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Eefors 0rdenl Shuri

US REINFORCBMENTGROUPCHART
ID Sl 52
II 12

GROUP TYPN Air $upport Air Strike


ElitcRifle Company Linell,illeCompany

l.tit,t/ DT:PI,

UNTT TYFE

cPcosr ,i*
ll1812 t5 14244 |

96*

27^ t'

w
NA l4lto 14/10

'44 FBr
'44 ItB r 6'6-7| 6-6464-6 I'q

e32A16
1l 72129 6243 4212{l I I I

13
14 I5

RifleCompnny Recon
MG lllatoon Platoorr HeavyWeapons

tztg
4n 4D

44'7t'l
I x .50 cal/3x t{MC c 2 x 57mm*-2 x 75mm RCL "

GI

l,igtrtM'l'R Section

ztt

8l mm MTR '

G2
AI

Med.MfR Secrion
Med. 'l'ank Platoon

2n
st4

l07mmI\'ITR"
M4A l/M4A3/M4A3(75)W u't

5164 t2306 15206


!)202 a

A2 A3 A4 0l OZ 03 o4 05 06
O'l

FlameTank Platoon Assault Gun Platoon $P GrmPlatowr Bn M'l'R CorpsMfR Regimental AITTY DivisionalARTY AR'I'Y Corps NavalSuppat
Bombardment

3t2 3n 4t3 Nn
NA

POA--CWS-HI

M4(105)/M4A31105;''' M7 HMC a s 80mmOBA Module'r' o'P'


l(Bmm OBA Module n' orP's

10203 22128 3263


3294

NA NA NA NA
NA

o' l00mmOBA Moclute P'' l50mm OBA Moduleo'P'" o'p OI3AMo<Jule 200mm NOBA ModuleI'd''
KRSR|3.02

5242
7t2l

614Z 3r52

08
MI

Naval Bonrbar&nent
F'ortifications

NA
NA

s KRSR13.02
15 [::P

4r27
2 2 l8 24

l,/12
M3

$niper
CR ''6

NA
NA

+l SAN Increase
Sound l,ocator f)evices s

2129
312?
U.S.MEDIUM TANK MODELS DR MODBL TYPES 2-3 4-8 9-t0 M4A3(75)W 4, M4A3 x I x M4Al x l, M4A3 x2,M4A3(75)Wx 2 M4Al x 3, M4A3 x 2 M4Al x 5

l'E

TABLE RG STRBNGTH RG STRBNGTI{

<9 >10
DRI\,I: +l-t

Full Strength Depleted

-v
J-I

asperHistorical DRM lf *A" or "G" typeRG provision eflbct. in As perCG Firefight Balance I 96thInfantry Divisionon/after l Nigltt. I3 96thlnfhntry Division/after Night. l5 Division/alter Night. 96thlnfhntry Japanese on/after AM. 2l Japanese on/after AM. 23

I r-12

U.S.ASSAULTGUN MODELS MODEL TYPBS DR

+l
JI

2-3
4-8

M4A3(105) 3 x M4A3(105)x M4(105) I 2, x M4A3(105) I, M4(105) 2 x x M 4 ( 1 0 5x 3 )

+l +l

9-t0
ll-12

Hlu-! GG 1=Tnnr DnruNED


the May 3'd of K.tfnZU RtnGE, OrunafVn, 9 ApRIt, - 24 Apnll 1945: on 8 Aprilcolonel ordered l$ and Battalions were up for of day, on the hill to the Infanrry seize Kakazu mass next and tltetnonting 9 Aprilthetwobattalions drawn in position the383d
the attack. The Japaneseheld area in front of the 383n offeled tlte enenty an ideal conbination of protective featttres.A deep moat, a hill studdedrvith nanrral and rnan - nrade positions, a cluster of thick- walled buildings behind the hill - these rvere the basic elements of the Kakazu stronghold.Tlre enemy had exploited each one of thern. Moreover, Kakazu, unlike srrchoutpostsas the Pinnacle (Tanigawa's Outpost and heavy fire support frorn CH62), was an irrteglal elenrent of tlre Shuri fortified zone and a vital rarnpatt that could expect reittforcetnents rr,itlrintheriltgofpositionsthatsurroundedtheJ2,,.,AruyHcuck1t lairry afler a night rnarkedby unusually heavy arlillery fire. After a I 3 - m intrte artillery preparationthe Bradford Task Force attacked at 0730 to deterrnined fight its way through the Kakazu Pocket,No enenry resistedit; the Japauesehad vacatedtheit bastionsin the pocket durirrg tlre night. Within 2 hours all battalions reaclredtheir objectives.

ldle. Initial Firefight US Attack, Japanese TERRAIN CON FIGU RATION : Theentirc mapis in play. KR win JAPANESE CG OBJECTIVES: The Japanese at theendof any of Corge if are MMC South/West the Kakazu CC Firefight there no Anrerican (i.e.,Ml-VV26 Stream) tlteycontrol locations per KRSRl5.0l-05 as a// and [EXC:IFSR6]. witt AMERICAN CG OBJECTIVES: The Antericans at theendof any Gorge of if MMC South/West the Kakazu CC Fire{ight thereareno Japanese -05 (i.e., l-VV26 Strearrr) tlteycontrol locatiotts perKRSRI5.0l as a// M and Pillboxes. andtheycontrol/elirninate Caves/ all Anlt other result is a draw.

CG DATES: 03009 April (lnitial Firefight)-2000 24 April l94s (48 CG Dates). Initial Firefight Objectives: The Anrericans mustcontroloneof the KRSRl5,0l-05 areas. 2nd' Firefight Objectives: KRSRl5.0l-05 areas. The Americans rnustcontroltryo of the

ATTACK CHIT LIMITS: American: Japanese: 25; 14. Campaign Balance: Japancsc: Add 2 CP to the RePh totaltbllowingeachFirefight Japanese the loses. Amcrican: Add 2 CP to the RePh total following each Firefightthe loses. Americans

IDLE SideSetsUp First

ATTACKING SideMovesFirst

1 2 3 4 5
ISAN:2l

6o

7@

8o

9@

lot

Ea6hFirefight hasa variable length. At the end ofach platr tu.n startiDgon Tunr 6 makea dr. Iftlrc dr is < to lhe circled f on the Tum Reco.dTmok the Fhefrght ends immediately. Thereis a+l drm for Night Firefights.

INITIAL JAPANESEOB:

Dlcrncnhof thc 272'dlndcpcndcntlofantry Brttrtion, 2nt Mortrr Bsttilion, 5!bArtillcry Command,63d Infrntry Brlgrdc, 62nrInfsntry Divilior 32" Armv: and/or otherfortifications southof theMl-VV26 Streanr Conrplexes Japanese mayset units SetrrpusingHtP in Caves/Cave [EXC: In addition, I applies non-subterranean units]. to irr/adjacent buildings, to however, 1.63 & HIP purchase C R G :I l x 2 RG:12x2 RG:13x 3 RG: l x2 O 40CP 1200 FP

INITIAL AMERICAN OB-:,

[SAN:0l

g6rh L,3"r Bnttalion,383'd InfantryRegiment, Infantry Division, Company lOtr'Army: A, Elcmcnts CornpanY C, l'r Battalion, of tlre of Enteralong northedgeon/east hexrowO: RG: ll x I R G :1 2 x 2 ln Reserve: CP 15

INITIAL FIIIEFIGI{T SPBCIAL RULES: l. All KRSR are in efTect. are Moist. It is Gusty with a Heavy Wind fiorn the EC SW thatwill last lbr the durationof the scenario. Cloudsand no Moon. Initial NVR 2. Night Rulesare in ef'fect.There are Scattered is The US playeris the ATTACKER and the Japanese the DEFENDER. is 2 hexes. The Majority SquadType fbr both sidesis LAX, Only SMC ol'eitherside nray tire Starshells. 'S', 'A', 'O', the 3. TheAmericanplayermay not purchase follolvingRG Types: must be In Reserve. or'M'. All RC Purchases 'l'he playermay not conductany activity until a PBF/TPBFopportunity 4. Japanese is a occurs revealing Knowr US unit. Atter the initial attackthis restriction litted, 5. Followingthe cornpletion the Initial Firefight,all units remainin placeand of may not Redeploy. The AM Firetight startswith a +l LV Hindrance the lst 2 for GameTums and the sameweatherconditions[EXC: A wind changemay occur]. All previously unreleased reserves thejust purchased and reinforcements enter may on a dr < tlrc Turn # [roll for each RG separately]. The US playermust choose an attackoptionfor the AM scenario. 6. The 96th must withdraw on l8 April PM. All U.S. unitsare removedfrom play. The l9 April AM OB listed for the 27trrInfantry entersplay and the U.S. player nust purchase an Attack Option tbr the l9 April AM CG Firefight.

