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TABLE of CONTENTS

A Message to Students NEWS/ UPCOMING EVENTS Video Game Review CLUB INFORMATION JOB POSTINGS Housing at the Lenora
Week One, Spring 2013

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PHOTO GALLERY CLASSIFIEDS

Dear AIS Community, Student Council is proud to present the first issue of The Student Compass, a newsletter focused on creating a student network and community at our school! Inside, you will find helpful information about current and upcoming events, student news, clubs and employment. There is even a Classifieds section! Our goal is to create a newsletter that highlights student achievements, both inside and outside of the school; creates and builds a student network; as well as provides current and important information. We want this newsletter to be a powerful resource for us all to use. Since this is our first issue, we are still in our development phase. We welcome all questions, comments, suggestions and general thoughts. We need your help! Submit classified ads, pictures, game/music/film reviews, comics, and posters. Keep us updated about what youre doing at school and in the community! You can contact us via email: chelseamack@yahoo.com or via our Facebook page: www.facebook.com/pages/The-Art-Institute-of-Seattle-Student-Council/284777144686 Kind regards, Student Council

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A Message to Students
The life of a student is a challenging one. Especially today when the majority of students are working, balancing family and friends and managing difficult commutes. This reality makes it even more important for you, as a student, to focus on making school a priority and making some difficult choices in order to be successful and reach graduation. In my many years at The Art Institute of Seattle I have served in a variety of roles and have observed, first-hand, a pattern of behaviors that make for a successful student. Ensure youre doing these three things and youll be most of the way to reaching your goal! Go to class. Most students laugh when I say this because it seems so obvious, but missing class is the #1 predictor of a students ultimate failure. Many students allot themselves a skip budget, determining the amount of time they believe they can miss class and still do well. Think about it, though: missing one class equates to missing nearly 10% of the course content. Doesnt sound like a lot? Would you be willing to take a 10% decrease in your income? 10% is meaningful and can be the difference between success and failure. Missing more than one class exacerbates the problem and nearly ensures poor performance in a class. Get to know your faculty. Beyond what they teach you in the classroom, your faculty are professionals in the industry you want to be a part of. They can be excellent mentors who can help guide you through school and beyond, into your first foray into the workplace. Come to class early. Hang out after class. Go to club meetings. Attend workshops. These are all excellent ways to get to know your teachers better and foster a relationship that can enhance your student experience both in and out of the classroom. Take charge of your own education. For students coming right out of high school, it can be a shock that there is no one looking over you reminding you to do your homework, go to class, when things are due, etc. For students returning to school as adults it can be a struggle to find the rhythm and cycles of being in school again. While the faculty and staff are certainly here to help, this is your education and you are responsible to make it a success. Schedule time for homework, as well as for class (about two hours for every hour of class). Ask for help when you need it. Know the expectations and policies of the college. Build a multi-quarter plan for your courses so you stay on track in your curriculum. Being a student isnt easy, but neither is working in any of the industries we teach at The Art Institute. By making school a priority and putting in a little hard work you can make real the dreams that lead you to enroll here. After all, thats why were all here, to make your dreams come true. Scott Carnz, Ed.D .

I wanted to extend my personal thanks to each of you on campus who completed the annual Noel Levitz Student Satisfaction survey. This year we achieved a 57% completion rate which was our highest ever return as a campus community. Your feedback in regards to support services and institutional climate is essential to the success of our campus. The results of the survey will be used by the administration to focus on the areas that you as valued student feel are in need of expansion or improvement. Our Dean of Student Affairs, Megan Kijewski is currently compiling and analyzing the data results gathered from your responses. The Student Affairs staff will be scheduling open student feedback sessions to discuss the data results in early May. You will receive an email announcement and posters will be placed around campus in regards to time and location of these feedback sessions. Some of the highest satisfaction results from the Noel Levitz Student Satisfaction survey are: -The course content in my major is valuable -Faculty are knowledgeable in the field -Labs are services and technology are adequate -Staff are caring and helpful Some areas of dissatisfaction and/or improvement needed from the Noel Levitz Student Satisfaction survey are: -I am able to register for classes I need with few conflicts -This school does whatever it can to help me reach my educational goals -Tuition paid is a worthwhile investment -Internships or practical experiences are provided in my degree/certificate program These are very good results, and I look forward to continuing to build on our strengths, while simultaneously seeking ways to improve the areas of challenge that remain for our campus. The staff and faculty of The Art Institute of Seattle are focused on the continuous improvement of your collegiate experience, and supporting you toward your graduation. Once again, thank you for your honest feedback and participation in this important survey. Best of luck to you all in your Spring 2013 courses. President Elden Monday

