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Arrow Gruts

Common Squad

Character Bio
Arrow Gruts, the archers of the Orc army, have always attended the Orc cavalry. Trained from a young age in the art of archery, Arrow Gruts are fiercely loyal to their cavalry leaders and show little concern for their own safety. While Arrow Gruts are not particularly good fighters or defenders, their sheer numbers and their ferocity are intimidating to the enemy, and are often very effective in protecting and preserving their cavalry commanders.

Synergies
Synergy Benefits Received
NERAK THE GLACIAN SWOG RIDER ORC DEFENSIVE AURA 1

As Orcs, Arrow Gruts may benefit from Nerak the Glacian Swog Riders Orc Defensive Aura 1 defense bonus.
SWOG RIDER ORC ARCHER ENHANCEMENT

As Orc Archers, Arrow Gruts may benefit from Swog Riders Orc Archer Enhancement attack and defense bonus. Synergy Benefits Offered
KRUG MIMRING SWOG RIDER BEAST BONDING

Statistics
Wave 1 Malliddons Prophecy # 1, 2, 3/25 General World Species Class Personality Size/Height Utgar Grut Orc Archers Wild Medium 4 1 LIFE MOVE 6 SPACES RANGE 6 SPACES ATTACK 1 DIE DEFENSE 1 DIE 40 POINTS

As beasts, Krug, Mimring and Swog Rider may benefit from Arrow Gruts Beast Bonding activation synergy.

BEAST BONDING
Before taking a turn with Arrow Gruts, you may first take a turn with any Beast you control.

DISENGAGE
Arrow Gruts are never attacked when leaving an engagement.

Rulings and Clarifications


Figures with Disengage are affected by Cyberclaw. As soon as they pass onto a space adjacent to a figure with the Cyberclaw Special Power, they are locked into the engagement. No special power on an army card or glyph can get them out of the engagement. Beast Bonding allows you to take a turn with a single beast you control. If you have an order marker on Arrow Gruts, but all Arrow Gruts have been destroyed, you cant activate Beast Bonding.

Version 1.00

Wave 1 Malliddons Prophecy

Arrow Gruts

Blade Gruts
Common Squad

Character Bio
Ferocious in battle, the Blade Grut warriors are the backbone of the Orc army. As a wild, unintelligent species, they are difficult to control; but they are highly effective when trained to follow their assigned leaders, and they take their orders without question or hesitation. On the battlefield, their leaders always attack first. And the Blade Gruts fiercely follow their example. If separated from their leaders, Blade Gruts become confused, and they often lose a good deal of their savagery.

Synergies
Synergy Benefits Received
GRIMNAK TORNAK ORC WARRIOR ENHANCEMENT

As Orc Warriors, Blade Gruts may benefit from Grimnaks and Tornaks Orc Warrior Enhancement attack and defense bonus.
NERAK THE GLACIAN SWOG RIDER ORC DEFENSIVE AURA 1

As Orcs, Blade Gruts may benefit from Nerak the Glacian Swog Riders Orc Defensive Aura 1 defense bonus.

Statistics
Wave 1 Malliddons Prophecy # 4, 5, 6, 7/25 General World Species Class Personality Size/Height Utgar Grut Orc Warriors Wild Medium 4 1 LIFE MOVE 6 SPACES RANGE 1 SPACE ATTACK 2 DICE DEFENSE 2 DICE 40 POINTS

ORNAK

ORC BATTLE CRY AURA

As Orc Warriors, Blade Gruts may benefit from Ornaks Orc Battle Cry Aura attack bonus. Synergy Benefits Offered
GRIMNAK ORNAK NERAK THE TORNAK GLACIAN SWOG RIDER ORC CHAMPION BONDING

As Orc Champions, Grimnak, Nerak the Glacian Swog Rider, Ornak and Tornak may benefit from Blade Gruts Orc Champion Bonding activation synergy.

ORC CHAMPION BONDING


Before taking a turn with Blade Gruts, you may first take a turn with any Orc Champion you control.

DISENGAGE
Blade Gruts are never attacked when leaving an engagement.

