US REINFORCBMENTGROUPCHART
ID Sl 52
II 12
l.tit,t/ DT:PI,
UNTT TYFE
cPcosr ,i*
ll1812 t5 14244 |
96*
27^ t'
w
NA l4lto 14/10
'44 FBr
'44 ItB r 6'6-7| 6-6464-6 I'q
e32A16
1l 72129 6243 4212{l I I I
13
14 I5
RifleCompnny Recon
MG lllatoon Platoorr HeavyWeapons
tztg
4n 4D
44'7t'l
I x .50 cal/3x t{MC c 2 x 57mm*-2 x 75mm RCL "
GI
l,igtrtM'l'R Section
ztt
8l mm MTR '
G2
AI
Med.MfR Secrion
Med. 'l'ank Platoon
2n
st4
l07mmI\'ITR"
M4A l/M4A3/M4A3(75)W u't
A2 A3 A4 0l OZ 03 o4 05 06
O'l
FlameTank Platoon Assault Gun Platoon $P GrmPlatowr Bn M'l'R CorpsMfR Regimental AITTY DivisionalARTY AR'I'Y Corps NavalSuppat
Bombardment
3t2 3n 4t3 Nn
NA
POA--CWS-HI
NA NA NA NA
NA
o' l00mmOBA Moclute P'' l50mm OBA Moduleo'P'" o'p OI3AMo<Jule 200mm NOBA ModuleI'd''
KRSR|3.02
5242
7t2l
614Z 3r52
08
MI
Naval Bonrbar&nent
F'ortifications
NA
NA
s KRSR13.02
15 [::P
4r27
2 2 l8 24
l,/12
M3
$niper
CR ''6
NA
NA
+l SAN Increase
Sound l,ocator f)evices s
2129
312?
U.S.MEDIUM TANK MODELS DR MODBL TYPES 2-3 4-8 9-t0 M4A3(75)W 4, M4A3 x I x M4Al x l, M4A3 x2,M4A3(75)Wx 2 M4Al x 3, M4A3 x 2 M4Al x 5
l'E
<9 >10
DRI\,I: +l-t
-v
J-I
asperHistorical DRM lf *A" or "G" typeRG provision eflbct. in As perCG Firefight Balance I 96thInfantry Divisionon/after l Nigltt. I3 96thlnfhntry Division/after Night. l5 Division/alter Night. 96thlnfhntry Japanese on/after AM. 2l Japanese on/after AM. 23
I r-12
+l
JI
2-3
4-8
+l +l
9-t0
ll-12
ldle. Initial Firefight US Attack, Japanese TERRAIN CON FIGU RATION : Theentirc mapis in play. KR win JAPANESE CG OBJECTIVES: The Japanese at theendof any of Corge if are MMC South/West the Kakazu CC Firefight there no Anrerican (i.e.,Ml-VV26 Stream) tlteycontrol locations per KRSRl5.0l-05 as a// and [EXC:IFSR6]. witt AMERICAN CG OBJECTIVES: The Antericans at theendof any Gorge of if MMC South/West the Kakazu CC Fire{ight thereareno Japanese -05 (i.e., l-VV26 Strearrr) tlteycontrol locatiotts perKRSRI5.0l as a// M and Pillboxes. andtheycontrol/elirninate Caves/ all Anlt other result is a draw.
CG DATES: 03009 April (lnitial Firefight)-2000 24 April l94s (48 CG Dates). Initial Firefight Objectives: The Anrericans mustcontroloneof the KRSRl5,0l-05 areas. 2nd' Firefight Objectives: KRSRl5.0l-05 areas. The Americans rnustcontroltryo of the
ATTACK CHIT LIMITS: American: Japanese: 25; 14. Campaign Balance: Japancsc: Add 2 CP to the RePh totaltbllowingeachFirefight Japanese the loses. Amcrican: Add 2 CP to the RePh total following each Firefightthe loses. Americans
ATTACKING SideMovesFirst
1 2 3 4 5
ISAN:2l
6o
7@
8o
9@
lot
Ea6hFirefight hasa variable length. At the end ofach platr tu.n startiDgon Tunr 6 makea dr. Iftlrc dr is < to lhe circled f on the Tum Reco.dTmok the Fhefrght ends immediately. Thereis a+l drm for Night Firefights.
