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Kubernites When Mechanicians (see Ancient Magic) saw theirs than days were ended, They tried to find

a way to extend Their longevity. Sadly only a bunch or They got it. They Began To create automatons in human form to Use These creatures as transplant sources, changing bodies and body parts failed to heal wounds on Their immortal and now magic bodies. Some of this knowledge and Their Vis secret came from the Egyptian temples and tombs They avoided since the Dominion cause it was increasingly unpleasant for them, and They took refuge in places of pagan power for that. Gradually discovered how to celebrate a Rite, now lost, que ended up turning them into creatures half human half Magic Thing, a new creature: Kubernites (name dedicated to some of Their Mechanica, That Were navigation related). The downside Is that to extend Their new existence other humans still be needed to create more of Their Own, Because They lost the abitur to create Animaes, but a few simple, and only human Kubernites transform. They sailed, drawing a flood of the Nile, but animated Their ships were defeated by an error of calculations (Although some say it was a strange figure who did it isntead), leaving These creatures trapped underwater and on dream eternal, but not being human some escaped through the Twilight Void or the Magic Realm. A few others were Plunged into a dream in the deserts Where They lived, Where They stand who would wake him. In Addition, Either the XII century magician named Verditius Cybus found notes, or on another otherwise unrelated to the original Kubernites, I performed the same series of experiments That ended With The conversion of members of the population and Their allies on his Covenant on one magical That creatures have called "Human Cyberus". I was looking for himself immortality, but his plan before completing it was gone, and all Their converts disappeared With Him. It is unknown how, but have Investigated Quaesitori That speak of a "visitor of" which apparently precipitated the fall of Cybus. This strange figure is Repeated in many stories through the Order's History. Regardless of any origin different, These two creatures are almost identical, only distinguishable Because some versions always created his own based Animal Cyberus Cyberus called Shadow (The Human Cyberus) That Are Simple minded with few powers (and Grog level of Spring Season Characters); Kubernites create automatons while servers with Heron's MechanicaKubermantes (see Ancient Magic for details). Also Both share parallel organization: especially Those processed in versions capable (Controllers, With Might Score of 20 and Autumn Season) and others of minor power (The most common). They Also build intricate mechanisms flag, but requires human labor (sometimes enslaved by Their powers) to the "materials" for new members, and They Always carry advanced crossbows used with deadly accuracy, and magic items too. Kubernites (and Cyberus Human) Stats Inherited Virtues and Magical Qualities: Arcane Lore, Educated, Gifted (only Controllers), Greater Power: Jupiter's Touch (Cyberus Humans only, the Kubernites create Mechanica with similar or others destructive effects instead), Improved Powers, 4xImproved Soak, Large, Magic Blood (Magic Thing - They can be healed with Craft, Craft: Automata, Mechanica of supernatural powers or related Heron-like rituals Terram-instead of Corpus Magic, Chirugy or Medicine), Mechanica of Heron (Kubernites only), No Fatigue, Puissant Craft : Clockwork, 2xRitual Power: From the Flesh to the Steel, Variable Power: From the Flesh to the Steel (Increase the power When Human Cyberus Increase Their Craft: Clockwork Ability Score, or on Mechanica of Heron for Kubernites. firsts can Affect The animals With Their power at Score 3, and Both versions can create superior With This Ritual Power). Common Flaws and Inferiorities: Essential Flaw - Crafted (They fell does nothing - Major), Limited Speech (Cyberus Shadow only), Monstrous Appearance (metallic aspect), Monstrous Blood (Magic Thing - Do not heal naturally Themselves), Restricted Power: From the Flesh to the Steel (metallic components required to do it), Slow Power: From the Flesh to the Steel, Temp Might, Terram Monstrosity (Metallic body). From the Flesh to the Steel