Rulings and Clarifications


Figures with Disengage are affected by Cyberclaw. As soon as they pass onto a space adjacent to a figure with the Cyberclaw Special Power, they are locked into the engagement. No special power on an army card or glyph can get them out of the engagement. Orc Champion Bonding allows you to take a turn with a single Orc Champion you control. If you have an order marker on Blade Gruts, but all Blade Gruts have been destroyed, you cant activate Orc Champion Bonding.

Version 1.00

Wave 1 Malliddons Prophecy

Blade Gruts

Kelda the Kyrie Warrior


Unique Hero

by what is written on the card. You would then have to remove wound markers from your opponents figure. Flying figures may choose to walk or fly, and switch how they move mid-turn, but they receive the road/wall walk +3 bonus only if they choose to walk. Flying figures can fly over terrain features and figures, and they do not have to stop when flying over glyphs. For the purpose of determining whether they can be flown over, figures do not add height to the terrain they sit on, but terrain features do.

Character Bio
Found near death by Jandar, Kelda was nursed back to health by the Valkyrie and his followers. Upon her recovery, Kelda gratefully pledged her support to Jandar and his army in their battle for Valhalla. She has become one of Jandars most fearless, loyal and useful warriors. Drinking from a Wellspring gives the merciful Kelda the power of healing, which she uses to cure the battle wounds of nearby allies.

Statistics
Wave 1 Malliddons Prophecy # 21/25 General World Species Class Personality Size/Height Jandar Valhalla Kyrie Warrior Merciful Medium 5 5 LIFE MOVE 6 SPACES RANGE 1 SPACE ATTACK 2 DICE DEFENSE 3 DICE 80 POINTS

HEALING TOUCH
After moving and before attacking, choose a wounded hero figure adjacent to Kelda. Then roll the 20-sided die to add or remove wound markers from the chosen figures card: If you roll 1, add 2 markers. If you roll 2-5, remove one marker. If you roll 6-17, remove up to 2 markers. If you roll 18-20, remove all markers.

FLYING
When counting spaces for Keldas movement, ignore elevations. Kelda may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Kelda starts to fly, if she is engaged she will take any leaving engagement attacks.

Rulings and Clarifications


Kelda cannot heal herself. Kelda can use her healing touch on an opponents wounded hero figure in an attempt to roll a 1, but it is a risky maneuver. If you roll higher than a 1, you would be bound
Version 1.00 Wave 1 Malliddons Prophecy Kelda the Kyrie Warrior

Marcus Decimus Gallus


Unique Hero

soldier to move faster and attack more forcefully, regardless of their species or homeland.

Synergies
Synergy Benefits Received
ROMAN LEGIONNAIRES WARLORD BONDING

As a Warlord, Marcus Decimus Gallus may benefit from Roman Legionnaires Warlord Bonding activation synergy.
SACRED BAND EINAR WARLORD BONDING

As a Warlord who follows Einar, Marcus Decimus Gallus may benefit from Sacred Bands Einar Warlord Bonding activation synergy. Synergy Benefits Offered
4 MASSACHUSETTS LINE 10 REGIMENT OF FOOT AIRBORNE ELITE CAPTAIN AMERICA THE EINAR IMPERIUM
TH TH

ROMAN LEGIONNAIRES SACRED BAND SGT. DRAKE ALEXANDER SGT. DRAKE ALEXANDER (SOTM)

SOLDIER LEADERSHIP SOLDIER ATTACK ENHANCEMENT

As Soldiers, the above mentioned figures may benefit from Marcus Decimus Gallus Soldier Leadership movement bonus and his Soldier Attack Enhancement.

Statistics
Wave 1 Malliddons Prophecy # 22/25 General World Species Class Personality Size/Height Einar Earth Human Warlord Disciplined Medium 5 6 LIFE MOVE 5 SPACES RANGE 1 SPACE ATTACK 3 DICE DEFENSE 3 DICE 100 POINTS

HATAMOTO TARO

ADJACENT TOUGH 1

As figure who follows Einar, Marcus Decimus Gallus may aid Hatamoto Taro with his Adjacent Tough 1 defense bonus.
SACRED BAND DISCIPLINED ARMY DEFENSE BONUS

Having a Disciplined personality, Marcus Decimus Gallus may aid the Sacred Band with their Disciplined Army Defense Bonus.

