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ANG BULILIT LIGA, AN ALL BOYS CLUB SQUAD AND TEAM SYSTEM JARO, ILOILO CITY

A Project Proposal Present to The Faculty of the College of Computer Studies Central Philippine University Iloilo City Philippines

In Partial Fulfillment Of the Requirements for the degree in Bachelor of Science in Information Technology

By Arnesto, April Rose B. Caberte, Shiendrelyn E. Corsino, Chrisel V. Juanitas, Lucilyn V. Lozano, Charles Leonard M. BSIT-3 March 2012

CHAPTER I

INTRODUCTION

Overview of the Current State of the technology Bulilit liga is established ten years ago by a group of individuals who loved to play sports such as basketball. It trained people age 8-10 years old. It teaches the sports, basketball and volleyball to emphasis social aspects of the game while learning and develop technical skills. Owners vision for the club is that will foster camaraderie among its young athletes through training and competing as a team in junior sports events and will instill sportsmanship among them.

This clubs team consistently competed in junior basketball tournament in local and national. They have 150 members. The club also want to add one sport namely volleyball which girls love to play. Any girls ages 8-13 years old are free to join in this club which will competing on girls division.

Currently the club uses the following technologies to manage the members, squad and teams.

Pentium I with 64MB of memory with 1.2GB of hard disk Windows 95 Operating System FoxPro Database System Screens and reports where developed using Visual Basic 5.0

Problems that were encountered are as follows: 1. The existing system has its limitation and not all operation of the club are not totally supported. 2. The club owners assessed that it cannot scale for the accommodation of the expansion of the club. 3. There is a new steps for the changes that they need to make in terms of their operation.

Overview of the proposed system

The bulilit liga system is a computerized that facilitates for the club operation. The said system is composed of two designs, Hardware Design and Software Design. First the Hardware Design needs Client Computer and Database Server: the Client Computer accommodates the transaction for the registration and member fee for the applicants who wants to join from the said club. The client computer provide application form and graphical user interface needed limited for the applicants. The database server has a function from the client computer which only the admin has the access.

Objectives of the study General objectives To design and improve the current system for The Bulilit Liga. Specific objectives This study aim to develop the following: 1. To create a module that can accommodate all the transaction that will supported for the operation. 2. To develop a system that can scale for the renewal or expansion of the club. 3. To create a module that can generate report for the monitoring of the club members.

Scope and limitation

The proposed system covers only the registration, monitoring for the members of the club. Also it covers for the determining whether the members are active, injured, unavailable, suspended, blacklisted, inactive, and moved on or graduated. The client will handle the transaction of applicants which show the member entry screen, can search a member from list of database. Also the client can see the list of members list and squad list. While the server monitors whether the applicants is enrolled or not. Also the server will handle the transaction for the grades of the team to know if where the applicants belongs either competing team or training team. Unlike for the competing team there is grade but in training team there is no grade. But there will be an instance that the member belong to competing team can be promoted or denoted. And the member that belongs to competing team can be go back to training team also the member that belong to training team can be upgrade to competing team.

Significance of the study

People are used up to the old manual system of transacting to something. Agreeably, personal application has its own advantage but in this fast-pace of living, surely not all the time we can rely on the slow and time consuming systems that still exists. The possible users that can benefit from the proposed system are the staff, registered members of the club.

If implemented, ANG BULILIT LIGA, AN ALL BOYS CLUB SQUAD AND TEAM SYSTEM will enable the applicants to transact faster. This will help the administration, staff, registered members, coaches and assistant coach in a way to track or monitor the status and grades of its team. In this way, it will be easy for the admin, coach, and owners to update, monitor for just logging in their computer.

Theoretical and Conceptual Framework

Bulilit Liga, An all boys member and girls Club Squad and Team System owners

Figure 1. Theoretical Framework

Control system theory a control system is a device, or set of devices to manage, command, direct or regulate the behavior of other device(s) or system(s). Industrial control systems are used in industrial production.

There are two common classes of control systems, with many variations and combinations: logic or sequential controls, and feedback or linear controls. There is also fuzzy logic, which attempts to combine some of the design simplicity of logic with the utility of linear control. Some devices or systems are inherently not controllable.

