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Miss: Half damage.

Storm Spirit Effect: You add 2 damage to the total damage


“I am storm incarnate.” for each square you leave before making the
attack.
Prerequisite: Druid or Sorcerer

Storm Spirit
Path Features
Energy Barrier (11th level): You
can spend an action point to cover
yourself in a barrier of energy. The
barrier has 20 hit points. Each time
you take cold, fire, force, lightning,
necrotic, radiant, or thunder damage,
you can use the barrier’s hit points
instead of yours.
Overloaded Charge (11th level):
Each time you use a power with a
lightning or thunder keyword, you deal
extra damage equal to your highest
ability modifier on your next attack if
you use a 1st level at-will attack power.
Electric Rave (16th level):
Whenever you or an ally use an
encounter or daily attack power with a
lightning keyword, you can
immediately make one 1st level at-will
attack power as a free action to the
same target.

Storm Spirit Evocations


Energy Vortex
Storm Spirit Attack 11
You conjure a hole of void that sucks any
creature towards it.
Encounter * Primal, Implement, Lightning,
Conjuration
Standard Action Area 3
within 5 squares
Target: Each creature in burst
Attack: highest ability vs. Fortitude
Hit: The target is immobilized and is pulled 1
square (save ends both).
Special: You or an ally can end your move in
the conjuration’s square.

Lightning Grapple
Storm Spirit Utility 12
You fire a string-like lightning towards a target
ground, and then you pull yourself towards it.
Encounter * Primal, Lightning,
Teleportation
Move Action Range 10
Effect: You and each adjacent creature that is
your size or smaller teleport to your
destination.

Ball Lightning
Storm Spirit Attack 20
Electric charge surges outward your body and
you transform into a sphere of electricity that
travels with lightning speed. By the time you
stop, you discharge a huge amount of
electricity that shocks your enemies.
Daily * Primal, Implement, Lightning,
Teleportation
Standard Action Close burst 3
Effect: Before the attack, you can move twice
your speed. You can move through an enemy’s
square, but you can’t end there. You do not
provoke opportunity attacks.
Target: Each creature in burst
Attack: highest ability vs. Reflex
Hit: 4d4 + ability modifier lightning damage.

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