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Strategy Guide for Razor the Lightning Revenant

by GoLd3nRat1o (as of v6.60)

Visit http://planetdota.blogspot.com for your Dota needs!

.:Foreword:.
Hello everyone I am Gold3nRat1o aka [C]hewinggum aka lohyugui. I'm back for my 2nd try on
writing a guide! This time
I'm writing a guide on razor with an introduction of Empty Bottle in my item build. Razor is
quite an easy hero to play with and I hope all of you can have fun with this hero. This build will
need you to have basic creep killing, denying and harassing skills. This build, if used effectively
can make razor an all game hero, so read on to find out more!

.:Table Of Contents:.
1. Hero Overview
1a.Pros and Cons
2. Skill Descriptions
3. Skill Order
4. Reasons for Skills
5a. Item Build I
5b. Item Build II
6. General Gameplay Walkthrough
7. General Tips (for playing the hero or usage of skills)
8. Good allies/enemies
9. FAQs and Replays
10. Conclusion

.:1.Hero Overview:.
Razor is lightning incarnate. It is a living being, capable only of unleashing it's tremendous
electrical power to anything and everything nearby. The only indication of sentience from it is its
ability to control its surges, which never seems to actually strike any it would call friend. Like its
namesake, it cuts to the bone, with speed and accuracy, sometimes jumping from one thing to
another. It's unnatural form gives it speed, and a thirst for blood. It is a force to be reckoned with,
and only the strong dare face it.

.:1a.Pros and Cons:.


Pros
• Long range (550)
• High dps with frenzy
• Nice early game nuke
• Ultimate which helps in farming a lot
• Good farmer
• High Movespeed with Unholy Fervor
Cons
• Pretty fragile
• No good escape mechanism
• No disable

.:2. Skill Descriptions:.

QUOTE

Frenzy

Increases attack speed for 20 seconds, at the cost of taking additional damage.

Level 1 - 25% increase, 5% damage taken increase.


Level 2 - 50% increase, 10% damage taken increase.
Level 3 - 75% increase, 15% damage taken increase.
Level 4 - 100% increase, 20% damage taken increase.

Cooldown: 40 seconds.

Level 1: 80 mana, 40 sec cooldown.


Level 2: 90 mana, 40 sec cooldown.
Level 3: 110 mana, 40 sec cooldown.
Level 4: 130 mana, 40 sec cooldown.

The skill which increases your dps by a lot. 100% IAS is nothing to joke about! However you
should be careful when using this skill, because it makes you awfully vulnerable to gangs. I
usually use frenzy only when trying take down towers fast,when it is a 1v1 situation or it is a
team battle with a tank initiating.
QUOTE

Chain Lightning

Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump
deals less damage.

Level 1 - 75 damage, jumps 3 times.


Level 2 - 150 damage, jumps 5 times.
Level 3 - 225 damage, jumps 7 times.
Level 4 - 300 damage, jumps 9 times.

Cooldown: 11 seconds.

Level 1: 90 mana, 11 sec cooldown.


Level 2: 105 mana, 11 sec cooldown.
Level 3: 125 mana, 11 sec cooldown.
Level 4: 145 mana, 11 sec cooldown.

Your only nuke. Chain lightning is the core of this new build here, which requires you to spam it
early game to gain lane dominance. It has a long range of 700 so you can use it safely. It is also
your main farming skill mid-late game because you do not have any more use for the mana.

QUOTE

Unholy Fervor

Increases the movement speed and life regeneration rate of Razor.

Level 1 - 3% movement, 0.5 hp/sec regeneration bonus.


Level 2 - 5% movement, 1.0 hp/sec regeneration bonus.
Level 3 - 8% movement, 1.5 hp/sec regeneration bonus.
Level 4 - 10% movement, 2.0 hp/sec regeneration bonus.
Passive

Unholy Fervor, your regeneration and movement speed increase skill all in one. Many people
like to get this early game, forgoing the stats bonus. That would make him a glass cannon and is
not good. The regeneration is okay but the movement speed is what is so cool about this skill,
giving you the movement speed bonus of a free SnY.

QUOTE

Storm Seeker

Summons a storm that permanently follows Razor. Every few seconds, it strikes Razor's enemies
with savage lightning bolts. Warning: As part of the leveling on this ability, your hero will be
stunned for 0.01 seconds. Don't level it as you are teleporting away.

