forget to check after that the upper most left box to get a
medal(Rokusho Snake medal - Metabee Tortoise) .Also talk to Nae
(research center)
to get a third medal(You have an option between Bat-kappa-Rabbit-
Chameleon-Mouse-Monkey).

C.THE GHOST MEDABOT

After you get the medal go to Erica's house and talk to her.
After that go to
the school in Erica's class and talk to her.She 'll tell to go for a
pic-nick at Mt Odoro.
So got to your house to be prepared for it.Go to your room and look at
the left side of
your bookcase and you 'll get a penlight.Exit your room and your dad
will give you a male
tinpet.Build it.Go to medabot research center and talk to Miss Nae so
she gives you an
other medal.
Train your medabot to level 15.Now go north and exit .You are at
the entrance of
Mt Odoro.Erica will challenge you for a robattle.Beat her if you don't
wish to have a
medapart lost.After that Koji and Karin will appear ,Koji is after the
ghost.After the
conversation you have with them go north and right .You will fight
with a kid who lost
its medabot from the ghost. Then look at the sign a ferry medabot
appers . It will take
to a small island with some boxes (At the south you 'll see Koji and
Karin).Open all the
boxes . Inside one of the boxes a mysterious Ninja is going to pop out
at this box
look again and you 'll find a medal.Now talk to the ferry medabot and
it will take you
back to the sign Now go right and south to the place where Koji and
Karin are.

Now you have two options

These two options starts a chain where you can get the Cat or the ?
medal at the end of
the partsu rally.If you focus on Erica during the game you get the Cat
medal else if you
focus on karin you get the ? medal.

Check the Cat and ? medal guide at the end to know what to do in order
to get
the medal you like.

Talk to Koji.Now go to the left area where the two bridges are .Take
the south bridge and
fight a group of old mans and go into the gap of the rock. The
mysterious Ninja will
appear again and he is going to give you one more medal.Now leave this
island and
go to the upper bridge of the two bridges. There fight the girl and get
into the
building which is the Select cops branch >one of of the select cops
will challenge
you for a robattle.Now north of this buliding is a bridge pass it and
when you pass
right from the sign a rubberobo appears.Beat him and after the battle
we will try to
escape hunt him and you will fell into the river, you will lose your
senses
and you will fall from a waterfall and.....

.....you are going to wake up in an old woman's house saved by her


medabot who will
tell you that you are Yummy.But look at your clothes ,you are wearing A
girl's
Kimono!!!!!!!!Anyway exit the house and talk to the medabots.Go again
to the house
and Kannie(the old woman) will tell to beat the bad medabots that are
threat to their
darlings.

Exit the house and now exit from the north path.WARNING for
rokusho users .
Try to get into robattle with random sea medabots and to get a hand of
Kappa
Lord (pray for left hand) medabot to use it for the boss.At the corner
of the
place you are there is medabot .Talk to it and it will tell you to have
lanch with it.
It will tell you some usefull info.Pass the bridge and talk to the
medabot at the
river.It won't take you back.Now go south and exit from the right
path .Talk and
fight the robos.Take the letter and talk to the medabot and when it is
at the river
talk to it again and it will take you at the other side where Kannie's
house is. Talk
to the medabot at the door and give him the letter.Enter the house and
talk to Kannie
she will offer you two boxes.

The Big one has a female tinpet and Brass's Medaparts and 1p the small
one has a male
tinpet and 1p(After a lot thought it is better to choose the small one
because you
can get a lot of male medaparts and you will waste 2 male medabots for
vehicles) .

Talk to the medabot outside and it will take you back.Now go


north and talk to
Karin and fight with her.She will give you the medapart right shield.
Now look at the
sign and the ferry medabot will carry you inside a cave. Go north and
open the box.
There is Sloan(Rokusho :If you get the female medabot try to get his
medabot anti
sea weapons)who is blocking a path .Talk to him and beat him. Now Sloan
is going
to block the path so you can't pass. Now use a battle rifle to medabot.
Move through the
path and you will meet a rock .Examine it and then you will use the
medabot with the
battle rifle to brake the rock.Now you will need to brake some rocks
Use these medaparts
to a medabot Psycho missile and Heavyweighter.Now brake all the rocks
and follow the
stairs.Go north and fight again with Sloan.No go to the room with the
staff dropped
down .Examine the grey staff that are brocken medaparts that can be
fixed.Now go south
and open the box for 10 pounds.No go south and talk to Spyke . Fight
him . Then go north
through the rock path in the small lake and talk to Samantha.Now get
ready for the final
battle of this Quest.Equip a medabot(Not Rocusho or metabee) with the
right shield and
arm shutter(if you don't have arm shutter fight with random robos and
finally you 'll
get it).Follow the stairs and take the grey broken medaparts.

Rokusho users equip your third medabot(use snake medal) with with the
Kappa lord(It is Anti sea)
hand and valley legs(multilegs) or if it is female(choose queen medal)
and equip it with the
female anti sea hand which you got from Sloan.

----------------- NOW SAVE!!!--------------------

Go to the place where the cave is .Yanagi the Ghost Medabot (It
is the medabot of
Kannie's grandaughter) will appear .Then Koji appears and you will
fight him.

After that Squidguts appears.


Fight him.

STRATEGY
Metabee users just use the shield and you won't have problem
(Thanxs to the anti bomb arm shutter)
If someone knows the names of the medabots that Squidguts uses please
mail to me
Rokusho users Be carefull he has 2 AVIKING a medabot with the powerfull
sucrifice attack that aims for Rokusho(and this attack cannot be
protected) and a
bomber head.
Have rokusho to use scout to increase the power of the anti-sea.
Then use the defender to defend and use snake or queen to strike them
with anti-sea
(AVIKING is a sea medabot and gets a lot of damage from these anti-sea
medaparts).
After that you will win(During the fight you will be rokusho out of
battle because
the sucrifice attacks aim for him).

Phantom renegate appears and takes Yanagi


for repair. Now go in the cave use the penlight and take the grey
broken medapart.
The select cops appears .After they leave Exit the cave and use the
path at the left
to exit.Now go where Erica is and talk to her.Go back to Odoro entrance
and talk to
Koji and Karin. Ok now go to medabot research center to have the 4
brocken medaparts
repaired.You will learn that your medawatch can control the medaforce
and it is now
ready to flood the markets(Oh no you lost the handicap of the
medaforce).Then go to
talk to miss Nae and take one more Medal.Exit the building and Erica
appears to show you
her new medawatch and realizes that you already have it.You will see
after that the
Rubberobo headquarters to prepare to take kids into rubberobo gang
using the Medabot
island.Now go to your house and you 'll get a letter with an invitation
to the
medabot island.

D.KIDNAPS AT MEDABOT ISLAND

When you get the invitation go in your house and ask both of your
parents to take you
at the Medabot island.They won't take you because they are busy.Now go
at Erica's
house and talk to her .Erica's parents will take her to medabot
island.Lets try once
more with our parents.Go to your house and ask them again to take
you.They won't.
Leave from your house and go left and exit from the left path .You are
at the dock.
Now take the stairs that are close to the ship.Erica and her mom comes
and they are
going to take you with the because Erica' s dad had a job to do but as
Erica says
you are now their protector.
Ok now you are on the ship.At the south is an exit path. Go to this
path .Erica
appears before you exit and tells you that you are now at the medabot
island.
You are now at the medabot island at the entrance you meet a weird old
man.
Now go North at the path where the lady is .Now you are at the entrance
of
the Medabot island .

Take a look at the diagramm to know where you are.

______________
|Witch's Castle|
| |
|______________|

||
____________________ __________________________________
_______________
| | | Medabot island square | |
|
| |Surprise Site| |__| | |
|
| |__| |__||hunted
House| |
|____________________| | |select cops| |drink shop| |__|
|
| BLOCK | | | |
|
|____________________| | | |
|
| |__| |__| |ARCADE|
|
| |Meda Coaster| |__| |restaurant| |meda-shop| |__|
|
|____________________| |__________________________________| |
_______________|

||
______________
|Medabot island|
| dock |
|______________|

Now go where the suprise Site is and enter the building.Talk to


the lady
at the table and you ll be register for the B block.Now enter the left
door.You
are ready for the 1st battle of this tournament you must beat all of
your opponents
so you can go at the next phase.You 'll battle with 5 opponents.You
start against
Erica. Next comes Karin(one advise if you haven't get HOLY HELM
medapart take it NOW
,Save before the battle her and then restart if you take an other
medapart !)
.Round 3 is Sloan and round 4 is Spyke. Round 5 is Samantha.
The first part of the battle is over . Exit the preparation room
and go into
one of the two red doors. Dr Armond (the weird old man) has a speach.
Erica tells you
to come with her to the parade.
Now leave and you will witnessed a robo stealing the medal of a girl .
Talk to the girl
and exit to the square.One crazy guy will force you for a robattle
.Just beat him.
(Use scout to this battle and strong weapons and armor
if it is hard to beat him set time to 20).
After that you are late to see the parade (which of course makes Erica
angry).Go
south and you ll see the robo.Hunt him to the meda Coaster.Talk to him
and beat him.
Now move to the garbage can .Koji appears.
Then some robos appears whose are frightened by the Pantom
Renegate. Now take the medal and take it to the girl at the Suprise
Site.Erica appears
and she is mad with you.
Check the Cat and ? medal guide and do the next step about
getting the Cat or
? medal

After you do what is needed go to the Arcade and talk to Erica.


Everything is
now okay.Now go to thesurprise site and get ready for the 2nd part
of the tournament.

Now you fight 6 opponents.


First comes a foreign Prince named Kir(He has defencing style don't
worry).
After that you fight Shandy(Use anti bomb).
Next comes Spumont(Use scout to this battle and strong weapons).
After that you fight Joe Swihan(Use scout to this battle and strong
weapons).
One more is Ryo (The crazy guy) or at metabee version
a crazy man from Mexico Teqtonic (if you like talk to this guy in the
preparation room to fight him one more time).Last comes Koji . Beat them
all and you get a medal and a medabot(the medabot of the crazy guy as
medal
you get Mermaid on metabee version and Knight on rokusho ).Now go in
the reception
of the suprise Site and talk to Dr Armond and he will challenge you to
a robattle.
Beat him and he will ask you something .

Strategy.

Use scout and defence medaparts at your medabots.


Remember the medaparts with Accel Charge ability and equip
a medabot with one of these and a lazer medapart if you have.
Else use a good berserk attack.
Shoot traps - and grapple trapps are good.

Answer him whatever you like it doesn't matter.


Exit and go with Erica to the Meda - Coaster. Ride it and
exit(you will see a flash during the ride).Now talk to the boy next to
the garbage
can.He has a picture with Karin(You can have one too later) which
bought it from a
robo. Now go north where are some bushes and check the middle one. You
will meet a
robo who sells pics . He makes Erica mad . Anyway now go to the Witch's
Castle. Erica
will tell you to buy some drinks(Buy what she asked you to buy). Go to
the Drink shop
at the square and buy the Drinks and then go back where Erica
is(Witch's Castle) and
talk to her.You enter inside the castle.Then Erica is vanished into a
teleporter star
.Follow her as shown bellow.

*
*
_ _|_ __
|* |*|*1|
*3|
__
*2 * Enter only to the stars that have an
number and you will
make it to the door of the next room.Enter.Erica will follow you now .
Now equip your medabot with medaparts that are good for one
field(lets think as field a water field equip them with sea legs).
Now talk to the medabot at the right top and prepare for a race
( If you don't win the race wait for the field that your medabots are
good (eg water )
and the other ones will eat your dust). Now go to the next room and
talk to
Rappy(the medabot) and race it again. Now exit from the right door and
go in
the Elevator where Milky the guide is.Now they make you hero and get
ready to
fight robos.Just follow the robos and go to the Elevator when you
finish them .
Some of the robos will challenge to a race(after the 5th battle).Once
you are
out of the Elevator equip with anti-air weapons(Equip with a head with
scout
capabilities(scout rises the attack power and success rate)) and anti
sea parts.
As legs do not use valley legs make sure that you will attack last.
Take the path to the left and enter the door .Now ____SAVE____ and go
on the
platform(where Milky is) and fight the Dark Master (Beware the
DESTROYERS).

-Strategy-
These destroyers use an attack that succeds only when your metabot is
returning
(in RAD mode).
Do not use as leader the defender and equip your medabots with anti -
air and
antisea.
Use scout 2-3 times and attack with antisea and anti air parts.To
defend is not
good because like the sucrifice the destroy cannot protect)
When you beat the green guy you are victorius.
After that leave the Witch's
Castle and go to the Square.A lady has lost her daughter . Go back to
the witch's
Castle and talk to the guy at the entrance. Then talk to Erica and
enter the castle
again. Now go where you were aprised for your victory against the dark
master
and go down the stairs.Battle Milky.. You are jailed with the rest of
the children.
Talk to all the childrens and then fight the medaguards.SAVE. Exit and
a kid comes
down . He is Shrimplips fight him(Use fast but not berserk attacks at
the begining).
Now go where Dark Master is and talk to Karin .You get a male tinpet.
Exit and go
to the dock. Enter the Shark ship . Use shark ship's exit and go to
your home.

Note:
If you are close to Cat medal Erica will talk to you when you are to
ship.
If you are close to ? medal Karin will talk to you.
If you didn't do the first to steps right Koji will talk to you and you
won't get
any medal of Cat or ? .
E.PROBLEMS IN MEDAROPOLIS(THE CLEVER
RUBBEROBO)

Now leave your house and go to MEdabot research center and talk to Dr .
Aki so you
can have back the medaparts that you gave for repair. Now go to Ms Nae
and watch the
medabots at the test room.Then talk to her and battle. See gives you a
medabot from
the elemental series( One of them is unique to get in each version ( so
if you have
rokusho take the air else take the water) your first one. Exit and
leave your city
from the path to the right . Erica appears.Now you are in Medaropolis.

Check the map that Erica gave you before.

It separates medaropolis to 4 parts.

CAT and ? info.

Also it is time to check the Cat and ? guide to do the next phase for
your medal.

The first part has the Select cops building and the medashop.
Also there is the candy shop.

_________________________
| |
| |Select| |Build| |
| |cop HQ| |
|
| |Build| |candy| | Medaropolis 1st part
| |
| |MEDASHOP| |Build| |
| |
|___________ ____________|

_________________________
| |
| |Build| |Bonaparte| |-train station
| |Build| |statue | |
|
| | Medaropolis 2nd part
| |
| |MEDAMALL| |Build| |
| |
|___________ ____________|

______________________________
| |
| |Build| |Rosewood| |HASHIRO| |
| |School | |HOUSE | |
|
| |Build| |Build||Shop|| Medaropolis 3rd part
| |
| |Koji| |Karin| |
| |
|___________ _________________|

______________ _____________________
| |
| |HENRY | |RESTAURANT| |Build| |
| |KIRAYA| |
|
| | Medaropolis 4rd part
| |Build| |Build| |
| |Medabot Corp||
| |Build| |
|___________ ________________________|

Now lets take one more medal. Go to medashop 2nd floor .SAVE .Use the
empty medalink
and fight with ms Nae. After you beat her go to Medabot research center
and talk to
her and take one more medal.Now look at the map where Koji is and go to
his house.
Use the intercom to go in.Koji is not in.Go to Karin , use the intercom
.And you '
ll see Koji to be kicked out by Karin's father. Now go to Koji's house
and follow him
to his room.Talk to him . Now go in the rosewood school . You can enter
in some classes
talk to the children to get som clues.Also you 'll meet Karin fun club
and you can by
one picture of her(You won't get it if you have done the hunted house
successfully.
Just for fun .OK now go to the left and up and talk to the Kid
(Hashiro) who blocks
the path.Fight him . Leave and you meet Erica(If you have Karin's photo
you can have
some fun). Erica tells you to go to Medabot Corp.Once you get in
medabot Corp .
Go to the right room and up and talk to the blond lady. She is Kiraya.
She offers
you a name tag. Now go to the far left room and enter the blue room .
Go up and
talk to the researcher near the platform(The lady at the left panel is
Natsuko(REMEMBER IT))
.He gives you the mini s. wheel which makes you move faster and avoid
battles
(To use it equip a medabot with the Mini S. Wheel medaparts and use it
from the
vehicle menu). Now leave and you 'll see Erica been blocked at the
entrance of
the blue room.Talk to her.Exit and leave from the left path . You ' ll
see a man
running where you are. SAVE. Now go at the right of the restaurant .
Talk to the
robo and fight. It is a kid who leaves a robo suit .You try it and Sel
cops appear.
Fight the Select 3.After you beat them they call reinforcements.
Phantom lady appears
and beats them. Now lets have some fun. Go to the building where Kiraya
and Henry
lives. You ' ll see Kiraya taking Henry medabot so that he study for
his exams.Enter
the room at the right and talk to him. Then leave this room and go up
and enter
the left room . Talk to Kiraya and the medabots.Now go to the medashop.
Go to the
medalink and fight with Dr Armond. After the battle the rubberobo steal
the rare
medabot of Medashop. Talk to Dr Armond again and he gives you a
medal(Knight on
metabee mermaid on rokusho). Now talk to all the guys of the first
floor to get
more info about the clever rubberobo who steal the medabot and leave.
Now go to
the Rose wood school.Both path to the schol are blocked .SAVE . Talk to
the screws
who block the north path and fight them. After you beat them the guy
who blocks
the south path ,the Baron , fights you (Beat him with medaforce and
not normal
attacks because he uses counterattacks.Now you are free to go to
Rosewood Private
school.Out side is Erica go and talk to her and you meet a robo who
leaves the
school . Erica tells you to run after him . Go to Hashiro's house and
use the
intercom.They let you come in.Talk to the battler and he goes to call
Hashiro.
Check the medabots while the battler is up and next go to the room with
the table .
Check the paper on it and you'll see Hashiro's photo. Leave and when
you try to reach
the garden the battler comes and tells you that Hashiro doesn't want to
see you.Leave
and go again to Rosewood school.Erica tells you to try to go in. Go in
and go right
and up.A guy blocks the way talk to him and Erica causes trouble so you
can go up from
the stairs. Now enter the second class and talk to Karin. Now leave the
class and talk
to the girl at the door. Now go right and south and enter the teacher's
room from one
of the two doors. Talk to the people there and leave the class. Now a
teacher appears.
Talk to him. Now go in the class where the girl is.Fight and then talk
to the boys.
Leave the school and talk to Erica. Erica tells you to get info from
the select cops.
Go to the Select Cops HQ and talk to the Receptionist Select Cop. He
tells you to ask
the cop at the meeting room entrance. Go and talk to this Select cop at
the entrance.
He challenge you for a robattle.After the battle go again to the
rosewood school which
is taken by the Rubberobos. Koji appears and tricks the stupid robo who
blocks the
entrance. Go in the school.Go at the right where Koji is. Talk to him
and the Select
3 appears.Koji tells you to take care of them.Fight the Select 3.Now go
where the teacher
room was.Select cop leader appears and tells that he will wait the
Robos to come out
(a very lazy pig).Go in the teacher's room and talk to Koji.

Go to the CAT and ? guide to choose the hand that leads to the girl
that leads
to the medal you like.

Some robos have Karin or Erica . SAVE.Talk to them and


fight.After
you beat them Gillgirl or Squitguts appears. Beat her too(At metabee
version
beware her destroyer in rokusho use fast medabots) . Now go to the room
which
is at the left of the teacher's room.Fight Hashiro. Now check the left
part
of the bookcase you found the principal.SAVE.
Now go right and use the opening(between the plants) to enter the
secret room.
You meet the fake principal who is Seaslug.Fight him.Now go again to
the bookcase
and free the principal again.Now leave and you meet Koji and Karin.Now
move to
Hashiro's house Koji wants to punish Hashiro.Now enter the house Koji
gets out
from the the house.Now go up the stairs .SAVE. Now talk and fight with
Hashiro.Now
go down and you 'll see some robos run out from the house but not in
one piece.Exit
the house and you have a conversation with Koji , Hashiro and his
battler.After that
Erica appears.Next go and talk to the Select cops outside the Rosewood
school who
hold the wounded robos and take them to the first aid room. Go to Karin
's house
and talk to her father and then to Koji and Karin.After that go to
Erica's house.
SAVE.Talk to her and she fights you.Now talk to Erica's mother.

F.INSIDE THE RUBBEROBO HIDEOUT

Now you must find where Erica has been lost.First go to Koji's
house and talk
to him. He don't know where she is but he tells you to look at the
Select Cops HQ to
get some info.So go to Sel.Cop HQ and talk to the guard who blocks the
meeting room.
He has something to do and he leaves.Now go in the Sel. Cop meeting
room and talk to
the Select Cops there. You get info about some missing kids. Go to the
area 2 of
medaropolis and check the dog statue(Bonaparte).A robo kids
appears.Fight him and you 'll
learn that he is one of the missing kids.Now go back to the Select Cop
HQ . You will
learn more info about this kid.

Lets take a break.


Now go back to medabot research center.Save.Talk to miss Nae.She
will tell you to
have another robattle with her say yes and she will give you your
second medabot
of the elemental series.

Go back to Bonaparte's statue.Talk to the guy right of the statue and


he leaves.
______SAVE_______. Talk to Dr Armond and fight him.After that dr Armond
leaves
and tells you to follow him if you dare.Climp down the stairs.Go south
and then right
at the second bridge you meet(you can use landmotor there).There are 3
manholes.Check
them and fight the rubberobo kids.Then go right and north and pass the
bridge there.
Go south where a robo is.Leave this area from the right opening and you
are at rubberobo
rest place.Try to enter the rubberobo area but they won't let you if
you don't tell
them the password.Now go back and talk to the robo there.Fight him and
he tells you to
guard.After he leaves an other rubberobo comes and tells you the
password.Now go again
to the rubberobo rest room and you can go in because you know the
password.Go and
check the south and right bookcase to the green room and you see
Phantom Renegade.
Now go in the north door .It is the robo research room.There are 2
rubberobos with 2
computers.Talk to them and to all the rubberobo's close to them.They
have some failed
experiments.The path to the room with boxes at the left is open.Check
the boxes to
get some money.The gurd will take from you the most but it is okay
because you
have some profit.Now exit from the lab and go back to the rest
place.GO to the
path at the right.You see Squidguts to tell to robo kids to cause
trouble.
Climp up the stairs and now you must stop these kids. You are in
medaropolis
area 4.Go to the buildings at the lowest and left corner.Talk to the
kid and fight
it.Now go to area 2.Talk to Erica and then go far left and up .Talk to
this robo kid
and fight it. Go to area 1.Go to the Select Cops HQ and talk to the kid
you see there.
Then to the cop who holds this kid.Then the kid escapes.After that the
Slect Cops block
the entrance to the rubberobo hideout.Now go to the Medamall at the
area 2.You meet
the kids there and Sqidguts abandons them so they are going to get
caught by the Select
Cops. After that Phantom Renegade appears and tells you to lead the
kids to the
Rosewood School. SAVE.Go to the middle of the area and talk to the
Select Cops leader.
After that a Select Cop will have to be beaten by you.The kids will
move to the Rosewood
school.Follow them and go to the area 1.From there move to the Rosewood
school.North
to the Snack bar there is another Sel Cop who blocks the way . Beat him
.Follow the
kids who move to the Rosewood school.One Select Cop holds a kid .Beat
him and free
the kid.The Select cop will try to bring reinforcements.Hashiro comes
and stops
the Select Cop using his medabot.He gives you a medal(Ghost on metabee
Unicorn
on rokusho).Go in the school.After that Phantom Renegade will fool the
stupid
select cops and the kids are saved .Now go again in the school and a
girl gives
you a manhole key. Do you remember the manholes in the rubberobo
hideout? One
of them when you checked them was locked.Go again to this manhole and
check it.
You are in the rubberobo meeting place talk to all the robos to get
some info.
One of them is sleeping talk to him again after you have talk to all of
the
robos and fight.SAVE. Try to leave this place and Seaslug appears. Have
a seat
on the empty chair.A robo challenge you to a battle.Go on the platform
and
fight him.Now talk to Seaslug.Now go again to the stage and fight
again.Save .
Talk to seaslug again then fight him.

