Setting Guide
Credits
Document Layout & Design: Brian-Joseph Baker (Cincinnati, OH, USA) Last Updated: 01.21.09 Interior Art By: Travis Jones (Pittsburgh, PA, USA) Document Contributors: Brian-Joseph Baker (Cincinnati, OH, USA) James Edward Tremlett (Ann Arbor, MI, USA) R.Talsorian Games White Wolf Games Studio
Table of Contents
Page 1: Credits & Table of Contents Page 2: What is Minds Eye Theatre Page 3-4: What is the Dark Future? Page 5: The World in a Nutshell Page 6-10: The Dark Future Page 11-16: Life in the Dark Future Page 17-20: Camarilla Dominions of North America Page 21-28: The Corporate Life Page: 29-31: Uniform Civilian Justice Code Page 32-35: Future Shock: A Timeline for the Dark Future Page 37-40: A Timeline for the Victorian & Modern Ages Page: 41-42: House & Clan Tremere Hierarchy Page 43-44; Dark Tidings for the Garou Nation Page 45-46: The 4th Sabbat Civil War Page 47: Dark Future References
Places like the "Zone" are favorites for Kindred wishing to feed and avoid notice. Its just another body to be added to the ever growing pile. And who would think twice about the constant state of fighting that is always engulfing the "Zone" ? For the Technocrats, the Traditions, the Kindred, the Garou, the Changelings and the Wraiths its just another way to help obscure their passing from the rest of the world.
potentially could become. With cybernetics entering the picture, the Kine have more than the ability to fight Kindred and win. Organizationally speaking, the Brotherhood works like terrorist cells, once one group is brought down, another quickly activates to take the fallen Cell's place. This has made it exceedingly difficult to track and destroy the Brotherhood as a faction.
The Camarilla
Clan Brujah: The golden age is over, darkness has descended upon the mean streets of 2022. Those leading the meaner elements of this post modern society are the Iconoclasts of Clan Brujah. With the decay of suburbia, street gangs and worse roam the remains of what was once a bastian of blue collar society. Those Brujah Idealists that arent on the streets creating civil unrest are in music studios singing about the civil unrest on the streets or are quietly gliding through the Corporate world trying to stay under the radar of the Ventrue or worse, the Giovanni. Clan Gangrel: In 1997, Clan Gangrel; at least most of it, left the Camarilla for reasons that even their Eldest wont go into. With the destruction of the forests that once were home to many Gangrel in the 20th Century, most have turned to traveling with Nomad families in an attempt to stay on the move and to keep ahead of any that would wish them ill. Some have even turned to travelling with their much disliked cousins, the Ravnos. Others though have turned to running with human gangs, if only for short periods of time. Those few that dare venture into the cities tend to stay to themselves, preferring to remain the strong silent types. Some even dare work for the few corporations that have the sense to not rape the natural world, as Solos and Medics. Clan Malkavian: With the chaos of the early 2000s brought on a mass embrace of mortals into the line of Malkav. In their minds eye, the Malkavians saw it as the perfect opportunity to strengthen their clan and to enhance the paranoia that came about in the days shortly before the United States government collapsed. Since those days, these poor fools have wandered the ruins of society into an attempt to make sense of their new existence. Some or these newly embraced Malkavians have taken it upon themselves to "enlighten" the dregs of society in the Combat Zones with their own unique form of divine inspiration. Clan Nosferatu: The Clan of the Mask has become ever more so removed from the societies of Kindred and Kine alike, with their horrific appearances, few have the courage to confront the Nosferatu, even when they stand to gain much from these sewer rats. The Information Age on the other hand has made these Kindred some of the most well informed vampires in the Camarilla, Anarchs or even the Sabbat. If you truly need to know something, these are the vampires to go to. Clan Toreador: The Muse has truly gifted this Clan of Artistes and Posers as one of the most powerful clans in Camarilla society. Many influential Toreador own their own Entertainment Corporations, dealing in nearly any media that could possibly be exploited or promoted. Clan Tremere: This clan of warlocks has made many inroads into the Corporations that shake this post modern society. Some adventurous Tremere have even dared to attempt to gain footholds in Corporations owned by the Ventrue and the Giovanni. With the power of the world shifting from national governments to megacorporations, the Tremere have begun travelling a very dangerous road that can only lead to their eventual discovery by the enigmatic forces of the Technocratic Union. Clan Ventrue: The Clan of Kings has awaited this day for a long time, the day that they could truly shake the modern world through their influence in the Corporations. Everyday another powerful shareholder is "bought out" by a member of the Ventrue. Being the Blue Bloods that they are, this Clan has fought the hardest to keep cybernetics out of the mainstream.
The Independents
Caitiff: With the thinning of the blood, Caitiff are becoming all too common in cities across the global. Many Princes see this rise in the Caitiff populations of their Cities as a precursor to the prophesized coming of the Dark Prince mentioned in the Book of Nod. Many Caitiff have turned away from the Camarilla, because as they see it, the Camarilla wants nothing to do with them and would sooner stake them for the coming sun rise than help them in even the smallest ways. Those that have turned their backs on the Camarilla has gone willingly into the awaiting arms of the Anarchs or the Dread Sabbat. Some have turned to darker ends and have joined with the Brotherhood to help bring down the Ivory Tower. Clan Assamite: The modern world has made the business of Clan Assamite much more profitable. In these times they can easily move among the Kine, in fact many have extended contracts with the megacorps as a way to pad the coffers of Clan Assamite. The coming of the Warlords has forced those assassins that still wish to pursue the richest prizes of all; kindred vitae, into doing it ever more discretely. At this point all Assamites operating with North America do so under an alias to protect them and their clan from reprisals. Followers of Set: The Black Sun rises on barren sands, Set has quickly arisen to swallow the sun. His brood however has been getting their hands dirty every night since the advent of the newer, nastier of the designer drugs hit the North American streets from Central America. Setites in this time are truly the kings of the underworld, every time someone needs a fix they are at their side to make sure its "their" special brand of the designer drugs that get their clients high. It is they, the Followers of the Snake God that rule from behind the shadowed veil of the night sweep streets. Clan Giovanni: The most unlikely of Clans has finally risen to a position of dominance over Kindred society, even if the Camarilla and the Sabbat don't even know it. Only through direct pressure of the Giovanni member on the Board of Directors for the Pentex megacorporation has Kindred society been allowed to thrive as it is. When the Technocratic Union finally finished their technocratic utopia, they immediately turned their sights on the Kindred, only through the direct intervention of the vampires of Clan Giovanni were the crosshairs of the Hitmarks lowered. No one knows what dark agreement they made with the Technocracy, but every Kindred knows that when they see the Giovanni leave a city in mass, its time to get out. Clan Ravnos: In North America, Clan Ravnos has taken to the roads more so now than any time in their past. With the Camarilla using any and all means to control every aspect of Camarilla society on the North American continent, the Ravnos finally decided that staying on the move better enables them to cope with the changes. Nomad caravans travel the old highways of America every day and night and no one thinks to care just how might be travelling with them. Those with the mental fortitude to actually remain in the Combat Zones and Corporate Cores of American cities tend to side with the Anarchs if only to remain free and independent. The Inconnu: These mysterious Kindred, ever the ones to not interfer with Kindred society have become ever more strict in this discipline. Many speak in whispers about this mysterious sect of vampires that watches Kindred society yet takes no actions to make it better, though there are those that whisper that these Inconnu may be responislbe for making it worse. Within the last 50 years, fewer Kindred have been brought into the fold of the Inconnu than in any other time in history. Have they lost interest in their quary? Or are they waiting as a wolf for their targets to stumble.... The Sabbat: The Dread Sabbat has long had massive sway across the eastern seaboard of North America. In these dark times they have a decided advantage against the vampires of the Camarilla. With their lack of control or care about who they embrace or how many they embrace on any given night, their numbers are overwhelming the Kindred of the Camarilla. The East Coast for all intensive purposes is a perpetual warzone between the Camarilla and the Sabbat. With the sheer violence of the Combat Zones, the Sabbat has been able to continue their ancient war against the Camarilla on a nightly basis. And every night, a city falls to the south of them, a city falls to the west of them. Most police forces tend to view these Sabbat packs as some of the most dangerous Boostergangs that are out there, while others tend to think that these vampires are cyborgs that have truly gone head long into the depths of cyberpsychosis.
Children of Carthagos: Since the Children of Carthagos came onto the scene, the Camarilla Warlords of North American have been making every attempt to root out and destroy members of this heretical faction that threatens to destroy the Masquerade that the Camarilla has fought for centuries to keep in place. Many Elders within the Camarilla have begun witch hunts within their own respective cities in an attempt to root out this "evil force" that threatens the existence of all Kindred. But in many cases, it is these very same Elders that are implicating their enemies as members of this heretical faction as a way to remove them from the grand picture with as few questions as possible.