SOLDIER LEADERSHIP
All Soldiers you control move one additional space.

SOLDIER ATTACK ENHANCEMENT


All friendly Soldiers adjacent to Marcus Decimus Gallus receive an additional attack die.

Rulings and Clarifications


Friendly figures are your own figures and teammates figures. Whenever you are allied with a teammate at the beginning of a scenario and you have the same goals and victory conditions, any figures you both control are considered friendly. When you have a temporary truce or alliance with an opponent, that opponents figures are never considered friendly.

Character Bio
A commander of the IX Legion, Marcus Decimus Gallus led his troops through a thick mist while patrolling northern Britain, and entered the war-engulfed world of Valhalla. Marcus Decimus is a born leader who can inspire any
Version 1.00 Wave 1 Malliddons Prophecy Marcus Decimus Gallus

Omnicron Snipers
Common Squad

programming so flashy; but their deadly accurate sharpshooting skills have proven to be invaluable assets to their allies.

Synergies
Synergy Benefits Received
SIR GILBERT JANDARS DISPATCH

As a Squad that follows Jandar, Omnicron Snipers may benefit from Sir Gilberts Jandars Dispatch movement bonus.

Statistics
Wave 1 Malliddons Prophecy # 18, 19, 20/25 General World Species Class Personality Size/Height Jandar Alpha Prime Soulborg Snipers Precise Medium 5 1 LIFE MOVE 5 SPACES RANGE 7 SPACES ATTACK 1 DIE DEFENSE 3 DICE 100 POINTS

DEADLY SHOT
When attacking with Omnicron Snipers, all skulls rolled count for one additional hit.

Rulings and Clarifications


Deadly Shot doubles the skulls before the shields are counted. For example, a Sniper who is on height rolls 2 dice, both skulls. The figure below him rolls 3 dice, but only one shield. Your skulls are doubled to 4 hits. When you subtract the 1 shield, the defender takes 3 total hits. Making a leaving engagement attack is not considered attacking for the purpose of activating Deadly Shot.

Character Bio
Deathwalkers and Zettians are not the only Soulborg species summoned to Valhalla from Alpha Prime. Their long-standing Omnicron enemies were recruited by Utgars enemy, Jandar, and they continue their civil war on the battlefields of Valhalla. The Omnicron warriors are not so heavily armored as the other Soulborgs, nor is their combat
Version 1.00 Wave 1 Malliddons Prophecy Omnicron Snipers

Roman Archers
Common Squad

are vulnerable in close quarters, they rely on the swords and shields of their legionnaire brethren to protect them from hand-to-hand combat.

Synergies
Synergy Benefits Offered
HATAMOTO TARO ADJACENT TOUGH 1

As figures who follow Einar, Roman Archers may aid Hatamoto Taro with his Adjacent Tough 1 defense bonus.
SACRED BAND DISCIPLINED ARMY DEFENSE BONUS

Having a Disciplined personality, Roman Archers may aid the Sacred Band with their Disciplined Army Defense Bonus.

Statistics
Wave 1 Malliddons Prophecy # 8, 9, 10/25 General World Species Class Personality Size/Height Einar Earth Human Archers Disciplined Medium 5 1 LIFE MOVE 4 SPACES RANGE 6 SPACES ATTACK 2 DICE DEFENSE 1 DIE 55 POINTS

ARROW VOLLEY SPECIAL ATTACK


Range 6. Attack 6. Three unengaged adjacent Roman Archers on the same level may combine their attacks and roll their attack dice as one attack. All Roman Archers in the arrow volley must have a clear line of sight on the one target.

Rulings and Clarifications


All 3 Archers participating in Arrow Volley need to have range and Line of Sight. You lose the ability to use Arrow Volley once you are down to 2 Archers.

Character Bio
The archers of the IX Legion are as well trained as their legionnaire counterparts, and are an even more powerful force on the battlefield. These hardy warriors have spent years perfecting their military craft as a unit, and can concentrate their firepower upon a single enemy in a formidable barrage of arrows. Because the Roman Archers
Version 1.00 Wave 1 Malliddons Prophecy Roman Archers

Roman Legionnaires
Common Squad

put their earthly training to good use, fighting endless battles against horrific foes. They are loyal to their commander, always letting him lead the way in battle; and they are loyal to each other, always advancing in tight formations to shield their fellow soldiers from concentrated enemy attacks.