G.THE ANT MEDABOTS IN THE SECRET RUINS

After the robos run away check the statue at the top. A passage
appears.
Follow it.Go left and talk to the medabot.Fight. SAVE.(In the battles
with these
ants use HOLY HELM TO PROTECT YOU FROM THE TEAM ATTACKS).

STRATEGY for antackers


DO not use metabee or rokusho as leader
Create an attack metabot with the more powerfull medaparts you
have(like lazers)
and use it as leader.If you plan to equip berserk attacks remember to
equip legs with high
propulsion for doing more damage(berserk damage is is the power of the
medal
plus the propulsion) like air legs.If you playing metabee equip this
medabot
with a scout head.
Use a defencing medabot for defence with parts which have a lot of hit
points.

Rokusho attack plan


At the battle use scout 2 times and strike with your strong weapons
and pipo hammer after the 2 scouts.
During your attack have your defender to defend.

metabee attack plan


At the battle use scout 2 times and strike with submassine gun.
After the scout attack use missiles or revolver(becames 3 to 4 times
stronger
with 2 scout depending the opponent medaparts defence)
plus the other strong medaparts
During your attack have your defender to defend(for your defender use a
full block
head) .

GO to the room where you will see tables and a lady who sells medaparts.
Buy all the medaparts they are usefull to proceed at the next area.Next
to a girl is a medabot that wants you to fight it as many times you
like .
Use it for training.Now there are 2 medabots who block the path to the
south.
Save and thentalk to them and fight.Now follow them and talk to the
medabot trio.
Fight again( if you have problems equip the holy helm
or strong shields but this helm is the best).Now go in the door and
have one more
fight against this ant medabot trio.Then open the boxes in this room to
get one
female tinpet.Now equip with the medapart scorpio dog that you have
bought from
the shop in this ant lair.Then check the statue and enter the door that
you have
found.You will see a strange building(This is FIYUN starship engine and
requires
the Fiyun stone to move).Enter to this building.There is a platform in
the middle
go on it and check it .Dr Armond appears.He tells you to find the Fiyun
stone
before the Gillgirl.Exit and now follow the path to the right. Move to
the left
and equip with Blasto head medapart.Check the rock that you meet and
Blasto part
destroys it.After you break it Gillgirl appears. Now go up . A robo
follows you.
There is a box open it.Equip arma head and then chck the rock at the
south to
break it.Continue left and south.When the robo catch you again equip
your normal
medaparts and SAVE. Go to the blue square at the right and fight a robo
first
and gillgirl next.After that a collapse happens in this cavern and you
fell
in a strange place under the sea . There is a medabot in a plate go and
check
it. Go again at the platform where you fell. Gillgirl falls and you
hide.Gillgirl
tries to take the medabot and a light teleports you all.Gillgirl is
sent in the
sea and you in a strange place.

H.THE ANCIENT KODINE KINGDOM

You are inside a temple . An oracle calls you the Great Hero and
all there believe
that you are the great hero who will beat the Blue Hawaii.You learn
that you are in Kodine
kingdom.
Now move to the north and enter in one of the doors at the right
or left.This
new place has 2 rooms.In the upper room is the Fiyun stone.Go to the
lowest room
and check the food on the table .You will eat this. After that exit
this rooms and
go to the previews place.Go south and exit the temple.You are to an
open area and
move to the left and exit from the path at the left.They won't let you
leave.Meanwhile
a rubberobo enters in house.Enter this house and talk to this robo and
fight him. After
the battle you must jail this robo.Leave the house and go to the
right.At the right of
the temple you will see some stairs.Follow the stairs that lead to
the jail.Check
the door and shut the robo in.Now leave the jail and follow the path to
the right.You
are in the garden where Queen Margarita is.Her guardian is sleeping.At
this garden there
is a box.Open the box to get a female tinpet.Talk to the girl who is
Margarita.
She will challenge you to a robattle.Fight her.She will give you a
medal( Unicorn
on metabee Ghost on rokusho). Then a robo appears .Fight him.Talk to
Margarita after
you beat him .Now take this robo to the jail too. After that go to the
temple again
and go where the Fiyun stone is.Talk to Margarita.She tells you about
the Fiyun stone.
Her guardian(Champerlain) comes and takes her to study.Now go to the
upper door at
the left.The keeper won't let you go in ,but the Champerlain comes in
and lets you
move in.Now take a sit on the chair in the room of the Champerlain.He
talks to
you about Margarita.Now move to the door at the north.This the room of
Margarita.
But Margarita is not there.Go back to the Champarlain and talk to him
about
this. Now let's go to find Margarita.Go to the room where you first
came to
Kodine check the plate with the medabot and Margarita is there.Then she
leaves
again.Now leave the temple and then go to the path at the left.Talk to
Margarita again.She leaves mad with you.Follow her and talk to
her again.She leaves once more.Now move to the left and in the last box
that you
can move left a robo pops out from this box and fight you.Remember this
point.Now
move to the south using as path these boxes. Continue left following
the box path.
In some of the boxes some robos pop out and fight you.You tell to all
of them to wait
in the jail. The path in some point will lead to the north .You will
see there some
robos to have seized Margarita.Talk to them and fight.Now go to the box
where you met
the first pop out robo. Go to the north and fight the rest of the pop
out robos.Just
follow the path and don't move to paths that leads to water.You will
get to a place
with a starnge monster that is an illusion .Dive in and you are in an
island(Cafe Ole's
island).SAVE.Talk to the medabot and fight it.(Because it uses confuse
and nothing
else use one medabot with strong attacks(e.g. Rokusho or Metabee) to
beat it easy and
the rest of your medabots must be supporters without parts that cause
damage.Now move
back to Queen Margarita's room and you will talk to her.Now go to her
garden and talk
to her.Then talk to the medabot at the corner.Go back to the temple and
talk to the
oracle to sent you back.Move to the blue square(you get Utopia's
medaparts and Silver
Locket).MEta - Evil steals the Fiyun stone during the trouble with
Gillgirl.You are
in the Rubberobo Meeting place.Leave these sewers and at the square
where Bonaparte
statue is talk to Erica.Now go back to your house.Talk to your mom.Then
go to your
bed in your room and check it.You change clothes.Talk to your mom
again.Go to Erica's
house and talk to Erica's mom(Strange but you have date with Erica)
Now go to Karin's house(You have date with her too).Go to Bonaparte
statue and talk to Koji.
Note:
If you are successfull to the Cat and ? guide Meta Evil will kidnap
only one girl
and you will get your medal.

I.THE FIYUN AIR FORTRESS


After Meta Evil appears on the top of the Medaropolis with the
Fiyun air - medabots attack the city.if you need practise talk to them
and fight.You can fight this medabots in all the city. Anyway fight only
these medabots that blocks the path to the medabot Research Center.Go
in the
Medabot research center and talk to Dr Aki.Talk to miss Nae and she
gives you the Wings
of wind medabot(Femjet) plus a medal(If you haven't take bat medal
take it now
and equip it to the Femjet ).

Exit the research center and use from the vehicles the Wings of
the Wind and fly to the Fiyun.From where you are move south and enter
the
left door.Move to the south and fight the medabot guards at the garden
talk to the
left medabot to give you a lemon.Enter the south door and follow one
of the 2 stairs
to go to the oil factory.Procced to the center of this oil factory.You
will see two
oil can's on the factory ground.Check the left one to get a male
tinpet.Talk to the medabot.
Now leave this factory and move to the right path.Some medabot seize
you and their leader
Harvey tells to them to leave you alone This room is FIYUN SQUARE.Talk
to him . Now exit
from the right.You are in the library and the rest room of these
medabots.Go to the
room where a computer is and check the bookcase there to make a lemon
battery.Now go
back to harvey and talk to him.An alarm sounds and all the medabots
leaves and some
other get crazy and will attack to you when you talk to them.Go to the
next room and
talk to all the medabots there so they fight you(Keep last the one who
sleeps at the
north door ).One medabot the one that is in the room where meta- Evil
PC is is not
crazy.The oil that these medabots drunk made them crazy.This medabot
couldn't make
it to drink this oil.Once you finish them all talk to the medabot that
was sleeping
at the north door so the path opens to move to the next room.There Move
to the
stairs and warning if you pass the medabot that are in the platform
gardens they will
fight you.Fight them all if you like but I suggest to fight only the 2
that are to your
path to the stairs.Now in this room equip with fast and strong attack
parts your 2
medabots(plus scout part one of them) and one with traps and defence
parts(Like HOLY HELM).
Follow the path and make it to the right exit fighting all the tank
guards.
Open the box there to get a medapart with shoot trap part.At the next
room SAVE.
Talk to meta - Evil and fight.

Strategy .
prepare 2 medabots with anti-air ability for the next opponent(one is
Femjet)
Use for defence anti bomb and anti lazer parts.
Use scout and attack with strong medaparts and equip your leader with
counter
attack parts and use them when your defence is close to fall.

One tip try to get as many of the robo emperor parts you can (These
parts are very strong
and with the help of scout you can knock out a medabot with one
hit(Like the deathbeam)
(Don't take Robo Emperor legs your goal is head and hands)).Also these
parts can be aquired
against these 3 battle that follows against Meta - Evil.So if you get a
different part
restart until you get it . Now after you beat meta -Evil you fight
Harvey(He has air
destroyers use anti air medabots and you will beat him(don't lose time
with defence use
only anti air attacks(so build one more medabot with anti-air and
scout attacks).Now
talk to Karin and Erica and next to Harvey.Now leave this room(Control
room) from the
left path .In this new room open the box there and move to the stairs.
You are in the
room where you got the lemon.Move to the FIYUN
SQUARE.At the south there are 2 doors enter in the left one.Do you
remember this place.
Is the Fiyun engine where you met Meta Evil in it before you go to
kodine kingdom.Enter
it.Before you enter Koji appears.Now enter .Save .Go up and talk to
Meta Evil fight
(Try to get a different robo emperor part from the one you got from the
last battle
if you fail to get one RESTART). Now choose to hunt meta -evil or
rebalance FIYUN.
Talk to Koji and tell him that you will catch meta -evil so you can get
the Last
part that you from the Robo Emperor.Move to the place you first got to
FIYUN
------SAVE----- and check the north door in the middle , a mini air ship
comes out from there.Go and check the ship and fight (Make sure to get
the
last part of the parts that i told you to get from robo emperor and
don't be
lazy to rebattle him because at the FINAL battle you will have SERIUS
problem
without these SUPER HELPFULL PARTS).Then follow meda evil and talk to
him again.
You get one more medal(penguin medal). Now go to the control room and
talk there
to Koji. Go and sit on the empty sit and check the PC.(If you choose to
go to
control room check the computers and talk to all the people and then
go back to
the entrance of Fiyun and talk to Koji who stopped meda-evil to
help .Then go
back to the control room and take a sit.The ship is saved and you get
the Alien medal)
After that go to the FIYUN SQUARE.Talk to Harvey. Now move to the right
and
you fight the Select 3 and when you beat them the Sel. Cop leader
leaves droping a photo
.Get this photo . Koji comes . After that FIYUN has been landed safe.
Exit the FIYUN
ship. Just go where you fought meta evil and exit from the left or the
right to the
north exits. Now move to the center of this area and go where Meta Evil
is. Then go
north and Koji , KArin and Erica appears. Go to your home and then to
your bed to sleep.

J.THE RUBBEROBO BASE IN THE MEDABOT ISLAND

After your sleep check the TV and you will learn that the
rubberobo plus
Meta-Evil escaped. Go down and your mom gives you a challenge
invitationt to the
medabot island by Shimplips.Now move to the dock of your city.A
researcher
comes and tells you that Dr Aki wants to see you. GO to the medabot
research
center and go to Dr Aki 's office .You will learn some staff about
Phantom
Renegade - Lady. Talk to Dr Aki and he tells you to go to Medabot Corp
to get
the periscope and Aquamar so you can reach Medabot island.Before you go
to the
Corp talk to miss Nae and she gives you and the last of the elemental
series plus
a medal(take the Kappa medal if you don't have it by now).After you get
these staff
go to the medabot Corp and go to the room where you got the Landmotor
your first
vehicle.Talk to the researcher there and he gives you the periscope and
the AQUAMAR
medabot. Build it and equip to it as medal the kappa medal. Now go
again to the dock
and go to the stairs that are close to the sea.Sel cops (plus their
idiot leader)
appears and you have to fight them.After some battles the Lieutenant
Tokkuri comes
and stops them.
Now move to the sea and face to the sea.Use the Vehicle
periscope.
Swim to the left and you will reach the medabot island dock.From there
go to
the witch's Castle.Fight the Select 3 there and then move into the
Castle.
There go to the kid jail where the robos jailed kids(take the stairs to
the room
next to the dark master's room).To reach this place use periscope on
the waters
a DO NOT TALK TO THE SELECT COP it's a trap youwil have to do a race
with
a rappy that you cannot beat easily(You might brake your gameboy ).
Talk to the kids and fight with Milky.Now go to Dark Master's room
._____SAVE._________. Use periscope to reach him and fight
.Follow the stairs.Ok now you are into Rubberobo base.(One tip do not
avoid the
battle so you can have your medals level high).Open the box in the room
at your
right and then move to the room at your left where Gillgirl is.Take the
upper
empty sit and you fight Gillgirl. After the battle go north ,leave this
room
and continue left and south and you will meet Phantom lady.Talk to
her.She
burns the mouth of the robos who maid the mistake to eat her food.Now
continue right and then north to the stairs so you can leave this level
. In the new level you meet the screws.They tell you to fight the guard
medabot that blocks the door.After the battle follow them and talk to
Samantha. She tells you to find a password.Procced to the room at your
left with the cylindric machines.These machines are the rubberobo Quize
machines.Use them in the following order and give the right answer
when it ask you one.

(3) (4) (6) (2)


(9) (8) (7) (1) (5)

Q1- 20
Q2- 10
Q3- 12
Q4- 5
Q5- 0
Q6- 1
Q7- 16
Q8-Medals
Q9- No

After that go to Spyke.____SAVE___.Talk to Samantha and then follow her.


Fight Squitguts and check the door where Squitguts fled.Now check the
left edge of the bookcase.You are under the floor of this level. Move to
the south left corner and climp up.Fight all the robos in this
room.SAVE.
Check the door and fight Squitguts to get a keyword(3 left).Then take
the
letter that is on the table to get one more keyword(2 left).Now go north
and check the door and enter a keyword until you run out of them.You
need
more keywords.Check the door at your right.When it opens continue right
to the stairs.There talk to the woman who is Gillgirl and fighther.Take
from the table the Keyword 3.Go back to the keyword door and enter the
new
keyword.A medabot guard appears.Fightit and you get the last
keyword.Enter
it.Fight again and then Samantha leaves you because she must help her
parteners.Follow the stairs there.
Now you are in a strange confuse floor.You must reach the door
at
the south. Try to move and test the keys.Eventually you will make it to
the door,so don't worry about this floor.

Here is a take to make your way:

when the floor you are has arrow pointing up


press up to move up
press right to move right
press left to move left
press down to move down

when the floor you are has arrow pointing right


press up to move right
press right to move down
press left to move up
press down to move left

when the floor you are has arrow pointing left


press right to move up
press down to move right
press up to move left
press left to move down

when the floor you are has arrow pointing down


press up to move down
press right to move left
press left to move right
press down to move up

When you reach the door equip a medabot with the head part Slipper and
check the door so it opens.Now try to move to the next room where Koji
and Karin is.Now equip the plate beam and check the next door and your
medabot will break it. Now in this new maze your goal is to hunt
Seaslug talk
to him and then to fight one rubberobo also try to open the box
there.After
Seaslugs leaves make it to the locked door and check it.Koji comes
there and
breaks it for you.Now try again to reach the open path(you are in the
damned
mazed floor again).
____SAVE____.

Now move north and Shirmlips force you to fight without end.After
you beat your opponets twice Koji comes and takes one of the 3 robos
who sent out
medabots.Now you face to robattle 2 medabots and you fight with the
rubberobos until
they are all challenged by Koji.After that Shirmlips is your next
opponent.Now open
the boxes there to get one new male tinpet________SAVE________ and move
south where
Erica is.There fight Seaslug.After you beat him use periscope to get
Erica's medal from
the Soda pool.After you check and find her medal talk to her.Then dive
again and check
the waters to find a medal (the dragon in metabee version or ninja in
rokusho version).

K.THE FINAL COUNTDOWN (THE MEGA EMPEROR)

We are close to the end and prepare to face your most difficult
battle
in this game.Go to the panel which is at the right of the boxes and at
the
wall of the Conveyor Belt( mech road).Check this panel and the road will
start to move .Take the one that moves at the right.You are in Meta -
Evil's lab.
Now lets prepare a very strong build so we can take down Mega Emperor.
Use the following synthesis and you will make it.
Leader Medabot (Medal KABUTO or KAWAGATA)

If you get one of baron's head or arms EQUIP this part to your
leader.When your defender is down(or he has very few points to his
defending parts use this part If it
is the head the medapart of Baron remember to equip a scout head to
the attacker medabot.
Also if you have problem at the second battle use a force bind medapart
to a female medabot plus healing parts like donor to heal your defencer.
This head will protect you from medaforce.

HEAD - ANTENNA (if you have rokusho version)


or HIDDEN BRAKE( if you got BROAD ANTENNA use this)
RIGHT ARM - HAND SHUTTER
LEFT ARM - DEATH BEAM or a lazer hand(Pippo Hammer in
Rokusho if you do not have the d.Beam)
LEGS - wheels with hight remoteness and hit points

ATTACKER Medabot(what is your best)


HEAD - DEATHBLAST
RIGHT ARM - DEATH BOMB
LEFT ARM - ARM SHUTTER
LEGS - a tank medapart

DEFENDER MEDABOT(Medal KNIGHT)

HEAD - AIR BAG


RIGHT ARM - HAND FLASH or HAND SHUTTER
LEFT ARM - GREAT SHIELD
LEGS - a tank medapart
___________SAVE________________________________________________________
__
Talk to the researcher close to the machine. Phantom lady appears .
Follow and talk to her .
__________________SAVE _________________
Go where Phantom Renegade and Meta Evil went. Talk to Meta Evil .
Now the final battle starts.

You fight 2 times the Mega-Emperor.The first time he is easy.Use the


following strategy
Attack with the Death Bomb and focus your attacks to the leader.Use at
the start the scout
parts.When you have use scout 2 times use the death beam and destroy
the opponent with 1
or maybe(if he is lacky 2). Use the AIR BAG to offer you a full block
that makes all
the attacks useless for 3 uses then equip your shield and watch the
lazer of the
enemy to be lost. Okay you beat him once.
The second time the opponents use for attack medaforce
twice (ultra shoot & spiral bold(thats why you need tank medaparts they
have a lot of hits.Use the same strategy and mega emperor is
medatrash.Do
not ruin this medabot synthesis we will use it to take a strong
medabot.After
that meta evil will start the count to the destraction.Let's get out of
here.
Before you leave go to the Huge machine where a medabot is in a
case.SAVE.Check
the machine and you fight BABYBLUE.Charge the beam to take out the
annoying
knight, and then the BABY BLUE .Now get out of here.While you abandon
this
place go to the computer where the screws are and worn them about the
bomb.
Continue to the dock and watch the end of the main game.

To the ones who are ready to get the ? medal.


When you get to dock go to Karin's house and talk to her dad.Then
return to Fiyun
and go to the Fiyun Plaza(where you met Harvey first It has a huge
flower garden
at the center) and talk to Karin.Then watch the end of the main game.
L.THE PARTSUN RALLY

This Rally is an event to celebrate your victory against Meta-


Evil and
his Mega-Emperor . After your victory against Mega Emperor you are in
your house.Talk
to your parents and then go up to your room to take a sleep.After you
woke up go
to Medaropolis Medashop and go to the 3rd floor.You get a badge from ms
Nae and
you take part to this Rally.To win this rally you must find or take
from your
opponents the medaparts of 3 medabots Mega Emperor, Wonder - Anger and
Belzega.
Now after you learn what to do from the ref go to the rubberobo
hideout
and go to the experiment room.The path to the experiment room is
blocked by some
Sel Cops that you must fight.Once you reach it talk to the lady there
to learn
that screws had taken this part.Now you must go to the rubberobo
meeting room which
is under the manhole.Once you are there you see the screw with 2
kids.SAVE.Talk to
them and fight them all.You learn that Koji had taken their medabot. Go
out and you
go to the exit .At the exit of the hideout you meet Koji .Talk to him
and fight him
so you can have your FIRST part(part No 1). Now go back to your city
and enter the
abndoned factory.You hear the screws say something.Leave and go to your
house.Your
mom tells you that she wants to see a program at you TV.Go to your room
and you learn
that a medapart of Partsun Rally to be for Sale at Medamal.Go at once
to Medamall.
Go to the desk where you buy medaparts there. Fight the people who want
this part and
then buy it(part No2).
Now go to your school and go to the 2nd floor and enter in the doors
where two girls
are outside. Fight the music teacher. No go to the first floor and to
the teacher's
room.Talk to the left guy,who is actually a robo. Leave the room and go
to the boys
toilet at the left.You check the door and fight the robo .You get one
more part(part No 3)
.Now leave the school. at the exit the screws challenge you to a race
so beat them. Now
lets do something different lets go to Ninja Park.To reach this place
go to Mt Odoro left
side and go to the gap where a ninja blocked your way and gave to you a
medal.Once you
are there enter to this gap and you are to Ninja park.There use the
Wings of the wind
and fly to the same place.You are outside a house that is blocked by
trees.Enter the
house.There talk to the old man and fight his metabots(3 metabee or 3
rokusho) 3 times
and you get some medaparts including the Eggy. Now leve this house and
fly back to your
city.Go to Medabot island and to the Suprise Site.There enter to a race
contest and you
get your next medapart
(Part no 4).Then go to the witch's castle.There is a researcher .He
goes to the underground
base to hide a part.Follow him until Seaslug's Soda pool and fight
him.Then dive to
the pool and look in the wall of the pool under the stairs to find the
part you need
(part No 5).Now go to your house(if you want to be quick use the Silver
locket and
then talk to the oracle there to sent you at the exit of your house).Go
and talk to
your dog to take it for a walk.You dogs run and wants you to follow
him.Follow him
to the Museum and check the case where your dog stops you find a
medapart (part no 6).
Then go to miss Nae to give you the last medal.
The next part is in the FIYUN.Before you go there go to Medamall
to buy a
stonecluster head medapart.If you have this part go the oil factory in
the Fiyun and
talk to the medabot in the middle.It will fight you.After the battle it
will accept
to change the Hellcaos with the Stonecluster(Part No 7).Now move to the
engine of
the Fiyun and take the Fiyun stone with you.Use the Silver Locket.Go to
the room where
the Fiyun stone was and give it back.Welldone you get another
medal(Angel on rokusho
Devil on metabee).Now go to the flower garden of Kodine and talk to
Margarita.She
tells you that Mockingbird has the medapart that you want.Go to the
Cafe Ole's island
and talk to Hashiro there and fight him to take the medapart that you
seek(Part No 8).
Then talk to the medabot at the left and fight it .After the battle go
back to Margarita
and talk to her.Now leave the kodine kingdom and go to the 3rd floor of
the medashop.
Go to the stage that on the floor is written medabot and check the wall
you found a
medapart(part No 9).Now lets get the clone of our medabot.Use the
medalink and take
the first place in the list.To succeed this to task just check the
machines and fight
all the opponents that have higher rank than you.After you beat them
all you are first
and you take your price from the south lady.Beware of Koji he uses a
new medabot
couple as aid for his medabots ,its BLACKRAM a strong devil type
medabot with berserk
attack(with base damage 60) use Full block and Death lazer plus death
beam to take
them out .Also save before you battle him and any of these opponents
and make sure that
you got one of BLACKRAMS powerfull medaparts because you won't fight
Koji with these
medabots more than two times so make sure to get 2 parts of this
medabot(that the reason
why Koji beats with easy most of his opponents).
Now lets go to get the next part.Go to Kannie house and talk to
her(To reach
this place use Aquamar and go down through the waterfall).Talk to her
and take her
letter to Natsuko(She is in the medabot Corp and in the room where you
got Landmotor
and aquamar.She sits at the left computer).After that go back to Kannie
and talk
to her .She tells you that her medabot has your part.Go out and talk to
the medabot
at the right and race it to get your medapart(Part no 10).Now go to
ninja park and
go to Ninja house.Talk to the ninja girl at the left and say yes.
Enter to the next
room from the left door.You fight a robo.Your goal to this house is to
beat the Ninja
brothers(they use team attacks(Full block is your answer to them)).Now
go to the room
at your left and check the boxes.You fight a robo who pops out from one
of the boxes.
Now go to the north room and check the boxes.You fight a robo and a
Ninja.Now go to the
room at the right and check the boxes plus the drawers to fight a robo
and a ninja.
SAVE.Check the south box and you fight the 3rd Ninja bro. Now follow
the right path
and go to the water there.Swim and go to the platform at the left. A
man appears SAVE
and then talk to him.You fight the 2nd Ninja bro.After that go to the
next platform
and fight him again..Now go to the stairs at the left.Save and talk to
the the man
who is close to a sword.You fight the 1st Ninja bro.After that leave
the house and
before you exit save and when you exit you fight Koji and you get your
part(part no 11).
After that a robo appears woh stops where you are says Robo and goes in
front of the
door at the left house and whatever you do we doesn't talk or fight
you(I don't know
what more to do with him).
Anyway now use the Femjet and go to the Rosewood private school.Now to
get the last
part you must find where Karin is in this school.To find her you must
collect clues
from some kids.Here we go.First when you enter talk to the boys
there.Then go the
1st floor upper middle class and talk to the boy.Fight him.Now go to
the 2nd floor
and talk to the girl at the right corridor.Then go to the music room of
the 1st
floor(the lowest at the right class).Talk to the girls there and the
middle one
will fight you.Now again to the 2nd floor and to the upper right class
and talk
to the boy at the south who is not at his desk.He will fight you..Now
again to
the 1st floor and Hashiro will fight with you.Again to the 2nd floor go
in the
upper left class and talk to the girl.Fight her.Now go to the class at
the right
.SAVE . Talk to Koji .Leave the class you found Karin and you fight
with Koji
you beat him and you get the last part(part No12).
Now SAVE and go to the medashop.THere you fight the screws and the
Baron.Now enter
.Now build the team that beat Mega - Emperor(do not use your new parts
you will
see later why not).
_________SAVE______________________
Go to the upper floor when you are at the
2nd floor Koji will fight you with the help of his BLACKRAMS(use mega-
emperor now
MAKE SURE to get a new BLACK RAM part).Go to the 3rd floor and
the partsun rally medaparts are taken from you for a last check.
After the ref appears .Shiritama with the partsun rally medabots
will challeng you for a battle.Smash him and take the medal prize
plus the 12 parts and the game is over(as medal you get the !).After
that try to get the medaparts that you miss by trade plus medals that
aren't there.

