What is bandwidth? There are two definitions, both of which are important to Screencast.com account owners. 1. Bandwidth is a measure of the amount of data that can be transmitted through a connection over a given amount of time. 2. Bandwidth, also called data transfer rate, is usually expressed in bits per second (bps).
billing cycle, it will roll over to the next one until it is all used up. For more information on this subject, watch this helpful video.
Data Transmission
Data transmission measured in bits per second (bps) is called the baud rate or bit rate - it is the measure of bandwidth. It is commonly measured in thousands of bits per second or kilobits per second. The abbreviation for kilobits per second is kbps or simply k. One kilobit equals about 1,000 bits.If a computer can receive 5KB in a second, it would take 4 seconds for it to receive a file 20K in length. But bandwidth is not measured in bytesit is measured in bits. 1 byte contains 8 bits. So, if a computer can receive 5KB (5,000 bytes) in one second, it can receive 40,000 bits per second. 5,000 bytes x 8 bits = 40,000 bits per second or 40 kbps. If a computer connects to the Internet using a 56 kbps dialup modem, in theory, it means that the computer could receive 56,000 bits per second (56 kbps). That would mean that the computer could receive about 7,000 bytes per second. Remember that a byte equals 8 bits, so 56,000 bps/ 8 bits = 7,000 bytes. So, to receive the 20K image file, the 56 kbps dialup connection would require slightly less than 3 seconds to receive the file (20K/7,000 bytes=2.85 seconds). Note: A 56 kbps modem cannot actually communicate at 56 kbps. In reality its more like 35-45 kbps. A 56 kbps modem connection generally only provides 35-45 kbps of bandwidth.
This is the reason why many videos that you see online or on news sites are very small, and why a dialup Internet connection just does not have enough bandwidth to enjoy a very rich multimedia experience.
the screen is changed, resulting in larger amounts of video data that must be sent to update to the next frame. If the entire screen changed from one frame to the next, the entire frame would have to be sent.
Transferred video is displayed as it is received so the video can start to display the data before the entire file has been transmitted. If for some reason the data is slowed or interrupted, the video will stop playing. Network congestion and other problems are fairly common, and to help ameliorate the interruption of the data transfer, buffering is implemented.
Buffering works by storing a portion of the video locally, and then playing the video by retrieving data from the local buffer. Before the video starts playing, the player downloads some amount of the video and stores it locally. Generally this is not a large portion of the video, usually 10 seconds or so. It then plays the video from this local buffer while continually downloading more of the video to keep the buffer full. If the network becomes congested, or if the transfer is interrupted for some reason, the player can continue playing from the buffer, and hopefully the interruption will be corrected before the buffer is depleted and the video stops playing. Buffering can also help with encoding videos that contain spikes of high bandwidth. This can occur if something in the video suddenly requires more bandwidth. For example, in a video demonstrating an application, the only movement might be the mouse pointer moving across the screen for many frames. If the author of the video clicks a button in the application that causes a new window to open, the entire frame might change, requiring a large block of data needing to be transmitted to update the next frame. This causes a spike in the required bandwidth.
Modern media encoders take into account the extra time afforded by the buffer. While the extra data caused by the increase in bandwidth is being delivered, the video can be played from the buffer, thereby not interrupting playback. Increasing the amount of buffering time can make the difference between a failed or a successful encoding process.