Hero Abilities
Earthbind
Your well known disable, which becomes a permanent one once you maxed it out and hit lvl
16
Can be used for scouting, cancels channeling and makes invisibility obsolete if the hero has
been caught before going invis. It cannot hit units while they are invisible. Grounds air
units too and goes through magic immunity.
Poof
Your teleport and main damage skill. Poof deals damage in the departure and arrival
locations, which means double damage if they are the same.
Level 1 - 60 damage.
Level 2 - 80 damage.
Level 3 - 100 damage.
Level 4 - 120 damage.
Two level 4 poofs in a creepwave are clearing it completly, since it has a relativly low cd it
should be used also for farming.
Geostrike
A stackable slow and DOT skill.
Passive
Since the recent nerf it doesnt help in farming early on and only 5% are not enough to
catch up with a fleeing hero, the skill wont be gotten until mid game.
Divided we stand
Your ultimate which creates a copy of you which can only carry the same boots as you,
shares your attribute bonuses and gets 25% of the extra attributes your main Meepo has. If
one dies, all die.
Level 1 - 1 Geomancer.
Level 2 - 2 Geomancers.
Level 3 - 3 Geomancers.
Passive
The skill that offers you complete mapcontrol, great farming abilitys, a high damage
output, a permanent disable and much more in combination with your other spells.
Skill Build
Level 1 - Earthbind
Level 2-3 - Poof
Level 4 - Earthbind
Levle 5 - Poof
Level 6 - Divided we stand
Level 7 - Poof
Level 8 - Earthbind
Level 9-10 - Geostrike
Level 11 - Divided we stand
Level 12 - Geostrike
Level 13 - Earthbind
Level 14 - Geostrike
Level 16 - Divided we stand
Justification: Since we are building a poof Meepo, maxing this out first is self-explanatory.
Earthbind is gotten early for disabling enemys to give your teammates the chance to get a kill.
Geostrike is skipped to level 9 since you need clones to make it effective. Divided we stand is
gotten whenever possible, since it boosts all your other spells.
Core Items
Ring of Basilius: I recommend to always get it even before boots. Since you use poof for
farming and killing, you need the mana regeneration. It can be converted into Vladimirs offering
later on.
Strength Power Treads: The Treads offer alll your clones alot of survivability and boosting your
AS so you can take down enemys faster. Switching them to AGI while you are trying to kill
someone gives you +40 dmg overall. Sometimes needed, but only do so, if you know you will
bring yoiur enemy down.
Mekansm: You need the healing buff to keep your clones alive. It is build up pretty easy, after
you have your Headress of Rejuvenation, you shouldnt return to base until you can afford the
complete item, since Nathrezim Buckler alone is useless.
Dagger: Dagger is needed for the combo we want to perform later on but isnt limited to this
purpose. Its one of the most versatile items in the game and nearly every hero is a potential
wielder. If you are outleveld due to poor farming, dont try to get it, aim for a guinsoo instead to
support your team.
After Core
Vladimirs Offering: The lifeleech becomes handy when you have to take down stronger
opponents or roshan. It makes farming in the woods even easier and you probably never have to
return to the fountain again.
Assault Curiass: Increases the AS and armour of all your clones and gives a negative armour
aura to the enemy. A great item which can nearly be always obtained since Meepo farms really
good. Dont rush it though, sometimes it is better to safe some money to buy yourself back.
Luxury Items
Guinsoo Scythe of the wise: Hex makes it even easier to pull of your combo and helps your
team alot. It also fixes the manaproblem the main Meepo has. If the game really lasts this long, i
recommend this item and replace bottle with it.
Stygian Desolator: Even though this is a buff placer and makes geostrike (on your main Meepo)
useless, it boosts your killing abillity alot more than geostrike ever could. Only get this at the
very end, and if you have an unused slot.
Aegis: Listed here, because you need an itemslot to carry it. Get it after you have finished
Vladimirs and have at least 3 clones + an ally. If Roshan smacks one of your clones too hard,
send him back until he punches someone else and reengage. Shortly before he drops the aegis,
deselect all your clones so you have only your main Meepo selected, to pick it up without delay.
Other Items
Shivas Guard: Shivas can replace Guinsoos since it also fixes your manaproblem and the extra
200 dmg explosion which also slows becomes handy if you want to boost your aoe damage.
Lothars Edge: Some people are using Lothars instead of dagger, which works too, since you
dont need that much timing anymore. Drawbacks are the high price and it is easy to counter. Not
as versatile like dagger, but still worth mentioning.
Boots of Travel
For faster pushing later on, BoT can be gotten. Since the poof nerf you cant push two lanes at
once anymore.
Strategy
Level 1 - 6: Ask for a solo lane or team up with an ally, at this point it is not important to farm
alot, you only need to hit level 6. Grab a Ring of Regeneration, 2x Branches and a healing
salve(reason: If you manage to get to level 6 without being damaged to much, you can use it to
heal your clones aswell), play defensivly, do not try to get lasthits or denys if you have to sacrify
health. Meepo has only a very low damage output and since we skipped Geostrike, its even
harder to lasthit/deny.
Net your enemys when they are getting hit by your tower to harass them a bit. Early ganking in
your lane is recommended since you have a short disable.
Level 6 - 11: As soon as you reach level 6 let a teammate take over your lane and start ganking.
Between the ganks farm in the jungle and grab a creepwave from time to time. Do not farm too
much creepwaves though, pushing into a tower alone doesnt help much and you deny your allys
a lot of XP they sooner or later need. You get more than they do in ganks so leave the creeps to
them .
In this phase its all about getting money and some XP. Keep playing defensivly but participate in
ganks.
Level 11 - 16: By reaching level 11 you should have finished your core items. Now you will start
killing heros on your own.
Your main Meepo is the initiator, while the other two keep on farming. Look for some lone hero
on enemy territory and move into dagger range. Command your two clones to poof to your
position and blink to the enemy hero right after doing so. Throw a net and use poof on your main
Meepo too. The others will pop out, dealing damage and start hitting your victim. Use their nets
to keep him where he belongs and kill him. Retreat afterwards immideatly and go on with
farming. With 3 Meepos you can always farm the jungle and a lane.
Mostly the enemy will start to team up, not farming lanes alone, giving you more time to spend
in the jungle and on the lanes.
Level 16 and above: By reaching 16 not much changes in your playstyle, your combo becomes
more effective and you should outlevel the enemy at least by 2-4 level. Participate in ganks and
try to kill everyone who dares to farm alone.
Pushing and teamfights: Pushing becomes more vital in this stage of the game, in pushes your
role is to be the pointman and initiator. If a clash is going to happen soon, net everyone within
your range. If they stay and decide to fight, engage with your team, blink in and execute your
combo.
Try to avoid those nasty aoe ultis by waiting a bit before blinking. You wont help anyone by
increasing ES' Echosam damage or being a freekill for Tinys Avalanche/Toss, just because you
blinked in too early.
After won teamfights do not retreat, keep pushing instead. Getting raxes down while you still
outlevel the enemy is a must, if the catch up, your combo becomes less and less effective and in
the end youll be food. Send your most damaged clone back, he will be your rescue anchor if the
enemy team buys back or comes back healed for a countergang.