To those who are after the Cat and ? .


Cat Medal
Go to your room talk to Erica whois waiting for you and go to the dock
to get your medal.
? Medal
Koji tells you to go to Karin's house.Go there and her father will
invite you to the
high level restaurant.Go there and go to the table where Karin is.After
a while a robo will
crash on Karin and her medal will fall.The robo will steal it.|
SAVE|.Now talk to any of the
robos in order to get the medal.If you don't get it move out and you
will find a medal.Take
it and go to Karin's house.Congrats you get the ? medal.
After you talk to them go to your house and check the TV.Karin will
come to your house.
After that you can go to her house and battle her and there IS
something more.
GO to Hashiro's and go to his room and will accept to fight you(This
happens ONLY if you get
the ? medal)

M. CAT AND ? MEDALS GUIDE

1)Cat Medal

Target :Be nice to Erica - Goal : Cat medal

phase A) Odoro Pond

When you get to the place where Koji and Karin are IGNORE Karin
and do
not talk to her.

phase B) Medabot Island

After the parade go to the arcade and ignore Karin outside the
Hunted house.
Talk to Erica and she will tell you to beat the Protect the Select Cops
mini game.
Go and talk to the kid who is playing the machine at the left down and
he
will leave .Save. Play the game and beat it.

phase C) Medaropolis

Go to medamall second floor(follow the arrow that points up to


an object
at the left).Go to the right and check the drawing at the middle and
left for
photo lens .Take them and go to the counter lady to the right to buy
them.
Next go to the counter at the first floor and talk to the lady and she
will
add your item for delivery.
Also when you go to rosewood school DO NOT buy Karin's photo.

phase D) Rosewood School

Koji will offer you to choose between his hand choose the left
one and go
to class A (the upper left).SAVE.Then go and talk to the robos who got
Erica.Fight
them and then fight Squitguts.

Okay now you have done all the steps to get Cat medal.When you finish
partsun
rally go to your room and talk to Erica.Next go to the dock to take
your CAT medal.

2)? medal

Target :Be nice to Karin - Goal : ? medal

phase A) Odoro Pond

When you get to the place where Koji and Karin are TALK to Karin
until Erica
tells to move(talk about 3 times to Karin in order to make angry Erica)

phase B) Medabot Island

After the parade go to the arcade and talk to Karin outside the
Hunted house.
Say Yes to her and you will go into the Hunted house.

Go to the north door.Save and lets serch the bushes.Check the bush
at the bottom
right corner .You fight a medabot.Check the bush at the middle to the
left edge
and fight.Then check the bush close to the north door to clear the room.
Enter the north door and got to the mirror at the top.Chase the
medabot that
appears and fight it.Now go to the next room at the right .Its black.
Go right and avoid the obstacle that blocks the way to the right and
make your way
to the middle right where the door to the next room is.

You will see a scene and proceed to right to get finaly to the next
room.Prepare for a fight.No go to the south room and you are to a new
dark room.
The exit is at the left edge .Make your way there and go to the next
room.At this
room go and talk to Karin.She runs away.Follow her and when you are
close to the
Exit you fell to a gap.There go to fight the last medabot.Climp up the
stairs.Go
into the door and exit the Hunted house from the right door.

phase C) Medaropolis

Go to medamall second floor(follow the arrow that points up to


an object
at the left).Go to the right and check the drawing at the right bottom
corner for
a toy hamster .Take them and go to the counter lady to the right to buy
them.
Next go to the counter at the first floor and talk to the lady and she
will
add your item for delivery.

Also when you go to rosewood school first time BUY Karin's


photo(In first
floor middle left class at left) from a boy.

phase D) Rosewood School

Koji will offer you to choose between his hand choose the right
one and go
to class B (the upper middle).SAVE.Then go and talk to the robos who
got karin.Fight
them and then fight Gillgirl.

Strategy

Use defender as leader with arm or hand shutter for both versions.

Metabee version

Target the leader and use scout to power up your weapons.She uses the
most powerfull destroyer.
Just focus your attack to this medabot and you will win.
(If you know the name of this medabot please mail it ot me)

Rokusho version

Use metaparts that speeds up like Warbandit's head to get read her
attack that slow down.Also
use legs that are good for this field.
Good luck for getting your medal.

N.Questions

Q:I heard that if you beat the Suprize Site in less than 5 minutes,
you fight SpaceMedafighter X for Dr.Armond and you get ArcBeettle
is that true ?

A: I use deathlazer with blackram and I beat this game to 3 and


something
minutes and I still fight Dr Armond.This rumor is fake.Do not believe
it.

Q:Can I get ArcBeetle?


A:Repeat after me .
ARCBEETLE IS NOT IN THIS GAME!
ARCBEETLE IS NOT IN THIS GAME!
ARCBEETLE IS NOT IN THIS GAME!

Arcbeetle is metabee's upgrade and in this game metabee is a brand new


metabot.So that's why Arcbeetle isn't there.

______________________________

----------O.MEDALS GUIDE------
______________________________

Medal A:

Name : KAWAGATA
Attribute:Grapple
Aim:Shoot
Compatibility Bonus:+4

MF1
Name:Spiral Bolt
Skill: Berserk
Effect:Damages all parts of one enemy

MF2
Name:Side Bolt
Skill:Strike
Effect:Damages 1 part from all the enemies

MF3
Name:PROX up
Skill:Support
Effect:Power ups the proximity of the legs and
makes grapple attacks more accurate.

Found:Rokusho Verion only(It's your first medal you can't miss it)

------------
Medal B:
Name : KABUTO
Attribute:Shoot
Aim:Strike
Compatibility Bonus:+4

MF1
Name:Ultra Shot
Skill: Aim Shot
Effect:Uses All the power of shooting parts to hit
(The shoot parts that are deactivated doesn't count to add power)

MF2
Name:Damage Ball
Skill:Shoot
Effect:Inflicts the damage you have to the enemy
(Use it when you lost a lot of points)

MF3
Name:Cancel Formation
Skill:Defend
Effect:No more damage from traps and Formation Attacks

Found:Metabee Verion only(It's your first medal you can't miss it)
---------------

Medal C:
Name : TORTOISE
Attribute:Optic
Aim:Defend
Compatibility Bonus:+1

MF1
Name:Optic Form
Skill: Shoot
Effect:Makes all of your medaparts optic type(beam-lazer)

MF2
Name:Absorb Optic
Skill:Aim Shot
Effect:The optic attacks heals you

MF3
Name:Status Restore
Skill:Heal
Effect:Heal from status changes

Found:Metabee version only.


In the box at the abandoned factory in Riverview city
--------------------

Medal D:
Name :JELLYFISH
Attribute:Bomb
Aim:Heal
Compatibility Bonus:+1

MF1
Name:Bomb Form
Skill:Shoot
Effect:All the parts are bomb type(missile-napalm)

MF2
Name:Absorb Bomb
Skill:Aim Shot
Effect:Bomb attacks heal you

MF3
Name:Remoteness Up
Skill:Support
Effect:Rises the remoteness of the legs and makes Shoot attacks
more accurate

Found:Metabee Version Only


In a box in Odoro pond where a ninja pops out.

---------------
Medal E:
Name : BEAR
Attribute:Gravity
Aim:Support
Compatibility Bonus:+1

MF1
Name:Gravity Form
Skill: Shoot
Effect:All the parts are gravity parts(break press)

MF2
Name:Absorb Gravity
Skill:Aim Shot
Effect:Gravity attacks heals you

MF3
Name:Leg Crash
Skill:Defend
Effect:Destroys the legs of the enemies

Found:Metabee Verion only


Go to the entrance of the Ninja park before beating Mega Emperor
and the Ninja will give it you.After you beat M.Emperor you can't
get this medal.
-----------------

Medal F:
Name : SPIDER
Attribute:Formation
Aim:Interrupt
Compatibility Bonus:+1

MF1
Name:Anti Attk Trap
Skill: Defend
Effect:Cancels the enemy attacks
MF2
Name:Cancel Formation
Skill:Defend
Effect:No more damage from traps and Formation Attacks

MF3
Name:Side Bolt
Skill:Strike
Effect:Damages 1 part from all the enemies

Found:Metabee version only


You get it when you beat Squidguts at the Mt Odoro
------------------

Medal G:
Name : SNAKE
Attribute:Movement
Aim:Defend
Compatibility Bonus:+1

MF1
Name:Movement
Skill:Strike
Effect:Set movement status(bug-virus) to all the enemies

MF2
Name:Cancel Movement
Skill:Berserk
Effect:Cancels movement status to all of your medabots

MF3
Name:Unbreakable will
Skill:Heal
Effect:Inflicts damage to an enemy.Its power is based of the medaparts
you have destroyed by the enemy

Found:Rokusho Version Only


In the box at the abandoned factory in Riverview city
-------------

Medal H:
Name : QUEEN
Attribute:Stop
Aim:Heal
Compatibility Bonus:+1

MF1
Name:Stop
Skill:Strike
Effect:Stops all the enemies

MF2
Name:Cancel Stop
Skill:Berserk
Effect:Removes stop status from all the allies

MF3
Name:Propulsion Up
Skill:Aim Shot
Effect:Rises the propulsion of the legs

Found:Rokusho Version Only


In a box in Odoro pond where a ninja pops out.
---------------

Medal I:
Name : SQUID
Attribute:Bind
Aim:Support
Compatibility Bonus:+1

MF1
Name:Bind
Skill:Strike
Effect:Slows the enemies

MF2
Name:Cancel Bind
Skill:Berserk
Effect:Removes bind status from the allies

MF3
Name:Pushover Attack
Skill:Support
Effect:Makes all the enemies to forgot their orders and does damage
to their heads

Found:Rokusho Version only


Go to the entrance of the Ninja park before beating Mega Emperor
and the Ninja will give it you.After you beat M.Emperor you can't
get this medal.
-------------------

Medal J:
Name : PHOENIX
Attribute:Flow
Aim:Interrupt
Compatibility Bonus:+1

MF1
Name:Flow
Skill:Strike
Effect:Sets flow status to the enemies and they get damage by
the pass of time

MF2
Name:Cancel Flow
Skill:Berserk
Effect:Removes Flow status

MF3
Name:Anti Protection
Skill:Defend
Effect:You can attack normal to metabots that are on counter attack mode
Found:Rokusho version only
You get it when you beat Squidguts at the Mt Odoro
------------------

Medal K:
Name : UNICORN
Attribute:Release
Aim:Interrupt
Compatibility Bonus:+5

MF1
Name:Life Drain
Skill:Heal
Effect:Does damage to the enemy and heals you

MF2
Name:Status Restore
Skill:Heal
Effect:Removes negative status changes

MF3
Name:Useless
Skill:Interrupt
Effect:Makes a medapart from all the enemies useless

Found:Rokusho Version
You get it from Hashiro when you return the rubberobo kids to the school
Metabee Version
You get it when you fight with Margarita at your first meet
-------------

Medal L:
Name : GHOST
Attribute:Cancel
Aim:Shoot
Compatibility Bonus:+10

MF1
Name:Full Body Up
Skill:Interrupt
Effect:Fills the uses of the heads

MF2
Name:Full Body Rad
Skill:Interrupt
Effect:Makes all the enemies to go to the start of the RAD mode

MF3
Name:Sharpnel Attack
Skill:Heal
Effect:Damages Self for a strong attack

Found:Rokusho Version
You get it when you fight with Margarita at your first meet
Metabee Version
You get it from Hashiro when you return the rubberobo kids to the school
-------------

Medal M:
Name : KNIGHT
Attribute:Defence
Aim:Strike
Compatibility Bonus:+5

MF1
Name:Iron Wall
Skill: Defend
Effect:Power ups the defence of the medabot and it gets less
damage

MF2
Name:Power Up
Skill:Defend
Effect:The Power of the attack goes up

MF3
Name:Cancel Stop
Skill:Berserk
Effect:Removes stop status from all the allies

Found:Rokusho Version
Prize of the Suprise site
Metabee Version
You get it from Dr Armond when Hashiro steals Eggy.
-------------------------

Medal N:
Name : MERMAID
Attribute:Heal
Aim:Aim Shot
Compatibility Bonus:

MF1
Name:Total Recovery
Skill: Heal
Effect:Heals all the team

MF2
Name:Sharpnel Attack
Skill:Heal
Effect:Damages Self for a strong attack

MF3
Name:Absorb Gravity
Skill:Aim Shot
Effect:Gravity attacks heals you

Found:Rokusho Version
You get it from Dr Armond when Hashiro steals Eggy.
Metabee Version
Prize of the Suprise site
--------------------
Medal O:
Name : PENGUIN
Attribute:Revive
Aim:Berserk
Compatibility Bonus:+5

MF1
Name:Full Body Repair
Skill: Heal
Effect:Repairs destroyed parts to all the team

MF2
Name:Unbreakable will
Skill:Heal
Effect:Inflicts damage to an enemy.Its power is based of the medaparts
you have destroyed by the enemy

MF3
Name:Absorb Bomb
Skill:Aim Shot
Effect:Bomb attacks heal you

Found:After the Battle in Fiyun's Engine choose to go after Meta Evil.


-----------

Medal P:
Name : BAT
Attribute:Anti-Air
Aim:Berserk
Compatibility Bonus:+1

MF1
Name:Anti Air
Skill: Shoot
Effect:Inflicts Random Status to the Air Medabots of the enemy

MF2
Name:Propulsion Up
Skill:Aim Shot
Effect:Rises the propulsion of the legs

MF3
Name:Type Crash
Skill:Interrupt
Effect:Does great damage to a medabot with the same legs

Found:Nae's Medal
-----------

Medal Q:
Name :KAPPA
Attribute:Anti-Sea
Aim:Aim Shot
Compatibility Bonus:+1

MF1
Name:Anti Sea
Skill:Shoot
Effect:Inflicts Random Status to the Sea Medabots of the enemy

MF2
Name:Mobility Up
Skill:Aim Shot
Effect:Speeds up the team

MF3
Name:Medaforce Up
Skill:Interrupt
Effect:Doubles the amount of medaforce that you can gather
from a hit or a charge

Found:Nae's Medal
-----------

Medal R:
Name :MOUSE
Attribute:Scout
Aim:Interrupt
Compatibility Bonus:+6

MF1
Name:Spy Game
Skill: Support
Effect:Reduces the enemies scout and rises the team's scout

MF2
Name:PROX up
Skill:Support
Effect:Power ups the proximity of the legs and
makes grapple attacks more accurate.

MF3
Name:Structureless
Skill:Aim Shot
Effect:Destroys the parts that make counter attack/defense

Found:Nae's Medal
-----------

Medal S:
Name :CHAMELEON
Attribute:Conceal
Aim:Heal
Compatibility Bonus:+10

MF1
Name:Spy Game
Skill: Support
Effect:Reduces the enemies evade and rises the team's evade

MF2
Name:Remoteness Up
Skill:Support
Effect:Rises the remoteness of the legs and makes Shoot attacks
more accurate

MF3
Name:Damage Ball
Skill:Shoot
Effect:Inflicts the damage you have to the enemy
(Use it when you lost a lot of points)

Found:Nae's Medal
-----------

Medal T:
Name :RABBIT
Attribute:Time
Aim:Defend
Compatibility Bonus:+1

MF1
Name:Charge
Skill:Support
Effect:Speeds up the team

MF2
Name:Pushover Attack
Skill:Support
Effect:Makes all the enemies to forgot their orders and does damage
to their heads

MF3
Name:Cancel Bind
Skill:Berserk
Effect:Removes bind status from the allies

Found:Nae's Medal
-----------

Medal U:
Name :MONKEY
Attribute:Interrupt
Aim:Support
Compatibility Bonus:+8

MF1
Name:Chaos
Skill:Interrupt
Effect:Confuses all the enemies

MF2
Name:Useless
Skill:Interrupt
Effect:Makes a medapart from all the enemies useless

MF3
Name:Cancel Flow
Skill:Berserk
Effect:Removes Flow status
Found:Nae's Medal
-----------

Medal V:
Name :DEVIL
Attribute:Destroy
Aim:Berserk
Compatibility Bonus:+10

MF1
Name:Destroyer
Skill:Berserk
Effect:Destroys medaparts of the medabots that are on RAD mode

MF2
Name:Structureless
Skill:Aim Shot
Effect:Destroys the parts that make counter attack/defense

MF3
Name:Full Body Rad
Skill:Interrupt
Effect:Makes all the enemies to go to the start of the RAD mode

Found:Metabee version
Return Fiyun stone to its place.
---------------

Medal W:
Name :ANGEL
Attribute:Regenerate
Aim:Aim Shot
Compatibility Bonus:+10

MF1
Name:Crazy Medaforce
Skill:Interrupt
Effect:Absorbs the medaforce of the enemies and it makes it damage

MF2
Name:Medaforce Up
Skill:Interrupt
Effect:Doubles the amount of medaforce that you can gather
from a hit or a charge

MF3
Name:Power Up
Skill:Defend
Effect:The Power of the attack goes up

Found:Rokusho version
Return Fiyun stone to its place.
---------------

Medal X:
Name :DRAGON
Attribute:Teamwork
Aim:Shoot
Compatibility Bonus:+1

MF1
Name:Formation Orders
Skill:Defend
Effect:Power ups Formation attacks

MF2
Name:Leg Crash
Skill:Defend
Effect:Destroys the legs of the enemies

MF3
Name:Absorb Optic
Skill:Aim Shot
Effect:The optic attacks heals you

Found:Metabee version
In Seaslug's Soda pool under the Witch's Castle
----------------

Medal Y:
Name :NINJA
Attribute:Counterattack
Aim:Strike
Compatibility Bonus:+1

MF1
Name:Protector
Skill:Defend
Effect:You can randomly counter-attack

MF2
Name:Anti Protection
Skill:Defend
Effect:You can attack normal to metabots that are on counter attack mode

MF3
Name:Mobility Up
Skill:Aim Shot
Effect:Speeds up the team

Found:Rokusho version
In Seaslug's Soda pool under the Witch's Castle
----------------

Medal Z:
Name : ALIEN
Attribute:Transform
Aim:Support
Compatibility Bonus:+9

MF1
Name:Dice Attack
Skill:Interrupt
Effect:Does damage 20-120
MF2
Name:Type Crash
Skill:Interrupt
Effect:Does great damage to a medabot with the same legs

MF3
Name:Cancel Movement
Skill:Berserk
Effect:Cancels movement status to all of your medabots

Found:Choose to rebalance FIYUN when you beat Meta -Evil in


the Fiyun engine.
----------------

Medal BLANK 1:
Name :CAT
Attribute:Nothing
Aim:Defend
Compatibility Bonus:0

MF1
Name:Total Recovery
Skill: Heal
Effect:Heals all the team

MF2
Name:Anti Attk Trap
Skill: Defend
Effect:Cancels the enemy attacks

MF3
Name:Dice Attack
Skill:Interrupt
Effect:Does damage 20-120

Found:Be nice to Erica and pay attention only to her


------------------

Medal BLANK 2:
Name :?(Question)
Attribute:Nothing
Aim:Heal
Compatibility Bonus:0

MF1
Name:Full Body Repair
Skill: Heal
Effect:Repairs destroyed parts to all the team

MF2
Name:Destroyer
Skill:Berserk
Effect:Destroys medaparts of the medabots that are on RAD mode

MF3
Name:Protector
Skill:Defend
Effect:You can randomly counter-attack

Found:Be nice to Karin and pay attention only to her


------------------

Medal BLANK 3:
Name :!(Exlamation)
Attribute:Nothing
Aim:Interrupt
Compatibility Bonus:0

MF1
Name:Ultra Shot
Skill: Aim Shot
Effect:Uses All the power of shooting parts to hit
(The shoot parts that are deactivated doesn't count to add power)

MF2
Name:Chaos
Skill:Interrupt
Effect:Confuses all the enemies

MF3
Name:Life Drain
Skill:Heal
Effect:Does damage to the enemy and heals you

Found:Partsun Rally prize


----------------------------

There is and the Botro Medal(it might be a beta test medal) a medal
that you may
not be able to get, if I find a way to get it I will tell.
(Use a cheat device to get it but don't ask me for codes because I
don't know any).