Synergies
Synergy Benefits Received
MARCUS DECIMUS GALLUS SOLDIER LEADERSHIP SOLDIER ATTACK ENHANCEMENT

As Soldiers, Roman Legionnaires may benefit from Marcus Decimus Gallus Soldier Leadership movement bonus and his Soldier Attack Enhancement. Synergy Benefits Offered
HATAMOTO TARO ADJACENT TOUGH 1

As figures who follow Einar, Roman Legionnaires may aid Hatamoto Taro with his Adjacent Tough 1 defense bonus.
MARCUS DECIMUS GALLUS PARMENIO ME-BURQ-SA VALGUARD NE-GOK-SA VENOC WARLORD WARLORD BONDING

Statistics
Wave 1 Malliddons Prophecy # 11, 12, 13, 14/25 General World Species Class Personality Size/Height Einar Earth Human Soldiers Disciplined Medium 5 1 LIFE MOVE 4 SPACES RANGE 1 SPACE ATTACK 3 DICE DEFENSE 2 DICE 50 POINTS

As Warlords, the above mentioned figures may benefit from Roman Legionnaires Warlord Bonding activation synergy.
SACRED BAND DISCIPLINED ARMY DEFENSE BONUS

Having a Disciplined personality, Roman Archers may aid the Sacred Band with their Disciplined Army Defense Bonus.

WARLORD BONDING
Before taking a turn with Roman Legionnaires, you may first take a turn with any Warlord you control.

SHIELD WALL
When defending with a Roman Legionnaire, add 1 defense die for each adjacent Roman Legionnaire you control up to a maximum of +2 dice, for the Shield Wall power.

Rulings and Clarifications


Errata: Shield Wall description was modified. Warlord Bonding allows you to take a turn with a single Warlord you control. If you have an order marker on Roman Legionnaires, but all Roman Legionnaires have been destroyed, you cant activate Warlord Bonding.

Character Bio
The foot soldiers of the IX Legion are stalwart, superbly trained and well prepared for war. On Valhalla they have
Version 1.00 Wave 1 Malliddons Prophecy Roman Legionnaires

Taelord the Kyrie Warrior


Unique Hero

engagement. No special power on an army card or glyph can get them out of the engagement. Flying figures may choose to walk or fly, and switch how they move mid-turn, but they receive the road/wall walk +3 bonus only if they choose to walk. Flying figures can fly over terrain features and figures, and they do not have to stop when flying over glyphs. For the purpose of determining whether they can be flown over, figures do not add height to the terrain they sit on, but terrain features do.

Character Bio
When Utgar held a gladiatorial contest to determine who his chief warrior would be, Taelord was the hands-down victor. The battle pitted 83 worthy warriors against each other, and lasted a full two days. In the end, only one warrior was left standing: the mighty Taelord. For his savagery, strength and stamina, Taelord was rewarded with a drink from a Wellspring. On the battlefield, Taelords natural military superiority extends to all of those who fight nearby.

Statistics
Wave 1 Malliddons Prophecy # 23/25 General World Species Class Personality Size/Height Utgar Valhalla Kyrie Warrior Relentless Medium 5 5 LIFE MOVE 5 SPACES RANGE 1 SPACE ATTACK 3 DICE DEFENSE 3 DICE 180 POINTS

Synergies
Synergy Benefits Received
KHOSUMET THE DARKLORD RELENTLESS ASSAULT

Having a Relentless personality, Taelord may benefit from Khosumet the Darklords Relentless Assault attack bonus.
MINIONS OF UTGAR UTGARS ORDERS

As a Kyrie Warrior who follows Utgar, Taelord may benefit from Minions of Utgars Utgars Orders activation synergy.
ORNAK RED FLAG OF FURY

ATTACK AURA
All figures you control within 4 clear sight spaces of Taelord get +1 to attack. Taelords Attack Aura does not effect Taelord.