INITIAL JAPANESEOB:
Dlcrncnhof thc 272'dlndcpcndcntlofantry Brttrtion, 2nt Mortrr Bsttilion, 5!bArtillcry Command,63d Infrntry Brlgrdc, 62nrInfsntry Divilior 32" Armv: and/or otherfortifications southof theMl-VV26 Streanr Conrplexes Japanese mayset units SetrrpusingHtP in Caves/Cave [EXC: In addition, I applies non-subterranean units]. to irr/adjacent buildings, to however, 1.63 & HIP purchase C R G :I l x 2 RG:12x2 RG:13x 3 RG: l x2 O 40CP 1200 FP
[SAN:0l
g6rh L,3"r Bnttalion,383'd InfantryRegiment, Infantry Division, Company lOtr'Army: A, Elcmcnts CornpanY C, l'r Battalion, of tlre of Enteralong northedgeon/east hexrowO: RG: ll x I R G :1 2 x 2 ln Reserve: CP 15
INITIAL FIIIEFIGI{T SPBCIAL RULES: l. All KRSR are in efTect. are Moist. It is Gusty with a Heavy Wind fiorn the EC SW thatwill last lbr the durationof the scenario. Cloudsand no Moon. Initial NVR 2. Night Rulesare in ef'fect.There are Scattered is The US playeris the ATTACKER and the Japanese the DEFENDER. is 2 hexes. The Majority SquadType fbr both sidesis LAX, Only SMC ol'eitherside nray tire Starshells. 'S', 'A', 'O', the 3. TheAmericanplayermay not purchase follolvingRG Types: must be In Reserve. or'M'. All RC Purchases 'l'he playermay not conductany activity until a PBF/TPBFopportunity 4. Japanese is a occurs revealing Knowr US unit. Atter the initial attackthis restriction litted, 5. Followingthe cornpletion the Initial Firefight,all units remainin placeand of may not Redeploy. The AM Firetight startswith a +l LV Hindrance the lst 2 for GameTums and the sameweatherconditions[EXC: A wind changemay occur]. All previously unreleased reserves thejust purchased and reinforcements enter may on a dr < tlrc Turn # [roll for each RG separately]. The US playermust choose an attackoptionfor the AM scenario. 6. The 96th must withdraw on l8 April PM. All U.S. unitsare removedfrom play. The l9 April AM OB listed for the 27trrInfantry entersplay and the U.S. player nust purchase an Attack Option tbr the l9 April AM CG Firefight.
19APRIL AM OB:
Enteralong Northedge: the I RG: lx2
[SAN:4l
Tank Battalion,27th Infantry Division, Army: l0th A, InfantryRcgiment, Company 193"1 105il' Battalions, Elcmcnts the I'r and 2n'r of
RG:12x3 RG:14xl
IIS
0/G -2lHigh
+l/Low
JAP otG
-llLow
DATB
l7 Apr N
l7 Apr AM 17Apr PM lE Apr N 1 8A p r A M 18Apr PlvI 1 9A p r N 19Apr AM 19Apr PM 20 Apr N 20Apr AM 20 Apr PIvl 2l Apr N 2l Apr AM 2l Apr PIvl 22 Apr N 22 Apr AM 22 Apr Pfvl 23 Apr N 23Apr AM 23 Apr I'M 24 Apr N 2d Apr Atvl 24Apr PM
US
+3 +2lLow
JAP
+l/Low
FORTIFICATIONS AVAILABLB FOR PURCI.IASE: 2 per factor A P Mn e A T M ne 5 perfhctor Dummy Minefield 2 l5' AT Ditch l5 Cave Foxhole/Sangar' 4nn'
HIP
..ttt,t
+2 +2
+l/Low
+2
+3 +2lLow
+2
-2lFligh -2lHigh
+2 +2
+l/Low
+2
+3/Mid -2lHigh -2lHigh
llAprN ll AprAM
ll Apr PM
+2
0/Low +l/Low
+2
+l -tiMid -2tMid 0 -tlMid -?High 0 0/Mid -2lHigh
Pillbox Roadblock
12''
I
+2
+l/Low
+2
-tlMid 0 +l
+l/Low
+l/Low
15' t2
+2
+3 +l/Low
-llMid
Notcs: l
FP for 3-, 2-, and l-squad capacity, respectively During Set $p the $trength of pre-existing minetields may be increased by rdding extra AP/AT Mine Factors to thent. Minefield Factors may not be exchilnged for Booby Trap Cronbilities.
