Milou Foole 1355104 Exploring Interactions - cycle 2 - iterate interacting in tomorrows society - sustai nable living - Natalia Romero & Ger t Pasman
INTRODUCTION
This report gives an overview of what I have done during the iteration phase of Exploring Interactions. Theres no extensive flashback of the results of the first cycle. However, some of the initial results such as the design goal and the interaction vision were altered during this second cycle and these changes are reported. What I aimed to come up with, is a concept for a design that will strengthen the link between stored food and deciding what to have for dinner. I have tried to report the research and design explorations in a clear way. Most of the content is placed in a chronological order, with some exceptions since work is often made in parallel. I hope that the work is appreciated so that I can continue, and build new prototypes as son as possible. Enjoy, Milou
strengthen the link between stored food and deciding what to eat
DESIGN GOAL
Effect
R eme m be r & i ns pi re youn g c o u ples t o use l e fto ve rs for di nner
In order to come up with concrete design ideas following from the design goal, the design goal itself should be more specific than it was in the first cycle (Supporting young couples to feel proud and inspired to use leftovers for dinner). Therefore, the effect feeling proud and inspired was changed to remember and inspire. For me personally it makes the sentence clearer, but there is also a difference in its meaning. Throughout the research I found out that people from the user group mainly struggled with having the overview of what they have at home, in the kitchen as well as when shopping. The second difficulty is knowing what to do with leftovers, people often find it more easy to think of a meal from scratch, having to include a leftover feels like a restriction rather than a source of inspiration.
overview of while shopping looking forward to make something with ... reducing food wastage
s to ra g e w as t e
p re p a r a t i o n c o n sum pt i on s to ra ge waste
I n t e r a c t i o n Vi s i o n Sh o ppi n g f o r, a n d w e a r i n g a s h i r t t h a t m a k e s t h e pe r f e c t m a t c h w i t h y o u r o l d pa n t s
t h ro w n a w a y
fashion & surroundings
d e c i s i on aquisition p re pa r a t i o n c o n su m pt i o n s to ra g e w a s t e
good memories jacket is torn
shopping
forgotten
I like...
throwing away? or shopping to revive? fitting snugly worn that kind of outfit too many times
...colour
...style
These where the basis for my research and design explorations, as presented in this chapter. olive-molecule, Premsela 2012
sensitizing package
problem-mindmaps
materials experience
10
CONCLUSIONS
New Interaction Vision This is more specific for the particular stages that are addressed. It could be used when developing the concept.
Playfully making a new combination out of anyones previous combinations & new (blank) stones.
11
Obvious I also thought of more obvious reminders, that would either be inspirational or very practically providing an overview.
12
13
CONCLUSIONS
Testing the model I tested the model in the IP workshop and with other users: Lisa and Gerben, a young couple living together that did not participate in the research before; Mathia, which had participated in the contextmapping together with her boyfriend; and Arjen and Aileen, who had participated in the observation-sessions. The main conclusions and insights that Ive got from their feedback was: turntable The platform should be rotating, so that nothing stays in the back of the fridge and content seems new and fresh all the time. all bowls unique Uniqueness will lead to a conscious decision what to put in which bowl and what to do with it later transparency Either the lid or the bowls should be transparent suitable for microwave, oven, dishwasher With this, and a nice material, users are happy to find a product that is (finally) useful for all purposes, rather than having bowls for cooking, presenting and storing lids should not get lost When lids are not in use, the should have a place date of storage Should be integrated in the concept in some way reminder-item It could be useful to have a piece that youll take with you and be aware of on the moment that you decide what to eat. Timing is very important, a shopping bag or wallet is something you see already after shopping, maybe a key chain could work
14
CONCLUSIONS
Improvements for the concept Here are some improvements embodied, as mentioned on the previous page turntable additionally, bowls should sit in the plate, so that the puzzle would evoke some form of ordering lids should not get lost
15
CONCLUSIONS
Detailing In order to be able to actually build a proper model, I made a solidworks model showing the details. This model is not showing any material properties and the height in relation to the triangular shape may be not ideal, however the way the lid sits in the bowl, the bowl sits in the lid, the angled walls that invite looking in the bowls and that are necessary for some clay techniques, the way the rubber is kept in place around the lid, the edges on the bottom, and the chamfering of the stone edges are made clear.
tr a n s p a re n t l i d s i ts i n b o w l
rubber edge
cer ami cs, gl ass, r ubber bowl s: di ff erent shape, si ze , ta c tu a l e x p e r i e n c e cor ners fit on knobs in plate
16
l i d s to re d u n d e r b o w l w h e n u n u s e d
APPENDIX
1: References Desmet PMA, Vastenburg MH, Van Bel D, Romero, NA (2012). Pick-A-Mood; development and application of a pictorial mood-reporting instrument. In: J. Brassett, P. Hekkert, G. Ludden, M. Malpass, & J. McDonnell (Eds.), Proceedings of the 8th International Design and Emotion Conference, Central Saint Martin College of Art & Design, London (UK), 11-14 September 2012. Hung I. W. Aparna A Labroo: From Firm Muscles to Firm Willpower: Understanding the Role of Embodied Cognition in Self-Regulation - Journal of consumer research - Volume 37, April 2011 Karana E. - Lecture 2 of the course Materials for design, 2012 Sleeswijk Visser F., Stappers P.J., Lugt R. & Sanders E.: Contextmapping: experiences from practice CoDesign: International Journal of CoCreation in Design and the Arts Volume 1, Issue 2, 2005 Visch V. - Lecture Embodied Cognition as part of the course Product Understanding, Use and Emotion, 2012
17