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May, 2013 Jason J. Patterson !

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This is a short work designed to offer some narrative resources and randomness to inspire ideas for players or GMs. Choose or roll d20 and consult the Combat Action Table for a WildCard or Extra if the situation warrants it. If the Action is an attack... I. Roll d20 and consult Variation I Table. Make only one extra Variation roll for Roll Twice past the first. II. If the Action is an Armed Melee Attack, roll d20 and consult the Strike Type I Table. III. If the Action is an Unarmed Attack, roll d20 on the appropriate table (Upper Strike, Lower Strike, Body Strike). IV. Result 5-20 on the Body Strikes Table are Grappling Holds and Throws, indicated by italics. V. Roll d20 and consult the Target Table to find the targeted body part, if necessary, or for narrative. When a hero or NPC fails an attack, the Parry Type I Table may be consulted for the successful parry stance or action. If the Action is an AGL or SMA Trick, roll on the appropriate AGL Trick or SMA Trick Table. I. Although called AGL or SMA Tricks (opposed rolls), the GM may ask for other rolls, such as Strength vs. Agility. II. Both combatants make the appropriate roll highest roll wins, the loser getting -2 Parry and being Shaken on a Raise.

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Most of the Tricks are adapted from the Expanded Trickery issue of Whispers From the Pit by Paul Wiggy Wade-Williams.

Savage Worlds General Combat Actions Generator May 2013, Jason J. Patterson
d20

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d20

Combat Action Withdraw Movement Seek Cover/ Shadow Skill/Ability (Taunt, Intim.) AGL Trick SMA Trick Martial Push Leg Sweep (Aim) Shoot/Throw Unarmed Upper Strike Unarmed Lower Strike Unarmed Body Strike Standard Melee Standard Melee Standard Melee Called Shot: Head Rapid Attack 3 @ -4 Wild Attack Special Attack/Powers Special Attack/Powers Parry Type I Crown High Guard Hanging High Guard Hawk High Guard Noblewoman's High Guard Half-Shield High Guard Royal Window High Guard Archer High Guard Unicorn High Guard Upper Snake High Guard Ox High Guard Wrath High Guard Short Mid-Guard Two-Horned Mid-Guard Short Snake Mid-Guard Duckunder Sidestep Clashing Fist/Arm Deflect Parry Type II Parry Type II Parry Type II Parry Type II Falcon Mid-Guard Long Mid-Guard Plow Mid-Guard Iron Gate/Fool's Mid-Guard Key Mid-Guard True Cross Low Guard Boar's Tooth Low Guard Changer Low Guard Blockade Low Guard Long Lying Tail Guard Near Tail Guard Twist/Bend Aside Static Weapon Block Short Kick Displacement Grip/Weapon Trap Improvised/Cloak Catch Limbo Evade Diving Roll Cartwheel/Handspring Backflip

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Variation I front/standard low mid high back/reverse go-behind side inside outside snap squatting/crouch ducking twisting/pivot lunging crescent/arcing running/charging roundhouse/spin Variation II Variation II Roll Twice Upper Strike double-knife edge double-forearm double palm cluster-knuckle double claw fist/punch shoulder-ram forearm elbow headbutt ridge-hand knife hand oxjaw scissor-hand shovel-hand palm-thrust claw/rake cobra fangs axhandle hammerfist SMA Tricks Singe Griddle Harass Lookout Untied Catch! Flash/Flourish Obscure Flinch Appel Weapon Flick Feint Barber Initial Quick Cross-Step Pantsed Foot Stamp Balestra Hop Rabid Maniac Spit

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Variation II swinging wall-run handspring wire-walking vaulting rebounding tornado back-flip side-sault overhead/flying sliding climbing step-up leaping front-flip cartwheel handstand back-bowing diving roll Roll Twice Lower Strike heel kick toe kick savatte kick hook kick back-leg strike knee lightning skip kick dropkick sole kick double foot strike side-foot kick mule kick shin strike hip thrust high thigh strike multi-kick one-leg dropkick foe-pivot kick bicycle kick vertical kick AGL Tricks Jostle/Shove Armbar Heads Up Glissade Parry Weapon Bind Headbutt Debris G'night Eye Jab, Nose Rip Smack Flip/Cartwheel Slipfoot High Ground Leap Kick Swingthrough Tumble Freerunning Blind/Bleeding Cut Rug Mark

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d20

Strike Type I Upward Cut Crosscut Side Thrust Downright Blow Underhand Thrust Garden Hoe Flurry Cross-Hand Strike Slinging Strike Twisting Strike Dropping Circle Cut Half-Swording Blow Bladecrossing Blow Passing Sword Round Strike Rawsch Wild Attack Murder-Blow Strike Type II Strike Type II Strike Type II Strike Type II Body Strike butt-bash high shoulder midsection spear crossbody trip/takedown hip throw shoulder throw armlock headlock bear hug full nelson chokehold fish-hook body slam suplex body scissors monkey flip neckbreaker bulldog/spike backbreaker

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d20

Strike Type II Key Thrust Pendulum Slice Arc Thrust Unicorn Impalement Through the Roses Tail-Lash Strike Plunge Strike Windmill Doubleback Viste Strike Series Blockade Riposte Rebatir Riposte Battle Cut Father Strike Wrath Strike Squinting Cut Parting Strike Adder's Tongue Extended Cut Thwart Cut Offline Cut Target L Upper Leg R Upper Leg L Lower Leg R Lower Leg L Upper Arm R Upper Arm L Lower Arm R Lower Arm Upper Back Ribs Abdomen Lower Back/Butt Chest Groin Top/Forehead Mid-Lower Face Side of Head Back of Head Eye Throat/Neck Martial Arts Styles Tiger Deer Bear Monkey Crane Leopard Dragon Snake Praying Mantis Bird Eagle Claw White Ape Charging Boar Wild Horse 10,000 Bees Golden Centipede Scorpion Wild Dog Ram Frog

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