13Apr AM l3 Apr PM l4 Apr N 14Apr AM l4 Apr PM 15Apr N 15Apr Alvl 15Apr PM l6 Apr N
olll
+2
+J
+l
2
a J
+2
+2lLow
+2lLow
+2 +2
-llLow
0
0
+l/Low
4 5 I
A J
+2
f-t
+2
+J
+2lLow +2 +3 +2lLow
+2 +2
+l/Low
+2lLow
-lll.ow
+2
to Loettlo[ Thcscrrrctlc olll Fortificllloilstlul trddcd m lsolalcd plnycruur.v purchrsc FonifialtiooTypc, thls Orly drcAnrcdcan plnycrnuy purchnsc FoniliottiottTypc, tlris Orly thc Jrplrrcsc
This Fonincn0otl T.rpc nuly only bc purclHscd l]l thc lt$lilll Fircliglt fa
+2
+3/Mid +3/Mid +3/Low
l6 Apr AM 16Apr PM
+2 +2
+2
JAP 0
tl
US
US
0 0
I
CPReplenishureut
lnteusitv Level
0 Varies
Plctrllful
+2
Varies
Plcntiful
Varies
Plcntiful
Varies
Plcntlful
Artillerv/OBA
,;:,1
@
d
CA
I
DIRBCTION
North Northeast Southeast Soutlr Southwest Northwest
2 3 4 5 6
linesrepresent Tornbs. Tornbhexhastwo A l.13 TOMBS: The whitedashed (Bl8). ground portionis treated a graveyard Tlre as Separate Locations. above a Location. Eachhexalsocontains Subterranean TOMB LOCATION: It hasa stacking capacity of l.t3l SUBTERRAINEAN I HS/Crew, SMC,& up to 5 PP.No Gun may be setup/Manhandled I in/into Tomb Location. is otherwise It as a Subterranean treated a (Gray)Pillboxwith Light Mortarnrayfire outofl. The CA of the CA a variable [EXC: A Japanese Tomb maychange the startof any Fire Phase whichtheoccupying at in units the nraytire [EXC: Any Pin resultversus occupants] treating Defensive First A attack Fire & FinalFire as ot'tePhase. +2 DRM applies the subsequent to of of clranged. a RB CellarCounter a & regardless the number hex spines Use to CA Counter separate definethe LocatiorrVCA. and ADJACENT/Adjacent subterranean locations is only accessible each other via tunnel. The to playerdoesnot receive Tunneltbr a Tomb;it mustbe purchased Japanese a
1.0 MAP TERRAIN: (Rules l.0l - 1.2 list changesand modificatiorts to the ASLRB. Even though sonre of the terrain artwork appears d{ferent on the KR nmp than the standard nwp artwot'k it oiltenvise rentains the same as per Chapters B &. G.) Unless stated otheru,ise all MF/MP costs are aunu[ative. l.0l IIRIDGE: The Bridge in E2 & JJlT are treatedas a one-lanestonebridge
(cr.632).
1.15 COMBINATION TERRAIN: Sonrehexeson the KR map containa of combination two or threeterraintypesthat are not normallyfoundin the all samehex. For thesecombinations, rulesfor both individualterraintypes (Theterrain as eft'ects bothteruain of typesarecumulative per applynormally. rules tlrese for are below. situations flrtherclarified B.L) Theexistirrg I.15I STREAM- HEX TERRAIN: t.lsll STREAM- WOODS/ORCHARD/ CRAG: The KR Map features woods(EX: Z8), streamorchard(EX: Gl2), streambrokenterrain streanr(EX: JJl5), streatn-brokenterrain-orchard(EX: LLl8), and streamcrag (EX: I28) hexes.Each such supplemental terraintype alwaysrises(to its
