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To Kill a King

Card Game by Kevin Sosa

Objective

 Lead army to victory by defeating the enemies‟ King.

Setup

 (2P) Divide the deck into red and black


 Each person places their King down then shuffles their deck.

Starting the Game

 Draw 7 cards.
 The player with the black deck goes first.
 Place one card in front of the King to establish the first rank
 Then the player with the red deck places one card to establish their first rank.
 Each player alternates placing cards until there are three cards (not including the King) for each player on the
field.
o When placing a card, players can choose to either put a card to the side of another (bolstering a rank) or
place a card in front of another one (establishing a new rank).
 Players cannot attack during this time.

Playing the Game

 This takes place after each player has set down three cards (not including the King)
 On your turn you draw a card
 You can then place the card in the manner described in the „Starting the Game‟ section.
 You are then given the option to either attack, „team up‟, „un-team up‟, or redress the ranks.
o You can only do one of these options during any one turn.
 Once completed it is the next player‟s turn.

Attacking

 The attacking player designates the defending characters card that they wish to attack.
o This card must be in the front most rank to either attack or be attacked.
 The defending player can use one adjacent (to the side) card to help guard against the attack.
 If the value of the attacker is more than the defense of the defending card(s), the defending player loses those
card(s) and places them into a separate pile.
 A player can only make one attack a turn.
Team up

 The player can team up an adjacent card (which is in the same rank).
 The combined total is the new value.
 Cannot team up more than two cards.
 A player can only make one team up per turn.

Un-Team up

 The player can use their action to un-combine one pair of teamed up cards and place card into adjacent space.
 Can only un-team up once per turn.

Redress the Ranks

 The player can rearrange all of its ranks to the desired configuration.
o This does not allow you to un-team up cards.

Ending the Game

 The first player to attack the opposing player‟s King is the Winner!

Card rules

 Numbered cards (2-10) are “peasants” and retain their face value.
 Jack is a knight, which takes on the values of adjacent cards added up for attack only.
o Jacks can penetrate ranks, thus an attack that hits one card also hits the one directly behind it.
o The Jack has no value; therefore it must be guarded by an adjacent card to defend.
 Queen adds a value of 2 to any nearby cards (front-back and Side-Side), but has no value itself.
 Another King allows you to use it as a body double, so if the king is attacked, it only kills the double.
 The Ace acts as a siege weapon and thus instantly kills all cards in a straight line from the point of impact.
o Player designates a target card, then all cards behind it are removed from play (except the king).

General Rules

 A player may have a maximum of three ranks (not including the King‟s „rank‟).
o There is no maximum for amount of cards within a rank.
 The King can only be affected by direct attacks, thus penetrating attacks from an Ace or Jack do not harm the
King.

Credits:
Game Designer: Kevin Sosa
Contact Info- Kevin.A.Sosa@gmail.com

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