5 Points, Init (Quick -9), Corpus. R: Touch, D: Mom, O: Ind, Ritual. On their lairs or haunts, They Can Become humans on more of Their Own kind. This is Because powers need two rounds and metallic parts to the process. Might spend If They Do not Score, They only dominate the objective but They Can change it permanently with another use of this power. Kubernites and Ciberus Humans, Both They have this power and use it on almost same ways. The Kubernites use it to make new members, but to create single servers They prefer Mechanica of Heron. The Human Cyberus use it to make versions slave animals too (at Score 3 of related Ability). On Range 5 They Both can create Controllers to make more possible Their Conquer, but They need some other way Gifted powerful or victims to that. The Animas created by Kubernites aren't human shaped, if not based on silverfish form. MuCo (Me, Te) 45 (Base 25, +1 Touch, +1 Mentem requisite, Terram requisite +1, +1 not hermetic power): Ritual Power x2 (45 Levels, -1 point) Improved Powers (-3 points, 10 xp to Penetration, 10 xp to Concentration) Jupiter's Touch 5 point, Init +2, Auram. R: Touch, D: Mom, T: Ind See Realms of Power Magic - Magic Things Elementals Chapter 8 for details. Only is possessed by Cyberus Humans, since the Kubernites make Mechanicas With This power. Crau 30 (Base 5, +1 Touch, unnatural +4): Greater Power (30 levels, Might cost -2, +2 Init). ======= Kubernites When mechanistic (see Ancient Magic) saw their days ended, they tried to find a way to postpone their longevity. Sadly they got a few. Creating automatons in human form began using these creatures as sources of transplants, changing bodies and body parts failed wounds. Some of this knowledge and Vis who used came from the Egyptian secret since avoiding unpleasant Domain increasingly took refuge in pagan power places. Gradually discovered how to celebrate a Rite, now lost, that turn them into creatures finished half human half Magic Items: Kubernites (name dedicated to some of his inventions that were navigation). The downside is that to extend their new existence other humans still needed to create more of them, because they lost the ability to create robots, more than a few simple, and only human Kubernites transform. They sailed, drawing a flood of the Nile, but their ships were defeated by a lively miscalculation (though some say it was a strange figure who did it), leaving these creatures trapped under water and in a dream eternal, but not being human some escaped through the Void of Twilight or the Magic Kingdom. A few others were plunged into a dream living places in deserts, waiting who woke them. On the other hand, either the XII century magician named Verditius Cybus found notes, or otherwise unrelated to the Kubernites, performed the same series of experiments that ended with the conversion of members of the population and its Alliance allies in he called "Cyberus Human." He himself was seeking immortality, but before completing his plan was gone, and all converted disappeared with him. It is unknown how, but we have investigated Quaesitori speak of a "visitor" which apparently precipitated the fall of Cybus. This strange figure is repeated in many stories. Regardless of anyone, these two creatures are almost identical, only distinguishable because some versions always created his own (The Human Cyberus) called animal-based shadows that are simple scouts Cyberus without many powers (and Grog Spring level); while creating automatons Kubernites servers with Heron-Kubermantes Mechanics (see Ancient Magic for details). Both share also parallel organization: especially those capable transformed into higher versions (Drivers, Power score of 20 and a Fall season) and others in lower (the most common). Both also constructed intricate mechanisms, but require human labor (sometimes enslaved with his powers) to the materials, as part always carry advanced crossbows used with deadly precision, and magical items.

Kubernitas statistics (and Men Cyberus): Hereditary Virtues and Qualities: Enhanced Absorption x4, Arcane Culture, Gifted (Drivers only), Educated, Large, Guerrero, Dexterity with Manufacturing: Mechanisms, Mechanics of Heron (Kubernitas only), 2xPoder Ritual: From Meat to Steel, Power Plus : Touch of Jupiter (Cyberus men only), Variable Power: From Meat to Steel (may affect more animals in the case of the Men of Cyberus if it has scored 3 in Manufacturing: Mechanisms, for Kubernitas depends Mechanics Heron and serves mainly to create slaves or higher in both cases), Blood Magic (Magic Items: Can be repaired Manufacturing: Machinery, Manufacturing or Mechanical Automata Heron, or ritual magic Terram or similar), Without Fatigue. Defects and inferiority Commons: Appearance Monstrous (metallic appearance) Essential Default Major - Artifice (lack of emotion), Speech Limited (Cyberus Shadow only), Monstrosity Terram (metal) Restricted Power: From Meat to Steel (Requires metal materials to do so), Slow Power: From Meat to Steel, Power temporary Monstrous Blood (magical object - can not cure themselves). From Meat to Steel 6 Points, Initiative (Speed -8) (two shifts), Corpus. R: Touch, D: Momentary, O: Individual; Ritual. In their dens or bases, can transform human Kubernitas over theirs. Requires 2 turns, so power is slow and not used in combat. They must spend Power Rating Point Cost in addition to doing a conversion, even if they do not can simply convert to a target in a slave automaton changes its intelligence by Wits and obey any orders. Also Cyberus Men have this power and use it the same way. This power depends on the Kubernitas also have access to tools, but also the more skilled mechanics are with Hero, plus assorted other of yours can create. A Level 1 can create slaves (written above), while level 5, can create Controllers (higher versions) with people particularly clever or Gifted. They lose most general powers when someone passes the process, as it changes the mind and body of the target. The Men of Cyberus learn to level 3 to create versions of their own animals (Animal resistance is in this case), not loyal and intelligent but unlike them fast, but depend on their knowledge of Manufacturing: Mecanisimos. The Kubernites prefer using Heron's Mechanics to create Kubermantes based on creatures called chevrons, and have powers to knock humans. MuCo (Me, Te) 40 (Base 25, requirement, requirement Mentem +1, +1 requirement Terram, +1 effect not waterproof): x2 Ritual Power (35 levels, the cost of power -2) Touch of Jupiter 5 points, Initiative (Speed -2), Auram. R: Touch, D: Momentary, O: Individual. Cyberus A man can throw a bolt of energy damage +30 lightning. The Kubernitas have to their credit Mechanics crafted weapons Heron with a similar effect. Crau 30 (Base 5, +1 Touch, unnatural +4) Higher Power (30 levels, the cost of power -2, +2 Initiative)

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