at 2 CREW: This Gun requires infantrycrewsto operate nraximunt 21.012 Chart: Corrsult 33Omm the MTR Fire Restriction efl'ectiveness. The 330mnrMTR may setupin one of the threefollowing 21.013 SETUP: Cave,or as per normal A Cave,a Reverse-Slope methods: Forward-Slope Gun setuprules.This Gun was typicallyfired "blindly" over KakazuRidge intothegorge. 2l.AL2l FORWARD-SLOPE SETUP:A 330mmMTR setupin a ForwardIts as Cavemusthaveits CA facing perKRSR19.001. firinghexis the Slope Entrance in Hex.The Moftar is placed theCavewitlr its CA fhcingthe Cave's direction theCave's of same CA. Cave REVERSE-SLOPE 21.0122 SETUP:A MTR setupin a Reverse-Slope lts rnusthaveits CA facing as per KRSR 19.002. firing hex is the Cave's Hex. The Mortar is placedin the Cave with its CA facing the Entrdnce directiou ol'theCave's CA. opposite tixed position ?L.AL?3 NORMAL SETUP:The MTR is irr a pernranently non'nal Gun Rulesapply. [EXC:It rnaystill chargeits CA], otherwise 21.013 to FIRE MECHANICS:A Crew must frrst passa TC according the Fire Restriction on 330nrnr Chart depending the size of the currentcrew to TC, push Cun into theCave'sEntrance Hex.After a successf'ul theGun is the into to are moved thefiring hexwhereit nay attempt fire. Any results applied be inrnrediately. firing,the MTR rrusl [EXC: TheentireCrewis Pinned] After pushed backinto the Cave.Any PinnedCrew may not help on the TC and in exposed mustremain the hex.Failureof the TC forcesthe MTR to remain lf Hex. Placea LaborCounter. the MTR attempts fire in a to in theEntrance prior to returning the Cave,it is considered be to fire to subsequent phase The Low undera Low Ammo Counterand the Labor Counteris removed. is to AmnroCounter removed oncettreMTR is returned its Cave. MTR setup in a Cavemay 21.0131 PRE-REGISTERD HEXES: Each 330mnr to Pre-Registerhexeswhich must be adjacent eachother (i.e., they rnust 3 howevr,all Pre-Registered havea commonvertex).LOS is ,?otrequired, must lie and remainwithin the MTR's CA. Direct Fire is NA to a hexes MTR setup in a Cave. 330mm Cases & D For 21.0132 HIT PROCEDURE: 330MTRssetup in a Cave, TO and K applyblrt,a spotteris not required Acquisitionis NA. Priorto firing, hexes rnasl be declaredand revealedto the one of the Pre-Registered hex A opponent. resultingHit attacksthe Pre-Registered witlt 36 FP. A hex resulting miss scatters tiom the Pre-Registered as per Cl.3l witlt the with 36 FP. as Thathex is attacked above extent errorlralved. of Good ENEMY FIRE:After the 330 MTR hasfired,any Unpinned, 21.0133 rnayimmediately U,S.unit that hasLOS andhasnot yet fired/moved Order, may attackin a Japanese Air Air that attack MTR including Support. Support TC lt FinalFirePhase. mustadda+2 DRM to theSighting DR & a +l DRM "To Hit" DR.
\-,
alwayssetup Subterranean onand The Japanese 2.421 DualNight Assault: penalties. of unitssufferthe Freedont Moventent mapunitsfirst. These and 3.215: Redeploynrent Isolatedunits: Caves,Cave Complexes, of to controlled. connected themvia a tunnelare alwaysJapanese tbrtifications units in CaveCornplexes and They do not suffbr from lsolation. Japanese attached themvia a tunnelrnayredeploy to fieely(i.e.,no DR is fortitications Table.) to an adjacentCave Complex,or nrade on the Redeployment mustbe Japanese connected it via a tunnel. The fortification to fortification controlled. B. 3.34:3.34MLR Clearance Options: OptionA is NA. UseOption is 3.47:'3.47 NA.
9-r0
il
>12
* No effectin anyhex andtheAircraftis Recalled.
