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2000 Pts - Space Wolves

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Njal Stormcaller, Lord of Tempests (1 , 270 pts) Njal Stormcaller, Lord of Tempests 1 5 4 4 4 2 4 3/4 10 2+/4(i) 270 Unit Type: Infantry; Nightwing; Wolftooth Necklace; Runic Terminator Armour; Bolt Pistol; Staff of the Stormcaller; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Lord of Tempests; Master Psyker; Fury of the Wolf Spirits; Jaws of the World Wolf; Living Lightning; Murderous Hurricane; Storm Caller; Tempest's Wrath; Thunderclap; Saga of Majesty HQ: Rune Priest in Power Armour (1 , 135 pts) Rune Priest in Power Armour 1 5 4 4 4 2 4 2/3 10 3+ 135 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Wolftooth Necklace; Runic Weapon; Plasma Pistol; Acute Senses; And They Shall Know No Fear; Counterattack; Independent Character; Psyker; Jaws of the World Wolf; Murderous Hurricane; Saga of the Beastslayer HQ: Rune Priest in Power Armour (1 , 110 pts) Rune Priest in Power Armour 1 5 4 4 4 2 4 2/3 10 3+ 110 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Wolftooth Necklace; Bolt Pistol; Runic Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Jaws of the World Wolf; Living Lightning HQ: Rune Priest in Power Armour (1 , 110 pts) Rune Priest in Power Armour 1 5 4 4 4 2 4 2/3 10 3+ 110 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Wolftooth Necklace; Bolt Pistol; Runic Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Psyker; Jaws of the World Wolf; Storm Caller Troops: Grey Hunters Pack (9 , 210 pts) Grey Hunters Pack 6 4 4 4 4 1 4 1/2 8 3+ 210 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Wolf Standard; Bolt Pistol (x6); Bolter (x5); Close Combat Weapon (x6); Meltagun; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack; Rhino Grey Hunter w/ Mark of the 1 4 4 4 4 1 4 D6+1 8 3+ [15] Wulfen Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only Grey Hunter w/ Power Fist 1 4 4 4/8 4 1 4/1 1 8 3+ [40] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [35] Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair Troops: Grey Hunters Pack (9 , 230 pts) Grey Hunters Pack 6 4 4 4 4 1 4 1/2 8 3+ 230 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Wolf Standard; Bolt Pistol (x6); Bolter (x5); Close Combat Weapon (x6); Meltagun; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack; Rhino Grey Hunter w/ Mark of the 1 4 4 4 4 1 4 D6+1 8 3+ [15] Wulfen Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only Grey Hunter w/ Power Fist 1 4 4 4/8 4 1 4/1 1 8 3+ [40] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [55] Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Hunter Killer Missile; Pintle-mounted Storm Bolter; Storm Bolter; Repair

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Troops: Grey Hunters Pack (9 , 230 pts) Grey Hunters Pack 6 4 4 4 4 1 4 1/2 8 3+ 230 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Wolf Standard; Bolt Pistol (x6); Bolter (x5); Close Combat Weapon (x6); Meltagun; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack; Rhino Grey Hunter w/ Mark of the 1 4 4 4 4 1 4 D6+1 8 3+ [15] Wulfen Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Rending in CC only Grey Hunter w/ Power Fist 1 4 4 4/8 4 1 4/1 1 8 3+ [40] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Power Fist; Acute Senses; And They Shall Know No Fear; Counter-attack Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [55] Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Hunter Killer Missile; Pintle-mounted Storm Bolter; Storm Bolter; Repair Heavy Support: Long Fangs Pack (5 , 135 pts) Long Fangs Pack 4 4 4 4 4 1 4 1 9 3+ 135 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon (x4); Heavy Bolter (x1); Lascannon (x1); Missile Launcher (x1); Plasma Cannon (x1); Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control Squad Leader 1 4 4 4 4 1 4 2/3 9 3+ [15] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control Heavy Support: Long Fangs Pack (5 , 135 pts) Long Fangs Pack 4 4 4 4 4 1 4 1 9 3+ 135 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Close Combat Weapon (x4); Heavy Bolter (x1); Lascannon (x1); Multi-Melta (x1); Plasma Cannon (x1); Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control Squad Leader 1 4 4 4 4 1 4 2/3 9 3+ [15] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Acute Senses; And They Shall Know No Fear; Counter-attack; Fire Control Elite: Dreadnought (2 , 180 pts) Dreadnought
1 Grp: 180 WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Wolftooth Necklace; Assault Cannon; Dreadnought CCW; Heavy Flamer; Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [55] Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Deathwind Missile Launcher; Drop Pod Assault; Immobile; Inertial Guidance System 1 Grp: 170 WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Wolftooth Necklace; Dreadnought CCW; Storm Bolter; Multi-Melta; Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [55] Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Deathwind Missile Launcher; Drop Pod Assault; Immobile; Inertial Guidance System