19APRIL AM OB:
Enteralong Northedge: the I RG: lx2

[SAN:4l

Tank Battalion,27th Infantry Division, Army: l0th A, InfantryRcgiment, Company 193"1 105il' Battalions, Elcmcnts the I'r and 2n'r of

RG:15xl Roll asper3.5for CP 20 FP

RG:12x3 RG:14xl

SPECIALRULES I9 APRILAM FIREFIGI-IT


l. All KRSR are in effect. EC are Moderare and Mist with No Wind at start. Mist conditions cease to exist on a Wind Change DR s the turn #. Prior to all set up the US player rnust divide his AFV purchascsinto groups of4 or 5. Each group nrust also have a separate turn entry recorded. All AFV's nrust Enter on TTI using Convoy lvlovernent for its initial turn of entry. All other rules for release frorn Convoy Moventent apply unchanged(i.e., they are not releaseddue to the presenceof a Friendly AFV with a Radio on board).

HISTORICAL DRM & INTEI{SITY TABLE


DATB
9AprN 9 Apr AM 9 Apr PM
l0 Apr N l0 Apr AIvl
l0 Apr.Plll

IIS
0/G -2lHigh
+l/Low

JAP otG
-llLow

DATB
l7 Apr N
l7 Apr AM 17Apr PM lE Apr N 1 8A p r A M 18Apr PlvI 1 9A p r N 19Apr AM 19Apr PM 20 Apr N 20Apr AM 20 Apr PIvl 2l Apr N 2l Apr AM 2l Apr PIvl 22 Apr N 22 Apr AM 22 Apr Pfvl 23 Apr N 23Apr AM 23 Apr I'M 24 Apr N 2d Apr Atvl 24Apr PM

US
+3 +2lLow

JAP
+l/Low

FORTIFICATIONS AVAILABLB FOR PURCI.IASE: 2 per factor A P Mn e A T M ne 5 perfhctor Dummy Minefield 2 l5' AT Ditch l5 Cave Foxhole/Sangar' 4nn'
HIP
..ttt,t

+2 +2
+l/Low

-tlMid +2lLow -2/Mid -2iMid

+2
+3 +2lLow

+2
-2lFligh -2lHigh

+2 +2
+l/Low

+2
+3/Mid -2lHigh -2lHigh

SBnUl " ztl


( a + b + c y 2{ F R U } l0

llAprN ll AprAM
ll Apr PM

+2
0/Low +l/Low

+2
+l -tiMid -2tMid 0 -tlMid -?High 0 0/Mid -2lHigh

Pillbox Roadblock

Trench Trip Flares Tunnel Wire

12''
I

12Apr N t2 Apr AM 12Apr PM 13Apr N

+2
+l/Low

+2
-tlMid 0 +l
+l/Low

+l/Low

15' t2

+2
+3 +l/Low

-llMid

-2lMid 0 -tlMid -2lHigh

Notcs: l
FP for 3-, 2-, and l-squad capacity, respectively During Set $p the $trength of pre-existing minetields may be increased by rdding extra AP/AT Mine Factors to thent. Minefield Factors may not be exchilnged for Booby Trap Cronbilities.

13Apr AM l3 Apr PM l4 Apr N 14Apr AM l4 Apr PM 15Apr N 15Apr Alvl 15Apr PM l6 Apr N
olll

+2
+J

+l

2
a J

+2
+2lLow

+2lLow

Counters. C.lonking May be usedm /)zlrlry Reserve


CA Add thc r:rprrclty. DRM. ntrdthc NCA DRM: thcndh'ldcby 2
cosl rcspcclivcly. No nmrc tlilln l.t%r ot n AFV/Squ[VFIS/Crcrr'/SMC sidc's ron-Rcsc 'c hrfantr.v Squirds IEXC: Jttp:tttc* nny purclulsc tlp lo l5'r/, nnrc thnn thc lronlal lnlornrt nllottcd b!' ChilptcrCl mry scl ilp usi[8 HIP in o &rrlhnc Rrclight.

+2 +2
-llLow

0
0
+l/Low

4 5 I
A J

+2
f-t

+2
+J

+2lLow +2 +3 +2lLow

+2 +2
+l/Low

+2lLow
-lll.ow

+2

to Loettlo[ Thcscrrrctlc olll Fortificllloilstlul trddcd m lsolalcd plnycruur.v purchrsc FonifialtiooTypc, thls Orly drcAnrcdcan plnycrnuy purchnsc FoniliottiottTypc, tlris Orly thc Jrplrrcsc
This Fonincn0otl T.rpc nuly only bc purclHscd l]l thc lt$lilll Fircliglt fa

+2
+3/Mid +3/Mid +3/Low

O/Low -2lHish -2lHigh

l6 Apr AM 16Apr PM

+2 +2

+2

9-18 April CG DRIVI


LeaderTable Modifier Battle Flaldening

l9-24 Anril JAP +l +l

JAP 0
tl

US

US
0 0
I

CPReplenishureut
lnteusitv Level

0 Varies
Plctrllful

+2
Varies
Plcntiful

Varies
Plcntiful

Varies
Plcntlful

Artillerv/OBA

Eefore 0rdeal Shuri


Ordeal Before Shuri consists of a module depicting the Battle of Okinawa. The.follotvittg Campaign Gante Special Rules are referred to as "KRSR" lo delineale that that are used on the "Kakazu Ridge" nnpsheet and apply to all Scenarios & Platoon Leader Campaign Cante Firefighls on the Kakazu Ridge map. Platoon Leader 2.5 cantpaigrr ganrc rules are used to play the included CG with exceptious noted in these rules. Note that additional cave cou,xlers nwlt $s needed to play the CG [or use another counler (e.g., Sangars)J, MAP LBVBLS: The levels ott Kakazu Ridge range from -l to ll [(12 Levels)sea level to I l0 nretersabovesea level]. The color depictiondoes not geonrorphicmap boards. necessarilycoincide with that of the starrdard The alphanumerical coordinate is HEXAGONAL ORIENTATION: proceeds clockwise: direction I and the seqlrence

,;:,1

@
d

CA
I

DIRBCTION
North Northeast Southeast Soutlr Southwest Northwest

2 3 4 5 6

linesrepresent Tornbs. Tornbhexhastwo A l.13 TOMBS: The whitedashed (Bl8). ground portionis treated a graveyard Tlre as Separate Locations. above a Location. Eachhexalsocontains Subterranean TOMB LOCATION: It hasa stacking capacity of l.t3l SUBTERRAINEAN I HS/Crew, SMC,& up to 5 PP.No Gun may be setup/Manhandled I in/into Tomb Location. is otherwise It as a Subterranean treated a (Gray)Pillboxwith Light Mortarnrayfire outofl. The CA of the CA a variable [EXC: A Japanese Tomb maychange the startof any Fire Phase whichtheoccupying at in units the nraytire [EXC: Any Pin resultversus occupants] treating Defensive First A attack Fire & FinalFire as ot'tePhase. +2 DRM applies the subsequent to of of clranged. a RB CellarCounter a & regardless the number hex spines Use to CA Counter separate definethe LocatiorrVCA. and ADJACENT/Adjacent subterranean locations is only accessible each other via tunnel. The to playerdoesnot receive Tunneltbr a Tomb;it mustbe purchased Japanese a

