Pendidikan
Kod: KPT5033
Kuliah 6
- Herbert A. Simon
ICT IN TEACHING AND LEARNING
- Chinese proverb
Technology Supported Learning
Technology Supported Learning
Components
NEW TECHNOLOGY-BASED
EDUCATION
Many concepts and ideas cannot be taught without the aid of technology to
represent and manipulate them.
As a tool, high-speed computers revolutionized the representation and
manipulation of information.
– Computer models, simulations and other symbolic representations provided
an environment for the learning necessary to build human intuition.
– The new world of science was about abstractions and complexity. Andrea
DiSessa says the trick is not to turn experiences into abstractions with a
computer, but to turn abstractions, like the laws of physics, into experiences.
– New visual metaphors are needed to express abstract, dynamic, non-linear
concepts. Weather patterns, turbulence in air currents, or the flow of liquids
are examples of phenomena that cannot be easily represented without
computer techniques.
– Mathematicians and scientists, as another example, found that traditional
Euclidean geometry was not adequate to represent many concepts in nature.
Fractal geometry was created to provide mathematical descriptions of
irregular and complicated phenomena such as the shapes of mountains and
clouds and how galaxies were distributed in the universe. Computer graphics
are necessary to represent the various fractal forms.
Computer-based Technology
interactive learning environments: authoring systems, cognitive
tools for learning computer-assisted language learning,
assessment systems, computer-based training, computer-
mediated communications, computer-supported collaborative
learning, distributed learning environments, electronic
performance support systems, interactive learning
environments, interactive multimedia systems, interactive
simulations and games, intelligent agents on the Internet,
intelligent tutoring systems, microworlds, virtual reality based
learning systems.
using computer based technology to examine processes of
cognition, decision-making and problem-solving, and hence to
support innovative teaching and learning applications.
Computer-based instruction
Nature of Instruction:
1. Teachers carefully orient students to lessons.
2. Teachers provide clear and focused instruction.
3. Teachers routinely provide students feedback and reinforcement regarding their learning
progress.
4. Teachers review and reteach as necessary to help students master learning material.
The next major technology to change the face of education will be based on the
widespread use of artificial intelligence (AI).
Progress in AI has led to a deeper understanding of how to represent
knowledge, to reason, and to describe procedural knowledge.
Progress in cognitive science has led to a deeper understanding of how people
think, solve problems, and learn. AI scientists use results from cognitive
science to create software with more humanlike abilities, which can help
students learn better.
ICT IN EDUCATION
The integration of technology in education is a
growing phenomenon.
A tremendous amount of time and money has been
devoted to making technology accessible to students
with the promise of increased student achievement.
Computers are used as teaching machines, research
tools, and a means for creating work products.
A closer look at the connection between students
use of technology and the resultant learning is
needed.
ICT IN TEACHING AND LEARNING
How do we learn?
What makes a teacher effective?
What unique qualities does a computer
based system have to offer, and what are its
limitations?
What features should the best model for an
intelligent tutoring system possess?
Why Use ICT?
learning About
learning With, and
learning From information technologies.
– In the early days of computer-aided instruction, the focus was on learning About computers.
As people began thinking about the role of computers to assist instruction the emphasis
shifted to learning From computers. Today, the focus is more frequently on learning With
computers - that is, using information technology tools to facilitate an enhanced
communication among students, between students and teacher and sometimes with some
unknown public.
– efforts to use computer / information technology in education contexts based on an
understanding of the importance of communication for learning - communication between
students and teacher, and communication among students.
– What the teaching of various innovators has in common, is a commitment to placing learners
in control of their own learning.
– Their classrooms provide all kinds of opportunities for communication, decision-making and
real problem-solving to occur.
– They believe what matters in the learning situation is the experience that learners have and
what they make of that experience.
The Roles of ICT in School
Tutorials
Simulations
Drill-and-practice
Educational games
Exploratory environments
Computer Assisted Learning
The term Computer Assisted Learning (CAL) covers a range of computer-based packages, which aim to
provide interactive instruction usually in a specific subject area, and many predate the Internet. These can
range from sophisticated and expensive commercial packages to applications developed by projects in
other educational institutions or national initiatives to simple solutions developed by individuals with no
funding or support to tackle a very local problem. The amount of time and money invested in development
is high and partly because of the very subject specific nature of the education market as well as the very
personalised nature of the teaching process - means that commercial success is difficult to achieve and
work done in one subject area rarely transfers to others subject areas.
The use of computers in education through CAL has been sporadic - a great deal of effort was expended
with little general impact. Many of those academics that took part in that earlier crusade are now cynical
about the effectiveness of computers in teaching.
There are still good reasons to use CAL rather than Internet based technologies. CAL is run either
straight from a CD or floppy disk drive, or over a local network so the constraint of the internet - slow
download times for multimedia materials may not apply.
