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SLENDER (v0.9.

5) ---------------Controls (default): * * * * * * Mouse -- Look around W,A,S & D -- Move Left Shift -- Jog/Sprint Left Mouse Click -- Pick up pages F or Right Mouse Click -- Flashlight Q & E -- Zoom in/out

Tips: * The enemy can capture you if it gets too close. * Do not look at the enemy for too long, or you will lose. The further you are , the safer it is to look. * Your flashlight has a limited battery; it will not drain when turned off. Yo u also can look at the enemy longer while it is off. However, having it off will make you easier to catch. * Jogging/sprinting causes your stamina to drop; it recovers when walking, and recovers twice as fast when standing still. * Sprinting causes your maximum stamina to drop slightly; jogging does not.

UPDATES (v0.9.5) ---------------* Added fog to the woods. * Added an option to turn the tree render distance down and turn off the aforem entioned fog, for those people who are getting framerate issues with either. * Flashlight now swings over to point at a nearby page when close enough to pic k it up (instead of the page highlighting). * The 'level' of the game (which increases as each page is collected) will rais e on its own if you take too long between collecting pages. It does not raise again when the pages are then collected, until it catches up to the effective level. The effective level still maxes out at 7. * Added a new hidden mode that unlocks after winning the game. You now need to beat this mode as well in order to unlock the final hidden mode (it will need to be unlocked again for tho se who unlocked it in v0.9.4, but if you beat the game once in v0.9.4, the new mode will be unlocked as well). * Fixed flashlight battery sometimes draining even when it is turned off (rare bug). * Fixed a long-standing bug where the static zooms when zooming the camera. UPDATES (v0.9.4) ---------------* Scaled back the tree render distances even further than before, and added fog to obscure the distance. The game should in theory run a lot better now. * Increased jogging speed slightly, and increased its stamina drain to compensa te (you still run the same distance on the same amount of stamina, just faster).

* Reduced the stamina boost you get from being shocked, to prevent people from using it to their advantage too much (it was making it too easy to run from the enemy). * Added a main menu; currently the only option is to invert the mouse (all the other ones are set when you run the game). * Modified the ending slightly to make it a LITTLE more satisfying. * Tweaked enemy movement slightly. UPDATES (v0.9.3) ---------------* Scaled back the tree render distances by a large amount. It's still a little higher than v0.9.1, but it is considerably less intensive now, so that SHOULD remove the framerate issue. * Flashlight now points at the ground when jogging/sprinting (instead of comple tely off-screen like the last update), so you can still see a LITTLE of what's ahead of you. * Added a flashlight key for Mac users who don't have a two-button mouse (key i s F by default). Right mouse click still turns on and off the flahslight. * Added tile footstep sounds to the complex. UPDATES (v0.9.2) ---------------* Completely redid sprinting system. Now instead of sprinting, the shift key w ill jog, moving just a slight bit faster than your walk speed. You can jog for a long time, and walking/stand ing still will recover your stamina. Being shocked (when it plays the dramatic sound) allows you to sprint for about 10 seconds, moving very quickly but draining stamina much faster. * Being shocked now gives you a small boost of stamina. * Your maximum stamina now only drops when sprinting. Jogging does not affect maximum stamina at all. * Jogging/sprinting will cause you to lower your flashlight, making it harder t o see what's ahead. * Decreased maximum vision range when flashlight is off or lowered. * Slightly reduced flashlight battery life again. * The game now allows you to start a new game when you lose, instead of automat ically quitting. * Modified enemy's movement slightly to make it less predictable when pursuing. * Added an extra effect to the enemy when static builds. * Fixed a bug where intro/outro lights were not rendering correctly on low grap hics settings. * Made distant trees render better. Please let me know if this negatively affe cts framerate by much for you. UPDATES (v0.9.1) ---------------* Turning off the flashlight reduces how fast static will build when looking at the enemy (effectively doubles your distance for calculation purposes); also, causes the enemy's movement to be slightly more erratic (less likely to 'jump' directly towards you) * Decreased battery life slightly (it should still last long enough for a full

game) * Replaced textures on the pillars and cross-wall areas; previous textures were causing startup lag * Slightly increased walk/run speed, but slightly increased enemy's movement sp eed to compensate CREDITS ------* GAME DESIGN & PROGRAMMING ** Mark J. Hadley * MUSIC & SOUND ** Mark J. Hadley * ** ** ** ** ** MODELS Pau Cano Universal Image Unity Technologies VIS Games Profi Developers

This game is copyright 2012 by Mark J. Hadley And Parsec Productions. This is a free, non-profit game, so you should not be charged by anyone for this. Comments are welcome at: AgentParsec@ gmail.com

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