Other Groups
The Cathayans: Since their Invasion in 1997, the Cathayans have been consistently pushing the Kindred of North America farther and farther back from their conquered holdings in Los Angeles. At this point, the Camarilla has been attempting to establish diplomatic negotiations between themselves and the Cathayans in the hopes of stopping their advance into Camarilla lands. As of yet, the only of the Cathayans that seemed willing to come to the table where those of House Genji of Japan. The Mages: Since the Technocracy has been able to solidify their hold on the technological world and have promised humanity visions of the ultimate utopia, the mages of the Traditions have had to go into hiding for fear that the Technocracy will send their cyborg assassins and agents after them. Out of all the Mages, it is the Technocracy that is calling the shots now, it is they who hold massive amounts of sway with the Mega Corporations and it is they who are at times guiding their corporate armies against all enemies of their utopian dream. The Mummies: Many things change in the world, but then again there are some that do not change. These creatures walk the earth, carrying out some kind of plan that few know about and even few would speak of for fear that the Mummy would strike them down for saying so little. As far as the supernatural world knows, none of these ancient creature require or even want to be "enhanced" by this modern age. The Vampire Hunters: As vampires gain ever more power in the mortal world, there are few out there would know of them, and even fewer that would try to stop these vampires from carrying out their nefarrious plans. Unfortunately, in this case, Vampires really do have something to be concerned about. About a century or so ago, the Society of Leopold was tossed out on its collective ass by the Holy Seal when they considered the Inquisition to be over. That seemed to be the end for these Inquisitors until in 2000, a new Pope came into power and lets just say that this Pope knew that the vampires were out there and did care enough to do something about it. The Inquistion may have had the Vatican doors nail it on the ass on its way out, but on its way back in it was welcomed with open arms. Of course, this welcome happened behind closed doors, and for all intents and purposes, no one but the Holy Seal knew about their reinstatement, but in the end they were back! This time around they have the full funding of the Pope through secret accounts, this time around they have access to cybernetics, this time around vampires really have something to worry about. FBI Special Affairs Division: When William T. Burroughs became the the current Director of the FBI, he had such plans for the Bureau. And then you can guess what happened....Nothing. Every time his agents went to investigate anything connected to possible supernatual causes, somehow his budget was cut, or and internal audit was sprung on the Bureau forcing him to order an investigation cancelled. Does he suspect something is up? Of course. Does he suspect Vampires? Yes. So how do you investigate those that do not want to be investigated? You turn to shadier channels and you start working like the bad guys that you seek to bring down. To this end he has hired some of the best Edgerunners in the industry. So why did poor William end up with an old TV Guide clipping of Fox Mulder taped to his office door? You pick the answer... NSA: When government conspiracy nuts go on their rants, generally talk of the NSA always comes up. No Such Agency. Thats what alot of the public would like to think, but the Gang of Four and their antics in Central and South America proved to America that without a doubt, the NSA did truly exist. What few know is that this Agency, even in its crippled state after its fall still has alot of power left in it. What even fewer know is that it is an Agency divided. A Sabbat ghoul here, a Camarilla Ghoul there, and somewhere in the mix you have those clueless fools that are conducting their witchhunts to find the vampires or ghouls or whatever hidding in the interoffice closets. Lets just say they have been
kept very busy sweeping the cobwebs out of their own spookhouses. And what makes it almost comical is that is all TSSI-level. The Center for Disease Control: AIDS, the Black Flu, etc,... Yeah, these guys have been keep busy over the last 20 or so years. When Justicar Petrodon called a Conclave in Atlanta Georgia in 1994, the purpose was to figure out how all of these vicious diseases were making their rounds. Why you ask? Because every disease that has the potential to be spread by mortals make it all the more difficult for Kindred to feed. Now if you don't care that everyone you are feeding on is getting a potentially lethal disease, its not a big deal. But eventually someone will start to see a pattern, and if that pattern leads to the Kindred, then there is a big problem. In any case, Petrodon's manipulation of the CDC's research wont be able to go unnoitced for much longer. The Arcanum: In 1993, the Georgetown police department was brought in to inverstigate the disappearance of one Jonathan Kelvin, the former head of the American Order of the Arcanum. When the police were found to be clueless, and the FBI turned up nothing; big surprise there. Thomas Yardley; Jonathan's successor, brought in his own crew of investigators and Psychometrists. While investigating the house they found traces and an ancient powerful presense in Kelvin's room at the Georgetown Chapterhouse. Since that discovery, almost 28 years ago, Thomas Yardley is becoming very bored, and can not fathom the reason why London ordered the investigation of Kelvin's disappearance terminated. The Werewolves: The Garou Nation can see the Apocalypse coming with the sun rise and they are not too happy with what they see. Many have taken to making "terrorist" attacks against Corporate installations in an attempt to protect Gaia from the slow death that they can feel coming upon their sacred mother. The Garou have it bad... (for more information check out the Garou Nation link). The Wraiths: Yeah, there are stories about ghosts shadowing Netrunners on the Net, but who would believe that? Apparently some, because these stories continue make their rounds across the Net.
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(Dark Future)
The Future
You're not sure how you arrived here no one ever is. One moment you are a child, lost in dreams and honeysuckled visions of the bright world to come. Then you grow up, and things just aren't what you thought they would be. You're not sure where you belong here - no one ever does. There are three types of people in this world: those who give standing, those who have standing and those who do not. Those who give you your standing will always be above you, living in luxury. Those with standing live in often-cramped apartments, caged like mice. Their company lets them out to run their respective treadmills, and gives them some Euro to ease the blows and survive. It isn't nice, but it's better than being one of the many unlucky ones -- the ones the Police force away from restaurant windows with riot batons and shoot for sport. The ones who couldn't cut it, or never did. The ones who could have been you. You're not sure whose fault this is -- no one ever is. Was it the corporations for being such cold-blooded bastards ? Was it the people's for letting the corporations take over ? Was it the Governments' for allowing themselves to falter ? Or was it just basic human failing -- the irrepressible need to have more, make more, and get more things, no matter what cost to others, the world, or themselves ?
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The corporations are your friends. They are there to make your life worthwhile and happy, and only ask for increased productivity and absolute loyalty in return. True, they may occasionally do things that many would consider to be wrong or heavy-handed, but their responsibility is awesome and god-like. Occasionally they arrest the wrong person; occasionally they make very bad mistakes. But is a little forbearance and understanding on your part too much to ask ? Of course not; consider the alternative.
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doing. They say that the governments fell only because of the crash, and that the Corporations laid low offworld and waited for the last vestiges of resistance to die. Then they took over again. But this is forbidden knowledge: only those with a high credit-rating would have access to that sort of education, and most of them will not speak of what they have discovered. Why should they ? They are the elite: the ones who control what the Corporations do, and live or die at the whim of the Euro. To admit this would be suicide for them, and they have so much to gain from the lies they spread. And those who say this have an even darker knowledge to convey: humanity's worst fears are true. The tribes of the night walk among us -- shape-shifters, vampires, magicians and faeries. They provided the power that shook the past to a standstill, and still provide much of the power that shapes this world. They walk among us, silent and sure, quelling tension and hunting those who would destroy what their hidden masters have created. There is a hidden hand behind it all: an iron fist in a velvet glove that has shaped humanity's ascent into paradise. We live at their sufferance. We die at their whim. Every once in a while we catch a glimpse of their actions -- the man in black who follows your co-worker home, the smiling stranger who replaces him at work the next day. Strange things happen all the time, and yet there's no real news to be found, save for economic reports and the happy news that everyone hates yet pretends to love. Someone, somewhere is enjoying their private little joke. But not for long.
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The Setting
This isn't our future. At least, we hope it isn't. In the World of Future Darkness, the Technocracy has won, and it is they who rule from the shadows - manipulating the massive corporations thhaat govern society. In the dark future, knowledge is power, thoughts can be a crime and education is a priviledge of the elite. While the masses are kept passive, and programmed to be good citizens through the constant use of the Net, the upper class lead lives of luxury, marred only by the constant desire to move up and the constant threat of being moved down. The corporate culture is a steel pyramid, with only so much room at the bottom and increasingly less space on the higher tiers. The only way to get ahead is to double-cross, set up and turn in your superiors, knowing full well that your subordinates are going to try to do the same to you. Trust is all too often misplaced and betrayed, family ties and love mean nothing. In this world you are either upwardly mobile or you are dead. It is a cold and vicious world, where betrayal is common and encouraged. Thought crime is punishable by death: random mutterings about the wrong subjects will lead to imprisonment, torture and public execution. The penalty for successful escape is knowing that your family and friends will be killed in your place, which leads most thoughtcriminals to acquiesce and die with compliance. Those who turn in the guilty are hailed as heroes, but often become " traitors " themselves in a short time as someone else gets revenge. Humanity is leaving its cradle and seeking its fortune among the stars. There are space stations in orbit, and colonies on the Moon and on Mars. Deep space vessels prowl the outer reaches, seeking new planets to conquer and new resources to exploit. Those unable to make the grade on Earth often go off-planet, signing up for tours in mining colonies, or becoming the work force that transforms the face of another world. Yet even in the face of such pioneer spirit, the said Corporations hold sway, for it is they who control the flow of resources and equipment needed for such a project, and their ships who deliver the men and materials to make it work. Once the colonies are established, and the mines operational, it is the Corporations that will rule them, with the same tenacity that they do Earth. Most accept this life as " the way things are and must be." They are told that without the Corporations, things would become what they were like a thirty years ago -- bleak and chaotic, with no laws, decency or hope for a future. Such control is only for their own good, and many just kowtow out of fear or resignation. They do not know the full scope behind the facade. They know nothing of the Technocracy, which has shaped this world into what it has become. They know nothing of the war for Ascension, which many Mages are calling lost. They know nothing of the Kindred who control the Corporations, themselves manipulated by the Technocracy, or of the Jyhad that many say is coming to a rapid and bloody conclusion. They know nothing of the Garou, who are almost without hope or vision now that the Apocalypse has come and gone. They know nothing of the Changelings, who are all but extinct as banality has taken hold of the world. And the ranks of the restless dead grow with each passing year, as the unhappy proletariat is bled to feed the hunger of the machine. Their ignorance has been their undoing, but knowledge will be their salvation. Perhaps.
