Anda di halaman 1dari 8

Rooftrellen, The Treant Protector

By chessythief

As of v6.59

http://planetdota.blogspot.com/

Q: Rooftrellen, didn't I see him on LotR?


A: Yes you did! He is a friend of the Hobbits!

Q: Is this guide about a tanking support hybrid Rooftrellen?


A: Yes, it happens to my favorite way to play my second favorite hero!

Contents
Overview
Skill Build
Item Build
Strategy
Friends and Foes
Acknowledgments
Author comments

Overview

Back Story
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of
the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his
considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using
his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him
with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing
Rooftrellen to pound his victims to dust with his massive gnarled limbs

Stat growth
Strength - 27 + 3.4
Agility - 15 + 2
Intelligence - 17 + 1.8
Base armor - 1
Base Attack Time - 1.7
Attack range - 100 (melee)
Movement speed - 300
Sight range - 1800/1200 (day/night)
Damage point - 0.6/0.4 (point/backswing)
Casting point - 0.5/0.51 (point/backswing)
Acquisition range- 800

Pro's and Con's


Pro's
High str gain per lvl.
High overall stat gain per lvl.
High starting base damage.
Huge survivability.
Item dependency for support build is minimal.
Low mana cost ability's.
Is ignored in most skirmish's

Con's
No lolz I owned you 1v1 ability.
Incapable of becoming carry without spending a lot of gold.
Is ignored in small skirmish's.

Skills
QUOTE

Nature's Guise
Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to
enemies eyes, but it must remain near a tree, or the guise is lost.

Level 1 - Lasts 15 seconds.


Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Level 4 - Lasts 60 seconds.

Cooldown: 3 seconds.
Mana: 90/80/70/60 mana.

Amazing for saving your ally who is attempting to escape a gank. With the new game changes
ganks happen so often this skill has become uber.
QUOTE

Eyes In The Forest


Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the
tree's surrounding area at all times. Vision improves slightly per level. Very large cast range.

Level 1 - 100 manacost.


Level 2 - 75 manacost.
Level 3 - 50 manacost.
Level 4 - 25 manacost.

Cooldown: 300/225/150/75 seconds.

Eyes eyes eyes. Yes their vision was nerfed, but with the game now giving bonus's for ganking
early and often seeing more of the map helps with both ends of this.

QUOTE

Living Armor
Magically creates an armor of vines around a friendly unit, protecting it from harm and healing
wounds.

Level 1 - Adds 3 armor and regenerates 1 hit point per second.


Level 2 - Adds 6 armor and regenerates 2 hit point per second.
Level 3 - Adds 9 armor and regenerates 3 hit point per second.
Level 4 - Adds 12 armor and regenerates 4 hit point per second.

Cooldown: 7 seconds.
Mana: 30/35/40/40 mana.
Duration: 40 seconds.

The mana cost on this is a JOKE, spam this on every hero you come in contact with.

QUOTE
Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from
moving or attacking and deals 85 damage per second to each.

Level 1 - Lasts 3 seconds.


Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.

Cooldown: 160 seconds.


Mana: 150/175/200 mana.

Completely lock down every bad guy!? Yes please! Great when also used to save an ally who is
attempting to escape a gank.

Skill Build
1. Eyes In The Forest
2. Living Armor
3. Eyes In The Forest
4. Nature's Guise
5. Eyes In The Forest
6. Overgrowth
7. Eyes In The Forest
8. Living Armor/Nature's Guise
9. Nature's Guise/Living Armor
10. Living Armor
11. Overgrowth
12. Living Armor
13. Nature's Guise/Stat
14. Nature's Guise/Stat
15. Stat
16. Overgrowth
Eyes Eyes Eyes. You need the 75 second cooldown. For total map control this is a MUST. Wards
have been nerfed to almost uselessness. Your Eyes give you vision of Runes/Ramps/Creeps. Plus
they have TRUESIGHT. Meaning they can see invisible units. Once eye is maxed out its
honestly what ever you feel is most needed. If I am doing a lot of woods ganking I will max
nature's guise so my allys can stay hidden for an entire minute at a time.
Item Build

Starting Items

+ = + Ar'ed the hero? Grab a Scroll of TP as well!


Ring of Basilius is better then just a Sobi Mask regin wise up until level 9, when you have 31 Int.
You will later break this item and sell the Ring of Protection, and use the Sobi as part of your
refresher. Tangos are used as a double stack of HP regin along with your Living Armor. In case
your enemy's are aggressive early. I find myself usually selling these mid game, wasted but
always nice to have just in case.

Early Game Items

You're working on your first major item, Vanguard, which will be used to ignore most creep hits
as you chase heroes with your carry pal you are feeding. Boots are fairly obvious here. Everyone
needs boots! You hit like a tank so if you are a decent player gold early game is easy to come by.
A smart Treant can deny and kill close to an entire lane.

Mid Game Items

+ =
Here we have finished making our Vanguard as well as make your Oblivion Staff, part of your
refresher. Don't forget to break your Ring of Basilius for this. Most of this is accomplished with
the new tower gold system and nice gold return from ganking with your carry.