1.0 MAP TERRAIN: (Rules l.0l - 1.2 list changesand modificatiorts to the ASLRB. Even though sonre of the terrain artwork appears d{ferent on the KR nmp than the standard nwp artwot'k it oiltenvise rentains the same as per Chapters B &. G.) Unless stated otheru,ise all MF/MP costs are aunu[ative. l.0l IIRIDGE: The Bridge in E2 & JJlT are treatedas a one-lanestonebridge

-. (8 6 . 43 43r ) . hexadjacenta Crag to 1.02 BROKEN TERRAIN: non-Woods/Building Eaclr


as hexis treated a BrokenTerrainhex.BrokenTerrainis a% level(lnherent) terrain. costs MF for infantry. It 2 with hindrance a +l TEM. It is corrcealment AFV's may enterat a costof 4 MP. A Bog Checkwith a +2 Fully tracked ntay Entrettclunents not exist therein DRM appliestbr errtry/VCAchange. in Trenches up priorto theInitialScenario a CG]. set [EXC:Sangars; on 1.03BRUSH:Bruslris treated Brushandis inherent the KR map. as ntay not existin a hex t.04 BUILDINGS: Cellars(823.41)areNA. Caves by witha building. Indirect FireTEM is reduced one. 1.05 CRAG:HEAT nraybe firedat a unit itt Crag.It hasa TEM ol'*3, blocks a It slope]. is same-level LOS,[EXC: It does blockLOSalong continuous not terrain. a concealment UnitstracingLOS through Craghex thatareeitherupslope have a +2 Hindratce per hex. slope or along a continuous hexesmay set up/existtherein.A 5/8" Pillboxes/Caves their entrance and in that counter may only set up/Enter IN/a Pillbox/Cave resides a Crag hex. as Terrain. Cragis treated RouURally 1.06 GRAIN:Grainis in-seasorr. or 1.07|{ILLSIDE WALLS& HEDCES: Fl0, KCP6, PB8. Use They afl'ectLOS 1.08ORCHARDS: on Orctrards Kakazuare not inherent. in Any creation as exactly a Hut.[EXC: It is a l-% levelhindrance.] Shellhole Fire is NA [EXC: Combination hex elirninates Spreading it. an Orchard Terrain]. A2-D2 is Sunken:E2-H0 is on/betweeu 1.09 RAILROAD: The Railroacl Level(832). Ground (C8.12). l.l0 RICEPADDIES: RicePaddies lrrigated are All in Village Network Kakazu Route5 (TTl-KK30)andtheRoad l.l t ROADS: (87) as is an unpaved Road. Hexes Q22,R2l, & 52l aretreated a Boulevard (F9) on 87.5].All otherRoads theKR mapareTracks. [EXC:lgnore Use l.l2 SLOPES: KGP2or PB3.

(cr.632).

l.l4 VILLAGE TERRAIN: Narrow Streets(B3l.l) are in effect.

1.15 COMBINATION TERRAIN: Sonrehexeson the KR map containa of combination two or threeterraintypesthat are not normallyfoundin the all samehex. For thesecombinations, rulesfor both individualterraintypes (Theterrain as eft'ects bothteruain of typesarecumulative per applynormally. rules tlrese for are below. situations flrtherclarified B.L) Theexistirrg I.15I STREAM- HEX TERRAIN: t.lsll STREAM- WOODS/ORCHARD/ CRAG: The KR Map features woods(EX: Z8), streamorchard(EX: Gl2), streambrokenterrain streanr(EX: JJl5), streatn-brokenterrain-orchard(EX: LLl8), and streamcrag (EX: I28) hexes.Each such supplemental terraintype alwaysrises(to its