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Here's how the structure of a Dominion works, more or less a flow chart if you will. For each Dominion, there is one Grand Tribune to represent the Warlord's Court to his Dominion. There is one Grand Harpy, and there is a Council of Prefects (they are like a Primogen Council for the Warlord). For each state or Province thats in a Warlord's Dominion, there is a Prefect. As the IVC, I would like to eventually get PCs to take up the roles of the Prefects of each state, because like the Warlords, the Prefects' have their own Courts to deal with. For each Domain there is in a state, that domain's Prince is their representative to the Prefects Court. I know it seems complicated, but the Camarilla set up this byzantine structure in the New World so that they wouldnt have to deal with its internal politics. And if its internal politics ever came to them, it would be through one of the Warlords, because each warlord has been charged to govern of his or her dominion.
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Dominions
Atlanica - Eastern Dominion
Warlord: Claudius Lucinius Serrentus, Elder of Clan Ventrue
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Archon - Archons are the servants of a Justicar. The are willingly blood-bound and brought into the service of one of the Justicars, and sworn to enforce their will in whatever way their Justicar demands. Their position is comparable to the Prince of a city, but changes on a case to case basis depending on the individual status and respect each hold with the Camarilla at large. When speaking directly for a Justicar in that lords domain however, an Archon is considered to have the respect and honor of his or her regent. Status Gained: Feared and Empowered Prefect - Prefects are the governors that the Warlords appoint in each state or province within North America that falls within their Dominion. Prefects have the full backing of their respective Warlord and have the power to send Centurions to a city that they believe to be teetering on the verge of leaving the Camarilla. (Dark Future) Status Gained: Exalted x2, Famous, and Well-Known Prince - The Prince is the ruler of a Camarilla Domain. Status Gained: Exalted, Famous, and Well-Known Seneschal - the Seneschal is the right hand of the Prince. Status Gained: Cherished and Esteemed Sheriff - The Sheriff is the Enforcer of a Princes Will within a Domain. Status Gained: Feared Scourge - The Scourge is the individual that a Prince charges with the duty of removing, in many cases, destroying any Kindred that fail to present themselves to the Prince of a Domain. Status Gained: Feared Keeper of Elysium - The Keeper is the individual that keeps the peace within the Elysiums of a Domain. Status Gained: Honorable Master Harpy - Also known as the leader of the Harpies, is responsible for maintaining the status quo within the Camarilla city. It is the Master Harpy that watches for scandal and in many ways, is the face that his or her domain presents to the rest of the Camarilla. Status Gained: Influential Harpies - The Harpies are any kindred that follow and assist the Master Harpy in maintaining the status quo within a Domain. Status Gained: However many Temporary Status Traits that Master Harpy chooses to give them to carry out their duties. Primogen - The Primogen is the leader of a Clan within a Camarilla Domain. In many cases it is the Eldest member of that clan, but sometimes thats not always the case. Status Gained: Revered Whip - The Whip is the Second in Command within a Clan. Status Gained: None
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Tribune - In classical times, the tribune was the spokesman for the citizenry. In the twisted world of the Kindred, the Tribune is the herald of the elders, and responsible for the communication of information, be it tactical intelligence or spy reports, or even reports as to who is committing treason. The Tribune is only a wartime title, but some cities have a Tribune as a permanent office. This Kindred, usually an ancillae, functions as her ancient namesake might, representing the vampiric "citizenry" of the city. But he also exists diplomatically among that same citizenry, keeping them informed on behalf of the prince. In theory, the Tribune in wartime announces the commencement of hostilities, issues the orders of the Dux Bellorum and is responsible for keeping the primogen and the prominent elders informed of the "state of the union" among the lesser Kindred. Status Gained: Honorable
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Computer Love
Machines are everywhere. The alarm that wakes you up in the morning also provides you with protein bars and randomly monitors your conversation for subversive trace elements. Your work schedule is given to you by machine. You sit in front of a computer for hours, or labor in a soundless room whilse machines make more machines on the factory floor below. Robots take your measurements for the company jump-suits you must wear and drive you to and from work. The machine is your friend, lover, father-confessor, judge, jury and executioner. This reliance on artificial intelligence has led to overall psychosis: humans can neither live with machines nor exist without them. Most become more machine-like in their responses and actions, supressing emotions and drives and just doing their jobs. Some come to love the radio that tells them the time and gives advice on what to buy. Some try to become machines and Borg-out. Some seek solace in human contact, any human contact. Some hole up. And some just crack and jump from their tower window.
Corporate Culture
While Humanity has become more machine-like, it has also become more tribal. The Corporations are their lives, both figuratively and literally. For the average person in their towers, there is nothing on Earth but the Corporations. Each city-state is ruled by a joint council made up of representatives of all the Corporations that operate within, and singlecorporation city-states, known as Company Towns, are ruled by the single Corporation that runs them. As a result, Corporate loyalty is the life's blood of survival. Entire generations of worker-class families have worked for one and only one Corporation since the dawn of memory. They join the department, more commonly called Division, that their parents worked for, and their parent's parents before them. Their children will probably join the Division too. Inner-office loyalty runs high, even if everyone is trying to get their boss fired or killed, and vice versa.The workers may be out to get each other, but everyone loves the company. Both on-duty and off it, the Hires and Interns live and die by the word of the Division, and the Corporation it belongs to. They all frequent the same bars, east at the same restaurants and hit the same other Divisions up for credits or revenge. They know that they will probably never make it to any higher levels of Management, and will progress only as far as their leader's desk within the Division. But for most, that will do nicely.
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Above them, Middle-Management lives a life of relative luxury. Though they too live and die by their Division, their plots are more subtle and their conflict less bloody. They are better-educated and longer-lived, and have the option of changing Corporations should a more lucrative offer come along. And above that, living in a private world shut off from all else, are the true elite of the scoiety: The CEOs. Their moves are mysterious and their whims shake entire worlds. In their hands lie the secrets of life and death for humanity, and it is said by some that they possess strange powers, alllowing them to live useful lives for hundreds of years, or command the world around them with a thought. There is yet another level above that. Heaven must be built on land, and the land is owned by one empire or another. Save for those city-states in the unclaimed territories, each town is pledged to the empire on whose soil they inhabit. Though the relationship would seem to be a dictatorial one, the companies still retain their power, and more often then not the Ambassador is the odd man out at the council table.
Life in a Box
The Programming Years
The average, Worker-class, Earth-bound human lives about 50 years. all of which are expected to be productive in one way or another. Within two years of being Processed, every child is taken away from their parents and enrolled in Programming. There they are taught by Virtual Reality and Androids who function as surrogate parents, disciplainarians and instructors. They learn how to crunch numbers, speak (but not always read) the dominant language of their city-state and behave in public. They are told right from wrong and instructed in Correcthink, which will guarantee good relations with their Corporations. Programming is progressively rigorous, and culminates after twelve years in a battery of tests known as the Proving. Those who pass are Graduated, and go to be Interned at the Corporation, usually in their parent's division. Those who do not pass are given three more chances, each year apart. Anyone who passes a Proving may enter the Company, but will suffer a loss of Face for their earlier failure. Failing all four Provings leads to a total loss of Face and expulsion from the Corporation. After passing the battery at age 14, most Programmers are Interned at the Corporation, usually doing menial chores or thankless boring tasks. Those Programmers deemed to have special skills or aptitudes are Programmed further and then must succeed at another more advanced Proving. Those who pass enter the Corporation at a later date,
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performing a much more important task in another division. They lose no Face for entering late due to their more important duties.
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Final Processing
After their child-bearing years are over, Hires gain importance through political scheming or decline in importance. Though medical technology can keep them fit and healthy well into their seventies, most Hires consider it to be a disgrace to live to be old and dependant on pills when so many young Interns and Hires are ready to take their place. As a result, many seek to go out with a literal bang: volunteering for increasingly dangerous schemes, openly challenging long-hated rivals, or being used for suicide bombs. Others voluntarily go to waste reclaimation for Final Processing, which awaits almost any corpse in the Corporation. Divisions will celebrate the decision to willingly Cease Transmission, but will not accompany the interned to the waste reclaimation plant. Such would be rude and unnecessary -- a Hire should face Cessation alone and with dignity. Others, unable to die and unwilling to committ suicide, eventually find their mental faculties slipping away. Those who are not killed by their rivals reach a point where killing them would be ignoble, and such individuals are sent to Hospice. There they languish. waiting for the Pink Slip to collect their souls as androids use their bodies for transplants, grafts and experiments. Some last for decades, others are Harvested the day they arrive. At any rate, the bodies all arrive at the waste reclaimation plant in due time, and are processed along with all the sewage, biological rubbish and trace elements into nutritious food and pills. It is the last and best sacrifice any Hire can make for the Company.