Level 1 - Deals 60 damage.


Level 2 - Deals 90 damage.
Level 3 - Deals 120 damage.

Passive

The ultimate of razor. When i first played razor i found it pretty useless because of the other
better ultimates. Although it really is not the best ultimate in the world, it works well for farming
and chasing. And yes DO NOT ADD THE SKILL WHEN YOU ARE TELEPORTING.

.:3. Skill Order:.


Levels
1.Stats
2.Chain Lightning (CL)
3.CL
4.Stats/UF
5.CL
6.Storm Seeker (SS)
7.CL
8.UF
9.Unholy Fervor (UF)
10.UF
11.SS
12.Stats/UF
13.Stats
14.Frenzy
15.Frenzy
16.SS
17.Frenzy
18.Frenzy
19.Stats
20.Stats
21.Stats
22.Stats
23.Stats
24.Stats
25.Stats

.:4. Reasons for Skills:.

Stats VS Unholy Fervor


Stats is awesome compared to Unholy Fervor as Unholy Fervor only increases some movement
speed and regeneration but Razor's life will be still like paper, A level 5 razor with 3 levels of
chain lightning and 2 levels of stats added will have 758 hp with 377 mana, compared to another
razor with the same level but adds UF, he has 682 hp with 325 mana, considerably lesser than the
stats skill build.

The stupid storm seeker spoils my last hits!


I hear this from some people but I think playing razor long enough, it is pretty easy to estimate
when to last hit even with storm seeker, besides it does help in farming and pushing with the
extra damage, when you fail to last hit and the creep has little life left, storm seeker is there for
the last hit!

Frenzy so early?! Suicide!


Frenzy is very flexible on Razor. If you feel that you are owning mid game and can take some
more attack speed, go on and add frenzy. However if you have some problems surviving frenzy
can be replaced with stats for increased hp and mana. After all, we want the customers to be
happy!

.:5a. Item Build I:.


-===================================-
2Circlets + 1Tango+ 2Clarity Potions (560)
Finish 2 Wraith Bands (550)
Empty Bottle (600)
Boots Of Speed (500)
Maelstorm (3360)
Point Booster (1200)
Eaglehorn(Complete Mjollnir) (3400)
Boots of Travel recipe (2200)
Complete Eye Of Skadi (6400)
-===================================-
Total Cost: 18570 gold

Why This Build?


This first build is the build that was first introduced in the guide. It provides more damage, more
survivability and more early game lane control. This build should usually be gotten if your team
needs a late game dps hero more than a pusher.

Early Game Items

OR AND

AND

Wraiths Or Bracers?
Wraith bands are gotten early game as they are the basic items and provide necessary stats for
razor.
Bracers can be taken early game if they have nukers which are very troublesome and bracers will
help you survive in your lane longer.

Want a drink?
Bottle is gotten for the staying in lane potential which can allow you to farm very well as well as
harassing.
From everybodyhatespaladin_knight:

What a lot of people don't realize is that bottle can be sold. Essentially you are paying 700 for
600hp and 300~(?) mana every fountain trip. If you put it together, and assuming you make a
fountain trip once every, say, 6 minutes, and find 3 runes with bottle during the course of the
game, you will more than cover the cost in tangos and clarities.

Also bottle as mentioned heals much quicker, is infinitely better in ganks and surprise heals.
Then you can sell it later, something you cant do with other consumables, effectively making the
cost 350 gold - definitely the best value I have ever seen.

Pretty much sums up what I wanted to say.


Bottle is much more cost effecient than tangos and clarities because it effectively only costs 350
gold (after sold) and has infinite amount of regeneration and the healing time is also much faster
compared to tangos/clarities.

Jogging; Running; Fleeing


Boots is pretty needed early for faster movespeed and chasing/fleeing.

Mid Game Items

AND AND

A small boost won't hurt!


Point Booster alone is gotten before mjollnir because it gives an increase of hp to survive better
and mana to use CL more. It is also going to be completed later on.

Chain Lightning Heaven!