Elite: Dreadnought (2 , 170 pts) Dreadnought

Elite: Lone Wolf w/ Mark of the Wulfen (1 , 35 pts) Lone Wolf w/ Mark of the Wulfen 1 5 4 4 4 2 4 D6+1 8 3+ 35 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Mark of the Wulfen; Bolt Pistol; Close Combat Weapon; A Glorious Death; Acute Senses; Beastslayer; Counterattack; Eternal Warrior; Fearless; Feel No Pain; Pack of One Fast Attack: Land Speeder Squadron (1 , 50 pts) Land Speeder Squadron 1 Grp: BS: 4 FA: 10 SA: 10 RA: 10 Unit Type: Vehicle (Skimmer, Fast); Heavy Flamer (x1); Deep Strike
50

Total Cost: 2000

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Option Footnotes Saga Any unit with 6", including the character and his unit, may re-roll failed Morale tests. The character may re-roll failed To Hit rolls against walkers, monstrous creatures, and models with a Toughness of 5 or more. Psychic Powers Fury of the Wolf Spirits Used as a single psychic shooting attack, targeting the same unit and causing a Morale check on one or more casualties: 12" Range; S5; AP-; Assault 3. 12" Range; S4; AP2; Assault 2. Jaws of the World Wolf As a Psychic Shooting attack, the Rune Priest may trace a straight line along the board starting with the Rune Priest and ending 24" away. This line may pass through terrain. Monstrous creatures, beasts, cavalry, bikes and infantry models that are touched by this line must take an initiative test. If the model fails the test, it is removed from play. Monstrous creatures may subtract one from their dice roll although a roll of 6 is always a failure. Living Lightning A psychic shooting attack with the following profile: Unlimited Range; S7; AP5; Assault D6. Murderous Hurricane A Psychic Shooting attack with a range of 18". The target unit takes 3D6 Strength 3 hits with AP -. Place a marker next to the affected unit - next turn that unit treats all terrain, even clear terrain, as both difficult and danergous. Storm Caller At the beginning of his turn, until the beginning of the Rune Priest's next turn, he and all friendly units within 6" benefit from a 5+ cover save. Tempest's Wrath Used at the beginning of the Rune Priest's turn, until the beginning of the Rune Priest's next turn, all enemy skimmers, jetbikes, jump infantry and units deploying by Deep Strike that finish their move within 24" of the Rune Priest treat all terrain, even clear terrain, as both difficult and dangerous. Thunderclap A Psychic Shooting attack. Place a large blast marker so that it is touching the Rune Priest. Any enemy model touched by the marker takes a S3 hit with an AP of 5. Special Rules A Glorious Death In missions that use kill points, a Lone Wolf does not concede a kill point if he dies in battle but will concede a kill point if he survives to the end of the game. Acute Senses May reroll Night Fighting distances, conditions apply (p75 WH40K 5E) And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SW, pg 23). Fear Beastslayer A Lone Wolf may re-roll failed To Hit rolls against walkers, monstrous creatures and models with a Toughness of 5 or more. Counter-attack If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E) Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95). Drop Pod Assault At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault. Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives. Eternal Warrior Immune to Instant Death (p74 WH40K 5E) Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E) Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E) Fire Control As long as the Squad Leader is still alive and does not shoot in the Shooting phase the unit may split its fire and fire at two different targets instead of one. Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has suffered an Immobilzed damage result. Independent Character (See WH40k, pg. 50.) Inertial Guidance System Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the minimum required in order to avoid the obstacle. Lord of Tempests At the beginning of Njal's turn, roll a D3 and add the turn number to the result. Refer to the table for the tempest's effects that game turn. Only enemy models in Njal's LOS can be affected by the tempest's effects. LORD OF TEMPESTS GAME EFFECT TABLE 2 No Effect. 3 Enemy Models within 24" are at -1 BS this turn. 4 Enemy Infantry within 24" move as if they were in difficult terrain. 5 At the end of Assault phase, all unengaged enemy units within 18" must pass a Morale test or fall back. 6 At the end of Shooting phase, a model within 18" takes D3 S9 hits. Vehicles are hit on their side armour. 7+ At the end of Shooting phase, unengaged enemy units with 12" of Njal take D6 S8 hits with an AP of 5. Master Psyker Njal knows all psychic power listed on (C:SW, pg. 37) and may use up to two per turn. Saga of Majesty Saga of the Beastslayer
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Pack of One Psyker Rending in CC only Repair