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News/upcoming events

Heres your chance to leave a lasting impression on our school by creating our MASCOT! The competition is open to all students and faculty. The rules are simple: come up with an idea, create a physical example of that idea using any media you choose, and then submit it to the Student Affairs Office by the end of Week Eight of Spring Quarter, 2013. Each submission will be put on display in the main gallery and will be voted on by students and staff! The design with the most votes will be AISs new mascot!

A Collection of Photographs by Mike Monaghan and Easton Richmond


Mike Monaghan and Easton Richmond are photographers with two contrastic styles of capturing images of people. Easto emphasizes the details of the human body, all in beautiful black and white images. While Mike captures emotion in different light media. Opening night reception will be on April 6th, at 6pm at the Art/Not Terminal Gallery in Seattle. The exhibition will run through April 28th.

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News/upcoming events

South Campus, Burnley Gallery Wed, April 17th from 11:30am to 1:30pm
THE SEASON IS HERE, NOW!

EMPLOYERS WILL BE HIRING


PLAN AHEAD TO ATTEND DONT MISS OUT!
To request accommodations in connection with this event, contact Student A airs/Disability Services in advance at 206-239-2308 or kehnat@aii.edu

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News/upcoming events
FilmMaker Forum Screening Wednesday April 17th, 5:00-7:30 PM Suth Campus Room 601

Screening Submissions for Quarterly screening April 18th The deadline to submit work for the next screening is Friday, April 12th. The videos should be uploaded to the Network Share.

Arts Madness: Call for entries by April 14th! You could win Adobe Creative Suite 6 and an IPad Mini in The Art Institutes first bracket-style student network contest - Arts Madness. Submit your artwork to us by April 14, 2013, and you could be entered into our official contest playing out on Facebook.

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News/upcoming events

STUDENT QUARTER
of the
Each quarter, students and faculty will nominate students they think deserve to be recognized for their e orts. Nominees could be selected if they exhibit one or more of the following:

Improvement in class Good work ethic Volunteer work Being a valuable team member Any other reason a student should be celebrated!
(Keep it appropriate! anything inappropriate will not be considered)

Winners will receive a Portfolio dinner hosted by Student Council and the Executive Administrative sta , their biography featured in the newsletter and the schools website, a certi cate of achievement, and their picture on the Wall of Fame at the school.

LOOK for the nomination boxes on both campuses. There are nomination forms that you can take and ll out.

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Game Review
Bioshock Infinite Review
By Dorian Chamorro

An excellent game with good innovation, but beware of the end.