By implementing data security, the system is protected from unauthorized access, use, disclosure, disruption, modification, or destruction.

Client/server Architecture

Under the structure of the client-server architecture, a computer network will have a server computer, which functions as the "brains" of the organization, and a group of client computers, which are commonly called workstations. The server part of the client-server architecture will be a large-capacity computer, with a large amount of data and functionality stored on it. The client portions of the client-server architecture are smaller computers that users use to perform their computer-based responsibilities. Servers commonly contain data files and applications that can be accessed across the network, by workstations or computers. A user who wants to access data files, for instance, would use his or her client computer to access the data files on the server. Other users may use a common-access application by accessing the server through their client computers.

Data security

Data Securities is a community focused organization that guarantees fast, reliable, and informed expertise in protecting identity sensitive documents and computers. Securing data are very much important is very much necessary to implement in a computer system. Data security will be applied in the proposed system in order to secure data from data intrusion.

Conceptual Framework

DATA SECURITY

APPLICATION/MEMBER FORM

CLIENT/SERVER ARCHITECTURE

ADMINISTRATION and OWNER/ TEAM CLUB FILES

Figure 2 shows the overview of the system where the applicant can fill up member forms for his/her transaction of joining the training of the club. It passes through a Client/Server Technology then data will proceed to a specific system which is a data security where the user can secure his profile and data, then it will proceed to the data storage of the Administration office.

CHAPTER II

RELATED STUDIES

Master of Sports Science (M.S.S.) The Academy offers a 33 semester-hour program leading to a Master of Sports Science (MSS) degree. Students may also pursue a combination of any of the masters degree areas leading to a dual major, for a total of 42 to 45 semester-hours depending upon the area of study.

Academy courses are offered online so that students can conveniently take courses at anytime and from anywhere. Students can also enroll and start their studies anytime.

MASTERS PROGRAM DETAILS



.

Course Descriptions Admissions Requirements Admissions Frequently Asked Questions Masters Portfolio

MAJOR AREAS OF STUDY

The Academy offers a Master of Sports Science degree with 33 semester hours in the following majors:

Sports Coaching Sports Health and Fitness

Sports Management Sports Studies

Students may take a dual-major by combining any two majors, which require between 42 and 45 semester hours, depending upon the combination.

SPORTS COACHING

The graduate curriculum in sports coaching prepares students for sports coaching careers at a variety of levels of competition. The program is designed for each student to focus on the demands involved in the leadership and operation of individual and team sports.

Students will develop their own coaching philosophy and focus in areas such as Sports Psychology, Sports Coaching Methodology, and Strength & Conditioning. Students in this area of study may choose to complete a mentorship, thesis, or non-thesis elective track to create a degree that focuses toward their area of interest in the sports world.

SPORTS HEALTH AND FITNESS

The graduate curriculum in sports fitness prepares students for careers in either managing a corporate, private, public or hospital-based fitness center or in a direct service fitness-science field. The program also examines various issues in health: from basic nutrition to physical conditions concerned with various diseased-stated populations. Students enrolled in this program will be required (unless otherwise noted) to complete a mentorship within the Sports Health and

Fitness industry. This mentorship allows students to gain practical experience and use the skills that they have acquired in their course curriculum.

Prospective students may want to consider enrolling in the Dual Masters degree program in Sports Medicine-Health and Fitness. With this 42 semester hour dual program, students enlarge their scope of practice and opportunities. Students attain the injury management background and the sport fitness background to condition and train athletes for performance and health & wellness.

SPORTS MANAGEMENT

The graduate curriculum in sports management is designed to prepare students for careers of leadership in the field of sport and recreational management.

During the course of study, sports management students gain expertise for multi-faceted sports careers in the fields of facilities management, information technology, front office administration and community recreation. The program provides students the opportunity to garner knowledge and develop skills though coursework and mentorship experience within the sport industry.

The Sport Management program has received program approval/accreditation through the North American Society for Sport Management (NASSM) and the National Association for Sport and Physical Education (NASPE). The Academys program is one of a small group of academic programs nationally that have received this program approval.

SPORTS STUDIES

Besides completing the core courses, which are standard for all academic programs, the sports studies program allows students to the select their own courses in accordance with their area of interest. This makes it possible for students to create a degree that is focused toward their specific goals in sport.