Mjollnir is gotten for the constant chain lightnings, the attack speed and of course the damage.
Why Mjollnir over radiance, you may ask. Well Mjollnir is generally much easier to build than
Radiance. Radiance also has great synergy with the ultimate, you may argue, but Mjollnir also
has synergy with CL! Besides, the constant proc of CL allows razor to farm faster than the stable
but boring immolation. The damage it provides does from chain lightning and mjollnir itself may
not aid Razor as much in farming as radiance, but it definitely helps in dealing more damage.
Last but not least, the active skill of Mjollnir, Static Charge, can be placed on your tanking
heroes for more damage output. It also provides higher DPS as shown by this calculation from
ICallBotSolo:

Lvl25 Razor:
126 damage per attack
1.02 ias
40 magical dps

dps = (1+ias)/BAT*dmg
dps = (1+1.02)/1.7*126
dps = 149.7 dps reduced by armor, 40 dps reduced by spell resistance

With Radiance:
35 magical dps added
dps = (1+ias)/BAT*dmg
dps = (1+1.02)/1.7*(126+60)
221.0 dps reduced by armor, 75 dps reduced by spell resitance

With Mjollnir:
dps = (1+ias)/BAT*dmg
dps = (1+1.02+0.35)/1.7*(126+70)
dps = 273.2
magical dps = aura + (1+ias)/BAT*dmg_m
magical dps = 40 + (1+1.02+0.35)/1.7*40
magical dps = 95.8
273.2 dps reduced by armor, 95.8 dps reduced by spell resistance, as well as static charge (which
is reduced by spell resistance).

I believe i can fly!


BoT is gotten of course.BoT is needed to win games, allowing you to teleport around the map to
defend and attack. Besides, UH's movespeed increase is also in percentage, which means that the
higher the base movespeed, the more the increase of movespeed. With the recent buff in power
treads, I see many razors getting power treads. However, it provides lesser movespeed and no
teleporting ability which aids in his farming and pushing a lot.

[ 295(base movespeed) +85(BoT movespeed) ] * 110% = 418(rounded off) movespeed


418 movespeed - 380 movespeed(base+BoT) = 38 movespeed increase from UF.

[ 295(base movespeed) + 65(Power Threads movespeed) ] * 110% = 396(rounded off)


movespeed
396 movespeed - 360 movespeed(base+PT) = 36 movespeed increase from UF.
[ 295(base movespeed) + 50(Power Threads movespeed)] * 110% = 380(rounded off)
movespeed
380 movespeed - 345 movespeed(base+Boots) = 35 movespeed increase from UF.

So its clear that with BoT, the movespeed increase by UF is the greatest.

Late Game Items

AND

First is was lightning, Now it is snow!


EoS is gotten mainly for its hp increase, some damage and the slow. With the slow it is very easy
to chase down heroes and the hp can allow you to use frenzy more often.

There is a table (not by me) showing that EoS and Mjollnir do stack, except that when chain
lightning procs, there will be no slow in that attack. The link for the table:Complete Orb Effect
Priority Table

I am BIG and STRONG!


BKB is gotten after that because you will be pretty dangerous with the high dps with mjollnir,
EoS and frenzy. People would choose to disable you first and with a bkb 10 secs of ownage is
more than enough. As quoted by banjkan3:

However, when you have Skadi + Mjollnir your dps is so high that you will be
disabled/eulsed/hexed EVERY TIME. For this reason you MUST have a BKB. MUST, almost
always a BKB will be 100% necessary and you must get it. After that build bfly or w/e. But bkb is
so good. People in em games are like, OMFG NAIX SO IMBA. THey think it's because of his
slow, but it is in fact his avatar. I don't kno whwy people don't get BKB all that much at all, but
you should do. A bkbed razor is so horrible for the other team it's beyond imagining.

Thanks banjkan3!

.:5b. Item Build II:.


-===================================-
2Circlets + 1Tango+ 2Clarity Potions (560)
Empty Bottle (700)
Sacred Relic (3800)
2 Bracers (650)
Boots Of Speed (500)
Radiance (1550)
Boots of Travel recipe (2200)
Sange and Yasha (5100)
-===================================-
Total Cost: 14960 gold

Why This Build?


This second build is introduced recently after guyoverthere's pre-review commented for more
diversity in the item build. This build provides better farming, better movement speed and a
better supportive role. This build should be used when your team requires aggressive pushing or
has no lack of a late game dps hero. An early rush of relic-radiance also aids a lot in farming.
Quoted from guyoverthere07:
Immolation is too strong early on to pass up, it's always reliable unlike Mael/Mjoln, say like
when you get disabled, and as a very strong chase/kite hero the DPS over time/chase/while not
attacking is too good.