__________________________________________________
END
and thnks for reading.
--------------------------------------------------
__________________________________________________
More to come

Medapart guides

VB

Medabots: Metabee Version: FAQ/Walkthrough by vbouzoukos


Version 1.4, Last Updated 2003-07-25 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides
Medabots: Metabee Version: FAQ/Walkthrough by Specguide
Version 0.45, Last Updated 2003-08-28 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides

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|\ /| \ /
| \/ | \ /\ /
| | edabots \/ \/ alkthorugh

Medabots FAQ/Walkthrough: Medafighting Strategies, and Tactics


System(s): Game Boy Advance, Game Boy Advance SP Only
Game Name/Versions: Medabots, Version: Medabee
Game Creators: Natsume, Nintendo
Guide Creator: Specguide
Version: 0.45
Contact info: re_load_11@yahoo.com
Copyright 2003 ZMBK

Table of Contents
-----------------------------------------------------------------------
Legal Information
History
Control Basics
Starting up
The Screws gang
Principal (optional)
Koji
RubberRobo in warehouse
Medabots Lab (first medal choice) and Odoro Pond
Erika 2
RubberRobo 2 in tree
Child Blocking path
Fisherman (Bear Medal Objective)
Select Corps 1
RubberRobo 3 getting transported
Kainee's House, and back to Odoro Marsh
RubberRobo 4 Blocking Kainee's Medabot and Letter
Karin 1
Sloan 2
Sloan 3
Spike 2
Koji 2
Squidguts
Back to town (second medal choice and other objectives)
Medabots island (multiple buildings and quests)
Erika 3
Karin 2
Sloan 4
Spike 3
Samantha 2
Ryo (crazy guy)
Side Stuff (girls medal, and Erika and Karins information.)
TO BE CONTINUED
EXTRAS
MedaRoad Race
Elemental Series Information
Credits

Legal Information
-----------------------------------------------------------------------
This Walkthrough is not to be copied, this Walkthrough is not to
be used for promotional uses, or to gain for self-promotion, this
Walkthrough is not to be sold to others for personal profit, or
company/organization profit. This walkthrough can be used for purposes
to help and provide for beating Medabots: Medabee version. No
information is to be not credited for unless permission is given. I do
accept permission unless that certain part is not finished. Thank You.

History
-----------------------------------------------------------------------
8/15/03 Made logo, and information.

8/17/03 Made Controls Sections, Introduction, 1-14 in table of


contents, and beginning of starting up.

8/18/03 Made 15-26 in table of contents, and finished starting up, the
Screws Gang and principal, Koji, RubberRobo in warehouse, and the
beginning of Medabots Lab and Odoro Pond.

8/19/03 Completed Medabots Lab through Karin 1, and edited various


parts in Controls.

8/20/03 Finished Sloan 2 through Erika 3, added Medals List and Credits

8/22/03 Revised guide to erase Medals List, and divide needed parts
only. Credits were also edited. Tabs were revised, all are gone. Added,
parts 26-33 in table of contents, and deleted medals list section and
content on list. Made Extras section, and completed one map. Revised
beginning medal section. Completed Karin 2 through Sloan 4.

8/23/03 Made Spike 3, and Samantha 2, with one more map, and revision
of medals statistics.

8/28/03 Converted entire guide into needed formats of Courier New, with
10
font, and saving document as MS-DOS with line breaks, fixing document
Problems: Table of contents numbers no longer exist, all maps need
repairing,
all centering formats and line need repairing. I have also gained
knowledge
that I cannot return with out my centered objects being shifted to the
right,
and everything from spell and grammar check being queried again.

Repaired items: The Spacing in contents has been fixed. 1 Map has been
restored
in new font and size, credits section has been repaired, and the
document has
been re-checked for errors with Spell and Grammar check.
Information updates: I made Ryo and Side Stuff for contents and made
their
sections, and I restored both maps in extras. Deleted the Maps 1 and 2
to put
in MedaRoad Race, and Elemental Series Information.

Controls Basics
-----------------------------------------------------------------------
Outside/Inside and options menu

Control pad: Move Ikki, Change parts/medals in menu screen

A button: Talk/Confirm/Run when hold

B button: Cancel/Open main menu

L/R button: Change between menus

Start: Start/Use RubberRobo Medal, and select completed medabots

Select: Never used

Robattling

Control pad: UP: Use head


DOWN: Charge medaforce gauge
LEFT: Change in between options/Use right hand
RIGHT: change in between options/Use left hand

A button: Confirm

B button: Cancel

L/R Buttons: shift on status page

Select: Used to switch places of medabots

Introduction/ Story
---------------------------------------------------------------------
This story shows similarities to the TV show Medabots produced by
Nalvana. It has the character Ikki and Erika running around all over
trying to stop the evil RubberRobo gang. You play the game gaining
knowledge of what is happening and getting more powerful, faster, and
better medabots, with comedic bits every so often. The objective to get
all the medals, medaparts, and make all the medabots possible

Starting up
---------------------------------------------------------------------
The tactics to starting up this game are none; you will talk to many,
many people before you robattle Erika. When you do use any of these
tactics to win. (Shouldn't be very hard.

Ok before you face Erika, which is when you are in your home after you
get the Kabuto Medal, save before you walk out the door, this way if
you lose then you can fight her again, and do everything over again,
now to the tactics.
Approach 1: Use Missile attack all 4 times, and when they are used up,
use revolver, and then submachinegun if Brass (Erika's medabots) is not
already ceased.

Approach 2: Use Missile 2 times in a row, if legs are not destroyed,


then a third, and then use submachinegun, and then revolver the rest
until she is ceased.

Here are Erika's medabots stats, and their armor with extras.
Variable Hair: 45 and 3 uses
Pateri Vulcan: 25 and a shoot type
Short Stop: 25 also a shoot type
Flaregather: 45

After you win, she will tell you to meet her at school, and save right
after she tells you to.

The Screws Gang


--------------------------------------------------------------------
The Screws gang is a group of kids at your school you think they are
good at medafighting, but let's find out on our own.
Sloan will be your first opponent, his medabots is very slow, because
of it leg medaparts and attack choice.

Approach 1: use 4 missiles and then revolver the rest of the match
unless it gets destroyed
Then use submachinegun.

Approach 2: use revolver until he attacks, then use sub machinegun


until he attack again, if he destroys your legs or any one of your arms
then use missile, if not, keep using submachinegun and/or revolver,
this will get you more experience.

Your second opponent is Spike that will be quicker than you most of the
time, using shooting attacks, his rifle attack should be avoidable, but
his chain gun attack will be very unlikely to dodge.

Here are Sloan's medabots stats.


Tyrano Laser: 55 with 2 uses
Mega Laser: 40
Giga Laser: 40
Rollertank: 120

Approach 1: Use Revolver until he has only one arm and his head, if he
dodges any of them switch to missile next turn and then stick with it
for the rest of the battle. If he never dodges keep on using revolver.

Approach 2: Use missile all 4 times then revolver 2 times, if he is not


ceased, then use submachinegun.

Approach 3: Use Submachinegun 3 times, and then use revolver 2 times,


then try submachinegun again, and you should do more damage then you
did the time before, and stay with it for the rest of the match.

Here are Spike's medabots stats.


Linear Cannon: 45 with 6 uses of shot
Snipe rifle: 40
Assault: 40
Gunner: 50

When you beat Spike if you get his legs or arms then after you face
Samantha equip them. Samantha is the leader of the gang, she has a
female type medabot, that has attack to stall you, and she has good
evasion.

Approach 1: Use 4 missiles then attack with revolver until she ceases
function.

Approach 2: Use Missile attack until she has one arm and her head, then
use submachinegun to finish her off.

Here are Samantha's medabots stats


Light Circuit: 30 with 4 uses with shock status effect
Light Jump: 25 with shock status effect
Light Blow: 25 with shock status effect
Quick Alert: 35

After you win they will all run off into a classroom upstairs and Erika
will follow but not go to the same room. You should be a level 4 or
just about to be at level for and you will need some better weapons, so
save and then run around, save after every win to insure your safety.
Equip the medaparts you feel can help you out.

These are all of the possible medaparts to be gained at school after


the Screws Gang. I setup a switch menu with the medaparts that beat
medabee's
Head Cannon: 45 with 6 uses of shot
Aim rifle: 40 switch with revolver (optional)
Battle Rifle: 40
Gunner: 50
Sumo Press: 35
Light Axe: 30
Great Axe: 30 Switch with Submachinegun (optional)
Kinta Leg: 50
Spreader: 40 with ten uses Switch with Missile (optional)
Smasher: 35
Splasher: 35
Anti-Grav: 65 switch with Ochitsuka (optional)

Principal
---------------------------------------------------------------------
Your Principal is also a medafighter, and when you fight him he has two
medabots, that walk kind of slow, and their twins the exact same
medabot, so here's approaches for beating them.

Approach 1: Use Missiles of you kept them until you run out, but only
use them when the sight is aimed on the leader, if it isn't, try with
your right or left arm to see if the sight is aimed the leader, if not,
if you have gone to level 10, you have the medaforce so use that as a
last resort if you have it, but if you don't use anything else until
you have the option to attack the leader again.

Approach 2: If you have Great Axe and/or light axe equipped then hit
them with that non-stop, if they destroy them (it) then use your
missile or your head weapon. If you have medaforce power up and use it.

When you win you get the one of the last following medaparts at your
school.
Victory Armor: 85
Vulcan: 45
Gatling Gun: 45
Armor Car: 65

After this go upstairs and talk to Erika, she will say to go look for
hideout kind of place, which is the building right next door to your
school, when you step in front of the door Erika will yell for you to
come back to school, when you Erika will be taking pictures of Koji
wiping the floor against all 3 of the Screws medabots. He's upset
because a medabot tickled Karin, and he wants revenge.

Koji
-----------------------------------------------------------------------
Go upstairs where he went, save and then talk to Erika, you will then
walk near Koji and face him

Approach 1: Use Missile all 4 times if still equipped, then use Great
axe if equipped the rest, finish him with medaforce if you have if.

Approach 2: Use "Break" type medaparts 3 times, if you have them, then
use great or light axe to finish him off if you have them.

Approach 3: If you have medaforce save it up once then fight him with
anything you have for 2 or 3 turns, if he hits you twice then just use
the medaforce and then finish him off with any variety of attacks.

Here are Koji's medabots stats, I think..

Hunter: 50 with 6 uses, speed up medabot


Flexsorsword: 30
Straw Hammer: 30
Sharp Edge: 45

After you win, Erika calls you boring, then Karin walks in and Koji
tell her to leave with him, and they leave. Erika tells you to meet her
at her house, and then she gives you her skirt and you are dresses like
a girl, you go outside a medabots makes fun of Erika, and then you here
a scream from the warehouse.

RubberRobo in Warehouse
-----------------------------------------------------------------------
Before you walk in save, and then when you do, Karin sees you and you
run towards the RubberRobo and battle him.

Approach 1: use 4 missiles and 2 great axe hits and he should be gone,
if not use more.

Approach 2: use Break type medaparts 3 times, if you have them, and
then use great or light axes, if they get destroyed then use medaforce.
Approach 3: Use the medaforce until he's dead (Gives you the smallest
amount of experience)
Here are the stats of the RubberRobo's medabot
Head: 40
Arms L+R: 35
Hakama: 40
After you win, you get your first RubberRobo medal. Then the select
corps come, takes away the RubberRobo, and then leave. Go to the box on
the floor at the uppermost left hand corner, and you will find a medal,
The Tortoise medal.

Tortoise Medal
Best with optic parts
Compatibility Bonus: +1

MF1
Name: Optic Form
Effect: Makes all of your medaparts optic type (beam-laser)

MF2
Name: Absorb Optic
Effect: The optic attacks heals you

MF3
Name: Status Restore
Effect: Heal from status changes

Medabots Lab (first medal choice and others) and Odoro Pond
-----------------------------------------------------------------------
Then leave for the lab, talk to Miss Nae, and you get to choose your
first medal from her.

These are the medal choices and the type of medaparts they are best
with.

Bat Medal
Best with Ant-Air parts
Compatibility Bonus: +1

Medaforce 1
Name: Anti Air
Effect: Inflicts Random Status to the Air Medabots of the enemy

Medaforce 2
Name: Propulsion Up
Effect: Rises the propulsion of the legs

Medaforce 3
Name: Type Crash
Effect: Does great damage to a medabot with the same legs
--------------------------------------------------------------------
Monkey Medal
Best with Interrupt parts
Compatibility Bonus: +8

Medaforce 1
Name: Chaos
Effect: Confuses all the enemies
Medaforce 2
Name: Useless
Effect: Makes a medapart from all the enemies useless

Medaforce 3
Name: Cancel Flow
Effect: Removes Flow status
--------------------------------------------------------------------

Kappa Medal
Best with Anti-Sea Parts
Compatibility Bonus: +1

Medaforce 1
Name: Anti Sea
Effect: Inflicts Random Status to the Sea Medabots of the enemy

Medaforce 2
Name: Mobility Up
Effect: Speeds up the team

Medaforce 3
Name: Medaforce Up
Effect: Doubles the amount of medaforce that you can gather from a hit
or a charge
-----------------------------------------------------------------------

Mouse medal
Best scout parts
Compatibility Bonus: +6

Medaforce 1
Name: Spy Game
Effect: Reduces the enemies scout and rises the team's scout

Medaforce 2
Name: PROX up
Effect: Power ups the proximity of the legs and Makes grapple attacks
more accurate.

Medaforce 3
Name: Structureless
Effect: Destroys the parts that make counter attack/defense

--------------------------------------------------------------------
Rabbit Medal
Best with time type parts
Compatibility Bonus: +1

Medaforce 1
Name: Charge
Effect: Speeds up the team

Medaforce 2
Name: Pushover Attack
Effect: Makes all the enemies to forgot their orders and does damage to
their heads

Medaforce 3
Name: Cancel Bind
Effect: Removes bind status from the allies

---------------------------------------------------------------------
Chameleon medal
Best with conceal type parts
Compatibility Bonus: +10

Medaforce 1
Name: Spy Game
Effect: Reduces the enemies evade and rises the team's evade

Medaforce 2
Name: Remoteness Up
Effect: Rises the remoteness of the legs and makes Shoot attacks more
accurate

Medaforce 3
Name: Damage Ball
Effect: Inflicts the damage you have to the enemy

After your medal choice, go home get your penlight and lunchbox, and
before you leave you dad will stop you and give you a second male
tinpet. Equip it with some medaparts and a medal. The train at school
for a while to raise your medal until it has the medaforce. Now since I
cannot tell you which medal to take or what parts to give it my
Approaches will be a bit more general. But ill try to make them as in-
depth as possible.

Erika 2
-------------------------------------------------------------------
Next, you have to go north to where the Odoro Pond is. There you will
face Erika for the second time.

Approach 1: use shooting attacks against her such a missile or break,


and then use grappling attack like great axe or light axe, her partner
has counterattack abilities and she can block with her shield.

Approach 2: use shooting attack that only hit the partner, and then
move to the leader with any form of attacks.

Approach 3: Hit as many times as you can with a variety of attacks,


until her partner use her shield, then use the medaforce.

Here are her medabots' stats.


Leader
Variable Hair: 45 and 3 uses
Pateri Vulcan: 25 and a shoot type
Short Stop: 25 also a shoot type
Flaregather: 45

Partner
Reflect Mirror: 65 with 2 uses of Counter Attack
Right Arm: 25 Freeze effect
Left arm: 85 Blocking specialties
Temple Master: 40

After this Koji and Karin will come up and say they are looking for
other things.
Now I don't have a map but I can give you directions of what you'll be
seeing.

To the left there is a bridge, and that way goes to the fisherman that
eventually, takes you to the bear medal.

To the upper left there is another bridge that will take you to some
kids then a bridge taking you to Select Corps field base.

To the due north there is a kid and a tree in front of him that a
RubberRobo is sleeping in, if you kick it he will be in there, and you
will face him.

RubberRobo 2 in a tree
-----------------------------------------------------------------------
This guy really isn't hard it Medabee version, he has a guy that uses
medabots to make you miss a lot, and a guy to is not affected by
missiles and napalms I think.

Approach 1: Use Missiles they only hit the leader or break/press


medaparts, use grappling attack against the leader when he has no leg,
or with no arms, or both, is a good strategy also. If you have troubles
use the medaforce.

Approach 2: Use Medaforce abilities, and make you partner continuously


hit the partner and never the leader, and then use missile or break
attacks against them.

Here is the RubberRobo Medabots stats, remember these stats because


you'll be facing a lot of them in the future.
Leader
Head: 35 with status effect of lowing success rate (ROS) with 4 or 5
uses
Arms L+R: 30, status effect of lowing success rate (ROS)
Legs: 40

After you win he will run away, but before that give you your second
RubberRobo medal. Now back to the map.

Child blocking path


-----------------------------------------------------------------------
When you go to your right there will be a kid that is near the narrow
pass to continue. He will robattle you.

Approach 1: Use Missile or Break attacks, then when those are either
destroyed or stop working then, use grappling, if that fails use
medaforce

Approach 2: Use 2 missile that attack the leader, and then if you still
have it equipped use the revolver 4 times, after this use grappling
attacks. While doing this, make your partner power you up in any way it
can.
Approach 3: Use 3 to 4 Breaks or press type attacks against the leader,
then have your partner use grappling or shooting attacks against the
partner. If you have a shooting attack with the leader, attack until
they die, or if they the medaparts is destroyed resort to medaforce.

I don't remember any of his stats, only the approaches that beat him.

After this the fun parts start to happen, there is a medabots that
gives you a ferry ride, to the treasure island, there you get Psycho
Missile medaparts, 1.00, a empty chest I think and a ninja in the last
one, when leaves click on the chest again to find the jellyfish medal.

Jellyfish medal
Best with bomb parts
Compatibility Bonus: +1

Medaforce 1
Name: Bomb Form
Effect: All the parts are bomb type (missile-napalm)

Medaforce 2
Name: Absorb Bomb
Effect: Bomb attacks heal you

Medaforce 3
Name: Remoteness Up
Effect: Rises the remoteness of the legs and makes Shoot attacks more
accurate

Now this part is quite important. I your jellyfish medal is under level
10 then you need more practice, if it is from 11-14 then your doing
very nice, if it is anything above 15 then your doing great. I will do
medal check-ups for every medal to see how you are doing as time
passes.

Now take the ferry back then go down, according to some of my peers if
your talk to a certain one of the you get a "Cat" or "?" medal later in
the game, but I have no idea of how to keep up with the order, seek
reference to other Walkthroughs to find out.

Now back track to the center of the map, if you want you can go to the
fisherman isle as I like to call it, and face minimum 3 or 4
medafighters to get to the bear medal. Or you have the choice of coming
back later to get it, and heading upper left across the bridge and then
you'll see some kids if you want to talk to them it's all your choice,
I think 1 of them only fights you, anyways before we continue I'll show
the bear medal stats.

Bear Medal
Best with gravity parts
Compatibility Bonus: +1

Medaforce 1
Name: Gravity Form
Effect: All the parts are gravity parts (break press)
Medaforce 2
Name: Absorb Gravity
Effect: Gravity attacks heals you

Medaforce 3
Name: Leg Crash
Effect: Destroys the legs of the enemies

Cross the bridge and enter the building. Save before you talk to
anyone in the room, even though one only fights you. Talk to the guy
sitting down, and he will fight you.

Select Corps 1
-----------------------------------------------------------------------
He will have 3 medabots so you will be at a disadvantage, so I'm going
to tell
to the stats before the fight because if you find your own groove of
winning,
you can stick with and it'll work like every time.

Leader
Head: 35 with status effect flow damage (your on fire until you hit, or
it might ware off on its on) 3 or 4 uses
Arms: L+R 30
Legs: 40

Partner 1
Head 50 with strike sword attack 4 or 5 uses
Arms L+R: 40
Legs: 40

Partner 2: attacking parts have Anti-Air attacks


Head: 50 4 or 5 uses
Arms L+R: 40
Legs: 120

Ok now that you know the stats I'll show you my strategy before any
approaches.

Select Corps Strategy: Leader uses missile, partner use break or press;
continue 2 twice, and then use grappling attack, and/or medaforce.
(When you have your third medabots make him use scout ability and then
grappling attacks with the rest.)

Approach 1: Use Missile all 4 times, Use Break/Press attacks with it 4


times, and then use medaforce, if you have been hitting the last
partner, then use attack that only hit the leader after the medaforce.

RubberRobo 3 getting transported


---------------------------------------------------------------------
After you beat him, he'll tell you about killing time, and then leave,
and save again, go north to the bridge, and another member of the
RubberRobo gang will stop you, he will have medabots identical to the
second RubberRobo you faced earlier, use the exact same strategy with
this note, if his partner is brown then he wont be affected by
Press/Break attack, and if he is green and mellow color then he won't
be affected Missile/Napalm attacks. With keeping in mind the strategy.

Approach 1: Use Missiles they only hit the leader or break/press


medaparts when they only partner, use grappling attack against the
leader when he has no leg, or with no arms, or both. If you have
troubles use the medaforce.

Approach 2: Use Medaforce abilities, and make you partner continuously


hit the partner and never the leader, and then use missile or break
attacks against them.

Kainnee's House and back to Odoro Marsh


-----------------------------------------------------------------------
After you beat you won't like the outcome, you will chase him and fall
into a river, and then wake up in a girls kimono at Kainee's house, if
you faced a lot of medafighters, then you'll recognize her as the old
woman, don't worry she won't challenge you in her house. Go outside and
talk to the medabot at the top of the screen he will be looking for a
letter, go back inside the house and talk to her again, when you leave
the house the medabot will be gone, if you want to get a medaparts go
up and south back through the alley to the medabot, he will ask to have
lunch with him and accept, you will use your lunchbox and hen you will
receive a arm part called heavyweighter. Then go up and cross the
bridge.

When you cross you will see the same medabots that didn't save you in
the river and he will tell you he delivered the RubberRobo gang to the
place. Then go down until the screen bit stops, save, and then
continue.

RubberRobo 4 Blocking Kainee's Medabot and Letter


-----------------------------------------------------------------------
They will talk about some kind of plan they have to be ultimate, and
then you stop them, they will and they will fight you. Now I don't
remember they're attacker, but I'm pretty sure that he has both of the
medabots the RubberRobo gang usually uses to assist, and they're
attacker isn't that strong.

Approach: Use Missile attacks on the leader until you run out, and the
times you don't select the leader to hit, gather medaforce, and have
your partner either use a scout ability, or a break/Press on his
partner that is effect by break/Press attack, until the leader either
has no legs, or no arms, then go all out the leader

After you beat one, 2 more surround you and say the will defeat you,
then.. Dum Dum Dee Dum, the Phantom Renegade (Henry from the store)
will come and save you, they will flee, and pick up the letter at the
right hand side, then let the medabots take you to Kainee's house
again, she will reward you with a choice or 2 chests the small one has
a male tinpet plus 1.00, and the big one has a female tinpet, all the
parts to Brass (Erika's Medabot) and 1.00. It's your choice to decide
what to take, but either way you get to put one of your new medals in
the medabots.

Karin 1
----------------------------------------------------------------------
When you walk back outside the medabot, will take you back to the Odoro
Pond. Then you will see Karin at the top of the screen, but save before
you talk to her, then do so, she will tell you she was also separated
from her partner. She will fight you after she is done talking.

She has relatively weak medabots, her leader does nothing but heal, and
her partner does nothing but protect, her leader has good evasion so
use scout abilities with anyone in the first move.

Approach 1: Use medaforce gather with leader, attack partner with one
of yours, and have your other partner use scout abilities, do this
twice, then use medaforce with leader grapple or shooting attack with
partners, and then go all out on partner if not dead, if he is go all
out on leader, but use the best attack possible, because she can
recover a lot of HP within little time.

Approach 2: Any medabots that have medal that damage your opponent use
them, anyone who doesn't use scout abilities, then use the best of the
best attack you have on your medabot, then have your leader keep on
using the medaforce, if your Kabuto medal is at level 30, then by all
means use damage ball if you have even been touched.

I only have stats for Karin's Leader medabot, but I am quite sure that
her partner is the same as Erika's

Head: 40 Heal Ability uses 3 or 4


Arms L+R: 40 with Heal Ability
Legs: 40

After you win you get another medapart from her, called Right Armor,
which you'll need against an upcoming boss.

After you beat her then go to the bridge where you last fell in, then
talk to the medabot ferry he will take you to the Odoro Marsh. There
you will see Sloan guarding a path, and then a chest due north, open
the chest to find a battle rifle, which you will need in a bit.

