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Mage: The Ascension

Name:
Player:
Concept:

Core Beleifs

Essence:
Tradition:
Sect:
Alias(es):

Mental
Power
Finess
Resitance

Pysical

Presence z
Manipulation z
Composure z

Advantages

Mental

Virtues

Merits

Physical
Athletics
Brawl
Drive
Larceny
Marksmenship
Stealth
Survival
Weaponry

Social

Strength z
Dexterity z
Stamina z

Intelligence z
Wits z
Resolve z

Skills
Academics
Computers
Crafts
Investigation
Medicine
Occult
Politics
Science

Ascension Reloaded

Skill Specialties

Health

Figured Stats
Size
Base human size is 5

Initiative
Dexterity + Composure

Defense
Lower of Dex or Wits

Speed
==Dex=+=Str=+=Athletics

Notice
==Wits=+=Composure

lowest=three=health=boxe
1,=-2,=-3

Willpower
Social
Animal=Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge

Spheres
Correspondance
Entropy
Forces
Life
Matter
Mind
Prime
Spirit
Time

zz

Enlightenment
z
Quintessence

Paradox

Flaws/Paradox Traits

Merits

Weapon
__________________
__________________
__________________
__________________
__________________
__________________
__________________

Weapon
________________
________________
________________
________________
________________
________________

Armor
__________________
__________________
__________________

Vehicle:
Size:
Speed=(Max)
Notes:
Vehicle:
Size:
Speed=(Max)
Notes:

Melee Weapons
Damage
Size
Dur
________ _____ _____
________ _____ _____
________ _____ _____
________ _____ _____
________ _____ _____
________ _____ _____
________ _____ _____

Dmg
_____
_____
_____
_____
_____
_____

Ranged Weapons
Range Ammo Str.
_____ _____ ___
_____ _____ ___
_____ _____ ___
_____ _____ ___
_____ _____ ___
_____ _____ ___

Rating
_____
_____
_____

Str.
___
___
___

Armor
Defense
_____
_____
_____

Notes
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

Size
_____
_____
_____
_____
_____
_____

Speed
_____
_____
_____

Notes
_________________
_________________
_________________
_________________
_________________
_________________

Notes
_____________________
_____________________
_____________________

Vehicle(s)
Type:
Dur.
Structure:
Acceleration:
Safe=Speed
Handling:
Occupants:

Structure:

Item
___________________
___________________
___________________
___________________
___________________
___________________
___________________
___________________
___________________
___________________
___________________
___________________
___________________
___________________
___________________
___________________
___________________

Type:
Dur.
Acceleration:
Safe=Speed
Handling:
Occupants:

Miscellaneous Equipment
Notes
Bonus
For
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________
______ ______________
_______________________

Rotes
Rote=Name

Spheres

Foci

Description

Real=Age
Birth=Date
Birth=Sign
Place=of=Birth

Birth Information
Apparent=Age

Clothing Style
Desired=Appearance
Head:
Body:

Footwear:

Hair

Jewelry:

Hair=Color(s)
Hair=Length
Hair=Thickness
Hair=Style
Hair=Notes

Misc.=Items

Distinguishing Features

Mannerism

Birthmarks/Moles:

Nervous=Tics

Scars:

Speech=Patterns

Piercings:

Habits:

Tattoos:
Other=Mannerisms/Notes

Other=Distinguishing=Feature

Notes

Protective Spells

Quntessence Flare

Oblations/Meditations

Active Spells

Magical Tools

Boons

Symbolic Bonuses
Item:
Quint.=Capacity:
Item=Powers:

Item:
Quint.=Capacity:
Item=Powers:

Item:
Quint.=Capacity:
Item=Powers:

Item:
Quint.=Capacity:
Item=Powers:

Item:
Quint.=Capacity:
Item=Powers:

Wonders/Talismans/Devices
Rating:
Dur:
Size:
Function:
Dice=Pool:

Structure:

Rating:
Function:

Dur:

Size:
Dice=Pool:

Structure:

Rating:
Function:

Dur:

Size:
Dice=Pool:

Structure:

Rating:
Function:

Dur:

Size:
Dice=Pool:

Structure:

Rating:
Function:

Dur:

Size:
Dice=Pool:

Structure:

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