Early Game Items

AND AND

Bracers?
Bracers are definitely gotten in this item build because the only hp boost will come when you get
a sange, so bracers are here to boost your hp, allowing you to survive better.

Want a drink?
Bottle is gotten for the staying in lane potential which can allow you to farm very well as well as harassing.
From everybodyhatespaladin_knight:

What a lot of people don't realize is that bottle can be sold. Essentially you are paying 700 for 600hp and 300~(?) mana every fountain trip. If
you put it together, and assuming you make a fountain trip once every, say, 6 minutes, and find 3 runes with bottle during the course of the game,
you will more than cover the cost in tangos and clarities.

Also bottle as mentioned heals much quicker, is infinitely better in ganks and surprise heals. Then you can sell it later, something you cant do
with other consumables, effectively making the cost 350 gold - definitely the best value I have ever seen.

Pretty much sums up what I wanted to say.


Bottle is much more cost effecient than tangos and clarities because it effectively only costs 350 gold (after sold) and has infinite amount of
regeneration and the healing time is also much faster compared to tangos/clarities.
Bottle is now removed from the build. Check the alternative items for more information.

Wow such an expensive relic!


Relic rush is essential for farming. Firstly, it provides a +60 attack damage boost which will help
a lot in your last hitting. Harassing will be a breeze because of the increase in damage too.
Besides it will be later completed into Radiance to allow your farming to be even easier.

Jogging; Running; Fleeing


Boots is pretty needed early for faster movespeed and chasing/fleeing.

Mid Game Items

AND

What's that burning sensation?


Radiance is gotten because of the great synergy it has with SS. With Radiance and SS an entire
creep wave can be killed in 6-7 seconds. It also makes Razor a better chaser with not only
superior movespeed, simply by walking with the enemy it allows the enemy's hp to go down by
quite a bit. But why radiance since mjollnir is better? Reason being it helps A LOT in farming
and pushing, which will in turn allow him to farm for other items faster than mjollnir.

I believe i can fly!


BoT is gotten of course.BoT is needed to win games, allowing you to teleport around the map to
defend and attack. Besides, UH and SnY's movespeed increase is also in percentage, which
means that the higher the base movespeed, the more the increase of movespeed. Besides
teleporting around the map will allow you to farm much better.

[ 295(base movespeed) +85(BoT movespeed) ] * 110%(UF) = 418(rounded off) movespeed


418 movespeed * 114%(SnY) = 477(rounded off) movespeed
477 movespeed - 385 movespeed(base+BoT) = 97 movespeed increase from UF and SnY.

Late Game Items


AND

Yeeks SnY sucks!


Not true. SnY provides good hp boost and damage boost to razor, makes him chase faster, and
with razor's fast attack speed, allows razor to maim constantly. With SnY alm Quoted from
guyoverthere07,

The extra agi/str/MS%!!!/and maim can all be terrifying on Razor. It also doesn't interfere with
Skadi. BoT/Radiance/Skadi/S&Y Razor is nasty. You attack lightning fast, have immediate slow,
and will often very quickly proc maim to get prey down to a crawl. Not only does it cripple their
MS, it does a number on AS as well, so it's good counter enemy DPS. Your MS permanently owns
and your kiting becomes unequaled.
With the recent buff in SnY in 6.51, you will have 477 movespeed with BoT and SnY with a
14% chance to maim. Your fast attack speed supplements this because you will have a higher
chance of maiming(not like anyone can escape from your clutches anyway). Maim slows both
Attack AND Movement Speed by 35% for 6 seconds.

I am BIG and STRONG!


BKB is gotten after that because you will be pretty dangerous with the high dps with mjollnir,
EoS and frenzy. People would choose to disable you first and with a bkb 10 secs of ownage is
more than enough. Especially with the buff in disabling items such as gunisoo and euls in 6.50
surely many players will try and get them to disable you. As quoted by banjkan3:

However, when you have Skadi + Mjollnir your dps is so high that you will be
disabled/eulsed/hexed EVERY TIME. For this reason you MUST have a BKB. MUST, almost
always a BKB will be 100% necessary and you must get it. After that build bfly or w/e. But bkb is
so good. People in em games are like, OMFG NAIX SO IMBA. THey think it's because of his
slow, but it is in fact his avatar. I don't kno whwy people don't get BKB all that much at all, but
you should do. A bkbed razor is so horrible for the other team it's beyond imagining.