0rdenl Shuri Before


nornral height)frornthe Crestlevel of - not fronr [N - the stream hex. See also 819.5-.52. 1.1512 ENTRY: A unit entersa stram woods/orchard/broken terrain/crag hex across stream a hexside the normal(for its depth;B.20.4-.44) at stream cost. entering If across non-stream a hexside, costs cumulative. are movement 1.1513 CREST:All rules for Crest status(820.9) apply in a streamwoods/orchard/crag [EXC: GoodOrderInfartry maygainCreststatus hex. in hex, suclran Accessible alongthe non-strearn hexside tlreycross, a costof at threeMF for a stream- woods/crag hex or 2 MF if strearn orchard. 820.91 applies Otherwise, unchanged.] l.l5l4 TEM: Disregarding a SMOKE and Hindrarlces, unit IN a stream hex woods/orchard/crag is in Open Ground if the LOS INTO that hex (820.2)asit enters, emarrates within,or lies within the stream frorn depiction thathex.Otlterwise, unit in/IN sucha hex is not in OpenGroundandcan a claimthelrex'swoods, orchard, crag(or entrenchment,applicable per if as or TEM [EXC: Air burstTEM can also apply to a unit(s)IN a 820.91.92) hex]. stream-woods t.152 BROKEN TERRAIN- HEX TERRAIN: Since each nonlrex Woods/Building adjacerrt Crag is BrokenTerrain, varietyof terrain A to conrbinations possible. are l.l52l BROKENTERRAIN-BRUSH:(EX: X8) Costs MF for infantry 4 to enter. Spreading Fire is > 7. Otherwiseit is treatedas Broken.Terrain (KRSRl.02). 1.1522 BROKENTERRAIN-GRAIN: (EX: Ml7) CostsInfartry 3 y, MF to enter.Spreading Fire is > 7. Otherwiseit is treatedas Broken Terrain (KRSRl.02) 1.1523 BROKENTERRAIN-ORCFIARD: (EX: Fl5) CostsInfantry3 MF to enter.Spreading Fire is NA. Otlrerwise is treatedas BrokenTerrain it (KRSRr.02). 1.t524 BROKEN TERRAIN-ROAD/ TRACK: (EX: SS5) A Broken Terrain-Road/Tracktreatedas a BrokenTerrainhex (KRSRI.02)for all is purposes exceptas statedherein.Units may enter/exit via a Road/Track hexside withouttlre restrictions/ penalties KRSRl.02.A BrokenTerrainof Road/Track treated a One-LaneStoneBridge as per 86.43-.431for is as nrovement alongthe Road/Track. Sangars unaffected vehicles are by entering acrossa Road/Trackhexside.Infantry/vehicles a Road/Track may use the if Roadffrack bonus entering/exiting a hexacross Road/Track such a hexside. I.I53 CRAG_HEX TERRAIN: l.l53l CMC-BRUSH: (EX: Y9) Costs 4 MF fbr infantry to enter. Fire is ) 8. Otherwiseit is treatedas Crag (KRSRI.05) [EXC: Spreading +l There anadditiorral Hindrance unitsUp-Slope/Continuous-Slope]. is fbr 1.1532 CRAG-ORCHARD: (EX: 07) Costs3 MF for infantryto enter. Fire Spreading is NA. Otherwise is treated Crag(KRSRI.05). it as 1.1533CRAG-BRUSH-ORCHARD: (EX: Xl0) Minirnum Move for lnthntry/ Aph entryNA. Spreading is > 8. Otlrerwise is treated Crag Fire it as (KRSRI.OS) +l for [EXC: There is an additional Hindrance units UpSIope/Continuous-Slopel. I.I54 BRUSH_HEX TERRAIN: l.l54l BRUSH-ORCHARD:(EX: Vl l) Costs MF for infantry enter. 3 to (KRSRI.03). Fire Spreading is > 7. Otherwise is treated Brush it as 1.1542BRUSH-WOODS: (EX: W9) Costs 4 MF fbr infantry to enter. (KRSRI.03). Fire Spreading is > 7. Otherwise is treated Brush it as l.t6 STREAMS STREAMDEPTH LEVEL (SDL): The Stream & Depthon the Kakazu RidgeMap may vary tiom elevation elevation to weather to due The corrditions. Stream DepthLevel(SDL) is specified CcS/Scenario at Start. During CGS/Scenario which the SDL is > 0 every3rd consecutive a in Game Turn in whichno Rainoccurs, makea dr; on a dr < 2lower the SDL by one. the Deptlr Consult Stream LevelChart. (G2) l.l7 WOODS: Woodsaretreated Light Jungle. All as 2.00EXPLANATIONOF WEATHER:An explanation the weather of rules RidgeMap is givenbelow: thatoccurred theKakazu on 2.01 MIST: As per E3,32[EXC: Mist ceases existon a Wind charrge to DR > 31. 2.02OVERCAST: per 83.5.A WindChange > l0 rEsulrs a Heavy As DR in Rainthatwill lastfor theremainder theCGS/Scenario of [EXC: A subsequent Wind Change of > I I results a Downpour]. DR in Duringa HeavyRain,make a dr at the endof the 3rd GameTurn in which it started every3rd Game and Tunr thereafter; SDL will increase I on a dr > 5. The by 2.021DOWNPOUR: Wind Change > I I aftera l{eavyRainhasstarted A DR resultsin a Downpour that will last for the renrainder the CGS/Scenario of Wind Change DR of > 12results a Typhoon]. in A [EXC: A subsequent Downpouris a heavier form of rain. It is a LOS Hindrance. Hindrance lts is +l/every 2 hexes (FRU). During a Downpour units mustpay an extraVz all MF (unless usinga stairwell) I MP perhexside or traversed. RoadRate/Bonus is NA. Unpaved RoadVTracks cease exist.Thesepenalties cumulative to are with thosegivenin Chapter Duringa Downpour, E. makea dr at the endof the 2nd Garne Tum in which it started every2nd GameTurn thereafter; and TheSDL will increase I on a dr > 4. by 2.022TYPHOON:A Wind Change DR 2 12 after a Downpour has started results a Typhoon in that will lastfor the remainder the CGS/Scenario. of A Typhoonis tlreheaviest fonn of Rainin KR. [t is treated a LOS Hindrance. as Its Hindrance +2 per hex. In additionEC becomes is Mud. Strayingis in effect(E1.53). JitterFire is NA. Duringa Typhoonall unitsmustpay an exrra MP (unless using stairwell) 2 MP perhexside a or traversed. RoadRate/Bonus is NA. unpaved Roads/Tracks cease exist.Thesepenalties cumulative to are with thosegivenin ChapterE. Duringa Typhoolr, makea dr at the end of eachGame Turn in which it started eachGameTum thereafter; SDL and The will increase I on a dr > 3. by 2.03 MIST & OVERCAST:As above[EXC: onceRain commences, is Mist no longerin effectl. 2.04 CLEAR:Self-explanatory. 2.05GUSTY:Custs occuron a DR > 9. 3.00 PTO RULES: PTO rules in effect: Radio Contact is +l [EXC: Planel. observation El.l6 applies allJapanese to Pillbox/cav.e counters up set in Concealment Terrain[EXC: DateDependent SRJ. 4.00 HAND TO HAND CC: The US playermay declare Handto HandCC (J2.3). r 5.OO U.S.UNITS: 5.01 HEAT OF BATTLE: Americanunits of the 96th lnfantry Division receive -l DRM for FIoB. a 5.02 U.S. SCOUTS: AmericanScoutunitsare represetrted 4-4-7 squads by andtheir corresponding half-squads. Their BrokensideMoraleis onehigher. Theyhavea 3 Srnoke exponent, Spraying Fire,andAssault Fire.Their ELR is 5 andtheirMoraleis underlined. TheyareStealthy. 5.03 [optionalRule-owners of Pointe HocrM du may choose utilize this to rule or a sheet BAR SQUADS/BAR of GUNNERSrnaybe ordered from CH for usewith this OPT rule.l U.S.ARMY BAR SQUADS:In KakazuRidge all U.S.Army elitesquads represented BAR SQUADS. are by Their morale is nol underlined. 5.031SQUADWITHOUTA BAR: Usettre 9t-6-7 squad represent to this. 5.032HS:Usethecorresponding half-squad the US OB. in 5.033DEPLOYINC: BAR squads deploy perAl.3l. A deployed may as BAR squad replaced two half squads a l-Q-9BAR Gunner is by and (5.036). 5.034RECOMBININC:U.S. elite half-squads recombine per A1.32 may as with thetwo possible combinations: HS with a BAR Gunner two recombine to (5.03);two HS vithout a BAR Gunner form a BAR squad recombine form to a squad without BAR (5.031). a 5.035 CASUALTY REDUCTION: A BAR squad thar suffers casualry (A7.302: reduction All.ll: A15.42) mustmakea subsequent A dr of l dr. resu|tsinthee|inrinationoftheBARGunnerorrly;adrof2-3resultsintlre \/ elimination aHS only; adrof 4-6 results the elimination a HS anda of in of BAR Gunner.

