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Contents
Introduction Overview of Coach Education What is T.I.C for Goalkeepers? Aims and learning outcomes for Community Goalkeeping Courses How do the Certificate and Licence Differ? Furthering your Coach Education Method of Re-accreditation How will the course be presented? Goalkeeping Certificate Program How will I be assessed? Assessment Criteria Definitions Community Coach Education Program Session Plan Community Coach Education Assessment Checklist Coach Self-Reflection Checklist Peer Observation Checklist Code of Ethics Goalkeeping Certificate Practices Warm-Up: Game One Co-ordination Games Set Position (General Play / Low Stance) Scoop, Cup, W Technique Narrowing the Angle Positional Awareness Collapse Dive Low and High Diving Saves Short Throws Short Passing Distribution Dealing with Crosses Game Related Verbal Communication Setting up a Defensive Wall Dealing with Corners Acknowledgements 2 3 4 5-8 9 9 9 10 11 - 12 13 14 15 16 17 18 19 - 20 21 22 23 - 24 25 - 26 27 - 29 30 31 32 33 - 34 35 36 37 38 39 40 Back
Introduction
The purpose of this manual is to provide comprehensive guidelines for Presenters/Assessors in the general organisation and delivery of Football Federation Australias National Community Coach Education Pathway Courses. This manual seeks to describe what is required by the Presenter/Assessor in a language that is not open to interpretation. The degree to which the course aim and the participants learning outcomes are to be achieved will be determined by how the course content is presented. FFAs National Coaching Pathway has continued to evolve to meet the modern needs of coaches and players throughout Australia and is in line with the FFA National Curriculum, released in May 2009. Football Federation Australia wishes to thank past and present State Coach Education Managers for their valuable contribution to the development of the National Community Coaching Pathway and would like to take this opportunity to wish you all the best as we enter an exciting era in Australian Football. Han Berger National Technical Director
age Group
U/9 U/10 U/11 U/12 U/13 U/14 U/15 U/16 U/17 U/18 U/19
tic
Learning Outcomes
On completion of any FFA Community Coach Education course the participant will have been exposed to: The training requirements of junior/youth/senior players Preparation of practices appropriate to the needs of junior/youth/senior amateur players Identifying methods to make training Inclusive for all participants through discussions and practical experience. Identifying the appropriate technique and skills needed within a practice session to be used by the players. Different practice methods and how to select appropriate methods to enhance performance Identifying basic principles of goalkeeping Relating the theory of coaching principles to practical coaching Basic general coaching principles, appropriate player learning behaviour and teaching methodology Evaluating the effectiveness of their own together with their peers coaching behaviours. Conducting coaching sessions giving consideration to safety aspects, inclusive coaching, group management and effective communication Self reflection opportunity Group discussions with feedback provided by peers Presenter Feedback
Course competencies:
Goalkeeper Certificate:
1. Coach to improve the set position of a junior goalkeeper; 2. Coach the Junior goalkeeper in the basic technique of the scoop; 3. Coach the Junior goalkeeper in the basic technique of the Cup; 4. Coach the Junior goalkeeper in the basic technique of the W; 5. Coach the Junior goalkeeper the basic technique of the collapse save; 6. Coach to improve receiving and passing with inside of the foot; 7. Coach to improve short throws; 8. Coach to understand the basic concept of positional awareness in relation to the ball.
Course competencies:
Goalkeeper Licence:
9. Coach to improve the set position of a Youth goalkeeper; 10. Coach to improve a Youth goalkeeper in the basic technique of the scoop; 11. Coach to improve a Youth goalkeeper in the basic technique of the Cup; 12. Coach to improve a Youth goalkeeper in the basic technique of the W; 13. Coach the Youth goalkeeper the basic technique of narowing the angle; 14. Coach the Youth goalkeeper the basic technique of the collapse save; 15. Coach the Youth goalkeeper the basic technique of the low diving save; 16. Coach the Youth goalkeeper the basic technique of the High diving save; 17. Coach to improve receiving and passing with inside of the foot; 18. Coach to improve short throws; 19. Coach the technique of Dealing with Crosses; 20. Coach the basic technique of setting up a Defensive wall; 21. Coach the basic technique of dealing with corners; 22. Coach to understand the basic concept of positional awareness in relation to the ball.