The fact that CAL technology has been around a bit longer, means that CAL packages have the potential
to offer more advanced, interactive, multimedia learning experiences than it is currently reasonable to
expect from the Web.
This has been changing as Web technologies develop and bandwidths improve but there are currently
many things that can only be achieved with CAL rather than the Web.
CALL
Computer-assisted language learning (CALL) is an approach to language teaching and
learning in which computer technology is used as an aid to the presentation, reinforcement and
assessment of material to be learned, usually including a substantial interactive element.
Early CALL favoured an approach that drew heavily on practices associated with programmed
instruction. This was reflected in the term Computer Assisted Language Instruction (CALI),
which originated in the USA and was in common use until the early 1980s, when CALL became
the dominant term. Throughout the 1980s CALL widened its scope, embracing the
communicative approach and a range of new technologies, especially multimedia and
communications technology. An alternative term to CALL emerged in the early 1990s, namely
Technology Enhanced Language Learning (TELL), which was felt to provide a more
accurate description of the activities which fall broadly within the range of CALL. The term
TELL has not, however, gained as wide an acceptance as CALL.
Typical CALL programs present a stimulus to which the learner must respond. The stimulus
may be presented in any combination of text, still images, sound, and motion video. The
learner responds by typing at the keyboard, pointing and clicking with the mouse, or speaking
into a microphone. The computer offers feedback, indicating whether the learner’s response is
right or wrong and, in the more sophisticated CALL programs, attempting to analyse the
learner’s response and to pinpoint errors. Branching to help and remedial activities is a
common feature of CALL programs.
Current CALL software has embraced CD-ROM and DVD technology, and there is growing
interest in Web-based CALL .
CALL
Authoring Software
– Authoring software allows you to create exercises, language drills and activities for your
students, which you can make available in the Multimedia Lab. Examples include: Dasher,
Libra, SpeechLab, and Authorware. They vary in flexibility and complexity.
THE EFFECTIVENESS OF COMPUTER-
BASED EDUCATION
· to enhance teaching
· to enable students to learn better or faster
· to save time for research
· to save time for assessment
· to save time for better teaching
· to save other resources
· to cater for more students
What benefits can using technology in
teaching bring to you as a teacher
· drill and practice, where students practice particular activities having been prompted by
exercises questions on the computer
· microworlds or games, where students become part of a computer-based ‘world’ or problem-
solving environment simulating reality
· practicals, where the software simulates physical activities which might otherwise be carried
out in a practical laboratory, and which might otherwise be expensive or dangerous
· simulations, where the computer attempts to simulate real events and allows students to alter
or become part of the real or imaginary situation
· tutorials, where the software leads the student through a series of steps, much as a human
tutor might
· analysis or modelling tools, where the computer offers tools for students to build their own
analyses or models
· information retrieval, where the software (often on CDROM) allows access to a huge range of
information
· on-line software, offering access to the Internet and the World Wide Web
· communication tools, where students and staff can communicate effectively using e-mail and
conferencing
· presentation software, to enhance your teaching and presentations
· more general assessment or study skills software
Things you should consider about
hardware provision
· lack of facilities
· the choice of software may not suit you
· a high workload in the year you adopt the CBL - adapting to new
methods and integrating the materials
· you may encounter technical problems
· computer rooms may seem noisy
· students’ problems may be repeated at different times as they
work at their own pace
· if students become demotivated they may miss crucial sessions
· negative attitudes from colleagues
· organising the CBL activities
Deciding on what CBL you are
going to use...
A few characteristics of good CBL
materials to look for
· projects
· commercial sources
· public domain sources
· sources within your institution or various
private individuals
· DIY
Where can you obtain advice on using
and implementing CBL?
· technical facilities
· numbers of students
· availability and scheduling of space
· availability and numbers of machines
· availability of spare machines
Re-design parts of the course
· know your students - make sure the CBL system is what they need
· know the software - well
· be enthusiastic
· be the facilitator
· provide encouragement
· learn when to intervene
· set targets and deadlines
· be led by the teaching, not the technology
· evaluate thoroughly
· focus on disciplines
· attend to standards
· reflect and adapt
· know where to get help
· be confident and flexible - and enjoy ICT!
Further Reading
Papert, S. Mindstorms: Children, Computers and
Powerful Ideas. New York: Basic Books, Inc.,
(1980).
Grabe, M & Grabe, C. Integrating Technology for
Meaningful Learning. Boston: Houghton Mifflin,
(1998).
Lockard, J, Abrams, P. & Many, W.
Microcomputers for the Twenty-First Century
Educators. New York: Longman, (1997).
http://www.lupinworks.com/lct
http://www.thejournal.com