As a unique hero who follows Utgar, Taelord may benefit from Ornaks Red Flag of Fury activation synergy.

STEALTH FLYING
When counting spaces for Taelords movement, ignore elevations. Taelord may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Taelord starts to fly, if he is engaged he will not take any leaving engagement attacks.

Rulings and Clarifications


Errata: Flying changed to Stealth Flying and Stealth Flying description was modified. Taelord needs to fly to avoid being attacked when leaving an engagement. If he walks, for instance to benefit from road bonus, he will take leaving engagement attacks. Figures with Stealth Flying are affected by Cyberclaw. As soon as they walk or land on a space adjacent to a figure with the Cyberclaw Special Power, they are locked into the
Version 1.00 Wave 1 Malliddons Prophecy Taelord the Kyrie Warrior

Tornak
Unique Hero

With a double-space figure facing matters. Certain areas of its own body may block Line of Sight. Your entire move, including both starting hexes, must be on the road to get the +3 road bonus. If a double-space figure crosses over molten lava, it rolls for molten lava damage even if it doesnt have to stop. The trailing hex does not roll for molten lava damage. An opponent who has range to only one side of your double-space figure and Line of Sight to only the out of range parts of your figure can still attack your figure.

Character Bio
A lesser leader on the world of Grut, Tornak has earned the respect of allies and enemies alike on the war-torn battlefields of Valhalla. As with all Orc leaders, Tornak is fierce, tricky, unpredictable and mean, and is never above fighting dirty to win a battle. Tornaks aggressive battlefield tactics never fail to whip his troops into a frenzy and spur them on to even more vicious attacks and even greater violence against their enemies.

Synergies Statistics
Wave 1 Malliddons Prophecy # 25/25 General World Species Class Personality Size/Height Utgar Grut Orc Champion Tricky Large 6 3 LIFE MOVE 7 SPACES RANGE 1 SPACE ATTACK 4 DICE DEFENSE 5 DICE 120 POINTS Synergy Benefits Received
BLADE GRUTS HEAVY GRUTS ORC CHAMPION BONDING

As an Orc Champion, Tornak may benefit from Blade Gruts and Heavy Gruts Orc Champion Bonding activation synergy.
NERAK THE GLACIAN SWOG RIDER ORC DEFENSIVE AURA 1

As an Orc, Tornak may benefit from Nerak the Glacian Swog Riders Orc Defensive Aura 1 defense bonus.
ORNAK RED FLAG OF FURY

DISENGAGE
Tornak is never attacked when leaving an engagement.

As a unique hero who follows Utgar, Tornak may benefit from Ornaks Red Flag of Fury activation synergy. Synergy Benefits Offered
BLADE GRUTS HEAVY GRUTS ORC WARRIOR ENHANCEMENT

ORC WARRIOR ENHANCEMENT


All friendly Orc Warriors adjacent to Tornak receive an additional attack die and an additional defense die.

Rulings and Clarifications


Friendly figures are your own figures and teammates figures. Whenever you are allied with a teammate at the beginning of a scenario and you have the same goals and victory conditions, any figures you both control are considered friendly. When you have a temporary truce or alliance with an opponent, that opponents figures are never considered friendly. You can flip a double-space figure any point before, during, or at the end of that figures movement at no movement cost. While moving a double-space figure to the next space of its movement, you can flip it so it can fit. After flipping, you can decide which end will be the new leading side.
Version 1.00

As Orc Warriors, Blade Gruts and Heavy Gruts may benefit from Tornaks Orc Warrior Enhancement attack and defense bonus.
OTONASHI TRICKY SPEED 4

Having a tricky personality, Tornak may aid Otonashi with her Tricky Speed 4 movement bonus.

Wave 1 Malliddons Prophecy

Tornak

Venoc Vipers
Common Squad

Vipers and the Marros have a long history of war, so the Venoc Vipers were happy to join General Ullar in the battle against Utgars army. Venoc Vipers are brave, fast moving (especially in water) and relentless, but they do not possess the intelligence to be cunning or highly tactical.