Sloan 2
--------------------------------------------------------------------
When you talk to Sloan he will of course face you and this time he
partners.

Approach 1: Use grappling or strong attack, to hope they hit they


leader, if you don't want to leave it up to chance use aim shot or
shoot parts, to hit the leader, if you have chose the female tinpet,
then use healing attack if you get hurt. Use medaforce if you have
troubles.

Approach 2: Use Medaforce with leader, and have the partner attack
partners only, repeat twice. Then use grappling attacks, until they are
ceased.

Approach 3: Use missile and Break/press moves 4 times, no matter whom


it hits, then use grappling, shooting, and medaforce attacks.

After you win he will run away and set traps for you, you need to blow
something up with Battle Rifle, then Psycho Missile, Then
Heavyweighter, I'm pretty sure that's the order, but I do know those
are the medaparts that need to be used.

You already know Sloan's medabots stats from before, so here is his
partner(s) stats
All his parts not including legs have anti-sea powers
Watergun: 45
Shower: 40
Clench: 40
Liminous: 60

Sloan 3
--------------------------------------------------------------------
When you destroy all of them use will see stairs, go up them and then
you'll see Sloan again, when you talk to him, he will fight u again use
the same strategy choices as last time.

When you beat him this time, you won't have to face him anymore, then
go into the sub-room to your right, and click on all the broken
medaparts, because on of them can be picked up, and turned into better
parts later. Then go down near the chest and open it, you will receive
10.00.

Spike 2
--------------------------------------------------------------------
Go over and talk to Spike, he will fight you but this time also with
some partners.

Approach 1: Use missiles/press/break attacks on leader, and then use


scout and/or healing abilities with everyone else. Then use grappling
attacks and/or medaforce attacks, to finish them off.

Approach 2: Use medaforce twice with leader, then use shooting attacks
with partners, regardless of the hit. Then Use Scout abilities, while
the leader uses grappling attacks.

Here is Spikes partner(s) stats for now and the future


Kataki: 15
KamaKubi: 20
KabiKiri: 20
Kamaki: 15

After you beat him go up and talk to Samantha she will just walk a way,
and then continue upstairs, and then click on the medaparts in your way
of the hallway, and then you will have 2 broken medaparts, then save.

Before you step in front of the door, which leads to Koji and then
Squidguts, take time to re-assemble your medaparts, have your leader
with Right Armor, and a grappling attack, with a head that is either
Break or Press, and have your legs fit to the Valley terrain.

Have your partner 1 with scout head, attacking arms, and Valley terrain
fit legs.
Have your partner 2 with Missile head, scouting arms, and Valley
terrain fit legs.
Note: make sure to have raises leader to level 30.

Then go in front of the door.


Koji 2
-----------------------------------------------------------------------
You will be stopped by a medabot that looks kind of old, who has been
manipulated by the RubberRobo gang, Koji will come and then he will
fight you. He isn't very hard to beat. His partner doesn't attack and
just makes him and leader faster.

Approach 1: Use Missile/Break/Press attacks on the leader, and scout


abilities with a partner, and then when leader has no arms, go all out
on both of them.
Approach 2: Use Medaforce, while 1 partner uses Scout, and the other
attacks, then, use missile/press/break, as much as possible, until they
die. A suggestion for using the medaforce, is that if you are at level
30 then use have the medaforce damage ball, use this if Koji even hits
you once.

Here is Koji's partners stats since you already knows the leaders
stats.
All of the parts not including the legs, make leader or itself quicker.

Blank Look: 55
Leaves: 50
Stem: 50
Fiyun Ball: 80

When you win, both of you will resolve your differences.

Squidguts
-----------------------------------------------------------------------
And then Squidguts will come out and tell you both to shut up; Koji
will grab two RubberRobo's, while you get Squidguts. This is where re-
equipping everyone becomes handy.

Approach Most Likely to Succeed: Have Leader gather medaforce, while


the partner 1 uses scout, and then partner 2 uses missile, have leader
charge medaforce again, while partner 1 uses scout again, and partner
two uses Missile attack. If leader has been hit have him use Damage
ball, if he hasn't then use the first one, have partner 1 use a
grappling attack, while, partner 2 continue to use missile, if they are
still alive, have leader, use grappling attack, and if partners are
still around, use grappling also, until the opponent is gone.

Note. This is the only strategy I find fitting to win, basing on the
type of parts you have, vary each of them you fit best to attack with,
use status when you first open up the battle to see if you advantages
over them.

After you win, go into the room above and pick up the last broken
medaparts, then Select Corps come and you will hide. Go then back out
the door, and exit the cave, therefore getting a girl's kimono in
stock, Erika will be outside, waiting for you, talk to her, save and
then go home.

Back to town (second medal choice and other objectives)


-----------------------------------------------------------------------
When you get back go and talk to Dr. Aki, and he will take the broken
parts off your hands for a point being, and then he will tell you about
the new medawatch that has been marketed, is the kind of medawatch you
have, so everyone can use the medaforce now.

Then go to Miss Nae and get your next medal choice, and now I will have
my next medal-rating test.

If the Medal is at level 20 or below, you were very lucky beating


Squidguts
If the Medal is at levels 21-24 then your doing ok, but need some more
training
If the Medal is at levels 25-29 your doing very nice
If the medal is at level 30 or higher, you're doing incredible!

After talking to miss nae, go home, argue with your parents about going
to medabots island, then talk to Erika's family, and then your family,
and then go to docks, and then talk to the guy about boarding the ship,
Erika and her family will take you with, on their extra ticket.

Medabots Island (multi-quests and buildings)


-----------------------------------------------------------------------
Once you get off the boat just keep on going up to the boards, then
Erika will say something about entering in the tournament, since this
is a really big part of the game I will make a map for you.

TO Witch's Castle
__< To Surprise Site_______ \/ ______To Haunted House >___
| |Select | ___________ |
| | Corps_| |Food Place| |
|
________ |
| (Fountain) |
| |
| |
| |
| __________ _______ __________ |
| |Restaurant| |Boards| |Meda Shop| |
|
|
| |
|_________________________ ____________________________|
< To Medacoaster TO Entrance To Game Corner >

Now that that's out of the way then let's get back to the Walkthrough.

Erika 3
-----------------------------------------------------------------------
Erika tells you to go to Surprise Site, so go there, and she will be
your first opponent. She is relatively easy, with one partner than last
time, but he is the same one just copied.

Approach 1: Use Missile/Press/Break attacks on her leader, before the


partners defend, when they do use grappling attacks, because they
shouldn't miss on defensive attack. If they do have someone use scout
abilities. Beware that she can use medaforce now. Then when her
partners are gone, use the medaforce on her. And continue with the
attack if she is not dead.

After she is gone, use will lose control of Ikki until he comes out the
door. Then you will see Karin. (Note: save after every fight, so you
can grantee you will never lose.

Karin 2
-----------------------------------------------------------------------
She should not be that hard, but this time she can use the medaforce
and she has two partners to give you trouble while she constantly heals
them.

Approach 1: Use medaforce with leader, and use grappling attack when
the partners start to defend, but before that that have someone use
their scout abilities if they have it. Then use them all the time, if
necessary, use medaforce with everyone.

Approach 2: Use scout abilities, then grappling and shooting attacks,


with the exception, of missile/press/break, while doing so, use until
they start healing, then use medaforce. While others continue attacks.

After you beta her, the same thing will happen to Ikki, as it did
before. Your next person you will see is Sloan near the lockers.

Sloan 4
-----------------------------------------------------------------------
Sloan is the exact same, as he was in the Odoro Marsh. I sense he might
have had better strategy than last time, not including that he can use
the medaforce ability now. But still use the exact same strategy,
without as much barraging. If you have the Flash parts, the medaparts
that render Beams or Lasers attack from your opponent useless.

Approach 1: Use grappling or strong attack, to hope they hit they


leader, if you don't want to leave it up to chance use aim shot or
shoot parts, to hit the leader, if you have chose the female tinpet,
then use healing attack if you get hurt. Use medaforce if you have
troubles.

Approach 2: Use Medaforce with leader, and have the partner attack
partners only, repeat twice. Then use grappling attacks, until they are
ceased.

Approach 3: Use missile and Break/press moves 4 times, no matter whom


it hits, then use grappling attacks, and medaforce attacks, until the
partners are gone, then use shooting attacks on the leader, then if you
want finish him off with the medaforce.

(Warning: for all Approaches there is one flaw, or problem, if the


leader does attack his laser is strong enough to almost grantee a
medapart is destroyed, so if your flash parts are destroyed/not
equipped you will have some troubles, a counter tip is to use damage
ball medaforce if the leaders flash medapart is destroyed.)

Once you win, once again Ikki will walk back on his own, and then you
will see spike at the other end of the room, and her will be your next
opponent.
Spike 3
-----------------------------------------------------------------------
Spike is not terribly difficult, but once as always now, he can use the
medaforce. A tip is to equip the highest evasive legs possible, one or
two hits form leader or partners can really be a pain.

Approach 1: Use scout abilities then have everyone use grappling


attacks, since the partners are weak, they will die within 2 hits at
most, but the leader will take a bit longer, continue until their
functions are ceased.

Approach 2: Gather medaforce with leader, while partners use shooting


attack against the partners, then when leader use medaforce have other
use grappling attacks, if you experience frequent misses, then use
Missile/Napalm/Break/Press attacks instead.

Approach 3: Use Missile/Napalm/Break/Press attacks in the beginning


with everyone that has it, those who don't use scout abilities, if you
have none of those then gather medaforce, and use it whenever full, use
until the end of the battle.

After you beat spike you go back to the locker room again, and you see,
guess who, the leader of the screws Samantha

Samantha 2
-----------------------------------------------------------------------
You haven't faced Samantha in a while but, she has got a lot better
than she was before, and she has partners now, a tip is to include
thing that either never fail or never miss (e.g. Missile, or scout
abilities). She of course will be your next opponent, and the last one
of the first half.

Approach 1: Use scout abilities with who ever you can then bust out on
her with some grappling or shooting attacks.

Approach 2: have leader gather and use medaforce when ready, have
partner 1 use scout abilities then use grappling attacks, while partner
2 does the same, but uses shooting attacks. Then repeat until she dies.

Since it's been a while since you've faced her I'll include the
leader/partner stats
Leader: all parts not including the legs have shock ability, which
makes you slower.
Light Circuit: 30 with 4 uses with shock status effect
Light Jump: 25 with shock status effect
Light Blow: 25 with shock status effect
Quick Alert: 35

Partner: Unable to find specialty


Hat trick 50
globe trick 45
bangle trick 45
floater 70
After you win, you will be crowned champion of the first half. Now if
you want there will be people at the other room, who will trade you
parts, one guy has a bad deal, and the other guy has a good deal. Your
choice.
After the whole ordeal of the winning the first half of the tournament,
then
talk to Erika in the lounge, she will leave, when you leave, and once
you exit
the building you'll see a RubberRobo robbing a girls medal, then when
you chase
him, then you will face someone new.

Ryo (crazy guy)


-----------------------------------------------------------------
He will stop you, and not speak in proper English, just blurting words,
and
shows you his medabots power, and then you'll face him. He has 3 of the
exact
same medabot so one is good as the other. A tip is to equip something
with high
success rate: Missile/Napalm/Press/Break medaparts.

Approach 1: Use Missile/Napalm/Press/Break attacks on him until they


have no
legs. Then use grappling attacks all the time. If your leader has been
hurt
seriously, then use damage ball medaforce with him, and see the great
effects
of it on these guys. (2 parts destroyed should equal the destruction of
Ryo's
medabots, basing on the armor of the part destroyed.

Approach 2: Use Ultra shot medaforce with leader if you have a lot of
shooting
type parts on, if not, the use missile/napalm/Press/Break attacks
instead, have
partners use Scout and heal abilities if necessary, then use grappling
attacks
until they have no arms, then finish them with the medaforce.

Here is Ryo's medabots statistics


Sombrero: 40 with 6 uses of chain gun
Spiky gun: 35
Needle gun: 35
Right-A-Away: 55

Side Stuff (girls medal, RubberRobos, and Erika and Karins information.)
-----------------------------------------------------------------------
---------
After you win, the select corps will come over and arrest him. Then go
down to
the medacoaster area, to find a RubberRobo trying to mug another girl,
he has
the basic medabots
RubberRobo
----------
Leader: all parts have ROS rate down effect
Slipper: 45 with 7 uses
Accident: 35
Troubler: 35
Speartail: 70

Partners will have the exact same armor stats


One will have Laser/Beam useless parts, and the other will have
Missile/Napalm
useless parts.
Head: 70
Arms L+R: 65
Legs: 70

When you beat him you will see Koji, he won't fight you, but you will
see
RubberRobos at the top of the screen he will take and so will you, he
should
have the same partners, and a weak leader, so just in case he gets
hard, save
before you talk to Koji. After you win they will drop 2 medals Koji
will return
one to a girl and you win will return the other to the girl you saw
getting
robbed. After you do that Erika will see you and get mad, and run away,
the
girl will give you a medapart though, but if you have trained a lot you
should
already have it.

Erika and Karin Information


---------------------------
Now you get to make a decision. You can train more and gte more parts,
or you
can play a game and get a RubberRobo medal. If you want to train go to
the
Haunted House section of the map and talk to Karin she will say she
wants to go
in the Haunted House, save before you walk in, even though you cannot
get out
of the situation you are already in, go in the house and continue into
the
room. You will have to face medabots from now on, but they are all the
same.

Here are the stats and information of the Ghost medabots.


Leader: has parts that make you unable to evade. Medaforce can make a
certain
part useless, or medaforce can throw everyone into chaos, which is like
auto
mode, except they don't follow your orders.
White Cap: 40 with 12 uses of no escape.
White Long Arm: 35
White Whale: 35
White Belt: 70

Partner: You may recognize from Odoro Marsh, but now he can use the
medaforce,
and he only uses one, it takes up 70 life total from your parts and
repairs his
damaged ones. Good News is you will get it later in the game!
Sun beam: 55 with 2 uses of beam
Go-Up: 45 with speed-up equip status
Rise-Up: 45 with speed-up equip status
Stem-Up: 35

Partner 2: You may recognize this medabots form all around; it is a


weaker
version of Spike's Medabots Cyandog. It use shooting attacks and is an
easy
kill, and he never uses the medaforce!
Head Cannon: 45 with 6 uses of shot
Aim Rifle: 40
Battle Rifle: 40
Howzer: 50

This you will face this medabot about 7-9 times, so heres the
strategies to
stick with. A tip is to have high evasion legs, strong grappling
attacks, and
Olny Missile/Napalm part for the rest, if you don't have a
Missile/Napalm arm
or don't want one use one of your opponents parts, the Rise-Up or Go-Up
parts,
for your leader, have partners equipped with scout abilities, and heal
abilities if possible.

Approach 1: Use Missile/Napalm attacks up right away, you will have 3


turns, to
spare, then all your medabots cannot evade, don't use the weaker
attacks on
partner 1, but use them on partner 2. Have the leader gather medaforce
after
the missile/napalms are use up, on whom ever, then use the medaforce
damage
ball even if you are not hurt. While doing this have one partner use
scout,
while the other attacks and do this twice with them, then have both
attack. Do
this until you win. If Chaos comes up during this, there isn't much you
can do
unless, he doesn't use it again.

Approach 2: Have leader attack partner 1 only, have your partner 1 use
scout
ability 2 times, have partner 2 attack, partner 1 only. Then when he
dies,
attack the leader only with your leader, and have both partners attack
the last
partner. If you get sidetracked by chaos, hope that you won't attack
each other.

Approach 3: Very simple, attack the leader only with everyone, but have
one of
your partners use scout ability once or twice, and then have leader use
medaforce hoping to have it attack the leader.
After you do certain parts in the Haunted House, you will finally get
to leave,
and this concludes the Karin information part.

Erika is very easy compared to Karin's quest, go to the game corner


part of the
map, and go to the game corner, talk to her, and she will yell at you,
then
talk to the boy, in the lower left hand station, he will get bored of
the game
and leave, the you get to play the game, it costs one dollar per play,
use the
L and R buttons to shift and catch all the bombs, then when you beta
it, talk
to Erika again, and she will say she forgives you and you can go to the
Surprise site for the second half of the tournament.

<<<<<<To Be Continued>>>>>>>

Extras
-----------------------------------------------------------------------
This Extras portion is added in to help you out with some of side stuff
that I don't include in the Walkthrough, just little facts and area
help.

First, I will start with the medaroad race

MedaRoad Race
----------------------------------------------------------------------
The Medaroad Race is a race you will have frequently when you go to
Medabots
island, and since the strategy stays the same all the time, I figured I
would
put it right here.

The races depend on two things your leg medaparts and how fast you
cheer on
your medabots.

The legs you should always choose, is street or room-best legs, such as:
Right-A-Away, Balance Ball, Armor Car, etc. when you then get the street
territory, field, you shouldn't have a problem if everyone is equipped
with the
right legs, press A as fast as you can, and you will definelty win.

If you happen to go to the room field, then you will have to press A as
fat as
you possibly can, to win, you may have the advantage and be in first
for the
first 2 laps, but at the last lap, the flying medabots should take the
lead,
and win. So it's worth it to wait for street terrain.

Elemental Series/Vehicle Information


----------------------------------------------------------------------
The elemental series is a group of medabots used for power, and they
have all
parts that vary in moves.

There is a sea-type, and has moves that heal or help out.


There is a tank-type, and has moves that block and set traps
There is a land-type, and has moves that consist on attacking
There is then a medabots that is a attacking type that has different
moves.

Elemental vehicles are medabots that can be used for battle and
transmuted for
different uses.

One has Anti-Air qualities, and can be used for riding on like a car.
You get
the parts and the Mini S. Wheel when you go to medabots corps, and get
passed
to visit the researchers

Another one also has Anti-Air qualities, but stronger, and can be used
to fly
to different places, you need Wings of Wind, and the needed medaparts
from Dr.
Aki when you go after Dr. Armond.

There is a medabot with all napalm attacks, and can be formed into a
silver
locket, that is suppose to get you into Kodine Kingdom. You get all
this stuff
when you get sucked into a so-called Utopia.

Lastly there is a powerful anti-sea medabots which can be formed into a


medabot
like the ferry medabots at Odoro Marsh. You get this when you go back
to the
Medabots corp, after beating Dr. Armond.

This is all of the extras I have for now. So...


<<<<<<<<<<<TO BE CONTINUED>>>>>>>>

Credits
-----------------------------------------------------------------------
Special Thanks to members at gamefaqs.com:

Megawolf for missing information help on medaparts, names, and


statistics

Star Gladiator for names, and statistics that were needed

JeffxMatt for names and lots of help

Zeros protector for much needed missing information, and statistics

Kenshin Xtreme for controls section

Space Medafighter X for lots of medaparts statistics, and names

Vbouzoukos for the medals information


-----------------------------------------------------------
Special Thanks to Corporations of the game:

Natsume for Creating Medabots

Nalvana for creating the Medabots show

Nintendo for making GBA and GBA: SP, which we need to play this game

Gamefaqs.com for posting this Walkthrough

Medabots: Metabee Version: FAQ/Walkthrough by Specguide


Version 0.45, Last Updated 2003-08-28 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides
Medabots: Metabee Version: FAQ/Walkthrough by Tails333
Version 1.15, Last Updated 2004-11-20 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides

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Metabots: Metabee Version (GameBoy Advance)
FAQ/Walkthrough
Version 1.14
30-10-04
Written by Tails333

Table of Contents
--------------------------
1. Introduction
2. Version History
3. Story
4. Walkthrough
A. Section 1: Riverview City
B. Section 2: Mount Odoro
C. Section 3: Riverview City
D. Section 4: Medabot Island
E. Section 5: Riverview City
F. Section 6: Medaropolis
G. Section 7: Riverview City
H. Section 8: Medaropolis
I. Section 9: Ancient Ruins
J. Section 10: Kodine Kingdom
K. Section 11: Riverview City
L. Section 12: Medaropolis
M. Section 13: Riverview City
N. Section 14: Fiyun Battleship
O. Section 15: Riverview City
P. Section 16: Medaropolis
Q. Section 17: Riverview City
R. Section 18: Medabot Island
S. Section 19: Partsun Rally
5. Secrets
6. Medaparts List
A. Head
B. Right Arm
C. Left Arm
D. Legs
7. Frequently Asked Questions
8. Credits
9. Copyright Information

#######################################################################
#######
1) Introduction
#######################################################################
#######

After I completed a walkthrough for 007: Everything or Nothing on the


Game Boy
Advance, I decided to do a walkthrough for the Metabee version of
Medabots
since there was no walkthrough for it on GameFaqs at the time of
writing.
This FAQ/Walkthrough only covers Medabots: Metabee version.

#######################################################################
#######
2) Version History
#######################################################################
#######

Version 0.30, 26th July 2004:


Completed Walkthrough up to Section 5.

Version 0.40, 31st July 2004:


Completed Walkthrough up to Section 7.

Version 0.70, 1st August 2004:


Completed Walkthrough up to Section 14.

Version 0.80, 2nd August 2004:


Completed Walkthrough up to Section 15.

Version 1.0, 7th August 2004:


Completed Walkthrough.

Version 1.2, 14th August 2004:


Updated FAQ.

Version 1.10, 21st August 2004:


Updated FAQ, added Gamer Dude’s strategy for defeating Mega-Emperor and
started making a list of all the Medaparts in the game.

Version 1.12, 4th September 2004:


Updated FAQ and added Kelvin Polanco’s method for obtaining the
eleventh
Partsun Rally Medapart.
Version 1.13, 30th October 2004:
Removed the Medaparts List and Contact Information.

Version 1.14, 13th November 2004:


Updated FAQ and the Medaparts List is back by popular demand.

#######################################################################
#######
3) Story
#######################################################################
#######

You play a boy named Ikki Tenryo who lives in the 22nd Century, the
year 2122
to be exact. While shopping for his mother, Ikki purchases a Medabot
by
mistake, and he has no choice but to take it. However, Ikki is now
ready to
fight Medafighters from the anime like Erika, Samantha and Koji. Not
only
will he want to become the world’s greatest Medafighter but he will
also have
to contend with the notorious Rubberobo Gang, who plan to steal all the
rare
medals in the world.

#######################################################################
#######
4) Walkthrough
#######################################################################
#######

***********************************************************************
*******
A. Section 1: Riverview City
***********************************************************************
*******

You start the game inside Dr. Aki’s laboratory. Once the scientist
stops
talking, head north and enter the door. Now go left to Dr. Aki’s
workplace.
You will prompted to name yourself. Once that’s done, leave the room,
and
proceed to enter the door to the north. A scientist will stop you in
your
tracks. Dr. Aki’s granddaughter named Nae will appear. Talk to her
before
leaving the laboratory.

Walk into your house. After your mother stops talking, go upstairs to
watch
Medabots Weekly on the television. Your mother will appear, and tell
you to
purchase a spice-a-roni. Now leave your house.
Walk into the Medashop, and talk to the shopkeeper named Henry.
Purchase the
Medabot and Tinpet. Now return to your house. Your mother finds out
that you
used her money to buy a Medabot. She is annoyed, and orders Ikki to go
to his
bedroom. While in your bedroom, you’ll discover that the Medabot has
no
medal, meaning you can’t use it. However, Ikki’s father receives a
medal from
the Phantom Renegade, and decides to give it to you.

Now leave your house. Erika will challenge you to a Robattle. Time to
fight.

-----------------------------------------------------------------------
-------
TRAINER BATTLE: Medafighter Erika
-----------------------------------------------------------------------
-------
Like all the first battles in RPGs, this one is easy. Just keep
attacking her
Medabot until she loses.
-----------------------------------------------------------------------
-------

Once you defeat Erika, she enters the school. Follow her. There will
be
three Medafighters, known as The Screws, outside the school’s playing
field.
Talk to The Screws. You’ll have the battle each member of The Screws
with no
saving in between.