Course competencies:
Goalkeeper Diploma:
23. Coach to improve the principles of 1 v 1; 24. Coach the Senior goalkeeper in the basic technique dealing with Ball over the Defence; 25. Coach the Senior goalkeeper in the basic technique of Long Throws; 26. Coach the Senior goalkeeper in the basic technique Distribution Kicking from Hands; 27. Coach the Senior goalkeeper the basic technique of the Dealing with cross, including Punching; 28. Coach the Senior Goalkeeper in setting up a Defensive Wall - Centrally; 29. Coach to improve Dealing with Corners; 30. Coach to understand the basic concept of Game Related Communication; 31. Coach to understand the basic concept of Goalkeeper Conditioning.
Naturally, a higher order of planning, thinking, observing and organisation would be expected should you wish to qualify for the licence accreditation. In either course you will have a number of opportunities on the course to develop your coaching.
Method of Re-accreditation
Licence / Diploma Level
In order to be re-accredited, every four (4) years a coach will simply need to show that they can display the same competencies as they did when they first received their accreditation i.e. Can they plan a (safe) session, organise, use appropriate questioning, modify etcThis will be done as a practical demonstration (possibly with your own team) at a local club/association level to make it much easier and less time consuming for all concerned.
Certificate
Every Four (4) years a coach will need to attend and complete another community (certificate) course to remain accredited.
Warm Up
As the name indicates, the warm-up is the methodology aimed at increasing the blood flow, gradually raising the body temperature and preparing the muscles for work. This is done using a combination of ball work combined with dynamic stretching, sometimes it may be done without the ball but it is always dynamic.
Main Part
Once the theme for the session has been established i.e. ball handling / collapse dive the main part is used to practise the technique using an isolated or a functional practice to provide the players with repeated opportunities to develop the particular technique / skill. During this part the presenter will show how to coach at the community level using demonstrations of good models or demonstrating themselves and showing examples of how to encourage and praise the players.
Final Part
In the final part of the session the presenter will sometimes show how it is all put together usually based on the practise, and dealing with the players in a match like scenario featuring their actual positions and formations relevant to the curriculum.
1.
Goalkeeper based decisions are being made and the activity has: Area Rules Objective (are the GK Key Factors being addressed) correct delivery/service to coach the topic
2.
Coach organises equipment Balls/Markers/Bibs etc. in correct places Communicates for group management purposes Gives clear instructions to ensure players understand what to do
3. 4. 5.
Area was inspected Games/activities are conducted away from fences Games/activities reduce possible collisions etc.
Comments are provided in positive language Key points are identified and reinforced with players
Games/activities are modified using CHANGE IT methodology based on: Players are not successful in achieving objective and motivation is waning Players are too successful and players are becoming disinterested Games/activities are one sided
the coach modified the session when necessary to challenge the players or to help them achieve a desired outcome?
6.
Activity levels are high Players are trying to achieve session objective
Assessment Checklist
Name of candidate Date
comments
2. Were the players engaged in an activity/game within two minutes Transitions were made from one activity to the next (or modifications) within 2 minutes.
4. Communication skills? Were the demonstrations clear, communicated positively and appropriately? i.e. Good models Good use of Q and A.
5. The coach modified the session when necessary to challenge the players or help them achieve a desired outcome
The session was modified when necessary to challenge the players or to help them achieve a desired outcome
Yes / No
comments
The session was modified when necessary to challenge the players or to help them achieve a desired outcome
Positive manner
FFA Accreditation Level Mailing Address State Phone Number: H Email Country of Birth I agree to the following terms: 1. I agree to abide by Football Federation Australias Code of Ethics overleaf. 2. I acknowledge that Football Federation Australia may take disciplinary action against me, if I breach the code of ethics. 3. I understand that Football Federation Australia is required to implement a complaint handling procedure in accordance with the principles of natural justice, in the event of an allegation against me. 4. I acknowledge that disciplinary action against me may include de-registration from Football Federation Australia s Coach Licence Registration and the National Coaching Accreditation Scheme. Please refer to the Harassment free Sport Guidelines available from the Australian Sports Commission Website (http://www.ausport.gov.au/ethics/memprot.asp). I have read the Football Federation Australia Coaches Code of Ethics and agree to comply with its directives. W Fax Date of Birth P/C M
Date
Unbroken line together = player dribbling the ball with Broken line
Notes
All warm ups to be done using dynamic stretches Communication and the use of both feet must be encouraged in every practice
Key Factors
General Dynamic Warm Up Focused preparation for practices in the session. Co-Ordination training. Developing a s tandard Warm Up, before practice and games. More comprehensive and intense Increased in Difficulty
Organisation:
2 GKs Using width of penalty area
Rules/ Instructions:
Partners with ball each, facing opposite ends of penalty area, 3m apart. GKs are to easy jog across penalty area with ball in hands.
