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After THE Strom Rules

1) What the GM says GOES. 2) Never Argue with the GM. Any questions refer to Rule 1. 3) Never talk over the GM or other players as you may miss something and your character may die. 4) If you brake any of the Rules of this universe the GM WILL take your armour points and up to half of your wound points. 5) Be careful what you say, as the GM will make it happen at some point. Make sure you state what your character is doing. 6) The GMs may be bribed, But may forget. 7) The GM is not responsible for other characters reactions to what your characters say or do. 8) The GM and HEAD GM can stop and game at any time for any reason. 9) Stay in character at all times during a game unless stated otherwise. 10) If the GM has something to say to a single player they or you WILL leave the room. 11) Remember it is only a game and is done in fun, so try not to get annoyed if something bad happens to your character 12) There is always something your character can do, just look at your sheets, and remember the situation you are in.

13) There are to be no unnecessary things to be written on the sheets. 14) If it isnt written you dont have it this goes for all Skill types and Equipment the ONLY exception to the Equipment rule is Spyddar as he has lived for a VERY long time and has a lot of Equipment. 15) To get a new Skill you must roll a D6 or the number of Dice for Skill Learner and a D6. 16) All players take out Dice below 4 until level 3, then 5 until Level 7, then 6 until Level 10, then anything below 7. 17) The max Dice for Skill and Traits are 10 D10. The Max X anything can be is X100 except Original 12 characters. 18) If there is anything you dont understand ASK. 19) Please remember it IS a game so have fun. The GM is there to help you get better so that later on you can GM some of your own Game missions, and you WILL get the chance to GM. 20) You can use one Skill, one Trait and one Racial in a combined attack twice per Mission. 21) Racial Skills can be used 7 times per Mission, unless doing a combined attack. 22) Pets and Familiars can only be used once per Mission. 23) You can have only ONE Pet and Familiar per Character. 24) Pets get 1 of their Trained Skills to start with, their 2nd at LV 5 and their 3rd at LV 10

25) Familiars get 2 of their Trained Skills to start with, their 3rd at LV 5, their 4th at LV 10 and their 5th at LV 15 26) You can use four Skills/Traits per turn including Race Skills. Unless you are doing a Combined Attack. 27) Weapons and Equipment can be used during another Players turn as well as your own. 28) You only have 22 Call-up units so think carefully about what Weapons you want to use them on. 29) All newly acquired Skill/Traits start with two D10; if you gain a new Skill/Trait during a Mission, you cannot use it UNTIL that Characters next Mission. 30) Characters in the ATS universe stay in the ATS universe unless stated otherwise.

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