Male Dwarf Fighter 4 - CR 3 Neutral Good Humanoid (Dwarf); Age: 51; Height: 4' 2"; Weight: 185lb.
Ability Score Modifier Temporary
STR
STRENGTH
17 13 18 10 14 10
Total Base Ability
+3 +1 +4 0 +2 0
Resist Misc Temp Notes
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
Saving Throw
FORTITUDE
(CONSTITUTION)
+8 = +2 = +3 =
+4 +1 +1
+4 +1 +2
Skill Name Total Ability Ranks Temp
REFLEX
(DEXTERITY)
Acrobatics Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Handle Animal Heal Intimidate Perception Ride Sense Motive Stealth Survival Swim
Armor Expert
-1 Armor check penalty.
+1 +0 +0 +6 +0 +0 +0 +0 +4 +2 +10 +2 +4 +2 +0 +6 +6
DEX (1) INT (0) CHA (0) STR (3) CHA (0) CHA (0) DEX (1) DEX (1) CHA (0) WIS (2) CHA (0) WIS (2) DEX (1) WIS (2) DEX (1) WIS (2) STR (3)
1 1 1 4 1 1 1
(WISDOM)
WILL
Bravery : +1 vs. fear, Hardy +2: +2 vs. poison, spells, and spell-like abilities Armor Shield Dex Size Natur Deflec Dodge Misc
Total
AC
20
Touch AC
= 10
+6 12
+2
+1 19
Size
+1
Flat-Footed AC
BAB Strength
Misc
CM Bonus CM Defense
Total
+7 19
= = 10
+4
BAB
+3
Strength
Dexterity
Size
+4
+3
+1
Damage / Current HP
HP
46 +4 Initiative Speed +1 20 ft
Base Attack
Crit: x2 Light, B
+1 'Aecris' longsword (Hx3: 1d8+1) (+1d6 Crit) Crit: 19-20/x2 Mainhand: +8, 1d8+41000gp
Enforcer
If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Intimidating Prowess
Add STR to Intimidate.
Gear
Total Weight Carried: 89.5/260lbs, Medium Load (Light: 86lbs, Medium: 173lbs, Heavy: 260lbs)
+1 Black Iron Scale Armor (Resist 5 Fire & Cold +1 Horned Helm Damage) 840gp (+1d6 Charge damage) 1800gp +1 Shield Protection (1/hr: 10DR adj 1d4+1r) Assorted 1200gp Gems (worth 1700 gp) Backpack (empty) Battleaxe Belt pouch (empty) Bronze Medallion - "Black Sun" (worth 0 gp) Crossbow bolts x30 Dagger Dwarven waraxe Explorer's Outfit (Free) Hammer Light crossbow Locked gauntlet Mug/tankard Oil Potion of cure light wounds Potion of cure moderate wounds Throwing axe Trail rations x9 Whetstone Wine, fine (per bottle) x2 30 lbs 6 lbs 2 lbs 6 lbs 0.5 lbs 0.1 lbs 1 lb 8 lbs 2 lbs 4 lbs 5 lbs 1 lb 1 lb 2 lbs 1 lb 1 lb 1.5 lbs
Shield Proficiency
You can use a shield and take only the standard penalties.
Tunnel Fighter
+2 Initiative and +1 critical damage while underground.
Dagger
Crit: 19-20/x2 Rng: 10' Light, P/S Crit: x3 1-Hand, S Crit: 19-20/x2 Rng: 80' 2-Hand, P Crit: x2 Light, B Crit: x2 Rng: 10' Light, S
Special Abilities
Bravery +1 (Ex)
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Defensive Training +4
+4 dodge bonus to AC against monsters of the Giant subtype.
Greed
+2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
+1 Black Iron Scale Armor (Resist 5 Fire & Cold Damage) 840gp
Hardy +2
Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
+6
Hatred +1
+1 racial bonus to attacks against Goblinoids and Orcs.
Stability +4
+4 CMD against bull rushes and trips while standing on the ground.
+2
Stonecunning +2
+2 racial bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. You receive a check to notice such things when you pass within 10', even if not actively looking.
Gear
Total Weight Carried: 89.5/260lbs, Medium Load (Light: 86lbs, Medium: 173lbs, Heavy: 260lbs)
Light Shield Bash +1 'Aecris' longsword (Hx3: 1d8+1) (+1d6 Crit) 1000gp 4 lbs
Tracked Resources
Crossbow bolts
Dagger
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Tracked Resources
Potion of cure light wounds Potion of cure moderate wounds Throwing axe Trail rations
Languages
Common Dwarven
Background
- Born: Dramunz Mountains, in Fanur. - Birthdate: 23rd of Abadius (1st Month) the 763rd year, of 2nd era. - Family: Father, Mother, Older Brother - The Clan of Dh'fer-drom - Father Black Smith & Armour Smith for ruling family of the Clan - You grew up playing in the many armour sets lying around your father's forge and in the vast tunnles of the mountains - Father made an exceptional plate mail suit, that was beyond all compare. Engraved and embued with enchantments. This is your family inherietence. - Father was killed whilst travelling on the surface (was conducting trade) - Your oldest brother. Kunfor, went out looking for your father's body and platemail - After five years with no word from Kunfor, your mother slowly went insane with grief. She could not take the loss of her husband and her eldest son. She took her own life - You were then shunned by most in the Clan, who believed your family cursed with bad luck - The Clan Weapon Master, took a shine to you, and took you under his wing. Training you in combat. - You become disenchanted with Clan life and decide to leave. - Your brother, Kunfor, returns after twenty years. He is mortally wounded. With his last words his tells you he failed to find your father's body or plate mail but he does give you a name, Ninaran (an elf in Winter Haven) that is connected somehow to your father's death and a bronze medallion with a black sun that was carried by the killers of your father. Further: - Valthrun, of the Wizard Tower of Winter haven, recognizes the medallion is from the Cult Of Shadows. A group that he has not heard from for many many years but he does not know any more than it. - You learn the town you seek is Colford, which lies to the south.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.