Key Factors
otivational Warm Up M and / Eye Co-ordination training H eveloping a feel for the ball. D ynamic movement. D
Progressions
K throws ball up in air and catch. G K throws ball up, catches and then bounces. G K throws ball up, catches, bounces then exchanging ball with another GK. G K keeps ball in air by punching ball above head (small jabbing action) G n coaches signal, collapse dive/jump to catch/touch grid line. O
Organisation:
- 4 GK 2 0 x 20m grid 1 ach GK has a ball. E
Rules/ Instructions
Ks moving randomly in the grid bouncing the ball from one G hand to the other.
Key Factors
otivational Warm Up M and/Eye Co-ordination training H eveloping a feel for the ball. D ynamic movement. D each technical foot skills. T eveloping Mobility Training.. D
Progressions
ne GK sits on floor facing partner, standing partner underarm O throws the ball for the seated GK to catch. s above, with a side-to-side delivery. A ne GK holds a ball in each hand at chest height, partner is 1m O away facing and waits till a ball is dropped, then reacts to catch before ball hits ground. K stand back-to-back, passing one ball over their heads and back G through their legs. s above, figure 8 movements at waist height and hand to partner. A s above, figure 8 movement and rugby throw to partner. A
Organisation:
0 x 10m grid 2 -4 GKs. 2 ball per GK. 1
Rules/Instruction
K passes ball around their waist and head. G Then underarm throw to partner.
1 2
Key Factors
he right foot is placed forward of the left, or vice versa depending T of position of the ball. (i.e. ball is to right of goalkeeper) s the ball is played GK must assess the position of play/ A direction ball has travelled. nce assessed, move forwards, backwards, sidewards depending O on decision. et position in general play subject ball position on the field S i.e. high up field or edge of penalty area.
Rules/Instructions
layer 1 passes to player 2, who controls the ball. P At this point view and assess start position of GK
Progressions
layer 1 passes to player 3 (view set position) P layer 1 passes ball forward into penalty area for GK to collect. P layers pass amongst each other for any player to pass forward P into penalty area for GK to collect.
Organisation:
idth of penalty area/ length of 2 penalty areas. W oaching area zoned off C GK 1 Players 3
1 2
Key Factors
ow stance L alanced and prepared to reach in any direction. B nees bent 45 degrees. K and position slightly below in line with knees (top of Socks). H alms open and facing forward P tand large and still Used in 1 v 1 situations. S
Progressions
erver 1 plays ball with server 2 who dribbles and shoots. S erver 1 plays the ball to server 3, who dribbles and shoots. S erver 1 plays to server 2 to server 3, who dribbles and shoots S dd a defender to make a 3 v 1 in coned area. A
Organisation:
GK, 3 servers, 1 defender 1 oned off coaching area. C
Rules/Instruction
n the coaches call, server 1 dribbles into penalty area O and prepares to shoot.
