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Dragonblooded Spell list.

Level 0 Door Warning: Caster knows when door is opened and who opened it. Familiarity of Place, Lesser: Caster gains benefits while in specific area.

Level 1 Acid Spittle: Expectorate a viscous glob of acid at opponent. Chameleon Skin: Gives +1 bonus per level to Hide (max +10). Detect Gold: Detects gold or other metals. Hoard Gullet: Gain a second stomach to store objects in, similar to a bag of holding. Path of Frost: Create a frozen path on the ground that slows movement and deals cold damage. Rot of Ages: Cloud of rotting debris sickens or nauseates one creature, provides concealment for others.

Level 2 Acidic Vapors: Imbues an existing fog spell with acidid properties. Earthbind: Subject creature cant fly. Entice Gift: Subject gives caster what its holding. Glittering Robe: Absorb 1d8 + 1/level points of damage. Primal Hunter: Gain +5 bonus on Climb, Jump, and Swim checks. Scale Weakening: Subjects natural armor weakens.

Level 3 Adoration of the Frightful: Make fearful creatures friendly to you. Estivation/Hibernation: Survive without food or water for upto 3 months, in desert/extreme heat OR arctic/extreme cold. Ferocity of Sanguine Rage: Gain bonus on melee damage rolls and one use of true strike. Primal Instinct: Gain a +5 bonus on initiative checks and Survival checks. Scales of Energy: Natural armour bonus becomes deflection bonus. Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. Wreath of Flames: Flames around you deal 1d6 damage to adjacent foes; your melee attacks deal +1d6 fire damage.

Level 4 Curse of the Elemental Lords: Bestow a curse on enemies, making them more susceptible to your energy damage. Death Curse: Bestow curse on those responsible for your death. Fly like an Arrow: Move at 10x speed when flying in a straight line. Primal Senses: Gain low-light vision and a +5 bonus on Listen and Spot checks. Purifying Flames: Burns a foe every round until extinguished. Trance of the Verdant Domain: Fascinate a single foe for 3 rounds, and make target vulnerable to your mind-affecting abilities.

Level 5 Doomwail: Victims must make Will saving throws or be deafened or paralyzed. Draconic Might: Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effect. Familiarity of Place, Greater: Caster gains benefits while in specific area. Lord of the Sky: Gain flight and one use of lightning bolt; slow airborne creatures. Meld Object: Merges one object into the body of a creature.

Level 6 Pass the Years: Ages target by 1d10 years. Primal Speed: Gain a +5 bonus on Reflex saves and a +10-ft. bonus to speed. Pulsing Fireball: A fireball explodes repeatedly in the same area for several rounds.

Level 7 Arcane Spellsurge: Reduce the casting time of your arcane spells. Glorious Master of the Elements: Channel acid, cold, electricity, or fire damage into ranged touch attacks. Ilajam Fire: Creates a burst of persistent flame.

Acid Spittle. Acidic Vapors. Adoration of the Frightful. Arcane Spellsurge. Chameleon Skin. Curse of the Elemental Lords. Death Curse. Detect Gold. Doomwail. Door Warning. Earthbind. Entice Gift. Estivation. Familiarity of Place, Greater. Familiarity of Place, Lesser. Ferocity of Sanguine Rage. Fly like an Arrow. Glittering Robe. Glorious Master of the Elements. Hibernation. Hoard Gullet. Ilajam Fire. Lord of the Sky. Meld Object. Pass the Years. Path of Frost. Primal Hunter. Primal Instinct. Primal Senses. Primal Speed. Pulsing Fireball. Purifying Flames. Rot of Ages. Scale Weakening. Scales of Energy. Trance of the Verdant Domain. Vision of the Omniscient Eye. Wreath of Flames.

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