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Development of computer and software technologies since the mid-1990s has made a feasible educational option.

Virtual learning has tended to be a little dry, relying mainly on text and graphs to convey information. Advances in computing power and communication networks are changing this, but multimedia-learning experiences remain richer and easier in a traditional classroom setting. Due to the above changes, education today has made it much easy and interesting. Recent studies have shown that there are many ways in which games can aid learning too. But the computer knowledge or training provided to the teachers are not completed as supposed to be like how to create a learning lesson through computer. From what we have today in Malaysia, the learning programs were mostly not through the activities of the daily life. If there are such learning common through games, where students can learn faster as well as learn through their experience. Just like Problem Based Learning (PBL) can be learned through any learning environment in which problem drives the learning. Students will learn their knowledge through problem they faced. Just like how adult accumulate experience through their daily life. Is this possible to be applying in the Education System in Malaysia? From what we understand from the Problem Based Learning, there are many precautions to be taken too. The structure of the games or virtual learning material need to be very clear, the right and wrong of each article or game provided. PBL in different fields of studies need to be very clear and result of Learning Outcome is very important. Take an example of Children Hygiene. We can create many types of learning for this topic. We have to make sure the children cannot practice all in daily life of what they play through their game. This may cause their life. Take a simple example of WASH BEFORE EATING, if a student just thought of NOT to wash their hand before eating by their curiosity (To see the result). How can this to be prevented? Problem Based Learning can be practical in certain fields of studies, but not all especially for those aged below 10 in primary school or pre-school institutes. Overall, it is true that PBL can drive students to contextualize new knowledge instead of simply learning stand alone facts. But both of these are important too. Students need both the media to strengthen their knowledge. A game needs the theory before it can be created. On my conclusion of the above mentioned, PBL can be promoted not only through the IT field, but to have more practical courses or demonstration in the school activities. In order to do so, teachers play very important roles not only through text book in the classroom, but explaining more on the possibilities of example that can occur in daily life through related topic that shown on textbook. There is also another issue to emphases that the education achievement does not reflect a true achievement from learning outcome. This is simply to say that the difference between theory and practical.

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