Scoop Technique
3
12
12
Key Factors
osition in relation to ball P till and set when ball is played S ove into line with ball. M end from knee and hip. B otate on one foot, to tuck knee into K position. R ead with hands, palm up. L ead still, eyes on ball. H lbows slightly bent for cushioning. E
Rules/ Instructions
K in centre of 3m grid faces server 1. Server 1 using a weighted G push pass serves the ball to GK feet,GK scoops the ball, then returns ball to server 1
Progressions
K then adjust position to server 2, repeat drill. G K then adjust position to server 3, repeat drill. G ervers vary the order. (coach calls server) S ipping volley from servers. D
Organisation:
12 x 12m grid m coned square inside the main grid. 3 GK, 3 servers 1
Cup Technique
3
12
12
Key Factors
osition in relation to the ball P eep chest square to ball. K ove into the line of the ball. M rings hands forward early, palms facing up. B lbows tucked in, and fingers spread. E n impact relax body, and hide the ball. O
Rules/Instructions
K in centre of 3m grid faces server 1. Server 1 underarm throws to GK G waist. GK cups the ball, then returns ball to server 1
Progressions
K then adjust position to server 2, repeat drill. G K then adjust position to server 3, repeat drill. G ervers vary the order. (coach calls server) S olley from servers. Repeat process. V
Organisation:
12 x 12m grid m coned square inside the main grid. 3 GK, 3 servers. 1
W Technique
3
12
12
Key Factors
osition in relation to the ball P eep chest square to ball. K ove into the line of the ball. M rings hands forward early, in line with ball. B repare hands, fingers spread, hands in W shape. P lbows flexed to act as shock absorbers. E eads still, eyes on back of ball. H ontact 15-18 inches approx in front of body. C old the finish position until ball is secure. H
Rules/Instruction
K in centre of 3m grid faces server 1. Server 1 underarm throws to GK G head. GK catches ball using W technique, then returns ball to server 1
Progressions
K then adjusts position to server 2, repeat drill. G K then adjust position to server 3, repeat drill. G ervers vary the order. (coach calls server) S olley from servers. Repeat process. V
Organisation:
12 x 12m grid m coned square inside the main grid. 3 GK, 3 servers 1
3 1 2
Key Factors
ove into line in a smooth movement. M osition in line with centre of goal and the ball. P f ball away from server, GK can move down the line. I ove with hands in ready position. (set position for shots) M alanced and set when shot comes in. B
Progressions
oach commands server 1, 2 and 3 in order. C oach commands server in varied order C oach commands server to take a 2nd touch out of feet prior to the shot. C
Organisation:
GK, 3 servers. 1 alf pitch H
Rules/Instruction
K starts centrally in relation to the ball. G n coaches command server 2 passes to the server indicated by O the coaches call (i.e. server 1). Server 1 using inside of foot shoots a stationary ball into GK who has moved into line, and set.
Positional Awareness
C 3 B A
Key Factors
eep sight of ball. K ove into position whilst the ball is moving. M et position in relation to the ball. (i.e. front foot for ball in zones A and B) S
Progressions
erver 2 passes to server 3 S erver 3 passes to server 1 S ervers move within grid, server 1 passes to either server. S
Organisation:
0m by width of pitch 6 GK, 3 servers. 1 laying areas coned off. P
Rules/ Instruction
K stands in set posistion in relation to ball of server 1. Server 1 passes G to server 2, observe movement of GK.
Collapse Dive
2
1 T
10
10
Key Factors
sed when ball is played down the side of the body but close to the feet U sed if the GK does not have time to move into line and use the U Scoop Technique. EFT COLLAPSE DIVE L ollapse at the knees, ensuring nearest or leading hand (left) goes C behind the line of the ball. ther (right) hand would follow; ensuring body weight comes forward O in preparation for contact with the ball. eft hand goes behind the ball, with right hand securing it on top - L soft hands strong wrists ody weight now flows naturally in behind the ball to make a second barrier. B n ideal situation the contact with ball would made in front of the body I with elbows slightly flexed and tucked in. ead is then placed in behind the ball, with eyes focused to ensure H ball is secured.
Rules/Instruction
K moves forward into coned goal G erver 1 underarm throws to GK left, who makes a collapse dive. S
Progressions
K moves anti clockwise round the goals. GK must return to centre G of grid after each dive. (4 reps then change GK) K moves clockwise round the goals. GK must return to centre of grid G after each dive (reps as above) oach calls a server, GK adjusts accordingly. Server serves a push pass C to either GK left or right.
