count as a 10 instead (but they do not explode). If the attack was performed with a ninja or peasant weapon, all dice that roll a 2 count as a 10 as well (but they do not explode either).
You may add twice your Fire Ring to the total of all your Athletics rolls and damage rolls inflicted with ninja or peasant weapons, replacing the bonus granted by your rank 2 technique. Rank 5: Swift Black Death When you make a ranged attack with a ninja weapon, you may throw or fire up to four identical projectiles simultaneously (all must be aimed at the same target). When you do, add the DR of all projectiles together, and make a single damage roll using this new value (for example, four shurikens have a combined DR of 4k4). You may use this ability only once per turn. You may add thrice your Air Ring to the total of all your Stealth rolls and Attack rolls made with ninja or peasant weapons, replacing the bonus granted by your rank 3 technique. New Rules Ninja Weapons - For the purpose of the Ninja Schools, in addition to the explicit Ninja Ranged Weapons and the Peasant Weapons described in the rules, the following weapons are considered to be ninja weapons: the ninja-to, the hankyu, explosives, all Chain Weapons, all Knives, and all Staves.