-----------------------------------------------------------------------
-------
TRAINER BATTLE: Screw Member Sloan
-----------------------------------------------------------------------
-------

The first member of The Screws is easy to defeat. His Medabot’s slow
speed
prevents him attacking for a while. Keep attacking it until you win
the
Robattle.

-----------------------------------------------------------------------
-------
TRAINER BATTLE: Screw Member Spyke
-----------------------------------------------------------------------
-------

Spyke’s Medabot, Cyandog, is very fast. However, you can still win
easily by
attacking constantly.
-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Samantha
-----------------------------------------------------------------------
----

The final member of The Screws isn’t too difficult to defeat.


Peppercat’s attacks might paralyse you, so be prepared.

The Screws don’t play fairly. They prove this statement by


attacking you with all their Medabots. Fortunately, your
Medabot sends them packing immediately.

Now walk into the school. Train your Medabot until it is


Level 10. You’ll then have access to a powerful Medaforce
attack. The Medaforce helps to win Robattles, but you must
charge it up before you can use it. Now go upstairs, and find
Erika in one of the classrooms. After talking to her, leave the
school.

As you leave the school, Karin will appear with your dog
named Salty. Once they leave, head for the warehouse.
Proceed to enter it, and Erika will ask you to return to the
school.

Once you arrive at the school, you will see Koji Robattling
against The Screws. After he defeats them, he walks into the
school. Follow Koji upstairs, and head downstairs again to
challenge him to a Robattle.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Koji
-----------------------------------------------------------------------
----

Koji’s Medabot, Sumilodon, is powerful. If you lose, reset


your game and try again. You don’t want to lose a Medapart
to him.

Once you defeat Koji, leave the school. Walk into Erika’s
house, and talk to her. Erika informs you that a Medabot is
harassing girls, and wants you to catch it by disguising
yourself as a girl. Leave the house, and enter the warehouse.
You’ll discover that a Rubberobo Grunt has been harassing
the girls. Teach him a lesson by Robattling him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Your first battle with the Rubberobo Gang is easy. Keep


attacking his Medabot until it falls.

After defeating the Rubberobo Grunt, you will receive the


tortoise medal. Now return to Erika’s house, and talk with
her to change back into your normal clothes.

Now talk to Erika at the school. After hearing Spyke’s


announcement, leave the school.

Return to your house, and check the shelves of your bedroom


to obtain a penlight. Proceed to go upstairs, and Ikki’s father
will give you a Tinpet and a lunchbox. Equip your second
Medabot with a medal. You can now use two Medabots in a
Robattle.

Walk into Dr. Aki’s laboratory, and talk to the female


scientist in one of the rooms. Now go into the room to the
left to obtain a new medal. Just chose anyone of them.
That’s what I did. Now leave the laboratory, and head north
to enter Mount Odoro.

**************************************************
Section 2: Mount Odoro
**************************************************

As you arrive at Mount Odoro, Erika will appear and


challenge you to a Robattle.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Erika
-----------------------------------------------------------------------
----

Erika still only has one Medabot named Brass. Attack with
your two Medabots to defeat her after a few turns.

After Erika decides to join you, head north and then right. A
boy stops you in your tracks, and challenges you to a Robattle.
Use the Medaforce to defeat him easily. After you defeat the
boy, continue to go right.

A Medabot will appear, and take you to an island. After


grabbing the items, talk to the Medabot to return to the
mainland.

Go right and then south. Next go left to see Koji and Karin.
Now return to the bridge, and walk through the bushes.
Walk along another bridge to reach the next area.

Robattle all the Medafighters until you reach the end of the
path. Obtain a hidden medal from a small space surrounded
by cliffs.

Now walk along the first bridge, and go left until you meet a
girl. Challenge her to a Robattle. After defeating her, head
south and then left. Head south along the bridge. Make sure
your Medabot is Level 20 or more before talking to the Select
Corps guarding a house. Now talk to a member of the Select
Corps inside the house. He will challenge you to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Select 3
-----------------------------------------------------------------------
----

Select 3’s Medabot is very powerful. It excels in defence and


offence. Keep attacking it, and use the Medaforce when you
can. Restart from your save point if he wins. Try again until
you win.

After defeating Select 3, talk to everyone and then leave the


house. Head north along the bridge, and read the sign. A
Rubberobo Grunt will appear to challenge you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Like the previous fight with the Rubberobo Gang, this


Robattle is easy. Attack his Medabot until it falls.

The Rubberobo Grunt will try to escape. Ikki will attempt to


stop him, and fall down the river in the process.

After a Medabot talks to you, you will faint and find yourself
in a house. An old woman asks you to retrieve a stolen letter.
After leaving the house, fight the wild Medabots to obtain
new Metaparts.

Go north until you see a path going down. Walk down the
path, and receive a Medapart from a Medabot. Now head
north, and talk to the Medabot to Robattle it.

After defeating it, head right and go along the bridge. Head
south to meet up with the Rubberobo Grunt again.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

You’ll notice that some of your attacks fail to hit his Medabot.
Use aim shot and the Medaforce to defeat him.

Once you defeat the Rubberobo Grunt, you’ll be surrounded


by more Grunts. The Phantom Renegade arrives to save the
day, and the Grunts decide to retreat. Once the Phantom
Renegade leaves, talk to the Medabot. Now pick up the letter,
and talk to the Medabot again to fly to the old woman’s house.
Give the letter to the Medabot before walking into the house.

The woman will give you a Tinpet for helping her find the
letter. You can choose one of two Tinpets. Choose the female
Tinpet if you’re low on money because you receive some
money and BRASS Medaparts if you take it. Now leave the
house.

Talk to the Medabot to fly back to the Select Corp’s house.


Head north, and talk to Karin to Robattle her.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Karin
-----------------------------------------------------------------------
----

Karin’s Medabots can heal themselves, but they aren’t too


tough. Keep attacking them to win.

Go north and read the sign. A Medabot will appear, and help
you get to a cave.

Head north through the cave, and obtain the Battle Rifle from
a treasure chest. Go south and then go right. Sloan is
blocking the path to the right. Talk to him to start a Robattle.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Sloan
-----------------------------------------------------------------------
----

Sloan’s Medabot, Totalizer, is more challenging this time.


Plan your strategy, and use your Medabots’ high speed to
your advantage.

Continue going right, and an earthquake will occur. Go


north. Head right, and then south. You’ll see a rock blocking
your path. Equip the Battle Rifle to one of your Medabots
before using it to destroy the rock. Head south to find another
rock. Use Psycho Missile to destroy the rock. Head south and
follow the path. You’ll come across another rock blocking
your path. Use Heavy Weighter to destroy the rock. If you
don’t have the above Medaparts, you’ll have to Robattle wild
Medabots until you get them.

After getting past the above obstacles, walk around the walls
and go downstairs. Head north and then northwest. Talk to
Sloan to Robattle him again.
-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Sloan
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat him.

After defeating Sloan again, head north and go left. Pick up


the broken Medaparts for Dr. Aki to examine and repair. Go
left and then south to find a treasure chest containing some
money.

Head left and then south. Go left to meet Spyke. Talk to him
to Robattle him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Spyke
-----------------------------------------------------------------------
----

Spyke’s Medabot have high speed. Keep attacking and use


the Medaforce to defeat him.

After Spyke is defeated, he will allow you to pass. Head north


and follow the right path until you come across Samantha.
Talk to her to continue. Head right and go upstairs.

Head north, left and south. Make sure you’re Medabots are
Level 25 or above. The next Robattles are going to be
difficult. Save your game before heading left. Koji will
appear to challenge you.

-----------------------------------------------------------------------
----
BOSS BATTLE: Medafighter Koji
-----------------------------------------------------------------------
----

Keep attacking and use the Medaforce to win this battle.


Reset your game if you lose.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Squidguts
-----------------------------------------------------------------------
----

You’ll have no time to save before this battle, so make sure


your battle with the Rubberobo Leader counts. Use the
Medaforce and powerful attacks to finish him.

Once you defeat Squidguts, he will give you a spider medal


and some Medaparts. The Phantom Renegade appears, and
talks to you. Once the Phantom and Koji leave, head north.
Grab the broken Medaparts before exiting the cave.

You are now outside the cave. After talking to Erika, head
north and cross the bridge. Go right to find Karen and Koji.
After talking to them, head south and leave Mount Odoro.

**************************************************
Section 3: Riverview City
**************************************************

Return to Dr. Aki’s laboratory, and give Dr. Aki the broken
Medaparts you have obtained. Now go right and north to talk
to the female scientist. You now have an opportunity to
obtain another medal from her.

After collecting the medal, leave the laboratory and you will
hear Erika calling you. After talking to her, you will see the
Rubberobo Gang planning another scheme.

After the scene ends, proceed to enter your house. A Medabot


will hand you a letter to the amusement park on Medabot
Island. Talk to everyone in your house before visiting Erika.
Talk to her and her mother for a while. Return to your house,
and talk to everyone again. Now leave your house, and head
left to the harbour.

**************************************************
Section 4: Medabot Island
**************************************************

The wild Medabots in the ocean are strong. Train your


Medabots up to Level 30 and collect some useful Metaparts.
Start using the spider medal you received recently.

Now walk to the submarine, and Erika will give a ticket to


allow you to travel in the submarine to Metabot Island. Once
you enter the submarine, drive it left and then north to reach
Metabot Island.

After the old man welcomes you to the Metabot Island, head
north and enter the door.

From now on, Robattles are going to be a lot tougher. I


advise you to Save your game before Robattling anyone.
You don’t want to lose a valuable Medapart, do you? Since
your Medabots are at Level 30, they should have learned a
more powerful Medaforce. The Medaforce is essential to win
some Robattles here.

After Erika walks off, head north until you see a fountain. Go
left and follow the path. Exit to the upper left.

Walk into the building. Go talk to the woman at the counter


in order to register for the tournament. Head downstairs, and
you’ll find Erika. Go up the stairs to the right, and Erika will
challenge you to a Robattle.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Erika
-----------------------------------------------------------------------
----

Erika now has a Medabot called Pretty Prime to protect her


other Medabots. Take out Pretty Prime first, and next dispose
of her other Medabots. Use the Medaforce to end this
Robattle quickly.

After defeating Erika, talk to the man nearby. Karin will


appear and challenge you.

-----------------------------------------------------------------------
-----
TRAINER BATTLE: Medafighter Karin
-----------------------------------------------------------------------
-----

Karin’s Robattle strategy is to heal her Medabots while


attacking. Just keep attacking her Medabots, and show her no
mercy.

The Screws will arrive on the scene and challenge you to a


Robattle.

-----------------------------------------------------------------------
---
TRAINER BATTLE: Screw Member Sloan
-----------------------------------------------------------------------
---

Totalizer’s laser can take down your Medabots in a flash.


However, he still has low speed, so keep attacking and you’ll
win.

-----------------------------------------------------------------------
---
TRAINER BATTLE: Screw Member Spyke
-----------------------------------------------------------------------
---

Although Spyke has two berserk Medabots, they have low Hit
Points. Attack with the Medaforce to easily defeat him.

-----------------------------------------------------------------------
---
TRAINER BATTLE: Screw Member Samantha
-----------------------------------------------------------------------
---

Two out of three of Samantha’s Medabots will not attack.


Concentrate on destroying Peppercat since you automatically
win if you destroy the Medabot leader.

Now leave the room, and walk into one of the blue doors.
Erika will ask you to come, as Dr. Armond makes a speech.
Leave the building to notice a Rubberobo Grunt stealing a
medal. Chase after him and talk to him before heading to the
right. An insane person will appear to Robattle you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Ryo
-----------------------------------------------------------------------
----

Attack using the Medaforce and powerful Medaparts to send


him packing.

The Select Corps will arrest Ryo, and take him away. Now
walk to the left. The Rubberobo Grunt will crash into you
and run away afterwards. Follow him, and enter the exit to
the left to find the Grunt. Talk to him to Robattle him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Use Aim Shot and Shoot Medaparts to destroy Magiclown’s


leg Medapart. Next attack with Strike attacks and the
Medaforce to take the Medabots down.

The Rubberobo Grunt will run away again. Chase after him.
Koji will decide to help you. Unfortunately, the Rubberobo
Grunts will capture him. The Phantom Renegade emerges
from the bushes, and relieves the Grunts of their rare medals.
The Grunts will retreat, and leave behind their medals. Take
the one Koji didn’t grab.

Now leave the room, and go through the left entrance. Talk
to the girl to return the medal to her. The girl hands you a
donor Metapart in return, as Erika arrives.

Now walk to the right, and enter the pathway. You now have
to choose weather you want to go on Erika’s quest or Karin’s
quest. If you want the cat medal and want an easy quest, take
Erika’s quest. I will only be covering Erika’s quest for now.
I might have Karin’s done soon.

============================================
Erika’s Quest
============================================
Go south and walk into the arcade. Head north and talk to
Erika. Next talk to the boy to make him move away from the
console. Activate the console to play a computer game.

To beat this game, you hit the Rubberobo Grunt with balls.
Watch out for the Grunt attacking you with a ball.

============================================

Now head back to the playing field and enter the locker room
to compete in the second round of the tournament. Talk to
the boy in the locker room. It’s time for another Robattle!

-----------------------------------------------------------------------
-----
TRAINER BATTLE: Prince Kir
-----------------------------------------------------------------------
-----

Attack his Medabots with the Medaforce and powerful


Medaparts to defeat him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Shandy
-----------------------------------------------------------------------
----

Shandy’s Medabots are slow. However, she makes up for this


by having Medabots will loads of Hit Points and powerful
attacks. Use your Medabots’ speed to your advantage in order
to defeat her.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Spumoni
-----------------------------------------------------------------------
----

Spunomi’s Medabots have the ability to freeze your Medabots


on the spot. Use the Medaforce and powerful attacks to
defeat him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Joe Swihan
-----------------------------------------------------------------------
----

Attack his Medabots quickly and use the Medaforce. Use


healing Metaparts as well.

After defeating Swihan, talk to Ryo to Robattle him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Ryo
-----------------------------------------------------------------------
----

Use powerful attacks and the Medaforce to defeat him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Koji
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat Koji.

After defeating all the Medafighters, you will receive some


Medaparts and a medal. Now Save your game. Next leave the
room, and talk to Dr. Armond to Robattle him.

-----------------------------------------------------------------------
----
BOSS BATTLE: Dr. Armond
-----------------------------------------------------------------------
----

Use the Medaforce and powerful attacks. Destroy the


Medabot leader to automatically win this Robattle.

After Dr. Armond loses, he will ask you to become his


assistant. It’s a false offer, even if you chose yes.

Now leave the playing field, and meet up with Erika. Now
head right and go south. Walk into the Meda Coaster
building.

After riding the roller coaster, leave the building and talk to
the boy. Now head north and search the bushes. A
Rubberobo Grunt will emerge from the bushes and retreat
afterwards.

Head east and go north past the fountain to reach the entrance
to a castle. Erika will give you some money for purchasing
some drinks before going inside. Head south and talk to the
woman at the cash register to get the drinks.

Return to the entrance, and give Erika the drinks. Ikki and
Erika walk into the Witch’s Castle.

The Witch’s Castle is the toughest dungeon you will have to


complete so far. The Medaroad Races will be hard, but if you
have the right Medaparts you’ll be through this place in no
time.

Go south and talk to Erika. She walks off and suddenly


disappears! It seems Erika was teleported to another location
after she stepped on a star. If you’re familiar with Sabrina’s
Gym from the Pokemon games, you’ll realise you must enter
these stars in a certain combination in order to escape from
this room.

Enter the western star first, next the southern star and finally
the eastern star. Go north and through the door.

After finding Erika, go right and attempt to get past a


Medabot. The Medabot asks you if you want to race with
him. Agree. The Medarod Race is like the International
Track & Field games, but it isn’t too difficult. Press the A
button as fast as you can to win the race. If you’re having
trouble winning the race, play the game on the GameBoy
Player. I think the GameCube controller is better than the
GBA for winning the race.

After winning the race, follow the path. Another Medabot


will challenge you to a Medaroad Race.
After the winning the race, head east and south. Speak with
the girl, and say no to Robattle her. After that, go downstairs
and return to the elevator. Talk to the Witch. You will
automatically enter the elevator. After hearing the Dark
Master talking, the elevator will arrive at its destination. The
Witch explains that the goal of the game is to challenge and
defeat the people pretending to be members of the Rubberobo
Gang.

Now head south and talk to the Rubberobo Grunt to Robattle


him. The Grunt will run off. Follow him and Robattle him
two times.

Follow the Witch into the next room, and Robattle the
Rubberobo Grunt. Head east and Robattle another Grunt.
Now go south and challenge another Grunt to a Medaroad
Race. After beating him, follow the Witch into the next
room. Robattle another Grunt before leaving the Moonlight
Chamber.

Robattle the Rubberobo Grunt, and follow him to Robattle


him again. Enter the elevator to arrive at the first floor. Go
up the Milky Way pathway, and enter the door. You will see
the Witch talking to the Dark Master, who decides to Robattle
you.

-----------------------------------------------------------------------
----
BOSS BATTLE: Dark Master
-----------------------------------------------------------------------
----

The Dark Master is difficult to defeat. Use healing Medaparts


to repair the Medaparts. Keep charging up and using the
Medaforce. The Medaforce is essential to win this Robattle.
Try to take out the Medabot leader with powerful attacks and
Medaforce if you can. The Medaforce might hit the leader’s
head and KO it if you’re lucky. In my opinion, the Dark
Master is the hardest boss to defeat, even harder than the final
boss.

After defeating the Dark Master, head east. Talk to the Witch
before leaving the castle.

Head south. A woman tells you that Karin is missing. Return


to the entrance to the castle. Talk to the man before speaking
with Erika to enter the castle again. Go through the eastern
door, and follow the eastern path. Milky, the Witch of the
Castle, notices you and decides to Robattle you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Witch Milky
-----------------------------------------------------------------------
----

Milky’s Medabots have high agility, but thankfully she isn’t


too difficult to defeat. Dispose of the her partners before
destroying the Medabot leader.

Milky, angry that she has lost, pushes you down the stairs and
traps you in a dungeon. Talk to the children, and they will
concoct an escape plan. Take out the Medabots that arrive
before going upstairs.

Shrimplips, one of the leaders of the Rubberobo Gang, bumps


into you. Shrimplips orders a Rubberobo Grunt to Robattle
you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Use powerful attacks to end this Robattle quickly.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Shrimplips
-----------------------------------------------------------------------
----

Shrimplips will begin the Robattle by placing an eraser trap


on the field. Place a grapple trap on the field to counter this.
Use powerful attacks and the Medaforce to win this Robattle.

After defeating Shrimplips, you will receive some Medaparts


and the children will escape. Follow them and talk to Karin.
She will hand you a new Medabot skeleton. Now leave the
castle and return to the submarine to head back to Riverview
City.
**************************************************
Section 5: Riverview City
**************************************************

Return to your house, and talk to your mother. After


sleeping, head for Dr. Aki’s laboratory. Speak with Dr. Aki.
He mentions that he was able to repair the broken Medaparts,
which were a Invisi Body, an Invisi Hand, a Invisi Arm and a
Twirl. He allows you to take them. Now enter the female
scientist’s office. Her name is Mae, and she is Dr. Aki’s
granddaughter. Talk to her to Robattle her.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Scientist Mae
-----------------------------------------------------------------------
----

Mae begins the Robattle by setting a trap. Don’t use the


Medaforce. Her Medabots will steal your Medaforce energy
for themselves. Use powerful attacks to win.

After defeating Mae, you will have the chance to choose


another Medal from the laboratory. Once you choose a medal,
leave the laboratory and head east towards Medaropolis.

**************************************************
Section 6: Medaropolis
**************************************************

You have the option of entering the Medashop to participate


in Medalink Robattles. You Robattle different opponents
each time you Robattle. Powerful Medafighters that show up
include the Dark Master. Mae will be your first opponent.
After you defeat her, you will have another chance to obtain
another medal from her.

Now leave the Medashop, and enter the next area. After
talking to Erika, walk to Karin’s house and activate the
intercom. Now go to Koji’s house and activate another
intercom. Walk into the house and visit Koji. Now leave the
house and enter the Rosewood Private School. You’ll be
pushed out of the way by a boy. Chase after him, and
challenge him to a Robattle.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rich Boy Hachiro
-----------------------------------------------------------------------
----

Although Hiracho’s Medabot, Stingray, has a laser attack,


there is a way to counter it. If you have Medaparts that can
reflect attacks, use them. The laser will be reflected back at
Stingray, and Hachiro will be defeated.
Now leave the school, and speak with Erika. Now go to the
Medabots Corporation. Head east and talk to Erika. Now
talk to the girl with the yellow hair named Kirara. Go west
twice and then north. Talk to the scientist to obtain
Medaparts for building a car to drive around in. While you
are in the car, wild Medabots won’t attack you. Use it if you
are getting tired of wild Medabot battles.

Leave the building, and proceed to enter the northern exit.


You will notice a Rubberobo Grunt running out of a
restaurant. However, this Rubberobo Grunt is a child.
Approach him and Robattle him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Compared to the Dark Master, this Rubberobo Grunt is easy.


Just use powerful attacks and the Medaforce to finish him.

You’ll discover that the child was dressed up as a Rubberobo


Grunt. You’ll decide to wear the Rubberobo suit, as the Select
Corps appear. The Select Corps mistakenly believe that you
are the Rubberobo Grunt and decide to Robattle you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Select 3
-----------------------------------------------------------------------
----

Select 3 aren’t as hard to defeat as last time. Just attack to


win this Robattle.

The Select Corps will completely surround you. Fortunately


for you, the Phantom Lady appears and attacks the Select
Corp’s Medabots. The Select Corps retreat. The Phantom
leaves, as you change back into your normal clothes.

Head west and then north. Enter the building to the


southwest. Head upstairs, and talk to Erika. Now talk to Dr.
Armond to Robattle him.

As you defeat him, the Rubberobo Gang will be concocting


another scheme. Erika leaves to investigate. Go downstairs
and talk to Dr. Armond to obtain a new medal before
following Erika.

Head north and you’ll find The Screws. You’ll have to


Robattle the three Screw members once again.
-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Sloan
-----------------------------------------------------------------------
---
Use the same strategy as before to defeat him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Screw Member Spyke
-----------------------------------------------------------------------
----

Just attack to easily defeat him.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Baron
-----------------------------------------------------------------------
----

Baron’s Medaots can reflect any of your attacks. Use the


Medaforce since he can’t reflect that. Baron’s Medaparts will
be useful, so use them.

After you defeat the Screws, they will retreat. Now return to
the Rosewood Private School. A child dressed as a
Rubberobo Grunt will leave the school. Now talk to the
intercom by a house near the school.

After talking to the butler, head north and look at the paper
on the table. Now search the Medabot nearby. It seems this
Medabot was stolen from the Medashop. Leave the house
and enter the Rosewood Private School.

After talking to Erika, go east and then north. While Erika


distracts the boy, go upstairs and talk to the girl. Now head
south and enter the teacher’s meeting room. After speaking
with the teachers, leave the room. Talk to Professor Siraf.
Now enter the classroom to the north. The students will
Robattle you before revealing some information about
Hachiro. Leave the school.

Erika suggests that you go inform the Select Corps, while she
enters the school. Once Erika goes into the school, head for
the Select Corps Headquarters. Speak with the policeman at
the counter before talking to the other policeman.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Select Corps
-----------------------------------------------------------------------
----

Use powerful attacks and the Medaforce to easily win this


Robattle.
Now leave the building, and return to the Rosewood Private
School. Proceed to Robattle the Rubberobo Grunt at the
entrance. Koji appears and tricks the Grunt. Follow Koji into
the school. Robattle Select 3 again.

Go upstairs, head south and then west. Enter the Teacher’s


Lounge, and obtain the right key if you are doing Karin’s
quest or take the left key if you are doing Erika’s quest.