Organisation:
GK 1 0 x 10m grid with a 4m coned square at centre. 1 servers. 4
1 T
10
10
Key Factors
mall step towards the line of the ball with the nearest foot. S mall step brings the body weight slightly forward in preparation of the save. S ith the leg slightly flexed, and body weight transferred onto it, the GK W will now have the power to dive to that side. s the weight is transferred to the leg, the hands and body weight follows. A ands approximately ball width apart, with the fingers spread, moving H towards the line of the ball in a W formation. f the ball arrives on the ground, the leading hand, in this case the left I hand needs to go behind the ball, and the right hand securing it on top. he elbow needs to be tucked in, to ensure the ball is safely secured T and to avoid injury. mpact is taken on the side of the body and the shoulders. I he head then follows in behind the hands. T
Rules/Instructions
K moves forward into coned goal G erver 1 underarm throws to GK left below knee height, who makes a S low diving save.
Progressions
K moves anti clockwise round the goals. GK must return to centre of G grid after each dive. (4 reps then change GK) K moves clockwise round the goals. GK must return to centre of grid G after each dive (reps as above) oach calls a server, GK adjusts accordingly. Server serves a push pass C to either GK left or right.
Organisation:
GK 1 0 x 10m grid with a 4m coned square at centre. 1 servers 4
1 T
10
10
Key Factors
mall step towards the line of the ball with the nearest foot. S mall step brings the body weight slightly forward in preparation of the save. S ith the leg slightly flexed, and body weight transferred onto it, the GK W will now have the power to dive to that side. ower should be directed through the line of the ball. P s the weight is transferred to the leg, the hands and body weight follows. A ands approximately ball width apart, with the fingers spread, moving H towards the line of the ball in a W formation. rms are to be parallel and slightly flexed. A he elbow needs to be tucked in, to ensure the ball is safely secured T and to avoid injury. mpact is taken on the side of the body and the shoulders. Ball is not to I be 1st point of contact with ground. he head then follows in behind the hands. T
Progressions:
K moves anti clockwise round the goals. GK must return to centre G of grid after each dive. (4 reps then change GK) K moves clockwise round the goals. GK must return to centre of grid G after each dive (reps as above) oach calls a server, GK adjusts accordingly. Server serves a volley pass C to either GK left or right.
Organisation:
1 GK 1 0 x 10m grid with a 4m coned square at centre. 4 servers G K moves forward into coned goal S erver 1 underarm throws to GK left above waist height, who makes a high diving save.
Short Throws
1 T 2
Key Factors
Roll:
se over short distances. U ower the body, and with the arm extended roll the ball underarm at a L low trajectory. ith right arm extended the left foot is placed forward. It ensures the W ball arrives quickly and accurately, and easier to control for the receiver.
Rules/Instructions
oach throws highball for GK to catch. On catching the GK moves C forward and sidewards towards receiver, then delivers an underarm roll to receiver 1s feet.
Progressions
idearm throw to receiver 2 S hrow to space ahead of receivers T ovement from receivers, GK to judge choice of throw. M
Sidearm:
ften used when throwing into wide areas. O wide stance with the ball travelling at a low trajectory. Often used to A throw to the space in front of players. ith right arm extended and to the side of the body release the ball in W a horizontal plane. Left foot would be forward pointed in the direction of the receiver
Organisation:
GK, 2 receivers. 1 oaching area coned off. C
20
15
Key Factors
K on toes and ready to deal with incoming pass G irst touch forward and across body F lace non-striking foot next to ball P oint toe of non-striking foot toward target P trike ball with inside of foot S eep head and knee over ball K trike through the middle of ball S ollow through and stay balanced F upport new player on the ball S
Rules/Instruction
erver 1 passes to GK, who takes 2 touches and passes back to server S 1. GK then receives off server 2.
Progressions
erver 1 passes to GK, who returns the ball back one touch. S erver 1 passes to GK, who takes 1 touch to pass to server 2. S erver 1 passes to GK, who takes 2 touches and passes to server 2. S As server 1 passes the coach act as a closing player.
Organisation:
0 x 15m grid 2 GK, 2 servers/receivers 1
2 3
Technique:
f the GK has decided to go for the ball then he must first get in line I with the ball. The GK then jumps up for the ball with the leg nearest the goal while the leg furthest from the goal aids in gaining height and also acts as protection from likely challengers. Both arms and legs work in unison to gain maximum height. The GK should aim to take the ball at the highest point. The GK should ideally catch the ball with both arms extended with eyes fixed on the ball through the hands.