0rdenl $huri Eefore


like a Hero(i.e.,wounds, is 5.036BAR GUNNER:A BAR Gunner treated counter necessary, 6 MF, does if has doesnot break,mark with a Wourrded not count for CVP) armedwith a l-E BAR [EXC: they have no Heroic SW rnodifier andwill Pinl. A BAR counteris left in the hex [EXC: Random (A9.74) appliesand any MMC/SMC stackedwith the BAR Destruction is the may attempt Recovery per A4.441in eventthe BAR Gunner as Gunner his elinrinated. BAR Gunner The ntaynot Translbr BAR, evenif wounded. on TheBAR malfunctions a DR of l2 andis repaired a dr of I ; eliminated on BAR is a on a repairdr of 6. Any BAR Gunnerthatpossessesmalfunctioned (420.5),which is signified placinga malfunctioned by considered unarmed alongwith the rnalfunctioned BAR counter. BAR Gunneris elinrinated A have I IPC, and as suchmay not counter a repairdr of 6. BAR Gunners on poftage additional any SW,evenif unanreddueto BAR malfunction. (A20), a a become Prisoner PRISONER STATUS: Slrould BAR squad 5.0361 is no BAR Gunner/conntercreated. HIP LIMITS: Due to the f'act 6.00DATE DEPENDENT FORTIFICATION probingthe Kakazuarea,Fortification were constantly tlrat the Arnericans is to HIP setupfor the Japanese restricted reflectthis. The followingtableis prior to Scenario/Campaign Tlreserestrictions not apply Start. do consulted during CC (i. e.,CG I & CC III). a 7.00KINDLING:Kindlingis NA. uses 8.00SELFRALLY: In any Scenario'that the entireKR Map tvo MMC in nlanller. mayattenlpt Self-Rally/Leader Creation thenorn:al is 9.00TANK-HUNTER HEROES: T-H Heroallotment 50% (FRU)of the fronr the on board wits ot'tlyat nurnber squads only and is calculated of for of CGS/Scenario T-H heroHIP may be used a nraxinrum l0% (FRU) start. of theT-H Heroes received. may whenthey set 10.00BORESIGHTINC: Japanese alwaysboresight The ntay BoresighVPre-register hex up first. IndirectFire Weapons/OBA any LOS is rrot within 2 hexes the Kakazu of Gorge(i. e., the Ml-VV26 Stream). applyandOBA accuracy mustadd necessary, however, Spotted Fire Penalties +2 to thedr. I1.00 FANATACISM:Japanese Caves, in Pillboxes, TombsareFanatic. & 12.00 havePlentifulAmmunition OBA. Both for AMMUNITION: Bothsides Ammunition Depletion sides considered fbr Special are Elite Numbers [EXC: 330mrn MTRI. 13.00 ARTILLERY(OBA):AllJapanese OBA modules receive OFFBOARD one pre-registered and areBarrage hex capable. Barrages both sidesmust of havea(n)(Altemating) Hex-Grain NW-SE,or W-8. of 13.01OFFBOARD OBSERVERS: Japanese A OffboardObserver(s) preis recorded alongtheSouthMap edge. The Observer(s) considered be in tlre is to imaginaryhexrow of 40 and to be at Level 15. An AmericanOtlboard is along the North edgeWest of hexrowZ. The Observer(s) pre-recorded hexrowof (-5) and at Level 6 is to Observer considered be in the imaginary (up-slope). ArnericanShipboard An Observer(s) pre-recorded is along the is to North edgeEastof hexrow P. The Observer(s) considered be in the inraginary hexrow (-20)andat Level2. of 13.02BOMBARDMENT:Bornbardments handled are differently the KR on map. 13.021NORMAL BOMBARDMENT: Make a drl2 FRU to deternrine the The Cl.3l dr is halved nurnber pre-registered of hexes. Roll lbr accuracy. FRU on the error. All hexes within 3 hexes the final impacthex undergo of bombardnrent. the 8.A22 NAVAL BOMBARDMENT: Make a drD FRU to determine hexes. Roll tbr accuracy. Cl.3l dr is halved The nunrber pre-registered of FRU on tlreerror. All hexes within 4 hexes the final impacthex undergo of bombardment. must add+2. A successfirl 14.00ENTRENCHINC: entrenchirrg attempts AII TEM is entrenching attemptin a BrokenTerrain Hex resultsin a Sangar. with theterrain.Up to 3 Sangars mayexist in any location cumulative [EXC: capacity. location.l facilitate 3 squad the stacking A prohibited to Villageandvarious 15.00 DEFINITIONS: Control theKakazu of CONTROL Hills on tlrernap defined follows: are as 15.01 KAKAZU WEST:Hexes hexes. Ql0, Ql l, Rl0, Rl I & all adjacent 1 5 . 0 2 A K A Z UR I D C E : e x e s l 4 , W l 5 , X l 4 , X l 5 , Y l 5 , Y l 6 , 2 1 5 , Z 1 6 , K H W Z I 7 , A A 1 6 ,A A I 7 ,A A I 8 , A A I 9 , B B I 6 , B B I 7 , B B I 8 ,B B I 9 ,C C I 7 ,C C I 8 , CCl9, CC20, DDl9, DD20,FF2l, & all adjacent lrcxes. 15.03KAKAZU VILLAGE: All buildines within the Kakazu villaeeRoad Network. 15.04 NISHIBARURIDGE:All hexes on/above Level9 East Route of 5. 15.05URASOE-MURAESCARPMENT: hexes All on/above Level 9 West of theEl-L30Stream. 16.00 ELR: Eachnationality uses ELR assigned thefollowingchartfor the by eachtype of unit in its OB. TheseELR are reduced one at night to a by minimumof 0. [EXC: Japanese unitswith an ELR of 5 are neverreduced at night.]Half'-squads the same have ELR astheirparent squad. These ELR nray alsobe reduced perPL3.6. as 17.00AIR STRTKE: Air Strikeis a type of Air Support An that occurs not only duringa CGS/Scenario, possibly priorto Scenario but Start. 17.01 TIMING: After botlrsides havesetup,but priorto thestartof the lnitial Rally Phase, ScenarioAttackermakesa specialDR (HistoricalDRM the applies). it is < 9, tlreAir Strikecommences If ahead theground of attack, and a timingdr (halved;FRU) to find out how many"GalneTurns"theAir Strike will conrmence ahead tlregroundattack. the DR is > 10,the Air Strike of If will start in corrjunctionwith the ground attack. If the Air Strike is prior to scenario commeneing "pre-Game start,he tlrenbegins Turn 1". Each "pre-Game Tunl" consists only a series Air Support of of attacks 87.3-.52.3 FB (annament determined per the Air SupportAnnamentTable)are is as available eachGame Turn for the durationof the Air Strike. Each FB is recalled afterits attack. 17.02DURATION:The U.S. playermakes dr at the end of GameTurn I a andtheendof eachGameTum thereafter. thedr S theTum number Air [f the Strikeends. 17.03 RESTRICTIONS:An Air Strike may not occur when Overcasr conditions exist.Air Supportmay not be appear the sameCGS whenthe in U.S.player conducting Air Strike. is an 18.00SNIPERS: side'sSAN is printed the Scenario A on Cardsbelowthe nationality emblem. Both sidesin a CGS/Scenario, whichusesthe entireKR Map andSAN, are> 2 usetwo Snipers. Both Friendly Snipers mustbe setup at leastl6 hexes apart(or as far apartaspossible ifthey can't setup l6 hexes apart.) 18.01ACTIVATION: Use Random Selection determine to which Sniperis activated. Assigneachof thema die.In theeventof a tie,the activating player mayselect whichSniperto activate. 18.02 MISCELLANIOUS: Pinresult A affects bothSnipers, does dr of l. as a If a side'sSAN is reduced 2, renrove Sniper to permanently a from play using Random Selection. 19.00 CAVES:Only <25% of all Caves ah at startOB assigned setup in to on Kakazu Westandor Kakazu Ridge maybe setup asperKRSR19.001. No Cavemaysetup in a Building /Rubble hex. 19.001FORWARD-SLOPE CAVE: A Cave with a CoveredArc (CA) of Northwest/N orthA.lo rtheast. 19.002REVERSE-SLOPE CAVE: A Cave with a CoveredArc (CA) of SouthwesUSouth/Southeast. 19.01 CAVE COMPLEXES: CaveComplex up sheet provided A set is with a predetennined playermay utilize any subterranean complex.The Japanese CaveComplex that is wholly or partially within the playingarea. The normal restriction I Complex/4 for Cavesis NA. No Fortification/Tunnel connected to anyComplex may extend/set in anyhex on/\lorthof the Strealn up running fromMl-VV26. 20.00 PILLBOXES: Pillboxes setup in Rubble. may Theymaynot setup in a Tomb hex.ln KR Scenarios, Pillboxes may be exchanged the same in fashion as Foxholes. The CAA.,ICA TEM mustremainthe same. player The Japanese nray afsoexchange (l+5+7) Pillboxes 3 (l+3+5) Pillboxes 2 for and vice versa.