Unit Type: Infantry Unit Type: Vehicle (Open-topped) Unit Type: Vehicle (Skimmer, Fast) Unit Type: Vehicle (Tank) Unit Type: Vehicle (Walker) Frag Grenades Hunter Killer Missile Krak Grenades Mark of the Wulfen

Each Lone Wolf is a one-man unit that can never join or be joined by other models. Psykers can use one psychic power per player turn (WH40K, pg. 50). Has the Rending special rule in close combat with any weapon that does not use a special CCW. If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer immobilzed. Unit Type Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle (Open-topped) (WH40k, pg. 70) Unit Type: Vehicle (Skimmer, Fast) (WH40k, pp. 70-71) Unit Type: Vehicle (Tank) (WH40k, pp. 68-69) Unit Type: Vehicle (Walker) (WH40k, pp. 72-73) Wargear Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Unlimited range, S8; AP3; Heavy 1; One use only; See Wargear, pg. 35. One attack with 6+D6 AP (exceptions apply p72 WH40K) A model bearing the Mark of the Wulfen has the Rending special rule in close combat. He replaces his usual Attacks characteristic with D6+1, rolled immediately pror to when the model makes his attacks. These attacks are not affected by wargear or additional hand weapons by may be bolstered by other factors (bonus for charging, Logan Grimnar's Living Legend ability, etc). Place a Chooser marker anywhere on the battlefield before the enemy has desployed. This marker must be smaller than the Rune Priest Model and cannot be destroyed. Enemy units may not use Infiltrate to deploy within 18" of a Chooser marker. Should the Rune Priest make a Shooting attack that has a line of sight to the Chooser marker, he may treat his BS as one higher than normal. In the Assault Phase, a single model in base- to-base contact suffers D3 S3 hits at Inititative 5. 24" Range; S4; AP5; Assault 2. Treated as an additional defensive weapon.

Nightwing

Pintle-mounted Storm Bolter Power Armour Confers a 3+ Armour Save. Runic Terminator Armour Confers a 2+ Armour Save, a 4+ Invulnerable Save, and a 5+ Invulnerable Save against all wounds caused by psychic attacks. Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Wolf Standard Once per game, for the duration of the next Assault Phase, all models in that unit may re-roll any dice rolls of a 1. Wolftooth Necklace Against models with a WS value, a model with a Wolftooth Necklace always hits in close combat on the roll of a 3+. Weapons Assault Cannon 24" Range; S6; AP4; Heavy 4 Rending Bolt Pistol 12" Range; S4; AP5; Pistol Bolter 24" Range; S4; AP5; Rapid Fire Close Combat Weapon If used with another close combat weapon, +1 attack in close combat. Deathwind Missile Range: 12"; S5; AP-; Heavy 1, Large Blast Launcher Dreadnought CCW Strength 10; Ignores armour saves in close combat. Heavy Bolter 36" Range; S5; AP4; Heavy 3 Heavy Flamer Template; S5; AP4; Assault 1 Lascannon 48" Range; S9; AP2; Heavy 1 Meltagun 12" Range; S8; AP1; Assault 1; Melta. Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast. Krak: 48" Range; S8; AP3; Heavy 1. Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
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Plasma Cannon Plasma Pistol Power Fist Runic Weapon

Staff of the Stormcaller Storm Bolter

36" Range; S7; AP2; Heavy 1; Blast; Gets Hot! 12" Range; S7; AP2; Pistol; Gets Hot! Ignores armour saves, increases strength in close combat. Counts as a Force Weapon. Whenever an enemy model suceeds on a Psychic text within 24" of one or more models with a Runic Weapon, that power is nullified on a 4+. A runic weapon always wounds Daemons on a roll of 2+; this has no effect on vehicle models. Counts as a Force Weapon. Whenever an enemy model suceeds on a Psychic text within 24", that power is nullified on a 3+. Always wounds Daemons on a roll of 2+; this has no effect on vehicle models. 24" Range; S4; AP5; Assault 2

Roster Design Information And They Shall Know No Fear... (p74 WH40K) Acute Senses (p75 WH40K) Counter-Attack (p74 WH40K) Validation Report c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Space Wolves Roster satisfies all enforced validation rules Roster Statistics % Elite: 19.3 % Fast: 2.5 % Heavy: 13.5 % HQ: 31.3 Model Count: 47 % Troops: 33.5 % Wargear: 0 Files version: 1.15 Faith Points: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 2 3 3 1 2

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