Organisation:
GK. 3 servers. 1 attacker, 1 defender 1
Key Factors
Starting Position:
dopt a bold starting position off the goal line in relation to the ball. A When dealing with crosses the GK has to take into account defending the space in front of him as well as the goal behind him.
Rules/Instructions.
erver 1 serves an in swinging cross in towards GK. GK deals with S cross then returns ball to server.
Stance:
n open stance is necessary to see the ball and on coming attackers A from both near and far post at the same time. This open stance also facilitates the GKs movement backwards if a ball is played over his head. A relaxed shot-stopping stance should be adopted.
Progressions
erver 2 serves an out swinging cross S erver 3 delivers in swinging cross S ervers swap positions. S dd a attacker A dd a defender A
Assess:
he GK must always wait until the ball is struck then he must quickly T assess the speed, height and flight of the ball and decide whether to go or stay.
Communication:
clear, confident and early call of keepers or away is necessary A when dealing with crosses. By doing this, the GK makes his intentions known to his teammates. If GK calls AWAY, he must retreat and defend the shot/header
Key Factors
dopt a good start position relevant to the ball and goal. A eep in line with Ball K tay compact with rear most defender S rovide support to the defensive players P ecide early on what course of action to take D a. Will the ball reach the penalty are for GK to collect? b. Are defenders better placed to deal with the situation, and should GK take up a position to deal with the back pass? c. Is the opponent clear of the defence with good control of the ball? ommunicate decision clearly to teammates. C ake assertive action. T
Rules/Instruction
his practice takes the form of a 4 v 4 SSG, plus 2 GKs. T Teams line up in a 2-2 formation.
Progressions
rior to goal being scored GK must be involved in the passing P and build up. ondition outfield players to 2 touches. C
Organisation:
oned area - 2 penalty areas. C GKs, 8 outfield players 2
Key Factors
aller player on the outside T ssign designated player to line wall (NO 2) A layer 2 goes straight to position of free kick, and stands on the ball. P K instructs player 2 on how many players required for the wall. G i.e. 2-3 or 4 K should use 2-4 players plus a charger for direct free kicks. G umber of players in the wall, decreases the further the free kick is N from the goal. K ensures one player is outside of player 2 G layer 2 walks back facing GK, moving left/right on GK instructions P until 10 yds from ball. K positions player 2 to be in line with the inside post. G K needs to be positioned non- wall covered post (1-2 m off line) G K never stands behind wall. G K must see the ball. G
Rules/Instruction
oach will plant ball on ground and blow whistle. GK to set up wall quickly. C
Progressions
ttacker strikes a direct free kick. A ove free kick to opposite side. M ttackers use in-direct free kick option. A
Organisation:
alf Pitch - Width of penalty area H GK, 4 defender (yellow), 2 attackers (red) 1
Key Factors
K to show presence. i.e. commanding G K organisation of players to mark (man to man or zonal) prior to kick G being taken. K stands 1-2 m off line- bold position. G K square (open stance) to face corner of penalty area. G et Position as in general play. S eady on balls of feet R ight side corner, right foot in line with penalty spot (vice versa for left side) R s ball is kicked, wait to judge flight, then early call- Keeper or Away A ttack ball at highest point or away retreat to goal line in order to guard A 2nd ball header nce caught break line of attack and distribute in counter attack. O
Rules/Instruction.
erver 1, stationary ball ready to take in swinging corner kick. S Observe and coach GK, server 1 takes the in swinging corner
Progressions
erver 1 takes an out swinging corner (adjust GK starting position) S erver 1 takes in swinging corner with cones acting as players in S 6yd area (as shown in diagram).
Organisation:
alf pitch (penalty area) H GK, 1 server. 1 cones 4
Acknowledgements
Norm Boardman Les Bee Han Berger Tony Franken Dean May Jim Fraser Ron Corry Neil Tate John Crawley Kelly Cross John Gorza Australian Sports Commission Member Federations
Coach Education Football Federation Australia Level 22, 1 Oxford St, Darlinghurst NSW 2010
phone: (02) 8020 4000 email: coaching@footballaustralia.com.au web: www.footballaustralia.com.au/coaching