Thanks banjkan3!

Luxury Items

Butterfly
DAMN! Lightning, snow, Big and evasive?!
Butterfly can be gotten after BKB because of the increase in Dps and the evasion which allows
you to effectively not take any spells/disable with BKB and physical damage from evasion 30%.
This should be your main luxury item after the core build because the extra damage, attack speed
and evasion makes you very potent. Combined magic immunity and evasion, it makes you very
strong.

Buriza do Kyanon
Now what? Red Numbers?!
This can be gotten after the core build for the criticals. With your high attack speed and damage,
there will be bound to have a lot of critical hits. If you are having no problem with survivability
this should be the next item after butterfly to heavily increase your damage output.

Assault Cuirras
Cool Armour huh?
This can be gotten after butterfly too if you are using the Item Build II. This is because AC helps
a lot in pushing because it gives your creeps an advantage over the enemy creeps. Besides, your
entire team can have an added advantage with IAS and increased armour.

Hearts of Tarrasque
The Revenant had his heart transplant.
HoT allows you survive better in team games and use frenzy more often. Without HoT it is quite
riskly because with disables you can die easily with frenzy on, but with HoT which increases
900hp it is safer. This should be gotten after butterfly or buriza only if you are still having
problems surviving in team battles.

Alternative Items

Desolator
Let's not waste orbs. shall we?
Desolator gives quite good damage and is cost efficient. If you really hate SnY that much you
can consider getting desolator as an orb. On another note, if your team consists of many nukers
so much that the enemy team mostly gets a HoD(hood of defiance) or BkB(Black king bar),
Desolator can be a good choice because it amplifies physical damage so the "protection" they get
from HoD or BKB is useless.

Lothar's Edge
Grrr where he'd go?
With the recent buff in 6.50 for lothars, its cooldown is only 17 seconds and it allows razor to
+42 damage. When lothar's is activated it grants +20%movespeed and invisibility for 9 seconds.
This makes you having almost movespeed equivalent to a haste rune everytime you activate it.
Besides it acts as a good escape mechanism.

Rejected Items

Power Threads
This cheap sneakers is nowhere near our winged boots!
Power threads is not bad, but it does not give the teleporting skill which allows you to push and
farm very well. Besides, since UF works on a percentage bonus, BoT gives more movespeed so
the increase from UF will be more useful than Power threads.

Eul's Scepter of Divinity


Endless mana!
Definitely not. I see some people suggesting this on razor because of the +movespeed it provides
after its buff in 6.50. However the abundance of mana it provides is definitely too much and
waste of gold.

Bottle
After endless nerfs...
In 6.51 it gets nerfed again.
Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when
you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only,
regenerates less (135 hp and 75 mana) than previously, has no usage cooldown.
Its not as cost efficient now as compared to the past. It was only gotten for the better of farming
for early-mid game. However now it is only purchasable at base. If you purchase it at the start
you will be too fragile and a simple gank destroys you. Besides the nerfs in regeneration makes
him regenerate very little, as 1 chain lightining costs 145 mana at level 4, which takes at least 2
uses of bottle to cover that mana. With its downsides from the nerfs, we're sticking to tangos and
clarities instead for item build 2, where your aim is to rush radiance in the fastest time possible

.:6. General Gameplay Walkthrough:.

Early Game
First off you have to choose/random Razor of course. If you have randomed razor you can get a
chicken for the team or else if you have chosen razor just get 2 circlets and a set of tangos. Lane
choosing is explained in the general tips section. As usual, last hit and deny. You can use these
few techniques:

Offensive Chain Lightning Harassing- You can hit the enemy a few times and when he is
turning to back off, use chain lightning because it has 700 range, 150 more than your attack
range so in this way you can gain the longer range advantage.

Defensive Chain Lightning- You may be dominated by the opponents so you have to be
defensive. While your bunch of creeps are targeting one creep, you hit another one to make the
other creep's hp also less than your chain lightning's damage. Then chain lightning the opponent
and it will bounce back on the creeps, gaining to creep kills as well as keeping your defense.