MiddleMiddle-Management
Life on Earth is highly stratified, resulting in three classes of people: those who have no standing, those with standing, and those who give standing. The echelon known as Middle-Management carries this awesome responsibility with pomp, class and cunning. Like the Worker-class below them, loyaly to the Company is something that is instilled from birth. But they have a number of options that Workers do not have. Not only can they rise up the rank, perhaps someday becoming one of the CEO's personal retinue, but they can change Divisions at will and change Corporations with minimal loss of face. Their lives are similar to their lessers, and yet much different. Processing children is less deadly for the mother since materity leave is common and encouraged. Though their children are Programmed from age two, they are under no oligation to leave their parents, and may enter that Division any tome they, or their parents, think them ready for it. Tenyear-old Interns are not uncommon, especially in families that have had their genetic structures altered to favor intelligence. Abortions are legal and common, since Middle-Management mothers wish to Process only perfectly healthy and intelligent children. Once Interned, Middle-Management has a time-table they must stick to in order to be Hired. They must complete a number of tasks -- which vary from Division to Division -- within a certain amount of time. Failure to complete these these will mean a lass of Face for both the Intern and her parents, and usually results in the Intern's expulsion from the Company. Success leads to a Hiring, and the oversight of one or more Work-class Divisions. The power-games played in Middle-Management are vicious and cruel, and yet subtle. Most of the time they involve sending one's own Worker-class Division against someone else's, making them lose productivity and, by extension, making that 2MP look bad in the eyes of the Division leader. At the same time, their own Division is being manipulated by those above them in Upper-Management -- the CEO and her retinue. Most of the rituals in Middle-Management mirror the ones followed by the Worker-class, but differ in style and length. Celebrating a new Hire could go on for two or three days, and celebrating a Pairing could take an entire week. Another difference is that unlike Worker-class rituals, plots and intrigue is not banned. It is not unknown for a happy Hiring to
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turn into a Julius Caesar-style assassination attempt, or a mid-season toast to be laced with poison. MiddleManagement must remain on their toes. Most Middle-Management eschew the idea that their CEO is a god. They may revere him or her as a superior, of course, but any pretenses towards divinity are left for the lesser classes. In their CEO, 2MPs recognize one of their own, only elevated. In fact, an exceptionally bright and cunning 2MP might someday by invited up to the Penthouse to join the inner circle -- a journey that no one returns from. A replacement walks in the next day and explains that there was an "Emergency Transfer", leading to a week's celebration to congratuale the former 2MP, now gone on to his or her reward. Ceasing Transmission can take a long, long time. The pills used on the Worker-classes are augmented by surgery, biotech, and gene-therapy aimed at keeping 2MPs alert, mobile and aware for as long as possible. Lifetimes into the hundreds are not unknown, and when gene-therapy fails there's always the raw materials available at the Hospices. Upon death (and they fo refer to it as that, not Final Processing), 2MPs are spared the waste treatment plant and enshrined in the Division's crypt. On special days families gather at the halls to acknowledge those who came before them, showing off their new children or talking to them as though they were still alive and unable to speak back. Some 2MPs have their remains freeze-dried and propped up on thrones, while others are content with see-through caskets and clear-plastic sarcophogi. The preservatives introduced at death are powerful enough to keep away decay fro thousands of years, ensuring that successive generations to come will be inspired by their austere features.
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Life in Hell
Many people are born lucky: they are Processed inside the towers and, with a good education and a ready wit, stay thereuntil they Cease Transmission. But there are also many who were not born lucky. The lost, the damned, the foolish and the lazy have no place in Heaven, and upon detection will be expelled from their world into the harsh environments outside it. After the Corporate Wars, the city-states were built over, and in some cases out of the ruins that preceeded them. All that was left was mass of ruined, labyinthine buildings that stretched out around them, sometimes up to a mile in every direction. Most people have no reason to go there as there is nothing out there for them. No food, no computers, no pills and no comfort await them there. The air is filled with pollutants and the water is all but undrinkable. Solar radiation seeps through what little is left of the ozone layer and devastates everything it touches. Strange beasts and things beyond imaginings lurk in the shadows, things that once were men, but through constant exposure to radiation and toxins have mutated into something else, and they are hungry. Many of these beasts are men. Outside culture is anarchic, brutish, and short. Children are Processed and learn to fend for themselves within a few years. Most join Tribes that look out for each other, yet are not without their power struggles. In a Tribe, the most powerful is usually also the most warped and freakish, and Police drafted into cull-duty often joke that to find a "King" one need only follow the tentacles. The Untouchables that avoid the Slavers, Rapegangs, Police Cullcrews and odd creatures that hide in the shadows might yet survive to Process children of their own. But far too many fall prey to the unique dangers of the environment. Some leave the ruins altogether and head for areas beyond each city's Hell, seeking a better life at another city-state's Hell or led on by prophets who speak of green fields, fruit trees and clean water in a strange land to the West.
The Untouchables
During the construction of the city-states, every able-bodied man and woman was put to work. They were promised food, water and a bed for their cooperation, and later became full employees of the Corporate offices they helped construct. Some, however, were less than able-bodied, and these were either euthanized for spare parts, ground into Nutroids, or turned away. Thus began the first generation of Untouchables, so named because the first group of them were so scarred with radiation or viral plagues that not even guard dogs would attack them. These underdwellers are a myriad lot. Some of them are just human scavengers -- congential idiots who scrape what existence they can in the harsh environment, feeding off of the diseased flora and fauna, as well as each other. Others are Newmeat: Worker-class or 2MPs who were expelled from the towers for a seditious offense (such as failure to report a traitor or accumulating too many demerits in a single work period). Others still choose to leave the towers to seek out what freedom they can in the concrete jungle beyond the plastic one.
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attempt to gain access to a city-state through the main gateways will result in her immediate execution. There are many other ways in and out of a city-state, and some Untouchables have their own favorite secret routes. However, being caught inside with a terminated account will also result in immediate execution. Once you decide to Step Out, it's forever.
The Outsiders
Outside bands of Voluntary Leaves are not uncommon. They call themselves Outsiders, and group together in small hardworking communities. Some of them hole up in large, abandoned buildings while others prefer to be mobile, ever ready to depart when a Police or Corporate hovercraft is heard coming closer. They welcome in those who were involuntarily expelled from Heaven, so long as they're willing to work and keep their power games to themselves, and will allow in those Untouchables who can control their cannibalistic urges. Some Outsiders roam from Undercity to Undercity, trading goods and weapons to the people they find. Others are little more than mercenary gangs, plying their trade to whoever will give the best food, water and shelter -- for now.
Darkness Falling
As night falls, Untouchables and Outsiders scurry into shelter and take turns watching and waiting. Many dangers await when the Sun goes below the horizon, and not all of them are easily dealt with. The Police and Corporate Soliders like to hunt at night, preferring the nocturnal sport to the ease of killing their prey in daytime. They leave at twilight, surging out of the city-state in their armored skimmers armed with gatling lasers and sniper rifles. Their orders are simple: if it moves shoot it. Trophies are not to be brought back into the city, but many bring their camera and document the hunt to show later to their friends. This need to take pictures has led some Underdwellers to engage in what they call Baiting. One of the band that has recently died will be propped up with rods or scrape metal, and the other Outsiders will lie in wait. When a skimmer comes, the body will be shot at and fall. When the Enforcers get out to document their success, the band will strike, killing as many Enforcers as they can and stealing their food, weapons and armor. Bringing back a skimmer is a great prize. Untouchable Tribes do the same thing, but they usually nominate a live member to act as the bait, and it is her job to lure the skimmer into an ambush. Other, more bizarre creatures hunt the night. Old Outsiders tell stories of humans made up of worms that drink the blood of sleeping children, and two-headed snakes that stretch for yards, each maw large enough to swallow a man whole. Floating clouds of intelligent gas envelop unsuspecting Underdwellers and drain them of vital essences, leaving behindwithered husks that even Untouchables will not consume. It's not safe to go at night, or into dark places during the daytime. Not safe at all.
A Hope in Hell
And yet, within the danger lies a primal beauty that is impossible to ignore. Multicolored spiders spin ruby webs in cracks and crevaces, and orange-leaved trees with bark the color of dead skin arch their branches to the Sun. Every once in a while a cat will be seen, winding its way through the piles or rubble, eyes and easr alert to things that only they can see. As the wise ones say, when you see a cat, follow it for as long as you can -- they know what to watch out for better than any Untouchable. And then there is talk of Cibola: A land of milk and honey to the West, where the water is blue and pure and the fields are lush and green. Fruit grows from the trees, and those trees are full and verdant. There are no plagues, no predators, and no corporations. Humanity cooperates in this place, and men and beasts live in a balanced harmony. It is paradise on Earth.
