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STAR TREK: ARMADA II NETWORK HELP GUIDE ==================== Updated: 10/26/01 GameSpy and Your Playername Your playername

may appear as Playername{2} or similar if there are other players using your name in the GameSpy lobby. They may not be playing Star Trek: Armada II, they could be playing any game hosted on GameSpy. If your playername appears as DefaultName{43} or similar, this indicates that GameSpy did not accept some of the characters that you used in your name. Your name will show up as intended within the game, however. In the player list, names listed in red are already in a game or a game setup screen. They will return to this chat room when their game is over. Players listed in white are actually present in the lobby right now.

Joining A Game At the top of the screen, there is a list of games that you can join. (There may not be any joinable games at this time, however, esepecially if you are on a LAN.) White games can be joined by double clicking on them. Red Games cannot be joined - they are closed or have already launched. Amber Games can never be joined - the game creator has a different version or mod pack.

Creating A Game You can create your own game by clicking on the create button. You have the option of providing a password, which joining players will need to know to gain access to your game.

GameSpy, Internet Play, and Shared Internet Connections If you are having difficulty creating or joining games, or if other people are unable to join your GameSpy or Internet game, then you may get better results after adjusting your network configuration. There are two aspects to this, NAT (network address translator) devices, and firewalls. A NAT is usually a router or switch which permits multiple home computers to share a single cable or DSL modem connection on a single IP address. NAT devices work by making your internally known IP address (that is, the address you are known by on your home network) be different from your externally known IP address (the address that you are known

by on the public internet.) This usually means that other people are unable to see games that you create. Your NAT, router or swtich should provide a way to set up a single computer as a "DMZ host". See your NAT, router or switches manual for more details. Some NAT's may also prevent you from joining a game. Again, setting up your computer as the "DMZ host" for the network should help. Moving your system to become the "DMZ host" will make it more exposed to the internet and at a potential risk for security. It is recommended that you consult with your ISP or network administrator before making this change. A firewall blocks other computers on the internet from contacting your computer through various IP port ranges. Many NAT's switches and routers may have a firewall built in. This assists with securing your home or corporate network. If the ports required to play Star Trek: Armada II are blocked, you will be unable to create a game, and you may be unable to join a game. You will need to ensure that the GameSpy and DirectPlay 8 ports are permitted through your firewall. The required ports follow: Firewalls are designed to provide security to your system or network. Activision is not responsible for any issues that arise from modifying your security. It is recommended you contact your ISP or network administrator before making any changes to your firewall. DirectPlay 8 Ports 2300..2400 UDP inbound and outbound 6073 TCP inbound and outbound

GameSpy Ports 80 6500 6667 13139 27900 28900 29900 29901 TCP, outbound UDP, inbound TCP, outbound UDP, inbound and outbound UDP, inbound and outbound TCP, outbound TCP, outbound TCP, outbound