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Last Day - Sunday's Fruition [0411] |_____/|_______|______|______________________________________________________ ___ ___________ -= 10:00 = Pick an event that you want then

n choose "Shown Path" at 10:30. -= 11:00 = Choose the event "Remaining Power" to find a way to reach Polaris. ___________ -= 11:30 = The next event is "Unexpected Battle" -= 12:00 = Check out the last event then choose "Last Assassin" It is worth noting that you can receive the skill [BAN ELEC] during one of the Free Battles from a data block. -= 13:00 = Time to meet Polaris in "Dreamed Future" but before you head out... -= Final Battle Preparation =_____________________________________________________________________________ __ Try to get as much Null/Repel Physical as you can on all your Demons and characters. Each team should have a clear focus on what their task is. You should have two Physical teams and two Magical teams. Each Physical team should have a form of Pierce to deal with the Null/Drain enemies you're bound to face. The Magical teams should have a way to replenish Mana, Heal, Revive, and cast Megidolaon. An example; Team 1 - The Hero (Physical) - Multi-Strike/Piercing Hit/Power Hit - Dual Shadow/Drain Hit/Phys Repel Tao Tie (Vile) - Megidolaon/Multi-Strike/Mediarahan - Null Phys/Life Surge/Drain Hit Ganesha (Genma) - Judgement/Multi-Strike/Drain - Ice Drain/Force Drain/Null Phys As you can see, this team is based around heavy Physical damage and negating that damage. The Hero and Tao Tie both have ways to strike at Strong/Null/Drain Physical enemies and Tao Tie also comes with a Megidolaon for enemies that could

have Reflect Physical. With the Ganesha this team can move across the annoying gaps in the final level to quickly reach the boss. Tao Tie also has Mediarahan to keep the health of the party high. Team 2 - Hinako (Physical) - Multi-Hit/Media/Recarm - Pierce/Anti-Phys/Phys Amp - Tailwin Culebre (Dragon) - Bufudyne/Mabufudyne/Multi-Strike - Ice Repel/Null Phys/Anti-Most Feng Huang (Avian) - Inferno/Multi-Strike/Ziodyne - Fire Drain/Fire Amp/Phys Repel This team is designed to get the maximum amount of range. Since this group is likely to be on it's own for a turn or two, Hinako is equipped with Media to assist in healing incase the enemy isn't completely obliterated. Hinako is more than equipped to deal out high Physical damage with Multi-Hit and Pierce (she has high Agility). She also gets to attack often and the Culebre ensures you can put her at a safe distance to tear into those fiesty groups. Team 3 - Yamato (Magical) - Holy Dance/Prayer/Megido - Anti-Most/Life Surge/Mana Surge - Hustle Culebre (Dragon) - Bufudyne/Mabufudyne/Multi-Strike - Ice Repel/Null Phys/Anti-Most Remiel (Divine) - Samarecarm/Megidolaon/Multi-Strike - Phys Drain/Dual Shadow/Anti-Most This group specializes in Almighty damage and healing. Prayer is great for removing all ailments and fully healing a group. Remiel has Angel Stigma to bring back some mana every round and you have Ice damage if needed. Yamato is Strong vs. Physical already but couldn't equip a Null Physical so he receives the Surges and Anti-Most to make up for it. Team 4 - Fumi (Magical) - Samarecarm/Mediarahan/Megidolaon - Life Stream/Mana Stream/Null Phys - Revive Alilat (Deity) - Megidolaon/Multi-Strike/Ziodyne - Phys Repel/Anti-Most/Pierce Loki (Tyrant) - Megidolaon/Multi-Strike/Ziodyne - Anti-Most/Phys Repel/Pierce Fumi's group is the primary healing group. She receives the major boosts to health and mana, has the ability to revive, heal, and dish out damage with Megidolaon. The Alilat aids in big damage while the Loki is the key player with

the ability to strike Physically or with Megidolaon. Fumi also has a maxed out Magic score earlier than all other characters so her Megidolaon will do much more damage.