0rdenl Shuri Eefore


weapons saw that Thcrewerea few newandunique NEW WEAPONS: 21.00 to their Eachof the followingrulesare intended reflect action Okinawa. on characteristics: 330MM SPIGOTMORTAR: Thereis linle information 21.01 JAPANESE on This late war mortarwas encountered Kakazu knownaboutthis weapon. was in rirrg.Tltis weapon of Ridgeandwithin theperimeter theShuridefense on The ntortarwas moullted rails and on the2nd MortarBattalion Okinawa. the ntanhandle gun intothe wouldperiodically in The hidden caves. Japanese are4 openandfire a roundat a pre-registered thenpusltthe gun backinto the detection. cave avoid to (Japanese Ordnance Note5, lSOrnrn nlortar 21.011 PIECE: Usethe Japanese pg.H95)to represent 330mnr the MTR. and MTR arell/44-6/45 (1.6). t Dates RF for the330mnr MTR Type: B#:B@ -l TSize: CSize:330* -t Range:6-?M#: Dates:44-45 NT, Special: NMt, 2 Crews, lF, No BPV:45 R F :1 . 6 Notes:D ROF:0 21.014 HIP/CONCEALMENT LOSS:If thereis a Known,GoodOrderU.S. unit thathasLOS andis within l6 hexes. Caveandits MTR arerevealed. the provided thereis a Known,GoodOrderU.S.unitthathas tlrat At > l7 lrexes, LOS, the Caveand its MTR are revealed a cdr of 5 or 6 on the M# TC. on LOS is traced the Entrance to Hex. If thereis No Known,Cood OrderU.S. unit thathasLOS,the MTR andthe CaveremainHIP. The MTR alsolooses concealntent the"To Hit" DR asperChapter on C. placed thenose 21.02VTARTILLERY FUSES: TheVT proxinrity fuse, in shellconsisted a tiny transmitting receiving of and of an artillery radioset which autornatically detonates shell at a predetermined a distance from its target.The fuse was first used in ground combat during the Gennan breakthrough Decernber of 1944,in the Arderrnes. groundcombatagainst In theJapanese itwas first utilized Okinawa, l05mm,l55mm,and8-inch in on lrowitzers. mostlethaleffectwasproduced an air burstovertheheads lts by ol' troopsat a predetcrmined distance above ground.Trenches foxholes the and provided little protection against these bursts; Japanese safefrom the the were artillery pillboxes, onlywhenin holedup in caves, concrete tunnels, other and types deep of underground fortifications. 21.021CAPABLE UNITS: All U.S. NOBA [EXC: Rocket],Reginrental Artillery(100+), Divisional Artillery(150+), andCorpsArtillery(200+)llE Missiorrs orzly. 21.022GAME EFFECTS:The abovementionedOBA HE Fire Attacks receive -l DRM to the attackefl'ects the IFT [EXC: Concrete a on Pillboxes (x+5+7),Caves, Tunnels,and Tombs are exemptfrom this DRM and all attacks vcrsus contents otherwise the if allowedarehalved]. Tlris DRM is not cunrulative theAirburstDRM. with 21.03GR-6 SOUND LOCATOR DEVICE: New soundlocatordevices werealsoused the first time in Okinawa. for tean$wasrushed SoundLocator from Ft Benningat the last nrinuteto join tlre invasion. Therewere initially five tearrrs eightmen,with two SoundLocatorSets, of GR-6,per team.The locators, up at eachendof a base about700yardsin length, set line detennine thedirectiorr fromwhich thefire wasoriginating from,locating weapon the by intersection. couldtheneitherplacecounter-battery overthe general One fire area,or elsepinpoirrt weaponby aerialobservation destroyit by a the and direct hit. 21.031GAME EFFECTS: This RC/SRType entitles tlre U.S. playerto Counter-battery Whenever Japanese tire. a OBA Fire Missionis calledin and the U.S. playerhasthe GR-6 SoundLocatordevice,the U.S.playerhasthe player'sOBA draw pile that ordered right to adda RedChit to the Japanese thatrnission a dr < I. Thereis a-ldrm per FFE: I placed thatmodule. on by This RG/SR typeis neverretained. is only goodfor theupconting date. It CG 21.04 4.5INCH AIR TO GROUND ROCKETS:The U.S.hada variety of rockets choose to frorn;the M8, M8Al, M8A2, & M8A3. In game termsthey Theyhada range 4,000yards@ 840 fps.Eachrocket aresimilar. of hada 4.5 inchcaliber shell;7.5 inches length, in about lbs.of TNT, with &e total 4.5 weight 14.5-15.25 The rockets lbs. of werelaunched theMl0, Ml4, or the by Ml5 4.5 inch3-Tube A.C. RocketLauncherStandard. These wereclusters of (respectively) threeplastic/steel/magnesiunr tubesusedfor firing rockets front aircraft.One clusterwas mountedundereachwing of fighter aircraft.The clusters nraybejettisoned aftertherockets launched. are 21.041 GAME MECHANICS: SightingTC are made nornrally.Rocket attacks aerial by urrits treated perE7 except amended are as as below.Rockets arefiredon theAreaTargetType. 21,0421STMFING RUN: Aerial unitspertbrrning Rocketattack a duringa StrafingRun mustadd +l to the "To Hit" DRM. Seealsothe StrafingRun Attack Diagranr the attackeffects. for 21.0472 POINTATTACK: Aerial unitsperforming Rocketatlackduringa a PointAttacknrust adda -l DRM to the"To Hit" DRM. Seethe PointAttack Diagram belowfbr the attack effects.

at 2 CREW: This Gun requires infantrycrewsto operate nraximunt 21.012 Chart: Corrsult 33Omm the MTR Fire Restriction efl'ectiveness. The 330mnrMTR may setupin one of the threefollowing 21.013 SETUP: Cave,or as per normal A Cave,a Reverse-Slope methods: Forward-Slope Gun setuprules.This Gun was typicallyfired "blindly" over KakazuRidge intothegorge. 2l.AL2l FORWARD-SLOPE SETUP:A 330mmMTR setupin a ForwardIts as Cavemusthaveits CA facing perKRSR19.001. firinghexis the Slope Entrance in Hex.The Moftar is placed theCavewitlr its CA fhcingthe Cave's direction theCave's of same CA. Cave REVERSE-SLOPE 21.0122 SETUP:A MTR setupin a Reverse-Slope lts rnusthaveits CA facing as per KRSR 19.002. firing hex is the Cave's Hex. The Mortar is placedin the Cave with its CA facing the Entrdnce directiou ol'theCave's CA. opposite tixed position ?L.AL?3 NORMAL SETUP:The MTR is irr a pernranently non'nal Gun Rulesapply. [EXC:It rnaystill chargeits CA], otherwise 21.013 to FIRE MECHANICS:A Crew must frrst passa TC according the Fire Restriction on 330nrnr Chart depending the size of the currentcrew to TC, push Cun into theCave'sEntrance Hex.After a successf'ul theGun is the into to are moved thefiring hexwhereit nay attempt fire. Any results applied be inrnrediately. firing,the MTR rrusl [EXC: TheentireCrewis Pinned] After pushed backinto the Cave.Any PinnedCrew may not help on the TC and in exposed mustremain the hex.Failureof the TC forcesthe MTR to remain lf Hex. Placea LaborCounter. the MTR attempts fire in a to in theEntrance prior to returning the Cave,it is considered be to fire to subsequent phase The Low undera Low Ammo Counterand the Labor Counteris removed. is to AmnroCounter removed oncettreMTR is returned its Cave. MTR setup in a Cavemay 21.0131 PRE-REGISTERD HEXES: Each 330mnr to Pre-Registerhexeswhich must be adjacent eachother (i.e., they rnust 3 howevr,all Pre-Registered havea commonvertex).LOS is ,?otrequired, must lie and remainwithin the MTR's CA. Direct Fire is NA to a hexes MTR setup in a Cave. 330mm Cases & D For 21.0132 HIT PROCEDURE: 330MTRssetup in a Cave, TO and K applyblrt,a spotteris not required Acquisitionis NA. Priorto firing, hexes rnasl be declaredand revealedto the one of the Pre-Registered hex A opponent. resultingHit attacksthe Pre-Registered witlt 36 FP. A hex resulting miss scatters tiom the Pre-Registered as per Cl.3l witlt the with 36 FP. as Thathex is attacked above extent errorlralved. of Good ENEMY FIRE:After the 330 MTR hasfired,any Unpinned, 21.0133 rnayimmediately U,S.unit that hasLOS andhasnot yet fired/moved Order, may attackin a Japanese Air Air that attack MTR including Support. Support TC lt FinalFirePhase. mustadda+2 DRM to theSighting DR & a +l DRM "To Hit" DR.