Synergies
Synergy Benefits Received
ACOLARH ULLARS AMULET

As followers of Ullar, Venoc Vipers may benefit from Acolarhs Ullars Amulet movement bonus.
KHOSUMET THE DARKLORD RELENTLESS ASSAULT

Having a Relentless personality, Venoc Vipers may benefit from Khosumet the Darklords Relentless Assault attack bonus.
VENOC WARLORD SCOUT LEADERSHIP FRENZY ENHANCEMENT

As Scouts, Venoc Vipers may benefit from Venoc Warlords Scout Leadership movement bonus. Having the Frenzy ability, Venoc Vipers may benefit from Venoc Warlords Frenzy Enhancement d20 bonus.

Statistics
Wave 1 Malliddons Prophecy # 15, 16, 17/25 General World Species Class Personality Size/Height Ullar Marr Vipers Scouts Relentless Medium 5 1 LIFE MOVE 7 SPACES RANGE 1 SPACE ATTACK 3 DICE DEFENSE 0 DICE 40 POINTS

SLITHER
Venoc Vipers do not have to stop their movement when entering water spaces.

FRENZY
After you take a turn with Venoc Vipers; roll the 20-sided die. If you roll a 16 or higher you may take another turn with Venoc Vipers.

Rulings and Clarifications


Lava is not considered the same as water for the purpose of determining the effects of Slither. You can keep rolling for Frenzy after each turn, even if that turn was the result of a successful Frenzy, until you roll less than 16 or choose not to roll any more.

Character Bio
Although fearsome to behold, Venoc Vipers are a passive, swamp-dwelling species. They will fight fiercely, however, when called upon to do so-especially with their lifelong enemies, the Marro warriors from their planet of Marr.
Version 1.00 Wave 1 Malliddons Prophecy Venoc Vipers

Venoc Warlord
Unique Hero

battlefield. In the company of his scouts, the Venoc Warlord enhances their relentless, frenzied attacks.

Synergies
Synergy Benefits Received
ACOLARH ULLARS AMULET

As a follower of Ullar, Venoc Warlord may benefit from Acolarhs Ullars Amulet movement bonus.
ARMOC VIPERS ULLAR WARLORD BONDING

As a Warlord who follows Ullar, Venoc Warlord may benefit from Armoc Vipers Ullar Warlord Bonding activation synergy.
KHOSUMET THE DARKLORD RELENTLESS ASSAULT

Having a Relentless personality, Venoc Warlord may benefit from Khosumet the Darklords Relentless Assault attack bonus.
ROMAN LEGIONNAIRES WARLORD BONDING

As a Warlord, Venoc Warlord may benefit from Roman Legionnaires Warlord Bonding activation synergy. Synergy Benefits Offered
AUBRIEN ARCHERS ELITE ONYX VIPERS VENOC VIPERS FRENZY ENHANCEMENT

Statistics
Wave 1 Malliddons Prophecy # 24/25 General World Species Class Personality Size/Height Ullar Marr Viper Warlord Relentless Medium 6 6 LIFE MOVE 7 SPACES RANGE 1 SPACE ATTACK 4 DICE DEFENSE 3 DICE 120 POINTS

Having the Frenzy ability, Aubrien Archers, Elite Onyx Vipers and Venoc Vipers may benefit from Venoc Warlords Frenzy Enhancement d20 bonus.
ELITE ONYX VIPERS FYORLAG SPIDERS THERACUS VENOC VIPERS ZETACRON SCOUT LEADERSHIP

As Scouts, the above mentioned figures may benefit from Venoc Warlords Scout Leadership movement bonus.

SCOUT LEADERSHIP
All scouts you control can move an additional 2 spaces.

FRENZY ENHANCEMENT
Add 1 to your die roll when you roll for the Frenzy power on any Army Card.

SLITHER
Venoc Warlord does not have to stop his movement when entering water spaces.

Rulings and Clarifications


Lava is not considered the same as water for the purpose of determining the effects of Slither.

Character Bio
Even though the Venocs are largely an unintelligent species, there are some who have developed true intelligence. The Venoc Warlord, a super species of Viper, has developed enough brainpower to speak, work out battle tactics, speech, and lead his scouts effectively on the
Version 1.00 Wave 1 Malliddons Prophecy Venoc Warlord

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