Students will select courses for their major area of study from the departments of Sports Management, Sports Coaching, Fitness and Health, or Sports Medicine. Selections can be made from any combination of 500 or 600 level graduate courses to develop a personalized course of study based upon the needs of each student. In the sports studies curriculum, a student works with an advisor to select courses from any department of their choosing to help build a concentration in their area of interest.

http://ussa.edu/academics/programs/master-of-sports-science/

CHAPTER III

RESEARCH METHODOLOGY

Figure 2. Waterfall Methodology

The method is a sequential development approach, in which development is seen as flowing steadily downwards (like a waterfall) through the phases of requirements analysis, design, implementation, testing (validation), integration, and maintenance. The Waterfall model is a traditional engineering approach applied to software engineering. It has been widely blamed for several large-scale government projects running over budget, over time and sometimes failing to deliver on requirements due to the Big Design Up Front approach. Except when contractually required, the Waterfall model has been largely superseded by more flexible and versatile methodologies developed specifically for software development.

Project is divided into sequential phases, with some overlap and splashback acceptable between phases.

Emphasis is on planning, time schedules, target dates, budgets and implementation of an entire system at one time.

Tight control is maintained over the life of the project via extensive written documentation, formal reviews, and approval/signoff by the user and information technology management occurring at the end of most phases before beginning the next phase.

Planning

The team had started with this project in data gathering with the information that is needed, and think how to make this computerized system would help the staff and the student of the university. The development of this system will take a much of time to create but for sure this would be a effective system that the university could look up and as expected equipment transactions in the university would be man power effort free.

Data Gathering Data gathering is method of gathering important information. Interview is an example of gathering data interview, is a meeting during which somebody is asked questions by a prospective researcher. Research is methodical investigation into a subject in order to discover facts, to establish or revise a theory, or to develop a plan of action based on the facts discovered or study something to find out facts about it, especially facts that no one knows. Brainstorming is an intensive group discussion without allowing time for reflection, in order to generate creative ideas and usually to stimulate problem-solving. Consultation is a meeting with an expert in a particular field to obtain advice.

Analysis

Analysis gathers the requirements for the system. This stage includes a detailed study of the business needs of the organization. Options for changing the business process may be considered. After data gathering, the team organized all collected data, and made a documentation concerning the current and the proposed system. Through vast amount of time spent on how to design the study, system analysis took place. The team talked about how the system might work and considered all the possible problems that the current system encounters and what features of the proposed system will be develop to solve such problems. The team took time to analyze all strengths, weakness, opportunity, and threats of both current and proposed system. After which, the design stage follows.

Design
Design focuses on high level design like, what programs are needed and how are they going to interact, low-level design (how the individual programs are going to work), interface design (what are the interfaces going to look like) and data design (what data will be required). During these phase, the software's overall structure is defined. Design is very crucial in the whole development cycle. Any glitch in the design phase could be very expensive to solve in the later stage of the software development. Much care is taken during this phase. The logical system of the product is developed in this phase.

The developers will construct an architecture that will show the flow of the proposed system. The system will use Intranet for connecting different department for the sharing of data. Each computer client will connect to the database server through local web server. Proper networking concept will be implemented to make the transfer of information faster and more secured.

Implementation

Implementation is the processes were the design is translate into a machine-readable form. In this case, design is performed in a detailed manner, implementation can never be very well accomplished. In this phase, the researcher begins to formulate the code in the system proper by using Microsoft Visual Basic 2010 as the programming language to perform tasks that rest on the key fundamentals. SQL Server 2005 is being used as the database for the master file. Windows XP operating system will be used for the computer clients in each department and Windows Server 2003 for the File server.

Testing

Testing of the system is refers to the internal logic of the software, making sure that all statements have been tested, and on the functional externals and is testing to uncover errors and to ensure that defined input will produce actual results and agree with the required results.

Maintenance

In maintenance, the software will undoubtedly undergo changes that could happen because of some unexpected input values into the system that the system doesnt accept. In order to meet it the developer should developed the software to accommodate the changes that could happen during the post implementation period of the system before it is fully implemented by the university.

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