\-,

Before 0rdenl Shuri


Il' 2r.043 ATTACKRESOLUTION: a Hit is scoredresolvethe etfectsas TargetHex. Critical Hits the lviththeRedHexrepresenting Intended below
usingthe FP of that are possiblein all hexes and boxcars are also resolved hex. A nrissis resolvedas follows: FINAL DR 8 ERROR I hex 2 hexes 3 hexes Misfire* 2.3 2.35-2.362: 5-2.3 is NA. 62 N 2 . 3 8 12 . 3 8 l i s A . :

Patrols perthisruledepending as Eachsidemay purchase 2.31: PATROLS: Intensity Level. on theCampaign

alwayssetup Subterranean onand The Japanese 2.421 DualNight Assault: penalties. of unitssufferthe Freedont Moventent mapunitsfirst. These and 3.215: Redeploynrent Isolatedunits: Caves,Cave Complexes, of to controlled. connected themvia a tunnelare alwaysJapanese tbrtifications units in CaveCornplexes and They do not suffbr from lsolation. Japanese attached themvia a tunnelrnayredeploy to fieely(i.e.,no DR is fortitications Table.) to an adjacentCave Complex,or nrade on the Redeployment mustbe Japanese connected it via a tunnel. The fortification to fortification controlled. B. 3.34:3.34MLR Clearance Options: OptionA is NA. UseOption is 3.47:'3.47 NA.

9-r0
il

>12
* No effectin anyhex andtheAircraftis Recalled.

dr A Random Direction is madewith theextertof errorasabove.

S]'RAFINGRI.'NDIAGRAM:

TI{B REST OF TI{E LIST BELOW ST'PBRSBDBS PLATOON LEADER2.5: All CGt MAP: The entireKR Map is in play in all CG Firefights. KRSRare in efl'ect arnended below. unless for in CG2 WEATHER:EC and Weather eachCG Firefightare detennined RePh[EXC: For eachInitial Firefighttlreyare listedin that the appropriate Firefight'sspecificSR.l as per the EC and Weather Wind Chartsprovided. (anddirection necessary) detennined its appropriate Force if is in RePh. CG3 CG FIREFIGHTEND: The Turn RecordChartfor all CG Firetights is located the CC Card. EachFirefighthas a variableLength, the endof on At Turn thereafter, ATTACKERmakes eachPlayer Tunr 6, andeachPlayer thc a FirefightEnddr; if the resultis <: the circlednumberin the current Tunr's box on theCG Tum Record Chart, Firefightendsinrrnediately. the Thereis an +l additional dnn to eachCG Night Firefight End dr. Additionally,a CG Firefiglrt endsimmediately bothsides if agree endthe Firefight. to & CG4 BORESIGHTING GUNS:KRSR10.00 applies theJapanese. to Bore is sighting NA for theU.S.[EXC:Eligible SW MG mayboresightatNight;if >: I ldle Datepasses, US may boresightalso].Eachnon-vehicular the Gurr the thatended lastCG Firefighton-mapmustbe setup as per Redeployment a Gun [EXC:8l-l07mm MTR; if a CG ldle Dateoccurs, non-vehicular may in be setup anywhere its current Up area]. Gun setup in a Pillboxmay Set A duringthecourse a CC [EXC: Eliminated]. Gunsetup in a not be moved of A Cave/Cave Complex may be moved to an adjacent Cave/Cave Complex it within its current [EXC: If an ldle CC Dateoccurs may be setup anywhere SetUp areal.EachSWGUn in a SetUp Area thatcontains Personnel be may setup (un)hooked/(un)linrbered/(non)dismantled prohibited. unless otherwise

/\/\

("?.*-i'--jH{"'/

\-'7
POINT ATTACK DIAGRAM:

CGS OBA: The Japanese availableOBA is limited to a ma,ximum 3 of per modules CG Firefight. The U.S.availableOBA is limitedto 2 (including per U.S.60mmMTR) modules CC Firefight[EXC: A singleU.S.NOBA modulemaybe added ignoring nraximum]. Bornbardrnent is not an the A RG For OBA modufe. purposes this rtrle,availablemeans of havingthe module's phone play (or usingits Oftboard/Aerial/Shipboard in radio/lield Observer) at any time dr.rringa CG Firefight. A radio/field phone counter(and its CAMPAICN GAME SPBCIALRULBS:All OBS CCSRbelowapplyto associated Eliminated OBA nrodule)is immediately when its OBA is allCG Firefights. exhausted, in the appropriate or RePhif its OBA wasusedasper CG23in the previous Firefight.On an OBA RG's Date of purchase, radio/phone its is version play. l// KRSR& in or Thiscampaign PL2.5 rutes thecurrent uses placed with a non-lsolated Personnel any friendlySetUp/Entry in Area.Each . stated otherwise PL 2.5 rulesarein elfectunless (by field phone's Security Area mustcomprise Enterable Infhntry)Locations TO thatarenot within an EnemySetUp/Entry Area,andmustbe drawnto a map MODIFICATIONS PL 2.5: >= of edgethatcontains 5 edgehexes a FriendlyEligibleEntryArea[EXC:A 1.4: DEFINITIONS: Japanese Area may be tracederrtirelywithin a CaveComplex a Security to If mapeelge]. no LegalSecurity Areacanbe traced duringSetUp, thatphone RidgeMap existson A MILITARY CREST: Military Creston the Kakazu (for but is Eliminated, theplayernrayimnrediately a new radio/phone the add Hill Masses on/>Level4. phone) sonle Eliminated to ottrer non-lsolated Friendly Up OBA module's Set and the Subterranean (or, tbr a radio,EligibleEntry)Area. STRATEGICTERRAIN: Caves,Cave Conrplexes Terrain. is TombLocations Strategic CGSa BOMBARDMENT:Only one Bonrbardnrent [EXC: U.S. Naval hexes in Woods only exists non-gully/streanr WOODSLINE: A Woods-Line nlay be usedper CG Firefight.ConsultKRSRl3,02-.022. Bombardmentl on theKR Map. prior I-lexes nrust Pre-Registered to all SetUp. Bornbardments resolved be are afterall setup, but prior to the first Wind Change of that CG Firefight. DR hexes. Bombardntents resolved an ldlc Date. No Thereareno spared are on

0rdenl Shuri Sefore


of CG6 TERRAIN CHANGES:Each alteration printedterrainthat occurs (as during a CG is pennanent,barring subsequent Clearance/Removal applicable). fortifications, All rubble,breach, trail-break, shellhole bunrtand are removed out wreckcounters left on map from firefightto firefight(unless dueto a Blaze).No wreck is removed from play due to a TerrainBlaze;it and in the RePh remainson rnap (still treated as a LOS Hindrance), a Bunrt-out becomes/remains Wreck. KRSRI.00-1.17 the KR Terrain ard CG6aTERRAINTYPE:Consult Chart. The KR TerrainChartsupercedes rules.A Military Crestexistsonly on the >= to Woodshexes levels 5; a Woods-Line only applies non-gully/streanr on theKR Map. CG7 RC SET UP/ENTRY:Each RG listed in an Initial Firefight'sOB is available on-mapset up/Entry as specifiedbelow. If set up on map, fbr units/Equipment RG mustbe setup in mustbe Setup in theFriendly of a Set in by Up AreathattheyareRetained (or as defined the Initial Firefightsetup restrictions). unis/Equipnrent set up ofFmapduringthe RPh,but do All that and nray enteron a not enterduring that same PlayerTurn are Retairred Tum All CG of subsequent or duringa subsequent Date. units/Equipmentthe RG same mustinilially eitlrerbe set up in the sameSetup Areaor Enteron thesanre Tunrtogetlrer.

