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Melachior

NPC Classes Adept* Aristocrat* Barbarian Cleric Commoner* Druid Expert* Fighter Monk Paladin Psion Psychic Warrior Ranger Rogue Sorcerer Soulknife Warrior* Wizard Highest Levels 14/17/17/18 13/13/13/13 16/15/14/14 17/17/16/16 20/20/20/20 15/14/13/13 20/19/19/19 20/18/16/15 16/15/15/14 15/14/14/13 15/15/14/13 18/16/14/13 14/14/14/13 18/15/13/13 16/15/14/13 17/15/15/14 18/16/16/16 15/14/14/13 Number of People 362 338 156 204 44,941 156 1,601 204 156 156 156 180 156 180 156 180 2,562 156

The Xeph Nations government is socialistic, but the economy is Capitalistic. The government has about 75 people, one representative from each city and its surrounding villages. Each citizen is allowed to vote for their representative once they reach the age of 13, and each citizen has an equal vote in the elections. Lobbying is illegal, and any representative found to be receiving bribes is exiled from the Xeph nation and stripped of their citizenship. The king is just a figurehead, has no real power but limitless wealth. However, if the king suggests a course of action at the council sessions, very rarely is the suggestion not followed. Melachior is the capital city of the Xeph Nation, 52,000 citizens strong. Due to the artistic tendencies of the Xeph as a whole, the city is stunningly beautiful. Vibrant frescoes adorn all of the buildings and the architecture is flowing and especially pleasing to the eye. The streets are filled with sounds of song and joy, sounds of artisans going about their work. Wealth is evident on nearly every building and citizen, from gilded statues and glorious marble gargoyles, to bangles and rings. In a city like Melachior, you would be hard pressed indeed to find anyone who is unhappy or wanting.

Outsiders who see Melachior for the first time often comment on how large the city is. What they all fail to realize, at least at first, is that the Palace and its grounds count for half of the citys area. Housed within the palace are the entire city guard barracks, merchants quarters, council chambers, courts and jail, and the royal family and kings personal guard itself. Magical statues give directions to those who are lost, for it is easy to get lost in a building of such magnitude. Gnomes and Dwarves are employed to keep the building maintained and ensure that any changes being made are structurally sound, for the palace is ever-changing, Master Xeph artists and architects wanting to be immortalized in their lifes greatest masterpiece.

Council Members o Akkad, Half-Orc barbarian of Damascus o Azhura, Half-Giant Sorceror of Persepolis o Photep, Xeph Soulknife of Aleksandreta o Caesar (Ki-Sar), Elan Psion of Persia o Daphnis, Centaur Druid of Avalon

King Cyrus of Melachior (Deceased), Father of Djinn of Melachior

The Kingsguard

The Soulknives (Xephs All) o Asim o Nasim o Narda o Azar The Psions (Elans All) o Ragar o Vidofnir o Mjolnir

o Nidhoggr The Psychic Warriors (Half-Giants All) o Raam o Nibenay o Sandrose o Dunewalker The Others o Vrael, Aasimar Paladin o Durdaer, Drow Wizard o Azrael, Dwarven Fighter

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