QUESTION
How can design for a socially interactive, screen based, educational, achievement driven user experience, help support or supplement advocacy for orphans?
AUDIENCE
age: 30-40 employment: Primarily Full Time education: College Educated income: 50-74K primary devices: Desktop and Mobile
GOALS/OBJECTIVES
Bring my audience to a place of knowing and move them to a place where they are able to act within their circle of inuence.
CONTENT
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Inform them on the needs and eorts of orphanages.
CONTENT
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Inform them on the needs and eorts of orphanages.
CONTENT
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Give them an outlet to get involved.
CONTENT
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Give them an outlet to get involved.
CONTENT
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Provide information about the eect of their involvement.
PROPOSAL
PROPOSAL
achievements educational feedback from real world change connection and user promotion through social media mobile, desktop, and touchscreen
CONTEXT/HOW IT WORKS
user
Promote orphanages for sponsorship Sponsorship from friends and acquaintances Achievements through successful choices Work as a small network to inuence the simulation as well as real life orphanages Friends can vote for actions to be made Share achievements with others More emphasis would be placed on apps as well as an online hub for a personal experience
user
Promote orphanages for sponsorship Sponsorship from friends and acquaintances Achievements through successful choices Work as a small network to inuence the simulation as well as real life orphanages Friends can vote for actions to be made Share achievements with others More emphasis would be placed on apps as well as an online hub for a personal experience
user
Promote orphanages for sponsorship Sponsorship from friends and acquaintances Achievements through successful choices Work as a small network to inuence the simulation as well as real life orphanages Friends can vote for actions to be made Share achievements with others More emphasis would be placed on apps as well as an online hub for a personal experience
Adopt a virtual orphanage Sponsor through a small percentage of sales from participating customers Customers hold the reigns and fund the ability to enact change through purchases they would have already made. The network of the business and users involved are recognized for achievements made as a whole and individually. The hub for interaction would be primarily public and could be large touchscreen based
business
Adopt a virtual orphanage Sponsor through a small percentage of sales from participating customers Customers hold the reigns and fund the ability to enact change through purchases they would have already made. The network of the business and users involved are recognized for achievements made as a whole and individually. The hub for interaction would be primarily public and could be large touchscreen based
business
Adopt a virtual orphanage Sponsor through a small percentage of sales from participating customers Customers hold the reigns and fund the ability to enact change through purchases they would have already made. The network of the business and users involved are recognized for achievements made as a whole and individually. The hub for interaction would be primarily public and could be large touchscreen based
business
CONTEXT/HOW IT WORKS
Context would either be within the personal circle of friends who can work together as a tight knit group, or within the public eye where people can work together united by common needs, habits, or location. The relation of those involved publicly may obviously be altered through the stewardship of an outlet for social and world change.