Observer wards- In early game chain lightning and bottle is how you gain your dominance
basically. You can request your allies to buy observer wards and plant them or you can plant
them yourself. Wards not only keep you safe from ganks, they also help you get a good look on
when the runes respawn and you can go get them.

Ganks- However, in the case of a game(pub) when your allies refuse to cooperate or you just
can't get back to the fountain to buy wards, ganks may happen. When that happens you should
play passive because you have no escape mechanism nor a skill to save your ally. If they are
aiming your ally simply use a chain lightning and back off. If they are aiming you try to run if
possible. If not just use a chain lightning and await your death. Thus calling missing and warding
are important early game.

Runes- Runes can help you a lot. In fact they can help any hero a lot. For example dd can allow
you to deal much damage even in early game. For more info on runes refer to the Guide to
Runes.

Mid Game
At this point of time you should have 2 wraiths boots and ingredients for maelstorm. You can
start looking for alternative lanes to farm in. Help allies if they are having difficulties in the lane,
after all dota is a team game! A good balance of neutral creeping and farming and ganking is
needed because mid game the chain lightning is at its best, while neutral creeping ensures you
safety and farming in lane, of course to push and defend.

If you have gone for the radiance build, you should at least have relic now. Rush for radiance and
start FARMING, everywhere and anywhere. It boosts your farming abilities so much that it is a
waste for you not to farm. More farming techniques can be referred to the farming section below.

Team Battles- Although at this point of time you may have higher damage output, you are still
fragile so you should not be too aggressive in team battles. Stand back and use chain lightning
and land a few hits, praying for chain lightning procs. In this way you will not be focused too
much. However if you are really focused on you can run faster because you are at the back after
all. If you have radiance instead of maelstorm, you can try to allow the immolation to burn all the
enemies, with one or two allies "protecting" you of course. This allows their hp to go down even
before the fight starts.

Maelstorm Mechanics- At this point of time you should have maelstorm already. Here are the
mechanics on how the lightning procs.

A hero needs an attack command for Maelstrom to proc. That can be one of 3 things:

1.) Press 'A', left-click on a specific enemy unit.


2.) Press 'A', left-click on the ground.
3.) Right-click on a specific enemy unit.

If your hero is in idle and an enemy walks into his acquisition range and your hero starts
attacking, that's an auto-acquired attack that will never trigger Maelstrom. Note that for
scenatios 1 and 3, once that unit dies, your hero goes into idle again, so it's best to quickly
reissue another attack command (or shift-queue it).

Thanks guyoverthere07!

Farming- Due to the recent change in getting BoT earlier, both builds can farm faster and easier.
Simply look out for large enemy creeps and teleport to a safe allied creep there. It is advisable to
use a chain lightning on the creeps for faster farming. A bit of pushing then may be good. Do not
push too deep in this point of time. So there you go, simply teleport around the map farming.
Quoted from JoMartin7:

Radiance’s damage can be estimated, and helps with farming, even for clearing creeps, since
once Radiance and Storm Seeker (both of which have fantastic synergy btw, way more than that
stupid mjolnir) wears the health of the creeps down, a simple chain lightning from Razor can just
wipe them all out with one go.

Late Game
Mjollnir is gotten and this point of time. With this farming for BoT is a breeze because of the
constant chain lightnings, you will not even need to last hit. With mjollnir you also can start to
participate more aggressively in team fights. Check out who is the hero the opponents are aiming
and static charge him, while using active chain lightning whenever you can and harassing with
occasional chain lightnings too! You may net some lucky kills. After BoT is gotten you are
expected to teleport around to defend and push. The real aggressiveness should be after when
you got your EoS, providing higher hp, agi and slow. Have fun!

If you have gone for Item Build II, SnY should be gotten at this point, maybe even BKB. You
should have significantly more damage than the enemies because you should be able to farm this
up faster than anyone else. So you can start playing very aggressive, pushing tower after tower
and trying to kill heroes since little can escape from your 455 movespeed.

Mjollnir Farming- This technique should be used only when there are no nearby enemies and
you are heading home after this defence. Use this when there are large numbers of enemy creeps.
Use static charge on yourself and tank the creeps. Chain lightning and normal hit. With the
constant static charge and your chain lightnings you should be able to take out the wave very
quickly.