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Many bands of Outsiders travel from city-state to city-state in search of Cibola, and continue to look to this day. No one has ever found it, but tales ot its majesty make their way into even the city-states, prompting an occasional Voluntary Leave. The Thought-Police try to ban all talk and thought of such a place, but have so far been unsuccessful. There is no Heavn on Earth outside of the towers they say. But what if it's true?
OffOff-World
Chariots of the Gods
Those in search of heaven can also find it elsewhere, if they choose to go looking. Many of the Earth-bound will be given the option of leaving their division for a stint at a colony, or space station. Though leaving the division this way causes some lose of Face, it provides an honorable way out for the least-trusted person, or for someone who is almost assured of being on the business end of a knife in a few day's time. 2MPs are offered good off-world positions all the time, either within their corporation or from another. They lose no face for such a move: in fact they may gain some. Written by James Edward Tremlett (reggies_ghost@hotmail.com), modified for used with World of Future Darkness Reborn by Brian-Joseph Baker (bbaker3@bex.net)
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(Dark Future)
Here are the major crimes of the 2000s and their punishments as provided for under the UCJC:
Assault & Battery: Any unprovoked attack on another person. Punishable by personality adjustment or 2 to 8 months in jail. Assault with Deadly Force: As with Assault. 2 to 7 years in jail, manditory braindance. Burglary: Entering private property with intent to steal. Punishment: Exile, prison 2 to 8 years or braindance. Conspiracy: the crime of conspiring to commit a felony. Subject to Exile, prison 2 to 8 years or braindance. Counterfeiting & Forgery: the crime of creating false coinage, money, or documents with intent to defraud. Punishment: 6 to 15 years in prison. Extortion or Blackmail: the crime of obtaining something from another through threat of injury. Punishment: 6 to 15 years in prison. Homicide (1st Degree): Premdiated murder, or murder while in the commision of a felony. Punishment is death. Homicide (2nd Degree): Accidental murder, or murder without premeditation. Punishment: Prison for 11 to 20 years, braindance, personality alteration. Homicide (justifiable): Self defense, preventing the commission of a felony. No punishment. Kidnapping or False Imprisonment: To hold another against his will. Punishment: Prison for 11 to 20 years, braindance, personality alteration. Larceny, Theft or Robbery: The theft of another's property, either through force, threat, or embezzlement. Punishment: varies by severity of act from exile, to prison for 11 to 20 years, braindance, personality alteration. Malicious Mischief, Vandalism: the wanton destruction of another's property. Punishment: Exile, jail for 1 to 6 months. Rape: Forcing another to have sex by use of threat or force. Punishment: Prison for 6 to 15 years., braindance, personality alteration. Resisting Arrest/Obstructing an Officer: Attempting to escae legal arrest by a police officer or preventing an officer from carrying out his legal duties. Punishment: Exile, braindance, jail for 2 to 7 weeks Riot of Unlawful Assembly: A gathering with the purpose for destroying property, inciting violence, etc,.. Punishment: exile, jail for 2 to 7 days. Trespassing: Entering private property of another. Jail for 1 to 6 days.
Legal Background
The police of the 2000's are organized much as they were during the 20th century with Homicide, Vice, Burglary and Traffic Squards; about 5 men each. The most recent addtion to police organization has been the addition of the Bladerunners and the Cyberpsycho Squad ( also known as the Psycho Squad), whose main job is to deal with cybernetic criminals, the former dealing with the synthetic lifeforms know as Replicants (artificial humans). While the average beat cop hits the Street in an armored squad car, wearing an armor jacket, helmet and carrying a smartchipped Beretta sidearm, the Bladerunners and Psycho Squad detail employs aerogyros, AV-4's,miniguns, assault weapons and Stinger missle launchers. City cops can patrol all areas of the city, Corporate Cops are deputized to patrol only corporate facilities. However, in areas where a large number of office areas are side by side, this effectively can trun an entire downtown region into Corporate Cop territory. Corporate Cops are usually better armed and armored, and often have full Trauma Team
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medical coverage. They are also more vicious, sadistic and likely to shoot first - after all, they know the Corporation can cover the incident up.
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Weapons
By 2010, even the most well-intentioned gun control states were buried under a wave of public protest as crime rates made America a siege state. Self-defense soon became an American lifestyle, and there was an explosive increase in light personal protection weapons. By 2012. most gun control statutes involved 1) filling out a "carry applicatoin" allowing you to carry a concealed handgun; 2) waiting 4 days for an extensive background check and approval, which could be refuse on the basis of a criminal record or history of mental illness; amd 3) paying the $25.00 fee and having a serial number laser etched into the butt of the gun. This number is cataloged with the ballistics firing pattrn of your weapons at FBI/CIA Headquarters in Washington D.C. The Federal Weapons Statute of 2012 states that if a gun with your ID number is used in the commission of a crime, you are liable for that crime, unless you have previously reported the weapon as lost or stolen, and have had this report filed with your local police agency. Under the provisions of the Federal Weapons Statute, it is not legal to carry submachineguns and other fully automatic weapons - possession carries a stiff 5 to 7 years mandatory prison sentence. Not that this stop anyone. While there's a certain style in using an old model sidearm like a Colt .357 or .45, the sensible cyberpunk knows that a modern pistol makes a good backup. Sine the introduction of the Glock 17 automatic in mid-1980's. most major handgun manufacturers now produce polymer resin pistols in a variety of calibers. The most ubiquitous of these is the Federated Arms X-22 and X-9 series, a line of polymer plastic handguns. Manufactured in a variety of bright designer colors, these so-called "Polymer On-shots" carry an easy to load 10 or 8 round clips of caseless ammunition, retail at $150 to $300, and are available in most sporting goods stores. They combine practicality, durability and style in potent little packages. The new Cyberteen line includes airbrushed castings with colorful shapes and artwork molded right in - the perfect gift for the young consumer interested in personal defense.
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FUTURE SHOCK
A TIMELINE OF THE DARK FUTURE
1914-1918: The Second Sabbat Civil war reaches its height during the Great War. [GttS,p19]. Melinda Galbraith is the new Regent of the Sabbat. [CC,p20]. The Sabbat Inquisition became a political tool but vanished when Jyhad spread between Sabbat-held territories. [SHS,p47] 1956: The Third Sabbat Civil War in the Americas bleeds over into Europe, emerging as another battle between the Brujah antitribu and Romania local Tzimisce. [TC4,p118] 1957: The Third Sabbat Civil War lasted only 100 nights from a Brujah antitribe coup in New York. [GttS,p19/NYbN,p25]. After their assistance in the Third Sabbat Civil War a group of Caitiff was recognized as a separate group/bloodline by the Lasombra and Tzimisce of the Sabbat. They were named Panders after their leader Joseph Pander. [GttS,p20] 1996: The City of Montreal in Canada was attacked by the Sabbat Inquisition for supposed accusations of Infernalism. September, 1996: A Sabbat Inquisition taskforce was sent to Montreal in an attempt to get to the bottom of a lot of accusations of possible Infernalists hiding within the supposedly loyal Sabbat ranks. October, 1996: The Sabbat Inquisitors have already put 13 supposed Infernalists to Final Death in Montreal and they were not finished yet. When asked, they simply told Sabbat that they had a list of names that they were able to get from the condemned Infernalists shortly before their final deaths. November, 1996: The Sabbat Inquisitors set their eyes on the Leadership of Montreal; which in many cases were members of the Younger Clans of the Sabbat (Brujah, Gangrel, Malkavian, etc,). When the Sabbat Inquisitors came for the Archbishop and Bishops, everything changed. What had started out as a search for Infernalists had turned into a hunt for anyone that could be possible traitors to the Sect. December, 1996: Archbishop Ezekiel was able to get many of supporters out of Montreal; sending them into the east coast cities of the United States. It was a call to arms, a call to rise up against the oppression of the Lasombra and the Tzimisce. The Sabbat Civil War that had occurred in 1957 had left many lose ends, many were still itching to finish what they started in 1957, and this gave them the perfect excuse to renew their conflicts. January, 1997: A high yield explosive device was detonated in Mexico City. The explosion destroyed 5 square blocks and the result was the core of the Sabbat leadership was gutted. A Sabbat Revolution had begun, and now no peace could be easily regained. The sides were draw. 1997: If the new Sabbat Civil War wasnt enough to destabilize the Sabbat, the bloody exit of the Tremere Antitribu of House Goratrix would permanently burn into the minds of all Sabbat the treachery that was possible through any members of Clan Tremere. On its way out of the Sabbat, House Goratrix cut a bloody path out, killing anyone that had ever learned Thaumaturgy from them and insuring that only they had access to the Thaumaturgy Paths that they had created during their time in the Sabbat. 1997: Clan Gangrel formally leaves the Camarilla when their Justicar; Xavier steps down. 1998: The Cathayans under the leadership of a Cathayan named "Mandarin Hao" begin the invasion of the West Coast of North America. By winter, the impact of the initial clash was blunted by the Anarch defenses, and the Jade Invasion reaches an undesired equilibrium.