Late Game Items

+ =
Woot, you have your Refresher you can now lock down all enemy heroes for 10 seconds!
or or
This one is really up to the player.
I prefer Boots of Travel, but Power Treads and the new Phase Boots have their place. If you
didn't farm up enough gold for Bots either of the other two will work almost as well. Redundant!
With Bot's you have only spent 10,275 Gold. In a good game you can make way more then that.
This allows for the certain deaths when playing. Very achievable by level 19-21.

End Game Items


I usually don't see this far, past 60 minutes, but when I do I go for something that best fits the
"team."
Items like Black King Bar, or even a Mek would fit well in most cases. Shivas Guard seems a bit
like overkill but I could see this working nice as long as no one else on the team has one.

Strategy
Early Game (Levels 1-7)
Buy your Ring, and run as fast as possible top top rune location. While running learn Eye, place
at top rune location tree, you have three trees to choose from! Then B-line it to top or bottom
lane. Top if you are Scourge, Bottom if you are Sentinel.
But wait that's the exact opposite of what every other guide about every other hero says!
Indeed. Welcome to Treant, you are a support/mini-tanker. Leave the easier lanes to heroes who
need a lot of gold. With this harder lane choice comes a reward though. Neutral/Allied creep
pulling! Use this often, it helps your lane partner and makes your enemy's lose 1-2 creeps per
attempt. Eye the area your enemy's will run to once they catch wind of your dirty deeds as well.
If your partner wants to creep pull let him, after all Treant is pretty good at last hit/deny no
matter what hes doing.
I suggest going for a kill as soon as you hit level 6.
The easier way to do so is have one of your allies to start dinking your enemy of choice softly.
Guise your partner in crime then yourself, in secret, and wtf ninja style attack your victim. He
will of coarse attempt to run. Don't root to early or he could get away! Get one/two auto attacks
in before Rooting unless its important to root . Done right this is easily one kill, two if your
partner is pro or someone with an AoE ult such as Lich Sand-King ect... ect...
After my first gank around level 6-7 I'll run and pick up my Boots. This will give my partner a
little bit of XP and my mana is prolly a little low from the gank.
Stout's now in the goblin shop so its easy to get. Sneak into enemy territory to buy your Vitality
Booster and RoH later on. Eye if its off cooldown.

Mid Game (Levels 8-15)


You are close to finishing your Vanguard and your partner in crime is starting to understand you
know how to play your Hero. Start to mix in the easy jungle creeps if they aren't being farmed
otherwise stick to your lane for gold/xp.
Do not roam around alone. It serves no purple you will be losing XP and you need rank 3 Ult
asap its to good to waste! You have no chance to kill an enemy hero unless you happen to see a
very low jungler.
At the first sign of a possible gank, either way, run/tp close and assist. Use your guise offensively
and defensively. Trees cover the map its hard for you and your friends to mess up invis. At these
levels ult for single and double kills. Try not to KS as your carry's need the gold.
Get an eye on Roshan around this level a smart team will attempt their first Rosh and your root
has the potential of ending the game due to a botched Rosh attempt. Start building that Refresher,
the lolness of the item shines the minute you get it.
EYES EYES EYES. If you are not Eying within a few seconds of it coming off of cooldown you
are wasting its amazingness. EYES = Map control.

Late Game(Levels 16-21)


You should be close to finishing your Refresher. You didn't have to spend gold on Int items early
because you got this item second. Your huge stat gain is now in play and your manapool is big
enough to Ult/Refresh/Ult.
During Big team Battles run in, under guise, and Ult. Refresh before en enemy disables you in
someway. If no disabler is smart enough to put a stop to your madness you win. What team can
last threw 10 seconds of motionless with no auto attacks? None.
If they seem to be on to your little game, I attempt to do the following. Run in guised, Ult then as
you Ult reguise. They can't disable a hidden tree! Refresher, ult again as needed.
Push push push, keep Living Armor on all 5 heroes as all times. You have the mana/regin to
spam your spells as needed thanks to refresher and your sick stat gain.

End Game
The game lasted this far? You might be playing pros, or your teammates might be mouth
breathers. Both happen and you learn to deal with it.
If you are getting disabled a lot I'd go with a BkB it puts a stop to all that nonsense.
If you just can't get your opponents down in time and or they run a lot. Shiva's guard would be
nice.
If your allies are mouth breathers, go Mech, they must be dying and could use the HP.

Friends and Foes


Friends
AoE.
Lich I love love love Lich. The two of you can and will decimate an entire group of baddies.
Most other AoE is as good.

Axe is a special hero. He doesn't get attacked while your ult is up, but it gives him a chance to set
up for optimal Berserker's Call.

Foes
Smart disablers.
Rasta, Silencer, Eul's.

Riki Can silence you, and eat your trees very effectively.
Acknowledgments
I have read the other two guides about Treant so many times and enjoyed the Necro idea but it
wasn't quite for me. Id like to thank Tormentor, takatoo & mugen89, for getting me into this hero
with their original guides.

DonTomaso for keeping his, List of all hero stats, descriptions and abilities, post always updated,
So easy to steal info from as well.

Author comments

I am a terribad speller. Please PM me if you see any grammar/spelling errors.


In the next coming weeks I will add replays.
I will also be adding pics from games.
Always open for discussion but I doubt anyone will ever change my mind on how to play Meh
second fav hero!

Visit http://planetdota.blogspot.com for your Dota


needs!

Anda mungkin juga menyukai