Pushing- Pushing should be very quick at this point. With mjollnir farming+ BoT you can push
lane to lane in a very short time. Just be careful of ganks because though you may not be too
fragile, you still do not have an escape mechanism if you are alone. Thus it would be also better
to push with an ally or two.

Team Battles- At this point you should participate much more actively in team battles because of
your much higher hp and damage. Place static charge on your tank and hit as much as possible.
You can even tank a bit on yourself if you have confidence in beating the opponent. Remember,
do not hesitate at this point already. If you are fighting 1v1 an opponent on par of you fight to the
end, because you have the chain lightning advantage. However if you really need to escape...

Escaping- BoT will help your escape at this point. If many enemies are charging at you and you
are being completely surrounded, you can run into the trees and use BoT back to the fountain,
hoping that by the time they manage to find you, you are already back safely. If not, you can use
BKB for the magic immunity and teleport back to the fountain, which makes it safer.

.:7. General Tips:.

Chain Lightning Usage


Chain Lightning has a range of 700 so its pretty long. In this guide I teach you to make use of it
early game, not for farming but harassing. CL should be used from Lvl3 onwards when you have
lvl2 CL. It can be quite a pain to agility and intelligence heroes. Usually start clicking towards
them where your attack range can reach him. Then hit him for a few times and his creeps will
start hitting you for a bit. Then you should chain lightning him and move back. Just be careful if
the opponents have any stun and/or too annoying nukes.

Calling Missing
Because you are not going back to the fountain until after a long time, survivability will be
important. You have to constantly remind your teammates to call missing because if you farm in
your lane too much opponents will come and gank you (personal experience). Thus calling
missing is very important.

Razor's Attack Animation


Razor's attack animation comes in 2 parts actually. There will be a small red ball at first followed
by a red lightning. The red ball deals damage. The red lightning does not deal damage. After you
get your maelstorm/mjollnir, you will find that for some of your attacks will have no red ball nor
lightning. There would be a invisible line of lightning but a visible ball of lightning when
mjonllir is activated. I am not too sure about the reason myself but I am quite sure that there is
still damage dealt and you still can hear the attack animation.

Neutral Creeping
Razor can neutral creep pretty well with his 2 area of effect skills, CL and SS. When neutral
creeping big numbers of neutral creeps pretty much just hit a few times on each and when all of
their hp each are lower than 300 use CL to finish them off. For more information on neutral
creeping, visit the Premium Neutral Creep Guide by MrX.

Dealing With Difficult Opponents


Sometimes we may lane with difficult opponents like tinker/zeus/lina. They spam a lot and make
your life very miserable especially without a bottle. Besides, if you are soloing and lane with
such a hero+ any other kind, there is almost no way for you to buy a bottle because of their
pushing. In this way i recommend you ( actually not by me by banjkan3 too!) to do defensive CL
last hits. Basically stay at the ranged creep(or further) and when a creep is ready to die with a
chain lightning bounce, chain lightning a hero and it will bounce to the creeps, ensuring at least 1
creep kill. Otherwise just stay back and last hit as best as possible. Still impossible? Call for
help!

Lane choosing
After many comments from the HGC judges saying that Razor should solo mid, I guess he
should! XD Anyway he can solo a lane very well, because of his good range and harassing skills.
If you are really unable to take middle, you can get back to the fountain in the fastest
time(compared to the other 2 lanes) and get a bottle. Rune whoring is also made easy when in
middle lane.

Frenzy Usage
Many players who start to play Razor may think that frenzy is a great skill and use it recklessly.
In 1v1 situations, frenzy should be used when the enemy has used all his skills and thus the
damage of the skills will not be amplified from Frenzy. Frenzy will then give you the upper
hand. In 5v5 situations, Frenzy should be used when there is someone to help tank the enemies'
damage. However you have to note that you are still very vulnerable when using frenzy, because
enemies may start to target you. So after a few hits if there are enemies charging at you, you
should retreat a bit, unless you have confidence to triumph over the enemy.

More to be added if requested...


.:8. Good Allies/Bad Enemies:.
Understand yourself and your enemies, win all 100 games you play.
Good Allies
Stunners

Get the idea? Just ask the stunner to stun while you spam. Simple!
Slowers

Same concept as the above. NEXT!