Bioshock In nite like the two games before it, is an emotional rollercoaster. I found myself loving it one minute and cursing it the next. The game has some very heavy themes from religion to racism, so if youre faint of heart, or youre the type to take things personally, this game might not be for you. In nite starts you o somewhere in the middle of the ocean. There is a light house waiting for you. Youre being rowed to the light house this time rather than being in a plane crash. Strange man and women are rowing you and talking to one another. They hand you a box with a picture and a gun and tell you to bring them a girl and in return they will wipe away your debt. This is the main goal of the game is to rescue a girl named Elizabeth. When you get to the light house you make you way up this time rather than getting in a pod that takes you to the bottom of the ocean. You get rocketed in to the sky and see before you a ying city. The site of seeing Colombia for the rst time is breath-taking, as the whole city is beautifully designed and colorful. The city feels alive and inviting and more complete than almost any other game worlds I have been in, except for the original game. As you walk around the city, you can walk around the shops and listen to the citizens of the city talk. You get a real feel for what Columbia is all about and a sense that it is lived in rather than just a place for you to walk around and shoot some stu . You eventfully make your way to the fairgrounds where there is a celebration going on. You can walk around and see some sights and sounds. Some game play tutorials have even been very cleverly hidden as carnival games. After walking around for a bit you will make your way to a ra e, this is where you will get your rst taste of those heavy themes I was talking about. You are given a baseball with a number on it. When they call the winning number, youre told to come collect your prize, which is an interracial couple that is tied up. Youre given the option to throw the ball at them or the announcer. I chose to throw it at the announcer. This is where the game begins and Columbia quickly turns from peaceful city to chaos. You will see many more scenes like this throughout the campaign which is about 10 to 15 hours, depending on how thorough of a player you are; it took me 12 hours and I found most of the hidden content meant to ush more details about the game. You eventfully nd Elizabeth and together run around shooting the place up. This is where I had some con icting issues with the game. Elizabeth is easily the best AI character ever made, she is helpful and smart and at times I forgot that she was not another player. She never gets in your way and is not always getting in to trouble that you need to rescue her from. In fact it was her who was getting me out of trouble most of the time, throwing me ammo or health at the perfect time. But she never felt too helpful. The game play to me, however, felt vastly di erent, while not bad in the sense of controls or how they function. Rather the game relies on old mechanics that have become all too familiar. Go here press a button. Go there press a switch then ght waves of enemies until you clear them all, rinse and repeat. The one bright spot on the combat side are the sky rails which can provide a great change of pace to some of the combat. I just wish there had been more areas that used them. Now Im going to get in to spoiler area so please skip ahead to the end if you dont want to hear them. After running around and shooting bad guys for a while you come to the nale confrontation with Comstock, the main antagonist. After he tells you his secret you kill him and Elizabeth gets full control of her powers. This is where my biggest issue with the game is... if you have read many books or watched far too many movies - as I have - the plot is very easy to guess. I found I had gured out 90% of the plot in the rst hour of the game and I was right on all accounts, except for the nal twist. This nal twist is the part that upset me. Oh, also last chance to stop reading... You nd out that Booker, your player, was also Comstock the bad guy but from a di erent reality. He made a choice you didnt somewhere in your past. You tell Elizabeth you want to go back and kill Comstock before he was born. At which point youre taken to that point in time where you didnt make the choice that the other Booker did. Many di erent versions of Elizabeth appear and then drowns you. This is where my two problems come in to play. One, if there are multiple Bookers from multiple realities then killing just one would not change or a ect the other realities. And two, killing me at the end undoes or stops all the events that transpired in the game from ever happening. This made me feel that everything I had just played was pointless as none of it ever happened within the reality of the game. That it is a game so none of it happened technically speaking. However, dont let this discourage you from playing the game, as this is just my opinion. As an overall package it is a fantastic experience and takes some big steps forward in game making with only a few small missteps. Dont keep away from it just because I didnt like some of it.

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Club Information

A network connecting designers, models, and events within the walls of the Art Institute and outside A network connecting designers, models, eventslike within walls of the Art Institute outside in the Seattle community! If in the Seattle community! If youand would tothe join our network, or and would like further information you would like tocontact: join our Blake network, or would like further information about thealso club, contact: Blake McCabe at: about the club, McCabe at: bariboi@olypen.com. You can visit our Facebook page: bariboi@olypen.com. You can also visit our Facebook page: https://www.facebook.com/groups/165052673633176/ https://www.facebook.com/groups/165052673633176/

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Club Information

AudioClub
Thursday 4:45 pm Room 633

AiS

Apply your knowledge and learn more with your peers


Feel free to email us.
Michelle Arkush m3agroundzero@stu.aii.edu or Tim Hatch timwolf69@hotmail.com

ADD YOUR CLUBS POSTER TO OUR NEWSLETTER AND CONNECT WITH THE AIS COMMUNITY! EMAIL US YOUR POSTER OR SEND US THE LINK TO THE ART INSTITUTE OF SEATTLES STUDENT COUNCIL PAGE.