S]'RAFINGRI.'NDIAGRAM:
TI{B REST OF TI{E LIST BELOW ST'PBRSBDBS PLATOON LEADER2.5: All CGt MAP: The entireKR Map is in play in all CG Firefights. KRSRare in efl'ect arnended below. unless for in CG2 WEATHER:EC and Weather eachCG Firefightare detennined RePh[EXC: For eachInitial Firefighttlreyare listedin that the appropriate Firefight'sspecificSR.l as per the EC and Weather Wind Chartsprovided. (anddirection necessary) detennined its appropriate Force if is in RePh. CG3 CG FIREFIGHTEND: The Turn RecordChartfor all CG Firetights is located the CC Card. EachFirefighthas a variableLength, the endof on At Turn thereafter, ATTACKERmakes eachPlayer Tunr 6, andeachPlayer thc a FirefightEnddr; if the resultis <: the circlednumberin the current Tunr's box on theCG Tum Record Chart, Firefightendsinrrnediately. the Thereis an +l additional dnn to eachCG Night Firefight End dr. Additionally,a CG Firefiglrt endsimmediately bothsides if agree endthe Firefight. to & CG4 BORESIGHTING GUNS:KRSR10.00 applies theJapanese. to Bore is sighting NA for theU.S.[EXC:Eligible SW MG mayboresightatNight;if >: I ldle Datepasses, US may boresightalso].Eachnon-vehicular the Gurr the thatended lastCG Firefighton-mapmustbe setup as per Redeployment a Gun [EXC:8l-l07mm MTR; if a CG ldle Dateoccurs, non-vehicular may in be setup anywhere its current Up area]. Gun setup in a Pillboxmay Set A duringthecourse a CC [EXC: Eliminated]. Gunsetup in a not be moved of A Cave/Cave Complex may be moved to an adjacent Cave/Cave Complex it within its current [EXC: If an ldle CC Dateoccurs may be setup anywhere SetUp areal.EachSWGUn in a SetUp Area thatcontains Personnel be may setup (un)hooked/(un)linrbered/(non)dismantled prohibited. unless otherwise
/\/\
("?.*-i'--jH{"'/
\-'7
POINT ATTACK DIAGRAM:
CGS OBA: The Japanese availableOBA is limited to a ma,ximum 3 of per modules CG Firefight. The U.S.availableOBA is limitedto 2 (including per U.S.60mmMTR) modules CC Firefight[EXC: A singleU.S.NOBA modulemaybe added ignoring nraximum]. Bornbardrnent is not an the A RG For OBA modufe. purposes this rtrle,availablemeans of havingthe module's phone play (or usingits Oftboard/Aerial/Shipboard in radio/lield Observer) at any time dr.rringa CG Firefight. A radio/field phone counter(and its CAMPAICN GAME SPBCIALRULBS:All OBS CCSRbelowapplyto associated Eliminated OBA nrodule)is immediately when its OBA is allCG Firefights. exhausted, in the appropriate or RePhif its OBA wasusedasper CG23in the previous Firefight.On an OBA RG's Date of purchase, radio/phone its is version play. l// KRSR& in or Thiscampaign PL2.5 rutes thecurrent uses placed with a non-lsolated Personnel any friendlySetUp/Entry in Area.Each . stated otherwise PL 2.5 rulesarein elfectunless (by field phone's Security Area mustcomprise Enterable Infhntry)Locations TO thatarenot within an EnemySetUp/Entry Area,andmustbe drawnto a map MODIFICATIONS PL 2.5: >= of edgethatcontains 5 edgehexes a FriendlyEligibleEntryArea[EXC:A 1.4: DEFINITIONS: Japanese Area may be tracederrtirelywithin a CaveComplex a Security to If mapeelge]. no LegalSecurity Areacanbe traced duringSetUp, thatphone RidgeMap existson A MILITARY CREST: Military Creston the Kakazu (for but is Eliminated, theplayernrayimnrediately a new radio/phone the add Hill Masses on/>Level4. phone) sonle Eliminated to ottrer non-lsolated Friendly Up OBA module's Set and the Subterranean (or, tbr a radio,EligibleEntry)Area. STRATEGICTERRAIN: Caves,Cave Conrplexes Terrain. is TombLocations Strategic CGSa BOMBARDMENT:Only one Bonrbardnrent [EXC: U.S. Naval hexes in Woods only exists non-gully/streanr WOODSLINE: A Woods-Line nlay be usedper CG Firefight.ConsultKRSRl3,02-.022. Bombardmentl on theKR Map. prior I-lexes nrust Pre-Registered to all SetUp. Bornbardments resolved be are afterall setup, but prior to the first Wind Change of that CG Firefight. DR hexes. Bombardntents resolved an ldlc Date. No Thereareno spared are on
Leaders Received
AL 8-l 8-0 7-0 8-1 8-0 6+l 8-0 7-0 6+l 7-0 6+l t0-2 9-2 9-l
9-2
2
J
9-r
8-1
9-r
8-l 7-0 8-l 8-0 7-0 8-0 7-0 6+1
8-r
)
6 7 8 9
9-t
9-r
8-l 8-l 7-0
t0
ll
DATE
l7 April l8 April l9 April 20 April 2l April
MOON PHASE
t/z
>12
V,
None
DRM:
% % %
t/,
+/_I
asper Historical DRM (NA to ArmorLeader) Elite InfantryCompany Recon Troop MediumTankPlatoon as perCG Card
-t
-l +l-
22 Aprll
23 April 24 April
JAPANESELEADER TABLE:
Final DR <l Leaders Received AL
ORDEAL BEFORE SHURI CREDITS: GAME DESIGN:David"Ogre"Dally HISTORICAL RESEARCH & DEVELOPMENT: David"Ogre" Dally Dally SCENARIOS:Davido'Ogre" PLAYTESTING: DarrellAnderson, DaveAngrisani, Cochran, Scott JinrCmelak, Elliott,Bill Hayward,James Neary, Steve JohnVan Ian RayTapio,Kurt MartinandMike Zeimentz Osten, Dane, BEFORE name SHURIis CriticalHit. Inc.'strademark for ORDEAL game. its Battle Okinawa of Critical Hit. Inc. @ 1999
l0-0 9-l
3
4
9-0
9-l 9-0 8+l 9-0
)
6 7 8 9
l 0-0
l0-0
9-l 9-l 9-0 8+ l
9-0
9-0 8+l 8+ l
r0
ll
>12
DRM: +/-t -l +l +2 +/asper Historical DRM Elite Infantry Company Machirre GunCompany Line InfantryCompany Infantry Conscript Company asperCC Card.