============================================
Karin’s Quest
============================================

Head north and enter the centre classroom. Head south and
Robattle the Rubberobo Grunts to save Karin.

============================================
Erika’s Quest
============================================

Head north and enter the western classroom. Robattle the


Rubberobo Grunts to save Erika.

============================================

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Gillgirl
-----------------------------------------------------------------------
----

Use powerful attacks and the Medaforce to win this Robattle.

Once you defeat Gillgirl, she will drop the Big Key before
leaving. Leave the classroom, head right, next south and then
left. Use the Big Key to unlock the door to the Principal’s
office. Head north and Robattle Hachiro.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rich Boy Hachiro
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat him.

After Hachiro runs off, head north and search the left
cupboard to find the Principal. You realise that the other
Principal is an impostor. Now search the wall between the
flowers to find a secret room. After you see the Rubberobo
Grunt attempting to steal some medals, you hear Erika
shouting. Seaslug, the fake Principal and one of the leaders
of the Rubberobo Gang, appears and decides to Robattle you.
-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Seaslug
-----------------------------------------------------------------------
----

Start the Robattle by placing a grapple trap on the field. Now


use powerful attacks with a good success rate to defeat him.

You will receive the Dragonattack Medapart from the


Rubberobo Gang before they decide to retreat. Search the
cupboard again to obtain the Appealsound Medapart from the
Principal. Now leave the school. Walk into Hachiro’s house,
and head upstairs. Robattle him.

After you defeat Hachiro, he will fall down a hole but Ikki
will save him. Go downstairs, and leave the house. Talk to
the Select Corps before visiting Karin. Talk to her and her
father before talking Koji and Karin again.

============================================
Karin’s Quest
============================================

Walk into the Medamall, and go upstairs. Go to the last shelf


on the right and search the right side. Take the present, and
talk to the lady at the counter to pay for it. Head downstairs,
and talk to the lady at the counter to deliver the present to
Karin’s house.

============================================
Erika’s Quest
============================================

Walk into the Medamall, and go upstairs. Go to the second


shelf on the left, and search the left side. Take the present,
and talk to the lady at the counter to pay for it. Head
downstairs, and talk to the lady at the counter to deliver the
present to Erika’s house.

============================================

**************************************************
Section 7: Riverview City
**************************************************

Walk into Erika’s house, and talk to Erika. She is annoyed


that you have been Robattling the Rubberobo Gang without
her help. Time to fight.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Erika
-----------------------------------------------------------------------
----
Erika’s other Medabot can reflect your attacks, so use the
Medaforce on it. Alternatively, attack Brass to end this
Robattle quickly.

Enter Dr. Aki’s laboratory, and speak with Dr. Aki. Talk to
Mae to Robattle her again. After defeating her, you will get
another chance to obtain another medal from her.

**************************************************
Section 8: Medaropolis
**************************************************

Return to Medaropolis, and walk into Koji’s house. After


Koji stops talking, leave the house and enter the Select Corps
Headquarters. Talk to the two members of the Select Corps
before leaving the building. Head south, and look at the
statue. A child dressed as a Rubberobo Grunt will appear to
Robattle you.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Use powerful attacks and the Medaforce to win this Robattle.

The Select Corps will arrest the boy and take him away.
Return to the Select Corps Headquarters. The boy will
suggest that you search the statue. Do so. Talk to the man.
After he leaves with his girlfriend, Save your game and talk to
Dr. Armond to Robattle him. After defeating Dr. Armond, go
down the staircase.

Head south and Robattle the children dressed as Rubberobo


Grunts. Continue along the path until you reach the
Headquarters of the Rubberobo Gang. A Rubberobo Grunt
asks for the secret password. Ikki obviously doesn’t know it,
and decides to walk away. Head west, and Robattle the
Rubberobo Grunt to learn the password.

Inform the other Rubberobo Grunt of the password. Now


search the books to the right. After the Phantom Renegade
talks to you, head north. Speak with the Rubberobo Grunt to
find out about the Rubberobo Gang’s latest invention. Now
talk to the Grunt nearby.

Search the treasure chests nearby to get a huge amount of


money. Head south and then east to see the Rubberobo Gang
hosting a graduation ceremony. The Rubberobo Grunts will
leave. Follow them.

Go southwest to see a child dressed as a Rubberobo Grunt and


a member of the Select Corps talking to each other. Robattle
the Rubberobo Grunt, next go left and talk to Erika. Follow
the Phantom Renegade, the child and the Select Corps
member. Robattle the child again.

Head into the Select Corps Headquarters to find the child.


After talking to the Select Corps member, go to the Medamall.
It seems Squidguts, one of the leaders of the Rubberobo Gang,
has reported a group of children dressed as Rubberobo Grunts
to the Select Corps.

Go north, and talk to the leader of the Select Corps. Robattle


his second-in-command before Robattling another Select
Corps member and going east. Robattle more Select Corps
members to save the children. Hachiro will appear to help
you, and give you a unicorn medal.

Proceed to enter the Rosewood Private School. Phantom


Renegade appears to help you by altering the name of the
school plate. Walk into the school to receive a key from the
child. Leave the school, and enter the Headquarters of the
Rubberobo Gang again.

Head south, and search the last manhole. Walk down the
stairs. Go north, and Robattle the people. Proceed to leave
the room, and the Rubberobo Gang will push you away. Go
to a seat, and then Robattle a Rubberobo Grunt.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Rubberobo Grunt
-----------------------------------------------------------------------
----

Begin the Robattle by setting a grapple trap. Now use


powerful attacks to defeat him.

Speak with Seaslug to become one of the new leaders of the


Rubberobo Gang. They will discover that you are the person
that has been foiling all of their schemes. Seaslug
immediately challenges you to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Seaslug
-----------------------------------------------------------------------
----

On this terrain, Seaslug’s Medabots are fast. Place a grapple


trap on the field before attacking his Medabots.

The Rubberobo Gang captures you, but they decide to leave


when one of their members informs them that the Select
Corps are coming. Search the statue to uncover a secret
pathway leading to the Ancient Ruins.
**************************************************
Section 9: Ancient Ruins
**************************************************

Robattle the Medabots to get past them, and follow the path.
It seems that the Antacker Medabots are feeding and playing
with the children here. Eventually, you’ll find the “Queen”
of the Antackers, who is better known as Gillgirl, one of the
leaders of the Rubberobo Gang. Search the treasure chest
nearby to receive some money and a Tinpet.

Equip a Scorpion Dog Medapart to dissolve the statue. A


secret door will be revealed. Go through the door twice.

Go up the stairs, and look at the hole. Dr. Armond arrives on


the scene to inform you that he is searching for the Fiyun
Stone, which is hidden somewhere in the Ancient Ruins. Dr.
Armond instructs Ikki to search for it, while racing with the
Rubberobo Gang. Head south and go east.

Head along the path, and grab the Blasto Medapart. Equip it
on one of your Medabots, and use it to destroy the rock
blocking your path. Continue onward, and grab the
Arma-Head Metapart to destroy the rock nearby. Follow the
path until you find a star. Step on it to start another Robattle
with the Rubberobo Gang.

Search the door below to change into a warrior costume.


Search the Medabot nearby before stepping on the star.
Gillgirl and the Rubberobo Grunts attempt to steal the Fiyun
Stone, but as Ikki orders them to stop, everyone is transported
to the Kodine Kingdom.

**************************************************
Section 10: Kodine Kingdom
**************************************************

It seems you are now playing the role of the Great Hero of
Kodine Kingdom. Head north, and eat the food at the table.

Meanwhile, Gillgirl and the Rubberobo Grunts have appeared


in the ocean. They immediately swim to the west.

Leave the temple. Proceed to go left, and a Rubberobo Grunt


will be seen bribing people for some candy. Robattle the
Grunt, and take him to the prison. Close the prison cell, and
head back upstairs.

Head east and grab the Tinpet before talking to the Princess
of Kodine Kingdom, Margarita. Time to fight.

-----------------------------------------------------------------------
----
TRAINER BATTLE: Medafighter Margarita
-----------------------------------------------------------------------
----
Margarita’s Medabots can confuse yours, making them
vulnerable to their own attacks. Just watch as your Medabots
attack. If you’re lucky, your Medabots will attack the
Medabot leader and win the Robattle.

Once you defeat Margarita, she will give you a necklace and a
ghost medal. Ikki will explain to Margarita that the
Rubberobo Gang were transported to this world as well.
Speaking of the Rubberobo Gang, here comes a Rubberobo
Grunt now. Robattle him, and take him to the prison.

Return to the temple, and talk to Margarita. She tells Ikki


information about the Fiyun Stone and the origin of
Medabots. Follow the Chancellor, and take a seat. The
Chancellor explains that the Blue Hawaii is really
Margarita’s Medabot and that the Rubberobo Gang are not
responsible for this.

Head into the room to the north to discover that the Princess
is missing. Talk to the Chancellor again before going south
twice. Search the Medabot to find Margarita.

Leave the temple. Head west to talk to Margarita. After she


runs off, head left and follow the path. Robattle the
Rubberobo Grunts until you find Margarita, who has been
captured by two Grunts. Robattle them to free her.

Return to the junction, and go north. Go east until you reach


an island. Follow the path while Robattling all the
Rubberobo Grunts. Head north to see a Grunt being
swallowed by a giant fish. Attempt to save him.

The fish will transform into an island, and you will notice
that Gillgirl and the other Rubberobo Grunts are here as well.
Margarita’s Medabot, Café Ole, is behind this. Time for
another Robattle!

-----------------------------------------------------------------------
----
BOSS BATTLE: Café Ole
-----------------------------------------------------------------------
----

The Medabot leader can evade your attacks easily and it can
confuse your Medabots as well. Use the Medaforce when you
have a chance.

Once you defeat Café Ole, the Medabot will take you back to
the mainland. Go into the temple, and visit Margarita. Now
leave the temple, and enter the garden. Talk to Café Ole to
convince him to talk to Margarita.

Return to the temple, and talk to the Oracle. The Rubberobo


Gang will arrive to steal the Medabots, but Café Ole and his
partners create an illusion to trick them. The members of the
Rubberobo Gang are sent back to the real world. Margarita
gives you a Silver Locket and some Medaparts. If you want
to return to this place, use the locket once you have
completed the game.

Ikki and the Rubberobo Gang appear outside the entrance to


the Ancient Ruins, just as the Select Corps arrive. Gillgirl
and the Rubberobo Grunts are arrested, but there’s still
trouble ahead. Dr. Armond has succeeded in stealing the
Fiyun Stone and now plans to use it as a power source for his
Fiyun battleship.

**************************************************
Section 11: Riverview City
**************************************************

Leave the sewers, and talk to Erika. Now return to your


house, and talk to Ikki’s mother. Go upstairs afterwards, and
search the cupboard by your bed. Visit Erika, and talk to her
mother. Apparently an impostor has been using your name to
go out with Erika. Head for Medaropolis.

**************************************************
Section 12: Medaropolis
**************************************************

Activate the intercom at Karin’s house. It seems Karin is


going to meet the impostor at the train station. Head south,
and talk to Koji. They cannot believe their own eyes when
they see the Fiyun battleship fly over them. Dr. Armond
announces his plans for world domination, and reveals that he
has kidnapped Karin and Erika.

**************************************************
Section 13: Riverview City
**************************************************

Robattle the Medabots in your way, and enter Dr. Aki’s


laboratory. Talk to Dr. Aki. He informs you that you need
the Wings of the Wind in order to fly to the Fiyun battleship.
Talk to Mae to receive the Medaparts required, a Tinpet and a
new medal. Now leave the laboratory. Ikki will use the
Wings of the Wind to fly to the battleship.

**************************************************
Section 14: Fiyun Battleship
**************************************************

Head south, and go to the southern part of the room. Robattle


the Medabots in your way, and talk to the last Medabot to
receive a lemon.

Go south, and talk to the Medabot in the centre of the room.


Search the oil cans nearby to obtain a Tinpet. Head east to
meet a Medabot named Harvey. Now go east to the next
room.
Walk south and then east to find a room containing a
computer. Search the middle cupboard to obtain a lemon
battery. Go north, and talk to the Medabot by the two oil
cans.

Talk to Harvey again before going east. Robattle all the


Medabots here until you find a Medabot near the computer.
Talk to him before Robattling the Medabot guarding the door.

Head north through the door and follow the path while
Robattling the Medabots in your way. Unlock the northern
door with the lemon battery if you want to leave this place for
a while. If you want to finish this business as soon as
possible, go upstairs.

Now follow the path while Robattling any Medabots in your


way. Search the treasure chest to obtain a Hat Trick
Medapart before leaving the room. Save your game before
confronting Dr. Armond. Talk to him to begin a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Dr. Armond
-----------------------------------------------------------------------
----

The Robo-Emperor is powerful. If your Medabots are faster


than it, use powerful attacks against it. After that, use the
Medaforce to finish it off.

-----------------------------------------------------------------------
----
BOSS BATTLE: Insane Medabot
-----------------------------------------------------------------------
----

This Robattle is difficult. Use your healing Medaparts every


turn, and use the Medaforce. Attack the Medabot leader only
to have a better chance at defeating him.

Dr. Armond will escape down a hole. Talk to Erika or Karin


(depending on which quest you are doing) before talking to
Harvey. Grab the Spydertrap Medapart before going
downstairs. Head south, right and south again. Proceed to
enter the door.

Follow Koji into the room. Walk up to the Fiyun Stone to see
Dr. Armond fall onto the floor. Save your game before
Robattling him. After defeating Dr. Armond, he will run off
and the Fiyun battleship will begin to fall out of the sky. Koji
asks you if you want to stabilise the battleship or chase after
Dr. Armond. Stabilising the ship gives you the opportunity to
obtain the alien medal, while chasing after Dr. Armond gives
you the chance to get the penguin medal. If you both of them,
you’ll have to trade for them.

============================================
Stabilising the Battleship
============================================

Return to the control room, and talk to the Medabot piloting


the ship to obtain the alien medal. Now talk to Erika and
Karin. Head west, and go downstairs. Head north. Talk to
Koji before returning to the control room. Take the empty
seat.

============================================
Chasing after Dr. Armond
============================================

Head north, west, and north to the battleship’s runways.


Search the door in the centre to see Dr. Armond attempting to
leave in his escape pod. Robattle him to stop him.

Once you defeat Dr. Armond, his escape pod will explode and
he will be furious. Follow him. The Medabots will stop Dr.
Armond in his tracks, and give you the penguin meal. Now
return to the control room. Talk to Koji before taking the
empty seat.

============================================

Go west, and head downstairs. Go south and then right. Talk


to Harvey before heading to the right. The Select Corps will
arrive. Robattle them to receive a polaroid Medapart. The
Fiyun battleship lands in a forest. Leave the battleship. The
Select Corps arrest Dr. Armond, and take him away. Now
return to Riverview City.

**************************************************
Section 15: Riverview City
**************************************************

Walk into your house, and talk to your mother. Go upstairs,


and start sleeping. Once you wake up, turn on the television
to discover that Dr. Armond and the Rubberobo Gang have
escaped from prison. Go downstairs. Shrimplips has sent
you an invitation to the new Headquarters of the Rubberobo
Gang on Medabot Island. As you leave the house, Erika’s
mother will inform you that her daughter has gone searching
for another scoop.

Proceed to head for Medabot Island. A scientist will walk


towards you, and ask you to speak with Dr. Aki. Enter Dr.
Aki’s laboratory, and head for his workplace. After talking to
Dr. Aki, talk to Mae to receive another medal from her. Now
leave the laboratory, and walk into the Medashop. Talk to
Henry to receive the Translate Medapart.

**************************************************
Section 16: Medaropolis
**************************************************

Head for Medaropolis, and walk into the Medabots


Corporation. Walk into the western room, and talk to the
scientist to receive the Scope Medaparts and a Periscope. The
Periscope is basically a submarine for Ikki to use to travel to
Medabot Island. Return to Riverview City.

**************************************************
Section 17: Riverview City
**************************************************

Once you head for Medabot Island, you won’t be able to


return for a while. Robattle the Baron to obtain some
Medaparts that will help defeat the final boss. Once you are
ready, head for the harbour of Riverview City. Robattle the
Select Corps that arrive. Keep Robattling them until Mr.
Tokkuri, the second-in-command of the Select Corps, appears
to help you. Now use the submarine to travel to Medabot
Island.

**************************************************
Section 18: Medabot Island
**************************************************

Head for the Witch’s Castle. The Select Corps attempt to


stop you, but the Phantom Renegade holds them off while
Ikki walks into the Castle. Go northeast, and talk to the
Medabot to race with it. Now go downstairs, and talk to
Hachiro. Milky appears to challenge you to a Robattle.

-----------------------------------------------------------------------
---
TRAINER BATTLE: Witch Milky
-----------------------------------------------------------------------
---

Milky’s Medabots should be easy to destroy by now. Attack


the Medabot leader to end this Robattle quickly.

Leave the room, and talk to Pappy. The Medabot will distract
the Select Corps. Go northwest, and Save your game before
talking to the Dark Master.

-----------------------------------------------------------------------
----
BOSS BATTLE: Dark Master
-----------------------------------------------------------------------
----

The Dark Master is still difficult to defeat. Use the same


strategy as before to defeat him.

Go downstairs, and enter the eastern room. Search the


treasure chest for a Slipper Medapart. Go west, and then
north. It seems the Rubberobo Gang are having a meeting at
a table. Take the empty seat to start a Robattle with Gillgirl.
-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Gillgirl
-----------------------------------------------------------------------
----

On this terrain, Gillgirl’s Medabots have low agility. Use


powerful attacks and the Medaforce to defeat her.

The Rubberobo Gang decide to retreat. Follow the path, and


talk to the Phantom Lady. Continue onward. Train your
Medabots until they are at Level 60 before you go downstairs.

Head south, and Robattle Samantha. Follow her afterwards,


and talk to her. Once you receive the Walkie Talkie from
Spyke, enter the western room and solve the maths puzzle.
After learning the password, talk to Samantha to unlock the
door. Follow the Screws until you meet up with the
Rubberobo Gang. Time to fight.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Squidguts
-----------------------------------------------------------------------
----

His Medabots could cause some serious damage, but keep


attacking and you will win.

The Rubberobo Gang retreat, and lock themselves inside a


room. Search the door before searching the western book
shelf. Go around the air vent until you find the Rubberobo
Gang. Robattle all the Rubberobo Grunts before searching
the door. Go north, and Robattle Squidguts again.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Squidguts
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat him.

After receiving the Keyword 2, the Rubberobo Gang will


retreat. Grab the letter to obtain the Keyword 1 before
following Samantha. Use the two Keywords to unlock the
doors. Go east, and next upstairs. Gillgirl will challenge you
to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Gillgirl
-----------------------------------------------------------------------
----
Use the same strategy as before to defeat her.

Grab the Keyword 3 before going downstairs. Go west, and


use the third Keyword. A Medabot will attempt to stop you.
Robattle it to obtain a key. Use the key to open the door.
Robattle the Medabot, and go downstairs.

The room you are now in is a nightmare to get through


without the proper directions. Fortunately, I know exactly
how did get through this labyrinth. Simply press up, right,
down, left, down, and left on the D-Pad. Use the Slipper
Medapart to unlock the door. Now press left and right to
leave this room.

Use the Plate Beam Medapart to unlock the next door. Go


south to find another labyrinth. Press down three times, up
once, and finally down. Talk to Seaslug to begin a Robattle
with a Rubberobo Grunt. After defeating the Grunt, press up
once, left once, up four times, and left two times. Talk to
Seaslug to Robattle another Grunt. Press left once, down
twice, right twice, and up once. Search the treasure chest for
some money. Now press left once, up once, left three times,
right once, and down twice. Talk to Seaslug to Robattle
another Grunt. Press down once, up once, right once, down
three times, left once, down once, up once, left once, down
once, right once, and up once. Talk to Seaslug once more.

An angry Koji appears, and sends Seaslug flying into the next
room. Once Koji demolishes the door, go through it and
Robattle the Rubberobo Grunts until Koji manages to distract
them. Shrimplips arrives to challenge you.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Shrimplips
-----------------------------------------------------------------------
----

Shrimplips’ Medabots have low agility. Just keep attacking


until you win.

Search all the treasure chests to get some money, a Tinpet and
a Medapart. Go south to find Seaslug. The Phantom
Renegade will push him into the water before leaving. Since
it was only soda, Seaslug challenges you to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Rubberobo Leader Seaslug
-----------------------------------------------------------------------
----

Seaslug’s Medabots have low agility. Use powerful attacks


and the Medaforce to defeat him.
After receiving your prizes, use the submarine to collect the
ninja medal and Erika’s medal from the water. Talk to Erika
before heading east. Press the A button to activate the
conveyor belts. Walk onto the northern conveyor belt to enter
the next room.

Talk to the scientists to obtain the Singer Medapart. Go


south, and talk to the Phantom Lady. The Phantom Renegade
arrives on the scene, just as an earthquake occurs and Dr.
Armond runs to his most powerful Medabot.

Now equip your Medabots with Medaparts that can reflect a


Medabot’s attacks and prevent the Medaforce from being
used in Robattles. Save your game. You are about to fight
the final boss.

Head north to see the Mega-Emperor break into the


laboratory. The Phantom Renegade orders Metabee to attack
the Mega-Emperor, but the Mega-Emperor attacks the
Phantom and sends him crashing into the wall. Dr. Armond
orders the Mega-Emperor to obey him, but it defies his
commands and attacks him. Ikki challenges the
Mega-Emperor to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Mega-Emperor, Round 1
-----------------------------------------------------------------------
----

The Mega-Emperor is ready to attack you with the Medaforce


on the first turn! However, if you shut down the Medaforce,
it won’t be able to use it. Reflect its own attacks to easily
destroy it.

-----------------------------------------------------------------------
----
BOSS BATTLE: Mega-Emperor, Round 2
-----------------------------------------------------------------------
----

Use the same strategy as before to defeat it.

Update: Gamer Dude wrote another battle strategy for


defeating the Mega-Emperor. Read it if you can’t reflect the
Emperor’s attacks.

Gamer Dude’s Battle Strategy:


if you use those medabots that they use as partners one and
two on Mega-Emperor then he can barely hurt you! All you
have to do is equip one Medapart from those two Medabots
(Except the legs) and equip one attack part, fight
Mega-Emperor and he can`t hurt you! One of the parts block
lasers and one part blocks missiles! (Just hope he doesn`t use
his head which isn`t block able I think...)
However, there is one major problem with Gamer Dude’s
strategy. The Mega-Emperor can also use the Medaforce, so
shut it down before attempting to attack it.

Dr. Armond runs off, and activates the self destruct


programme. Go north, and talk to the Phantom Lady. Now
Save your game before searching the tubes. Babbyblu
challenges you to a Robattle.

-----------------------------------------------------------------------
----
BOSS BATTLE: Babbyblu
-----------------------------------------------------------------------
----

Use the same strategy to win this Robattle.

After receiving your prizes, use the southern conveyor belt to


leave the room. Inform the Screws that this base is going to
explode. Go upstairs, and talk to the Select Corps. Leave the
Headquarters, and walk out of the castle. Congratulations!
You have completed the game! However, you must now
participate in the Partsun Rally to fully complete the game.

***********************************************************************
*******
S. Section 19: Partsun Rally
***********************************************************************
*******

Continue the game, and you’ll find yourself in your house. Talk to
Ikki’s
mother and father before heading upstairs to go to sleep. Now head for
Medaropolis.

Walk into the Medashop, and head for the third floor. After you
receive the
Partsun Rally badge from Nae, Mr. Referee will announce the rules of
the
competition. You must obtain 13 powerful Medaparts in order to win the
Partsun Rally.