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1998: The Sabbat has essentially been divided into two Sects that are warring with one another. Both sides adhering to the Code of Milan in regards to their own side, but both disregarding it in regards to the other half of the Sect. The Black Hand sided with Regent Ezekiel, while the Sabbat Inquisition sided with Regent Camila Delavega. 1998: Some Gangrel antitribu whisper that the Gangrel seem perilously ready to abandon the Camarilla. [TC4,p58]. Fortieth Justicar election. Brujah Jaroslav Pascek, Malkavian Maris Streck, Nosferatu Cock Robin, Toreador Madame Guil, Tremere Anastasz Di Zagreb, Ventrue Lucinde [GttC,p27] 1999: Millennium Cults begin to appear predicting an Apocalypse on Jan 1st, 2000. Thousands migrate to isolated communes and temples to "Await the End". 2000: Millennium Cults run amok on Jan 1st in an orgy of suicide and violence, most destroy themselves. Prince Frederick VonBrom closes the borders of Toledo to all Kindred from the surrounding cities. At least three members of the Primogen Council are executed for treason against the city and the Camarilla. November, 2000: President G.W. Bush is elected to the Offices of President of the United States. 2001: Sabbat Bishop "Brother Jed" leads an invasion force of 25 into Toledo in an attempt to take it from Prince VonBrom. The attempt fails. but Brother Jed and his minions are able to go into hiding within the borders of the Toledo domain. * House Genji of Japan begins make its move into the Midwestern U.S. by following in the wake of the Osaka Corporation. September 11th, 2001: The World Trade Center and Pentagon terror attacks occur. President G.W. Bush begins his War on Terror against the al-Qaeda and any nation that supports their terro attacks. September 20th, 2001: President Bush announces the establishment of the Office of Homeland Security, and the appointment of Pennsylvania Governor Tom Ridge in his Address to a Joint Session of Congress and the American People. September 26th, 2001: Corporate interests within the United States begin lobbying Congress to allow for the formation and expansion of corporate paramilitary security forces to protect their corporate holdings from terror attacks. October 3rd, 2001: With pressure from the Office of the President and the many corporations lobbying Congress, the Corporate Armament Act is passed by a slim margin. A vocal few Senators accuse the President of misuse of Presidential Authority, but with public opinion levels riding high because of the Presidents War on Terror, their voices go unheard. October 7th, 2001: President G.W. Bush announces Operation Enduring Freedom to dismantle the Taliban regime in Afghanistan, which is harboring al-Qaeda terrorists. October 8th, 2001: President Bush issues Executive Order 13228 Establishing the Office of Homeland Security and the Homeland Security Council. October 8th, 2001: Tom Ridge sworn in as the first Director of the Office of Homeland Security. November 19th, 2001: President G.W. Bush signs the Aviation and Transportation Security Act, creating the Transportation Security Administration. 2002: Justicar Petrodon sends an Archon into Toledo to examine the situation in that Domain. For unknown reasons, Prince VonBrom has the Archon executed for crimes against the Traditions. Support for Prince VonBrom on the Toledo Primogen Council begins to wane and whispers begin to spread that the Prince has taken the city Independent of the Camarilla. The Corporations: Arasaka, Armatech and Osaka Corp begin construction of their Corporate Office Towers in downtown Toledo.
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March 21st, 2002: Executive Order Establishing the President's Homeland Security Advisory Council and Senior Advisory Committees for Homeland Security. October 4th, 2002: Six suspected members of the al-Qaeda terrorist network operating near Buffalo are inducted. 2003: Brother Jed and a squad of 6 members of the Black Hand attempt to assassinate Prince VonBrom at this Westing Tower home, the attempt fails and Brother Jed and his "Jeddites" retreat back into the night. After the failed assassination attempt by Brother Jed, Prince VonBrom disbands his Primogen Council and begins ruling the Toledo domain through his own childer. The Arasaka Corporation and Osaka Corporation complete their Office Towers. March 17th, 2003: Homeland Security Department commences Operation Liberty Shield, an increase in protective measures to defend the homeland. March 19th, 2003: President G.W. Bush launches Operation Iraqi Freedom to end the regime of Saddam Hussein and its support of terrorism. April 2nd, 2003: House passage of the $79 billion wartime Supplemental Appropriations Bill to provide crucial funding for Operation Iraqi Freedom. May 1st, 2003: President G.W. Bushdeclares an end to major combat operations in Traq aboard the USS Abraham Lincoln. The Terror Threat Integration Center begins operations. June 24th, 2003: House passes the first ever Homeland Security Appropriations Bill, approving $29.4 billion to bolster our homeland security, bring funding for First Responders to more than $20 billion since 9/11. 2004: Justicar Petrodon sends another Archon to Toledo, this time to remove Prince VonBrom from power. The Archon barely makes it out of the Toledo domain with his un-life, but he is able to make it back to Justicar Petrodon to inform this that the Toledo Domain has gone Independent of Camarilla rule. The Armatech Corporation completes its Office Tower in downtown Toledo. November, 2004: President G.W. Bush is re-elected to the Officer of President of the United States. 2003-2008: U.S. Military Forces occupy Iraq while insurgents are hunted down and a democratic government is installed in Iraq via free elections. 2005: The Auto Industry within the U.S., along with the Oil Companies begin work on an alternative fuel source that uses Alcohol to power combustion engines. New engine designed begin emerging. The Camarilla appoints Vladimir Dracovich Warlord of the Midwest Dominion of North American, shortly thereafter Warlord Dracovich is sent to Toledo with a force of 15 other Camarilla Loyal Kindred to Toledo to remove Prince VonBrom from power. January, 2006: Warlord Dracovich and his forces enter the Toledo domain, shortly after entering the Domain open warfare breaks out between the Kindred loyal to Prince VonBrom and those of Warlord Dracovich's invasion force. For the rest of 2006, the Kindred of Toledo are in a state of war with the Camarilla. 2007: Warlord Dracovich and his Camarilla Force continue to wage a shadow war with Prince VonBrom until mid-July of 2008. 2008: Prince VonBrom mysteriously disappears and Warlord Dracovich is finally able to retake the Toledo domain for the Camarilla. All Kindred not of Warlord Dracovich's Invasion Force are ordered to leave Toledo under pain of Final Death should they choose not to. Longer lasting batteries enter service in U.S. Military vehicles; using radioactive isotopes to store electrical charges.
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June 10th, 2008: President G.W. Bush declares war on Syria in a continuation of the War on Terror that began with the invasions of Afghanistan and Iraq. This war will continue to 2011. The Draft returns as 3 million Americans are called to duty in the Middle Eastern Conflict. November, 2008: President G.W. Bush is beat out in the national election as Edmund Sinclair; CA Democrat is elected to the Office of President of the United States. Sinclair is the first black American to be elected to the highest office in America. 2009: The first use of cybernetics occurs as a means of augmenting U.S. Soldiers that have been maimed in the Middle Eastern Conflict, also as a means of returning those soldiers back into the combat zone. 2009: The Conclave of 2009 in Venice Italy. With the chaos present in North America, the Camarilla deems it necessary to take more control on the continent. North America is broken up into Regional Dominions, for each Dominion the Inner Circle appoints a Warlord to directly oversee the Camarilla's interests in those Dominions. After the incident with Prince VonBrom of the Toledo domain, the Leaders of the Camarilla charge each Warlord with governing their respective Dominions to insure that treason and insurrection does not crop up within their regions. 2010: The first alcohol powered vehicles hit the automotive market, the auto makers also turn their sights to longer lasting Ni-Cad batteries for their vehicles. Artificial Muscle fibers developed at Stanford Research Center. 2010: First human clone grown in vitro. Mindless, it only lives for 6 hours. Warlord Dracovich and his Invasion Force begin packing up to head back to their respective homes, Brother Jed and his Jeddites attack "The Green Room" , one of Toledo's most popular dance clubs. Warlord Dracovich and a select few of his Invasion Force go to the The Green Room to put an end to the senseless killing of mortals that Brother Jed and his Jeddites are doing. Once Warlord Dracovich and this force get to the club, they find all of the mortal within it dead, and the club explodes killing all of Dracovich's followers and wounding Warlord Dracovich. 2011: The Middle Eastern Conflict between the United States and Syria finally ends as the U.S. invasion of Syria is finally complete. Alcohol powered vehicles begin gaining acceptance by the American consumers, some resist the change and gasoline is still available, but at greatly inflated prices. 2011: Warlord Dracovich sends out a call to all Camarilla Loyal Kindred in the surrounding area to come and assist him in driving the Sabbat Horde of Brother Jed out of the Toledo domain. Many heed his call if only to show that they are loyal to the Camarilla. 2012: Warlord Dracovich and the Camarilla wage a shadow war against the Jeddites for the next 2 years. When skyrocketing crime rates in the 2000's proved that the existing legal structure was falling apart., Congress passed the Civil Justice Act; which created the Uniform Civilian Justice The amazing thing is, it worked. January 1st, 2012: A hacker named Flashburn unleashes his Doomsday virus on the global internet, the resulting damage infects every satellite in orbit with a self-replicating virus that destroys every computer that attempts to log on to the internet through those satellites. In effect, the internet as we know it ceases to exist. November, 2012: The Framework of the new internet is now firmly in place with construction of the Grid Network. The new internet is a virtual reality environment rather than the old standardized keyboard, mouse and screen setup. First Cyber-modem invented. Thomas Thorintine, MA Democrat Senator is elected to the Office of President of the United States. 2012: Auto Makers in the United States are forced by Congress to transition gasoline powered automobiles to the new alcohol powered conversions. Federal Weapons Statute established. 2013: The Toledo Metroplex is formed when the management of the city government is taken over by the Corporations. The leading Corporations in this takeover are Osaka Corp, Arasaka Corp and the Armatech Corporation.
