Anda di halaman 1dari 9

GUNZ 1,0,0,290 launched.

build (May 4 2011 12:05:09) Log time (06/11/11 21:13:15) CPU ID = AuthenticAMD ( family = 15 , model = 11 , stepping = 2 ) @ 2511 MHz Display Device = NVIDIA GeForce 8500 GT ( vendor=10de device=421 subsys=f1a105b revision=a1 ) Display Driver Version = 6.14.0011.6906 Windows = 5.1 Build 2600 , Service Pack 3 (1532272KB) : Windows xp... Language : localize_spanish Load XML from memory : system/locale.xml- SUCCESS Country : (INTERNATIONAL), Language : (INTERNATIONAL) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/gametypecfg.xml.mef Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Serialkey error : 202 InitializeNotify ok. WFog enabled device device created Video memory 391.118848 Hardware occlusion queries : 1 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Controlador primario de sonido): Hardware Mixing Supported 1(Realtek HD Audio output): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 1.391000 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.606000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. IDLResource Loading Success!! IDL resources : 0.318000 start InitInterface option Number of Display mode : 37 Number of Display mode : 37 end of InitInterface option ok Screen Effect Manager Create : 0.149000 Screen effect manager create success. Effect manager create success. 7745 upnp port forward initialized. Client create success. game interface create success. -------------------> GameInterface Create : 2.622000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> ph ysique 3 model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3

model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Load character.xml success, -------------------> Character Loading : 4.682000 -------------------> WeaponMesh Loading : 1.328000 Load weapon.xml success. -------------------> Worlditem Loading : 0.092000 Load Init Init Init Init Init zitem info success. world item manager success. map Descriptor success. channel rule manager success. abuse manager success. chatting filter. success

-------------------> ETC .. : 5.501000 BspObject open : begin maps/ruin/ruin.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done ZCameraAnimator::LoadAnimation maps/ruin/login_intro_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 150 frames main : OnCreate() done Server Connected Login Posted Login Successful Responsed account char list ZCameraAnimator::LoadAnimation maps/ruin/charselect_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 7 frames StageCreated CastStageBridgePeer in Zgame::Create game create begin , type = 1 BspObject open : begin maps/Hall/Hall.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end

RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 21:17:00 ) Create character : Name=Maicol_X Level=65 Connect to Agent by UDP (173.193.214.228:4100) TUNNELING_UDP_ALLOWED TUNNELING_UDP_ALLOWED Reset Device ------------------------ReleaseBuffer Video memory 391.118848 Hardware occlusion queries : 1 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Reset Device ------------------------ReleaseBuffer Video memory 391.118848 Hardware occlusion queries : 1 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Reset Device ------------------------ReleaseBuffer Video memory 391.118848 Hardware occlusion queries : 1 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. start InitInterface option Number of Display mode : 37 Number of Display mode : 37 end of InitInterface option ok shader initialize successful : 1 Reset Device ------------------------ReleaseBuffer Video memory 391.118848 Hardware occlusion queries : 1 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer

game destroyed ( 21:23:02 ) Cloth VertexBuffer is Released game interface destroy finished StageCreated StageCreated Cloth VertexBuffer is Released StageCreated Cloth VertexBuffer is Released StageCreated Cloth VertexBuffer is Released CastStageBridgePeer in Zgame::Create game create begin , type = 1 BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 21:24:45 ) Create character : Name=Maicol_X Level=66 Reset Device ------------------------ReleaseBuffer Video memory 391.118848 Hardware occlusion queries : 1 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 21:25:20 ) game interface destroy finished StageCreated

Cloth VertexBuffer is Released Cloth VertexBuffer is Released CastStageBridgePeer in Zgame::Create game create begin , type = 1 BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 21:25:26 ) Create character : Name=Maicol_X Level=66 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 21:27:34 ) Cloth VertexBuffer is Released game interface destroy finished StageCreated Cloth VertexBuffer is Released StageCreated CastStageBridgePeer in Zgame::Create game create begin , type = 1 BspObject open : begin maps/Castle/Castle.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial)

RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 21:28:43 ) Create character : Name=Maicol_X Level=66 Reset Device ------------------------ReleaseBuffer Video memory 391.118848 Hardware occlusion queries : 1 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer SetPaused:An invalid parameter was passed to this SetVolume:An invalid parameter was passed to this SetPaused:An invalid parameter was passed to this SetVolume:An invalid parameter was passed to this SetPaused:An invalid parameter was passed to this SetVolume:An invalid parameter was passed to this game destroyed ( 21:28:59 ) Cloth VertexBuffer is Released game interface destroy finished StageCreated CastStageBridgePeer in Zgame::Create game create begin , type = 1 BspObject open : begin maps/Castle/Castle.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) BspObject load lightmap : end RBspObject::Open : done game world create success.

done

function function function function function function

done

Reload all animation end ---------------------------------setBuffer game created ( 21:29:03 ) Create character : Name=Maicol_X Level=66 Connect to Agent by UDP (173.193.214.228:4100) TUNNELING_UDP_ALLOWED TUNNELING_UDP_ALLOWED Reset Device ------------------------ReleaseBuffer Video memory 391.118848 Hardware occlusion queries : 1 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Reset Device ------------------------ReleaseBuffer Video memory 391.118848 Hardware occlusion queries : 1 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Connect to Agent by UDP (173.193.214.228:4100) TUNNELING_UDP_ALLOWED TUNNELING_UDP_ALLOWED Reset Device ------------------------ReleaseBuffer Video memory 391.118848 Hardware occlusion queries : 1 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Reset Device ------------------------ReleaseBuffer Video memory 391.118848 Hardware occlusion queries : 1 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Connect to Agent by UDP (173.193.214.228:4100) TUNNELING_UDP_ALLOWED TUNNELING_UDP_ALLOWED game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 21:39:33 ) Cloth VertexBuffer is Released game interface destroy finished StageCreated StageCreated Cloth VertexBuffer is Released Cloth VertexBuffer is Released Cloth VertexBuffer is Released Cloth VertexBuffer is Released Cloth VertexBuffer is Released Cloth VertexBuffer is Released Cloth VertexBuffer is Released Cloth VertexBuffer is Released Cloth VertexBuffer is Released

Responsed account char list BspObject open : begin maps/ruin/ruin.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done ZCameraAnimator::LoadAnimation maps/ruin/charselect_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 7 frames ZCameraAnimator::LoadAnimation maps/ruin/login_intro_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 150 frames Server Connected Login Posted Login Successful Responsed account char list ZCameraAnimator::LoadAnimation maps/ruin/charselect_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 7 frames ZCameraAnimator::LoadAnimation maps/ruin/login_intro_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 150 frames Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy.

Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay

Anda mungkin juga menyukai