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DOMINIC A. GALASSO WWW.DOMINICGALASSO.

COM Game Technology

DAG@DOMINICGALASSO.COM

(201) 259-4243

3D Engine Designed and built a 3D rendering engine which can render in both OpenGL and DirectX with a common API. Wrote a Binary Space Partition (BSP) loader which is capable of loading and rendering BSP files. Developed a camera system which can facilitate both a first person and third person camera perspective. 3ds Max Exporter Created a 3ds Max plug-in which exported 3D geometry, material and animation data into a custom format. Used animation data to build a skeletal system and animate 3D objects.

Experience
Unannounced Title November 2012 January 2013 Software Engineer Ported a game over to the Android platform using Unity. Ported C++ code to C# so it can be executed in Unity. Implemented UI elements in Unity using NGUI. GameStop January 2012 Present Software Engineer Debugged and maintained a game distribution website (www.impulsedriven.com). Developed a Windows Communication Foundation (WCF) e-mail service. Coordinated with developers, stakeholders, quality assurance and database administrators to develop new features. GameStop July 2011 August 2011 Intern, Software Engineer Developed unit test applications for use by QA. Evaluated the strengths and weaknesses of the API for a game deployment platform. Fury of the Ancients October 2010 May 2011 Software Engineer Developed HUD and menu elements in Scaleform. Wrote ActionScript 2.0 code to implement an event handler. Used CLIK elements in menus to facilitate interaction. Implemented an in-game skill tree menu. Implemented Main Menu with camera view transitions. Collaborated with the art team to design and implement art assets into the user interface and menus.

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Fathom August 2010 October 2010 Assistant Software Engineering Lead Wrote and maintained the Technical Design Document (TDD) for the project. Collaborated with other department leads for the duration of the project. Implemented HUD elements using Scaleform. Created a player weapon which targeted multiple enemies and fired seeking rockets. Ninja GO! October 2009 December 2009 Software Engineer Designed & tested a 2D platformer level. Developed 2D game engine to create platformer. Implemented several features including wall sliding, wall jumping, checkpoints and dash attack. Turbine Inc. January 2009 July 2009 NOC Junior System Administrator Monitored multiple game servers to ensure functionality. Troubleshot software and hardware issues. Communicated with data center to resolve hardware issues. Turbine Inc. February 2008 December 2008 Associate QA Tester Executed test plans and documented results on company bug tracking software. Performed Build Verification Tests (BVTs) to verify build functionality and informing responsible parties and supervisor of build stability. Collaborated with Systems Quality Assurance (SQA) to create automation scripts that met the needs of the QA team.

Skills
C++/C, Scaleform, UnrealScript, ActionScript, Qt, C#, HLSL, Java, MySQL, SQL, PHP, HTML, XML, TCP/IP, UDP, Winsock, VB. Game Engines: Unity, UDK, Torque 2D Microsoft Office: Word, Excel, PowerPoint, Outlook, Visio, Project. Other Software: Tortise SVN, Git, TFS, TestTrack Pro, Bugzilla, Perforce, Rally.

Education
The Guildhall at Southern Methodist University December 2011 Certificate in Digital Game Development, Specialization in Software Development Bryant University Bachelors of Science in Information Technology May 2007

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