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1. A program asking the user to unscramble the scrambled word.

FRAME:

CODING:
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: char s; String sword, nword; int i=0,l,j,k; t1.setText(""); t2.setText(""); sword=t3.getText(); l=sword.length(); if(l%3==0) {k=2;} else {k=3;} while(t1.getText().length()<=l) {s=sword.charAt(i); t1.setText(t1.getText() + s); i+=k; if(i>l) {i=i-l; } } for(j=0; j<=50; j++) {l1.setSelectedIndex(j); nword=(String)l1.getSelectedValue();

if( nword.equals(sword)) {l1.setSelectedIndex(j+1); t4.setText((String)l1.getSelectedValue()); } } }

private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: int i,j; String s,t; t=t2.getText(); for(i=0; i<=20; i++) {l1.setSelectedIndex(i); s=(String)l1.getSelectedValue(); if(s.equals(t3.getText())) {break;} } l1.setSelectedIndex(i-1); s=(String)l1.getSelectedValue(); if(t.equals(s)) {JOptionPane.showMessageDialog(null, "You are Great. You are right at your point");} else {JOptionPane.showMessageDialog(null, "You Lose. You got to learn more.");} }

RUN-TIME VIEW:

On Clicking New Word(jButton2):

On clicking Guess(jButton 2): In case , the answer is right:

In case the answer is wrong:

On again clicking New Word(jButton2):

2. A program to check the number of occurrence of every alphabet before it. FRAME:

CODING:
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: int c, l; char a, ch; String w,m; t2.setText(""); w=t1.getText(); l=w.length(); for(int i=0; i<=l; i++) {c=0; a=w.charAt(i); for(int j=i; j<=l; j++) {if(w.charAt(j) == a) {c++; } t2.append(w.charAt(j) + "-" + c + "\n"); } } }

private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: t1.setText(null); t2.setText(null);

private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: System.exit(0); }

RUN-TIME VIEW:

3. A program to print the number as a product of prime factors.

CODING:
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: int n,r=0,p,a; n=Integer.parseInt(t1.getText()); a=n; ta1.append(n + "="); for(int i=2; i<=n; i++) {p=0; for(int j=1; j<=i; j++) {if(i%j==0) {p++; r=i; } } if(p==2) {while(a%r==0) {a=a/r; ta1.append(r + "x"); } } }ta1.append("1" + "\n");

RUN-TIME VIEW:

4. A program to find the abundant numbers between the given two numbers. FRAME:

CODING
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: int s; for(int i=Integer.parseInt(t1.getText()); i<=Integer.parseInt(t2.getText()); i++) {s=0; for(int j=2; j<=i; j++) {if(i%j==0) {s=s+j; } } if(s>i+i) {ta1.append(i + "\n"); } } }

RUN-TIME VIEW:

5. A program to check whether the number is a Kaprekar Number.


FRAME:

CODING: private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: int n,a,m=0; n=Integer.parseInt(t1.getText()); a=n*n; while(a!=0) {m=m+(a%10); a/=10; } if(m==a) {JOptionPane.showMessageDialog(null, "This is a Kaprekar Number."); } else { JOptionPane.showMessageDialog(null, "No. This is not a Kaprekar Number.");} }

RUN_TIME VIEW:

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