AMERICAN LEADER/ARMOR LEADER TABLE:


Final DR
<l

Leaders Received

AL 8-l 8-0 7-0 8-1 8-0 6+l 8-0 7-0 6+l 7-0 6+l t0-2 9-2 9-l

10-3 l0-2 t0-2 9-2 9-2 9-2 9-l

9-2

2
J

9-r
8-1

9-r
8-l 7-0 8-l 8-0 7-0 8-0 7-0 6+1

8-r

)
6 7 8 9

9-t

9-r
8-l 8-l 7-0

t0
ll

MOON PHASE CHART


DATE
9 April l0 April I I April l2 April l3 April l4 April l5 April l6 April
MOON PHASE

DATE
l7 April l8 April l9 April 20 April 2l April

MOON PHASE
t/z

>12

V,
None

DRM:

% % %
t/,

+/_I

asper Historical DRM (NA to ArmorLeader) Elite InfantryCompany Recon Troop MediumTankPlatoon as perCG Card

None None None None None


%

-t
-l +l-

22 Aprll
23 April 24 April

Full Full Full

JAPANESELEADER TABLE:
Final DR <l Leaders Received AL

ORDEAL BEFORE SHURI CREDITS: GAME DESIGN:David"Ogre"Dally HISTORICAL RESEARCH & DEVELOPMENT: David"Ogre" Dally Dally SCENARIOS:Davido'Ogre" PLAYTESTING: DarrellAnderson, DaveAngrisani, Cochran, Scott JinrCmelak, Elliott,Bill Hayward,James Neary, Steve JohnVan Ian RayTapio,Kurt MartinandMike Zeimentz Osten, Dane, BEFORE name SHURIis CriticalHit. Inc.'strademark for ORDEAL game. its Battle Okinawa of Critical Hit. Inc. @ 1999

t0-2 t0-2 l0-2 I 0-t I 0-l


l 0-l

I 0-l t0-0 9-l t0-0 9-l 9-0 9-l

l0-0 9-l

3
4

9-0
9-l 9-0 8+l 9-0

)
6 7 8 9

l 0-0

l0-0
9-l 9-l 9-0 8+ l

9-0
9-0 8+l 8+ l

r0
ll

>12

DRM: +/-t -l +l +2 +/asper Historical DRM Elite Infantry Company Machirre GunCompany Line InfantryCompany Infantry Conscript Company asperCC Card.

\-,

@
Final DR

Eefore 0rdenl Shuri


Low
Mid

TABLE CP REPLENISHMENT
High 34 33

<2 3
4

t7
16 15 14

25 24

US LINE RIFLE COMPANY QUALITY TABLE DR 2ND LINE IST LINE <4 rc0% 0% 5-6 7-8 9-l I >12 75%

23
22 2l 20 l9 18

32
3l

s0%
25% 0%

5 6 7 8 9 10
ll

t3 t2
ll

30
29 28 27

25% 50% 75% t00%

>t2
DRM

l0 9 8 7

t7 t6
l5

26
25 24

JAPANESELINE RIFLE COMPANY QUALITY TABLE DR lST LINE 2ND LINE <5 100% 0% 6 75Yo 25% 7-9 500h 50% l0 2sVo 75% > ll 100% 0% Note:Fractions always default l" Line. to DRM:
+/-l -), +l +l +l . asper HistoricalDRM. If "A" or "G" type RG provisiouin effect. As per CC FirefightBalance 96th InfantryDivisionon/after I Night. I 96rr'Infantry Divisionon/after Night. 13 96tl'InfantryDivisionor/after15Night.

+l+l +l
-l

DRM (CG Card) Historical


It rnendly selectedan AuacK upnon on tne previous CG Date. Per Consecutive CG Date that an Attack Ootion is selected, ver eacn Ju uvr sutrereo Dy rflenory sroe on the previous CG Date (including units lost in
tha RePhl

Final DR

<0
\I 2-3 4-5

KR WEATHER TABLE Result Mist & Overcast Mist & Overcast Gusty
Overcast Clear

+l 2l Japanese on/after AM. +l Japauese on/aflter AM. 23 INFANTRY TYPE COMPANY SW CHARTS

US:
Company

6-r0
> ll

MMG
J
a

Clear& Gusty

M2 MTR
J J

BAZ 45
a J

DC 8 4 6

Elite Line
Recon

DRM

-t
_I

N/AM Scenario PriorScenario Overcast

Note: EachM2 MTR aswell asits manning HS, ttratis traded a 60 mm for OBA asperUS Ordnance Note I is Eliminated.

KR EC TABLE
Final dr

JAPANESE:
Company
.50
HMG MMG LMG
LT

<0 I

2
3-4 5

Result Mud Wet Moist


Moderate

IVITR

DC

Elite Line Conscript MG

0 0 0 2

0 0 0
J

0 0 0
4

4
J

4
J

4
J

2 0

2 0

2
0

>6
Dr m _I

Dry Very Dry

Note: EachSW received mustsetup/enter stacked with (andpossessed by) a unit of its respective RG during the first CG Firefightin which its RG participates.

Mud priorCG Date


Karn occurred ouflng prevlous uu uale (assumed to occur ifno firefight played and the previous CG Date was Overcast). A Downpour occurred on th previous CG Date. A Typhoon occurred on the previous CG Date. l,er consecutlveUU uate passeowlth no Kaln

-t
-l -l

+l

DEPTHLEVEL CHART STREAM


0
I

@
) 3 4
5

0rdenl Shuri Eefore


KAKAZU RIDGE ELR CHART
NATIONALITY JAPANESE 336 3471447 448 LEADERS 2 3 4 5 UNIT TVPE ELR

All Stream are hexes Dry.


Levels ( 0 are Shallow; all othersare Dry. Levels < 0 are Shallow,all othersare Dry. Levels < I are Shallow,all othersare Dry.
< are Levels 2 & >0 areShallow; 0 areDeep;all others Dry. 3
Levels ( -3& > I are Shallow; < | are Deep; all others ale Dry.
Lcrclss{&>2;rrcSlullorr:lctcls(l&larcDcgl:Ls'cl -l isFloodcd:allothcrsarc Dry,
L$'cls<.5&>SarcShallorv:lclclsl&2imDccp:<lt:rrcFloodcd:all othcrsitrcDe'.

6
7

AMERICAN

s36ls46
Levels s 6 & : 4 are Shallow, levels 2 & 3 are Deep, < | are Flooded.

3
4

8
9

666/667 447 LEADERS

Levels 6 & 5 are Shallow, levels 3 & 4 ari Deep. < 2 are Flooded.

)
5

10

Level 6 is Shallow; levels S 5 & >3 are Deep. < 2 are Flooded.

FORTIFICATIONHTPLIMITS DATE DEPENDENT 17.04 AIR SUPPORTARMAMENT TABLE: DATE CAVE/ PILLBOX LIMIT
Ail

OTHER
FORTIFICATION

dr
<l

ARMAMENT MGs only

LIMITS

9 April 1945 l0 April 1945

Ail No Trenches, AT Ditches, or Wire

2 3-4 >5

HE Bombs
Napalm Rockets

80%

\-

I I April 1945 l2 April 1945 l3 April 1945 19April 1945 20April 1945

70%
60% 70Yoof Foxholes 50o/o of Foxholes 25o/o of Foxholes No Foxholes or Roadblocks drm

I +l

Air Support Air Strike

s0% 3s% 2s%

330mm MTR FIRE RESTRICTION CHART


CRBW FIRE PHASE
Prep and Final

"To I'Iit" DRM 0 +l +l +2 NA

TC l0 9 8

2x228 1x228&lx t28


I x228 & lx 127 I x228 or2x t28lt27 lxl28orlx 127

Prepor Final Prepor Final Preponly None

Notes are All of the abovepercentages FRU. Tunnelsand Mines may always set up HIP. Mines that set up Known always qeceivea Dummy Minefield counter per 6 AP12 in the OB. This is in additionto F.78. AT This Table doesnot apply to the Americans.

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