\-,
@
Final DR
TABLE CP REPLENISHMENT
High 34 33
<2 3
4
t7
16 15 14
25 24
US LINE RIFLE COMPANY QUALITY TABLE DR 2ND LINE IST LINE <4 rc0% 0% 5-6 7-8 9-l I >12 75%
23
22 2l 20 l9 18
32
3l
s0%
25% 0%
5 6 7 8 9 10
ll
t3 t2
ll
30
29 28 27
>t2
DRM
l0 9 8 7
t7 t6
l5
26
25 24
JAPANESELINE RIFLE COMPANY QUALITY TABLE DR lST LINE 2ND LINE <5 100% 0% 6 75Yo 25% 7-9 500h 50% l0 2sVo 75% > ll 100% 0% Note:Fractions always default l" Line. to DRM:
+/-l -), +l +l +l . asper HistoricalDRM. If "A" or "G" type RG provisiouin effect. As per CC FirefightBalance 96th InfantryDivisionon/after I Night. I 96rr'Infantry Divisionon/after Night. 13 96tl'InfantryDivisionor/after15Night.
+l+l +l
-l
Final DR
<0
\I 2-3 4-5
KR WEATHER TABLE Result Mist & Overcast Mist & Overcast Gusty
Overcast Clear
+l 2l Japanese on/after AM. +l Japauese on/aflter AM. 23 INFANTRY TYPE COMPANY SW CHARTS
US:
Company
6-r0
> ll
MMG
J
a
Clear& Gusty
M2 MTR
J J
BAZ 45
a J
DC 8 4 6
Elite Line
Recon
DRM
-t
_I
Note: EachM2 MTR aswell asits manning HS, ttratis traded a 60 mm for OBA asperUS Ordnance Note I is Eliminated.
KR EC TABLE
Final dr
JAPANESE:
Company
.50
HMG MMG LMG
LT
<0 I
2
3-4 5
IVITR
DC
0 0 0 2
0 0 0
J
0 0 0
4
4
J
4
J
4
J
2 0
2 0
2
0
>6
Dr m _I
Note: EachSW received mustsetup/enter stacked with (andpossessed by) a unit of its respective RG during the first CG Firefightin which its RG participates.
-t
-l -l
+l
@
) 3 4
5
6
7
AMERICAN
s36ls46
Levels s 6 & : 4 are Shallow, levels 2 & 3 are Deep, < | are Flooded.
3
4
8
9
Levels 6 & 5 are Shallow, levels 3 & 4 ari Deep. < 2 are Flooded.
)
5
10
Level 6 is Shallow; levels S 5 & >3 are Deep. < 2 are Flooded.
FORTIFICATIONHTPLIMITS DATE DEPENDENT 17.04 AIR SUPPORTARMAMENT TABLE: DATE CAVE/ PILLBOX LIMIT
Ail
OTHER
FORTIFICATION
dr
<l
LIMITS
2 3-4 >5
HE Bombs
Napalm Rockets
80%
\-
I I April 1945 l2 April 1945 l3 April 1945 19April 1945 20April 1945
70%
60% 70Yoof Foxholes 50o/o of Foxholes 25o/o of Foxholes No Foxholes or Roadblocks drm
I +l
TC l0 9 8
Notes are All of the abovepercentages FRU. Tunnelsand Mines may always set up HIP. Mines that set up Known always qeceivea Dummy Minefield counter per 6 AP12 in the OB. This is in additionto F.78. AT This Table doesnot apply to the Americans.
\-.
oo
0q ct
88
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