AOE Disablers

They can disable AOE so you can have a fun time trying to kill the enemies with either mjollnir
or radiance, both which provides AOE damage. SS also does quite a lot of damage.
Dark Seer

Dark Seer has a special mention here, because with ion shell and surge he can aid you in chasing
with radiance very well, ion shell's 75 damage per second with Radiance's 35 damage per
second, it already deals 110 damage per second just by walking aside the enemy. If you somehow
get slowed or stunned, surge also can help you catch up with the enemy very fast!
Bad enemies
Chain Nukers

These evil heroes do not give you any chance to show off your superior movespeed or use your
helpful bottle. DEAD! But but another try is to spam CL as they usually do not have that much
hp themselves either. Either that or ask for HELLPPP!
Stunners/Disablers

Same idea as above, no chance of running or using bottle really sucks!

.:9. FAQs and Replays:.

Replays
Watch and learn.
Razor Pub Ownage

This game was played at US West, public game. It was 5v5 at the start but our teammates,
faceless void and dwarven sniper disconnected somehow in mid game. *Note i did not take any
items* By the time i got 7-0 already i think. Early game was a breeze because i laned together
with faceless void against a solo spectre. This time i tried buying chicken early before leaving the
fountain and it worked for me. Note that i got bottle a bit later because there was no real need to
get it against spectre. I got a few double and triple kills(lucky!) and farmed pretty well, finishing
the whole build, Mjollnir,Bot,EoS and BkB.

razor_2.w3g ( 1010.02k ) Number of downloads: 809

Razor Pub Lost


This game was played in GG client. Early game was pretty easy. There were many nice ganks
early mid game. However 2 allies left and we consequently lost. However i got 11 kills and the
whole game was quite nice. This replay basically shows how well razor can do besides farming
all day. DD rune usage was also shown. The replay is attached.

Razor_Golden.w3g ( 842.32k ) Number of downloads: 273

Razor by Shorttail

QUOTE
Also a game from GGC's HL3 (because the others were full). I random Razor and start with
Circlets and Slippers to boost last hitting as much as possible. I was going to play him like
whatever, but I remembered your guide when I ended up soloing against a Tinker. >< He's not
particularly successful, ganks other lanes hard, and I move to irratic farming as soon as I can.
Bottle was a must to survive and counter harras, otherwise I would not have gotten it. BoT come
fairly early because I had the money and the game was extremely chaotic. I farm my ass off as
Sylle try to do the same, slightly less successfully, and while my other team members feed and
flame. Sylla complains about being in IHCS2 and not getting any neutrals, Balanar fervors
pushing, and the enemy Roof farms up Refresher Orb in 30 minutes. It's quite bad for us until we
hit late game. By 57 minutes I have Mjollnir, Skadi, BoT, and BKB and there's not much they
can do about it.
Overall the game, at least on our end, is very unorganized and it's a Bottle and intense farming
from Razor and Sylla that win the game. It's empathised by Razor having a 0-0 score for the
longest time.

razor_MYM_Prime_Nations_Slovakia_vs_Singapore.w3g ( 1.53mb ) Number of downloads:


390

Razor from MYM_Prime Nations Slovakia vs Singapore


A game from the MYM Pride Nations, Razor played by Tofuboi of Singapore. In the early game
Razor gets an early HoM and gets ganked quite a few times by the sentinel, thinking that they
managed to keep Razor down for the rest of the game. But after Razor gets radiance mass
farming occurs and he manages to get fat in a very short time. End game items -Hom,
Rad,HoT,BoT,BKB,Eaglehorn. Definitely a good watch.

FAQs
Ask and you shall receive.

By 'everybodyhatespaladin_knight' :

Mjolnir, IMO, is not any easier to build than radiance. Butterfly is only like 400 gold cheaper
than relic. Maelstorm is not that great for last hitting compared to the sheer 60 damage from
relic. I don't know, personally I prefer radiance but others like mjolnir and I have to say both are
solid choices.

My answer:

<b>Mjollnir is easier to build than radiance because it comes it smaller parts. Besides after
getting Maelstorm you get the chain lightning effect which deals 200 damage, easily allowing
you to get more creep kills than the staple 30 damage immolation and the 60 damage increase.
And the butterfly part i think you meant eaglehorn. The point is before getting eaglehorn you
should have gotten your maelstorm and farming should be a breeze. Thus Mjollnir > Radiance
because of its smaller parts .

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