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Within 6 months after the takeover, the city of Toledo begins expanding its borders into the deserted or decaying neighborhoods around it. 2013: GridWatch established by Joint U.S./Eurotheatre Treaty. The Toledo Metroplex becomes one of the largest cities in Northern Ohio. The Camarilla and the Sabbat continue to wage a shadow war against each other, both sides taking unexplainable loses from a suspected third party in the conflict. Braindance developed at UC Santa Cruz. 2014: Between Agribusiness Corps and drought, the Family Farm all but disappears. 10.5 Quake shatters Los Angeles; ocean inundates 35% of the city. An estimated 65,000 are killed. First Corporate War: Involving the Armatech Corporation and the Osaka Corporation over mining rights in South America. 2015: The Camarilla under Warlord Dracovich is able to drive out the Sabbat, although it is suspected that some of the Jeddites, including Brother Jed have gone into hiding in the city. Network XXV now controls 62% of all media Broadcasting in U.S. 2016: Warlord Dracovich sends out a call to Camarilla Elders to settle within the newly cleared Domain of Toledo. Until the arrival of those Elders, Warlord Dracovich closes the borders of the domain to all Kindred. First True Artificial Intelligence developed at Microtech's Sunnyvale, CA. Facility President Thomas Thorintine is re-elected as President of the United States. 2017: First Self-Aware human clones created. Rise of the Cyber-Mercenaries; Lithuania hires Cyber-Soliders to repel invasions by Latvian nationals. 2018: International mission to establish a working Lunar colony and mining station leaving Space Station Alpha. The nations involved are; the United States, Great Britain, France and the Russian Federation. 2020: The Camarilla Elders of each Clan arrive in the Toledo Metroplex, the borders of Toledo will remain closed until the City Elders are able to take charge of the Domain. The Second Corporate War; involving get again Osaka Corp. and Arasaka; this time they are facing off in the South China Sea over mineral rights. 2021: Brother Jedd and his Black Hand Jeddites resurface in the Toledo domain. This time Brother Jedd does not attack the domain, it appears this time he is looking to convert or destroy anyone that will not join the Sabbat. 2022: The Civil War of the Sabbat has decimated Clans Lasombra and Tzimisce. Leaving the Younger Clans in a much stronger position within both halves of the Sabbat. Without the Younger Clans, the Traditionalist Lasombra and Tzimisce under Regent Camila Delavega would have collapsed by now. What has been a heated Civil War that has lasted for 26 years is now becoming more of a Cold War as both sides are starting to realize that neither side of the Sabbat may be strong enough to win this war, and that rejoining both halves may be impossible at this point. February 23rd-25th, 2022: The Thornlands Dominion Grand Elysium is held in Toledo Prime. During the Grand Elysium, some of the attendees are attacked by local Anarchs on their way to the Elysium site. It is also found out that the Setite Temple in Toledo Prime has been destroyed and that three sarcophagi have been opened, many suspect that some ancient evil has been released back into the world. June 17th, 2022: The Present.
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1801: The Sabbat establishes the Purchase Pact, which forbids Sabbat packs from warring each other. Cardinal Radu Bistri witnesses the signing of the document. 1803: 19th Sept: Purchase Pact was created, an anti-Sabbat infighting agreement. [GttS,p18]. Gorchist is Regent of the Sabbat [GttS,p18] 1804: Sabbat Inquisition was founded by Priscus Ventrue antitribe Gustav Mallenhous. [SHS,p47] 1855: The Sabbat surrendered most of the American West to the Camarilla due to internal conflict being unable to make a subtle defense. [Cb-La,p27] 1880s: Dueling went out of style among Ventrue. [Cb-Ve,p22] 1895: Vlad Tepes of Clan Tzimisce attempts to rejoin the Camarilla and purchased several estates in London. [TC4,p118] 1896: A blood hunt is declared against Vlad Tepes, who flees to Transylvania. [TC4,p118]. Europeans were admitted to be Embraced into Clan Assamite. [Cb-As,p21] 1897: Vlad Tepes meets with the Irish author Bram Stoker and tells him story which he publishes as Dracula. This is Vlads attempt to destroy the Masquerade. [TC4,p95] 1914-1918: The Second Sabbat Civil war reaches its height during the Great War. [GttS,p19]. Melinda Galbraith is the new Regent of the Sabbat. [CC,p20]. The Sabbat Inquisition became a political tool but vanished when Jyhad spread between Sabbat-held territories. [SHS,p47] 1956: The Third Sabbat Civil War in the Americas bleeds over into Europe, emerging as another battle between the Brujah antitribu and Romania local Tzimisce. [TC4,p118] 1957: The Third Sabbat Civil War lasted only 100 nights from a Brujah antitribe coup in New York. [GttS,p19/NYbN,p25]. After their assistance in the Third Sabbat Civil War a group of Caitiff was recognized as a separate group/bloodline by the Lasombra and Tzimisce of the Sabbat. They were named Panders after their leader Joseph Pander. [GttS,p20] 1996: The City of Montreal in Canada was attacked by the Sabbat Inquisition for supposed accusations of Infernalism. September, 1996: A Sabbat Inquisition taskforce was sent to Montreal in an attempt to get to the bottom of a lot of accusations of possible Infernalists hiding within the supposedly loyal Sabbat ranks. October, 1996: The Sabbat Inquisitors have already put 13 supposed Infernalists to Final Death in Montreal and they were not finished yet. When asked, they simply told Sabbat that they had a list of names that they were able to get from the condemned Infernalists shortly before their final deaths. November, 1996: The Sabbat Inquisitors set their eyes on the Leadership of Montreal; which in many cases were members of the Younger Clans of the Sabbat (Brujah, Gangrel, Malkavian, etc,). When the Sabbat Inquisitors came for the Archbishop and Bishops, everything changed. What had started out as a search for Infernalists had turned into a hunt for anyone that could be possible traitors to the Sect. December, 1996: Archbishop Ezekiel was able to get many of supporters out of Montreal; sending them into the east coast cities of the United States. It was a call to arms, a call to rise up against the oppression of the Lasombra and the Tzimisce. The Sabbat Civil War that had occurred in 1957 had left many lose ends, many were still itching to finish what they started in 1957, and this gave them the perfect excuse to renew their conflicts.
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January, 1997: A high yield explosive device was detonated in Mexico City. The explosion destroyed 5 square blocks and the result was the core of the Sabbat leadership was gutted. A Sabbat Revolution had begun, and now no peace could be easily regained. The sides were draw. 1997: If the new Sabbat Civil War wasnt enough to destabilize the Sabbat, the bloody exit of the Tremere Antitribu of House Goratrix would permanently burn into the minds of all Sabbat the treachery that was possible through any members of Clan Tremere. On its way out of the Sabbat, House Goratrix cut a bloody path out, killing anyone that had ever learned Thaumaturgy from them and insuring that only they had access to the Thaumaturgy Paths that they had created during their time in the Sabbat. 1997: Clan Gangrel formally leaves the Camarilla when their Justicar; Xavier steps down. 1998: The Cathayans under the leadership of a Cathayan named "Mandarin Hao" begin the invasion of the West Coast of North America. By winter, the impact of the initial clash was blunted by the Anarch defenses, and the Jade Invasion reaches an undesired equilibrium. 1998: The Sabbat has essentially been divided into two Sects that are warring with one another. Both sides adhering to the Code of Milan in regards to their own side, but both disregarding it in regards to the other half of the Sect. The Black Hand sided with Regent Ezekiel, while the Sabbat Inquisition sided with Regent Camila Delavega. 1998: Some Gangrel antitribu whisper that the Gangrel seem perilously ready to abandon the Camarilla. [TC4,p58]. Fortieth Justicar election. Brujah Jaroslav Pascek, Malkavian Maris Streck, Nosferatu Cock Robin, Toreador Madame Guil, Tremere Anastasz Di Zagreb, Ventrue Lucinde [GttC,p27] 1999: Millennium Cults begin to appear predicting an Apocalypse on Jan 1st, 2000. Thousands migrate to isolated communes and temples to "Await the End". 2000: Millennium Cults run amok on Jan 1st in an orgy of suicide and violence, most destroy themselves. Prince Frederick VonBrom closes the borders of Toledo to all Kindred from the surrounding cities. At least three members of the Primogen Council are executed for treason against the city and the Camarilla. November, 2000: President G.W. Bush is elected to the Offices of President of the United States. 2001: Sabbat Bishop "Brother Jed" leads an invasion force of 25 into Toledo in an attempt to take it from Prince VonBrom. The attempt fails. but Brother Jed and his minions are able to go into hiding within the borders of the Toledo domain. * House Genji of Japan begins make its move into the Midwestern U.S. by following in the wake of the Osaka Corporation. September 11th, 2001: The World Trade Center and Pentagon terror attacks occur. President G.W. Bush begins his War on Terror against the al-Qaeda and any nation that supports their terro attacks. September 20th, 2001: President Bush announces the establishment of the Office of Homeland Security, and the appointment of Pennsylvania Governor Tom Ridge in his Address to a Joint Session of Congress and the American People. September 26th, 2001: Corporate interests within the United States begin lobbying Congress to allow for the formation and expansion of corporate paramilitary security forces to protect their corporate holdings from terror attacks. October 3rd, 2001: With pressure from the Office of the President and the many corporations lobbying Congress, the Corporate Armament Act is passed by a slim margin. A vocal few Senators accuse the President of misuse of Presidential Authority, but with public opinion levels riding high because of the Presidents War on Terror, their voices go unheard. October 7th, 2001: President G.W. Bush announces Operation Enduring Freedom to dismantle the Taliban regime in Afghanistan, which is harboring al-Qaeda terrorists.
