D
FIGURE 2
ing media communications. allows applications to be downloaded
Communication effects
There is a fundamental shift in onto them and sometimes the presence of
content distribution from analogue plat- a return path. Both allow interaction Awareness
forms to new digital and interactive between the owner and a network.
platforms. As brands embrace these tech- X Image compression and device capabil- Message association
nologies, increasing their use of and ities mean that richer content can be
investment in them as advertising plat- communicated effectively to these touch- Brand favourability
forms, the strategic importance of digital points. These technologies will improve.
as a way of marketing and the effect of X Digital devices allow users to interact Purchase intent
digital touchpoints are growing for with and manipulate content, putting
marketers, their brands and agencies. them in control. This paper focuses on two key points.
The challenge facing our industry is X New human–computer interfaces We will identify the impact of a consumer
how to evaluate the communications using sensory inputs, like touchscreens, interaction with a brand’s advertising;
effect of these new digital platforms and will make interaction easier and universal. and the value it adds above established
to establish what value they add above As a result of these factors, digital con- broadcast advertising platforms.
and beyond traditional communications. sumer touchpoints are becoming viable
Since 2005, Weapon 7 and 2CV have communications channels for brand own- Interaction and communication:
been conducting studies for clients to estab- ers. Outside the dramatic increase in a theory
lish the advertising effects of interactive advertising spend going online, recent A number of different sources suggest that
media and entertainment. This article out- years have seen the rise of interactive TV, interaction aids both communication and
lines the strengths, weaknesses and mobile advertising and iPTV (internet pro- learning. The process of thinking can be
challenges of these media. From this we can tocol TV) rolling out across the UK. Each of conceived of as a network of neurons firing
draw conclusions about how digital media these conforms to the principles of all dig- in a specific pattern in the brain. As neu-
are changing the way communications ital networks, but most interesting from a rons are used, they become thicker and
work and how this will develop as communications perspective is how these more permanent. It follows that the
new digital platforms become viable for devices and platforms will change the stronger the stimulation, and the more
advertising. impact and effect of advertising. common, the more likely the stimulus is to
The benefit of digital in direct response be remembered. This is the leap from stim-
What did digital ever do for us? is well documented. Leads can be counted ulation to memory. Memories are formed
Before illustrating our findings, it is worth and clickthrough rates monitored. Less more effectively when multiple parts of
noting the structural changes that result well explored is the effect that physical or the brain (hearing, seeing, smelling, motor
from the new digital age and how we considered interaction has on consumers. skills, touch) are stimulated.
believe these will affect communications. We believe that the process of interaction From a communications perspective,
X There are more digital devices. So there changes the state of the user, creating a sig- this supports the hypothesis that incorpo-
are more consumer touch-points than ever. nificant impact on communication effect. rating interaction into a traditional
FIGURE 1
medium should aid both communication
and subsequent effect.
Identifying consumers who interact To test this, we hypothesise that:
increased interaction with advertising
All able to interact with given ad generates more effective communication.
All Sky households
BUT not all fit ad’s target demographics To prove or disprove this hypothesis
requires an experimental framework.
Sample All fit with ad target demographics BUT
(fit recruitment criteria) This should comprise:
would they interact in real life?
X a real-life context
Tempted X an appropriate methodology
Likely to interact outside the research environment
to interact X an idea of the most relevant sample
X an understanding of the nature of the
Go on to
The ideal sample BUT how do we isolate them? effect.
interact
there are many interactive media avail- of advertising, to see what interaction Understanding the effect
able, many are fledgling (for example, adds to communication; yet interaction For our theory to be useful and relevant
mobile and much web-based advertising); rates are low enough to make them hard to marketers, we need to put it into a
and they have no static counterpart to act to find – and those that are self-declaring marketing context: we need a standardised
as a control, where we require a non-inter- (leaving their contact details in an ad) are framework for evaluating our results. To
active platform capable of delivering a probably too predisposed to the brand. identify the additional effect of interaction
base message. Over time, these new For analysis, we take sample definition a we must analyse the hierarchy of commu-
channels will become established and step further. For results to be valid, we must nications and identify where interaction
offer the opportunity for similar research, avoid polarising respondents by asking should improve communications.
but at present only interactive TV has the them to do something that they have not Figure 2 outlines four simple levels of
requisite attributes of scale and a non- done before – interact with advertising. It is communication effects – from awareness
interactive counterpart to provide a therefore important to compile a sample of building to purchase intent. While aware-
control (the classic TV ad). those who have interacted with the adver- ness and message association can be
While we have focused on this nascent tising but are not predisposed to the brand. effects of an interactive campaign, this
medium, the broad findings should apply Our core sample is people tempted to medium has other strengths. We believe
to all interactive platforms. interact with a specific ad, as they are clos- its power is to drive brand favourability
The rise of interactive TV provides the est to real-life interactors. Since past and purchase intent.
opportunity to test theories in real-life behaviour is the strongest predictor of Brand favourability is a broad, complex
market conditions where we can use future behaviour, it is unsurprising that measure, so difficult to measure. We
research to identify what interaction adds they are significantly more likely to have believe brand favourability comprises
to communications. By comparing a interacted (‘pressed red’) in the past than those attributes of a brand that positively
known medium with a known medium those not tempted to interact. differentiate it from its competitors: a
plus interaction we can identify the Figure 1 shows that identifying con- combination of appeal, knowledge and
impact of interaction on the effect of tra- sumers who actually interact with relevance. These factors all help to reduce
ditional TV advertising. an ad will be costly, and we believe those the ‘risk’ and the ‘unknown’ associated
who interact and register their details will be with a brand. Reducing ‘risk’ leads to
An appropriate methodology too predisposed to the brand to be a reliable, increased purchase intent.
Our next step is to identify a methodology. representative audience. By identifying In addition, interaction can help
The Interactive Communications Effec- those who are tempted to interact with the overcome other barriers associated
tiveness (ICE) approach was born out of a advertising after watching the TVC, we can with communications per se, such as
need to demonstrate to clients the effect of establish a real-life sample of interactors. comprehension and enjoyment. By reduc-
their interactive investment. Weapon 7
TABLE 1
understood the medium and 2CV was
eager to measure. Using our pooled knowl- Enjoyment levels
edge, we devised a cost-effective, robust Enjoyment examples Difference between test Difference between those
approach that seemed appropriate. (enjoy a lot/quite enjoy) and control (+/–) tempted to interact and control
In essence, our approach compares Alcohol +5% +21%
responses to a set of brand and advertising Mobile operator +15% +23%
questions among a sample of respondents Soft drink +14% +26%
exposed to a standard TV commercial Public health +5% +13%
(TVC) against a sample who have been NRT +8% +32%
exposed to the standard TV commercial
TABLE 2
and have also experienced an interactive
ad. To avoid any research effects, we con- Enhanced brand knowledge
duct the research in respondents’ homes. New information Difference between test Difference between those
examples (a lot/some) and control (+/–) tempted to interact and control
Defining the sample Mobile phone +8% +16%
Our start-point for defining the sample is Mobile operator +10% +4%
Sky households, as this is the dominant Soft drink +11% +25%
interactive TV platform used by UK Gaming +6% +7%
advertisers. To design a watertight Energy +11% Low base
approach, we need to avoid sampling bias. Automotive +12% +19%
This is a challenge: we need to speak to Mobile operator +16% +23%
NRT +19% +31%
people who have interacted with this type
ing or removing these barriers, the power the five cases shown, differences average comprehension is enhanced by interac-
of communications can be enhanced. around +23%. tion (see Table 4).