Infiltrate the old Headquarters of the Rubberobo Gang. Go into the


laboratory
to be confronted by the Select Corps. Robattle them, and talk to the
scientist to discover that the Screws have the first Medapart. Now
head for
the entrance to the Ancient Ruins. Robattle the Screws to discover
that Koji
has taken the Medapart. Proceed to leave the sewers, and Koji will
challenge
you to a Robattle. After defeating him, you’re receive the Medapart.
Return to Riverview City, and walk into the warehouse. After hearing
the
Screws’ conversation, enter your house. Head upstairs, and turn on the
television to discover that the second Medapart is on sale at the
Medamall of
Medaropolis. Enter the Medamall, and Robattle everyone in your way.
Purchase
the Medapart.

Walk into Ikki’s school, and go to the second floor. Go through the
doors
near the two girls. Robattle the music teacher before going to the
first
floor and entering the Teacher’s Lounge. Talk to the teacher to the
left.
Now leave the room, and go to the bathroom. Search the doors until you
find a
Rubberobo Grunt. Robattle him to receive the third Medapart. Leave
the
school to be confronted by the Screws. Defeat them in a Medaroad Race
to get
past them.

Head for Medabot Island. Compete in the Medaroad Race there to receive
the
fourth Medapart. Now walk into the Witch’s Castle. Follow the
scientist to
the pool of water. Robattle him before using your submarine to obtain
the
fifth Medapart from the pool.

Return to your house, and talk to your dog. Take it for a walk, and
follow it
to the museum. Check the treasure chest to receive the sixth Medapart.

Now purchase a Stonecluster Medapart from the Medamall before heading


for the
Fiyun battleship. Go into the oil factory, and Robattle the Medabot in
the
centre of the room. After defeating it, exchange the Stonecluster for
the
seventh Medapart.

Use the Silver Locket to travel to the Kodine Kingdom. Go to the


garden, and
talk to Margarita. The Princess informs you that Mockingbird has the
eighth
Medapart. Go to the island where you Robattled Café Ole to find
Hachiro.
Robattle him to obtain the Medapart. Leave the Kodine Kingdom
afterwards.

Enter the Medashop of Medaropolis, and head for the third floor. Walk
onto
the stage, and search the wall to find the ninth Medapart.
Now use the Medalink machines to Robattle different Medafighters. Once
you
defeat all of them, the lady at the counter will give you the tenth
Medapart.

Now fly to Mount Odoro (right side). Use your submarine to go down the
waterfall to the old woman’s house. Talk to her to receive a letter
addressed
to Natsuko. Go to the Medabots Corporation. Enter the western room,
and give
Natsuko the letter. Talk to the old woman again to discover that her
Medabot
has the eleventh Medapart. Talk to the Medabot outside. Race with it
to
obtain the Medapart.

Update: Kelvin Polanco has written another way to get the eleventh
Medapart.
Read it if you can’t win the Medaroad Race.

Kelvin Polanco’s Method:


Since you already have the submarine, all you have to do is use it in
the pond
right next to the race medabot and you won’t have to race him.

Return to Ninja Park. Walk into the house. Talk to the girl to the
left, and
choose yes. Go through the western door to the next room. Robattle
the
Rubberobo Grunt. Now walk into the western room, and search the
crates. A
Rubberobo Grunt will jump out of one of the crates. Robattle him.
Head into
the northern room, and search the crates. Robattle the Grunt and the
Ninja.
Enter the eastern room, and search the crates and shelves to Robattle a
Grunt
and a Ninja. Search the southern crate to Robattle the Ninja brothers.
Follow the eastern path, and use the submarine to get to the western
platform.
Robattle the Ninja brothers. Go to the next platform, and Robattle
them
again. Go west, and downstairs. Robattle the Ninja brothers. Leave
the
house. Save your game before attempting to leave Ninja Park. Koji
will
appear and challenge you to a Robattle. Defeat him to obtain the
twelfth
Medapart.

Now fly to Medaropolis. Walk into the Rosewood Private School. Talk
to the
schoolboys before going to the first floor and talking to the boy in
the
middle room. After Robattling him, head for the second floor and talk
to the
girl to the east. Now go downstairs, and enter the music room. Talk
to the
girls before Robattling the girl in the centre of the room. Go to the
second
floor and enter the eastern classroom. Go south, and talk to the boy.
Robattle him before going downstairs to Robattle Hachiro. Go the
second floor
again, and enter the western classroom. Robattle the girl before
entering the
eastern classroom. Save your game. Talk to Koji. Leave the classroom
to
start a Robattle with Koji. Defeat him to obtain the final Medapart.

Return to the Medashop of Medaropolis, and head for the second floor.
Koji
will appear to Robattle for the final time. After defeating him, go to
the
third floor and allow your Partsun Rally Medaparts to be examined. Mr.
Referee and Shiritama will arrive. Robattle Shiritama to obtain a
medal and
retrieve the Medaparts. Congratulations! You have won the Partsun
Rally!
Now trade with people who have Medabots: Rokusho Version to obtain all
the
medals and Medaparts.

#######################################################################
#######
5) Secrets
#######################################################################
#######

Press the Start and Select button at the title screen to listen to
music from the game.

#######################################################################
#######
6) Medaparts List
#######################################################################
#######

=======================================================================
=======
A. Head Medaparts
=======================================================================
=======
Name | Description
-----------------------------------------------------------------------
-------
1. Psycho Missile | Damages Air Medabots greatly.
2. Cherub Body | Steals Medaforce from its target.
3. Hidden Brake | Raises an allies chance of hitting.
4. Eagle Belt | Steals Medaforce from its target.
5. Hardweighter | Doubles your success rate.
6. Peck Strike | Destroys an enemy during RAD.
7. Phanta | Makes it unable to select a target for an
attack.
8. ?????? | ?????????????????????????????????????????????
9. Appealsound | Renders Medaforce useless.
10. ?????????? | ???????????????????????????
11. Blastgun | Inflicts damage during CRG/RAD.
12. Cockpit | Damages Air Medabots greatly.
13. ??????? | ?????????????????????????????
14. Spreader | Doubles your success rate.
15. Clay Flash | Renders Laser and Beam weapons useless.
16. Head Shutter | Renders Missile and Napalm weapons useless.
17. Drago Crystal | Recovers parts that have been damaged.
18. ????????????? | ?????????????????????????????
19. Stonecluster | Renders Break and Press weapons useless.
20. ???????????? | ?????????????????????????????
21. Majoram | Damages target while erasing orders.
22. ??????? | ?????????????????????????????
23. Hat Trick | Inflicts damage to an enemy shooting.
24. ????????? | ?????????????????????????????
25. Larynx | 100% hit rate and chain reaction damage.
26. ?????? | ?????????????????????????????
27. Blank Look | Speeds up the rate of CRG/RAD.
28. Fracture | Renders Medaforce useless.
29. Spydertrap | Inflicts damage to an enemy grappling.
30. Hatchin | Slows down CRG/RAD.
31. ??????? | ?????????????????????????????
32. ??????? | ?????????????????????????????
33. Deathbreak | Doubles your success rate.
34. ?????????? | ?????????????????????????????
35. ?????????? | ?????????????????????????????
36. Scorpion Dog | Inflicts damage during CRG/RAD.
37. Deathblast | Doubles your success rate.
38. Body Attack | Renders an attack on an ally ineffective.
39. Headband | Slows down CRG/RAD.
40. Guardian | Immune to status change.
41. Invisi Body | Increases ability to evade.
42. Gun Krab | A quick CRG/RAD grappling attack.
43. ???????? | ?????????????????????????????
44. Missile | 100% hit rate and chain reaction damage.
45. Head Cannon | A quick CRG/RAD shooting attack.
46. Downstream | Steals part usage from target.
47. Broad Antenna | Raises an allies chance of hitting.
48. Reaction Bomb | 100% hit rate and chain reaction damage.
49. Helmet | Restores parts that have been deactivated.
50. Lightcircuit | Stops CRG/RAD.
51. Holy Helm | Renders an attack on an ally ineffective.
52. Variablehair | Raises an allies chance of hitting.
53. Hunter | Inflicts damage to an enemy shooting.
54. ?????? | ?????????????????????????????
55. Breathfire | Inflicts damage during CRG/RAD.
56. Sweat Mantle | Reflects a strong attack.
57. Death Grin | Destroys an enemy during RAD.
58. ?????????? | ?????????????????????????????
59. Reflect Mirror | Reflects a strong attack.
60. ?????????????? | ?????????????????????????????
61. Foxarmor | Doubles your success rate.
62. Sumo Press | Doubles your success rate.
63. ????????????? | ?????????????????????????????
64. Samurai Blast | A quick CRG/RAD grabbling attack.
65. Linear Cannon | A quick CRG/RAD shooting attack.
66. Acid Con | Inflicts damage during CRG/RAD.
67. ???????? | ?????????????????????????????
68. ???????? | ?????????????????????????????
69. Devil Body | A quick CRG/RAD grappling attack.
70. Fight Oneshot | Raises an allies chance of hitting.
71. Blizzard | Stops CRG/RAD.
72. ???????? | ?????????????????????????????
73. ???????????? | ?????????????????????????????
74. ?????????? | ?????????????????????????????
75. ??????????? | ?????????????????????????????
76. ????????? | ?????????????????????????????
77. ????????? | ?????????????????????????????
78. Clear Armor | Protects an ally from attack.
79. Sombrero | A quick CRG/RAD shooting attack.
80. ??????????? | ?????????????????????????????
81. Arma-Head | Renders a weak attack on an ally ineffective.
82. Batori Stand | Enters into team attack formation.
83. Marcus | Enacts a team based attack.
84. ?????????????? | ?????????????????????????????
85. ????????????? | ?????????????????????????????
86. Bodshot | Raises an allies chance of hitting.
87. Plamsma Laser | Doubles your power.
88. Morningcall | Immune to status change.
89. Finale | Immune to status change.
90. Victory Armor | Immune to status change.
91. Search Radar | Raises an allies chance of hitting.
92. ???????????? | ?????????????????????????????
93. ?????????? | ?????????????????????????????
94. Tyranolaser | Doubles your power.
95. Shotclear | Clears an attack.
96. Anti-Skyer | Damages Air Medabots greatly.
97. Switching | Renders an attack on an ally ineffective.
98. Flip | Stops CRG/RAD.
99. Blasto | 100% hit rate and chain reaction damage.
100. Missile Base | 100% hit rate and chain reaction damage.
101. Misstep | Makes it impossible to use parts.
102. ???????????? | ?????????????????????????????
103. Tank Missile | 100% hit rate and chain reaction damage.
104. Trample | A quick CRG/RAD grappling attack.
105. ????????????? | ?????????????????????????????
106. ????????????? | ?????????????????????????????
107. Omelette | Transform into a random part.
108. Scope Head | Damages Sea Medabots greatly.
109. Plate Beam | Doubles your power.
110. Slipper | Decreases an enemy's chance of success.
111. ????????????? | ?????????????????????????????
112. New Wave | Slows down CRG/RAD.
113. ????????????? | ?????????????????????????????
114. ???????????? | ?????????????????????????????
115. Watergun | Damages Sea Medabots greatly.
116. ????????????? | ?????????????????????????????
117. Power Driver | Doubles your success rate.
118. ????????????? | ?????????????????????????????
119. Reza-Rector | Restores parts that have been deactivated.
120. Concealing | Increases an attacks power and success rate.
=======================================================================
=======

=======================================================================
=======
B. Right Arm
=======================================================================
=======
Name | Description
-----------------------------------------------------------------------
-------
1. Electro Missile |
2. Cherub Hand
3. Pocket Sword
4. Hawk Hand
5. Heavyweighter
6. ?????????????
7. Obstruct
8. ?????????????
9. ?????????????
10. ?????????????
11. Fire Gun
12. Stabilizer
13. ?????????????
14. Smasher
15. Hand Flash
16. Hand Shutter
17. Curewater
18. ?????????????
19. Handcluster
20. Scout
21. ?????????????
22. Sala-Hand
23. Globe Trick
24. ?????????????
25. ?????????????
26. ?????????????
27. Leaves
28. Past Touch
29. Cheapertrap
30. Catch
31. Changer
32. ????????????
33. Deathmissile
34. ????????????
35. Kamakubi
36. Scorpion Cat
37. ????????????
38. Saber
39. Wire
40. Cancellor
41. Invisi Hand
42. Decoy Krab
43. ????????????
44. Revolver
45. Aim Rifle
46. ????????????
47. Shin-Sword
48. Revolven
49. Helmight
50. Lightjump
51. Donor
52. Pateri Vulcan
53. ????????????
54. ????????????
55. Crab-Hit
56. Sweat Cape
57. Death Beckon
58. ????????????
59. Don't Move
60. Ninja Dagger
61. Fencing
62. Light Axe
63. Spin Knuckle
64. ????????????
65. Snipe Rifle
66. Acid Bomb
67. ????????????
68. Mute Hand
69. ????????????
70. Machinegun
71. ????????????
72. Explosive Ball
73. Hand Whip
74. ????????????
75. Thunder Hit
76. Zeta Complete
77. ????????????
78. ????????????
79. Spiky Gun
80. ????????????
81. Arma-Hand
82. Cannonshell
83. Shooter
84. Blast Rod
85. ????????????
86. Anti-Missile
87. Track Laser
88. Right Beam
89. Carnival
90. ????????????
91. Point Radar
92. ????????????
93. ????????????
94. ????????????
95. Grade Hammer
96. Rave-Luster
97. Right-Ing
98. Flap
99. Burning Pin
100. ????????????
101. Slipstart
102. ????????????
103. Homing
104. Right Guard |
105. ???????????? |
106. ???????????? |
107. Hamlette | Transforms into a random part.
108. Scope Hand | Damages Sea Medabots greatly.
109. Underwater Flo | Damages Sea Medabots greatly.
110. Accident | Decreases an enemy's chance of success.
111. Amphibi-Hand | Increases ability to evade.
112. Clinch Wave | Slows down CRG/RAD.
113. ???????????? | ??????????????????????
114. ???????????? | ??????????????????????
115. Shower | Damages Sea Medabots greatly.
116. ???????????? | ??????????????????????
117. Plus Driver | Doubles your success rate.
118. ???????????? | ??????????????????????
119. Free Arm | Restores parts that have been deactivated.
120. Konpinch | Stops CRG/RAD.
=======================================================================
=======

=======================================================================
=======
C. Left Arm
=======================================================================
=======
Name | Description
-----------------------------------------------------------------------
-------
1. Sonic Missile
2. Cherub Arm
3. Microsword
4. Swan Arm
5. Veryweighter
6. Dopa Punch
7. Disruptor
8. ????????????
9. Silencer
10. ????????????
11. Flame Gun
12. Wing
13. ????????????
14. Splasher
15. Arm Flash
16. Arm Shutter
17. Repair Spring
18. White Whale
19. Armcluster
20. ????????????
21. ????????????
22. ????????????
23. ????????????
24. ????????????
25. ????????????
26. Force Barrier
27. Stem
28. Past Feel
29. Cheaptrap
30. Twist
31. Snakebite
32. Rise-Up
33. ????????????
34. ????????????
35. Kubikiri
36. ????????????
37. ????????????
38. ????????????
39. Net
40. Recovery
41. ????????????
42. Real Krab
43. ????????????
44. Submachine Gun
45. Battle Rifle
46. Timefall
47. ????????????
48. Sumachine Gun
49. Helming
50. ????????????
51. Translate
52. Short Shot
53. Straw Hammer
54. ????????????
55. Strike-Hit
56. Sweat Cloak
57. Death Curl
58. ????????????
59. Shine Shield
60. Ninja Sword
61. Rapier
62. Great Axe
63. Megaton Punch
64. ????????????
65. Assault
66. ????????????
67. Fan
68. ????????????
69. ????????????
70. Magnum
71. Freeze
72. ????????????
73. Arm Candy
74. ????????????
75. ????????????
76. ????????????
77. C-Left
78. Left Armor
79. Needle Gun
80. ????????????
81. Arma-Arm
82. ????????????
83. ????????????
84. Yo-Yo
85. ????????????
86. Long Cannon
87. Chase Laser
88. Left Beam
89. Festival
90. ????????????
91. Cut Radar
92. ????????????
93. ????????????
94. ????????????
95. Gold Hammer
96. Ray-Masher
97. Leftup
98. ????????????
99. Burst Needle
100. ????????????
101. Slipend
102. ????????????
103. ????????????
104. ????????????
105. Barrierbuster
106. Dark Hall
107. Ham-Egg
108. Scope Arm
109. Undersea Flow
110. Troubler
111. ????????????
112. ????????????
113. ????????????
114. ????????????
115. Klench
116. ????????????
117. Minus Driver
118. Repair Arm
119. New Arm
120. ????????????
=======================================================================
=======

=======================================================================
=======
D. Legs
=======================================================================
=======
Name | Description
-----------------------------------------------------------------------
-------
1. Grave
2. Cherub Leg
3. Skyleg
4. Turkey Leg
5. Flyfly
6. Wanafly
7. Dreamer
8. ???????????
9. Singer
10. ???????????
11. Red Tail
12. Jet Engine
13. ???????????
14. Anti-Grav
15. Teacup
16. Blow Up
17. Dragonbed
18. White Belt
19. Tripod
20. ???????????
21. ???????????
22. ???????????
23. ???????????
24. ???????????
25. ???????????
26. ???????????
27. ???????????
28. Umbilical
29. Multi-Leg
30. Swick
31. ???????????
32. ???????????
33. Deathcrawler
34. ???????????
35. ???????????
36. Zigzag
37. Spaghetti
38. ???????????
39. Octoleg
40. Ace Hooves
41. ???????????
42. ???????????
43. ???????????
44. Ochitsuka
45. Howzer
46. Pita Pata
47. ???????????
48. Ochitsukan
49. Helcaos
50. Quick Alert
51. Petticoat
52. Flaregather
53. Sharpedge
54. ???????????
55. Attach Leg
56. Klip Klop
57. Tail End
58. ???????????
59. ???????????
60. Tiptoe
61. Hakama
62. Kinta Leg
63. Chi Leg
64. ???????????
65. Gunner
66. ???????????
67. ???????????
68. ???????????
69. ???????????
70. Mini-Scout
71. ???????????
72. Tabi
73. ???????????
74. ???????????
75. ???????????
76. ???????????
77. Tamofoot
78. ???????????
79. Right-A-Way
80. ???????????
81. Side Winder
82. ???????????
83. Sagittari Base
84. Kendama
85. ???????????
86. Plasma Dash
87. Shadow
88. Dog Race
89. Balance-Ball
90. Armor Car
91. Chairly
92. Snail
93. ???????????
94. Rollertank
95. Big Boots
96. ???????????
97. Burly
98. Flavor
99. Block Tread
100. Limptank
101. Slipped
102. Spare Tank
103. Block Tank
104. Chauffeur
105. ???????????
106. Sit Down
107. Half-Egg
108. Scope Leg
109. Anti-Stand
110. Speartail
111. ???????????
112. Fishtail
113. ???????????
114. ???????????
115. Luminous
116. ???????????
117. Smacker
118. Purple Fins
119. ???????????
120. ???????????
=======================================================================
=======

#######################################################################
#######
6) FAQ
#######################################################################
#######

Q: How old is this game?


A: It has been out in Europe since December 2002.

Q: Is it worth it to buy this game?


A: Yes, but only if you enjoy the Medabots anime and have 30 hours of
free
time to complete the game.

Q: The battle scenes are fantastic. Why aren’t they that good in the
Pokemon
games?
A: Well, that could all change soon. Pokemon Emerald will allow
players to
see their Pokemon in battle scenes.

Q: Do you have any other tips for winning the Medaroad races?
A: The terrain changes each time you race. If your Medabots’ leg
Medaparts
are fast on that terrain, winning the race will be easier. Keep
participating
in the race and eventually you will win.

Q: Where can I find the Partsun Rally Medaparts?


A: Check my walkthrough.

Q: Where can I find Ninja Park?


A: Head to the end of the left side of Mount Odoro. Swim over to the
other
side where some old ninjas are. Go through the opening to the
southwest to
find Ninja Park.

Q: What Medabots are on your team?


A: The Medabots I currently use are Metabee, Penguin and Spider.
Metabee’s
Medaparts are Missile (head), Cheapertrap (left arm), Arm Shutter
(right arm),
and Big Boots (legs). Penguin’s Medaparts are Head Shutter (head),
Deathmissile (left arm), Arm Flash (right arm), and Big Boots (legs).
Spider’s Medaparts are Reflect Mirror (head), Globe Trick (left arm),
Silencer (right arm), and Spare Tank (legs).

Q: How can I defeat Squidguts at Mount Odoro?


A: Use Metabee’s Medaforce attack while using Rokusho to heal your team.

Q: How can I get the Medaparts for Robo-Emperor?


A: You must win them from Dr. Armond (AKA Dr. Meta-Evil). You only
Robattle
him three times though, so reset your game each time you Robattle him
if you
didn’t get a powerful Robo-Emperor Medapart.

Q: I have got a problem with equipping tinpen with a medal, (At the
part where
I just got a medal from the lady at the laboratory) I equipped it (Or
so I
think) but I only get to send in Medabee into battle, and not the one
my dad
gave me :"(Could you tell me why this is happening...? Or am I doing
something
wrong?
A: Have you equipped Medaparts and a Tinpet to the Medabot? If you
haven’t,
you won’t be able to send it into battle. Once you acquire some
Medaparts and
a Tinpet, equip them and you should be able to use it in battle.

Q: I was just wondering if you could give me a list of medaparts


organized by
parts?
A: There is a list of the Medaparts in the game, so I decided to remove
the
Medaparts List section. Update: I have decided to do the Medaparts
List after
all.

Q: What Medaparts should I use?


A: Try using my Medaparts.

Q: How can I get the ? and Cat Medals?


A: You have to do Karin's quest to get the ? Medal and you have to do
Erika's
quest to get the Cat Medal.

Q: Do you have any advice on typing FAQs?


A: Well, it depends on the game you want to type a FAQ for it. Popular
games
such as the Pokemon series, the Legend of Zelda series, the Mario
series and
the Golden Sun series probably aren't the best games to write for,
cosidering
there are loads of FAQs for them at GameFAQs at the moment. I suggest
writing
FAQs for the less popular games such as the Yu-Gi-Oh series, the
Medabots
series and the Sonic the Hedgehog series. Since I only started FAQ
writing
myself a few months ago, I'm not an expert at writing FAQs but I think
they
are good, especially my Yu-Gi-Oh: Reshef of Destruction
FAQ/Walkthrough. If
you're wondering how to start your FAQ, I suggest looking at the FAQs
GameFAQs
has of the game first. Read the Contributor Central of GameFAQs for
more
important details.

Q: Where can I get the Ninja Medal?


A: Before you face the final boss, use the submarine to enter the water
and
collect the Ninja Medal.
Q: Where can I get the Angel Medal?
A: I think the Angel Medal is one of the Partsun Rally Medaparts. If
anyone
knows the names of the Partsun Rally Medaparts, make a topic at the
GameFAQs
message boards.

#######################################################################
#######
6) Credits
#######################################################################
#######

Me: For writing this FAQ/Walkthrough


You: For reading this FAQ/Walkthrough
KenshinXtreme: For giving me useful information
GameFAQs: For hosting my FAQ/Walkthrough
Strawhat: I used his FAQ/Walkthrough as a basis for mine
Vasilios Bouzoukos:
For giving me the locations of the Partsun Rally Medaparts.
Gamer Dude: For the battle strategy for defeating Mega-Emperor.
Kelvin Polanco:
For his method on obtaining the eleventh Partsun Rally Medapart.

#######################################################################
#######
7) Copyright Information
#######################################################################
#######

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise
distributed
publicly without advance written permission. Use of this guide on any
other
web site or as a part of any public display is strictly prohibited, and
a
violation of copyright.

All trademarks and copyrights contained in this document are owned by


their
respective trademark and copyright holders.

Copyright 2004 David Lucey


Medabots: Metabee Version: FAQ/Walkthrough by Tails333
Version 1.15, Last Updated 2004-11-20 View/Download Original File
Hosted by GameFAQs
Return to Medabots: Metabee Version (GBA) FAQs & Guides

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