Flyer Bomb/Torp 3,4,5,6 Tiny Flyer Bvs RB1 Primary omb/Torp 3,4,5,6 5,6 Bomb vs L/M Flying 5,6 Primary vs RB1 5,6 Impeded LOS Bomb vs L/M Flying 5,6 5,6 vs DivingOS 5,6 Impeded L 5,6 vs M/L/M Obscured 5,6 vs Diving 5,6 vs Small Obscured 6 vs M/L/M Obscured 5,6 vs mall Obscured 66 vs SSubmerged from Obscured from Submerged from Obscured from Indirect
Ordnance Ordnance
Ordnance
Auxiliary
vs
M/L/M
lying
or
OObscured 4,5,6 Small
F Flying
or
bscured 5,6 vs
Small
FTiny
For
Obscured 5,6 5,6 vs
lying
lyer Fighters
vs
Tiny
Flyers 3,4,5,6 vs
Tiny
Flyer 5,6 Recon
v vs
Tiny
Flyers 5,6 Fighters
s
Tiny
Flyers 3,4,5,6 Dive
Recon
vs
Tvs
Tiny
Flyers Bombers
iny
Flyers 6 5,6 Torp
BBombers
vs
Tiny
Flyers 6 Dive
ombers
vs
Tiny
Flyers 6 Torp
Bombers
vs
Tiny
Flyers 6
Ack
Ack
vs
Rockets 5,6 Concussion
vs
vs
/L/M
Diving 4,5,6 MRockets
Ack
Ack
5,6 Concussion
vs
Small
Diving 5,6 Concussion
vs
M/L/M
Diving 4,5,6 Depth
Charges
vs
Mines 5,6 Concussion
vs
Small
Diving 5,6 Concussion
vs
Torpedos 5,6
4,5,6
Bombs F BRear Tiny Flyer C ombs Tiny lyer Torpedo Tiny FFlyer Bombs Ack Ack Tiny Flyer Torpedo Model A Ack A Tiny Flyer ck Ackck Model Ack Ack
Ranges
Concussion vs Diving 4" Depth Charges vs Mines 4" Concussion vs Diving 4" vs Gunnery Ordnance Shields 4,5,6 and Ack Ack vs Gunnery Ordnance vs Rockets, Torpedoes 4,5,6 and Ack Ack 5,6 and Sturginium Rounds
8"
vs Submerged
6 6 6 6
6 6
Where more than one apply, use the most beneficial for the target.
5,6 5,6
4" Boarding Range 4" Ack Ack vs Robot 4,5,6 Ack Ack vs Robot 4,5,6 Ack Ack vs Non-Robot 5,6 Robots take Hvs Non-Robot ormal Ack Ack ull Points damage as n5,6 Non-Robots take 1 AP l amage as normal Robots take Hull Points doss for each Ack Ack P l Non-Robots take 1 Ahitoss for each Ack Concussion vs Diving Robot 4,5,6 Ack hit Concussion vs vs Diving Robot Diving Non-Robot 4,5,6 5,6 Concussion Robots take vs Diving Non-Robotas n5,6 ormal Concussion Hull Points damage Non-Robots tPoints damage as normal ake 1 AP loss for each Robots take Hull Concussion Non-Robots take 1Charge hit each AP loss for Boarding Assault Dice 4,5,6 Concussion Charge hit Each hit reduces targets AP by 1
Boarding
5,6
Where more than one apply, use the most beneficial for the target.
Break Test
Attacker
is
a
Robot
Target
Model
HAS
0
AP
Target is Derelict
In
All
Cases
Target
HAS
GREATER
THAN
0
AP Failed
Action,
the
Boarding
Assault
ends Models
involved
in
a
Collison
or
a
Ram
in
the
current
activation
half
their
available
AP
Bravery Test
DICE RFlyer Bomb/Torp 3,4,5,6 HP LOST Small Flying or Obscured RESULT Tiny OLL vs
Ordnance
Ordnance
4,5,6
Primary
vs
RB1 5,6 Bomb
vs
Magazine
Explosion
L/M
Flying 5,6 2 Impeded
LOS 5,6 3 Shredded
Defences vs
Diving 5,6 4 Raging
Fire vs
M/L/M
Obscured ffline 5 Systems
O 5,6 6 Weapons
vs
Small
ObscuredDamage 6 7 vs
Submerged ounding Hard
P 6
8 Engine
Failure 9 Navigational
Lock from
Obscured 6 10 Fusion
Leak from
Submerged
Disarray 6 11 Chaos
&
from Indirect
new position. Resolve any contacts as collisions, even if model is destroyed as a result of the hit. Models moving into Impassable Terrain beneficial for t Board are Where more than one apply, use the most or off the Game he target.destroyed. Damage Repair Test - Not Derelict or Prize, 1D6 for EACH repair attempt, 1-3 Success, 4-6 Failure. 2,7,12 CANNOT be repaired. Raging Fire rolls of 6 = -1AP and another Fire 12 Sturginium Flare 2
vs M/L/M Flying or Obscured 4,5,6 Critical HBombs FC Rear 4" Boarding Range 4" its EFFECT 0" 5,6 Tiny Flyer Bombs Ack Ack vs Robot 4,5,6 vs Tiny Flyer 5,6 Tiny Flyer Torpedo 8" Ack Ack vs Non-Robot 5,6 Model Destroyed. All models within 4" of the centre of the Destroyed model, regardless of Height Level, are subjected to an Attack 3,4,5,6 Tiny Flyer Ack Ack 4" Robots take Hull Points damage as normal ALL Fighters vs Tiny Flyers with Attack Dice (AD) equal to the initial Hull Point (HP) value of the Destroyed model. Obstructing Terrain blocks this Attack. Recon vs Tiny Flyers 5,6 Model Ack Ack 8" Non-Robots take 1 AP loss for each Ack 2 This model cannot use Ack Ack or Concussion Charges. Ack hit Dive Bombers oses 2 AFlyersPoints (AP) and gains a Raging Fire Marker. A model with a Raging Fire Marker cannot be Obscured. vs Tiny ssault 6 2 Model l 6 Model cannot use Generators and cannot Launch Tiny Flyers. vs Diving Robot Concussion vs Diving 4" Concussion 4,5,6 2 Torp Bombers vs Tiny Flyers 2 Attack Dice (AD) Depth Primary avs Mines 4"weapons are reduced bDiving Non-Robot of ALL Charges nd Secondary Concussion vs y HALF. 5,6 2 Model loses 1D3+1 Assault Points (AP) Ack Ack vs Rockets 5,6 Robots take Hull Points damage as normal Shields 2 Concussion vs M/L/M Diving 4,5,6 Model's Movement (MV) is reduced by HALF. Robots take 1 AP loss for each vs Gunnery Ordnance Non- 4,5,6 2 Model can only move DIRECTLY ahead. Cannot Submerge, if Submerged it immediately becomes non-Submerged. and Ack Ack Concussion vs Small Diving 5,6 Concussion Charge hit 2 Models Critical Rating (CR) is reduced to the same value at its Defensive Rating (DR). Depth Charges vs Mines 5,6 cannot use Rocket, Torpedoes Bomb Ordnance, or drop Mines. vs Rockets, Torpedo, or Boarding Assault Dice 4,5,6 2 Model 5,6 and Sturginium R and 2D6" Concussion va direction (1-2 Fore, 3 Port, 4 Starboard, 5-6 Aft) ounds for distance. Model is moved maintaining Arientation to the 5,6 Each hit reduces targets o P by 1 Roll 1D6 for s Torpedos
Auxiliary
Ranges
Boarding
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