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October 8th, 2001: President Bush issues Executive Order 13228 Establishing the Office of Homeland Security and the Homeland Security Council. October 8th, 2001: Tom Ridge sworn in as the first Director of the Office of Homeland Security. November 19th, 2001: President G.W. Bush signs the Aviation and Transportation Security Act, creating the Transportation Security Administration. March 21st, 2002: Executive Order Establishing the President's Homeland Security Advisory Council and Senior Advisory Committees for Homeland Security. October 4th, 2002: Six suspected members of the al-Qaeda terrorist network operating near Buffalo are inducted. March 17th, 2003: Homeland Security Department commences Operation Liberty Shield, an increase in protective measures to defend the homeland. March 19th, 2003: President G.W. Bush launches Operation Iraqi Freedom to end the regime of Saddam Hussein and its support of terrorism. April 2nd, 2003: House passage of the $79 billion wartime Supplemental Appropriations Bill to provide crucial funding for Operation Iraqi Freedom. May 1st, 2003: President G.W. Bushdeclares an end to major combat operations in Traq aboard the USS Abraham Lincoln. The Terror Threat Integration Center begins operations. June 24th, 2003: House passes the first ever Homeland Security Appropriations Bill, approving $29.4 billion to bolster our homeland security, bring funding for First Responders to more than $20 billion since 9/11. November, 2004: President G.W. Bush is re-elected to the Officer of President of the United States. 2003-2008: U.S. Military Forces occupy Iraq while insurgents are hunted down and a democratic government is installed in Iraq via free elections. 2005: The Auto Industry within the U.S., along with the Oil Companies begin work on an alternative fuel source that uses Alcohol to power combustion engines. New engine designed begin emerging. 2007: The Present
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Organization
Each Title from Councilor to Apprentice has seven ranks or circles within itself. In order to progress to the next Title a Tremere must prove himself by attaining all circles in any given Title. The Tremere hold the number seven as a sacred and magical number that contains the secrets of the universe and define all things within. Therefore they have divided themselves up into seven great Titles with seven positions within each Title and seven circles within each position. In
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any Chantry no more than one apprentice may claim the title of 7th Circle Apprentice. It is the same way in any given region with the Regents, in a Domain with the Lords, all the way on up to the Council members. Currently, Etrius is the only 7th Circle Councilor and non-have chosen to contest this fact. This makes the title of 7th Circle to be a position greatly coveted and respected. In addition to serving as stepping-stones to Lord, the Circles also serve as a Rank and Caste based system. That is, anyone of higher Circle is, by default, responsible for those below him. The only times this is different is when the specific Positions within each Title are in conflict operating under their auspices. IE: Even if someone were 6th circle and the primogen were only 5th circle, you would still respect and obey the primogen while at court. Listed below are the numbers of members allowed in a circle at any time. 1st Circle: Any Number of Apprentices 2nd Circle: Seven Apprentices 3rd Circle: Six Apprentices 4th Circle: Five Apprentices 5th Circle: Three Apprentices 6th Circle: Two Apprentices 7th Circle: One Apprentice
On Testing Regents
When Regents go to test for Lord status, they must first petition their Lord and either an Astor or Quesitor of their Region. This then comes to the Judicar/Justicar. The Lord then will give the Regent the tests required to become a full Lord of the 1st Circle. When the Regent becomes a Lord, he then assigns the 7th Circle Apprentice as the new Regent, leaves it to a vote of the Chantry, or places someone as the new Regent. If a Regent cannot be assigned then I will assign one of the Quisitors or Astors to act as Regent until such time as a replacement is worthy. In order for a Lord to grant domain to a Regent they must be at least 4th Circle.
On Testing Apprentices
When an apprentice is ready to increase in circle they will be notified by either the Keeper of the Cup or the Keeper of Secrets or the apprentice may request testing from the Keeper of Secrets. (Testing should be held monthly and should be difficult.) The exact nature of the tests or trials will be up to the Keeper of Secrets. Once the apprentice completes this task they are then placed in front of their peers who can choose to either accept the apprentices new circle or contest the ruling. If contested, the apprentice contesting must then explain to those assembled his reasons. If his reasons are acceptable then the apprentice originally testing is put on suspension until such time as the action deemed Unworthy of a Tremere is corrected. At this time the apprentice may petition the Keeper of Secrets for the right to test again. After this test succeeds the apprentice is then accepted at his new circle and rank by all in the Chantry and is submitted to the Lord, Astor, Quesitor, Pontefix, Councilor. If the Chantry wishes, those assembled may contest before the actual testing even begins for the hopeful. Note: Testing for Keeper positions with the Chantry follows the same rules, as does all tests and trials within the House and Clan of Tremere.
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The staff has been constantly changing hands between one side and another due to the conflict. Its exact whereabouts are kept secret, but one tribe always manages to find where the others have hidden it. The Bone Gnawers are surviving, as always. Finally, The Stargazers have returned from their time in the east, spiritually refreshed and ready to join the Garou Nation. Unfortunately, anger and distrust still remains from their defection, and the Tribe has not been allowed to rejoin the Nation. Now, the Stargazers are questing to earn their rightful place by the side of their brothers. Each Stargazer must individually prove his right as a member of the Garou Nation. After acceptance, he is expected to do all he can to help other Stargazers rejoin, or work towards a greater quest that will aid the entire tribe.
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Regent Camila Delavega because that was all they knew and because the power of the Vaulderie was strong enough to force them to side with the leaders of their respective packs. Since 1998, the Sabbat has essentially been divided into two Sects that have been warring with one another. Both sides adhering to the Code of Milan in regards to their own side, but disregarding it in regards to the other half of the Sect. The Black Hand sided with Regent Ezekiel, while the Sabbat Inquisition sided with Regent Camila Delavega. Both sides of the Sabbat have been waging a war of attrition against one another since 1998, while still attempting to take Camarilla held cities. With the division of the Sabbat Sects and the rise to power of the Camarilla Warlords in North America; both sides of the Sabbat have been forced into new tactics in their strategy against the hated Camarilla. Infiltration has been the preferred method of attack. It is easier to destroy the Camarilla from within than it is with all out assaults now. With the forces of both Sabbat Sects more limited, they are using what forces they have towards crippling each other rather than attempting to openly fight the Camarilla Centurions. Once there is one clear winner in this battle between Sabbats, they will once again turn their sights on the Camarilla. But until then, it is easier and more preferable to destroy their other half. It is not uncommon for a Sabbat pack to enter a battle with the Camarilla only to have another Sabbat pack of the other half of Sabbat attack them in mid battle. In regards to infiltration this has earned the respect and trust of many Camarilla Princes to those attempting to infiltrate the Camarilla. As of 2022 (2007 for the Modern Age), this Civil War of the Sabbat has decimated Clans Lasombra and Tzimisce. Leaving the Younger Clans in a much stronger position within both halves of the Sabbat. Without the Younger Clans, the Traditionalist Lasombra and Tzimisce under Regent Camila Delavega would have collapsed by now. What has been a heated Civil War that has lasted for 26 (13 years for Modern Age) years is now becoming more of a Cold War as both sides are starting to realize that neither side of the Sabbat may be strong enough to win this war, and that rejoining both halves may be impossible at this point.
For the Modern Age it has only been 13 years since the Sabbat Civil War started, but the end result is still the same because in the opening years of the Sabbat Civil War both Clans Lasombra & Tzimisce took enough losses to put themselves in the same situation they would be in 2022.
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Book References
1984, George Orwell Do Androids Dream of Electric Sheep?,Philip K. Dick Virtual Light, William Gibson Bladerunner II, William Gibson Neuromancer, William Gibson Count Zero, William Gibson Mona Lisa Overdrive, William Gibson Idoru, William Gibson Mirrorshades, William Gibson All Tomorrow's Parties, William Gibson Burning Chrome, William Gibson The Difference Engine, William Gibson Johnny Mnemonic, William Gibson Net Force, Tom Clancy & Steve Pieczenik
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