Join us on Facebook!
AiS.audioclub@groups.facebook.com

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Job Postings
Current Part-Time Job Postings:

Prep/Line Cook/Support Sta


Applebees St Johns Bar and Eatery Stopskys Deli MioPosto Ca e E Pizzeria Specialtys Cafe & Bakery Cactus Restaurants W Hotel Seattle

Server

Dinette Spiros Greek Island W Hotel Seattle

Tutor
YMCA

Custodian/Janitorial
Northwest Center Extended Stay America

Dishwasher

Ruths Chris Steakhouse

Family/Personal Chef
Madison Park

Barista/Cashier

Customer Service

Baker/Pastry Chef
North Hill Bakery

Teavana Bon Appetit The Dutch Bike Cafe Metropology Cafe Nordstrom Michaels Arts and Crafts

Qualstar Credit Union

Fashion Retail Sales/Sales


Macys Toys R Us

Sandwish Artist
Subway Jimmy Johns

Bartender

Seatown Seabar and Rotisserie W Hotel Seattle

For more information about part-time employment listed on this page or at the school, or if you need help with your resume, contact Brian Dugan, AIS Student Employment Advisor: (206) 239-2345 / bdugan@aii.

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HOUSING at the LENORA

Tyler Garcia

Tyler studies Game Art and Design and is an avid gamer. He really enjoys playing Diablo, Lengends of Zelda and Morrowind. Not only are these his favorite games to play, but they were also a major inspiration for him to come to AIS and study Game Art and Design. Before he got into playing video games, Tyler wanted to be an Archeologist, looking up to famed adventurists like Indiana Jones. Tyler is from Burlington, Washington.

Paija Contestable

Paija is a very talented Fashion Design students who is at AIS on a scholarship! She is originally from California and is the oldest of four siblings. Not only is she a talented designer, but she is also fluent in sign language. Her favorite thing about housing is being able to meet and make friends with fellow students, as well as form a close-knit group of friends that feels like family!

Meet Your RAs


Nathaniel Harnasch
Nathaniel is in the Media Arts and Animation program. Hes 20 years old and is from Olympia, Washington. He loves rock music and the color blue. His favorite thing about housing in the ongoing programs that occur every quarter.

Upcoming Events in Housing


April 19: Self Defense and Safety Workshop April 30: Priority Registration Fair
(Housing students get priority registration) May 2: Campus Canines - therapy dogs will be visiting campus to alleviate stress from midterms. May 4: EMP Music trip - tickets will be provided to residents to see the new Art of Video Games and Fantasy exhibits!!!

Ashley Wasson

Ashley is a Photography student who is in her last quarter at AIS. She loves taking pictures, especially of food and unique sets in the studio. Ashley is very well traveled, and has been all over the United States. She loves a lot about student housing, but her favorite part of the housing at Lenora is that she is in close proximity to the school, fun programs and an atmosphere that you get when you put together a building full of art students!

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Photo Gallery

Portrait of a Man (above):

This was created with uorescent lighting and a very shallow depth of eld. It was submitted to a Veteran Art Exhibit contest and will be displayed in the Pentagon in Washington, D.C., as part of a select few photographs from all over the country.

The Dumanis Series (right):

This series captures my representation of classic sculpture by sculpting the make gure with light. The subjects have sculpted themselves despite personal hardships and tragedies; creating a beautiful facade, encapsulating very fragile or broken interiors.
*Photographs by Carlos Paradinha

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AUDIO CULINARY FASHION GRAPHIC DESIGN

Classifieds
INDUSTRIAL DESIGN INTERIOR DESIGN

Need audio for your animation or lm?


I am looking to collaborate with others on a portfolio-quality piece that will reach signi cant completion by the end of this quarter. Contact me for audio post-production work, including:
Sound Design Dialogue/Multi-Track Mixing Sound E ects ADR/Foley

CONTACT INFO:

Amy Pion amybreathesaudio@gmail.com (206) 915 - 2483

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MEDIA ARTS & ANIMATION PHOTOGRAPHY VIDEO WEB DESIGN

Classifieds
FOR SALE/WANTED

FOR SALE: PRICE:


$250

Reason 6.5 Student Edition

ADDITIONAL INFO:

I originally bought it for the Sound Design class (ADT 265) and to have an additional set of instruments / DAW. I'd need to transfer the license to the buyer, which looked pretty straightforward on the propellerheads website.

CONTACT INFO:

anthony. nfrock@me.com facebook.com/anthony. nfrock

Post Your Classified Ad Here! Just send an email to: chelseamack@yahoo.com

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